Path Of Exile Guide: How To Level Up Faster For Beginners?
Oct 17, 2020 Source: POECURRENCY
Since the release of Heist League, more and more people have been attracted by its unique concept. Because it is a free online game, it has more new players. In fact, it is very difficult for new players to master this game quickly, there are many features in the game that you need to learn, such as POE Currency, POE Trade, and different POE Orbs. You not only need to understand their functions, but also learn how to use them to make you upgrade.
Level 1-65
As a novice, in your early stage, you only need to focus on the blue packs until you reach level 30. You don't have to pay too much attention to other side quests. However, after level 30, you need to spend more energy on the POE build. A good POE build will make your character more comfortable when encountering enemies. For this, farming XP is your main consideration. For better grinding XP, Dried Lake and the docks both are good places.
After Level 65
When you reach level 65, you can start to run at least non-red maps, you can keep doing this until you reach level 90, you have to farm POE Currency in case you need it in later. As time accumulates, you'll gradually reach a higher level, and then you need to start completing maps. If you want to get with more rewards and more exciting game experience, you can increase the difficulty of the map, but at the same time be prepared for failure, because the challenge is more difficult.
Tips for leveling up faster
1. Join a group
Joining a group will help you upgrade quickly! With the help of the teammates, you can not only upgrade faster, but also have less stress. There is a noticeboard in each town. You can create a group by yourself and wait for others to join, or you can ask to join another group. It should be noted that once you join a group, the difficulty of your ensuing enemies will also increase, but after all, you have the support and help of your teammates, which is better than fighting alone.
2. Choose the best equipment
Having a good set of equipment is also crucial for your build, but it is also the most troublesome part for players. You need to find suitable gems for your build. This is a process of accumulation. We don't recommend that you spend all your money on one thing. It is not worth it.
3. Where to farm
Farming is important in POE, but more important is to choose the right place to farm wisely. You can farm in densely populated areas, such as The Ledge in act 1, or Fellshrine Ruins in act 2. Through these areas, your character can be quickly upgraded.
These are tips that novices need to know. As you gradually understand the game, you will sort out a set of strategies that suits you. But remember, the value of POE Currency in the game is irreplaceable, it will be what you always need. If you don't take the extra time to farm POE Currency, then the fastest way is of course to go to a store to buy POE currency.
With the rising popularity of POE, many scammers are becoming more rampant, so it is very important for players to choose a reliable store. If you are still looking for such a store, then I strongly recommend you to go to PoeCurrency.com - a trustworthy POE Currency seller with highly rated.
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How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?
Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!
Overview
Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.
This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.
Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.
I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!
Problems & Solutions
Next, I want to talk about some issues I encountered when running this build.
The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.
Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.
But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.
I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.
But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.
Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.
But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.
Impossible Escape Jewel
If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.
When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.
Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.
This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.
Clear Setup
This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.
So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.
The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.
How About This Build Running T17 Map?
Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.
Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.
It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.
Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!
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A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis
Today, I'm excited to introduce you to the Archmage Ice Nova Hierophant with the Templar class for the Path of Exile 3.24 Necropolis League. This build stands out as one of the top recommendations for players who want to stand out in the new league. I'm sure that you won't want to miss this opportunity to see it up close. So, without wasting time, let's dive right in!
Build Overview
This Archmage Ice Nova Hierophant build stacks as much mana as possible to take advantage of the Archmage support gem that grants up to 19% of your mana as extra lightning damage. The skill of choice is the transfigured gem called Ice Nova of Frostbolts, which deals with a lot more damage when cast near a Frostbolt. To make your gameplay smoother, we also need to use the Kitava's Thirst helmet to automatically cast the Frostbolts for us.
Pros And Cons
Pros: When considering the cons of this build, let’s begin with its outstanding boss damage. With large number of Ice Novas, alongside numerous Frostbolts, will cause the boss to die as easily as a normal monster.
Additionally, the clear speed of this build is truly remarkable. With the aid of Frostblink of Wintry Blast, we traverse maps with incredible speed, effortlessly unleashing Ice Novas in every direction, which is an exciting and truly amazing experience!
Cons: Now, let's delve into the cons of this build. Firstly, it's important to note that this build does not come cheap. It requires a lot of investment in divines to achieve its best effect. Additionally, equipping all your gear with extra mana can present challenges that can complicate the gearing process.
Budget Of This Build
Now, let's delve into the topic of budget. As previously mentioned in the cons, this build isn't exactly a budget-friendly choice. To make it function optimally, you'll need to invest at least 10 Divine Orbs. However, it's worth noting that you'll only require 2 mandatory unique items for this build to shine: the Kitava's Thirst helmet and the Atziri's Foible ring.
Performance Ratings
Next, I'll assess the suitability of this build for the Path of Exile 3.24 Necropolis League by examining 3 key aspects: clear speed, boss damage, and survivability.
Clear Speed: Speaking of clear speed in this build, I have to give this build a perfect 10 out of 10. It's very fast-paced, and with Ice Nova of Frostbolts, we can dominate the battlefield quickly. You won't even have the chance to see the enemies before they get obliterated.
Boss Damage: The boss damage is equally remarkable and undoubtedly deserves a perfect score of 10 out of 10. Massive overlapping the Ice Nova of Frostbolts, combined with a relentless barrage of Frostbolts, ensures the boss is quickly overwhelmed. In fact, they won't even can survive for more than a mere 2 seconds against our onslaught.
Survivability: In terms of survivability, I would rate this build 9 out of 10. We boast a substantial pool of both life and energy shield, providing a robust defense against enemy attacks. The build's unique mechanics ensure that 50% of incoming damage is absorbed by mana before affecting our life pool.
Given the abundance of mana in this build, this mitigation strategy proves highly effective. Our rapid attack rate results in near-constant life replenishment through the Instant Leech, ensuring that our life remains full nearly 100% of the time.
And that wraps up today's discussion, builders! Now, I'm eager to hear your thoughts on this Archmage Ice Nova Hierophant build. I wish you all a wonderful day filled with success in your endeavors, and remember, keep building and exploring new possibilities!
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A Deep Dive Into The Best Meta Farming Strategy For T17 Maps In POE 3.24
After all the nerfs and buffs, we’ll talk about the last meta farming strategy in POE 3.24 and its consecutive buffs, Back to Basics Keystone with Divination card profit farming in T17 maps. This is both more profitable and more broken than Winged Scarab farming strategy using Harvest Sextant Modifiers.
In other words, it is a onetime investment. You must consume all but 1 item to save the rest. This strategy is another reason the prices of Mageblood and Tier 0 Uniques have dropped significantly.
Alternatively, this can also be tested in Standard League, as it does not require a specific Lantern mod. This must be run exclusively on any T17 map, as they drop more loot than any other map currently in the game.
This is because they have unique modifiers that significantly enhance pack size, item rarity, currency drops, map drops, and even scarab drops. So even if you run T17 map casually, you can still make a profit, or at least get back POE Currency you invested from the fragments of Uber map boss.
With Back to Basics Keystone in Atlas Tree, you don’t have to interact with any league mechanics or wait for any ghosts to touch monsters. All you need to do is enter, kill the monsters and the map’s ultimate boss.
Well, it’s that simple, isn’t it? No, that’s not right! It also requires a powerful build to run these packed maps for optimal efficiency in currency farming.
Which T17 Maps Should You Run?
The most important thing before throwing out Scarabs is to check every modifier on the map. Since you can only use Chaos Orbs to re-roll modifiers, you should double-check if there’s anything that might brick your build. Especially mods like these (blocks), and those where you need Juggernaut’s Unstoppable or Trickster’s One Step Ahead.
Ideally, you should try to roll at least 130% quantity, 50% pack size, and a 130% scarab modifier to get an efficient start.
But why is Ziggurat Map more expensive than all other T17s? Well, we can summarize the value of T17 map into 2 factors. One is their exclusive Divination card dropped, and the other is Uber fragment dropped by the map boss.
You can only get Samurai’s Eye Divination card from Ziggurat Map, and Artist only from Abomination Map.
The most valuable item that both Ziggurat and Uber bosses can drop in Abomination Maps is Reality Fragment, which opens a portal to Uber Maven fight and can drop Progenesis flask. If you’re farming this item in SSF, be prepared as it’s a hard task, but that’s how to get it.
The popular T17 maps that people prefer are Sanctuary and Fortress Maps. They have a much better layout and Divination cards they drop are well worth it. You can only get Succor of the Sinless Divination Card from Sanctuary Map, and you can only get Cheater and Dragon’s Heart from Fortress Map.
The cheapest T17 map currently available is Citadel Map, mostly because of its annoying layout. However, the bright side is that you can get Shieldbearer as well as Wealth and Power from Citadel Map. So besides Scarabs and Uber fragments, we can also farm these Divination cards here.
Scarabs
But in this strategy, since we have to use Divination Scarab of Curation, the cards we drop on Favored map will replace all of those Divination cards. This is mainly to expand the spectrum of Divination cards drops from both the ends.
The most important Divination Scarab of Curation for this strategy also gives you 12 times 10, which is 120% more Divination cards in the area. In other words, using this Scarab and this set of Favored maps, you can get more than twice the number of Divination cards.
Next is Horned Scarab of Preservation. If we use this Scarab, we only need to purchase it once. This prevents other Scarabs from being consumed while in use. So if our goal is to farm a higher spectrum of Divination cards, we also want to get guaranteed profits from larger stacks.
For our last option, we can use Horned Scarab of Bloodlines or Horned Scarab of Glittering.
Bloodlines Scarab turns all normal monsters into magic rarity, which directly grants more loot than normal monsters. If you’re running this strategy with non-Magic Find Builds, Glittering Scarab would be a better choice to fill in the loot gap.
But despite this, I still don’t recommend using Magic Find Builds on T17 maps because of the sheer difficulty and diminishing returns.
As the league progresses and the price of Mirror of Kalandra increases, the value of this strategy will increase. Apart from all of this, you don’t need any other mods on your map device.
Atlas Tree Setup
Unlike Valdo Maps, T17s get all the benefits of Atlas Tree you choose. But since we’re using Back to Basics Keystone, we don’t have to use any league mechanics in Atlas. This opens up wider space to invest in each node to scale the original drop of scarabs, maps, and the effect of map modifiers.
The league mechanics we’ve blocked here also prevent their scarabs from dropping. This allows you to get better quality drops from scarabs instead of trash ones.
Since Rogue’s Marker currently does not have any scarabs, this can be ignored. So our only investments are scarabs, maps, and the effects of map modifiers.
Back To Basics Keystone
Many people may ask why they should choose Back to Basics Keystone? Can’t we just go to Strongboxes?
Let’s say I roll 70% scarab multiplier on this map and my atlas produces a 90% effect. That’s 70 times 1.9, which is 133.
In our best-case scenario, if we get an 80% multiplier from Back to Basics, we can multiply that by 1.8, which is a 240% increase in the number of scarabs on the map. This will also multiply all other modifiers in our T17 map, such as more rare monsters, and item quantity, which is monsters drop more loot, along with monster pack size which is straight up even more density.
Currently, there is no league mechanic or any map that scales this multiplicatively except for Back to Basics on T17 map.
Profit
So, basically using this strategy, you are guaranteed to drop a lot of raw scarabs. The value of these scarabs ranges from a few Chaos Orbs to a few Divine Orbs.
But the biggest profit you can expect from a few map runs comes from Divination Cards, especially those worth one Mirror of Kalandra and Tier 0 Uniques. This is why Divination Scarab of Curation is the most expensive scarab available.
From the statistics I’ve gathered, the profit you get from scarabs is worth at least 1-2 Divines. This means that scarab isn’t the only reason it’s worth the trouble. Unless you can get top 5 most of the time.
Additionally, Uber map boss can drop 1 or 2 fragments. I personally get 2 fragments most of the time, but I’ve never seen a single boss drop more than 2. So depending on how many drops you get, it’s worth 0.5-2 Divines. So if you’re able to complete the map, you should be able to recoup your investment.
That’s the complete guide to this meta-farming strategy. Note that these strategies still work after all nerfs in POE 3.24. So give it a try!
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This Powerful Ultimate Sweep Slayer In POE 3.24 Will Destroy Everything Effortlessly!
Hello, Exiles! Welcome back to another exciting Path of Exile 3.24 build guide, Ultimate Sweep Slayer. This guide will cover everything you need to know about this build to help you decide if this build is what you’re looking for. If this interests you, keep reading to the end!
Skills & Gear
The build we bring today is a huge and powerful Ultimate Sweep Slayer with Duelist class. Sweep, like all melee skills, has been forgotten since Scourge League. Excitingly, in POE 3.24, we can finally build with it again.
Sweep is a melee attack that damages and knocks back enemies in a 360-degree circular area around the player. Note that unlike Cyclone, which has many slight attacks, Sweep deals few big attacks, but an immense area of effect. But if you want to maximize the effectiveness of your skills, it’s important to use a two-handed melee weapon.
Additionally, if you have enough POE Currency, buying or crafting these gear will take your build to the next level!
The first is Belly of the Beast, another great body armor option that increases life by up to 40% and increases resistance to all elements by 15%.
Next is Starforge, which is the best sword in this build. It has massive physical DPS, 20% increased area of effect, and up to 100 life.
For a helmet, I would recommend Starkonja’s Head. Because it provides more survivability, including up to 100 life and a huge evasion boost.
Finally, there are Atziri’s Steps, which provide life, movement speed, and over a 20% chance of suppressing spell damage.
Pros And Cons
To understand the strengths of this build, I would start with its boss damage. Sweeps hit very hard and they only require four or five sword spins to kill a Guardian. I promise you, this will make you feel like a boss.
What’s more, this build also has a high clear speed because of the immense area of effect, covering almost the entire screen.
Now, to discuss the cons, I will start with its survivability. You need to stay still and get very close to the enemy to guarantee a hit, which puts you in a weak position. I recommend that you always stay at a higher level than the map you are on and invest more in your survivability.
Budget
As for budget, this build is cheap. You can have it destroy early endgame maps with only about 90 Chaos Orbs. In order to easily advance to Yellow Maps, I recommend investing around 150 Chaos. If you want to easily complete your Atlas, I recommend investing in about 6 more Divine Orbs.
Clear Speed
I would give this a 9 out of 10 for clear speed on this build. You will cause a devastating blow. The area of effect is very large. I only deducted one point because you need to stand still to attack, and the attack speed isn’t the best.
Boss Damage
Additionally, its boss damage is incredibly powerful and deserves a 10 out of 10 rating. Even though you’re only dealing with a few hits per second, they’re so powerful that it takes less than 5 hits to kill a Guardian.
Survivability
I would only give it an 8 out of 10 for its survivability. Although this build has many layers of defense, such as permanent fortify, armor, evasion and spell suppression, you still need to be careful. Because you’re always standing still while attacking, you’re in a weak position.
That’s it for today. What do you guys think of this Ultimate Sweep Slayer? Please don’t forget to tell me what you think. Have a great day!
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This Build Will Help You Tank T17s And Uber Bosses In POE 3.24 With Ease! - Molten Strike Trickster
If you’re looking for a build that can ignore most modifiers and tank the new T17 and Uber Bosses, Molten Strike Trickster has to be a good choice. This is something I made and perfected in past leagues, and in POE 3.24 I also added Mageblood, making its damage around 15 million, and Effective HP even to the top.
Build Overview
This build cost about 15-20 Divine Orbs and I made the entire rig myself. For this level of investment, I think the results are amazing. I completed many Tier 17 maps and finished them all.
The easiest boss fight in this build is Fortress Map, while the hardest is probably Ziggurat Map, where Catarina is the boss. The reason for this is that this fight has very high degens on the ground and sometimes you can’t hit to leech back your energy shield because this boss fight has so many phases.
The most interesting ones are Fortress Maps, because you just stand still and kill the boss, and you can ignore every mechanic.
One thing to note is that you won’t see the modifiers in this build as it’s very annoying after a few maps and the list takes up too much screen space.
Runnable Mods
The mod combo I’m running so far is: Frenzy and More Attack and Cast Speed. Extra Crit, Increased Life and Extra Damage will be used as random elements. There’s also Increased Maximum Life and Life as extra Energy Shield, but this mod is annoying because you’ll spend more time in boss fights.
Reflect is just a free mod because we use Awakened Elemental Damage with Attacks Support, which makes us Reflect Immune.
Additionally, I also tried out some Exotic mods that are unique to T17 map. For example, when you use a flask, a meteor will be aimed at you, and since this build will be using 4 flasks at once, it will be difficult to stand still. And the meteor hits harder than Uber Sirus Meteor. Therefore, this exotic mods is completely unbalanced.
Other mods such as Drowning Orbs or Sirus Desolation Degen Ground are also good choices. You can ignore them, though, since the build has enough Energy Shield, and we’re using One Step Ahead for this boss, so we don’t have slowness.
This is especially true in Uber Uhtred fight. Most beams will slow you down very much, so I just assigned this node where you can stand and complete the encounter with ease.
Unrunnable Mods
There are also a lot of modifiers that are not recommended to run, but you need to roll, anyway. We can put Cannot Leech here and this modifier won’t work at all. Since our key recovery is leech, we also gain mana through leech.
Next is 90% Reduced Aura Effect. This leaves us unable to suppress spell damage and taking over 50% of spell damage.
Finally, I must remind you not to run this Bosses are Possessed mod. Because the ghost inside the boss will most likely disable your flask, preventing you from completing the fight.
Anyway, if you’re not sure if it works, just roll it.
Major Problem
So what is the most challenging thing about this build in the game? What are the chief dangers we face? This is actually a monster on T17 map.
It’s important to note that some monsters in Tier 17 maps even have more health than the map bosses themselves, and do much more damage. These little Skitterbots are a great example. They did too much damage just with Ball Lightning ability.
These Skitterbots do over 5k damage per second. Uber Shaper or Uber Elder beam won’t even do that much damage.
There are also monsters that have more health than the map bosses themselves or some of the endgame bosses in the game. So isn’t this monster more powerful than Uber Shaper itself? This is unacceptable. So there is an urgent need for developers to rebalance this.
Clear Speed
For clear, you need to use Ancestral Call Support instead of Multistrike Support. Since we can hit 3 enemies in one hit and Molten Balls take care of the rest, the monster pack will die out quickly. This means we can remove any map boss in seconds.
We mostly run Maven Witnessed Maps where 3 or more bosses appear in the arena and I don’t have any issues clearing setup damage. So the build is powerful for the new T17 map and of course Ubers are a piece of cake.
Finally, in my opinion, Trickster is one of the strongest Ascendancy classes in the game and scales well with investment. As I said, this build now costs about 15-20 Divines. But keep in mind that since I make my gear, if you want to check the price of a deal, you will easily see very large numbers.
Anyway, I hope you enjoy this Energy Shield stacking Molten Strike Trickster. Hurry up and try it out and tank everything on T17 map!
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This Low-Investment POE 3.24 Atlas Strategy Is A Crazy Map Farmer!
Here, I’ll show you my latest atlas strategy, which doesn’t cost much to get started, but the rewards are high! When tested, this strategy provides even more Tier 17 and Guardian Maps than you can fit in one map’s inventory. Let’s jump right in!
Atlas Strategy
In short, you’ll be using Horned Scarab of Pandemonium, which will change a few packs of monster to map bosses that bosses have the mod. This boss will be considered the final map boss, so it has a chance to drop Guardian, Conqueror and Synthesis Maps, and may also drop Tier 17 Maps.
Also, we’ve added Domination Scarab of Terrors, which will also give each Shrine a map boss. They also get the final map boss modifier, so they also have a chance to drop Guardian, Conqueror, Synthesis and Tier 17 Maps.
Finally, we added 2 Cartography Scarabs of Duplication for maps. So we will have a 60% chance of doubling map drops.
Atlas Tree Explained
For Atlas Tree, I will highlight the important nodes and why I use it.
As I said, I’m using a Domination Scarab of Terrors. So on Atlas tree, we’re going to take all the good shrine nodes. Our map now contains many shrines, and all shrines will contain an additional boss. You’ll have more chances to grab Sirus Guardian Maps.
We also used Shaper and Elder Guardians Maps drop chance nodes as well as Synthesis Maps drop chance nodes.
Now we have a good chance of getting special maps when making maps. But we didn’t stop there. Because we killed many map bosses on one map. We will be using Scarab node, which gives map bosses a 25% chance of dropping a Scarab. It also increases the chance of a rare drop when we get a Scarab drop.
On the other side of the tree, we’ve also increased the chance of getting Scarab from unique monsters. All bosses are unique, so they have a good chance of dropping Scarab and more.
We also use Niko nodes. The reason for this is that when you click on Sulphite node, it gives you damage, maximum resistance, and movement speed. So you’ll clean faster and better. This comes in handy, especially when you’re facing many map bosses in a small area.
Additionally, we have chosen a node where when you click on Sulphite Vein, you will have a 10% chance of receiving enough Azurite that you can spend at the mine camp to purchase Chaotic Resonator. This will give you a small amount of additional POE Currency profit.
I also incorporated all the extra map chance nodes, which give a monster on the map a chance to drop a connected map. So if we’re lucky, we’ll increase our chances of getting a T17 map or two.
Very importantly, we will take all higher map tier chance nodes, as well as Shaping the Skies and Mountains nodes. The reason for this is that even if your Atlas only contains T16 maps, you will also get T14 and T15 maps.
With this node, you will upgrade the map and get another T16 map, and then the opportunity to upgrade it to a Tier 17 map through Watchstones.
The last and most important part of Atlas tree is Maven Keystone, Destructive Play. You invite Maven to appear on your map so that when you reach the final map boss, she will summon more map bosses.
Now we have Atlas tree. Next, you will need to use Domination craft on the map device for each map. You’ll get more shrines and bosses, and more opportunities to get good maps. This will cost you some Chaos Orbs, but you’ll get your investment back no matter what.
Which Maps Are Worth Running?
Next, you need to know which maps you should run. If you have many Conqueror maps, then you can rotate them. Of course, you can also send out invitations and fight Maven when you have time. It’s really up to you.
Keep in mind that any Guardian maps will work, but running Conqueror maps is the fastest because they don’t have phases like other maps.
I can maintain Guardian maps and do not need to purchase one. But if you’re just starting this strategy, you can just pick 10 maps that you like to run on.
Regarding map tiers, this only works with Guardian maps. I recommend you run T16 maps because, as you can see, sometimes Guardian maps will drop as T14 or T15 maps. You can use Harbinger’s Orb to upgrade your Tier 15 maps to Tier 16. It’s also valuable currency, so don’t worry, you won’t lose anything.
Don’t forget you can use Orb of Horizons on bad layout maps. Most of the time I run Thicket Map or any better layout maps. So please don’t use Forking River or Cells on your Guardian maps. But if you like this map, then you can just go as it.
Map Running Costs
Now let’s look at the cost of entry to get this started. You will need 1 Domination Scarab of Terrors, which costs the equivalent of 18 Chaos Orbs. Horned Scarab of Pandemonium is worth 22 Chaos, and you will use one of these.
The other two are Cartography Scarabs of Duplication, each requiring 5 chaos. Besides, you will need 3 Chaos Orbs for your Domination craft. Therefore, each map requires a total of 53 Chaos as your investment.
Profit
Finally, let’s see how many maps I’ve gotten so far with this strategy.
For Tier 17 Maps, I have 37 of them, with a minimum selling price of 70 Chaos each.
The next one is Synthesis Unique Maps, I have 41 of them so far, and they all cost around 15 Chaos. But honestly, this map is very simple. You just have to run it and witness with Maven, and you have a good chance of getting a drop like this.
The biggest profits come from Guardian Maps. I have 225 so far, all of which I can sell for 15 Chaos or more each. You can sell this map easily as they are all key to Shaper, Elder, Sirus battles, so selling this map is not difficult.
In the end, you’ll easily get plenty of Scarabs, and even some of the rarer ones. So I think we can say that this strategy is very profitable.
My total value of these tags, if I sold everything, is 82 Divine Orbs. But I’m still underestimating some maps, since we can sell them in bulk, so this could be more.
Outro
All in all, this strategy is so interesting to me. I really like having bosses everywhere that will put our powerful builds to use and make a pretty decent profit along the way. So, hurry up and give it a try.