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Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

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Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

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#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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Path Of Exile 2 News

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How To Farm And Use Expedition Logbooks In POE 2 As Endgame Becomes More And More Important?

How To Farm And Use Expedition Logbooks In POE 2 As Endgame Becomes More And More Important?

Since Path of Exile 2 released its first league, Dawn of the Hunt, players have been complaining more and more about the lack of depth in the endgame content, and even the player community and social platforms are full of negative comments.

In view of this, the developers focused on improving the player experience in the endgame content in April and May, and are expected to launch a 0.2.1 patch this month to further improve the problems in the endgame. In this case, where the endgame content is becoming more and more important, it is becoming more and more important for players to farm more loot or specified materials in it.

How To Farm And Use Expedition Logbooks In POE 2 As Endgame Becomes More And More Important?

For example, Expedition Logbooks are a key helper in the endgame content of POE 2 to help you unlock important encounters and obtain higher-level loot. So this guide will show you how to effectively farm Expedition Logbooks in the endgame content of POE 2 Dawn of the Hunt and how to use them so that you can get the best experience in the subsequent game progress.

Farming Method

Before farming Expedition Logbooks, make sure you have reached the endgame stage and can unlock Expedition encounters in Atlas. Maps containing this encounter will be displayed with a black and white spiral symbol on the map.

After you unlock the map containing this type of encounter with the corresponding Waystones, find an NPC that can give you explosives that can be used to dig around the area, and use the explosives it gives you to find loot and treasure chests hidden by the developers after the story or missions, including Expedition Logbooks.

However, you are not always lucky, and you may find more enemies with the help of explosives, and they all need you to defeat. After completing some battles, you can also find some Expedition Logbooks and other loot through the treasure chests left by these monsters.

Or if you think the above grinding is too cumbersome, you can also directly obtain the specified Expedition Logbooks through the in-game trading market and spend some POE 2 Currency. Although this is more expensive, it is convenient.

Some Tips

By the way, the generation rate of Expedition Logbooks in these treasure chests is actually not very high, but you can buy POE 2 currency to modify the affixes on the Waystones required to unlock the map to increase the quantity and quality of the drops contained in this map, so as to achieve the purpose of efficient farming.

Or you can increase your chances of encountering more profitable enemies by picking up more debris that can increase the loot drop rate or generate more rare monsters, thereby increasing the probability of Expedition Logbooks appearing.

Additionally, you can improve your Expedition Logbooks collection progress by modifying some of the options in your build. For example, Detailed Records Passive gives it a 50% drop rate bonus and guarantees it has three implicit modifiers.

Usage

Once you have gone through all the trouble to collect some Expedition Logbooks, you need to think about how to maximize their effectiveness.

If you don’t have a strong enough build to deal with a high-challenging encounter or the modifiers contained in it are not useful for you, you can trade them with other players in exchange for more POE 2 game currency.

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If you can’t wait to earn more loot for your character through Expedition Logbooks, you can also take them to Dannig, a very important NPC in the game. It will take you to a special map area with an encounter larger than the normal battle scale.

Here, the combat strategy you need to use is actually no different from the normal one, but you need to rotate your skills a few more times. Of course, the loot you are rewarded with is also more and higher-level.

Alternatively, you can use it to unlock your encounter with Olroth, Origin of the Fall, but it’s worth noting that you can only unlock this encounter with Expedition Logbooks at level 80 and above.

Also, not every map that contains an Expedition encounter will contain this encounter, and you can tell if this boss will appear by whether a skull icon appears on the map.

After you successfully defeat Olroth, you will obtain a lot of loot, such as Olroth’s Resolve Ultimate Life Flask, which can greatly increase your health, and Heroic Tragedy Timeless Jewel, which can convert notable passive skills into other skills.

POE 2 Olroth’s Resolve Ultimate Life Flask

There is also a Book of Knowledge that gives you 2 passive skill points, which can be used to unlock passive skill nodes that can have a high buff to your build to increase the overall effectiveness.

The above is the current method for effectively farming Expedition Logbooks and maximizing their use in the current POE 2 Dawn of the Hunt league. Hopefully, you can use them to get a better gaming experience in the increasingly important endgame content with the introduction of this guide, and look forward to some updates brought by the 0.2.1 patch. I wish you a happy game!

Jun 03, 2025
Path Of Exile 2 May Improve The Playability Of Endgame Content In The Next League!

Path Of Exile 2 May Improve The Playability Of Endgame Content In The Next League!

Since the early access of Path of Exile 2 was released, it has received many reviews from the player community and social platforms, with mixed reviews. But when POE 2 released its first major patch and first league in April, a large number of negative reviews came, and the number was more than the very poor Lake of Kalandra League released in the original game.

Among these negative reviews, the most important one is that POE 2 Dawn of The Hunt League has many restrictions on many skills, making them very poor in some regular battles, and even after investing a lot of POE 2 currency, they can’t play the maximum effect in the endgame.

In fact, the developers also realized their mistakes, so they used the whole of April and May to release nearly 10 small patches to make up for the negative effects of this patch 0.2.0. Not only that, the developers also promised to release a new 0.2.1 patch in the first week of June to increase the playability of endgame content to alleviate players’ negative emotions about this sequel.

Path Of Exile 2 May Improve The Playability Of Endgame Content In The Next League!

In addition, POE 2’s Game Director Jonathan Rogers recently accepted a public interview. He said that the developer will provide a skill library that can better adapt to the endgame in the next league as the main goal of the update, which makes many players very excited.

The Origin Of The Infamy

In fact, POE2 received a lot of praise when it was first released, because it has a completely different game style from the original and adds new classes, which makes many players who like to complete high challenges want to try it.

At that time, the diversity of builds in the game was still very high, which was the most obvious criterion for measuring the success of the overall design of action role-playing games. Here, players can use Infernalist to summon skeletons that can cause burning damage for fearless exploration, or use Invoker’s Ice Strike and Cast on Freeze to cause very large cold damage to the enemy.

POE 2 Cast on Freeze

However, if the environment in the entire game has been stagnant and players can only use a few powerful builds to complete all explorations, its appeal to players who pursue multiple game styles and gameplay will be greatly weakened. In light of this, the developers nerfed Trigger-based Meta Gems a week into the new league to encourage players to create more new build possibilities.

However, the nerfs were so severe, and the developers did not plan to balance the patch in the middle of the league, which resulted in most builds being far less effective than before, and only having skills like Essence Drain and Contagion that were not destroyed could make a good build options at the time.

In this situation, players often died in battles due to the weakness of their builds. Over time, players became more and more resentful in POE 2, because no one wants to not have a smooth exploration experience in a game that they paid for.

Developer’s Reflection

For these negative reviews, Jonathan Rogers first expressed his apologies to all players, and said that the original intention of this update was to allow players to rely on their own creativity to create a variety of skill combinations, so as to form a sharp contrast with POE 1, which focuses on a single skill as your main skill.

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The assumption that the complexity of multi-skill gameplay would make players who love high-challenging content more interested in it was completely wrong after fact testing. So the game director promised players in the interview that the developers would learn from this lesson and make improvements in the next major patch and the next league.

Some Promises

In order to reduce the number of negative comments from players in major player communities and social platforms, Jonathan promised that in the subsequent game content improvements, the developers will pay more attention to expanding the basic effectiveness of a single skill, so that players can experience their unique combat power in the endgame content that they have to go through a lot of hardships to break into.

In response, he revealed that the developers will take a different approach to the league reset window, which means that instead of waiting for a league to develop to the expected perfect state, the league update time for POE 1 and POE 2 will be fixed at about 4 months.

But it must be admitted that the developer announced last year that the early access time of this sequel is only 6 months, so according to this trend, the developer is likely to delay the experience time in order to let players see their determination to achieve this major goal.

This is great for some players who just want to enjoy the current situation, but it is also likely to cause those who want to explore for a long time to think, because the extension of the experience time means that the official version of POE 2 will be far away.

In any case, the idea that the developers of Path of Exile 2 are striving for change is good, but its trust index in the hearts of players is not high, because there are many precedents for not keeping promises. 

If you are a fan of both the original and the sequel, then you can verify its development results through the new POE 3.26; but if you only play the sequel, you can also see their determination in the 0.2.1 patch released next month. I wish you a happy game!

May 30, 2025
It’s No Surprise That The Developers Are Delaying The Release Of Path Of Exile 2’s 0.2.1 Patch Again!

It’s No Surprise That The Developers Are Delaying The Release Of Path Of Exile 2’s 0.2.1 Patch Again!

Since the early access release of Path of Exile 2 on December 6, 2024, its developers have been constantly improving this action role-playing game that has always been at the center of player discussion, such as the major patch 0.2.0 released in early April and the various small fixes that followed.

But in fact, except for the week after the release and the latest Dawn of the Hunt league, players’ evaluation of POE 2 has been negative for the rest of the time. In particular, some old exiles who returned from the original work agreed that the endgame in the sequel did not have enough depth, and players could only do some meaningless farming and challenges in it.

Although in previous patches, the developers intended to improve the player’s gaming experience in the endgame, such as increasing the drop rate of loot in it, adding more unique maps in the endgame, and adding some new mechanisms for players to challenge. But unfortunately, it didn’t help.

It’s No Surprise That The Developers Are Delaying The Release Of Path Of Exile 2’s 0.2.1 Patch Again!

Last week, the developer announced that it would release another major patch 0.2.1 in the last week of this month, which will focus on the improvements in the loot drop rate, Atlas and Map Mechanics in the endgame. This news made all players excited. But recently, the developer announced that the release of this patch is expected to be delayed until June.

Guessing Reason

In fact, this is not the first time that the developer has played tricks on the players, because such tricks are everywhere in the development and release of POE 2.

But for this delay, I think the reason can be guessed by players who know the two trump games owned by this developer: to make POE 3.26 Secrets of the Atlas expansion released smoothly.

Some time ago, the developer announced that it was expected to officially release the latest league in the original game on June 13. This is the longest time to update the league since the league mechanism was added to the game in 2013.

Prior to this, although POE 3.25 Settlers of Kalguur League was praised by many players, there was no new game content in nearly a year, which exhausted the players’ enthusiasm for it.

And most importantly, during the period when players were looking forward to the new league in POE 1, the developer announced that it would transfer all staff to the development of the first major patch of POE 2, which disappointed almost all old players who were loyal to the original.

So when the developers announced that they would continue to release POE 3.26, these players began to look forward to it again, expecting that there would be more fresh and interesting game content waiting to be explored.

To be honest, it’s not just the loyal old fans who are paying attention to this matter. Some novice exiles who have only been exposed to the sequel are also paying attention to it.

Because when POE 2’s early access is expected to end in early July, players are looking for a game with similar gameplay and the same exploration experience as a replacement. What could be more like a replacement than the original?

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So they are waiting to see how much of an explosion this POE 1, which was released more than ten years ago, will bring. Judging from the comments about the two games in the player community or on social media, the developers seem to have realized that focusing on the original works in the current situation may help their reputation turn around.

So they announced that the release of POE 0.2.1 patch will be delayed, and some new game content in the patch will be announced as compensation. There has been speculation about the release date of this patch.

Since most of the patches for this game are released on weekdays, and there is a live focusing on POE 3.26 on June 5, June 6 is the most likely date.

Patch Content

To compensate, the developers also announced some of Socketables that will appear in POE 2 0.2.1 patch in this announcement, which can meet the requirements of those who no longer need the early socket bonus and want to start maximizing the effectiveness of their characters, and will probably provide more creative options for the endgame builds used by players.

Only 3 Runes, a Soul Core and a Talisman have been announced so far, and the remaining Socketables items may be announced one by one in subsequent patch notes. Next, here will be a detailed introduction to them and their possible impact on the subsequent game content.

Runes

Farrul’s Rune Of The Chase

It can be inserted into your unique boots to increase your movement speed by 5%. The only suggestion here is to add it to a boot that can provide you with high defensive capabilities, and buy POE 2 Currency to upgrade it, so that you have both high survivability and a certain degree of mobility.

The Greatwolf’s Rune Of Willpower

This rune can be placed in a slot on your Body Armour, and will increase your damage resistance by applying 10% of the damage done to mana instead of health. This is not very good for spell-focused classes, so you may want to equip some potions or gear that can restore mana.

Hedgewitch Assandra’s Rune Of Wisdom

This is perfect for a Wand or Staff used by a Sorceress or Witch, as it will increase the level of all your spells by one. Although it only gives a one-level bonus, it will make the build extremely effective if you have invested a lot of PoE 2 currency into the weapon you used to maximize the skill level affixes.

Soul Core

Tacati’s Soul Core Of Affliction

This can be placed in a slot on a unique helmet, and will reduce the resistance to chaos damage of enemies you curse by 8%. You can find it in Trial of Chaos Ultimatum encounters.

Talisman

Talisman Of Thruldana

This Talisman can be placed in your Martial weapon, which will reduce the duration of poisons you inflict by 25% and cause the targeted enemy to be affected by an additional poison at the same time.

Although the developers have once again promised to release more information in Path of Exile 2 0.2.1 patch before the end of this week, in fact, not many people are looking forward to it at the moment. I wish you a happy game!

May 28, 2025

What Are The Differences Between Path Of Exile 2 & Path Of Exile?

Path of Exile 2 serves as the sequel to Path of Exile, offering notable enhancements:

  1. New Game Engine: Path of Exile 2 features an upgraded game engine for smoother graphics and enhanced visual effects.
  2. Expanded Storyline: Continuing the narrative of its predecessor, Path of Exile 2 delves deeper into the world's lore, offering players more story content to explore.
  3. Enhanced Skill System: Introducing a revamped skill system, Path of Exile 2 promises innovative skills and combinations for increased diversity and challenge.
  4. Improved Graphics & Audio: With the adoption of a new game engine, Path of Exile 2 boasts significantly enhanced graphics and sound effects, delivering a more realistic and immersive experience.

Overall, Path of Exile 2 builds upon the original's core gameplay while introducing various improvements, aiming to provide players with a fresh gaming experience.


What Are Path Of Exile 2 Items?

POE 2 Items play a pivotal role in the gameplay dynamics, sourced from various avenues including monster drops, quests, and player trading. They encompass a diverse range of categories within Path of Exile 2:

  • Weapons: Spanning swords, bows, wands, axes, and more, these armaments are wielded by characters to inflict damage.
  • Armor: Encompassing helmets, chestplates, gloves, boots, and shields, these provide defensive bonuses and safeguard characters.
  • Gems: Comprising skill gems and support gems, these can be embedded into weapons or armor to bestow new abilities or augment existing skills.
  • Flasks: These consumables confer temporary buffs or restore health to characters during combat scenarios.
  • Jewels: Serving as decorative items, they can be inserted into passive skill tree nodes to enhance character attributes or skills.
  • Currency: Including orbs and scrolls, these items serve as the principal means of trade and crafting within the game.
  • Maps: These special items grant access to high-level areas, offering increased challenge and rewards.

These categories represent merely a glimpse into the extensive array of Path of Exile 2 Items found in Path of Exile 2. Each item boasts its own unique attributes, allowing for limitless potential in character customization and gameplay styles.


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