Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us
Country / Region:
Language:
Currency:
Send60s
I accept Terms and conditions and Privacy Policy
I want to get information about activities, sales and personal offers
It's been almost two weeks since Path of Exile 3.27, but most players should already have a general understanding of the league. The official event is Keepers of the Flame Uber Boss Kill event.
The event challenges players to defeat Uber Incarnation of Dread in designated matches, rewarding the first to succeed with prizes including a gaming laptop.

The event lasts for one week, starting this Thursday:
To participate in this event, several conditions must be met:
This event is open to all players. The event panel will appear on the character selection screen 30 minutes before the event starts. Click Join to participate. Your character cannot move before the event starts. The official team also stated that if the event encounters technical issues, such as server instability, the team will launch a new league and restart the event.
Console players may not be able to receive the first-place physical prize, which is only available to PC players. However, console players can still claim other virtual item rewards.
The first player to kill Uber Incarnation of Dread will receive a grand prize, while the top five players will each receive a microtransaction bundle. All players who participate in this event and reach level 50 during the event period will receive a Third Edict Mystery Box. Final rankings will be determined by the official team.
The first place winner will receive an official Alienware 16X Aurora Gaming Laptop, with the following specifications:
Each of the top five players will receive one of the following microtransaction bundles:
Players who reach level 50 will receive a Third Edict Mystery Box, with a chance to obtain the following item:
Although this event will last for 7 days, the prizes are clearly designed for players with time and skill, such as Ben, Alex, Jung, Exil, etc. However, Third Edict Mystery Box rewards are also quite good for regular players. The question is how to safely and quickly level up to 50 in HC SSF.
In Hardcore SSF, you cannot buy PoE Currency or trade items with other , and your character is deleted upon death. Therefore, to reach level 50, survivability is paramount, followed by damage and leveling. Ideal builds maintain sufficient damage output while also possessing some AoE capabilities, allowing for quick monster clearing.
These builds utilize Slam-type skills for wide-area, high-damage attacks. Juggernaut is highly recommended due to its extremely high defensive capabilities, making it suitable for Hardcore Fighting (HCSF) progression.
It enhances survivability through Endurance Charge and additional elemental and physical damage reduction. You can complete all content and Tier 17 maps with only 5-link gear.
Alternatively, you can choose Slayer or Berserker, but their defense is not as high as Juggernaut's.
Wand builds utilize Wands for attacks, primarily launching Projectiles. The wands in PoE 3.27 are incredibly powerful, especially with the new skill Somatic Shell and developer demos focusing on projectile attacks and wands. Three new wands have also been added this league. The damage and upgrade speed of wand builds are undeniable.
Kinetic Blast of Clustering Hierophant and Kinetic Rain Elementalist or Hierophant are also very powerful wand builds, but their survivability is lower than melee Slam builds, requiring a certain level of skill.
Mines builds can use mines to trigger abilities, creating large-area AOE explosions. In the current league, it's recommended to pair them with Exsanguinate and Reap. This proved effective in the previous league and doesn't have high gear requirements.
As for Ascendancy class, you can choose Trickster and Elementalist, although Trickster has been nerfed in this league.
If you're unsure which specific build to play, you can first check the performance of HCSSF ladder builds from the previous league to confirm their viability before choosing trap builds.
That concludes the overview of POE 3.27 Uber Boss Kill Event. We hope you achieve your desired ranking and win the grand prize.
Nov 12, 2025
The current Keepers of the Flame league in PoE is interesting because it not only adds several new mechanics, but its core mechanic, Breaches, is essentially a reset and echo of the permanent gameplay and the past Breach league.
Besides the new Breaches, which are worth experiencing, some permanent gameplay has been updated through 3.27 league, offering a better experience and a large amount of loot. Among these gameplay, Blights is quite important.
So why does Blights remain valuable among the many new gameplay elements, and how can you farm it in the new league to obtain currency and various items? We will explain.

Blights are essentially a tower defense encounter that generates through Fungal Growths in any map area. Generally, the probability of triggering it on non-unique maps is at least 8%.
In addition, you can also unlock Blight encounters by transferring other normal maps from using the modifiers. Blights on these special maps are larger, allowing you to earn more rewards by killing more enemies.
Compared to most Path of Exile encounters or events, Blights are easier to complete and trigger, and more importantly, offer a wider variety and greater quantity of rewards. Therefore, trading Blighted maps is very popular.
When Blights appear, they are represented in-game as fungi. The important NPC Sister Cassia will then place a purification pump on these fungi, causing them to randomly grow roots in various directions.
As the roots extend, you'll find a portal at the end of each root, from which enemies spawn and converge towards the center of the fungus. The number of roots that can spawn depends on the map tier you're in when Blights are triggered, with a maximum of 8 roots.
Your task is to build defensive towers on each root to prevent enemies from entering the fungus's core. Sometimes, certain roots may spawn even more enemies or special Blight bosses.
Furthermore, the enemies on different roots have different resistances, requiring you to build defensive towers based on their characteristics. The resources for building these towers are obtained by completing other game tasks or defeating Blight enemies.
Once an enemy breaches the defensive tower and reaches the core, the durability of the purification pump placed by Cassia will decrease until it disappears. While enemies will stop spawning, this also means your Blight challenge has failed.
However, if you successfully defend against and defeat all the enemies on the roots, a reward chest will spawn at the portal at the end of the root. Even if you fail, a portion of the reward will be retained, preventing you from returning completely empty-handed.
While the main Blight mechanics weren't changed in 3.27 league updates, the experience was improved through several details.
Firstly, now when you open a chest, other chests within a 1.5-meter radius will automatically open, and their items will be automatically collected into your inventory, eliminating the hassle of walking between roots to collect items.
Secondly, the boss summoned by Blight Scarab of Blooming will no longer bring additional monsters, thus appropriately reducing the difficulty of completing Blight encounters and making it easier to earn rewards.
Keepers League has updated the entire Atlas tree, so to more effectively clear Blights, you need to change your passive tree setup.
To this end, you should prioritize unlocking nodes in both small and large passive nodes that increase the spawn rate of Tier 1-15 maps, thereby increasing the chance of triggering Blight encounters by generating many maps.
An additional node to mention is Singular Focus, which will cause more regular maps to be converted into Favored maps instead of Blight versions, so you should avoid it.
Furthermore, you need to unlock nodes that increase the number or type of Scarabs dropped when killing enemies on the map, thus providing more enhancements to your Blight maps and increasing their farming value. Available Scarab nodes include:
Based on this, besides the already mentioned optimized Blight Scarab of Blooming, another recommended Scarab is Blight Scarab of Invigoration, which increases the difficulty and loot rewards of all Blight enemies within its effect range.
Since triggering Blights randomly during exploration is too random, converting existing maps is a better way to farm them efficiently. Therefore, we recommend prioritizing converting Toxic Sewer map.
You might find this altar on the map after defeating specific enemies. There are two types: the red Searing Exarch Altar and the blue Eater of Worlds Altar, each applying different buffs to your Blight map.
The red altar increases your chances of obtaining different types of currency, while the blue altar increases the quantity and rarity of your drops.
In 3.27 league, both blue and red altars are viable for Blight maps; the final choice depends on your desired effect: blue altars offer higher overall value and are better suited for upgrades, while red altars require less investment.
In the current league, Atlas passive skill Templar Ingenuity allows you to build all types of Blight towers and upgrade them to the highest level.
We recommend building one of each type of tower to diversify their attributes and ensure you can defend against a wider variety of enemy types.
These are the tips for continuing to farm loot using the classic Blight farming mechanic in Keepers of the Flame league. We hope this helps you progress through the league!
Nov 11, 2025
Path of Exile 3.27 Keepers of the Flame, besides introducing new unique items, also introduces a new mechanic: Foulborn Unique Items. These replace one or more affixes on existing unique items with entirely new ones.
Because the stats of these unique items' affixes are increased or changed, they provide affix combinations that were previously impossible or nerfed, thus giving rise to a large number of new builds.
Of course, the value of these unique items isn't uniform. Some are very useful but require too much currency, while others are practically worthless. So here are some of the most useful and cost-effective Foulborn Unique items.

The core affix of Foulborn Tulborn is "To Level of all Cold Spell Skill Gems," ranging from 2 to 4. You can roll for the highest value using one or two Divine Orbs. It only provides a fixed amount of cold damage, and +4 versions are very common in Trade League. Therefore, an untainted Tulborn with the +4 affix only requires a few Chaos Orbs.
However, this item itself doesn't provide a percentage increase in spell damage, but you can compensate for this by adjusting your character's passive talents or using a 12-passive large cluster jewel. In short, it's one of the most cost-effective items for Cold Spell builds in the game right now, and you can even consider dual-wielding it to increase damage.
Foulborn Xoph's Heart reduces physical damage from hits to fire damage, with a perfect roll of 15% (range 5-15%), effectively reducing physical damage.
You don't need to take a lot of currency on Foulborn Xoph's Heart; even if it is the perfect roll, its value is only around 30 Chaos Orbs. Even without Foulborn affix, Xoph's Heart is still a decent piece of gear.
Foulborn Berek's Respite exists in three versions, two single Foulborn affixes of which are particularly outstanding:
Berek's Respite with two Foulborn affixes combines the effects of "exploding upon killing an Ignited enemy" and "exploding upon killing a Shocked enemy," with the fire damage from the explosions capable of electrocuting and the lightning damage capable of igniting.
This allows for chain explosions in builds like Elementalist, which can electrocute non-lightning damage and ignite non-fire damage, resulting in very high map clearing efficiency. However, it requires around 35-40 Divine Orbs, which most players may not have enough PoE currency for.
This version transplants the iconic explosion affix from Inpulsa's Broken Heart to Foulborn Berek's Respite. The ring itself retains the ignite transmission affix, crucial for ignite builds.
This allows you to focus on ignite damage while frequently electrocuting enemies. The explosion can ignite enemies, and the damage spreads through the ring's conduction effect, so the more enemies on the map, the faster the damage increases. This item isn't particularly valuable, costing only about 1-2 Divine Orbs.
The Ignited version of Foulborn Berek's Respite causes ignited enemies to explode, but retains the weaker Electrocution conduction affix of the original. It's primarily a budget alternative, costing only 60 Chaos Orbs.
If you want the effect of two Foulborn versions but don't have enough PoE currency, you can equip both the shocked and ignited versions simultaneously, using two ring slots to achieve a similar effect.
The core affix of Foulborn The Embalmer is Poison Transmission, which has the same effect as Master Toxicist talent from Bino's Kitchen Knife or Pathfinder. If you kill a poisoned enemy, nearby enemies will also be infected with poison.
Meanwhile, Foulborn The Embalmer allows classes other than Pathfinder to quickly clear maps using poison, and it's also a glove, allowing players using poison builds to use weapons other than Bino's Kitchen Knife. It's very common; even trading it won't be worth more than 10 Chaos Orbs if you don't want to farm it yourself.
Foulborn The Embalmer also has two Foulborn affixes. Its other affix increases the rate at which poison effects you apply take effect by 15%, a very powerful damage-boosting affix. The Embalmer with the double Foulborn affix requires about 2-3 Holy Stones; you can choose to upgrade it if your budget allows.
Foulborn Kikazaru's Foulborn affix significantly increases mana regeneration rate. This item is suitable for very specific builds, primarily Hierophant and any build that increases damage by stacking mana.
For the playstyle it suits, this item is extremely difficult to replace, providing a large number of core attributes and remaining usable until the endgame. Its value is determined by the mana regeneration rate roll (60-120), ranging from 10 to 60 chaos orbs, making it affordable for virtually all players.
Foulborn Intuitive Leap
Similar to the original "Intuitive Leap," Foulborn Intuitive Leap offers a wide-range effect on par with Thread of Hope (Massive Ring), allowing you to jump long distances to select a keystone.
This item saves a significant number of passive talent points and synergizes well with Timeless Jewel and Glorious Vanity. However, it's only suitable for a very niche build, applicable to approximately 2-3% of builds that require extensive keystone selection across the talent tree.
Foulborn The Surrender has two Foulborn affixes, meaning it has three versions, and all are excellent.
Whether it has one of Foulborn affixes or both, it is incredibly powerful for defensive builds, and it's affordable for the average player, taking only around 100 Chaos Orbs.
Overall, POE 3.27 added many unique Foulborn items, but it's currently uncertain whether they will be added to the core game after the league ends. Therefore, builds relying on these items may be limited to this league. If your build can use them in this league, then go and try them out!
Nov 10, 2025
Path of Exile 3.27 Keepers of the Flame introduces a brand new crafting system: Genesis Tree. Players can find it in Monastery of the Keepers and unlock a passive skill tree of the same name, allowing for different builds through customization.
As a league-exclusive mechanic, Genesis Tree allows players to cultivate unique items, rare gear, or currency with highly customizable outcomes. It ensures or significantly increases the chance of obtaining specific items that would otherwise be extremely difficult or impossible to craft.
If you're interested in Genesis Tree crafting system, let's take a look!

First, let's discuss the power of Genesis Tree in gear crafting.
When it comes to crafting gear, the first thing that comes to mind is linked items, which are often obtainable early on, but these items often just end up piling up in your inventory.
Typically, you'll see a 5-linked item early in the campaign, but it's unusable because it's based on all Dexterity stats, while you're playing a character focused on all Strength. This leaves many 5 & 6-linked items useless.
However, Genesis Tree now offers a very efficient way to obtain usable linked items, especially 5-6-linked ones. This is because it has some tweaks that allow you to randomly generate sockets and links when crafting gear, retaining the highest stat, repeating this 10 times.
Meanwhile, you can combine this with Jeweller's Orb from PoE 3.27 to randomly reset the number of gear sockets. The new number of sockets depends on the gear's type and level, improving with each 1% increase in gear quality. Alternatively, you can use multiple Jeweller's Orbs in Crafting Bench to obtain a specific number of sockets.
You'll find that when you combine these two methods and level up slightly, say to Act 4-5, you'll often get 5-link items. Of course, with continued experimentation, getting 6-link items is just a matter of time, depending on how frequently you craft.
Therefore, as you progress through the game, you have more opportunities to obtain usable 5-6 link equipment. This is undoubtedly a very powerful feature of Genesis Tree.
Furthermore, Genesis Tree influences the crafting system by allowing you to customize passive skills that determine the modifiers of items generated from Wombgifts. Through nodes, you can influence the type of modifiers, such as increasing or decreasing the spawn rate of certain modifiers. You can also specialize in crafting unique items by having items generate with Foulborn modifiers.
Genesis Tree can also influence the level of modifiers. Some nodes can increase the overall level of modifiers, while others focus on eliminating low-level modifiers, which can be beneficial or detrimental depending on the specific situation.
Because blindly removing passive skills with low-level modifiers can lead to losing desirable stats like +1 to gems on a wand, resulting in an item with fewer modifiers. Alternatively, you might end up with an item with the correct modifiers but a low level, which may not be sufficient for a late-game build.
Fortunately, Genesis Tree itself can be reset for free, without costing gold or any penalty for undoing. So you can experiment with different modifiers completely free of charge.
It's worth noting that the skill tree has a unique crafting subsection that allows you to generate Foulborn versions of existing unique items. These unique items can replace the original modifiers, potentially creating powerful items suitable for specific builds.
Next, we'll discuss Grafts mechanic in Genesis Tree, a new type of equipment item that provides passive skill bonuses. In PoE The Keepers league, Grafts system adds a new layer to item crafting, offering unique skills and attributes and requiring special crafting methods.
Players can craft items using Grafts exclusive currency, and even mutate existing unique items into Foulborn versions, creating a powerful but potentially gamble-like equipment system.
To craft items with Grafts, you can either use them directly to gain unique abilities or collect Graftblood, which can be used in Genesis Tree to influence crafting results and customize Grafts' effects.
Therefore, Graftblood, the exclusive currency for Grafts, is another important component of Genesis Tree, used to enhance and modify Graft items in the skill tree - a part that many players understand the least.
Since the release of PoE 3.27, some players have frequently boasted about obtaining piles of Divine Orbs or Mirrors-level items, but frankly, this is the most tedious part of the skill tree. Fortunately, we can still use it for some things.
Because some new currency items can only be obtained from this part of the talent tree, and Graft items cannot be crafted using regular PoE currency; they must be crafted using Graftblood from the talent tree. Therefore, this part of the skill tree will always be useful, as these currency items should be very practical, especially in the late game when players want to maximize gear stats. So, the currency section of Genesis Tree will always have its place.
Furthermore, the 3.27 expansion introduced a new type of currency item, somewhat similar to Greater & Perfect Jeweller Orbs in Path of Exile 2. While they look very similar, they function quite differently.
In Path of Exile 2, those Greater and Perfect Jeweller's Orbs essentially meant you couldn't obtain modifiers below a certain level. In Path of Exile 1, these new currency items indicate a higher chance of obtaining higher-level modifiers. So, they function more like Fossils in the game.
Fossils indicate a higher spawn rate for a particular modifier, therefore its wait time is longer than other modifiers. This is essentially what's going to happen: it will increase the wait time for these higher-level modifiers. We don't know exactly how much it will increase, but it will definitely increase your chances of obtaining higher-level modifiers.
In summary, the main advantage of Genesis Tree in PoE 3.27 lies in its high potential for crafting and gear acquisition, especially in crafting 6-link items and unique gear, and the fact that resetting talent points is completely free. However, certain nodes and modifiers can still have negative effects and severely hinder your crafting results.
Nov 04, 2025
Path of Exile 3.26 was one of the most lucrative seasons ever. However, in PoE 3.27: Keepers of the Flame, players will see a significant decrease in overall currency acquisition due to direct nerfs to Map Modifier Effects, Item Quantity, and certain farming strategies.
So what should you farm in this league to maximize farming efficiency? This depends on which strategies and mechanics remain unaffected and which methods are more stable.

Awakened Harvest focuses on maximizing Lifeforce from Harvests using Crop Rotation Harvest strategy. It is unaffected by the general nerfs this season because its gains primarily come from fixed crafting.
Lifeforce is always an essential crafting resource, so its value remains stable. This strategy directly leads to increased demand for Horned Scarab of Awakening, making other strategies using this scarab unprofitable.
This strategy focuses on Blight encounters on specific maps, yielding large amounts of currency and items from monsters and Blight chests.
This was considered the best map farming strategy last season. While affected by the reduced map count and affix effects, all map farming strategies are impacted, so it may still remain the strongest map farming method.
This strategy primarily involves interacting with Expedition Logbooks, defeating monsters, and completing quests for Dannig, Gwennen, Tujen, and Rog.
This is one of the best currency production methods at the start of the season. Expedition Logbooks are in high demand, and the new asynchronous trading changes make them easier to sell, but this will decrease later in the season.
You gain stacking rewards by completing Ultimatum trials. While this mechanic hasn't been weakened, its strength depends on player builds and strategies.
Its profitability is limited by its extremely high difficulty. However, there are specific builds that allow players to cheat or AFK to complete the trial, such as CWDT Chieftain. If you have such a build, Ultimatum becomes very easy and highly rewarding.
This method primarily uses scarabs and map affixes to strengthen Strongboxes on the map, especially Ambush Scarab of Containment, to obtain a large number of items. This is considered the meta strategy of the season, extremely stable and reliable, and a core part of high-end item farming.
This strategy primarily involves capturing Essence monsters on the map to obtain various Essences. It is ideal for accumulating initial currency at the beginning of the season. The returns are stable because Essences are a hard requirement for crafting and are not affected by map quantity or affix effects. Although Remnant of Corruption has changed, the impact is minimal.
Blight Currency Farming is similar to Blight Map Farming, but focuses more on quickly completing Blight events on regular maps to obtain currency. This was one of the strongest strategies last season, but it has been downgraded from S to A due to the reduced map quantity and affix effects.
Simply put, this is a strategy of investing in strongboxes at a lower cost. It remains A-tier, just like in patch 3.26, because its base returns are very stable and substantial.
You need to use Allflame Ember of the Ethereal to enhance monsters on maps to increase the drop rate of specific types of scarabs. This strategy is popular among players, but because its returns depend on map monster drops, it is affected by the reduced quantity and affix effects. Also, the supply of Allflame Ember of the Ethereal is limited, and its value will adjust itself to maintain profitability.
This strategy primarily involves farming Delirium Orbs in large quantities by running Delirium maps or encountering them. It's especially effective late in the season when demand for Delirium Orbs is high. Delirium Orb Farming is also decent early in the season as it drops other items. It can be done on rare maps and has lower build requirements.
This mechanic requires you to farm high-value Divination Cards on specific maps and bosses. You'll need to combine this with Strongboxes strategy, especially Scarab of Containment, to increase Divination Card drops. This strategy is quite profitable but requires strong builds.
You need to invite Alva into the map through Master Quests or Scarabs, build The Temple of Atzoatl, and obtain rewards such as double Corruption Rooms. This strategy is poor early in the season but becomes extremely profitable late in the season when players start gambling on double Corruption Rooms.
This is a simple map farming strategy focused on encounters with Kalguuran warriors. Your build shouldn't be too strong or too weak, and can be paired with useful scarabs.
You need to capture red beasts in Bestiary to sell or use for your crafting. This method is similar to Essence, providing a stable, quantity-independent drop rate with consistent market demand, especially good at the start of the season.
Harvest Carnicopia is a more stable harvest farming strategy, but with a lower hourly yield cap than Awakening Harvest. It's better suited for players who prefer low randomness and consistent returns.
You need to activate Timeless Monolith on the map, release and defeat Eternal Empire warriors to obtain badges and loot. This is the best farming strategy for days 1-2 of the season, but its value drops rapidly afterward. While Legions remain decent in the later stages, they require top-tier builds, and better options may exist at this point.
You'll need to acquire Stacked Decks through various means and sell them, or start your own gamble. The significant quality-of-life improvement this season may increase demand.
You'll need to complete Ritual Altar challenges and exchange tributes for rewards. This method is reliable but not particularly outstanding, except for the occasional Nameless Altar spawn, which are worth multiple POE Divine Orbs. The recent changes have slightly nerfed this, but the impact is minimal.
By interacting with Einhar's betrayal members, you'll build a network to target rewards such as Allflame and Medallions.
Due to the nerf to Graves and the complexity of setting up networks, PoE 3.27 focuses on zero-setup strategies that only farm Allflame and Medallions. Medals have been buffed, but the value of Allflame is expected to decrease.
These are some of the juiciest farming strategies. There are many other farming strategies besides these, but these strategies are highly dependent on luck and may even result in losses, so they are not recommended.
Nov 03, 2025
In Path of Exile Patch 3.27 Keepers of the Flame update that will arrive on October 31st, the most notable change was undoubtedly the complete rework of Shadow's Assassin Ascendancy.
This update aims to fundamentally reshape Assassin, replacing most of the existing passives with new nodes that offer different or more powerful effects. Even the nodes that are retained have undergone balance adjustments to improve their usability.
Preliminary analysis suggests that these changes are expected to elevate Ascendancy from a niche pick to a top choice, boasting both exceptional DPS and robust survivability. Let's take a look at the changes.
Assassin's core role has always revolved around critical hits and poison. This rework strengthens this feature while also making its builds smoother and more powerful.
The brand-new Assassination Style Notable is the cornerstone of this new power system, providing massive Critical Hit Chance and Damage Bonus bonuses, and allowing players to make meaningful choices between two powerful child nodes:
This option enhances your initial attack, granting 100% additional Critical Strike Chance against enemies that are not at low health. More importantly, it provides an amazing 100% additional Critical Strike Multiplier against low-health enemies.
This is essentially equivalent to having a built-in finishing move, allowing you to eliminate tough enemies at an astonishing speed, further enhancing efficiency.
This option reverses the logic above, providing 100% extra Critical Strike Chance against low-health enemies, ensuring you can land consistent critical hits on dangerous, dying enemies.
Meanwhile, the 100% bonus Critical Strike Multiplier applies to enemies that are not low on health, allowing you to unleash devastating opening attacks and quickly reduce enemies to low health.
This flexibility allows players to make relative adjustments according to their needs – whether it's quickly cultivating the map or focusing on boss battles.
The poison build has also received a revolutionary update. Although Toxic Delivery node's poison damage from critical hits has been reduced from 25% to 20%, it has gained extremely valuable utility.
The previous conditional critical strike chance bonus has been replaced by a new mechanic: each 4-second poison effect you apply will grant you an extension of the poison duration, up to a maximum of 100%. This significantly increases damage uptime, especially against bosses with long phases.
In addition, the new effect of restoring 0.5% health for each poisoned enemy killed provides players with a stable and considerable health recovery in dense groups of monsters.
Crucially, the new node Infused Toxins, located after Toxic Delivery, now allows all attack damage to inflict poison. This design makes poison builds smoother than ever before.
The main weakness of Assassins lies in their relatively weak defenses compared to other Ascendancy instances. Path of Exile Patch 3.27 updates directly addresses this issue by adding several powerful survival-oriented nodes.
This is a landmark defensive node that converts 40% of Physical Damage into Recouped as Life, a capability that fundamentally changes Assassin's resilience against physical damage.
Unaffected by Damaging Ailments is also a great advantage. For example, it grants immunity to Bleeding, Poison, and Ignite effects. This single point provides significant recovery and damage reduction, allowing Assassins to confront enemies who unleash these effects head-on.
This node has been significantly enhanced and now provides 35% damage reduction when there are at least two Rare or Unique Enemies nearby. This is an extremely powerful defensive bonus, making Assassins surprisingly resilient in the most dangerous situations.
This new node is a top-tier, practical damage-boosting tool that automatically triggers a level 30 Assassin's Mark when dealing critical hits to Rare or Unique Enemies, a huge improvement to the experience.
It eliminates the need for manual mark application, simplifying the process and ensuring key bosses are always marked. Its additional benefit - making your mark ability mana-free and preventing marked enemies from dodging attacks - further enhances accuracy against highly evasive opponents.
This rework also introduced some mechanisms, opening up entirely new build possibilities:
Its chance of gaining energy charges on non-critical hits is increased to 30%, and the chance of gaining energy charges on critical hits is increased to 15%, making it more stable to maintain critical hit charges. This, in turn, leads to more stable Critical Hit Chance and Damage Bonus.
This node is revolutionary for hybrid playstyles. It makes Base Spell Critical Strike Chance of spells equivalent to the critical strike chance of Main Hand Weapon, which means that some critical strike-dependent playstyles are no longer entirely reliant on specific high-critical-strike spells or daggers.
This allows players to creatively use high critical strike rate weapons to drive spell critical strike effects.
In conclusion, Assassin rework in Path of Exile Patch 3.27 is not a simple numerical adjustment, but a complete overhaul of the concept. It retains the core characteristics of the class while solving its previous weaknesses.
The updates clearly show that Assassin is no longer a single-function class, but a versatile, powerful, and robust top-tier option. Get ready to shine in Keepers of the Flame release!
Oct 30, 2025
Since its stable release, nearly every league in Path of Exile 1 has had a unique theme and core league mechanics that complement it. Combined with old changes, all new leagues offer an upgraded gameplay experience based on the existing PoE experience.
After the livestream, the core gameplay of 3.27 Keepers of the Flame league, which launches on October 31, 2025, was finally revealed, along with all the new changes and content.
Interestingly, 3.27 Keepers challenge leagues not only introduce a new story but are also essentially an extension of the established Breach mechanic. Below, we'll provide a detailed introduction to the core mechanics and other key changes to 3.27 league.

To fully experience Keepers challenge leagues, you first need to have a detailed understanding of Breach mechanic itself, not just how to earn rewards from it.
Breach was introduced as early as 2016 with the eponymous PoE 1 league and has since been retained in the base game. After years of refinement and adjustments, it has now become a mature endgame feature.
Regular Breaches spawn randomly on the game map and can be identified by a hand icon within a purple circle. Approaching them triggers a Breach and begins clearing the monsters spawned within. Each Breach lasts for at least 30 seconds, extending up to 60 seconds.
Note that to claim PoE currency dropped, you must kill breach monsters. Furthermore, enemies spawned by Vaal Breach do not drop XP or other items.
In fact, not only are the mechanics closely related, but 3.27 league itself can be considered a sequel to 2.5.0 Breach League.
In this new league, the evil Breachlords plan to expand their influence in Wraeclast. To combat them, Ailith has created Order of Keepers of the Flame. Your goal is to join Ailith in destroying all Breach monsters.
Upon entering Mud Flats area, you'll find it overrun by Breach monsters attempting to establish their lair. Ailith's fire powers are effective against them, provided you can help her fend off their attacks.
If you encounter an Unstable Breach caused by the massive Breach Hand, more monsters will emerge, requiring you to quickly defeat them to ensure Ailith can safely clear them with her fire.
After Breach stabilizes, Vruun, Marshal of Xesht, will appear as a boss. You must defeat him to permanently seal Breach and claim your rewards.
As your collaboration with Ailith deepens, she will eventually lead you to Monastery of Keepers, where you can unlock Genesis Tree. Think of it as a specialized Mastery Tree, where you invest points to earn rewards and special Grafts.
Grafts are a new way of granting buffs. By fusing breach hands with your character, you gain access to a variety of new active and passive skills, with up to 16 Grafts to choose from.
Once these Breach hands are implanted, you can collect Graftblood from defeating Breach monsters in battle. This Graftblood can then be invested in Genesis Tree to accelerate its growth, unlocking more rewards.
Grafts not only grant additional skills, but also modify your gear. However, grafted gear cannot be modified or reset with standard currency. Fortunately, Genesis Tree itself offers a very good node investment.
Based on the core mechanics described above, you can choose to complete 3.27 league in standard, hardcore, or solo self-found modes, depending on your ability.
These three modes share the same core mechanics, but you can create private leagues and add mods to enrich the gameplay, customizing your own Keepers challenge league.
Keepers Challenge League includes 40 new challenges and 8 Ruthless Keepers Challenges. Completing a certain number of challenges in both challenge modes gives you a chance to receive pieces of Keeper of the Flame Armor Set, a 3.27 league-exclusive reward.
In addition, starting with Challenge 19, every three challenges you complete will earn you pieces of Keeper Totem Pole decoration.
The completed totem pole will then remain permanently in your hideout, representing the number of challenges you've completed during 3.27 league.
In addition to utilizing Genesis Tree, Keepers of the Flame League introduces another new mechanic: Bloodlines. Think of them as secondary Ascendancy classes that can be enhanced by allocating Ascendancy passive skill points.
Reliably, there are no restrictions on the use of Bloodlines; as long as you earn a Bloodline by killing an endgame boss, you can pair it with any Ascendancy class you already own. A total of 10 Bloodlines are available.
It's important to note that Bloodlines and Ascendancy classes share the same passive skill points, so it's crucial to carefully consider your needs when allocating them to ensure each skill point is maximized.
Ever since the initial leaks of 3.27 league, many players have been eager for Path of Exile to implement asynchronous trade or other similar mechanisms in this league, aligning it with PoE 2 and making the game's trading system more convenient.
So, once 3.27 league launches, as long as you've unlocked Act 6, you can visit Faustus in Lioneye's Watch and have him manage your Merchant's Tabs. This way, other players can automatically trade with you even when you're offline.
If you acquired Premium Stash Tabs before 3.26 league launched, you can unlock asynchronous trade using Mercant's Tab Upgrade tool on the game's official website. If you already have Merchant's Tabs unlocked in PoE 2, you can use them directly in 3.27 league.
The new content we've introduced here focuses primarily on mechanics and gameplay, but Keepers of the Flame will also bring many more subtle changes, such as new gems. Once the league launches, you can explore it in depth!
Oct 27, 2025
As development on the second game stabilizes, Path of Exile 1 league updates have returned to their normal frequency. Previously announced to begin on October 31st, 3.27 league recently released a trailer and detailed a range of new features.
Named Keepers of the Flame, this league will feature both gameplay changes and new content, focusing on gameplay and other details that impact your gaming experience. We'll explain these changes below.
As you know, Path of Exile 1 will continue to improve and enhance the well-received mechanics and gameplay of the previous leagues as it updates, ensuring they continue to serve you well. This is one of the main reasons the game's scale continues to grow.
The heist mechanic, introduced in 3.12 league, has undoubtedly become a core component of the game, featuring complex entry and completion mechanisms, and, of course, rich rewards.
Unfortunately, with the introduction of new mechanics, more and more players believe that the rewards are far less valuable than the effort required to complete the early Heist missions, ultimately leading to a decline in both participation and appreciation for the mechanic.
To address this, starting with 3.27 league, rogues available in heist missions will automatically start at the highest level, allowing you to farm loot directly in heist locations, eliminating the need to slowly level up rogues by completing contracts from scratch.
Of course, streamlining the system will lower the barrier to entry and difficulty of obtaining rare heist rewards. This may result in a reduction in the amount of PoE currency dropped and a lower drop rate for rare gear or gems to achieve balance.
But honestly, the impact of this balancing act is negligible compared to the redundant upfront work, as you can simply complete Heist missions more frequently to earn loot when you have the time.
At the same time, the improved efficiency of the heist system will also increase the circulation of currency in the game's trading market, making some rare items more accessible and making the trading system more meaningful.
It's worth noting that while the mercenary mechanic from 3.26 leaguewas very popular, it will not be carried over to the base game for now due to a slight imbalance in power and potential incompatibility with Path of Exile after the launch of 3.27 league.
However, the developers have stated that they are generally satisfied with the design of the mercenary mechanic in 3.26 league, so do not rule out the possibility of its return in a future League after a redesign.
As the primary way to enhance your character and builds in the game, Atlas Passive Tree has been undergoing continuous updates and adjustments.
You can earn a total of 132 passive points to invest in your Atlas Passive Tree, but it's inevitable that you'll need to reset part of your Atlas tree layout.
In League 3.26, which has yet to conclude, resetting your Atlas tree is only possible by consuming Orbs of Unmaking. While earning this currency isn't difficult, the flexibility you have in resetting it is very limited.
Keepers of the Flame League will implement changes to address this issue. In 3.27, you'll be able to directly refund all passive points you've invested using gold, and this mechanic will be applied to the rest of Path of Exile's regular passive tree.
This change will give you more choice and freedom when customizing your character's passive skill clusters, eliminating the need to worry about cumbersome resets that distract from building your passive skill system.
Maintaining a balanced experience across classes is a constant challenge in any ARPG with multiple classes. It's inherently impossible to make all classes play and power levels identical, requiring constant adjustments based on league content.
Thankfully, unlike PoE 2, PoE 1's class system has stabilized, making adjustments relatively easy and drastic. However, the likelihood of new classes being added is practically zero - at least not in 3.27 league.
On the other hand, combat experience is closely tied to systems like skill gems and support gems, and PoE frequently adds and updates these to fine-tune the overall combat experience.
We expect to reveal more about this update after 3.27 league livestream on October 23rd, as it will likely be related to the new gameplay features of the new league.
While storytelling isn't a hallmark of Path of Exile series, the game did generate significant buzz within the community around the release of 3.26 league, building on Secrets of the Atlas plot.
Based on the content released so far, Keepers of the Flame League doesn't appear to be planning to replicate this approach, but the possibility of updating the main story in a new expansion cannot be ruled out.
However, even if 3.27 releases a new story chapter, its primary purpose will likely be to set the stage for more significant plot twists later on, rather than bringing any major news, otherwise the development team would have already revealed it.
As one of the ways you acquire items and gear in PoE, the usability of the trading system significantly impacts the gameplay experience. A high-quality marketplace allows players to efficiently circulate currency and unused items, driving game development.
To this end, 3.27 league will feature adjustments to the trading system, including changes to the tabs and the loot drop rate adjustments we mentioned when introducing the heist mechanic.
The above is our overall prediction based on 3.27 league trailer and other information revealed by the development team. We expect a full reveal of the league's content after the livestream. So be sure to tune in! You'll have a chance to win Twitch Drops!
Oct 21, 2025
Patch 0.3.1 has been live for a few weeks now. As a beta update for patch 0.4.0, the main selling point of 0.3.1 was to test potential game changes before the next major update and, based on player feedback, to try to fix some bugs before the start of the new league.
Honestly, I think patch 0.3.1 was quite successful, but there are still many areas in the endgame that need to be fixed before the release of 0.4.0, which is what we will discuss here.
The release date for Path of Exile 2 patch 0.4.0 has not yet been officially announced, but based on the developers' previously stated four-month league cycle, we can expect it to be released in late December 2025, with the possibility of it being pushed back to January 2026.
Since Patch 0.3.0, The Third Edict, was released on August 29, 2025, and given the developers' usual Friday release schedule, 0.4.0 will probably go live on January 2, 2026.
In any case, based on the updates in Patch 0.3.1 and player feedback, we'll discuss the much-needed changes to the endgame in the next League.
For this first section, we'll of course be discussing the changes to the endgame mechanics, especially the current Delirium, which absolutely destroys your FPS and turns the game into a complete mess.
For us, at least, the biggest positive change in Patch 0.3.1 was the removal of Delirium's incessant humming music. Honestly, I wish it had carried over to PoE 3.27.
Unfortunately, the visuals in Path of Exile 2's Delirium are just as terrible. The constant fog caused by Delirium Mirror turns the world into a gray haze and cuts our FPS in half or a third. However, the goal is to kill enemies in the fog, and there's a reward counter that determines the number of Distilled Emotions you'll receive after the fog clears.
These Emotions are currency for character enhancement and can also be used for crafting and upgrades. By killing monsters, especially those unique to Delirium encounters, you can increase the amount of Distilled Emotions dropped at the end of the encounter, and potentially even higher-level Simulacrum Splinters.
What's more, in PoE 2, Distilled Emotions, in addition to providing Delirium, also provide a significant bonus to the spawn rate of rare monsters in the map. This is effectively double dipping, meaning that if you don't use Distilled Emotions on every map, you're missing out on a very powerful loot multiplier. So, there's almost no reason not to use Emotions.
The problem is Delirium Mirror has always been criticized for its high difficulty, as it makes monsters more powerful while adding new, powerful monsters, and the challenge increases the further away from Mirror you are. Because of the extremely high difficulty and the fog's tendency to cause enemies to deal more damage and take less, players find these encounters frustrating and overly painful.
This would all be fine if Delirium Mirror itself provided some valuable PoE 2 currency, but since it only provides Distilled Emotions, why not just farm Simulacrum instead? It's not only easier to obtain, but also more cost-effective.
Simply put, in PoE 2, Delirium Mirror only provides Emotions and Simulacrum Splinters, but there have always been better ways to obtain both, making Delirium Mirror's existence essentially pointless.
Delirium Mirror is the only mechanic still wearing these special handcuffs. So, in Patch 0.4.0, either the Delirium Mirror reward needs to be buffed, or Emotions reward needs to be nerfed, or both.
On the other hand, Path of Exile 2's map rolling mechanics can be quite frustrating. The high-risk modifiers, the wide variance in map outcomes, and the poor layout of many maps make play throughs too long or too difficult, making them unpleasant.
Currently, map rolls in the game are polarized. Some map rolls with high-risk modifiers, such as a large number of monsters dealing increased damage, shock effects on hit, or a very high freeze chance, can make a map impossible to play, depending on the player's build.
Some map rolls may contain beneficial modifiers that are friendly to new players, but these offer little to no tangible benefit. Some of these junk items and minimal currency drops make the risk and effort seem meaningless.
Because of the wide variation in modifiers and the varying number of beneficial and harmful modifier effects, the differences between maps can be significant, often leading players to waste significant amounts of money and time trying to find a manageable map.
Furthermore, poor map layouts are a significant contributing factor to players' perceived endgame experience being so poor. Many maps not only feature narrow, winding paths and numerous obstacles, making navigation cumbersome but also increasing the chances of being cornered by monsters.
The combination of larger maps and slower movement speed modifiers means that even completing a single map can take a long time, which many players find tedious and uninspiring.
More importantly, the high-risk, low-reward nature of many maps, coupled with harsh death penalties, makes the game feel punishing rather than rewarding success. Some players feel that the current endgame map system is less rewarding and engaging than Path of Exile 1.
The next issue is the skill tree, which is currently quite confusing. This is because the new map system in patch 0.3.0 adds one to three additional items to each map. Unfortunately, these additional items can be anything: Essence, Breach, or other strongboxes.
This new randomized item system overrides the effects of many passive nodes, which in turn increases the chances of spawning the same item type. Furthermore, because of exploits and overwrite mechanics, numerous Atlas passive nodes, such as Essence, Strongboxes, and Rogue Exiles, appear to be bugged and not functioning as intended, rendering many nodes useless.
Furthermore, the cost of certain bosses required for Atlas progression and the single-portal nature of Atlas progression make Atlas Points prohibitively expensive for average players, leading to frustration.
To unlock new Atlas Points, players must defeat bosses like King in the Mists, which costs approximately six PoE 2 Divine Orbs per attempt.
Since these bosses only have a single portal, if the player dies, they lose the portal fee, Atlas progression, and the opportunity to unlock that specific point. This makes the process particularly challenging for average players who may not have the gear or skills to guarantee victory on their first try.
Thus, the 0.4.0 patch's changes to the passive tree are urgently needed. These are fundamental changes that will directly impact players' ability to earn loot, currency, and waystones, making the endgame more interesting and meaningful.
Regardless, as of update 0.3.1, Path of Exile 2's endgame setup in patch 0.4.0 still needs a major overhaul, but this also proves we're getting closer to the full game's release.
If you want to gain an advantage in patch 0.4.0, you need to prepare now. Not only will you need to learn new build strategies and explore Atlas settings, but having enough currency is essential for everything. However, there's a shortcut: you can buy cheap PoE 2 Currency on POECurrency.com platform for a better gaming experience! Good luck!
Oct 16, 2025
Although updates to Path of Exile 1 were delayed for nearly a year late last year due to the development of Path of Exile 2, 3.26 League launched in June of this year, returning the original game's league update schedule to normal.
With this in mind, Path of Exile development team recently announced that League 3.27 will launch on October 31st, culminating in the conclusion of Mercenaries of Trarthus League and the release of 3.27 livestream.
Building on 3.26's foundation, the new league is expected to further enhance Path of Exile 1's trading system, rebalance the meta, and bring additional improvements and changes to Atlas Tree and endgame content.
Below, we'll cover the known schedule and potential new changes for Path of Exile 3.27, focusing on these key areas.

In addition to the confirmed release date for League 3.27, the development team is expected to hold a livestream on October 23rd PDT to announce more details about the new league. The official name of 3.27 will probably be announced even sooner.
It's important to note that the currently ongoing 3.26 expansion will not end immediately before 3.27, but will instead conclude on October 27th PDT. If you need to finish up work for that league, you'll need to plan ahead.
If you're a die-hard Path of Exile 1 fan, you know that nearly every league has its own unique mechanic, some of which are so popular that they're carried over to the new leagues. In League 3.26, that mechanic is undoubtedly the mercenaries system.
Unfortunately, while mercenaries are fun to play against and use as allies, their overall strength makes their integration into the core game unlikely.
Although the role of the mercenary system was previously reduced in 3.26.0c, it's likely to be nerfed or redesigned if it continues to be used in new leagues.
But honestly, even if you're a fan of the mercenary mechanic, there's no need to be disheartened, as 3.27 expansion will undoubtedly introduce new league gameplay, allowing you to earn more PoE currency in the new leagues.
Of course, the mechanics from older leagues that have been retained should still be available in 3.27, but adjustments are possible.
Before getting into the new content, it's important to note that Merchant Tabs and offline buyouts have been implemented in PoE 2. However, if you convert a Premium Tab to a Merchant Tab, you won't be able to access them in PoE 1.
This makes it imperative that the same tab system be implemented in Path of Exile 1, as otherwise it would create further issues with the trading system.
However, it's impossible to say for sure whether this update will be implemented in League 3.27. To avoid trading difficulties in the new leagues, it's best to refrain from switching tabs in PoE 2 for now.
In expansion 3.26, the game improved the efficiency and experience of PoE currency farming by introducing QoL changes such as map level adjustments and quick-apply currency buttons. Similar changes are expected to continue in 3.27.
Building on these improvements, the game may release further trading optimizations to help you earn more income through efficient trading, such as:
Additionally, the map device Rucksack, the quick currency use feature for interactable items, and the improved controller targeting introduced in expansion 3.26 are expected to remain available in 3.27.
Since the new gameplay and league system for League 3.27 have yet to be announced, the best you can do now is develop and familiarize yourself with a strategy that works with your regular farming plan to quickly acquire sufficient resources once the new league begins.
With this in mind, we offer the following specific recommendations:
Over the next two weeks or so, the development team will continue to announce more details about the new content and changes coming to Path of Exile 3.27 through various channels, so stay tuned!
When entering a new league, you may experience increased damage in combat due to the difficulty adjusting to the new mechanics. Therefore, it's best to buy PoE 2 currency on POECURRENCY.com in advance.
This will allow you to immediately add more defensive affixes to your new league gear roll, giving you greater survivability and allowing you to steadily progress in 3.27.
Oct 09, 2025