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  • Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence

    Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence

    Sep 26, 2023

    Together they scheme, Jousis and CardiaDarkhill, and devise one of the strangest builds to ever grace the shores of Wraeclast.

    How Does This Build Work?

    At the dark heart of this build is Tainted Pact. Behold this mod: “Taking Chaos Damage over Time heals you instead while Leeching Life.” Jousis saw this and was inspired.

    For the build to work, we must always be Leeching Life, and always taking Chaos Damage over time. With everything set up, we can reach millions of Life recovered per second. No hit smaller than our entire Life pool can hurt us.

    So how do we build this infernal engine? To achieve 100% Life Leech uptime, we use this flask suffix - “15% of Damage Taken from Hits Is Leeched as Life During Effect”. It ensures that we Leech some Life whenever we take damage from hits.

    Now we just have to make sure we’re getting hit constantly, and the simplest way to do that is to hit ourselves. Naturally.

    By using a quality Heartbound Loop, we take 420 physical damage when a minion dies. This counts as a hit, and it will be Leeched using the flask. We need a setup in which we can constantly summon skeletons and have them expire, triggering our ring hit.

    Without going into too much detail, an infinite self-damage loop is possible with enough reduced skill effect duration. If you’d like the details of the calculations, be sure to check out Jousis’ forum guide.

    The only problem now is that our Leech will expire when we reach full Life, leaving us vulnerable. Jousis has solved this challenge by using Mahuxotl’s Machination. This shield allocates a number of keystones useful for the build.

    Here’s the relevant stuff: Immortal Ambition prevents our Life Leech stopping when we reach full Life. Divine Flesh converts half the elemental damage we take to chaos - this includes damage over time. You might remember chaos damage over time heals us, making this node very handy. We’ll come back to this shield, but for now we have solved infinite Life Leech.

    Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier.


    In the words of Jousis: Infinite healing doesn’t matter if we can get one-shot.

    This is the complete list of the defensive layers this build has to offer, not including our own Life Leech engineering.

    We won’t go into all of these, but they’re necessary if we want the semi-invincibility we’re striving for.

    Let’s talk resists. Our stacked shield is also granting Everlasting Sacrifice. This keystone gives us +5% to all max resists whenever we reach maximum Energy Shield, for four seconds.

    To maintain this buff, we somehow have to find a way to hit max shield frequently. To do this, we pick up the Ghost Dance keystone. Every two seconds, this gives us something called Ghost Shroud. And when we’re hit (and remember, we’re hitting ourselves constantly), we lose the Ghost Shroud and instantly recover shield equal to 3% of our Evasion Rating.

    It’s too fast to observe on the Life orb UI, but the moment we fill our shield, Everlasting Sacrifice activates, removing our energy shield and granting us the 5% resistances buff. We now get to keep that buff on us indefinitely for the price of one passive point.

    Jousis has combined the Divine Flesh keystone from our shield with the Tempered by War keystone. Together, this means we’re not taking any Cold or Lightning damage at all, as it’s all being converted: half to Chaos and half to Fire damage. We can therefore leave those other resists in the negative.

    And thanks to the permanent Everlasting Sacrifice buff and other bonuses, we have 88% maximum Fire Resist. To hit that maximum, we’re using a juiced Ruby Flask. All-in-all, this means we don’t need any elemental resists on our gear.

    Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22

    Our Chaos resist is a different story. Thanks to our amulet, the more Chaos resists we have, the less life recovery we get. Therefore, it’s important to manage our level of Chaos resist, so we have the right amount of recovery at the right time.

    To do this, we’re using the Golden Rule unique jewel. This reflects poisons we inflict back onto ourselves. For every poison on us, we get 1% Chaos resist. This means that out of combat, when we haven’t inflicted any poisons. We have low Chaos resist and can recover life easily. But in combat, we have large stacks of poison, which caps our resistance.

    To aid our recovery out of combat (and protect us from our own self-damage loop), we use Righteous Fire. Remember that half our elemental damage is being converted to chaos damage, and our amulet heals from Chaos over time. So as long as our Elemental resistance is higher than our Chaos resistance, all sources of Elemental Damage over Time will heal us.

    Righteous Fire, which would usually be burning us up, is dealing chaos damage over time and is instead recovering our life. In the same vein, we’re using the spicy Annihilation’s Approach boots. These deal 10,000 Fire Damage per second to the wearer, which after some math is healing us for 4400 Life per second instead.

    With both of these effects together, we’re getting around 100% Life recovered per second, all the time.

    So what happens when we get into combat and start stacking those poisons on ourselves? Jousis explains that thanks to the way monster life scaling works in Path of Exile, our poisons are dealing tens of thousands of damage per second. When reflected back to us, you might see where I’m going - that’s tens of thousands of healing per second. From a single poison stack.

    Even with max Chaos resist, when we hit our maximum 100 poison stacks, that’s something like 35 million Life recovered per second. Of course, once we’re recovering our life pool in an instant, the numbers beyond that become irrelevant.


    So, we’re almost invincible. How do we deal damage?

    Forbidden Rite is a skill that lobs an explody Chaos projectile, and extra projectiles that automatically target enemies. When supported with more projectiles, the explosion area damage can overlap. It is scaled by our Life and ES numbers, but spends a big percentage of them whenever it is cast, making it a very strong skill with a nasty downside.

    But remember how we’re healing to max life every tick? When using this skill, we instantly recover any life we lose from casting it.

    Jousis is even using the Sacrifice Support gem, which spends even more life to deal even more chaos damage.

    For our leech loop, it’s clearly important that we should be inflicting poisons. For this, Jousis is using Cospri’s Will. Every mod on this chest is useful, but most importantly, it allows us to always poison when hitting cursed enemies.

    To curse everything, Jousis is using multiple Cast on Damage Taken setups, which are constantly being triggered thanks to our self-damage loop.

    Regarding the constant spell spam - Bladefall, among others - these aren’t for damage, but instead for allowing us to inflict those poisons and apply wither stacks from our Pathfinder Ascendancy for even more Chaos damage. Otherwise, we’re investing in our damage through our gems, tree, and weapon.

    This build is a powerful example of how mechanics can be flipped upside-down, with self-damage, self-poison, self-leech, and negative resists. It’s a creative monstrosity, and while it’s not going to be the optimal choice for most players, it’s the optimal choice in my heart.

  • How To Create An Insane Barrage Pathfinder Build In POE 3.22? - Immortal Bow Build Returns

    How To Create An Insane Barrage Pathfinder Build In POE 3.22? - Immortal Bow Build Returns

    Sep 25, 2023

    You may not often hear bow build and tankiness together because they are usually incompatible. But we have tattoos in POE 3.22, and Barrage Pathfinder build might change your mind on that. Let’s take a look at how this build can deal decent damage while still being tanky.

    Single Target

    First, our single target skill is Barrage. The propagation of this attack is random. That’s why I stand near the boss so that all projectiles hit the same target.

    We use Phantasmal Gems from Alternate Quality. This helps us add brittle, scroch and sapped effects to the boss. This way we can easily hit 3% or 4% brittle or which is an enormous increase in critical chance.

    Clear Skills

    Our clear skills are Lightning Arrow. You attack with the bow, and when it hits an enemy, it casts a bolt of lightning that can hit 3 nearby enemies. Making this skill very useful for map clearing. Of course, if you like Ice Shot, you can use it too.

    Damage Scaling

    To deal higher brittle and any other effects, you need the double damage mod. I put 30% on my weapon and then use Lethal Pride Timeless Jewel, which is a 10% chance of doing double damage. Combined with Alternate Quality Barrage, it makes a delightful combination.

    There are 4 curses we can use in this build. Our curse limit is equal to our maximum energy expenditure. Each character can have 3 powers, but we can get additional powers from trees, so our curse limit is 4.

    I will use all damage curses. Since our damage isn’t just lightning, we can also deal with a ton of cold and fire damage. So the curses we use are as follows: Elemental Weakness, Conductivity and Flammability. We use an Arcanist Brand to apply all these curses. We can even use Sniper’s Mark to further increase the damage.

    Interrogation unique gems are very cheap in this league, only costing about 8 Chaos Orbs. So I put in this gem and it added Secrets of Suffering Keystone.

    These skills are almost free, and we only need to spend a small amount of POE Currency to trigger Inspiration Charge. We also have Divine Blessing Support. The aura we’re using in this setup is Hatred since I use a lot of cold damage tattoos.

    Barrage Pathfinder build focuses on very cheap tattoos. We used 19 tattoos in this build, and they gave us a massive damage and brittle boost.

    Secondary Damage

    We also have access to secondary sources of damage, Ballistas and Barrages. They will help cause high brittle scratches and sapped targets. And the build is very flask efficient so we can scale over 100% extra movement speed. Overall, this build is fast and decent for this level of tanking.

    Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22


    Let’s start with my favorite part on defense. We have Elemental Ailment Immunity because we use a unique gem, Ancestral Vision. Spell Suppression also applies to the chance of avoiding Elemental Ailment, accounting for half its value. The rest comes from skill trees, Boots Implicit and single crafting.

    Another best thing about this build is that we’re converting almost all physical damage to elemental damage. So we can use all elemental damage reduction Ruby Flask, Sapphire Flask, Topaz Flask and Taste of Hate. This way, we can reduce the damage taken when converting from physical damage to elemental damage.

    Plus, we get baffling recovery from ascendancy. Because we use Pathfinder, we can use a Master Surgeon node. This keeps our Life Flasks active even when our lives are maxed out.


    Next, I want to talk about some important POE Items needed in this build. For your weapons to have high elemental damage and attack speed, it’s important to get a high elemental DPS weapon with attack speed. If you don’t have the accuracy rating for this, you’ll have to fill in the rest with other gear.

    Also, there are 3 unique items used in the build. First, Lightning Coil can reduce physical damage. Next, with this Anathema we have 4 curses at our disposal in the build which also gives us intelligence and a bit of energy shield. And Hyrri’s Truth can use multi-crits and level 30 accuracy, helping us get 100% accuracy and provide a lot of critical hits.

    Passive Tree

    Finally, I want to highlight some things you need to build on a passive tree. We’ll be using eight passive skills, including Arcing Shot, Calamitous and Smite the Weak. Two Medium Cluster Jewels, with Repeater and Streamlined. Finally, there is Small Cluster Jewel, Interrogation.

    It’s worth mentioning that our maximum life on Charisma node has been increased. Watcher’s Eye increases attack damage and is affected by accuracy. We’re still using physical damage as lightning damage, while being affected by Purity of Lightning, and improving global accuracy.

    That’s all for this Barrage Pathfinder build. I’d like to know your thoughts on this build and if it works for you. Have a nice day.

  • How To Craft A Powerful Chaos DoT Quiver In Path Of Exile 3.22?

    How To Craft A Powerful Chaos DoT Quiver In Path Of Exile 3.22?

    Sep 22, 2023

    In this Path Of Exile crafting guide, we’ll delve into the interesting world of chaos damage over time quiver crafting.

    The goal is to create a powerful quiver. We’ll be focusing on modifiers like damage over time multiplier with attack skills, chaos damage over time multiplier with attack skills, life, projectiles pierce extra targets, and damage for both skills. While this crafting process may seem complicated, we’ll break it down step-by-step to help you understand and craft it.

    Get DoT

    First, the goal is to get a damage multiplier over time via the attack skill modifier. We’ll use Orb of Alteration to make this modifier, which only has about a 1 in 250 hit chance. We’ll then use an Orb of Alteration to roll to get a damage multiplier that changes over time. Of course, if you click on another modifier, it doesn’t matter, it’s just that the chance of us reaching the damage multiplier is slim.

    Next, we’ll prepare the suffix change using two Divine Orbs. You can also use Craicic Chimeral to help us save more POE Currency.

    Craicic Chimeral can help us create an Imprint of this item for about 1.6 Divine Orbs. Don’t worry if you encounter prefixes along the way. We can solve later this problem.

    Chaos DoT

    Now we want to use the attack skill again to roll the chaos damage multiplier over time. We’ll be using reforge Chaos Orb, which provides a 1 in 7 chance of boosting the chaos damage multiplier for tier 1 and a 1 in 3.5 chance for tier 2. Plus, we have our Imprint items to rely on.

    After using reforge Chaos Orb multiple times, you can get the modifier you need. If you hit an unwanted modifier, use your Craicic Chimeral Imprint to restore the item to its previous state and continue.

    Clear Modifier

    Once you have the modifiers you want, you will need to lock them. To do this, choose Suffixes Cannot Be Changed craft. This ensures that you don’t accidentally lose progress and we cannot change it after the suffix is applied.

    Now we need to remove any unwanted modifiers that may have appeared in the previous steps. We will first clean up these POE items and then use an Orb of Annulment to remove any unwanted modifiers.

    You’ll want to remove all attack-related modifiers, leaving only the desired Chaos damage modifier that changes over time.

    Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22

    Influence Base Quiver

    Here, we also want to discuss the importance of using influence base quiver. It allows us to roll in extra modifiers that are not normally available on non-influence bases.

    Meanwhile, the influence base can provide modifiers such as health, skill damage, movement speed, and projectiles to pierce additional targets. You are more likely to use these modifiers on the influence base.

    Now we have an influence base quiver with the correct suffix. We can then use Exalted Orb to bash for additional desired modifiers. The key here is to roll health and projectile pierce additional targets. You can use an Orb of Scouring and Orb of Annulment to remove any unwanted modifiers.

    Finally, to complete your Chaos DoT Quiver, you can add Attack Speed as a suffix to enhance your character’s performance.


    Crafting a powerful Chaos DoT Quiver in Path of Exile can be a complex process, but it’s undoubtedly rewarding. As long as you follow this guide, you can create a powerful quiver. Not only does it increase a character’s damage output, but it also has significant value in POE market!

  • How To Drastically Increase Damage Output By Using Eye Of Malice In POE 3.22? - Uniques Mechanics Explained

    How To Drastically Increase Damage Output By Using Eye Of Malice In POE 3.22? - Uniques Mechanics Explained

    Sep 21, 2023

    Welcome to my guide to unique mechanics. We’ll discuss the interesting and often misunderstood properties of some of the most iconic unique items in POE 3.22.

    Today, we will reveal Eye of Malice, a item that has extraordinary power but is often misunderstood. It’s a popular choice in a variety of builds, so it’s time we uncover its secrets and learn how to harness its potential.

    Eye Of Malice Modifier

    First, let’s review Eye of Malice’s modifiers. Among them, Evasion as Energy Shield, Fire Resistance and Cold Resistance are pretty standard and basic for POE items.

    Also, this Eye of Malice gives you a 25% chance of inflicting Cold or Fire Exposure when hitting an enemy. This modifier, while fun, is not the main reason to use this item. It’s useful if you attack quickly. But getting Exposure via Eldritch Gloves Implicit is usually easier than sacrificing your helmet slot.

    Now, let’s focus on the modifiers that really stand out from Eye of Malice.

    It increases the fire and cold resistance of nearby enemies by 50%. At first glance, this may seem harmful, as it appears to make nearby enemies stronger. At this point, it’s crucial to understand how the resistance mechanism in Path Of Exile works.

    In Path Of Exile, additions and subtractions act as multipliers to existing numbers, rather than directly adding or subtracting values. This distinction is crucial to understanding the power of Eye of Malice.

    Negative Resistance Scaling

    To illustrate this concept, let’s consider some theoretical scenarios using my current Cold Elementalist builds.

    When we are fighting an enemy with a base resistance of 0%, Eye of Malice will increase Cold Exposure you apply to the enemy by -25% from the original default of -11%. Meanwhile, the effects of Elemental Weakness, Frostbite, Void Beacon and Chilling change the enemy’s resistance to -108% cold resistance. This effectively doubles the damage they take.

    If you are fighting an enemy with a base hardiness of 75%. Eye of Malice also reduces Cold Exposure you apply to -36%.

    Here, you can no longer use Eye of Malice to push the enemy’s resistance to negative. But it still reduces cold resistance to -49%.

    As you can see, the effectiveness of Eye of Malice depends on the enemy’s baseline resistance. It’s very useful when you can significantly reduce an enemy’s resistance. Therefore, it is more valuable against builds like Elementalist. However, it may not be as effective against a very resistant enemy. So you can use it in a targeted manner to save POE Currency.

    Ideal Build For Eye Of Malice

    Here I would like to recommend some builds that are extremely effective with Eye of Malice.

    Cold DoT Elementalist: Built-in resistance reduction and double curse, which can push the enemy’s resistance to negative values.

    Righteous Fire or Firetrap Elementalist: Similar to Cold Elementalist, but focused on fire damage and resistance reduction.

    Hexblast with Eye of Malice: Hexblast deals with chaos damage. But because of its unique interactions, it will benefit from lowering enemy resistances, especially cold resistance. This combination can produce significant damage output.

    Also Read: How To Build Explosive Arrow Ballista Elementalist In POE 3.22 League On A Low Budget?

    When Not To Use Eye Of Malice?

    We should note that Eye of Malice is not available at all times.

    Like Inquisitor of Inevitable Judgment or Chieftain with Ramako Sun’s Light. These builds will treat enemy resistance as zero, rendering Eye of Malice ineffective.

    In addition, if you lack a way to reduce the enemy’s resistance significantly, Eye of Malice may not provide you with substantial benefits.

    Overall, Eye of Malice is a unique item with unique mechanics. It can amplify your damage output, but its effectiveness depends on your ability to reduce your enemy’s resistance. Use it wisely in the right build, and you’ll be able to unleash its true potential in the world of Path of Exile.

  • A Full Guide To Vengeance Cold Conversion Build In POE 3.22 League

    A Full Guide To Vengeance Cold Conversion Build In POE 3.22 League

    Sep 20, 2023

    Hello, Exile. Today I’m going to cover my favorite build in POE 3.22 league. This is Vengeance Cold Conversion. Let’s start.

    The first thing I want to introduce is Vengeance skill. Vengeance is the melee skill with the highest base damage per hit in the game. Its basic function is that Vengeance has a 30% chance of triggering when hit by something, and cannot be used directly.

    But its major drawback is that we can only wait for monsters to attack us. And because our damage won’t last, we may die quickly. Therefore, we also need two unique POE items to make our Vengeance work consistently. That is a Storm Secret ring and Yoke of Suffering amulet.

    Storm Secret & Yoke Of Suffering

    The way it works is simple. Storm Secret ring makes it so that when Herald of Thunder hits a monster, it will also cause damage to you. This process counts as you being hit, which can trigger Vengeance skill.

    Moreover, Herald of Thunder’s hits can be used in conjunction with the passive skill Inexorable, which has a 25% chance of receiving an Endurance Charge when hit. This will ensure we always have a continuous supply of this Endurance Charge.


    After understanding how our major skills work. There is a third unique item in the build that you need to know about, Heatshiver. Especially when playing Ice builds, this helmet is a huge game changer.

    When you hit a monster, it is immediately chilled and frozen. You gain an additional 130% fire damage from cold damage. It will more than double your damage for a short period. This helps you kill all monsters quickly and farm massive amounts of POE Currency. Of course, we can also use our builds to cool and freeze monsters.

    Marohi Erqi

    Now, let’s talk about the best weapon in our build, which is also the fourth unique item. That’s Marohi Erqi, a mace. As I mentioned, Vengeance is triggered when you are hit. This means that this skill doesn’t care about your attack speed. So all you need is something with very high damage per hit. Attack speed doesn’t matter. And this mace is one of the most powerful weapons in POE.

    By the way, we haven’t converted Vengeance to cold damage yet. I recommend two conversion methods:

    First, we can use the passive Cold Mastery to convert 40% into cold damage. Second, the unique jewel Militant Faith has 4 nodes and can convert 15% into cold.


    Now you might be wondering why we don’t use gloves to reduce injuries. The reason is that I want to introduce you to the fifth unique item we have built, Painseeker. These gloves can cause non-damaging ailments on enemies, causing them to deal 200% more indirect damage.

    This means it won’t increase damage, but it will allow you to inflict non-damaging ailments more easily. When calculating ailments like Freeze, it counts as three times your damage.

    Utula’s Hunger

    Finally, you’ll notice that our building uses five unique items, but none of them have life. This means your life pool is small in our build. But, don’t worry. In POE 3.22 league, we have a new unique, and that is Utula’s Hunger.

    We can use this body armor when none of your items have health mods. This body armor can provide you with nearly 1,000 health points.

    Vengeance Cold Conversion is an exciting and powerful building that excels in map scenarios. Although it may not be suitable for facing bosses with high health points, it is definitely an excellent choice for you to clear the map efficiently and enjoy a unique gaming experience.

  • Hidden Blade Corrupting Fever Ascendant For POE 3.22 - Built By Guitaraholic

    Hidden Blade Corrupting Fever Ascendant For POE 3.22 - Built By Guitaraholic

    Sep 19, 2023

    Today, we’re looking at Guitaraholic’s Hidden Blade Ascendant, which automatically churns out projectiles to build fat stacks of Corrupting Blood.

    If you also want to make such a powerful build, then prepare enough POE Currency!

    How Does It Work?

    Unseen Strike is a skill unique to The Hidden Blade dagger. It fires its blades twice a second so long as we’re phasing (which, by the way, is a handy buff that lets us walk through enemies).

    To achieve permanent phasing, we’re using the Ascendant’s Raider passive.

    However, Guitaraholic isn’t trying to scale the damage of Unseen Strike. Instead, the goal is to apply stacks of Corrupting Blood with the projectiles.

    Once set up, this build is very automated, and Guitaraholic has likened it to Vampire Survivors. You can just run around, watch the blades fly, and collect loot.


    First thing’s first. Projectile spam.

    Corrupting Fever is a buff that allows our hits to apply Corrupting Blood, a debuff that deals physical damage over time and is the bread and butter of the build.

    This can stack on each enemy up to ten times, so we’ll need to fire plenty of projectiles to build up those stacks.

    Unseen Strike launches a single projectile at enemies, which deals weapon damage.

    We also use the Greater Volley and Greater Multiple Projectile supports to bring the total number of projectiles to 9.

    Now, there’s some nuance in this next part: Normally, the skill would fire in a circle, but Greater Volley fires the projectiles from 9 separate points along a line.

    So, instead of firing a circle of 9 projectiles, it fires 9 circles of 1 projectile, and firing just one projectile in a circle is the same as firing it forwards.

    These details are useful for build creators. But all you have to know is that Guitaraholic’s setup lets us fire our projectiles in one direction, allowing for more consistent, more directed damage. We can then slap on the Returning Projectiles support for even more nonsense.

    Has the word projectiles lost its meaning yet? Projectiles, projectiles, projectiles. I’m just going to call them blades now. An Eldritch Implicit on our gloves allows the blades to pierce a target, and the returning blades pierce all targets, so we stack up Corrupting Blood on enemies pretty quickly.

    And luckily for us, the damage-reducing downside on these support gems doesn’t affect the damage of Corrupting Blood.

    All we have to do now is juice up our projectile speed and damage over time. A lot of our scaling comes from simply increasing gem levels from uniques like Skin of the Lords, Cold Iron Point, and a few +1’s from other sources.

    Guitaraholic has managed to get Corrupting Fever to level 33. Otherwise investment in Ascendancies, our Passive Tree (especially some choice cluster jewels) and a healthy aura stack help our physical damage even more.

    For smooth gameplay, we ideally want to maintain the Corrupting Fever buff for as long as possible before having to recast it. To do this, Corrupting Fever allows us to refresh its duration as long as we spend almost 400 life every seven seconds.

    Guitaraholic has achieved this by using Lifetap, the support gem that causes skills to spend life rather than mana.

    In this build, our life-spenders are Flame Dash, the Vulnerability curse, and Reap.

    Speaking of Reap, the single target damage from Corrupting Fever is limited, so Guitaraholic is running Reap and Vaal Reap to deal with stronger nuisances. Both Corrupting Blood and Reap deal physical damage over time, so both can be scaled in the same way.

    Plus, the giant scythe just feels appropriate on this build.


    On the outside, we have crunchy blade spam and within a squishy centre. How does Guitaraholic stay alive? Let’s talk about armour.

    Guitaraholic has achieved at least 46 thousand armour without a Granite Flask up. Most of this comes from Determination, an aura that grants armour. In this case, that aura is especially powerful thanks to Guitaraholic’s gem level-stacking efforts. Otherwise, we’re investing in armour on our tree and gear where we can.

    For smooth mapping, Guitaraholic is using Death Rush, a ring which grants life recovery and Adrenaline. This buff increases our damage but also provides damage reduction and movement speed - to help us outrun our problems.

    Lastly, we should mention Stormshroud. This unique jewel makes it so that our Chance to Avoid being Shocked can be turned into a chance to avoid all Elemental Ailments.

    Thanks to these crafty booties and a well-rolled Abyss jewel, Guitaraholic has achieved 100% ailment immunity.

    Although this build is visually wild, it’s straight-foward and elegant in its execution. It’s rare that we get something that looks so crazy but is relatively simple to understand, so commendations to Guitaraholic.

    If you’re worried about the noisy idle, this build has in hideouts, the author notes that you can use a weapon swap for some blessed silence when you’re just standing around. Thanks to Guitaraholic for their contribution.

    If you’d like to look like the blade lord you were meant to be, here’s our recommended microtransaction setup.

  • How To Climb The Ranks In POE 3.22 TOTA? - 8 Tips

    How To Climb The Ranks In POE 3.22 TOTA? - 8 Tips

    Sep 18, 2023

    Here, I want to share with you some tips and tricks I’ve learned when I was climbing the ranks in the POE 3.22 Trials of the Ancestors. I know it’s already a month into the league, but I hope this guide can help those who are still trying to climb the ranks and improve their chances of winning.

    The build I use is the SRS Minion Instability Guardian.

    1. Fill Out Your Flankers

    Tip number one: focus on filling out your flankers. They are your key to victory. These units will attempt to sneak to the sides and focus on banishing the enemy totems.

    I recommend getting Thunderbird as they can teleport around or Field Masters with their ability to create walls to block enemies. You can buy Thunderbirds for 800 Valako Favor and Field Masters for 600 Rongokurai Favor.

    If you don’t have those units, filling them out any mobile Warriors will be the next best thing.

    2. Focus On Better Units Early

    Tip number two: prioritize on getting better units in the early rounds rather than small POE Currency.

    Unless it’s worth a Divine Orb, I’d rather have a better chance at winning the latter rounds than getting a couple of Chaos Orbs. In round two, I have trash rewards except for Awakened Sextants and Chaos Orbs.

    Going for Akoya gives a good amount of favors, but I want to fill out my flankers. So, focusing on Valako or Rongokurai Favors is my priority. I can go for Ahuana. But since she already lost once and I can get Awakened Sextants or go for Kaom and pray that Ahuana doesn’t lose the following rounds.

    3. Don’t Sell Warriors Early

    Tip number three: stop selling your Navali Tribe Warriors when you are short.

    Instead, check the other tribes that you have favors to spare and buy totems or equipment to sell. You can start selling your Warriors for upgrades at the latter rounds. But in the early rounds, it’s better to have lots of bodies to throw at your opponents.

    The only exception to this is when I’m buying Thunderbirds or Field Masters.

    4. Distract, CC & Lure

    Tip number four: your purpose is to distract, CC, and lure enemy Warriors.

    At higher ranks, everything is tanky. So, unless you have hundreds of millions of damage, your best bet would be to CC or lure them and let your flankers do their job.

    For my build, I use Vaal Summon Skeletons linked with Knockback Support and a Soul Ripper to distract the enemies.

    Also, try to do an X pattern when channeling their totems. I channel on the totem on the lower left most part to lure the defenders to me and let my flankers go after their back line.

    When I see the defenders near me, I just go to the other corner and help out my flankers. Rinse and repeat, and you should win in no time.

    5. Profane Proxy + Temporal Chains

    Tip number five: if you can fit it in, try to use a Profane Proxy with Temporal Chains and Summon Skitterbots. Watch as the defenders walk like babies towards you.

    6. It’s A Boss Fight

    Tip number six: treat it as a boss fight.

    Like fighting bosses, you shouldn’t stand around and take their hits. Hit and run is the best strategy.

    Remember, on higher ranks, everything can one shot you. So, it’s better to stop channeling and move to another totem rather than getting stunned and dying.

    There are some totems that could regenerate. But most of the time, you could gradually wear down their totems. I tend to destroy those regenerating totems last.

    7. Don’t Hover Your Mouse On Totems

    With that said, tip number seven is to stop hovering your mouse over the totem you’re channeling.

    You should have your mouse on the side ready to teleport when you see an incoming attack.

    There’s a bug where if you teleport away just as an attack is about to hit you, you still get stunned visually. And when the stun ends, I’m already at the end of the map.

    8. Ally Totems Are A Resource

    Lastly, tip number eight, treat your totems as a resource.

    You don’t have to always go back to defend your base every time you see an X mark. Let your defenders do their jobs. Two X marks means there’s two fewer defenders to worry about.

    I only go back when the X aren’t disappearing, which means my defenders are dead or busy when there’s more than three attackers or when they’re attacking my flankers totems.

    If you’re really worried, you can focus on destroying the flanker totems on the side where the X are showing since it’s most likely the flankers on that side that are attacking your totems.

  • How To Build A Melee Tank Wild Strike Raider Build On A Low Budget In Path Of Exile 3.22?

    How To Build A Melee Tank Wild Strike Raider Build On A Low Budget In Path Of Exile 3.22?

    Sep 16, 2023

    Hello everyone, welcome back! The super-fast Wild Strike Raider build has returned to Path of Exile 3.22, thanks to the new items we received in Trial of the Ancestors Expansion.

    This is a strong build, and we’ve invested more POE Currency in multiple defenses. This build is ideal for running T16 maps on a budget to farm content such as Bosses, Harvest, Expedition, Ritual, Delirium, Breach and Legion.

    It’s a cheap build that only requires the use of a few league-specific POE items like Rakiata’s Dance, Utula’s Hunger, and Honored Tattoo of the Barbarian. All items are cheap and easily available in trade. It guarantees you a smooth mid-tier league experience.

    But because it lacks high physical damage reduction and damage reduction over time, we do not recommend this build for hardcore players. And because we rely heavily on certain league-specific Uniques, this build is not feasible for either SSF or Ruthless mode. Here are some of the most important things to know before starting this build.

    Important Information

    It has a very different play style than most builds, and there are a few modifiers to be aware of before rolling the map or heading out on an adventure.

    First, if you use Utula’s Hunger, you need to avoid any health modifiers. Including life leech and life regeneration in any of your equipment slots or even jewelry.

    Next, any build using Rakiata’s Dance should avoid all forms of modifiers that reduce enemy monsters’ elemental resistances. This includes curses, elemental exposure and other similar debuffs.

    However, the map modifier that increases monster resistance is a bonus to this build. Elemental Penetration Support now acts as a buff to this build, since we calculated its value at the end. This allows you to use support gems such as Trinity Support.

    Also Read: The Best Strategy To Complete POE 3.22 Trial Of The Ancestors Tournament! - Full Run & Strategy Guide

    This build requires a few clicks to reach its full potential. This is because this build relies heavily on Frenzy Charge. Without this, your build will feel extremely weak and slow.

    So, to bypass the initial attack, we can switch the boot slot with Ralakesh’s Impatience, making it instantly fully charged. To maintain these Frenzy Charges during single boss fights and our map runs. We need to focus on duration rather than damage in Charge Mastery. This is why we must avoid map modifiers altogether.

    Modifiers To Avoid

    Meanwhile, this build relies heavily on Life Leech Support since we’re running Blood Rage most of the time. Therefore, while map mods such as Unable to Regenerate are viable, modifiers that cannot leech should be avoided entirely.

    Since we’re running Trinity and Heatshiver in our build settings, our build relies more on cold damage than fire and lightning. Therefore, modifiers that avoid freeze and chill can actually disable this support gem, resulting in a massive loss of damage.


    The biggest weakness of this build is the damage caused over time, especially to the ground degens. Another important factor to note is this build’s lack of melee attack range.

    But this build has multiple layers of defense and can look very tanky if played in the right way. At full Frenzy Charge, we have very good dodge levels. And because we are Raiders, spell suppression easily limited us. And with the new Utula’s Hunger body armor, the build will have at least a 4k health pool. As long as we can hit, we have enough defense and health.

    The unique defense layer in this build is an Elemental Ailment called Sap. This applies a debuff that reduces enemy damage by 1% per Sap effect, for a total reduction of 20%. Even against Pinnacle bosses like Sirus, we can achieve a 20% Sap effect.

    In addition, Arctic Armor’s Chilled Ground can also help us reduce the physical damage we receive by 20%. Therefore, the build’s total defensive damage is 20%, Arctic Armor is 20%, and Sap damage is 20%, resulting in 60% less damage from hits while stationary. We designed this for the perfect melee play style.

    How To Play The build?

    When you enter an area, make sure to switch your boots to fully charged. While moving, jump slam twice, then Frostblink. Then keep hitting something for 18 seconds to refresh energy and maintain speed and momentum.

    If you’re facing a powerful monster or boss, drop your Ancestor Totem and engage. If you’re taking too much damage, turn on Vaal Grace, as this will make you more resilient against spell hits.

    In order to restore health and generate this Endurance Charge, I recommend using Enduring Cry on the left button as long as you have Call to Arms. Follow this command and gain your full power by choosing Raider Ascendancy. But don’t spend time looking for Avatar of the Veil, as that doesn’t quite match up with Rakiata’s Dance.


    Finally, it’s time to cover the gear settings. These items are essential to the build, except for rare items in rings and equipment slots. Lab Enchants for our boots and helmets are attack speed modifiers. Algor Mortis with +1 max Frenzy Charge should be available cheaply in trade.

    Also, you’ll need a Life Flask that’s immune to bleeding or poison, as both can cause serious damage.

    This concludes this Wild Strike Raider build guide. As long as you follow this guide, this powerful melee tank build can help you clear everything on a tiny budget.

  • How To Defeat Arakaali In POE 3.22 Ruthless Mode?

    How To Defeat Arakaali In POE 3.22 Ruthless Mode?

    Sep 15, 2023

    Here, I am going to teach you how to easily defeat Arakaali, Spinner of Shadows.

    Arakaali Intro

    Arakaali, Spinner of Shadows, is the final boss in Act 7 and in my experience. She is the most common progression wall that players hit when they play their first Ruthless character.

    In Standard League, you can easily rely on an enormous Health pool to tank through this fight. But in Ruthless, no matter how much POE Currency you have, it will not help. Because this mode doesn’t allow you to rely on gear at all.

    Therefore, it is particularly important to be familiar with the mechanics of the boss and master the strategies to deal with them.

    3 Important Tips

    This entire fight comes down to three main points:

    • First, always keep your eyes on her.
    • Second, stay up close.
    • Third, be patient.


    There are several mechanics throughout the fight. But there are only three that really matter.

    First is what I call the death cross. There will be a cross and purple shown then a two second delay and a pulsive chaos damage. This hits very hard, and it pulses every five seconds throughout the entire fight.

    All you need to do to avoid this is get into a back-and-forth rhythm. Move to one side. Wait for the pulse indicator. Then, move out of the way to the other side with an easy rhythmic dodge.

    She will occasionally do this, which I call a super death cross. But it never hits the space directly in front of her. As long as you stay up close, you will avoid this entirely.

    Note that Arakaali does not have an auto attack. She spits out spider eggs, but Arakaali herself does not attack you. Even if you are ranged, stay up close.

    Once you get her down to half Health, she will have a snack and then enrage. When she does, she comes back with an ability that I call death spit. If you are caught in this, it can kill even the tankiest of characters multiple times over. If you’re playing a fragile character, you may die before you even mentally register that you’re taking damage.

    Avoiding the death cross and super death cross are quite easy. Many of you have likely figured that part out already. In fact, the game devs know this.

    Those mechanics are designed to hypnotize you. They get your eyes focused on yourself instead of Arakaali. If you’re watching yourself instead of her, the death spit seems to come out of nowhere.

    Instead, keep your eyes on her. When she uses death spit, she will shift upright and make a slow lurch in the opposite direction to wherever she was facing. This entire move is the death spit animation.

    Note also that she is not aiming at you when she does this. As soon as she shifts upright, she takes aim at the spot on the ground where you were standing.

    When you’re fighting Arakaali, you must keep your eyes on her. As soon as you see her stand upright and lurch in your direction, run away. If you get caught, quick step away immediately. This fight is all about watching for when she’s going to do her next death spit. Always keep your eyes on her.

    Lastly, know that Arakaali will only regenerate life if you die. In Ruthless, bosses get back HP every time you die, but Arakaali has no other regeneration. This fight is designed to hypnotize you and then scare you into a panic.

    You must stay cool and stay alive. Even if you just think that she might despit, get away from her face. If you think that they might get in your way, then spend some time killing the spiders that Arakaali spawns.

    As long as you stay alive, her health bar will continue to slowly shrink and eventually you will get that one final boss sending her into the abyss.


    In summary, the keys to defeating Arakaali are to always keep your eyes on her, stay up close, and be patient. That spider is tough, but if you follow those three guidelines, you will prevail and head on to Act 8.

  • A Ruthless Starter Build For POE 3.22 - Sentinel Guardian

    A Ruthless Starter Build For POE 3.22 - Sentinel Guardian

    Sep 14, 2023

    Here, I’m back to show you how to create what I would consider being the meta build for Trial of the Ancestors League.

    About The Build

    The Guardian ascendancy received a revamp and Sentinel of Radiance is flat out insane. I couldn’t believe how powerful it was, and it’s difficult to put into words, so I’ll just show you. Here’s a guide for me letting the Sentinel of Radiance solo the Daresso boss fight.

    The Sentinel has its own Righteous Fire style aura. It soaks 20% of the damage from the hits that you take and it hits like a cement truck at highway speed. But what you need to know is that no matter what kind of build you make, you must prepare sufficient POE Currency in advance.

    With this build, you’ll use Absolution, but primarily your damage comes from your minion skills - Raise Zombie, Summon Raging Spirit, and the Sentinels of Absolution. You’ll virtually always have the auras: Wrath, Anger, and Hatred for free thanks to Unwavering Crusade.

    Acquire Skill Gems

    If you’d like to create a Sentinel Guardian, your first task is to create a farm Witch and take her as far as finishing the “Breaking Some Eggs” quest in the mud flats. This will give you Raise Zombie and Summon Raging Spirit, better known as SRS.

    Then, go ahead and create your Sentinel Guardian. Make sure to think up a name that is truly fitting for this character. 

    You can toss Fireball away as soon as you can equip SRS because that will be your primary damage spell. You use Absolution just enough to spawn your Sentinels and then spam SRS in case there are any hard targets left over.

    After you kill Brutus, pick up Vitality. You might want to get clarity but the Regeneration is very important for your minions, not for you.

    Once you get to The Cavern of Wrath, head back to town and pick up Absolution. You’ll want to trade your first Uncarved Gemstone for the skill Convocation.

    Sentinel of Radiance is great, but he’s a slow boy after you equip Convocation. I recommend binding your left click to Convocation instead of move only. This ensures that your minions are constantly by your side and it won’t slow you down because Convocation is an instant spell.

    After you complete breaking the seal at the start of Act 4, you have a choice of using Carrion Golem or Chaos Golem. I would recommend Chaos Golem as the defensive choice, but either is good. I would also recommend using your second Uncarved Gemstone to get Flesh Offering. This is a great DPS boost for taking down bosses. But I actually had to skip it because I didn’t have the gem socket space.

    The Build’s Greatest Weakness

    And that brings us to the biggest weakness of this build. You use so many skills that it can be a big struggle to get enough of the right color sockets just to equip all of these skills that you have.

    You want to use Templar armor, but you also kind of have to because of how many blue and red sockets you’re going to need. If you’re struggling with socket space, make sure to keep all Minion generating skills equipped.

    Skills like Absolution, Raise Zombie, and SRS all create Minions that are based on your gem level. The same way that the base damage of spells is based on their gem level. If you unsock it and fail to level one of your minion skills, the skill can become nearly unusable because its minions simply won’t survive.

    I made the mistake of unsocketing Raise Zombie because I thought I wouldn’t need it and now I’m paying for it, so do not make the same mistake that I did.

    Passive Tree 

    To level your passive tree, start by taking the minion nodes from the Templar starting area and make a B line for the Enduring Bond cluster.

    This significantly boosts the damage and duration of all of your minions. Then, take the Templar Life points and Sanctity for some armor and regeneration.

    Your next goal is developing your minion nodes and making your way to the notable passive Spiritual Aid. From here, you’re going to take a Wandering Path through this build unlocking cluster by cluster. But there’s no rush to get to anything, so just path to the things that you want and take them. 

    Divine Shield is not very good until you have decent armor mitigation and a few hundred Energy Shield, so save it for just before you finish the campaign. Really, if you want health and path to the next Health cluster that’s in the build or if you want resistances path to that cluster and take it, it’s all completely up to you depending on the situation while you’re leveling. 

    Endgame Passive Tree 

    Developing into the endgame is more about solidifying your defense than pushing your damage. 

    Make sure to take the plus 50 health, minion physical damage overwhelm, and reduced critical strike damage taken masteries. Then, you’ll want to continue developing down into the Marauder area so that you can take Unwavering Stance in Prismatic Skin

    Lastly, develop the Fearsome Force cluster to give your minions a lot of Critical Strike Chance. If you can find additional aura skills like I did, you'll want to get the Mana Reservation Efficiency from the Sovereignty cluster.

    Otherwise, developing deep into the end game means using Abyss and cluster jewels.


    For your ascendancies, you're going to want to take Radiant Crusade first and this will give you the Sentinel of Radiance skill. Congratulations, you've now entered easy mode.

    With your second ascendancy, take Unwavering Crusade. This gives you free aurabots that have Wrath, Anger and Hatred and are up almost constantly.

    Third, take Radiant Faith. Fourth and last, take Unwavering Faith

    This build doesn't do much to keep its minions alive, so Unwavering Faith not only boosts your minions recovery, but it also gives you a nice boost to your recovery. This means it not only helping your health regeneration but also the Energy Shield regeneration you get from Divine Shield.


    With this Sentinel Guardian, you can become a terrifying force that speeds through the campaign blows through maps and can push incredibly deep into mapping due to the raw power of the build.

    Whether you're new to Ruthless and would like an extremely powerful build to start with or if you're experienced and want to smash through some content, this build is perfect for you.

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