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NEWS GUIDE

  • Ralakesh's Impatience Boots Are Probably Up For Adjustment In The Upcoming Path Of Exile 3.24 Necropolis League!

    Ralakesh's Impatience Boots Are Probably Up For Adjustment In The Upcoming Path Of Exile 3.24 Necropolis League!

    Mar 18, 2024

    In Path of Exile 3.24, there's an issue with Ralakesh's Impatience boots. Today, I'll discuss why these boots are formidable, why they might be overly potent, and potential solutions.

    Overview

    Path of Exile 3.23 saw a complete overhaul of Ralakesh's Impatience Riveted Boots. Initially, they provided power, endurance, and frenzy charges when stationary, but moving negated these benefits, leading to intriguing interactions.

    GGG deemed them too powerful and enhanced them further. Now, these boots grant maximum charges even when empty. They've become a staple for builds reliant on charges, offering unparalleled versatility with added speed and resistance.

    What Makes Ralakesh's Impatience Boots Strong?

    So, what makes these boots formidable?

    By counting as having the maximum number of charges, you eliminate the need to ramp up charges during fights. In boss encounters, you automatically possess your frenzy charges, ensuring your initial attack is delivered at maximum speed. Additionally, your endurance charges are consistently active, providing reliable physical damage reduction and resistance.

    With ten endurance charges, you can count on having a 40 all-resistance boost. Previously, endurance charge resistance held little significance, but now, having all charges consistently active offers substantial benefits. Maven belts, like Arn's Anguish, Olesya's Delight, and Graven's Secret, introduce intriguing interactions. For instance, Arn's Anguish grants a maximum endurance charge but replaces endurance charges with brutal charges, tripling your damage output.

    Moreover, these boots provide power and frenzy charges continuously. Unfortunately, their generic potency allows them to fit into almost any build reliant on charges. They're also quite common, with prices ranging from 10 to 20 Chaos by the league's end.

    In an effort to mitigate some of their powerful interactions, the developers may have inadvertently made them excessively versatile. Such POE Items tend to promote cookie-cutter builds in the endgame, which could be detrimental to the game's diversity.

    How Do We Fix Them?

    So, what's the solution?

    I've heard 2 common suggestions, but I find them rather uninteresting. The first is simply making them tier zero. However, I believe we already have a sufficient number of powerful chase items in the game, and making these boots incredibly rare won't address the issue.

    Another proposed solution is to nerf them by reducing maximum charges, but I also find this unappealing. My suggestion for these boots is to provide one type of charge and remove the other two lines.

    Consider something akin to Doryani's Machinarium boots, where there are multiple versions available. In this scenario, there would be a power charge version, a frenzy charge version, and an endurance charge version. They could be renamed to Ralakesh's Endurance, Ralakesh's Frenzy, and Ralakesh's Power.

    This approach would retain the boots' interesting aspect of granting charges that players wouldn't otherwise have access to, while preventing the generic power of having all charges simultaneously.

    For example, if the Maven boots prevent you from generating frenzy charges for the Olesya's Delight belt, you could opt for the version with only frenzy charges. This allows for specific interactions without the overwhelming power of having both endurance and frenzy charges.

    Additionally, it enables interactions like Inner Conviction to function, along with many other intriguing charge-related interactions. I believe introducing niche power is much more engaging in Path of Exile, encouraging prolonged gameplay and fostering creativity in building new characters.

    GGG, if you intend to nerf this item in POE 3.24, please do so in a manner that maintains interest. Simply gutting them and relegating them to obscurity isn't the solution.

  • An In-Depth Analysis Of The Potential Impact Of Flask Changes In POE 3.24 Necropolis

    An In-Depth Analysis Of The Potential Impact Of Flask Changes In POE 3.24 Necropolis

    Mar 16, 2024

    In the latest Path of Exile 3.24 Necropolis trailer, it is not difficult to find new changes in Ruby, Topaz, and Sapphire Flask. This change will remove Less Damage Taken modifier from these flasks and replace it with Maximum Resistances. In this guide, we’ll explore the potential impact of these flask changes.

    Trailer Breakdown

    The highlight of this trailer is that Veiled Chaos Orbs and Aisling Betrayal rewards will disappear and be replaced by a new Veiled Orb that will drop exclusively from Catarina. This new Veiled Orb will remove a random modifier and add a Veiled modifier.

    Amulet to Talisman Betrayal rewards are being transferred to Bestiary craft. And based on the footage, we can see that now this is a random assignment. You can no longer specify Talisman tier.

    Betrayal Armor, weapon and flask quality rewards will be removed and replacement flasks will now be corrupted.

    Also, using a Vaal Orb on a flask reduces quality by -10% to +10%. Since the trailer specifies Vaal Orb, we don’t know if other Corrupted methods will work.

    Ruby, Topaz, Sapphire Flask are changing from providing 50% Resistance and 20% Less Damage Taken to 40% Resistance and increasing Maximum Resistances by 5%. This is what we want to mainly discuss in this guide.

    Elemental Flask Changes

    In some cases, this change in Elemental Flask is small, but this will have a potential impact on the flask effect, which could be a difference of 20% or more in resistance.

    And many Pathfinder builds or Mageblood builds use Elemental Flask to cap their resistance. So the change from Less Damage Taken to Maximum Resistances also means you need more overall resistance to cap resistance.

    Basic Example

    So let’s run some sample sets to help see this change in action. We will assume that the resistance is capped.

    Start with the most basic application. After a character with 75% resistance takes 1,000 points of elemental damage, the old Elemental Flask resistance will reduce the damage by 750 points, and the remaining 250 points of damage will be reduced by 20%, so the character will take 200 points of damage.

    And the new Elemental Flask’s resistance will be increased to 80%, and the resistance will mitigate 800 points of damage. So, in this example, the character takes 200 points of damage. Then the damage suffered by the character using the old and new flask will be the same.

    50% Flask Effect Example

    Then, let’s add the flask effect that increases by 50%. With the old Elemental Flask, Resistance will mitigate 750 damage, the remaining 250 damage will be reduced by 30%, and the character will take 175 damage.

    When using the new Elemental Flask, resistance increases to 82%, then 820 damage is mitigated, and the character takes 180 damage. This means that when using the new Elemental Flask, the character will take approximately 3% more damage than the old flask.

    This is because the breakpoints for potion effects are now very few compared to the old Elemental Flask. Each 5% increase in potion effect reduces the damage you take by an additional 1%, and now, for each additional point of Maximum Resistances, you need to increase the flask effect by 20%.

    60% Flask Effect Example

    With 60% added flask effect, a character with 75% resistance will take the same damage. The old Elemental Flask resistance will first mitigate 750 points of damage, and 32% resistance will reduce the remaining 250 points of damage, so the character will take 170 points of damage.

    The new Elemental Flask resistance will be increased to 83%, so the resistance will mitigate 830 points of damage and the character will take 170 points of damage.

    Saffell’s Frame Example

    Let’s look at some more in-depth settings, starting with a character equipped with Saffell’s Frame and adding the 60% flask effect.

    The old Elemental Flask resistance will mitigate 790 points of damage, leaving the remaining 210 points of damage reduced by 32%, so the character will take 143 points of damage. The new Elemental Flask resistance will be increased to 87%, and its resistance will reduce damage by 870 points. Therefore, in this example, the character would take 130 points of damage.

    The new Elemental Flask setup deals approximately 9% less damage than the old Elemental Flask setup. This is because the amount of effective mitigation provided by Maximum Resistances becomes larger and larger as it approaches the 90% cap compared to Less Damage Taken, thus taking Saffell’s Frame example to its extreme.

    120% Flask Effect Example

    Assuming a character’s flask effect is increased by 120%, the old Elemental Flask resistance will reduce the damage by 790 points, and 44% resistance will reduce the remaining 210 points of damage, and the character will take 118 points of damage.

    The new Elemental Flask resistance will be increased to 90%, with the resistance mitigating 900 damage and the character taking 100 damage. In this example, the character using the new Flask setup takes approximately 15% less damage compared to the old Flask setup.

    The Impact Of New Changes On High-End Setups

    However, the biggest impact this change will have is on very high-end Pathfinder or Mageblood setups. These setups use things like Melding of the Flesh to achieve 90% elemental resistance, or Transcendence with Loreweave.

    In both cases, the new Elemental Flask now no longer provides additional mitigation. Going from providing Less Damage Taken modifier to not providing any additional benefits to build that already have 90% Maximum Element Resistances or locking Maximum Resistances via Loreweave.

    Elemental Penetration Example

    Elemental Penetration can also break the new Elemental Flask. Let’s use a Shaper’s Orb as an example.

    It deals 13,000 points of cold damage to a character with 75% Cold Resistance and 80% Flask Effect, with 25% Cold Penetration. The old Sapphire Flask resistance will mitigate 6,500 points of damage, with the remaining 6,500 points reduced by 36%, leaving the character taking 4,160 points of damage.

    The new Sapphire Flask resistance will be increased to 84%, the resistance will mitigate 7,670 points of damage, and the character will take 5,330 points of damage. So, in this example, the new Sapphire Flask setup does approximately 28% more damage than the old Flask setup.

    Potential Uses Of The New Changes

    But the new Ruby Flask does bring some interesting potential to Chieftain’s Valako. There is now some potential to combine Traitor Keystone Timeless with Melding of the Flesh and Flask effects to enhance another ascendancy of Elemental Flask, making room for other gear options.

    Outro

    Overall, the changes to Flask are a huge nerf to defense against high-end setups like Pathfinder and Mageblood. These settings have completely lost the huge Less Damage Taken modifier, which would have affected the meta for entry-level Valdo’s Maps and Uber boss farming builds.

    But in some more niche setups, these changes may be a small gain. These changes also provide some potential for Melding of the Flesh on Chieftain and other Ascendancy.

  • Removal And Migration Of Affliction Mechanism In Path Of Exile 3.24 Necropolis! - New Core Content & QOL Changes

    Removal And Migration Of Affliction Mechanism In Path Of Exile 3.24 Necropolis! - New Core Content & QOL Changes

    Mar 15, 2024

    Greetings Exiles! There’s less than a week until the developer releases the full patch notes for Path of Exile 3.24 Necropolis on March 21st. Recently, the developer released another post with information about the current Affliction League and what will happen after the league ends.

    So in light of this post, we wanted to discuss what parts of Affliction League might be coming to the core of POE 3.24 as well as some of the quality of life changes to the game, so you can be ready for the arrival of the new league. If you want to get a head start in the new league, don’t forget to prepare enough POE Currency. Let’s get started now!

    Tinctures & Charms

    As always, all your progress and Affliction characters will be migrated to parent leagues as usual when Affliction leagues end at 2pm on March 26th. And all Tinctures and Charms will be deleted, so you won’t be able to use them in the standard way after Affliction ends.

    We previously discussed the possibility of Tinctures coming into the core game as standalone items, as it would have something more interesting than Charms. But even if they were to remain, they would require a significant rebalancing of modifiers to make them work on most things in the game, not just attacks now.

    Itemized Corpses & Existing Specters

    What we get here, then, is that existing Itemized corpses will not be deleted, and any corpses that appear as Specters will remain functional. For example, if you made Unique Popcorn Specters Build using Dark Marionette, you will continue using that build. But without Charms, it would probably be a lot weaker.

    Wildwood Ascendancies

    Also, when Affliction leaves the game, your Wildwood Ascendancies disappear with it. I think this is pretty obvious from the fact that Tinctures and Charms were removed.

    Unlike Trials of the Ancestors, in POE 3.22, characters entering Standard leagues can retain all existing tattoos that have been applied to the passive skill tree. This will not happen with Wildwood Ascendancies, they will disappear on March 26th, so all items in the rucksack will disappear.

    This is an extra inventory compartment available on Primalist Ascendancy that will only remove space for characters who have access to it. These roles are moved into parent leagues, similar to the standard way league content stashes work at the end of a league migration.

    Affliction Uniques

    Finally, we have the only part of Affliction Uniques info here: excluding the items that were taken, all six other Affliction Unique items will be added to the core drop pool after the league ends.

    Among them, three were found specifically from enemies of Wildwood, namely Nametaker, Flawed Refuge, and Trickster’s Smile. The other three items are exclusive drops from King in the Mists Boss Fight, namely Pragmatism, Untouched Soul and Burden of Shadows. I have to say these are some interesting additions to the core game.

    Changes In Quality Of Life

    Besides, developers have proposed 4 quality-of-life changes in various game systems so far.

    • Pantheon Power: All Pantheon Power upgrades are now account-wide unlocks, and there will be a way to turn upgrades on or off for specific characters.
    • Quick Move: Another big trading-focused update is the ability to move all copies of a stackable currency from the inventory to the trading window via Ctrl + Shift + click. No more clicking 600 chaos 20 times at a time, transfer them all with just one click!
    • Reapply Currencies: Ctrl + left click on the other hand allows you to reapply socket and quality currencies. The developers also confirmed that there is a console equivalent, so there is no need to repeat the click, just hold the key until it is used up or click the 6-link.
    • Breach Hands: In Necropolis League, players can earn the iconic Breach reward by opening Breach Hands.

    That’s everything we know so far about Path of Exile 3.24 Necropolis expansion and developer Affliction League plans. Please be ready, let’s enter the new league and start the adventure!

  • The Lacerate Of Hemorrhage Gladiator Is An Excellent Pick For Path Of Exile 3.24!

    The Lacerate Of Hemorrhage Gladiator Is An Excellent Pick For Path Of Exile 3.24!

    Mar 14, 2024

    Hi, builders! Welcome to this new POE guide. This time, I'll be showcasing an unkillable build for the upcoming Path of Exile 3.24, with superior attack speed, extended bleed duration, and significant damage variation. Let's dive into it!

    Build Overview

    It's time to explore the Lacerate of Hemorrhage Gladiator. Gladiator is the class that is often overlooked. It’s not that great when compared to more popular ascendancies. It is a good bleed-based build. Arena Challenger and Outmatch and Outlast passives are to improve the character’s overall damage, survivability, and mobility.

    Blood in the Eyes mimes your enemies, increases your damage, and chance of causing bleed, which exceeds 100%, while Gratuitous Violence grants more damage and causes bleeding enemies to explode on kill, which is much needed in this short-range melee attack build. Allocate Crimson Dance, and then you will apply 8 bleed instances on an enemy instead of one.

    Even with bleed damage cut in half and no extra damage during movement, it’s still beneficial, especially with Ryslatha’s Coil belt. Volatility support gem and high attack speed. Crimson Dance allows for 8 bleed instances, but it will automatically filter out the best bleeds. It doesn’t take into account the order in which they were applied.

    About Lacerate Of Hemorrhage

    Lacerate Of Hemorrhage is the key skill of this build. It’s possibly the strongest bleed-oriented skill with its immense bonuses to bleed damage. It’s not a complex skill. For more attack speed, use blood rage and ancestral protector. Attack speed is quite important. The defenses are very basic. It’s mostly maximum life with armor and block chance.

    We’ve also added some evasion and spell suppression chance that can be found mostly on gear pieces. It only lacks quick live recovery as you can’t leech from bleed, but we’ve patched it up with life flask. The explosions are great, but it’s still a melee build, so the clear speed is not particularly great.

    Single-target damage depends heavily on your weapon. It is good enough even on a budget. You only need to invest a small amount of POE Currency on this build. It employs mostly rare items, but we will include cheap Uniques that can be used as well.

    Unique Items

    Jack, the Axe is a decent pick for the weapon slot. It grants increased life leech, bleed chance, and much more bleed damage. The Surrender is one of the best shields for this build because of the instant life recovery that we desperately need. It grants very high defensive utility and the Reckoning skill for some extra DPS. It’s very expensive.

    Lioneye’s Remorse is a budget-friendly option. It grants a very high bonus to maximum life, but no Elemental resistances and no offensive utility. You can easily replace it with a rare shield with something like spell suppression chance.

    Keep in mind that this build is very straightforward, and all the items can be replaced with cheap rares. Ryslatha’s Coil Belt is possibly the closest we have to a mandatory Unique item. The Bringer of Rain is a cheap option for the primary DPS setup. It’s good for a budget version, quickly becoming replaceable as you start dealing with the endgame content.

    Ryslatha’s Coil is the best belt for any bleed build with a Crimson Dance by a long shot. It extends the upper limit of your physical damage hits. If you’re using Herald of Purity, you can consider equipping Circle of Guilt. It can increase the Herald buff effect and your damage.

    Hemophilia is a very good and inexpensive option for the glove slot, but it grants extra AOE by making slain enemies explode similar to gratuitous violence passive.

    Rare Items

    Most of the items should be rare. If you want to reach a 100% spell suppression chance, besides life and resistances, these should also contain evasion and armor. You won’t need any accuracy or crit mods. Attributes should not be an issue as well. For more damage, seek physical damage, damage over time, and multiplier.

    Helmet: The helmet should provide a lot of maximum life and cause enemies to take increased physical damage. If it’s an evasion base, it should grant you some spell suppression. For Eldritch mods, look for vulnerability curse effect and increased duration of ailments on enemies.

    Body Armor: A good body armor should grant you a lot of maximum life, spell suppression, armor, resistances, and life regeneration. For Eldritch mods, you can get maximum resistances, chance to Fortify on Hit, and block chance or armor. You can also use unique body armors such as Belly of the Beast, Carcass Jack, or Daresso’s Defiance.

    Boots: Just aim for movement speed with high defensive stats on a preferably strength base for extra armor. For Eldritch mods, get one to make bleed deal damage faster and action speed.

    Amulet: Using a rare amulet with attributes is a good choice. Add to that some stats from the list. You can replace it with generic Uul-Netol’s Vow or Ashes of the Stars if you can afford them.

    Gloves: Preferably spiked gloves for extra melee damage or gloves with evasion for suppression. Other than that, you shall aim for high defensive stats and attack speed. For Eldritch mods, get physical damage overtime multiplier and suppression chance.

    Jewels: Jewels should provide extra maximum life and bonus damage over time for bleeding. Damaging ailments deal damage faster, maybe the best one if your attack speed is high enough. Fuel the Fight will take care of your mono sustain issue while feed the fury will aid your life recovery. Any notable suffix is good, but Smite the Weak stands out as the best.

    Choose between flask-oriented or physical DoT Medium Cluster Jewels. Replica Witchfire Brew should stay on most of the time if you have one. So, seeking generic flask effect duration mods is recommended in such cases.

    Ring: You can craft the prefix that reduces the Mana cost of skills.

    Weapon: Rare Axe can be potentially the best in the slot, with its high base physical DPS. However, it will also be the most expensive option. You can seek many bleeding related mods and ones to increase your physical damage over time.

    Flasks

    By cursing nearby enemies, the Replica Witchfire Brew saves you a gem socket and a button to press. The extra evasion and smoke cloud will be a good addition if you have some extra evasion on your gear pieces and Jade flask. Use Jade, Granite, Quartz, Silver and Life flask if you can. Their suffixes should increase your armor evasion attack and movement speed.

    Skill Gems

    Lacerate of Hemorrhage is your primary DPS skill. It’s a swift melee AOE attack. Opting for the Hemorrhage variant means accepting reduced damage and AOE while gaining increased attack speed and enhanced bleeding damage. Link it with melee physical damage, multistrike, brutality, volatility, and a chance to bleed support gems.

    Ancestral Protector summons a totem, granting you more attack speed. Deploy it whilst fighting bosses. Link it with life tap and Maim support gems.

    Vulnerability is the recommended curse for this build. It can also be gained from the Replica Witchfire Brew or Corrupted gloves. Implicit Leap Slam is the recommended movement skill used in this build. You can instead use shield charge, which is faster but won’t allow you to jump over cliffs and other obstacles. Link it with Life Tap and faster attacks support gems.

    Pride is the default aura for melee physical builds. The enemies nearby take more physical damage. Determination adds an increase in armor to take less physical hit damage. Herald of Purity grants you more physical damage and creates minions that can be used to divert the enemy’s attention from you. Link these 3 with enlightened to reserve less Mana.

    With War Banner on enemies near you, take increased physical damage. Blood Rage grants increased attack speed, Frenzy charge generation, and life leech. Enduring cry quickly regenerates some of your life. It has no cast time with Call to Arms, so set it up as your movement key. Link these 3 with Enhance support to increase their quality.

    Molten Shell forms a protective barrier that absorbs a portion of incoming damage for some time or until it can take no more. Link it with Cast when Damage Taken to cast it automatically and increase the duration to make it last longer. If you still have enough or if you’re using a specific owl’s Uprising, you may fit Malevolence into this build. We’ve included malevolence as an optional pick, as it’s very hard to fit it.

    Bandits & Pantheon

    Kill all the bandits in Act 2 and be rewarded with 2 passive skill points. For a major God pick, Brine King, if you don’t get stunned that often and your immune to freeze. You can pick any other God. It’s up to your individual preference or the type of content you’re running the most. For the minor God, select Abberath, which reduces ignite duration for you or the Soul of Shakari if your chaos resistance is low. The other minor gods are fine too.

    Skill Tree

    The passive skill tree provides maximum life, physical damage, physical damage over time, bleed damage, axe damage, block chance, armor, and reservation efficiency. Your keystones are Crimson Dance, Call to Arms, and Resolute Technique.

    For masteries, get 50 extra life and 30% of skill cost is shifted to life as Life Mastery increased bleed duration and DoT multiplier per endurance charge as Bleeding Mastery faster bleeding for an Axe Mastery reservation efficiency as Mana Mastery chance to block attacks per chance to block on a shield is Shield Mastery and more physical attack damage is Physical Mastery.

  • Final Predictions Before Path Of Exile 3.24 Necropolis Reveal! - Possible Buffs And Nerfs

    Final Predictions Before Path Of Exile 3.24 Necropolis Reveal! - Possible Buffs And Nerfs

    Mar 13, 2024

    Fellow Exiles, Path of Exile 3.24 Necropolis is finally confirmed to launch on March 29th, and ahead of the official release, the developers will reveal the full content of Necropolis expansion on March 21st.

    In this guide, we’ll discuss some buffs and nerfs we might see in POE 3.24 and give our thoughts on them. It is worth noting that if you want to get a better gaming experience in the new league, buying some POE Currency is definitely a wise move.

    Possible Nerfs

    So let’s get straight to the point, starting with Nerf.

    Penance Brand Of Dissipation

    Number one on Nerf list is Penance Brand of Dissipation, which is also the most over-tuned and broken skill in the game in a long time.

    This ability, like many new Transfigured Gems, may not have been thoroughly tested before being added to the game, and it was completely over-tuned and doing way too much damage.

    I don’t think this one will just get a normal nerf. It might get a triple nerf: base damage nerf, speed nerf, and then more damage multipliers might get nerfs as well.

    To be honest, I wouldn’t even be surprised if this ability does 70%-80% less damage in the next patch, as this ability will most likely be completely destroyed.

    Monster Detonate Dead

    The second prediction for Nerfs is Detonate Dead. But I don’t think the player’s Detonate Dead will be nerfed. Instead, I think the monster Detonate Dead will be nerfed in Necropolis League. Because we’ve seen some very unfortunate player deaths in Affliction League.

    Let’s be honest, the monster Detonate Dead has been a problem for a long time. In a previous interview, the developer actually raised an issue surrounding unidentified player deaths.

    I mean, eventually you see two bodies on the ground and they look like two different bodies, but you don’t know the life of those bodies on the ground and you can’t tell which one is going to do more damage. He had to trigger Detonate Dead, which is usually very dangerous.

    Fortunately, designers say they’re already on a mission to change that.

    They deal a small amount of damage before Detonate Dead triggers. Now, both look the same, but you get different telegraphs on each corpse, and one of them can do 100 times more damage than the other.

    In fact, the telegraphs vary depending on the amount of life in the body. When the body has more life, the red flashes last longer. This way, death will be more obvious and easier to understand, and you’ll be able to dodge it when it counts.

    So based on this information, I think the monster Detonate Dead will be nerfed, whether it is nerfed in POE 3.24 or not, we will have to wait and see.

    Defiance Of Destiny & Ralakesh’s Impatience

    Third on the nerf list are Defiance of Destiny and Ralakesh’s Impatience. These two unique items are powerful and are used heavily in Affliction League.

    But I don’t think they will be mechanically nerfed. Probably we won’t see any adjustments to the numbers on these items, but they will actually all be moved from level one rarity to level zero unique rarity. This means they will become less common and much more expensive in Trade League.

    Possible Buffs

    Now, let’s move on to buff predictions.

    Ascendancy Reworks

    Starting with Ascendancy reworks, Gladiator will definitely be reworked in this patch. We can even see Assassin, Raider or Berserker getting a rework as these are the classes that need a rework the most.

    But I have to say, I’m a little unsure about this. Because the developers have done several Ascendancy reworks in Crucible and Trial of the Ancestors league. 

    And they actually had a lot of Ascendancy reworks going on in the background. They were going to release all these changes, but since they weren’t too happy about it, they pulled it back because they didn’t want to have a negative reaction to ruthless mode.

    And the developers haven’t reworked Ascendancy in Affliction League, which makes me think they might hold off on these for a while. But I hope we see some Ascendancy reworks in this patch, because Gladiator needs desperate help.

    Blood Magic

    The second prediction for the buff is Blood Magic. Although to an extent we do get a buff to Blood Magic in Affliction League since we have Warlock Ascendancy with Sanguimancy branch, this just adds some utility to Blood Magic.

    So I’d like to see new buffs to Blood Magic in POE 3.24, as some features from Sanguimancy branch making their way into the core game.

    Maybe something like a Crimson Power node could be behind Blood Magic, or different aspects of it could be behind Blood Magic. This is just to flesh out the build archetype a little more, as it’s still a little weak right now.

    Since Blood Magic needs to compete with those builds that retain Auras. But Aura is in such a powerful position that it struggles to do that, so it needs more utility and more uniqueness. And adding these types of things to the core game would go a long way toward achieving that goal.

    Bleeding

    The third gain prediction is Bleeding, which I think will be buffed in POE 3.24.

    In fact, it has been in a terrible situation for some time now, especially since melee bleed’s immense advantages have become a threat to other classes. Of course, this could change a lot if Gladiator gets a rework and gets a lot of interesting new tools for working with bleed.

    But I think the overall bleed needs some tweaking. I think it might need some tweaks to the calculations, maybe even to the way it works, and it also needs a little more utility. Bleed desperately needs more interaction on Ascendancy’s passive tree. So I hope we can implement some of these features on POE 3.24.

    What do you think might be weakened and enhanced in POE 3.24? Maybe I’m totally wrong, or maybe you agree with me on some of these points. Either way, I hope this brings you a little fun. See you in the game!

  • What Content From Affliction League Can We Expect In POE 3.24 Or Later Expansions? - My Personal Speculation

    What Content From Affliction League Can We Expect In POE 3.24 Or Later Expansions? - My Personal Speculation

    Mar 12, 2024

    At present, the developers have confirmed some details and launch date of Path of Exile 3.24 Necropolis league, so the countdown to Affliction league has begun.

    In this guide, we’re going to talk about all the content that Affliction league has to offer us in POE 3.23, and exactly how much of it can become a core game in POE 3.24 or higher.

    Ascendancy

    Let’s start with Wildwood Ascendancies. I think the potential for Ascendancies to make it into the game is huge, but they would just be added on top of your existing Ascendancy, which would definitely not make it into the core game.

    But I think some Ascendancies can get into the core game in other ways. For example, Warlock Ascendancy has a Sanguimancy branch, just like Blood Magic. Sanguimancy notable has basically the same effect as Blood Magic Keystone, and it also increases Life Reservation Efficiency of Skills by 50%.

    Then we have Crimson Power node, which branches out to a node that removes your energy shield, reducing your health gain per level, but allowing equipped armor items to provide the maximum energy shield for maximum life. This means that we can improve our life by spending POE Currency to buy high-quality armor items.

    Then another node coming off Sanguimancy branch is Cannibalised Faith, which adds 75% of the life cost of physical damage to your spells.

    I think these are very interesting additions to the core passive tree, both for Blood Magic Keystone itself and for the branches behind Keystone.

    I personally would love to see an increase in Life Reservation Efficiency of Skills directly after entering Keystone. It would be an interesting addition to the game, and Blood Magic really needs a buff.

    Then Warlock Ascendancy also has three abilities that you can choose from. Among them is Pacify Curse, which curses a bunch of targets in an area and then does nothing for a while. Then, after a certain duration, these targets will not deal with any damage.

    Penance Mark skill can do this as well. This is a mark curse skill that causes hostile phantasms to be summoned when hitting a marked target.

    There’s also Affliction skill, which causes minions to take increased physical damage over time and causes them to explode above our certain threshold.

    My guess is that these abilities may make it into the game as new skill gems, which is definitely a possibility. I think the same is true for Oath of the Magi and Barkskin skills, which also come into the game as skill gems. But as for the rest of Ascendancies, I don’t think they’ll actually make it into the game.

    Charms And Tinctures

    As for Charms and Tinctures, I think these would be meaningless if Ascendancies disappeared. Charms can’t really be used without Ascendancies. So I don’t think they’ll make it into the core game.

    But I think Tinctures have the potential as standalone items. I think they offer a really interesting trade-off, so maybe they’ll make their way into the core game.

    I’d love to see some of these mechanics make their way into Necropolis league in some form. They don’t all need to make it into the game, but maybe it would be fun to keep some of them.

    Corpses

    There are also corpses from Breaker of Oaths. I think these are all interesting because they make great additions to the game, even if they need some balancing before going in.

    Beyond that, we could actually see corpses making their way into the game in future league content. For example, we could think of something like Dark Marionette as an enemy in a future league, and then once you kill one, you can grab that Specter.

    Item Drops

    Of course, we also have unique items in the game, three of which drop specifically from Wildwood mechanic and four that drop in King in the Mists Boss Fight.

    I think the three items that drop from Wildwood will probably go straight into the game’s core drops, and then they’ll show up in a strong meta build for many leagues to come.

    As for one of the four dropped from King in the Mists, is That Which Was Taken Jewels. This is a powerful gem if it has the right mods.

    A lot of people actually want to keep King in the Mists Boss Fight in the game. It’s a cool fight and they can offer access to it via a unique map drop.

    I’ve even seen some people speculating that it could be added to Ritual since Ritual mechanics are tied there. I think this would be an excellent addition to ritual. Maybe you can find it on Atlas tree to have more chances of progressing in King in the Mists Boss Fight.

    Viridian Wildwood

    Finally, there’s Viridian Wildwood mechanic itself. You enter Wildwood and you collect Wisps that empower enemies on the map and interact with NPCs. Maybe you’ll even find nameless monsters here and get a unique mechanic.

    But I think probably not, because if NPCs weren’t there to offer their Ascendancies and provide things like Charms and Tinctures, there would be a lot less interaction there.

    I think Wisps need a major rebalance if they’re going to make it into the core game. Currently, they just offer too much loot in their current form and it’s a bit too much of a failure. So if it comes directly into the game, it won’t be a great addition to the core game, but maybe with rebalancing it could make its way into the game. We’ll have to wait and see that game.

    Anyway, what do you think will be called out of Affliction League and into the core game of POE 3.24 or later expansions? If you have other thoughts on this, don’t forget to share it. Hope you have a nice day.

  • Path Of Exile 3.24 Necropolis Expansion Will Be Revealed Soon! - Confirmed Updates & Speculations

    Path Of Exile 3.24 Necropolis Expansion Will Be Revealed Soon! - Confirmed Updates & Speculations

    Mar 11, 2024

    Dear Exiles, Path of Exile 3.24 Necropolis Expansion is finally confirmed to be announced on March 21, 2024. So in this guide, we’re going to talk about some of the exciting new features, quality of life, and balance changes that have been confirmed so far in POE 3.24 expansion announcement, as well as my guesses about them.

    Knowing these things will give you a head start when entering a new league. Of course, don’t forget to buy some POE Currency before entering. Without further ado, let’s get started!

    Major Updates To The Trading System

    In interviews with developers, it was mentioned that there will be a series of major updates to the existing trading system. One example is the itemization of Aisling and other Syndicate Bench Crafts.

    Currently, these services are quite expensive and are mostly traded through third-party platforms. Future itemization can significantly reduce the trade value of these Bench Crafts. But on the plus side, this will make them more accessible and less time consuming.

    More changes to trading systems may also surprise us, especially Bulk Trading. I can’t reveal the details yet because of lack of sufficient evidence.

    QOL

    When it comes to quality of life, every league developer improvises more on quality of life features to save us as players time and energy. One confirmation is a change to Passive Tree Respect/Orb Of Regret functionality.

    In POE 3.24, Respecing Atlas Passive Tree is cheaper and more accessible to lower levels and more expensive on higher levels. In my opinion, there’s no good reason to make these things ruthless for new players, unless the company wants to limit server performance to its audience.

    Nowadays, developers are trying to get better, especially when it comes to welcoming other RPG audiences into their favorite series. There are rumors of some quality of life changes in POE 3.24, but I can’t share them because of a complete lack of evidence to support them.

    Transfigured Gems

    But in POE 3.24, we will definitely see a series of new Transfigured Gems. You can look forward to the old Righteous Fire, which will probably be based on flat damage without % scaling. But again, this is just speculation. So far, the developers have confirmed that more Transfigured Gems will appear in the game.

    Balance Change

    The most concerning thing among players in this update is the balance changes. One such example is that Cycling Damage Reduction monsters will be easier to deal with. In my opinion, this mod is one of the most unethical and unfair monster mods to survive Archnemesis nerfs.

    For the sake of the community, I won’t mention any details about nerfing skills and passive trees here. But I’m guessing the developers could give the overall melee gameplay style some love. What I mean is that playing melee builds with the same level of investment as spell and bow builds, this could also come as melee weapon balance or tech changes that reduce the reliance on totem play styles.

    Personally, I’d like to see more deterministic crafting options on lower levels for leveling up, like there was in Last Epoch. But this is unlikely to happen.

    Ascendancy Rework

    Also, there’s a chance we’ll see another Ascendancy rework that didn’t happen in POE 3.23. I won’t get your hopes up, but you can expect updates to Gladiator and Assassin classes, as well as changes to existing balance. POE 3.24 announcement will also showcase its exclusive league mechanics, as well as new items and rebalancing of existing unique items.

    The most anticipated information, however, is whether the current Affliction league mechanics and Wildwood Passives will remain in the base game. Even if this is the case, how will it be implemented?

    POE 2 Update

    Finally, we’ll have important news and updates on POE 2 development. This may not sound as interesting these days, although there are currently a lot of humdrum videos on the subject. But trust me, this game will raise ARPG standard to a whole new level upon release.

    They’re still adding new ideas to Path of Exile 2, while learning from the successes and failures of POE 1 and other ARPG games. However, when POE 2 does launch, they will divide the community unless the POE 2 endgame meets the standards of a POE 1 endgame. Anyway, let’s look forward to the new expansion!

  • What Are The Strongest Path Of Exile 3.23 Builds In 2024? - Top 7

    What Are The Strongest Path Of Exile 3.23 Builds In 2024? - Top 7

    Mar 08, 2024

    Path of Exile shares similarities with the Diablo series, boasting seven base classes and numerous Ascendancy classes, each offering distinct gameplay styles. Moreover, a wide array of builds is available to enhance and specialize these classes further.

    Whether you aspire to be a formidable caster, a skilled warrior, or delve into the intricacies of necromancy, there exists a build to cater to every preference. Unlike Diablo, Path of Exile offers a unique approach to character development, providing greater flexibility in class selection.

    Below, we showcase some of the timeless and revered Path of Exile 3.23 builds in 2024, serving as potent foundations for players seeking a powerful playstyle or a solid base for crafting their own custom and experimental builds.

    Every build outlined below is straightforward to assemble, yielding a character capable of dealing substantial damage in battles. Additionally, we've organized them based on their potency, providing clarity on which one reigns as the most effective choice in Path of Exile 3.23.

    #7. Oro’s Flicker Strike Raider

    This build centers around the utilization of the Oro’s Sacrifice weapon and the Flicker Strike skill. The strategy involves delivering substantial fire damage through weapon strikes, followed by swift teleportation using Flicker Strike and repeating the process.

    Effectively, this build enables robust tank characters to swiftly maneuver across the battlefield, decimating hordes of enemies with an exceptionally potent skill typically associated with slower movement. Flicker Strike unleashes the full potential of Oro’s Sacrifice, resulting in a formidable synergy between the two.

    What makes this build remarkable is its adaptability to any Strength-based character, making it accessible to players who opt for a Maunder and progress towards wielding formidable two-handed weapons.

    #6. Tectonic Slam Chieftain

    Ranked at number 6 on our list, the Tectonic Slam Chieftain build is highly regarded in Path of Exile 3.23, boasting exceptional physical prowess and extensive area-of-effect (AoE) damage capabilities against enemies.

    Begin by selecting a standard Strength class like the Marauder and concentrate on leveling skills such as Tectonic Slam and Endurance Charges, keeping a tank-oriented build in mind. However, these 2 primary skills will serve as your main focus. While the build excels at dispatching groups of enemies, its reliance on AoE damage can pose challenges when facing bosses.

    Due to Tectonic Slam and Endurance Charges being tailored towards engaging multiple foes, it's essential to always have a contingency plan in place to leverage this setup effectively.

    #5. Mage Skeleton Necromancer

    The Necromancer is a mystical character whose abilities revolve around controlling and resurrecting the deceased to serve their bidding. These eerie spellcasters have the capability to summon skeletons and fallen foes to engage in combat on their behalf, while they remain in the background casting enhancements to support their minions and curses to impede their adversaries.

    To construct this build, begin with the Witch class and concentrate on mastering summoning abilities, particularly focusing on the Skeleton Mage skill. Achieving proficiency in Mana management is crucial for success, although it's important to acknowledge the vulnerability that arises when your minions perish.

    It's important to note that this build entails significant casting time, so compensate by summoning minions before engaging in melee combat, or by doing so from a safe distance and with ample preparation. Then, observe as your minions obliterate your enemies with ruthless efficiency.

    #4. Elemental Hit Slayer

    Named for its reliance on elemental magic, the Elemental Hit Slayer build specializes in harnessing the power of elemental forces to vanquish adversaries. While you have the option to concentrate on a specific element, relying solely on one can become problematic when faced with foes resistant to that particular element.

    To ensure versatility, we suggest starting with the Witch class and dedicating your efforts to leveling Fire, Lightning, and Cold skills, thus obtaining a diverse array of abilities. Fortunately, you can develop proficiency in all 3 elements by focusing on the same magic attributes. However, the Elemental Hit skill serves as the cornerstone of this build, allowing you to unleash devastating elemental attacks on enemies.

    This skill combines all 3 elemental types to deliver potent elemental damage randomly, ensuring that even if an enemy resists one element, they are likely to succumb to another.

    Alternatively, the Elemental Hit skill can be specialized in a single element, such as Fire, by utilizing POE Items like the Unique Jewel. Players who relish the classic Wizard archetype will find this build particularly appealing.

    #3. Impervious Herald Of Agony Juggernaut

    If you prefer the playstyle of Crusader or Paladin-like characters, then the Impervious Herald of Agony Juggernaut is the ideal build for you in Path of Exile 3.23. To assemble this build, start by crafting a traditional tank character, such as the Marauder or Duelist, and then obtain the Herald of Agony skill gem.

    A crucial component of the build, this already resilient Juggernaut class will see its mana bolstered by the gem, allowing it to poison enemies and summon an Agony Crawler to swiftly dispatch them.

    With this build, you can fashion a Templar-like warrior capable of consistently applying status effects on hordes of enemies while delivering the final blow when they're weakened. Ensure to maintain your mana buffed, as the gem alone may not always suffice.

    #2. Lacerate Gladiator

    A traditional Dexterity-based setup, the Lacerate Gladiator primarily relies on the Lacerate skill to augment the chances of inflicting bleed damage. Additionally, utilizing Blood and Sand will complement Lacerate, further amplifying your damage potential.

    While opting for a Dexterity class like the Ranger is the optimal path for this build, don't hesitate to explore other classes if you believe additional survivability would be advantageous during intense encounters.

    Although the build can be adapted for the Marauder, we suggest selecting the Duelist class, as it strikes a harmonious balance between resilience and agility, allowing you to harness the strengths of both styles effectively.

    #1. Detonate Dead Necromancer

    The Necromancer class stands as the undisputed champion in Path of Exile 3.23, and among the two Necromancer builds listed, the Detonate Dead Necromancer unquestionably steals the spotlight.

    True to its Necro roots, this build revolves around summoning minions to wreak havoc from afar. However, it takes a unique twist by transforming these minions into explosive bombs to obliterate your adversaries.

    To embark on this explosive journey, begin by crafting your quintessential summoner Necromancer build. Then, pivot towards mastering the Volatile Dead and Detonate Dead skills. This ingenious combination converts your minions into volatile orbs, triggering explosive reactions from nearby corpses, resulting in devastating damage to any nearby foes.

    While you have the option to utilize each skill independently, the true power lies in employing both simultaneously to effortlessly decimate hordes of enemies across the map. This build offers an exhilarating Path of Exile 3.23 experience, showcasing unparalleled dominance.

  • Epic Fire-Centered Builds Ranking For Path Of Exile 3.23 Revealed

    Epic Fire-Centered Builds Ranking For Path Of Exile 3.23 Revealed

    Mar 07, 2024

    Today, I’m going to show you 3 exciting builds of Path Of Exile 3.23, especially designed for those who are eager to experience fire-themed builds. Whether you're a seasoned player or just starting out, these builds offer diverse gameplay experiences sure to ignite your enthusiasm like never before!

    1. Explosive Arrow

    First of all, let’s announce the first version that is loved by the majority of players. Enter the formidable Explosive Arrow Champion, a build renowned for its exceptional durability and strength, featuring the Duelist class. This build uses the Explosive Arrow skill on Ballistas to deliver tremendous hits that proliferate on your enemies.

    Pros & Cons

    To list the pros, I would start with how easy this build is to put together. You only need one mandatory unique item and not many other specific rare items. This one is perfect for starter build. This build is also very safe to play because with a totem playstyle, you just need to wait behind while they turn your enemies into ash.

    To list the cons, I would start saying that this build uses fire damage over time. This means that your boss damage will need a lot of investment to be amazing. However, you can easily kill map bosses with a low budget. This build is only not recommended for Uber boss farming.

    Budget

    As for the budget, you can get it by destroying early endgame maps with only around 55 chaos. To comfortably advance to yellow maps, you need to invest around 120 chaos. For easily completing your Atlas, I recommend investing around 4 divines, but you can totally do it with less.

    You only need one mandatory unique item for this build, the Dyaian Down heavy belt, which causes the Ignite to do damage a lot faster. This is great for killing bosses.

    Performance Ratings

    For clear speed, this build gets 8 out of 10. I took 2 points out because of this delay that Explosive Arrow has before exploding and proliferating your Ignites. This might feel a little clunky, but the clear speed is great to farm red maps.

    The boss damage also gets 8 out of 10. Fire damage over time builds need to invest many Divine Orbs to have a big single target damage, but this one, even on a low budget, will farm red map bosses without any issue.

    For the survivability, I’ll give it 10 out of 10. This is because we’re talking about a totem build where you just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position, and above all that, this build also comes with high armor, evasion, and spell suppression.

    2. Infernal Flicker Strike

    Next, we have the super fast and powerful Infernal Flicker Strike Ascendant with the Scion class. This build uses the unique sword auto sacrifice to sustain the frenzy charges needed for you to keep flickering. But that’s not any auto flier build. This one also chills and shocks enemies for a lot more damage, clear speed, and survivability.

    Pros & Cons

    To list the pros of this build, I would start with its clear speed. Flicker is just incredibly fast and super cool to play. This build also counts with amazing boss damage and high survivability.

    To list the cons, the first thing that comes to my mind is that you’re always very close to enemies, which is a vulnerable position. Another issue is that you have little control over your character, making it hard for bosses where you need to mind your position or attack the right enemy.

    Budget

    As for the budget, you can get it by destroying early game maps with only around 90 chaos. To comfortably advance to yellow maps, you need to invest around 150 chaos, and for easily completing your Atlas, I recommend investing around 4 divines.

    You need 3 mandatory unique items for this build. The first and most important is the Oro's Sacrifice Infernal sword that allows you to maintain your frenzy. Charges always up even while flickering.

    Next, we also need a Call of the Void ring that causes your attacks to chill and shatter enemies. This ring might be a little expensive during the first days of a new league, but you’ll be fine without it while waiting for the prices to drop.

    Finally, we also need the Yoke of Suffering amulet that causes all of our damage to shock enemies for a lot more damage.

    Performance Ratings

    For clear speed, this build is surely a 10 out of 10. As any other flicker builds, this one is also insanely fast, so fast that some players can even play without getting nauseous.

    The boss damage is significant and deserves 9 out of 10. This build achieves high amounts of DPS capable of decimating even the big bosses in just seconds.

    For survivability, I’ll only give it 8 out of 10. Even though this build still has almost 100,000 effective HP because of high armor, evasion, and spell suppression, I had to take 2 points out because they’re always very close to enemies.

    3. Summon Range Spirits

    The last build of our fire-themed 3rd place selection is the Summon Range Spirits Guardian with the Templar class. As we all know, minion builds are among the best builds out there, and this one has the best cost-benefit. It’s a very simple and safe build for you to complete all content with little investment or effort, exceptional for beginners.

    Pros & Cons

    To get into the pros of this build, I would emphasize how accessible it is - super cheap, simple, and easy to play. It doesn’t need any mandatory unique items. This build is for everyone. It also boasts great boss damage and survivability. Above all, it has 3 damage auras totally for free and a minion that takes 20% of the damage for you.

    To let the cons start, saying that raging spirits have a short duration and you need to keep resummoning them during maps, which might reduce your speed a little. Other than that, this build also doesn’t have access to evasion or leech.

    Budget

    As for the budget, you can get it by destroying early endgame maps with only around 60 chaos to comfortably advance your yellow map. I recommend investing around 100 chaos for easily completing Altlas. Besides, I recommend investing around 4 divines, where you can totally do it with less.

    Performance Ratings

    For clear speed, it gets 8 out of 10. This is because you have to keep resummoning raging spirits, but even though the clear speed isn’t super fast, it’s perfectly fine for you to play and have a good time.

    The boss damage is substantial. It’s a 9 out of 10. If you apply all the buffs and maintain the spirit summon, you will easily reach over 15 million DPS, more than enough to decimate all endgame bosses in seconds.

    For survivability in this build, I’ll give it 10 out of 10. This is because we’re talking about a minion builder. You just need to summon them and wait behind while they destroy and tank everything for you. You just need to mind your position. With this build, even if they manage to reach you, you still have high armor and block chance, resulting in an effective HP of over 140,000.

  • How To Craft A Best Endgame Quiver In Path Of Exile 3.23? - Cold Conversion Quiver Craft Guide

    How To Craft A Best Endgame Quiver In Path Of Exile 3.23? - Cold Conversion Quiver Craft Guide

    Mar 06, 2024

    Here, we’ll show you a step-by-step guide to making a high-budget Cold Conversion Quiver. If you’re planning on making an endgame quiver for your Lightning Arrow or Tornado Shot builds in Path of Exile 3.23, then don’t miss this guide.

    Step 1: Prepare A Suitable Quiver Base

    First of all, before starting production, it is very important to prepare a suitable quiver base. The Quiver should have Fire Damage with Bow Attacks and the extra Arrow Fracturing mod on it, and it should be at least item level 81.

    If you could get an item with item level 86, that would be perfect. Because then you will increase the percentage of bow skill mod damage, depending on how much POE Currency you want to put into your quiver base.

    You have a variety of options, but the Heavy Arrow Quiver Bramble Bite would be the best option, but also the most expensive, costing me a total of 32 Divine Orbs.

    Of course, if your production budget is not high, just use a less quiver base, so that we can also stack two tiers of critical multipliers with Deafening Essence of Contempt. But we’re actually stacking three tiers here, and you need to be at least two tiers so it won’t be that bad.

    In theory, you could keep it and add the other two prefixes. Since we already have 22% attack speed, it’s very tempting, and maybe we should even keep this if the critical multiplier reaches three tiers, but that’s not the focus of this guide.

    What we have to do now is we have to remove the stun duration from the enemy, so we have to go back to the previous step and remove the Contempt. Like I said, if you remove the critical multiplier from Essences Craft or Bow Craft, you’ll have to use Essences again.

    Step 2: Make Cannot Roll Attack Modifiers

    Next, all we have to do is go back to our Crafting Bench and make the “Cannot roll Attack Modifiers”.

    Because our suffix is full, so the only thing we can get now is the prefix. We’ll be using Exalted Orbs to get max life and bow skill damage percentage increases. Since these are the only two non-attack prefixes, we obviously want them to have more stacks.

    In the end, we got a max life of +99, which was perfect. But both of our abilities get the lowest damage stack. I wasn’t happy with it and I wanted something better. So what I’m going to do now is use an Orb of Annulment and re-roll.

    The only thing we can delete now is max life. We can use these two skills or Cannot roll Attack Modifiers to protect all other mods.

    I know it’s a little weird, but that’s how the game works. So be careful when you use an Orb of Annulment here. If you delete Cannot roll Attack Modifiers, everything else will be deleted as well.

    Therefore, always be aware that if we remove the Cannot roll Attack Modifiers, we must re-imprint them onto the item, remove the max life, and remove the percentage of both.

    Step 3: Add Maximum Life

    So what we have to do now is add max life. Since we already had access to the Orb of Annulment, we deleted the Cannot roll Attack Modifiers and went back to Crafting Bench to recreate it. I know this process is a little annoying, but it’s part of making a quiver.

    We keep rolling until we get +80 max life, plus a 10% increase in damage for both skills is acceptable. Although this may seem a little boring, this is how deterministic crafting works. Regardless, at the end of the day we’re going to have a good quiver and that’s all that matters.

    All in all, making a good endgame quiver in Path of Exile 3.23 requires patience, resources, and even some luck. Hopefully, this guide will help you get a good starting point for creating a unique quiver.

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