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Path of Exile 2 patch 0.4.0, titled The Last of the Druids, officially launched on December 12th at 11 AM PST on PC and console platforms. Patch 0.4.0 is a major update, introducing a brand new Druid class and Ascendancies, a challenge league, and numerous endgame adjustments and balance changes. Let’s take a look at the highlights of this update!
In short, the new Druid class, endgame content, balance adjustments, and everything else in Path of Exile 2 patch 0.4.0 bring it one step closer to the official release! Stay tuned!
Path of Exile 3.27, titled Keepers of the Flame, released on October 31 (PDT) for PC, Mac, and consoles. This update is a true continuation of the popular Breach League, where players race against time to crush their enemies in a slowly expanding circle. Additionally, the 3.27 expansion introduces a host of changes, including new Challenge Leagues, an overhauled endgame, Ascendancy Classes, and trading functionality. Let’s take a look at the key features of Path of Exile 3.27 Keepers of the Flame!
Together, these changes and improvements in Path of Exile 3.27 are more exciting than any loot explosion, as player requests are finally being fulfilled. Whether it’s the Breach League rework or the addition of new Ascendancies and trading features, everything makes more sense!
While Path of Exile 3.27 is free-to-play content, it also includes many purchasable currency items and bundles. Then look no further than POECurrency.com, which has plenty of POE PC/Xbox/PS currency and fast and secure delivery.
If you have trouble exploring The Keepers League, don’t forget to buy POE 3.27 currency or stay up to date with the latest POE 3.27 guides on the POECurrency.com news.
Path of Exile 2 is a free-to-play MMORPG developed and published by Grinding Gear Games. The sequel to 2013’s Path of Exile, the game launches in paid Early Access on Windows PC, PlayStation 5, and Xbox Series X and Series S at 11am PST on December 6, 2024.
Like the original, Path of Exile 2 is a top-down action-RPG that allows up to six players to play cooperatively. Set several years after the events of the original Path of Exile, you’ll return to the dark world of Wraeclast to try to put an end to the spreading corruption. Players will traverse the deadly continent of Wraeclast and experience a variety of immersive cultures as they battle against various forms of evil, including fighting Corrupted abominations and Divine creations, all of which have skills that can be combined. In Path of Exile 2, all you have to do is choose your own skills, wear the equipment of your choice, and build a powerful build with a unique combat style to clear all evil enemies and completely change the fate of Wraeclast!
PoE 2 will run in parallel with the first game, with its own set of seasonal leagues, and it is completely different. Many systems are handled significantly differently compared to the previous game. Here are the features you need to pay attention to in PoE 2:
1. New Campaign
In Path of Exile 2, players will enter a brand new campaign, which takes place several years after the events of the first game. The campaign contains six acts, including new areas, towns and characters, as well as some returning favorites.
2. League Mechanics
One of the standout features of the original PoE was its league system, which launched a new temporary challenge league every few months with its own unique mechanics and rewards. Path of Exile 2 is likely to continue to push the boundaries, offering new league mechanics and features to introduce new content to the game.
3. 12 Character Classes
PoE 2 will have a total of 12 character classes, 6 of which are returning from PoE 1. Each class has three Ascendancy subclasses that they can specialize in.
4. New Endgame
At the end of Path of Exile 2’s six-act campaign, you’ll gain access to the endgame. There are over 100 endgame maps in POE 2, and each one has its own boss fights and modifiers that enable remastered versions of many of Path of Exile’s past leagues.
5. Equipment System
POE 2 features hundreds of equipment base types for you to discover as you explore the continent of Wraeclast. The maps feature a variety of magical modifiers, but unique variants with ancient powers can also be found.
6. Customizable Skill System
Any class can use any Skill Gem, which can be further modified with up to 5 Support Gems to completely change how the skill works. In addition, you can now Dual-Specialise your passive skill tree, switching between two very different fighting styles at any time.
7. Graphics Overhaul
Path of Exile 2 is powered by a brand new graphics engine with high-fidelity visuals, including detailed character models, realistic lighting, and much-improved environment design. Every aspect of the game looks sharper and more detailed without sacrificing the fast-paced combat of PoE.
All in all, with these new features and improvements, PoE 2 promises to be one of the most exciting action RPGs in recent years.
Before the full release of PoE 3.27 Keepers of the Flame content, many players anticipated significant balance changes due to comments made by the game director in a previous patch Q&A session. However, the official patch notes were disappointing in terms of balance adjustments.
Unexpectedly, the biggest impact of PoE 3.27's meta gameplay wasn't on balance changes, but rather on the addition of hundreds of Foulborn unique items. Now that the official focus is primarily on POE 2, there shouldn't be any new Foulborn unique items in this league. So, will Foulborn unique items be integrated into the core gameplay?
Foulborn unique items are not new unique items, and they are unique items that already existed in the game, whose one or more affixes have been replaced by Foulborn affix.
Because Foulborn affixes are generally stronger than regular affixes, these Foulborn Unique items become unique and powerful enough in many situations to form an entire build idea around them.
Foulborn unique items were used in many builds in Patch 3.27. The Red Drea (Foulborn) was the most frequently used Foulborn unique item in both softcore and hardcore trade leagues in patch 3.27. In softcore, 8% of level 95-100 characters used it, while in hardcore, this figure rose to 11%.
Its most common Foulborn variant replaces its Endurance Charge chance affix with Fire Resistance or All Elemental Resistances talent allocated nodes based on Jewel range, providing an increase in maximum life. This provides a much-needed boost to life-based builds, allowing them to compete with the energy shield configuration.
The Red Drea (Foulborn) is used by approximately 40% of Chieftains, 17% of Juggernauts, and 20% of Gladiators, with Elementalists also making significant use of it.
The effectiveness of a Jewel is closely related to its position in the jewel socket on the Passive Skill Tree. The classes with 3 jewel sockets have particularly strong effects.
The sockets outside Marauder's starting point have the greatest potential. By using Tattoos to replace Strength path talent points with "+6% Fire Resistance" nodes, and combining them with The Red Drea (Foulborn), each small node provides an additional 4% maximum life increase. This allows for a total of approximately 55% additional maximum life increase using this unique item.
Templar slots outside the starting point offer slightly less potential, providing approximately a 30% increase to maximum life. Ranger slots south of the starting point offer around a 20% increase to maximum life.
This allows life builds in this area to either become more durable due to the significant increase in life or save talent points invested in damage, thus better tackling endgame content.
Foulborn unique items even impacted the PoE 3.27 meta. Hand of Thought and Motion (Foulborn) boasts a powerful affix that increases accuracy rating by 5% for every 25 points of Intelligence.
It fundamentally solves the scaling accuracy problem inherent in past accuracy-stacking builds. Previously, these builds heavily relied on Precursor's Emblem Rings, but the improvements they provided were limited and had limitations.
Now, Hand of Thought and Motion (Foulborn) allows you to scale accuracy simply by stacking Intelligence. This is incredibly powerful because Intelligence stacking has been strong in recent leagues, and it also provides a significant amount of energy shield.
Combined with Shaper's Touch Crusader Gloves' boost to energy shield and accuracy, Stormrider Boots' base Lightning damage, and Juggernaut's Undeniable Ascendancy node's massive attack speed, you can create an extremely powerful build, potentially the strongest build of the league. But if Foulborn items don't carry over to the next league, this strongest build will only be available in Patch 3.27.
Foulborn affix of Doedre's Scorn indicates that the socketed gem is supported by a level 30 Impending Doom. This provides approximately 6000 to 9000 flat Chaos damage. Players can equip it at level 39.
A normal level 4 Impending Doom Support Gem only provides 175 to 263 flat Chaos damage at level 38. This means that at the corresponding level, Doedre's Scorn (Foulborn) version can deal approximately 34 times the damage.
It allows players to quickly complete campaigns and even one-shot campaign bosses. Its ingenious design lies in the fact that in the endgame, it is surpassed by the highly sought-after Forbidden Shako Helmet.
However, the latter is extremely rare or it requires a vast amount of valuable PoE Currency. So Doedre's Scorn (Foulborn) will give players the freedom of choice if it could be in core game. You can choose to use it from start to finish or simply as a fast leveling tool.
Berek's Respite provides a new way to obtain the explode affix for various builds, especially when combined with Elementalist's Ailments transformation, creating interesting explosion chains.
Provides a relatively easy way to obtain damage reflect immunity, used by approximately 2% of characters above level 95, primarily in Detonate Dead builds.
Kaom's Spirit (Foulborn) is very useful for mana stacking builds, and even more so when you use two. It provides immunity to curses, a large number of attributes, mana regeneration, and a flat mana of up to 200.
Foulborn Unique items will probably be added to the core game in some form. This is because Breach rework is almost certainly going to be included in core content and won't just appear in this league, and this mechanic requires unique rewards.
The hundreds of newly added Foulborn Uniques items have enormous potential, much like Replica Uniques. Many of them may remain dormant across multiple leagues, but should specific balance changes occur elsewhere, one or two of them could become key to a meta, enabling new builds.
Even if some of Foulborn items clearly require balance tweaks, they provide players with more options and more playable toys, which is a good thing in Path of Exile.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
Amulet - Impresence (Chaos):
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There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.
Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.
This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.
It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.
Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.
However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.
But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.
However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.
In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.
Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.
In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.
These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.
Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.
Here, we need to focus on the changes to Perforate totem under different Stance systems.
In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.
In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.
In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.
Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.
Next, let's quickly look at the equipment needed for The Grey Wind Totems build.
Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.
For the Ascendancy class, we actually have many interesting options.
For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.
There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.
Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.
Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.
In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!
Path of Exile 2 Patch 0.4.0, Fate of The Vaal league, not only added new classes but also made some adjustments to existing builds.
Since the league hasn't truly started yet, and further patches are expected to adjust class balance after the league begins, we can only predict their initial league rankings based on the official patch information and the performance of all Ascendancies in Patch 0.3.0.
Deadeye Ranger has long been a top-tier class, and this change is considered an adjustment rather than a nerf.
The removal of Deadeye Ranger's Wind Ward slightly reduces its survivability, but the increased Critical Weakness generated by Bullseye from 5 stacks to 10 stacks improves its DPS.
Furthermore, it gains the new Mirage Archer passive skill, which summons clones that use your abilities. If its clone numbers are strong, Deadeye Ranger could even reach S+ tier. Even if its clone numbers aren't strong, its current power is enough to secure its S tier status.
Pathfinder Ranger has received a significant boost. The patch adds immunity to severe stuns when using Running Assault and a substantial increase in movement speed, making it a very fast class for farming PoE 2 currency.
Trail Wisdom provides additional passive skill points and offers extra options for damage, global defenses, or Cost Efficiency reduction. Cost Efficiencyis a valuable attribute that's hard to obtain in other classes. Combined with the speed-oriented meta-environment of PoE 2, Pathfinder is expected to perform very well in this league.
The key boost to Invoker Monk is in Soulspring Eternal node, which now provides 50% spirit reservation efficiency. This made it a viable option for any build that relied on Spirit and used multiple custom criticals. Invoker Monk is inherently very flexible and can be paired with a variety of abilities, giving it the potential to even reach Tier S.
While Lich Witch received no changes in the patch notes, it can be considered a solid Tier A, very close to Tier S.
Lich Witch has consistently been one of the tankiest classes in the game, primarily due to its survivability through leech and stacking large amounts of Energy Shield.
While Lich Witch isn't the strongest mage ascendancy, it remains consistently reliable, though it lacks the high damage or farming efficiency of Tier S Ascendancies.
Witchhunter Mercenary received a significant buff. This is mainly because Ceremonial Ablution now directly provides Sword Ward to mitigate physical and chaos damage. This change is significant, allowing Witchhunter to achieve extremely high tankiness with very low investment, making he one of the most tanky classes. However, it still retains damage bonuses and is not a pure tank class.
Titan Warrior has always been a reliable melee choice, although this adjustment removed Surprising Strength node. However, it added "deals 25% more damage to heavy stunned enemies" to Crushing Impacts node. While total damage may decrease slightly, the 2 talent points saved are a net gain.
Mountain Splitter allows Titan to trigger an additional aftershock every third time they cast a Slam ability that doesn't trigger Fissures, which seems promising. While their strength has increased, they are still expected to perform slightly worse than Witchhunter.
Blood Mage Witch has long been one of the best caster classes, but she was nerfed in patch 0.4.
This is primarily due to the nerf to Tul's Catalyst, which weakens overall regeneration. Since Blood Mage's defenses are entirely built on extremely high regeneration, this change has a significant impact.
Blood Mage will now find it more difficult to run maps with reduced regeneration affixes. While she may still be one of the strongest spellcasters if you invest enough PoE 2 currency, she won't be as comfortable as she was in patch 0.3.0, and fewer players may use her.
Stormweaver Sorceress is a class that utilizes infusion as its core gameplay. With the continuous enhancement of the infusion mechanic, its status has risen.
Specific changes such as Refraction Infusion, Multiplying Squalls, and Storms Recollection have provided useful bonuses. Previously, many spellcaster players chose Blood Mage, so in patch 0.4.0, Stormweaver will also be a good choice.
Infernalist Witch remains largely unchanged and is still a core summoner build choice, pairing well with Lich. Its Demon Form is also valuable for spellcaster builds that want to maintain this form.
Ritualist Huntress was not changed in the patch, so its status remains the same. It's S-tier on a high budget. In the late game with top-tier gear, it's very versatile and powerful, serving as a spellcaster or ranged class, but on a low budget, its damage is only A-tier.
Amazon Huntress has the potential to achieve extremely high survivability by stacking evasion rating and deflection, but achieving this requires a significantly higher investment than Witchhunter or Lich. On a lower budget, Amazon only ranks B, with its Deadeye being much stronger, making Amazon less attractive.
Smith of Kitava Warrior received some buffs, such as increased Armor from Smith's Masterwork, as well as increased thorns damage, increased spirit, and complete ignoring of critical strike damage.
However, because Smith of Kitava is a pure defensive ascendancy, it severely lacks damage and speed bonuses. In the current speed-driven PoE 2 meta environment, pure tank classes are at a disadvantage. Furthermore, in terms of tankiness, Lich and Witchhunter are expected to perform better.
Tactician Mercenary itself remains good, but mainly due to the buffs received by Witchhunter, players are more inclined to choose Witchhunter over the other class, therefore its ranking has been downgraded to A.
While receiving some buffs, the impact is not significant. It might only find a place in chaos or poison builds, but the class as a whole needs major changes or a rework to become popular.
Warbringer Warrior was previously unpopular due to its somewhat clunky and slow gameplay. PoE 2 meta-environment highly values speed, making it less favored. With Titan buff, even fewer players will choose it.
Chronomancer Sorceress has always lacked a place in the meta-environment. While it has the potential to create niche builds through extreme slowdowns, its inherent slowness and the need to manage numerous skills and cooldowns simultaneously make its gameplay complex.
The changes to Gemling Legionnaire Mercenary are minor. It's placed in Tier F because it's been surpassed by other classes, making it uncompetitive in the current meta, and it may only have a few unique playstyles remaining.
Full information on the three Druid classes hasn't been released yet, and their performance in-game remains to be seen, but the developers are unlikely to make them too weak.
These are just predictions at the start of the league, and subsequent official adjustments will likely change this ranking.
Since the release of Patch 0.2.0, the frequency of major updates for Path of Exile 2 has stabilized, occurring approximately every four months, with all new content typically announced about a week in advance via livestream and announcements.
While some information is always leaked beforehand, PoE 2 has always kept many details well-hidden, which is why we recommend watching the livestream to avoid missing anything.
More importantly, the game often releases Twitch Drops, giving you the opportunity to obtain in-game items or cosmetics through the livestream, and this is also part of the livestream plan for Patch 0.4.0!
Based on this, we will introduce the details of Twitch Drops, as well as other key information related to Patch 0.4.0.
Twitch Drops will begin alongside Path of Exile 2 Patch 0.4.0 livestream, starting at 11:00 AM PST on December 4th and lasting for 24 hours.
During the event, you can earn Verdant Wilds Dodge Roll Effect by watching a livestream for 45 minutes on any available platform. It's not a random drop; you'll receive it simply by watching for the required amount of time!
After obtaining the effect, it won't be directly added to your game account. You'll need to claim and redeem it from your Twitch inventory. To do this, ensure you've linked your Twitch account. If not, follow these steps:
Afterward, you can redeem the effect from your Twitch inventory to make it available in the game's micro-transaction list. If you missed the livestream, you can obtain the effect through the store or Quicksilver Flask effect after Patch 0.4.0 is released.
Besides claiming loot drops, you can also stream the event live, giving your viewers a chance to win extra special effects rewards: simply enable Twitch Drops feature in Twitch Creator Dashboard.
With approximately 12 hours remaining before the stream officially begins, more details about the new content for The Last of the Druids should be revealed.
In fact, the most anticipated new class, Druid, has already been leaked, but the developers certainly know how to keep your curiosity alive, always managing to hide the most important parts until the very last minute.
The stream is expected to be divided into two parts: the developers explaining and analyzing the features of this update, and a Q&A session with the audience, guided entirely by a professional host.
A more detailed update announcement will be released on the official website immediately after the stream. If you don't have time to watch the stream or want a more intuitive understanding of the new patch, this is a good option.
While some classes overlapped between PoE 1 and 2, the new class Huntress added after Path of Exile 2 and the new Druid are entirely new. Huntress introduced the exciting Lightning Spear gameplay; what about Druid?
In fact, Druid itself isn't novel; many ARPGs feature this class, such as Diablo 4, a major competitor to PoE series. The key lies in how it integrates with the inherent mechanics of PoE 2.
Generally, Druid's primary function is to allow you to summon animals or transform into animal forms to aid in combat.
However, based on leaked information and reasonable speculation, Druid in PoE 2 will possess multi-form transformations and a hybrid attribute growth mechanism.
This means you can experiment with more combat styles through fluid and varied form transitions, breaking away from the limitations of other older classes that rely on independent skills and can only switch between melee and ranged spell-casting.
Confirmed transformation forms include bear and wolf. The bear form is positioned as a tank, capable of influencing enemies with strong disruption and control abilities in melee mode, while ensuring survival even after taking fatal blows.
The wolf form, on the other hand, exhibits greater agility and flexibility, allowing for faster movement across the battlefield and eliminating enemies through bleeding or rapid-fire mechanics, achieving breakthroughs through momentum rather than sheer brute force.
Although not yet officially announced, based on footage and information from the trailer, some players speculate that Druid will receive a third wyvern-like form, which will likely be further explained during the livestream.
Compared to the previous two forms, the wyvern has a stronger mythological aura, making the entire game atmosphere more mysterious and captivating.
Based on other games and understanding of dragon-like creature lore, the wyvern form may allow you to control enemies in the air through sweeping attacks or fire breath, or engage in a melee-spell casting hybrid interaction.
However, regardless of how many forms Druid ultimately takes, they will never be free. You'll inevitably need to acquire and enhance them through leveling or completing quests, and may even need to consume PoE 2 currency to unlock special abilities or talents.
The new patch also signifies the start of a new league. Named Fate of the Vaal, this league will allow you to earn loot by playing new events and mechanics, which are often central to the league, much like Abyss mechanic in the previous Rise of the Abyssal.
Interestingly, Abyss mechanic will be retained as a core gameplay element of Path of Exile 2, while Fate of the Vaal league may be related to the classic character Atziri from the first game.
However, more league details will only be available after the livestream begins, so please be patient; all you can do now is wait!
Finally, Patch 0.4.0 will be released on all available platforms on December 12th, 2025 at 11:00 AM PST, offering 3 days of free play for everyone! Don't miss this opportunity!
The full contents of Path of Exile 2 0.4.0, The Last of the Druids, will be officially revealed at GGG Live on December 4th, but before then, are you already itching to know what major changes they've made to the new expansion? We are too!
Although there's very little information leaked so far, that doesn't stop us from making some predictions. Here, we'll discuss the possible buffs and nerfs in Patch 0.4.0 based on all the current teasers and developer announcements, which might have a significant impact on the core gameplay in the new league!
First, let's talk about the potential nerf options in Path of Exile 2 Patch 0.4.0.
Regarding the most likely nerf, we must mention Deadeye, the most popular Ascendancy in the 0.3.0 Softcore Trade and SSF Softcore League.
In the first week after the 0.3.0 patch, Deadeye's usage rate for level 80 and above characters in Softcore Trade League reached a staggering 42%.
Even a month after the update, with adjustments to some mechanics, new support gem changes, and improved balance, Deadeye still holds a 30% share of the overall Ascendancy class usage rankings. This is an unbelievable level of dominance.
Some argue that Amazon Ascendancy had similar dominance, or even higher, approaching 50%, in the previous 0.2.0 Dawn of the Hunt. However, considering that Huntress was a new class and a key feature introduced in 0.2.0, such a high percentage is understandable.
However, no new class was introduced in 0.3.0; Deadeye's dominance was simply a result of game imbalance. This class not only possessed one of the most versatile and powerful buffs in Path of Exile 2, Tailwind, but also gained even greater versatility through additional projectiles. These combinations even surpassed melee classes in damage scaling.
All of this should have served as a wake-up call for the developers, given Deadeye Ascendancy's complete dominance in 0.3.0. Of course, this update isn't just about Deadeye Ascendancy itself; a broader adjustment to game balance is expected in 0.4.0.
The second predicted nerf is, of course, the completely unbalanced lightning damage type in POE 2. Especially for buffs like Herald of Thunder, they are too powerful, with too much damage potential, and when combined with Herald of Ice, they provide extremely high damage output, leading many players to rely on them for success.
For hit-based builds, lightning damage far outweighs any other damage type. This is because lightning damage has a very large scaling range, with very low minimum damage and very high maximum damage.
The original design intended to make lightning damage more unpredictable. However, the problem now lies in the fact that players can easily alter the damage calculation with two lucky damage rolls, making it more predictable and resulting in higher average damage.
Furthermore, lightning damage inherently has the advantage of applying a Shock, which increases the damage taken by the target by 20%, and this damage can be further amplified.
Meanwhile, other damage types have far fewer usable skills in the current game balance, especially mechanics like Freeze, which are practically useless.
All these factors combined ultimately result in lightning damage builds dealing significantly more damage than other damage types. In some cases, the damage can even double. This creates an awkward situation where even if you choose a non-lightning skill, you can still inflict lightning damage using a fixed lightning damage output, which feels somewhat incongruous.
The last nerf prediction in 0.4.0 concerns crafting. However, we believe the crafting system should be weakened not in its functionality, but in its usability.
In 0.3.0, players typically jumped directly from basic health and resistance gear to ultimate gear, skipping any intermediate gear progression stages, because the power and availability of advanced crafting made this leap easy.
Therefore, I wouldn't be surprised if they increased PoE 2 currency cost of crafting endgame gear in The Last of the Druids update, as this aligns with the current crafting and gear progression mechanics. As you face increasingly difficult content, your character will experience a smoother overall progression across map tiers.
Next, let's look at our predictions for the buffs in PoE 2 patch 0.4.0 update.
Firstly, this update introduces Druids, the game's first Strength/Intelligence hybrid class. However, the current Strength/Intelligence skill trees are largely uninspired, either outdated and weak, or simply offering negligible damage boosts.
Therefore, 0.4.0 may introduce Druid-specific nodes to replace these generic ones, especially for areas like the armor and energy shield hybrid clusters.
Our second buff prediction relates to the 0.4.0 league's theme: Fate of the Vaal. The currently released trailers haven't revealed much, only mentioning the possible return of the once-destroyed Atziri, Queen of the Vaal.
It's worth noting that during Atziri's reign, Vaal races made numerous sacrifices, meaning a vast amount of blood was spilled across the land. Therefore, the concept of designing a Vaal variant Ascendancy class for Witch's Blood Mage fits perfectly here.
However, besides sacrifice and the pursuit of immortality, Atziri are also obsessed with gems. Historically, Vaal races were described as shimmering and studded with gems, which also perfectly aligns with Gemling Legionnaire's other Vaal version of Ascendancy.
Personally, we very much hope to see more similar special Ascendancy classes in the future, providing more possibilities for our builds.
It's time to reveal the final enhancement prediction: unique item optimization.
Now that we know the primary goal of 0.4.0 is to address the current endgame content issues in Path of Exile 2, most changes are expected to revolve around Atlas, including map optimization, map layout improvements, and Pinnacle boss fight. However, we believe there's one very important issue to address: adding worthwhile and meaningful endgame unique items.
Frankly, one of the most disappointing aspects of Path of Exile 2 is the lack of excellent unique items. Because rare gear with significant affixes in the game is often excessively powerful, their presence significantly affects the usability of unique items lacking those affixes. This has been evident since the early access release a year ago.
If the power provided by gear is reduced, developers will have more design freedom to create interesting and unique items that players truly want to use. However, as things stand, it's highly unlikely they'll make any changes to crafted gear in the 0.4.0 update besides restricting crafting mechanics. Nevertheless, abandoning unique items focused on endgame content and adding new unique items specifically for endgame builds is a good idea.
In any case, these are our current predictions for some of the buffs and nerfs that might appear in the Path of Exile 2 0.4.0 update. We don't know how our intuition holds up. But we'll soon know the results, as the developers' livestream is coming soon. Let's wait and see!
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