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Select Affixes:

Leeches #% of Physical Damage as Mana

#% increased Chaos Damage

#% chance to gain a Power Charge on Critical Hit

Chaos Damage from Hits also Contributes to Electrocute Buildup

Leeches #% of Physical Damage as Life

#% increased Chance to be afflicted by Ailments when Hit

#% chance to gain a Power Charge on Hit

Chaos Damage from Hits also Contributes to Freeze Buildup

Leech #% of Physical Attack Damage as Mana

#% increased Cast Speed

#% chance to not consume a bolt if you've Reloaded Recently

#% Reduced Dexterity

Leech #% of Physical Attack Damage as Life

#% increased Bolt Speed

#% chance to not destroy Corpses when Consuming Corpses

#% Reduced Intelligence

Iron Grip

#% increased Block chance

#% faster start of Energy Shield Recharge

Intelligence provides no inherent bonus to Maximum Mana

#% increased Bleeding Duration on you

#% increased Accuracy Rating with Bows

Causes Increased Stun Buildup

Increases and Reductions to Minion Damage also affect you

#% increased Attribute Requirements

#% increased Area of Effect

#% To Black Chance

Hits against you have #% reduced Critical Damage Bonus

#% increased Attack Speed per # Dexterity

#% increased Area of Effect of Curses

#% Increased Skin Speed

Hits Break # Armour

#% increased Attack Speed

#% increased Arrow Speed

#% Reduced Damage

Grenade Skills Fire an additional Projectile

#% increased Armour, Evasion and Energy Shield

#% increased Attack Damage

#% Increased Life Recovery From Fiasks

Grants # additional Skill Slot

#% increased Armour and Evasion

#% increased Attack Speed with Bows

Monsters Have #% Increased Accuracy Rating

Grants # Life per Enemy Hit

#% increased Armour and Energy Shield

#% increased Attack Speed with Crossbows

Area Contains # Additional Packs Of Beasts

Gain #% to #% increased Movement Speed at random when Hit, until Hit again

#% increased Armour

#% increased Attack Speed with Quarterstaves

#% Increased Magic Monsters

Gain #% of Damage as Extra Lightning Damage

#% increased Attack and Cast Speed

#% MONSTER ELEMENTAL RESISTANCES

Gain #% of Damage as Extra Fire Damage

#% increased Accuracy Rating

#% increased Bleeding Duration

#% More Monster Life

Gain #% of Damage as Extra Cold Damage

#% chance to inflict Bleeding on Hit

#% increased Chill Duration on Enemies

#% Increased Number Of Rare Monsters

Gain # Rage on Melee Hit

#% chance to Pierce an Enemy

#% increased Cooldown Recovery Rate

Monsters Deal #% Of Damage As Extra Fire

Gain # Mana per Enemy Killed

# to maximum Life

#% increased Crossbow Reload Speed

Monster Damage Penetrates #% Elemental Resistances

Gain # Life per Enemy Killed

# to maximum Energy Shield

#% increased Culling Strike Threshold

Enemies In Your Presence Are Igniter As Though Dealt # Base Fire Damage

Gain # Life per Enemy Hit with Attacks

# to all Attributes

#% increased Damage

# Charm Slots

Every Rage also grants #% increased Armour

# to Stun Threshold

#% increased Damage against Enemies with Fully Broken Armour

Item Level

Energy Shield Recharge starts when you use a Mana Flask

# to Strength

#% increased Damage while you have an active Charm

#% Reduced Attack And Cast Speed

Debuffs you inflict have #% increased Slow Magnitude

# to Level of all Spell Skills

#% increased Damage with Bows

Attacks Per Second

Culling Strike against Frozen Enemies

# to Level of all Projectile Skills

#% increased Damage with Crossbows

Skills Have # Seconds To Cooldown

Causes Enemies to Explode on Critical kill, for #% of their Life as Physical Damage

# to Level of all Physical Spell Skills

#% increased Damage with Hits against Rare and Unique Enemies

Attacks Per Second #

Causes Daze buildup equal to #% of Damage dealt

# to Level of all Minion Skills

#% increased Damage with Maces

#% Of Fire Damage Convertedto Cold Damage

Causes #% increased Stun Buildup

# to Level of all Melee Skills

#% increased Damage with Quarterstaves

Take # Fire Damage When You Ignite An Enemy

Blood Magic

# to Level of all Lightning Spell Skills

#% increased Damage with Warcries

#% Increased Duration

Attacks have #% chance to cause Bleeding

# to Level of all Fire Spell Skills

#% increased Daze Buildup

Deals #% Of Current Mana As Chaos Damace To You When Effect Ends

Attacks Gain #% of Damage as Extra Fire Damage

# to Level of all Cold Spell Skills

#% increased Defences from Equipped Shield

Every #% Seconds During Effect, Deal #% Of Mana Spent In Those Seconds As Chaos Damage To Enemies Within

Apply Fire Exposure when fully breaking enemy Armour

# to Level of all Chaos Spell Skills

#% increased Duration of Ignite, Shock and Chill on Enemies

#% Increased Bonuses Gained From Equipped Rings

Always deals Critical Hits against Heavy Stunned Enemies

# to Intelligence

#% increased Effect of your Mark Skills

#% Increased Effect Of Socketed Souicores

Allies in your Presence have #% to all Elemental Resistances

# to Evasion Rating

#% increased Elemental Ailment Threshold

Adds # To # Lightning Damage To Attacks Per # Ntelligence

Allies in your Presence have #% increased Critical Hit Chance

# to Dexterity

#% increased Elemental Damage

#% Increased Gold Found In This Area

Allies in your Presence have #% increased Critical Damage Bonus

# to Armour

#% increased Endurance Charge Duration

Allies in your Presence have #% increased Cast Speed

# to Accuracy Rating

#% increased Energy Shield from Equipped Focus

Allies in your Presence have #% increased Attack Speed

# to # Physical Thorns damage

#% increased Evasion Rating when on Full Life

Allies in your Presence have # to Accuracy Rating

# Physical damage taken from Projectile Attacks

#% increased Experience gain

Allies in your Presence deal #% increased Damage

# Mana gained when you Block

#% increased Flask Effect Duration

Allies in your Presence deal # to # additional Attack Physical Damage

# Life Regeneration per second

#% increased Freeze Threshold

Allies in your Presence deal # to # additional Attack Lightning Damage

# Intelligence Requirement

#% increased Global Physical Damage

Allies in your Presence deal # to # additional Attack Fire Damage

# Charm Slot

#% increased Knockback Distance

Allies in your Presence deal # to # additional Attack Cold Damage

#% increased Area of Effect for Attacks per # Intelligence

#% increased Life Flask Charges gained

Allies in your Presence Regenerate # Life per second

#% increased Life Regeneration rate

All Damage from Hits with this Weapon Contributes to Freeze Buildup

#% increased Life and Mana Recovery from Flasks

Adds # to # Physical Damage to Attacks

#% increased Magnitude of Ailments you inflict

Adds # to # Physical Damage

#% increased Magnitude of Bleeding you inflict

Adds # to # Lightning damage to Attacks

#% increased Magnitude of Damaging Ailments you inflict with Critical Hits

Adds # to # Lightning Damage

#% increased Magnitude of Ignite you inflict

Adds # to # Fire damage to Attacks

#% increased Magnitude of Poison you inflict

Adds # to # Fire Damage

#% increased Magnitude of Shock you inflict

Adds # to # Cold damage to Attacks

#% increased Mana Regeneration Rate per Fragile Regrowth

Adds # to # Cold Damage

#% increased Mana Regeneration Rate while stationary

# to maximum Mana

#% increased Melee Damage

# to Spirit

#% increased Minion Accuracy Rating

# to Level of all Minion Skill Gems

#% increased Movement Speed per Frenzy Charge

#% to all Elemental Resistances

#% increased Movement Speed when on Full Life

#% to Maximum Cold Resistance

#% increased Pin Buildup

#% to Lightning Resistance

#% increased Poison Duration

#% to Fire Resistance

#% increased Presence Area of Effect

#% to Critical Hit Chance

#% increased Projectile Damage

#% to Critical Damage Bonus per Power Charge

#% increased Rarity of Items found when on Low Life

#% to Critical Damage Bonus

#% increased Reload Speed

#% to Cold Resistance

#% increased Shock Duration

#% to Chaos Resistance

#% increased Skill Effect Duration

#% to Block chance

#% increased Spell Damage per # Spirit

#% reduced Shock duration on you

#% increased Stun Buildup

#% reduced Ignite Duration on you

#% increased Stun Buildup with Maces

#% reduced Freeze Duration on you

#% increased Stun Recovery

#% reduced Flask Charges used

#% increased Stun Threshold if you haven't been Stunned Recently

#% reduced Chill Duration on you

#% increased Thorns damage

#% reduced Charm Charges used

#% increased Totem Damage

#% of Maximum Life Converted to Energy Shield

#% increased Totem Life

#% of Flask Recovery applied Instantly

#% increased Totem Placement speed

#% of Fire Damage Converted to Cold Damage

#% increased Warcry Cooldown Recovery Rate

#% of Elemental Damage Converted to Lightning Damage

#% increased Weapon Swap Speed

#% of Elemental Damage Converted to Fire Damage

#% increased amount of Life Leeched

#% of Elemental Damage Converted to Cold Damage

#% increased amount of Mana Leeched

#% less Damage taken if you have not been Hit Recently

#% increased chance to Shock

#% increased maximum Mana

#% increased chance to inflict Ailments

#% increased maximum Energy Shield

#% increased maximum Life

#% increased chance to Ignite

#% more Attack Damage

#% increased bonuses gained from Equipped Quiver

#% of Damage taken Recouped as Life

#% increased Weapon Damage per # Strength

#% of Damage taken Recouped as Mana

#% increased Warcry Speed

#% of Damage taken bypasses Energy Shield

#% increased Stun Duration

#% of Fire Damage from Hits taken as Physical Damage

#% increased Strength

#% of Life Regenerated per second per Fragile Regrowth

#% increased Spirit

#% of Lightning Damage Converted to Cold Damage

#% increased Spell Physical Damage

#% of Melee Physical Damage taken reflected to Attacker

#% increased Spell Damage

#% of Physical Damage prevented Recouped as Life

#% increased Slowing Potency of Debuffs on You

# To Strencth

#% of Physical Damage taken as Fire Damage

#% increased Skill Speed

# Reduced Attribute Requirements

#% of Skill Mana Costs Converted to Life Costs

#% increased Rarity of Items found

# TO LEVEL OF ALL LIGHTNING SKILLS

#% of Spell Damage Leeched as Life

#% increased Range

#% Reduced Poisonn Duration On You

#% of Spell Mana Cost Converted to Life Cost

#% increased Projectile Speed

#% Increased Attack Speed While On Full Mana

#% of your Life Regeneration is granted to Allies in your Presence

#% increased Poison Duration on you

#% Increased Magnitude Of Chill You Inflict

#% reduced Effect of Chill on you

#% increased Physical Damage

#% Increased Flask Charges Used

#% reduced Enemy Stun Threshold

#% increased Movement Speed while affected by an Ailment

#% Of Cold Damage Converted To Lightning Damage

#% reduced Mana Cost of Skills

#% increased Movement Speed

Damage Penetrates # Lightning Resistance

#% reduced effect of Ignite on you

#% increased Mana Regeneration Rate

#% Reduced Light Radius

#% reduced effect of Shock on you

#% increased Mana Recovery from Flasks

Enemies In Your Presence Are Ignited As Though Dealt # Base Fire Damage

#% to Fire Resistance while on Low Life

#% increased Lightning Damage

#% Increased Duration Of Damaging Ailments On Enemies

#% to Maximum Chaos Resistance

#% increased Light Radius

#% To Lichtninc Resistance

#% to Maximum Fire Resistance

Adds # To # Lightning Damage To Attacks Per # Jntelligence

#% increased Life Recovery from Flasks

Maximum Quality Is #

#% to Maximum Lightning Resistance

Of Elemental Damage Convertedto Fire Damage

#% increased Intelligence

#% Increased Stun Threshold

#% to Thorns Critical Hit Chance

#% increased Freeze Buildup

Projectiles Split Towards # Targets

#% to all Maximum Elemental Resistances

#% increased Flask Mana Recovery rate

# Life gained when you Block

#% to maximum Block chance

#% increased Flask Life Recovery rate

# Physical Damage taken from Attack Hits

+# to Level of all Minion Skill Gems

#% increased Flask Charges gained

# Physical Damage taken on Minion Death

+# to Spirit

#% increased Fire Damage

# to # Fire Thorns damage

+# to maximum Mana

#% increased Evasion and Energy Shield

# to Level of all Fire Skills

Adds # to # Chaos Damage to Attacks

#% increased Evasion Rating if you have been Hit Recently

# to Level of all Skills

All Damage from Hits Contributes to Poison Magnitude

#% increased Evasion Rating

# to Maximum Frenzy Charges

Allies in your Presence have Block Chance equal to yours

#% increased Energy Shield Recharge Rate

# to Maximum Power Charges

Allocates #

#% increased Energy Shield

# to Maximum Rage

Area contains an additional Shrine

#% increased Elemental Damage with Attacks

# to all Attributes per Level

Attacks Chain an additional time

Warcry Skills have #% increased Area of Effect

#% increased Dexterity

#% additional Physical Damage Reduction

Attacks Gain #% of Damage as Extra Cold Damage

Strikes deal Splash damage to targets within # metres

#% increased Damage with Bow Skills

#% chance for Energy Shield Recharge to start when you Kill an Enemy

Attacks Gain #% of Physical Damage as extra Chaos Damage

Recover # Life when Used

#% increased Critical Spell Damage Bonus

#% chance for Flasks you use to not consume Charges

Base Critical Hit Chance for Attacks with Weapons is #%

Projectiles Pierce all Ignited enemies

#% increased Critical Hit Chance for Spells

#% chance to Aggravate Bleeding on targets you Critically Hit with Attacks

Bleeding you inflict is Aggravated

Onslaught

#% increased Critical Hit Chance for Attacks

#% chance to Avoid Death from Hits

Blind Chilled enemies on Hit

Minions have #% increased maximum Life

#% increased Critical Hit Chance

#% chance to Blind Enemies on Hit with Attacks

Bow Attacks fire # additional Arrows

Minions gain #% of their Maximum Life as Extra Maximum Energy Shield

#% increased Critical Damage Bonus for Attack Damage

#% chance to Blind Enemies on hit

Break #% increased Armour

Minions Revive #% faster

#% increased Critical Damage Bonus

#% chance to Chain an additional time

Cannot be Ignited

Mana Flasks gain # charges per Second

#% increased Cold Damage

#% chance to Intimidate Enemies for # seconds on Hit

Cannot be Poisoned

Loads an additional bolt

#% increased Charm Effect Duration

#% chance to Poison on Hit

Causes Bleeding on Hit

Life Flasks gain # charges per Second

#% increased Charm Charges gained

#% chance to Poison on Hit with Attacks

Causes Double Stun Buildup

Leeches #% of maximum Life when you Cast a Spell

#% increased Charges gained

#% chance to be inflicted with Bleeding when Hit

Chance to Ignite is doubled

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Path Of Exile 2 Patch 0.4.0 Release Date And Endgame Overhaul | Delirium, Map Rolling & Atlas Tree Changes Explained

Path Of Exile 2 Patch 0.4.0 Release Date And Endgame Overhaul | Delirium, Map Rolling & Atlas Tree Changes Explained

Patch 0.3.1 has been live for a few weeks now. As a beta update for patch 0.4.0, the main selling point of 0.3.1 was to test potential game changes before the next major update and, based on player feedback, to try to fix some bugs before the start of the new league.

Honestly, I think patch 0.3.1 was quite successful, but there are still many areas in the endgame that need to be fixed before the release of 0.4.0, which is what we will discuss here.

Path Of Exile 2 Patch 0.4.0 Release Date And Endgame Overhaul | Delirium, Map Rolling & Atlas Tree Changes Explained

Patch 0.4.0 Release Date Speculation

The release date for Path of Exile 2 patch 0.4.0 has not yet been officially announced, but based on the developers' previously stated four-month league cycle, we can expect it to be released in late December 2025, with the possibility of it being pushed back to January 2026.

Since Patch 0.3.0, The Third Edict, was released on August 29, 2025, and given the developers' usual Friday release schedule, 0.4.0 will probably go live on January 2, 2026.

In any case, based on the updates in Patch 0.3.1 and player feedback, we'll discuss the much-needed changes to the endgame in the next League.

Delirium Mechanics

For this first section, we'll of course be discussing the changes to the endgame mechanics, especially the current Delirium, which absolutely destroys your FPS and turns the game into a complete mess.

For us, at least, the biggest positive change in Patch 0.3.1 was the removal of Delirium's incessant humming music. Honestly, I wish it had carried over to PoE 3.27.

Unfortunately, the visuals in Path of Exile 2's Delirium are just as terrible. The constant fog caused by Delirium Mirror turns the world into a gray haze and cuts our FPS in half or a third. However, the goal is to kill enemies in the fog, and there's a reward counter that determines the number of Distilled Emotions you'll receive after the fog clears.

These Emotions are currency for character enhancement and can also be used for crafting and upgrades. By killing monsters, especially those unique to Delirium encounters, you can increase the amount of Distilled Emotions dropped at the end of the encounter, and potentially even higher-level Simulacrum Splinters.

What's more, in PoE 2, Distilled Emotions, in addition to providing Delirium, also provide a significant bonus to the spawn rate of rare monsters in the map. This is effectively double dipping, meaning that if you don't use Distilled Emotions on every map, you're missing out on a very powerful loot multiplier. So, there's almost no reason not to use Emotions.

The problem is Delirium Mirror has always been criticized for its high difficulty, as it makes monsters more powerful while adding new, powerful monsters, and the challenge increases the further away from Mirror you are. Because of the extremely high difficulty and the fog's tendency to cause enemies to deal more damage and take less, players find these encounters frustrating and overly painful.

This would all be fine if Delirium Mirror itself provided some valuable PoE 2 currency, but since it only provides Distilled Emotions, why not just farm Simulacrum instead? It's not only easier to obtain, but also more cost-effective.

Simply put, in PoE 2, Delirium Mirror only provides Emotions and Simulacrum Splinters, but there have always been better ways to obtain both, making Delirium Mirror's existence essentially pointless.

Delirium Mirror is the only mechanic still wearing these special handcuffs. So, in Patch 0.4.0, either the Delirium Mirror reward needs to be buffed, or Emotions reward needs to be nerfed, or both.

Map Rolling Mechanics

On the other hand, Path of Exile 2's map rolling mechanics can be quite frustrating. The high-risk modifiers, the wide variance in map outcomes, and the poor layout of many maps make play throughs too long or too difficult, making them unpleasant.

Currently, map rolls in the game are polarized. Some map rolls with high-risk modifiers, such as a large number of monsters dealing increased damage, shock effects on hit, or a very high freeze chance, can make a map impossible to play, depending on the player's build.

Some map rolls may contain beneficial modifiers that are friendly to new players, but these offer little to no tangible benefit. Some of these junk items and minimal currency drops make the risk and effort seem meaningless.

Because of the wide variation in modifiers and the varying number of beneficial and harmful modifier effects, the differences between maps can be significant, often leading players to waste significant amounts of money and time trying to find a manageable map.

Furthermore, poor map layouts are a significant contributing factor to players' perceived endgame experience being so poor. Many maps not only feature narrow, winding paths and numerous obstacles, making navigation cumbersome but also increasing the chances of being cornered by monsters.

The combination of larger maps and slower movement speed modifiers means that even completing a single map can take a long time, which many players find tedious and uninspiring.

More importantly, the high-risk, low-reward nature of many maps, coupled with harsh death penalties, makes the game feel punishing rather than rewarding success. Some players feel that the current endgame map system is less rewarding and engaging than Path of Exile 1.

Atlas Passive Skill Tree

The next issue is the skill tree, which is currently quite confusing. This is because the new map system in patch 0.3.0 adds one to three additional items to each map. Unfortunately, these additional items can be anything: Essence, Breach, or other strongboxes.

This new randomized item system overrides the effects of many passive nodes, which in turn increases the chances of spawning the same item type. Furthermore, because of exploits and overwrite mechanics, numerous Atlas passive nodes, such as Essence, Strongboxes, and Rogue Exiles, appear to be bugged and not functioning as intended, rendering many nodes useless.

Furthermore, the cost of certain bosses required for Atlas progression and the single-portal nature of Atlas progression make Atlas Points prohibitively expensive for average players, leading to frustration.

To unlock new Atlas Points, players must defeat bosses like King in the Mists, which costs approximately six PoE 2 Divine Orbs per attempt.

Since these bosses only have a single portal, if the player dies, they lose the portal fee, Atlas progression, and the opportunity to unlock that specific point. This makes the process particularly challenging for average players who may not have the gear or skills to guarantee victory on their first try.

Thus, the 0.4.0 patch's changes to the passive tree are urgently needed. These are fundamental changes that will directly impact players' ability to earn loot, currency, and waystones, making the endgame more interesting and meaningful.

Regardless, as of update 0.3.1, Path of Exile 2's endgame setup in patch 0.4.0 still needs a major overhaul, but this also proves we're getting closer to the full game's release.


If you want to gain an advantage in patch 0.4.0, you need to prepare now. Not only will you need to learn new build strategies and explore Atlas settings, but having enough currency is essential for everything. However, there's a shortcut: you can buy cheap PoE 2 Currency on POECurrency.com platform for a better gaming experience! Good luck!

Oct 16, 2025
Path Of Exile 2 Patch 0.3.0 Grape Soda Power Washer Guide | Best Acolyte Of Chayula Incinerate Chaos Build

Path Of Exile 2 Patch 0.3.0 Grape Soda Power Washer Guide | Best Acolyte Of Chayula Incinerate Chaos Build

Exiles, today we're taking a look at the build that won Build of the Week on PoE 2 Forums this week: Grape Soda Power Washer by Toastji!

Actually, Grape Soda here is the purple chaos damage converted by Blackflame Covenant Passive after Acolyte of Chayula Monk uses Incinerate skill! This intriguing concept is perhaps one of the key reasons why this build was named Best of the Week. Here, we'll take a closer look at how this Powerwasher Acolyte of Chayula endgame build works.

Path Of Exile 2 Patch 0.3.0 Grape Soda Power Washer Guide | Best Acolyte Of Chayula Incinerate Chaos Build

How Does It Works?

First and foremost, Power Washer Acolyte of Chayula build relies heavily on collecting fuel to incinerate enemies, clearing everything in your path. Meanwhile, the purple flame beams stacked with Volatility boost your damage to the max.

Incinerate is quite simply a flamethrower. To use it, you first need to accumulate fuel, which is collected by spending mana.

We can spend mana on Living Bomb, which not only causes enemies to explode upon taking enough damage or dying, but more importantly, it also drops Fire Remnants, which empower Incinerate with Burning Ground buff, effectively killing two birds with one stone.

Furthermore, to maximize mana consumption and generate more Remnants, we can actually use two Living Bombs, one of which is automatically triggered by Casting on Elemental Ailment. Since Ignite is also a Damaging Elemental Ailment, using Incinerate allows us to continuously cast Living Bombs and generate Remnants.

And, as mentioned earlier, Blackflame Covenant Keystone converts 100% of the fire damage dealt by fire spells into chaos damage, turning its visual effect purple and causing it to scale based on the chaos damage modifier instead of the fire damage.

While the visual effect isn't essential, it's certainly a nice touch. More importantly, this conversion also means that any Ignite dealt by these spells will now deal Chaos damage and benefit from the increased Chaos damage modifier and spread.

Skill Tree Setup

This Grape Soda Acolyte of Chayula Monk build centers around the reworked Incinerate skill, paired with the new keystone passive, Blackflame Covenant, to convert fire spells into Chaos damage and apply Chaos damage over time.

This unique interaction allows for simultaneous adjustment of Ignite power and Chaos mechanics, creating a powerful and flexible build that, when combined with spells like Fireball, can create a trendsetting purple Monk build.

Additionally, this skill works in conjunction with the new Elemental Infusions mechanic, allowing Incinerate to ignite the ground and deal increased Ignition damage to enemies passing through it.

To enhance the effectiveness of our AoE attacks, we can also use Cast on Elemental Ailment Gem to apply Living Bomb to the target during mapping.

Additionally, Volatility mechanic of Acolyte of Chayula Ascendancy in PoE 2 grants you additional Volatility stacks, detonating every 4 seconds, damaging the player and dealing 1% Chaos damage over time, significantly increasing mapping efficiency.

To maintain mana consumption for long-lasting Incinerate spells, target enemies affected by Elemental Ailments, as killing them has a chance to spawn a Mana Remnant, instantly replenishing mana, even exceeding your current mana cap.

However, keep in mind that during Incinerate, movement is limited, which is where Ghost Dance comes in handy. This skill allows you to instantly consume energy upon being attacked, restoring energy shield based on your evasion value.

Finally, Despair and Ball Lightning synergize perfectly. While Ball Lightning's own damage output is low and not a powerful primary damage skill, it can be used to trigger Effigy of Cruelty, which curses enemies upon impact. Despair reduces Chaos Resistance of all targets in the area, allowing us to easily clear all enemies.

Jewels

For Jewels, you should focus on investing in Ailment Magnitude, Ignite Magnitude, Chaos Damage, and Critical Hit, as these directly impact the damage output of most of your skills. Notably, Ignite damage from Incinerate scales with critical hits, which is why it's so effective.

Alternatively, if you have enough PoE 2 currency, you can also equip a Heart of the Well Diamond with Ailment Magnitude stat.

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Gear Selection

Weapon Set

In PoE 2 patch 0.3.0, weapon switching has no delay or time penalty, meaning we have even more gear options. To take advantage of weapon switching, this build uses two gear sets to stack powerful debuffs.

  • Weapon Set 1: Non-Unique Wand and Focus
  • Weapon Set 2: Wicked Quill Withered Wand and Effigy of Cruelty Antler Focus

Whichever weapon set you choose, remember to focus on stats that increase damage, particularly spell damage, spell skill level, and chaos damage.

Armor

For armor, you'll want to equip items with higher Evasion, Energy Shield, and Deflection stats. Since this build doesn't require unique armor pieces, you can easily craft or swap in items with your preferred stats.

Runes

For your runes, be sure to equip Fenumus' Rune of Agony on your wand and Greater Body Rune on your shield to help you gain more chaos damage and life leech, thereby improving your survivability.

Also, equip Greater Iron Rune on your helmet and armor to increase your weapon's physical damage by 20% and armor, evasion, and energy shield by 20%.

You can also place Farrul's Rune of Grace into an empty rune slot on your weapon or armor, reducing the movement speed penalty for using Incinerate by 6%.

Belts

If budget is of no concern, Headhunter Heavy Belt is definitely our best bet. This allows you to gain temporary strength after killing rare monsters, lasting 60 seconds, allowing your character to become temporarily stronger while clearing the map.

Charms

For Charms, prioritize defensive options to maintain Incinerate casting. Ideally, choose a charm with a defense chance modifier when activated to further enhance survivability while channeling skills.

In short, Grape Soda Power Washer build in Path of Exile 2 combines the power of Chaos-themed Acolyte of Chayula Ascendancy with the fire spell Incinerate, providing high-speed casting and potentially massive Chaos damage. This build, with its combination of damage and visuals, truly deserves its spot as the best build of the week!


If you're considering this build, I must warn you that while Incinerate Acolyte of Chayula has impressive damage output, it also comes at a considerable cost. However, you can also visit the cheap PoE 2 currency for sale page on POECURRENCY.com, which will allow you to complete the build at a much lower cost!

Oct 05, 2025
Path Of Exile 2 Patch 0.3.0 Evasion Body Armor Crafting Guide | Best Bases, Mods & Costs

Path Of Exile 2 Patch 0.3.0 Evasion Body Armor Crafting Guide | Best Bases, Mods & Costs

In Path of Exile 2, Evasion is a defensive stat that grants a chance to completely avoid physical attacks, making it crucial for characters who rely on this mechanic for survival. This is especially true for builds like Hollow Palm Monk and Lightning Arrow Deadeye, which typically maximize their defensive capabilities by stacking Evasion and Energy Shield.

Therefore, players using high-evasion builds can maximize their chances of dodging incoming attacks by crafting Pure Evasion Body Armor. Especially for new players, using Evasion Body Armor wisely can provide a more direct defense against one-shot attacks than stacking Energy Shield and Life.

So, how do you craft the best Evasion Body Armor in Path of Exile 2 Patch 0.3.0 to effectively boost your build's overall defense? This guide will provide the answers!

Path Of Exile 2 Patch 0.3.0 Evasion Body Armor Crafting Guide | Best Bases, Mods & Costs

Step-By-Step Guide

What do we need to start crafting this armor?

Slipstrike Vest Base

First, we need Slipstrike Vest Base Body Armor. Note that it must be Slipstrike Vest, as this is the base with the highest evasion rating; it should be at least level 79, preferably 80, as this is the most common level available.

Next, we need a chest with the prefix Tier 1 Flat Evasion Rating or Tier 1 % Increased Evasion Rating. Please note that the prefix cannot be hybrid.

For the suffix, we need at least 30% resistance or a deflection rating of around 20%.

Once you have these bases, you need a Greater Essence of Ruin. This essence grants chaos resistance to our body armor, which upgrades it to a rare item.

Path Of Exile 2 Slipstrike Vest Body Armour

Infusing Chaos Essence

But what if you already have armor with both evasion and chaos resistance? In this case, you can choose one of Fire, Cold, and Lightning Resistance Essences. It really doesn't matter which one you choose - it's entirely up to you.

Next, we'll crush Chaos Essences. This is because by the end, you can roll anything from Tier 5 to Tier 1. These are the only mandatory requirements, and this makes the crafting cost of this Evasion Body Armor lower overall compared to other materials.

So, we've infused four Chaos Essences into each piece of armor.

Adding Prefixes And Suffixes

So, what's next? We'll add Desecrated Suffixes. To do this, we need Omen of Dextral Necromancy and Preserved Rib. You can select Omen of Dextral Necromancy and then hit each piece of armor with Preserved Rib to ensure it gets the suffix.

However, you don't have to reveal this mod right away. In fact, we even recommend not doing so, as you'll most likely want to use Omen of Abyssal Echoes later to achieve this. However, not every piece of armor is worth it.

Now that our body armor has a complete set of suffixes, we need to add our prefixes. So, what do we do with our prefixes?

If you already have flat evasion, we'll look for the highest% increased Evasion Rating and a hybrid evasion.

You can slam both hybrids, as you have a chance to hit all three mods. However, if you lose, you'll have to repeat the previous steps. However, the crafting cost is really low, so it's worth a try.

Also Read: Path of Exile 2 Patch 0.3.1 Update | All Maps Have Bosses, Orb Of Alchemy Rework & Major Atlas Changes

Omen Of Homogenising Exaltation

Next, we take Omen of Homogenising Exaltation, which grants us the evasion modifier. We can combine it with Greater Exalted Orb to add the desired higher-level modifiers, which share tags with the existing modifiers on your item.

A quick explanation for why we used Greater Exalted Orb instead of Perfect Exalted Orb is that the difference between the two Exalted Orbs is only one tier, which isn't worth it. Don't waste your PoE 2 currency; it's better to start over.

Now, let's bash through all of them. If you don't hit anything good, I recommend recombining them or throwing them away, then getting new bases and repeating the process again.

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Desecrated Modifiers

So far, we've managed to achieve a 2400 evasion rating, which is pretty good. But we still need to further optimize this body armor with Desecrated Modifiers in Well of Souls.

Desecrated Modifier system allows you to improve items without risking them being ruined, giving you a lot of autonomy in your crafting. We can take this armor to Well of Souls in Mastodon Badlands to reveal three modifier options.

Note that the three modifier options you receive are random, but are designed to provide useful upgrades for your character. Finally, choose the modifier that best suits your build and select Confirm to add it to your armor.

Cost

Finally, for budget, this Pure Evasion Body Armor costs approximately 5 PoE 2 Divine Orbs, as we only used Omen of Homogenizing Exaltation + Greater Exalted Orb, and Omen of Abyssal Echoes. Aside from the base, the rest is completely affordable, requiring only around 20-30 Exalted Orbs, depending on when you acquire them.

These are the complete steps and cost breakdown for crafting this Evasion Body Armor. Overall, Evasion Body Armor is crucial in PoE 2 because it grants a chance to completely dodge incoming attacks, which is very effective for defending against multiple smaller attacks and reducing critical hit chance. If you're struggling with incoming physical damage, prioritizing crafting this unique armor is an excellent strategy.

If your budget is limited or you don't have the time to craft this armor, there's actually a great solution: visit Cheap PoE 2 Currency Items for sale page on POECURRENCY.com, where you can buy everything you need with lightning-fast delivery!

Oct 02, 2025

What Are The Differences Between Path Of Exile 2 & Path Of Exile?

Path of Exile 2 serves as the sequel to Path of Exile, offering notable enhancements:

  1. New Game Engine: Path of Exile 2 features an upgraded game engine for smoother graphics and enhanced visual effects.
  2. Expanded Storyline: Continuing the narrative of its predecessor, Path of Exile 2 delves deeper into the world's lore, offering players more story content to explore.
  3. Enhanced Skill System: Introducing a revamped skill system, Path of Exile 2 promises innovative skills and combinations for increased diversity and challenge.
  4. Improved Graphics & Audio: With the adoption of a new game engine, Path of Exile 2 boasts significantly enhanced graphics and sound effects, delivering a more realistic and immersive experience.

Overall, Path of Exile 2 builds upon the original's core gameplay while introducing various improvements, aiming to provide players with a fresh gaming experience.


What Are Path Of Exile 2 Items?

POE 2 Items play a pivotal role in the gameplay dynamics, sourced from various avenues including monster drops, quests, and player trading. They encompass a diverse range of categories within Path of Exile 2:

  • Weapons: Spanning swords, bows, wands, axes, and more, these armaments are wielded by characters to inflict damage.
  • Armor: Encompassing helmets, chestplates, gloves, boots, and shields, these provide defensive bonuses and safeguard characters.
  • Gems: Comprising skill gems and support gems, these can be embedded into weapons or armor to bestow new abilities or augment existing skills.
  • Flasks: These consumables confer temporary buffs or restore health to characters during combat scenarios.
  • Jewels: Serving as decorative items, they can be inserted into passive skill tree nodes to enhance character attributes or skills.
  • Currency: Including orbs and scrolls, these items serve as the principal means of trade and crafting within the game.
  • Maps: These special items grant access to high-level areas, offering increased challenge and rewards.

These categories represent merely a glimpse into the extensive array of Path of Exile 2 Items found in Path of Exile 2. Each item boasts its own unique attributes, allowing for limitless potential in character customization and gameplay styles.


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