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Path of Exile 3.22 Expansion: Trial of the Ancestors

Path of Exile 3.22 expansion launches for PC and Mac on August 18 (PDT), followed by Xbox and PlayStation on August 23 (PDT).

The new expansion of Path of Exile is called Trial of the Ancestors. In 3.22 update, every fallen Chieftains of Karui tribe compete in a tournament called Trial of the Ancestors. You will travel to their Afterlife and form your own team of Karui warriors to compete with these tribes. You’ll fight their Chieftains in tournaments for valuable rewards.

Meanwhile, the new league introduces new content like Trial of the Ancestors challenge league, 16 new Atlas keystones, a rework of Guardian and Chieftain Ascendancy classes, 14 new support gems, and more. We should note that player's favorite league of the past, Forbidden Sanctum, will also return for the new season.

Although Path of Exile 3.22 is a free game content, it also includes a number of purchasable currency items and bundles. Then, which has sufficient POE PC/Xbox/PS currency and fast and safe delivery, must be your best choice.

Also, if you get stuck in a conquest raid or ultimate boss in Trial of the Ancestors Challenge League, don’t forget to buy POE 3.22 Currency or learn the latest POE 3.22 guides at News.

POE Divine Orb

A Divine Orb is a currency item that can be used to re-roll the values of all random explicit modifiers on a piece of equipment. Divine Orbs are extremely rare currency items that can be dropped by slain monsters, chests, and destructible containers. They also drop from Arcanist's Strongboxes. They can also be obtained by selling a six-linked item to a vendor. It does not change a unique item's Style Variant (for example, Doryani's Invitation).

Divine Orbs re-roll the values of explicit values of modifiers. This can only be used on magic, rare, or unique items. Only the values of affixes that have a range of values will be randomized. A Divine Orb will not change the tier of the affix, it will only re-roll within its current tier. When a Divine Orb is used on a legacy variant of a unique item, affixes will re-roll to the new range of values. When using on a magic or rare item, the affix will re-roll assuming the new range of the same tier.

POE Chaos Orb

As you all know, POE Currency is related to a variety of orbs and scrolls, since Epic and unique POE orbs are important to conquer the raids or end-game bosses, you are recommended to purchase from reliable sellers.

Chaos Orbs are used for rerolling all modifiers on a rare item and buy low to mid tier items as the "sliver standard" in the player-driven economy.

POE Exalted Orb

Exalted Orb is a rare and high-value currency item to enhance a piece of rare equipment with a new random affix in Path of Exile.

It is recommended that POE Exalted Orb can be used more by experienced and old exiles, as it must be equipped with powerful affixes, but for starters, it is more worthwhile to sell for direct POE Currency.

How To Farm Divine Orbs?

In Path of Exile, players have many ways to get Divine Orbs. After the player kills the monster, Divine Orbs may drop in the loot. And, Divine Orbs may also be dropped from chests or destructible containers that can be seen everywhere in the game They also drop from Arcanist's Strongboxes and doing beastcrafting recipe, etc. But the chance of getting Divine Orbs through these ways is very low, that's why Divine Orb can be become one of the rarest currencies in Path of Exile.

In addition to the game summary, there are other formulas that can help you get Divine Orbs. For example, the game allows you to get a certain amount of Divine Orbs by downgrading Mirror of Kalandra, but as the rarest currency in the game, the value of Mirror of Kalandra far exceeds Divine Orbs. Therefore, these vendor recipes are not worth trying.

Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence

Together they scheme, Jousis and CardiaDarkhill, and devise one of the strangest builds to ever grace the shores of Wraeclast.

How Does This Build Work?

At the dark heart of this build is Tainted Pact. Behold this mod: “Taking Chaos Damage over Time heals you instead while Leeching Life.” Jousis saw this and was inspired.

For the build to work, we must always be Leeching Life, and always taking Chaos Damage over time. With everything set up, we can reach millions of Life recovered per second. No hit smaller than our entire Life pool can hurt us.

So how do we build this infernal engine? To achieve 100% Life Leech uptime, we use this flask suffix - “15% of Damage Taken from Hits Is Leeched as Life During Effect”. It ensures that we Leech some Life whenever we take damage from hits.

Now we just have to make sure we’re getting hit constantly, and the simplest way to do that is to hit ourselves. Naturally.

By using a quality Heartbound Loop, we take 420 physical damage when a minion dies. This counts as a hit, and it will be Leeched using the flask. We need a setup in which we can constantly summon skeletons and have them expire, triggering our ring hit.

Without going into too much detail, an infinite self-damage loop is possible with enough reduced skill effect duration. If you’d like the details of the calculations, be sure to check out Jousis’ forum guide.

The only problem now is that our Leech will expire when we reach full Life, leaving us vulnerable. Jousis has solved this challenge by using Mahuxotl’s Machination. This shield allocates a number of keystones useful for the build.

Here’s the relevant stuff: Immortal Ambition prevents our Life Leech stopping when we reach full Life. Divine Flesh converts half the elemental damage we take to chaos - this includes damage over time. You might remember chaos damage over time heals us, making this node very handy. We’ll come back to this shield, but for now we have solved infinite Life Leech.

Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier.


In the words of Jousis: Infinite healing doesn’t matter if we can get one-shot.

This is the complete list of the defensive layers this build has to offer, not including our own Life Leech engineering.

We won’t go into all of these, but they’re necessary if we want the semi-invincibility we’re striving for.

Let’s talk resists. Our stacked shield is also granting Everlasting Sacrifice. This keystone gives us +5% to all max resists whenever we reach maximum Energy Shield, for four seconds.

To maintain this buff, we somehow have to find a way to hit max shield frequently. To do this, we pick up the Ghost Dance keystone. Every two seconds, this gives us something called Ghost Shroud. And when we’re hit (and remember, we’re hitting ourselves constantly), we lose the Ghost Shroud and instantly recover shield equal to 3% of our Evasion Rating.

It’s too fast to observe on the Life orb UI, but the moment we fill our shield, Everlasting Sacrifice activates, removing our energy shield and granting us the 5% resistances buff. We now get to keep that buff on us indefinitely for the price of one passive point.

Jousis has combined the Divine Flesh keystone from our shield with the Tempered by War keystone. Together, this means we’re not taking any Cold or Lightning damage at all, as it’s all being converted: half to Chaos and half to Fire damage. We can therefore leave those other resists in the negative.

And thanks to the permanent Everlasting Sacrifice buff and other bonuses, we have 88% maximum Fire Resist. To hit that maximum, we’re using a juiced Ruby Flask. All-in-all, this means we don’t need any elemental resists on our gear.

Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22

Our Chaos resist is a different story. Thanks to our amulet, the more Chaos resists we have, the less life recovery we get. Therefore, it’s important to manage our level of Chaos resist, so we have the right amount of recovery at the right time.

To do this, we’re using the Golden Rule unique jewel. This reflects poisons we inflict back onto ourselves. For every poison on us, we get 1% Chaos resist. This means that out of combat, when we haven’t inflicted any poisons. We have low Chaos resist and can recover life easily. But in combat, we have large stacks of poison, which caps our resistance.

To aid our recovery out of combat (and protect us from our own self-damage loop), we use Righteous Fire. Remember that half our elemental damage is being converted to chaos damage, and our amulet heals from Chaos over time. So as long as our Elemental resistance is higher than our Chaos resistance, all sources of Elemental Damage over Time will heal us.

Righteous Fire, which would usually be burning us up, is dealing chaos damage over time and is instead recovering our life. In the same vein, we’re using the spicy Annihilation’s Approach boots. These deal 10,000 Fire Damage per second to the wearer, which after some math is healing us for 4400 Life per second instead.

With both of these effects together, we’re getting around 100% Life recovered per second, all the time.

So what happens when we get into combat and start stacking those poisons on ourselves? Jousis explains that thanks to the way monster life scaling works in Path of Exile, our poisons are dealing tens of thousands of damage per second. When reflected back to us, you might see where I’m going - that’s tens of thousands of healing per second. From a single poison stack.

Even with max Chaos resist, when we hit our maximum 100 poison stacks, that’s something like 35 million Life recovered per second. Of course, once we’re recovering our life pool in an instant, the numbers beyond that become irrelevant.


So, we’re almost invincible. How do we deal damage?

Forbidden Rite is a skill that lobs an explody Chaos projectile, and extra projectiles that automatically target enemies. When supported with more projectiles, the explosion area damage can overlap. It is scaled by our Life and ES numbers, but spends a big percentage of them whenever it is cast, making it a very strong skill with a nasty downside.

But remember how we’re healing to max life every tick? When using this skill, we instantly recover any life we lose from casting it.

Jousis is even using the Sacrifice Support gem, which spends even more life to deal even more chaos damage.

For our leech loop, it’s clearly important that we should be inflicting poisons. For this, Jousis is using Cospri’s Will. Every mod on this chest is useful, but most importantly, it allows us to always poison when hitting cursed enemies.

To curse everything, Jousis is using multiple Cast on Damage Taken setups, which are constantly being triggered thanks to our self-damage loop.

Regarding the constant spell spam - Bladefall, among others - these aren’t for damage, but instead for allowing us to inflict those poisons and apply wither stacks from our Pathfinder Ascendancy for even more Chaos damage. Otherwise, we’re investing in our damage through our gems, tree, and weapon.

This build is a powerful example of how mechanics can be flipped upside-down, with self-damage, self-poison, self-leech, and negative resists. It’s a creative monstrosity, and while it’s not going to be the optimal choice for most players, it’s the optimal choice in my heart.

Sep 26, 2023

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