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Path of Exile 2 patch 0.4.0, titled The Last of the Druids, officially launched on December 12th at 11 AM PST on PC and console platforms. Patch 0.4.0 is a major update, introducing a brand new Druid class and Ascendancies, a challenge league, and numerous endgame adjustments and balance changes. Let’s take a look at the highlights of this update!
In short, the new Druid class, endgame content, balance adjustments, and everything else in Path of Exile 2 patch 0.4.0 bring it one step closer to the official release! Stay tuned!
Path of Exile 3.27, titled Keepers of the Flame, released on October 31 (PDT) for PC, Mac, and consoles. This update is a true continuation of the popular Breach League, where players race against time to crush their enemies in a slowly expanding circle. Additionally, the 3.27 expansion introduces a host of changes, including new Challenge Leagues, an overhauled endgame, Ascendancy Classes, and trading functionality. Let’s take a look at the key features of Path of Exile 3.27 Keepers of the Flame!
Together, these changes and improvements in Path of Exile 3.27 are more exciting than any loot explosion, as player requests are finally being fulfilled. Whether it’s the Breach League rework or the addition of new Ascendancies and trading features, everything makes more sense!
While Path of Exile 3.27 is free-to-play content, it also includes many purchasable currency items and bundles. Then look no further than POECurrency.com, which has plenty of POE PC/Xbox/PS currency and fast and secure delivery.
If you have trouble exploring The Keepers League, don’t forget to buy POE 3.27 currency or stay up to date with the latest POE 3.27 guides on the POECurrency.com news.
Path of Exile 2 is a free-to-play MMORPG developed and published by Grinding Gear Games. The sequel to 2013’s Path of Exile, the game launches in paid Early Access on Windows PC, PlayStation 5, and Xbox Series X and Series S at 11am PST on December 6, 2024.
Like the original, Path of Exile 2 is a top-down action-RPG that allows up to six players to play cooperatively. Set several years after the events of the original Path of Exile, you’ll return to the dark world of Wraeclast to try to put an end to the spreading corruption. Players will traverse the deadly continent of Wraeclast and experience a variety of immersive cultures as they battle against various forms of evil, including fighting Corrupted abominations and Divine creations, all of which have skills that can be combined. In Path of Exile 2, all you have to do is choose your own skills, wear the equipment of your choice, and build a powerful build with a unique combat style to clear all evil enemies and completely change the fate of Wraeclast!
PoE 2 will run in parallel with the first game, with its own set of seasonal leagues, and it is completely different. Many systems are handled significantly differently compared to the previous game. Here are the features you need to pay attention to in PoE 2:
1. New Campaign
In Path of Exile 2, players will enter a brand new campaign, which takes place several years after the events of the first game. The campaign contains six acts, including new areas, towns and characters, as well as some returning favorites.
2. League Mechanics
One of the standout features of the original PoE was its league system, which launched a new temporary challenge league every few months with its own unique mechanics and rewards. Path of Exile 2 is likely to continue to push the boundaries, offering new league mechanics and features to introduce new content to the game.
3. 12 Character Classes
PoE 2 will have a total of 12 character classes, 6 of which are returning from PoE 1. Each class has three Ascendancy subclasses that they can specialize in.
4. New Endgame
At the end of Path of Exile 2’s six-act campaign, you’ll gain access to the endgame. There are over 100 endgame maps in POE 2, and each one has its own boss fights and modifiers that enable remastered versions of many of Path of Exile’s past leagues.
5. Equipment System
POE 2 features hundreds of equipment base types for you to discover as you explore the continent of Wraeclast. The maps feature a variety of magical modifiers, but unique variants with ancient powers can also be found.
6. Customizable Skill System
Any class can use any Skill Gem, which can be further modified with up to 5 Support Gems to completely change how the skill works. In addition, you can now Dual-Specialise your passive skill tree, switching between two very different fighting styles at any time.
7. Graphics Overhaul
Path of Exile 2 is powered by a brand new graphics engine with high-fidelity visuals, including detailed character models, realistic lighting, and much-improved environment design. Every aspect of the game looks sharper and more detailed without sacrificing the fast-paced combat of PoE.
All in all, with these new features and improvements, PoE 2 promises to be one of the most exciting action RPGs in recent years.
Path of Exile 3.27 has been out for over a month, and major content updates have ceased. Most players have likely switched to PoE 2, and those still playing PoE 1 are likely casual players.
Therefore, Cold DoT Elementalist build recommended today is perfect for casual players. It requires minimal investment, involves few actions, and is incredibly versatile.
Cold DoT Elementalist is a very versatile build, with no weaknesses in farming or boss battles. This build primarily relies on DoT damage, so even if the weapon's damage is low, the impact is minimal.
This build can apply slowing and other negative effects to monsters, and although its health is relatively low, you can compensate by stacking energy shields, making it actually quite tanky. Additionally, this build can generate pulses periodically, enabling automatic farming.
However, as a DoT build, DoT damage has a cap, so even if you invest heavily in PoE Currency to acquire top-tier gear, your burst damage won't surpass that of burst builds. When facing bosses, you need to cast spells to stack DoTs, and fights against bosses with high Cold resistance can be lengthy.
This build's damage doesn't come from any single skill, but rather from multiple layers of Cold Damage over Time and large-area Chill crowd control. You simply need to keep moving, and mobs will die around you.
Therefore, your damage primarily comes from these skills:
Once the ice field is established, players hardly need to cast spells frequently; simply keep moving, and monsters will be slowed, frozen, and naturally fall under the CTD damage. The key to achieving this is Vaal Cold Snap, which inflicts Cold DoTs and Chills on enemies within a certain area.
Building upon this, since enemies are almost constantly chilled or severely slowed, and DoT skills can be applied from a distance, you rarely need to engage in close-range combat. This means that even if your armor and elemental resistances aren't at their maximum, you can achieve high safety through control, distance, and timing.
However, when facing elite monsters or bosses, relying solely on Vaal Cold Snap is insufficient. You need to actively apply curses like Frostbite and sequentially apply Vortex, Creeping Frost, and Cold Snap to keep the target constantly in multiple frost zones. You need to amplify existing damage over time, not change your damage output.
This build is playable regardless of your currency investment, and approximately 20 POE Divine Orbs are needed to make it run smoothly.
This build doesn't rely on specific gear, so you need to understand which affixes you need. Once you understand your damage and defense sources, you can then apply affixes to your gear yourself.
For weapons, focus on the affixes Cold Damage over Time Multiplier and +Cold Skill Gems. The weapon type itself is irrelevant; as long as it contains these affixes, it's usable for a long time until you find something better.
You don't need to deliberately stack resistances. What you need is health or energy shields to provide stable support for sustained combat and map movement. If your support gems require you to maintain low health, then stack more energy shields.
Resistances, status ailment immunity, and movement speed take priority over armor or evasion stats. Since enemies are often in a chilled state, you rarely suffer concentrated melee attacks, so gear should prioritize increasing survivability rather than tanking enemy damage.
For necklaces, rings, and belts, their primary function is to supplement resistances, provide attribute requirements, and further enhance Cold DoTs. If they can further increase DoT damage or skill level, it will significantly enhance overall output, but these are not necessary conditions for building a full set.
Your DoT output primarily consists of Creeping Frost, Cold Snap, and Vortex. Creeping Frost creates a frozen path, while Cold Snap rapidly generates a Cold DoT area around you. Vortex unleashes a burst of energy, primarily used when enemies approach.
These three skills are sufficient for clearing maps and farming bosses. Other skills are mainly for triggering passive skill buffs, further enhancing your DoT.
Skills like Golem and Animate Guardian aren't direct sources of damage; they provide damage reduction, auras, or additional debuffs, making Frost DoTs last longer and have more consistent coverage. Especially in long boss fights, the indirect benefits of this type of gear are often more significant than simply stacking damage.
Cold DoT Elementalist is very easy to play and can satisfy almost all endgame content. The process of clearing out mobs is also very smooth. You can try to optimize this build yourself.
Before the full release of PoE 3.27 Keepers of the Flame content, many players anticipated significant balance changes due to comments made by the game director in a previous patch Q&A session. However, the official patch notes were disappointing in terms of balance adjustments.
Unexpectedly, the biggest impact of PoE 3.27's meta gameplay wasn't on balance changes, but rather on the addition of hundreds of Foulborn unique items. Now that the official focus is primarily on POE 2, there shouldn't be any new Foulborn unique items in this league. So, will Foulborn unique items be integrated into the core gameplay?
Foulborn unique items are not new unique items, and they are unique items that already existed in the game, whose one or more affixes have been replaced by Foulborn affix.
Because Foulborn affixes are generally stronger than regular affixes, these Foulborn Unique items become unique and powerful enough in many situations to form an entire build idea around them.
Foulborn unique items were used in many builds in Patch 3.27. The Red Drea (Foulborn) was the most frequently used Foulborn unique item in both softcore and hardcore trade leagues in patch 3.27. In softcore, 8% of level 95-100 characters used it, while in hardcore, this figure rose to 11%.
Its most common Foulborn variant replaces its Endurance Charge chance affix with Fire Resistance or All Elemental Resistances talent allocated nodes based on Jewel range, providing an increase in maximum life. This provides a much-needed boost to life-based builds, allowing them to compete with the energy shield configuration.
The Red Drea (Foulborn) is used by approximately 40% of Chieftains, 17% of Juggernauts, and 20% of Gladiators, with Elementalists also making significant use of it.
The effectiveness of a Jewel is closely related to its position in the jewel socket on the Passive Skill Tree. The classes with 3 jewel sockets have particularly strong effects.
The sockets outside Marauder's starting point have the greatest potential. By using Tattoos to replace Strength path talent points with "+6% Fire Resistance" nodes, and combining them with The Red Drea (Foulborn), each small node provides an additional 4% maximum life increase. This allows for a total of approximately 55% additional maximum life increase using this unique item.
Templar slots outside the starting point offer slightly less potential, providing approximately a 30% increase to maximum life. Ranger slots south of the starting point offer around a 20% increase to maximum life.
This allows life builds in this area to either become more durable due to the significant increase in life or save talent points invested in damage, thus better tackling endgame content.
Foulborn unique items even impacted the PoE 3.27 meta. Hand of Thought and Motion (Foulborn) boasts a powerful affix that increases accuracy rating by 5% for every 25 points of Intelligence.
It fundamentally solves the scaling accuracy problem inherent in past accuracy-stacking builds. Previously, these builds heavily relied on Precursor's Emblem Rings, but the improvements they provided were limited and had limitations.
Now, Hand of Thought and Motion (Foulborn) allows you to scale accuracy simply by stacking Intelligence. This is incredibly powerful because Intelligence stacking has been strong in recent leagues, and it also provides a significant amount of energy shield.
Combined with Shaper's Touch Crusader Gloves' boost to energy shield and accuracy, Stormrider Boots' base Lightning damage, and Juggernaut's Undeniable Ascendancy node's massive attack speed, you can create an extremely powerful build, potentially the strongest build of the league. But if Foulborn items don't carry over to the next league, this strongest build will only be available in Patch 3.27.
Foulborn affix of Doedre's Scorn indicates that the socketed gem is supported by a level 30 Impending Doom. This provides approximately 6000 to 9000 flat Chaos damage. Players can equip it at level 39.
A normal level 4 Impending Doom Support Gem only provides 175 to 263 flat Chaos damage at level 38. This means that at the corresponding level, Doedre's Scorn (Foulborn) version can deal approximately 34 times the damage.
It allows players to quickly complete campaigns and even one-shot campaign bosses. Its ingenious design lies in the fact that in the endgame, it is surpassed by the highly sought-after Forbidden Shako Helmet.
However, the latter is extremely rare or it requires a vast amount of valuable PoE Currency. So Doedre's Scorn (Foulborn) will give players the freedom of choice if it could be in core game. You can choose to use it from start to finish or simply as a fast leveling tool.
Berek's Respite provides a new way to obtain the explode affix for various builds, especially when combined with Elementalist's Ailments transformation, creating interesting explosion chains.
Provides a relatively easy way to obtain damage reflect immunity, used by approximately 2% of characters above level 95, primarily in Detonate Dead builds.
Kaom's Spirit (Foulborn) is very useful for mana stacking builds, and even more so when you use two. It provides immunity to curses, a large number of attributes, mana regeneration, and a flat mana of up to 200.
Foulborn Unique items will probably be added to the core game in some form. This is because Breach rework is almost certainly going to be included in core content and won't just appear in this league, and this mechanic requires unique rewards.
The hundreds of newly added Foulborn Uniques items have enormous potential, much like Replica Uniques. Many of them may remain dormant across multiple leagues, but should specific balance changes occur elsewhere, one or two of them could become key to a meta, enabling new builds.
Even if some of Foulborn items clearly require balance tweaks, they provide players with more options and more playable toys, which is a good thing in Path of Exile.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
Amulet - Impresence (Chaos):
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There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
In Path of Exile 2, the simplest way to increase DPS is by leveling up to gain extra talent points and upgrading gear and skills.
However, upgrading to better gear means you need at least some currency, but the currency drop rate in Path of Exile 2 is extremely low, meaning you'll have to farm for a very long time before you can replace even one piece of gear. But this isn't the only method, and some overlooked mechanics can also significantly boost your DPS.
In Path of Exile 2, you can have two weapon sets: Weapon Set 1 and Weapon Set 2. Using different weapons allows you to allocate different talent points and specify different skills that only apply to a particular weapon set. This means 2 talent trees stack on one character.
If one set of gear provides critical strike chance while the other provides attack speed, switching between them during combat will result in a noticeable DPS increase.
Although there are two weapon sets, it doesn't mean you need two weapons. If your primary weapon is excellent, you can share it with the second weapon set.
Additionally, the main hand and off-hand can be shared independently. For example, you can share the scepter with two sets, but only equip a specific weapon in one set.
However, even with shared weapons, you still need to allocate weapon skill points independently for each weapon set. These skill points are not free, and they will consume your regular skill points.
After allocating skills, you need to bind the skills to specific weapon sets. Right-clicking on a skill icon allows you to select which weapon set the skill applies to.
First, prepare your weapon, or share a weapon with two sets by right-clicking the lock icon of the weapon slot.
Ensure you have available Skill Points and Weapon Set Skill Points. Then, in the skill tree interface, click the arrow icon to switch to allocating points for Weapon Set 1 or Weapon Set 2, select and apply. Finally, right-click the skill in the skill bar and select the weapon set to apply it to.
In the weapon talent skill tree interface, the host player needs to long-press the confirmation button to bring up a menu. At the top, you can choose to allocate points to all sets, or go to Weapon Set 1/2 for independent allocation.
Binding skills is slightly more complicated. You need to enter the skill key binding settings, then move the cursor to the target skill and long-press the confirmation button to open the skill options. In the options, find and set which weapon set the skill belongs to. You can also do this through the quick menu in the key binding settings interface.
The higher your skill level, the higher your DPS will be. However, directly trading or corrupting a level 20 skill gem in PoE 2 is very valuable, requiring approximately 600 Exalted Orbs. Corruption also carries the risk of downgrading or rendering the gem unusable, costing around 3 Divine Orbs per attempt. However, there are some techniques to reduce PoE 2 currency consumption of this step.
First, you need to disable Gem Cutting Restrictions in the game options, as this prevents further actions on corrupted gems. You don't need level 19 skill gems, and start with level 17, as they are much less valuable. Then use Gemcutter's Prism to upgrade their quality to 20%.
Before corrupting them with Vaal Orbs, remember to socket them with Perfect Jeweller's Orbs, as you cannot modify them after corruption. You can directly corrupt skill gems with Vaal Orbs, or combine them with Omen for a better outcome. Vaal Orbs may increase or decrease your skill gem's level by one, leave it unchanged, or even cause it to lose a slot.
In PoE 1, a failed corruption might render a skill gem useless. However, in PoE 2, gem upgrades are based on your account's skill level cap, not the gem's current state. Therefore, once you have a level 19 gem, all lower-level corruption skill gems of the same name can be re-upgraded.
So, if the corruption result is unsatisfactory, keep these corrupted level 17 gems and continue corrupting them until you obtain a level 19 corruption skill gem.
Then, returning to the gem upgrade interface in your stash, you can upgrade the previously failed level 17 corruption skill gem to a level 19 gem.
Using this method, just approximately one Divine Orb is required to attempt to obtain a higher-level skill gem, and this method also applies to Spirit Gems.
Rings and Amulets can be upgraded to 20% quality using Catalysts, enhancing their associated attributes.
Right-clicking an Instilled Emotion opens the crafting interface, allowing you to combine it with the necklace to add powerful bonus effects.
In Passive Skill Tree, holding down the Alt key will highlight the desired emotion type and order. You can then use Forging Bench to reforge lower-tier emotions into higher-tier ones in a fixed order, thus obtaining rare emotions.
Searching for Enchant and Jewel in Market will reveal Megalomaniac Diamond. This jewel randomly grants two talents, and the better the talent combination, the higher its value.
If you feel your build's damage is insufficient, check if you've utilized these tips. They allow you to achieve significant DPS increases without relying on bonus gear.
After the release of Patch 0.4.0, the most popular class in POE 2 is undoubtedly the new Druid. Its three animal forms provide a wealth of gameplay options and styles, giving rise to multiple builds based on these forms.
However, have you noticed that animal skills aren't Druid's only option? At least in terms of skills, Druid can also attack enemies using the power of nature and plants. Unfortunately, this type of gameplay doesn't seem to be very popular so far.
Based on this, we will approach this from this perspective and introduce you to how a simple and effective Plant Druid build is crafted.
Compared to builds with complex configurations and high requirements for gear and skill levels, crafting Plant Druid build is much simpler (not that complex builds are bad).
This is mainly because the build doesn't have many usable skills, but they are all very useful, including Entangle and Thrashing Vines, and the damage output is primarily skill-based.
These two vine skills were originally designed for sustained damage, but you can increase the damage of your storm and plant skills by obtaining the keystone passive Wildsurge Incantation early in the campaign, significantly reducing their mana consume and duration.
This transforms these originally support-oriented sustained damage skills into more direct damage skills.
On the other hand, Entangle itself can deal considerable damage and create fissures on the ground, and you can further enhance these fissures by adding the support gems Branching Fissures I & II to make them spread wider.
Then Entangle will cover the entire arena with vines, dealing significant direct damage and sustained damage to enemies upon casting, while also attaching to enemies to slow them down, making it difficult for them to hit you.
You can unlock Entangle skill at level one. Afterwards, you can choose to add Upheaval and Magnified Area to enhance the skill effect, or wait until a higher level to use Branching Fissures II with Entangle, which will be more effective.
It's worth mentioning that Volcano is also one of the skills you can quickly obtain in Druid's human form. Although it's not particularly outstanding in terms of synergy, you can cast Volcano first and then Entangle to quickly clear mobs.
If you want to further improve your clearing efficiency, you can acquire staff or wand-type weapons and then consume PoE 2 currency to roll or add affixes that increase weapons' spell damage.
Once you reach around level 14, you'll unlock Thunder Storm skill. This creates a great synergy, as all plant skills will cause plants to overgrow and produce additional effects when under the influence of Thunder Storm.
This way, Entangle will make the overgrown fissures last longer, and more vines will attach to enemies, dealing more damage and slowing them down more effectively. Thunder Storm, Entangle, and then repeat. It's simple.
The only tricky part is if you're facing a boss that moves around a lot in the arena; you'll need to frequently recast Thunder Storm. However, in the endgame, you can switch to crit-triggered casting for automatic activation.
Another important plant skill, Thrashing Vines, is level 9 and is expected to be unlocked after entering Act 3.
This skill causes giant vines to grow and randomly appear in the target area. After falling to the ground, the vines retract and attack nearby enemies. The attack range is generally small, and the number of vines depends on the cast duration.
For Thrashing Vines, slower casting speed results in higher damage, and each cast deals more damage. You just need to cast it occasionally and pay attention to its duration.
The last skill to add is Tornado, which is expected to be unlocked at the beginning of Act 4. Tornado isn't that crucial for Plant Druid Build, but it can be used to maintain buffs.
If there are any ground effects on the ground, Tornado will absorb them and deal a large amount of additional damage of the same element, and may also apply debuffs. You can use it with Thrashing Vines and Thunder Storm against a single target.
Of the two available Druid Ascendancy classes, Oracle is more suitable for Plant Druid Build because this Ascendancy increases damage by foreseeing the future and manipulating the surrounding environment while in human form.
Based on our analysis and description of the required skills, you should always be in human form when using this build, so Oracle can maximize the build's effectiveness by unlocking the following suitable Ascendancy abilities.
For this build, gear selection isn't critical. Ideally, you should obtain a wand and maximize its spell skill level or physical spell skill level to deal more spell damage.
On top of that, ensuring your weapon or rings have cast speed bonuses is even better, as this is important for improving the build's efficiency. As for other gear, prioritize those with movement speed, health, and resistance bonuses.
Overall, Plant Druid Build is a gameplay style based on Druid's human form. Although it's not a mainstream build yet, its effectiveness shouldn't be underestimated, and it's likely to become popular later in the league. You can be ahead of the curve by trying it now!
With the introduction of Temple of Atziri mechanism in Fate of the Vaal league, in addition to more reward sources, it also means you will once again face the infamous boss Atziri in Path of Exile 2, who was so feared in the first game.
In Path of Exile 1, Atziri had two different difficulty versions, accessible and challengeable through the corresponding map device. Now, in POE 2 Patch 0.4.0, this boss is the core of the entire league mechanism.
Below, we will introduce how to find and defeat this boss in the current Path of Exile 2 league, and the rewards you can obtain for killing her.
Temple of Atziri, as a league mechanism, is accessible to all players. The temple provides four types of rooms, which combine to form an unlockable room path for you to challenge.
After determining the route, you need to complete the tasks in these rooms one by one, in order of increasing difficulty. The boss room is particularly dangerous, where you may encounter one of the Temple of Atziri bosses, Architects.
After defeating Architects to complete the current room, you can unlock Royal Access Chamber and place it within your room path, then connect it to your starting position using room cards and path cards.
Afterward, you can build a new room unlock path between these two points, and after completing the preceding rooms, you can start Atziri boss fight.
It's important to note that this boss fight has no resurrection mechanism, and if you fail, the entire path and unlocked rooms will be reset, and you must start all over again.
While you can minimize the difficulty of the preceding rooms, Atziri herself is very dangerous. To avoid wasting challenge opportunities, you should first maximize your character level, gear strength, and Ascendancy points.
Based on this, considering Atziri's damage types, you should also carry supplies that can resist lightning and fire damage, or buy PoE 2 currency and then re-roll affixes on your existing gear to include these resistances.
If you don't have enough currency but are eager to fight Atziri, now is the best time to replenish your currency reserves! Because until December 31st, you can enjoy a 10% discount with XMAS code at POECurrency!
Based on this, you can also consume more currency to upgrade your boots for increased movement speed and your armor for improved defense, ensuring you can survive until the end of the battle.
This boss has two forms, the second form being more dangerous as the boss's skills and attack patterns are more varied and chaotic. Therefore, it's best to remember the effects and countermeasures for all major skills.
The boss uses many skills in this phase. Your job is to constantly observe her movements to determine her skills, then dodge or counterattack accordingly.
Atziri will attack you with her spear weapon using stabbing and wide-area sweeping attacks. The only way to dodge is to keep as much distance as possible from her and move along the edge of the arena.
The boss will swing her staff, igniting a large circle of fire around her. Touching the fire will inflict fire damage. You can stay inside or outside the circle, but be careful not to touch the fire.
The boss will create a large circle of fire on the ground by gripping her staff tightly. All the flames will then quickly rush towards the center and explode. To avoid taking critical damage, you need to immediately dodge away as soon as the fire circle appears.
This skill involves the boss throwing a fireball at the ground, which generates a rune that then explodes in flames. However, this skill has a very small area of effect, so it's usually not a major concern.
This works the same way as the previous skill, except the damage type is lightning.
The boss will step forward while swinging her spear, throwing an arc of lightning runes at you. These runes will explode immediately upon landing. You can dodge by rolling backward or towards the boss.
Atziri will summon lightning bolts that fall from the sky, striking the surrounding ground randomly. Each lightning bolt has a corresponding blue indicator to show its landing point, which you can observe to dodge.
The boss will throw blood orbs at you, which explode upon landing, dealing physical damage. The only way to deal with this is to dodge and stay away from them.
The boss will throw a blood-soaked spear onto the ground, simultaneously launching many dense orbs of light that will deal damage to you. You can choose to stay away from these orbs, or time your dodges to roll under them.
When you dodge the boss's skills and deal damage in the first phase until the boss's health is reduced to 10%, Atziri will enter Phase 2.
In this phase, the boss's appearance will also change, reflecting her corrupted actions in pursuit of immortality in the backstory. As for the attack methods, most skills are upgraded versions of the skills in Phase 1, including:
There are three new skills that require your extra attention:
The boss will suddenly disappear into the air, then slam down to the ground. You can determine Atziri's reappearance location by the red circular indicator on the ground.
The boss will release red lightning that fills the entire arena, leaving only a small area in the center. You must ensure you are within this area.
It's worth noting that this area is very narrow, so if you are in animal form due to using skills, it's best to transform back into human form in time.
The boss will curl into a writhing ball, simultaneously forming a huge red circle of corruption around her that continuously spreads to the edges of the arena. You need to deal as much damage as possible from a distance to stop this attack.
After defeating the boss in all phases, she will drop a Medallion, which is the key to opening the large chest that appears in the center of the arena. This chest will randomly give you one of the following five unique items:
The rewards in other smaller chests mainly consist of various types of currency. You can keep the useful ones for gear crafting and sell the less rare ones.
That's all the information about Atziri boss fight. If you haven't finished this battle yet, our guide can definitely increase your chances of winning!
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