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NEWS GUIDE

  • How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?

    How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?

    Apr 27, 2024

    Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!

    Nerfs & Changes

    First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.

    Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.

    Flask Quality

    After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.

    This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.

    Cap The Suppression

    The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.

    Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.

    But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.

    So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.

    We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.

    Mana Cost Reduction On Flasks

    The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.

    The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.

    Energy Shield Regen

    The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.

    To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.

    Damage Gain

    There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.

    First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.

    But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.

    We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.

    Regeneration

    But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.

    After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.

    Final Thoughts

    I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.

    While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.

    Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.

  • This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!

    This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!

    Apr 26, 2024

    Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.

    That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.

    Strategy Brief

    In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.

    What Map To Choose?

    However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.

    Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.

    Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.

    Understand The Layout Of Ziggurat Map

    With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.

    If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.

    So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.

    Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.

    Build Options

    Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.

    First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.

    The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.

    Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.

    Atlas

    At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.

    Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.

    When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.

    Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.

    We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.

    It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.

    Rolling The Maps

    Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.

    Cost And Profit

    Now let’s look at the costs of running this strategy and the profits that can be made.

    I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.

    Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.

    In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.

    In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.

    All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.

    Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!

  • Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?

    Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?

    Apr 25, 2024

    Here we are with another exciting build review. This short guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!

    Today’s build is the incandescent Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a powerful presence. You can just walk past enemies and they’ll melt and explode without even touching you.

    Pros And Cons

    To understand the benefits of this build, I’ll start with its simplicity. Thanks to Chieftain Ascendancy, you only need to stack fire resistance to gain all elemental resistances. Because of this, you can also easily cap your chaos resistance.

    Continuing with the topic, also because of Chieftain Ascendancy, you can also easily have 90% resistance to all elements, making you very tanky with little investment.

    On top of that, Righteous Fire is a super fun and smooth build because you can just run and shield charge and blast through many maps per hour. This build is not only an amazing league starter but also a cheap and fast currency farmer.

    Now coming to the cons, the first thing I’ll say is that this build won’t do a lot of damage to a single target without a massive POE Currency investment. But don’t worry, you can easily kill the map boss even with a low budget.

    Budget

    As for budget, this build is cheap. All you need are some 4-links, cheap gear, and 70 Chaos Orbs to destroy early endgame maps. If you want to easily advance to Yellow Maps, you’ll need to invest around 120 Chaos, as well as 5-links and mid-gear. In order to complete Atlas easily, you need to invest around 4 Divine Orbs as well as 6-links, mainly to increase your survivability.

    For this build, you only need two mandatory unique items. The first is Rise of the Phoenix Shield, which provides up to 200 life regeneration per second and, most importantly, +5% maximum fire resistance.

    Next we need a piece of a Cloak of Flame Armor, which converts 40% of the physical damage you take into fire damage. This is great because we are 90% fire resistant.

    Clear Speed

    For clear speed, I would give it a 10 out of 10. You just have to run around the map and enemies will die just because of your presence. It’s super smooth and one of the best builds for clear speed experience you can get on PoE.

    Boss Damage

    On the other hand, its boss doesn’t do much damage, so I’ll only give it a 7 out of 10. Because you need a lot of currency to scale damage to a single target. But as I mentioned before, as a map farmer, you can easily kill map bosses with a lower budget.

    Survivability

    For the survivability of this build, it deserves a 9 out of 10. Thanks to Chieftain Ascendancy, you get 90% of all elemental resistances and even max chaos resistance easily, all of this plus over 2,000 life regeneration, which is pretty crazy. I only deducted 1 point because it requires more investment to go to a better tank boss.

    That’s all for today. What do you think of this Righteous Fire Chieftain? Do you have any suggestions for improvement? Have a great day!

  • Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!

    Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!

    Apr 24, 2024

    If you’re often put off by expensive Scarabs, don’t miss this great farming strategy that can help you shake things up and build a ton of wealth!

    Why Is This Strategy Worth Trying?

    With this strategy, you won’t lose money even if you test run them on a few T16 maps. What’s more, it involves minimal RNG compared to any other high-end farming strategy, and with minor investment you can make tons of profit from Scarabs, Embers, Maps, and items dropped from Lantern mods .

    All of these scales massively with Back to Basics Keystone. Why use Back to Basics? This is because this league mechanic is extremely synergistic with any item that can roll your maps to higher levels of scaling difficulty! This is also the key to this farming strategy!

    Farming Strategy

    For this strategy, you are targeting farming T16 maps, primarily for T17 maps. When you run these maps, you’ll encounter tons of Scarabs, Embers, and whatever pops up in Lantern mods.

    And since we scale quantity to God tier levels, we are also guaranteed to drop large amounts of POE Currency and other useful items such as Atlas Memories. Some of these drops will surprise you, especially if you’ve never played Magic Find Builds, since it’s also expandable with Magic Find.

    How To Run It?

    This was tested with a build I’m still developing. I haven’t even spent 50 Divine Orbs yet, but it’s still fast and tanky enough to survive on T17 maps.

    So the way to get these T17s is by specifically doing random conversions from T16 map. It all depends on the number of Voidstones in your Atlas, which you get by defeating Pinnacle Bosses.

    With each Voidstone socketed, each level area is upgraded to a higher level until level 16 is reached. The more you socket, the higher the tier of maps you get when you upgrade each tier. So if you want every map to be force dropped as T16, you have to unlock all 4 Voidstones and insert them into your Atlas.

    The more T16 maps you drop, the better your chances of getting converted. This is why under no circumstances should you choose Singular Focus Atlas keystone when farming on a T17 map.

    Singular Focus will directly convert any unpopular map into a random currency item. So this is a big nerf to getting more T16 maps that could have been converted to T17.

    Atlas Tree

    Next, let’s take a look at Atlas Tree. You may ask, why not use Eater Altars with Map Duplication instead of Back to Basics? This is mainly because the benefits of Back to Basics start at the beginning of the map, so running the map is more consistent and less time consuming. We don’t have to go back and forth killing bosses to find Eater Altars.

    Now, assuming you have unlocked all Voidstones, all dropped maps will be T16. So since we don’t have to upgrade the map, we can focus on all points to get more maps. This includes every single map drop node at the bottom of Atlas.

    Shaping the World is an optional node that has a bit of use in this strategy. On top of that, we also need Mounting Modifiers, Chiselled Perfection, and Invasive Adversaries, and I did notice that the monster rewards are much higher compared to maps without it.

    The next important set of nodes are those that increase the effect of map modifiers. Then we have to sacrifice 3 points for these 3 nodes because we also want to scale as much quantity as possible.

    Then we have all the regular nodes that everyone uses to farm Scarabs. In my opinion, it’s best not to have any Scarabs drop to a specific area, as this reduces the chance of getting valuable items like Divination Scarabs.

    Embers And Lantern Mods

    Embers nodes and Lantern nodes have great synergy with Back to Basics. You’ll get a lot of valuable embers, especially Allflame Ember of Meatsacks.

    Additionally, we want to enhance the effectiveness of Haunted modifiers, as the more difficult the encounter, the more loot they drop. Now that’s a cool thing.

    In fact, you can force the league mechanic to use Embers. One use case is Anarchy Embers, as Rogue Exiles can drop more Scarabs via Significant Troves.

    You can also get Harbingers on the map via Lantern mods. Therefore, it is very important to place challenging stuff on monsters with higher pack size.

    Scarabs

    Unlike the previous strategy, this one has multiple combinations of Scarabs that you can add based on price and your preference. But you cannot use any Scarabs that contain league mechanics.

    My suggestion is to use at least 2 regular Cartography Scarabs. This is definitely worth adding if Cartography Scarab of Duplication does not exceed 8 Chaos Orbs. But if the price goes up, you can also go for white scarabs like Scarab of Monstrous Lineage and some others.

    How To Achieve Bulk Sales?

    Once you’ve collected a few T17 maps, you can start selling them. The easiest way is to sell them in bulk on some discord server. Or, you can price fix them from your map tab. If you don’t want to be annoyed by 1 or 2 ping requests, you can set them up like this for bulk transactions.

    Please note that the top number is the price of that quantity and the bottom number is the quantity you supplied. This is how you can sell any item in bulk using premium stash tabs. It’s that simple and worth a try!

    This is an interesting strategy for me, especially since my build is pretty fast and tanky. What do you think of this strategy? See you next time!

  • How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

    How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

    Apr 23, 2024

    Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!

    Overview

    Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.

    This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.

    Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.

    I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!

    Problems & Solutions

    Next, I want to talk about some issues I encountered when running this build.

    The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.

    Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.

    But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.

    I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.

    But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.

    Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.

    But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.

    Impossible Escape Jewel

    If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.

    When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.

    Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.

    This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.

    Clear Setup

    This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

    So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.

    The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.

    How About This Build Running T17 Map?

    Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.

    Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.

    It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.

    Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!

  • A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis

    A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis

    Apr 22, 2024

    Today, I'm excited to introduce you to the Archmage Ice Nova Hierophant with the Templar class for the Path of Exile 3.24 Necropolis League. This build stands out as one of the top recommendations for players who want to stand out in the new league. I'm sure that you won't want to miss this opportunity to see it up close. So, without wasting time, let's dive right in!

    Build Overview

    This Archmage Ice Nova Hierophant build stacks as much mana as possible to take advantage of the Archmage support gem that grants up to 19% of your mana as extra lightning damage. The skill of choice is the transfigured gem called Ice Nova of Frostbolts, which deals with a lot more damage when cast near a Frostbolt. To make your gameplay smoother, we also need to use the Kitava's Thirst helmet to automatically cast the Frostbolts for us.

    Pros And Cons

    Pros: When considering the cons of this build, let’s begin with its outstanding boss damage. With large number of Ice Novas, alongside numerous Frostbolts, will cause the boss to die as easily as a normal monster.

    Additionally, the clear speed of this build is truly remarkable. With the aid of Frostblink of Wintry Blast, we traverse maps with incredible speed, effortlessly unleashing Ice Novas in every direction, which is an exciting and truly amazing experience!

    Cons: Now, let's delve into the cons of this build. Firstly, it's important to note that this build does not come cheap. It requires a lot of investment in divines to achieve its best effect. Additionally, equipping all your gear with extra mana can present challenges that can complicate the gearing process.

    Budget Of This Build

    Now, let's delve into the topic of budget. As previously mentioned in the cons, this build isn't exactly a budget-friendly choice. To make it function optimally, you'll need to invest at least 10 Divine Orbs. However, it's worth noting that you'll only require 2 mandatory unique items for this build to shine: the Kitava's Thirst helmet and the Atziri's Foible ring.

    Performance Ratings

    Next, I'll assess the suitability of this build for the Path of Exile 3.24 Necropolis League by examining 3 key aspects: clear speed, boss damage, and survivability.

    Clear Speed: Speaking of clear speed in this build, I have to give this build a perfect 10 out of 10. It's very fast-paced, and with Ice Nova of Frostbolts, we can dominate the battlefield quickly. You won't even have the chance to see the enemies before they get obliterated.

    Boss Damage: The boss damage is equally remarkable and undoubtedly deserves a perfect score of 10 out of 10. Massive overlapping the Ice Nova of Frostbolts, combined with a relentless barrage of Frostbolts, ensures the boss is quickly overwhelmed. In fact, they won't even can survive for more than a mere 2 seconds against our onslaught.

    Survivability: In terms of survivability, I would rate this build 9 out of 10. We boast a substantial pool of both life and energy shield, providing a robust defense against enemy attacks. The build's unique mechanics ensure that 50% of incoming damage is absorbed by mana before affecting our life pool.

    Given the abundance of mana in this build, this mitigation strategy proves highly effective. Our rapid attack rate results in near-constant life replenishment through the Instant Leech, ensuring that our life remains full nearly 100% of the time.

    And that wraps up today's discussion, builders! Now, I'm eager to hear your thoughts on this Archmage Ice Nova Hierophant build. I wish you all a wonderful day filled with success in your endeavors, and remember, keep building and exploring new possibilities!

  • A Deep Dive Into The Best Meta Farming Strategy For T17 Maps In POE 3.24

    A Deep Dive Into The Best Meta Farming Strategy For T17 Maps In POE 3.24

    Apr 19, 2024

    After all the nerfs and buffs, we’ll talk about the last meta farming strategy in POE 3.24 and its consecutive buffs, Back to Basics Keystone with Divination card profit farming in T17 maps. This is both more profitable and more broken than Winged Scarab farming strategy using Harvest Sextant Modifiers.

    In other words, it is a onetime investment. You must consume all but 1 item to save the rest. This strategy is another reason the prices of Mageblood and Tier 0 Uniques have dropped significantly.

    Alternatively, this can also be tested in Standard League, as it does not require a specific Lantern mod. This must be run exclusively on any T17 map, as they drop more loot than any other map currently in the game.

    This is because they have unique modifiers that significantly enhance pack size, item rarity, currency drops, map drops, and even scarab drops. So even if you run T17 map casually, you can still make a profit, or at least get back POE Currency you invested from the fragments of Uber map boss.

    With Back to Basics Keystone in Atlas Tree, you don’t have to interact with any league mechanics or wait for any ghosts to touch monsters. All you need to do is enter, kill the monsters and the map’s ultimate boss.

    Well, it’s that simple, isn’t it? No, that’s not right! It also requires a powerful build to run these packed maps for optimal efficiency in currency farming.

    Which T17 Maps Should You Run?

    The most important thing before throwing out Scarabs is to check every modifier on the map. Since you can only use Chaos Orbs to re-roll modifiers, you should double-check if there’s anything that might brick your build. Especially mods like these (blocks), and those where you need Juggernaut’s Unstoppable or Trickster’s One Step Ahead.

    Ideally, you should try to roll at least 130% quantity, 50% pack size, and a 130% scarab modifier to get an efficient start.

    But why is Ziggurat Map more expensive than all other T17s? Well, we can summarize the value of T17 map into 2 factors. One is their exclusive Divination card dropped, and the other is Uber fragment dropped by the map boss.

    You can only get Samurai’s Eye Divination card from Ziggurat Map, and Artist only from Abomination Map.

    The most valuable item that both Ziggurat and Uber bosses can drop in Abomination Maps is Reality Fragment, which opens a portal to Uber Maven fight and can drop Progenesis flask. If you’re farming this item in SSF, be prepared as it’s a hard task, but that’s how to get it.

    The popular T17 maps that people prefer are Sanctuary and Fortress Maps. They have a much better layout and Divination cards they drop are well worth it. You can only get Succor of the Sinless Divination Card from Sanctuary Map, and you can only get Cheater and Dragon’s Heart from Fortress Map.

    The cheapest T17 map currently available is Citadel Map, mostly because of its annoying layout. However, the bright side is that you can get Shieldbearer as well as Wealth and Power from Citadel Map. So besides Scarabs and Uber fragments, we can also farm these Divination cards here.

    Scarabs

    But in this strategy, since we have to use Divination Scarab of Curation, the cards we drop on Favored map will replace all of those Divination cards. This is mainly to expand the spectrum of Divination cards drops from both the ends.

    The most important Divination Scarab of Curation for this strategy also gives you 12 times 10, which is 120% more Divination cards in the area. In other words, using this Scarab and this set of Favored maps, you can get more than twice the number of Divination cards.

    Next is Horned Scarab of Preservation. If we use this Scarab, we only need to purchase it once. This prevents other Scarabs from being consumed while in use. So if our goal is to farm a higher spectrum of Divination cards, we also want to get guaranteed profits from larger stacks.

    For our last option, we can use Horned Scarab of Bloodlines or Horned Scarab of Glittering.

    Bloodlines Scarab turns all normal monsters into magic rarity, which directly grants more loot than normal monsters. If you’re running this strategy with non-Magic Find Builds, Glittering Scarab would be a better choice to fill in the loot gap.

    But despite this, I still don’t recommend using Magic Find Builds on T17 maps because of the sheer difficulty and diminishing returns.

    As the league progresses and the price of Mirror of Kalandra increases, the value of this strategy will increase. Apart from all of this, you don’t need any other mods on your map device.

    Atlas Tree Setup

    Unlike Valdo Maps, T17s get all the benefits of Atlas Tree you choose. But since we’re using Back to Basics Keystone, we don’t have to use any league mechanics in Atlas. This opens up wider space to invest in each node to scale the original drop of scarabs, maps, and the effect of map modifiers.

    The league mechanics we’ve blocked here also prevent their scarabs from dropping. This allows you to get better quality drops from scarabs instead of trash ones.

    Since Rogue’s Marker currently does not have any scarabs, this can be ignored. So our only investments are scarabs, maps, and the effects of map modifiers.

    Back To Basics Keystone

    Many people may ask why they should choose Back to Basics Keystone? Can’t we just go to Strongboxes?

    Let’s say I roll 70% scarab multiplier on this map and my atlas produces a 90% effect. That’s 70 times 1.9, which is 133.

    In our best-case scenario, if we get an 80% multiplier from Back to Basics, we can multiply that by 1.8, which is a 240% increase in the number of scarabs on the map. This will also multiply all other modifiers in our T17 map, such as more rare monsters, and item quantity, which is monsters drop more loot, along with monster pack size which is straight up even more density.

    Currently, there is no league mechanic or any map that scales this multiplicatively except for Back to Basics on T17 map.

    Profit

    So, basically using this strategy, you are guaranteed to drop a lot of raw scarabs. The value of these scarabs ranges from a few Chaos Orbs to a few Divine Orbs.

    But the biggest profit you can expect from a few map runs comes from Divination Cards, especially those worth one Mirror of Kalandra and Tier 0 Uniques. This is why Divination Scarab of Curation is the most expensive scarab available.

    From the statistics I’ve gathered, the profit you get from scarabs is worth at least 1-2 Divines. This means that scarab isn’t the only reason it’s worth the trouble. Unless you can get top 5 most of the time.

    Additionally, Uber map boss can drop 1 or 2 fragments. I personally get 2 fragments most of the time, but I’ve never seen a single boss drop more than 2. So depending on how many drops you get, it’s worth 0.5-2 Divines. So if you’re able to complete the map, you should be able to recoup your investment.

    That’s the complete guide to this meta-farming strategy. Note that these strategies still work after all nerfs in POE 3.24. So give it a try!

  • This Powerful Ultimate Sweep Slayer In POE 3.24 Will Destroy Everything Effortlessly!

    This Powerful Ultimate Sweep Slayer In POE 3.24 Will Destroy Everything Effortlessly!

    Apr 18, 2024

    Hello, Exiles! Welcome back to another exciting Path of Exile 3.24 build guide, Ultimate Sweep Slayer. This guide will cover everything you need to know about this build to help you decide if this build is what you’re looking for. If this interests you, keep reading to the end!

    Skills & Gear

    The build we bring today is a huge and powerful Ultimate Sweep Slayer with Duelist class. Sweep, like all melee skills, has been forgotten since Scourge League. Excitingly, in POE 3.24, we can finally build with it again.

    Sweep is a melee attack that damages and knocks back enemies in a 360-degree circular area around the player. Note that unlike Cyclone, which has many slight attacks, Sweep deals few big attacks, but an immense area of effect. But if you want to maximize the effectiveness of your skills, it’s important to use a two-handed melee weapon.

    Additionally, if you have enough POE Currency, buying or crafting these gear will take your build to the next level!

    The first is Belly of the Beast, another great body armor option that increases life by up to 40% and increases resistance to all elements by 15%.

    Next is Starforge, which is the best sword in this build. It has massive physical DPS, 20% increased area of effect, and up to 100 life.

    For a helmet, I would recommend Starkonja’s Head. Because it provides more survivability, including up to 100 life and a huge evasion boost.

    Finally, there are Atziri’s Steps, which provide life, movement speed, and over a 20% chance of suppressing spell damage.

    Pros And Cons

    To understand the strengths of this build, I would start with its boss damage. Sweeps hit very hard and they only require four or five sword spins to kill a Guardian. I promise you, this will make you feel like a boss.

    What’s more, this build also has a high clear speed because of the immense area of effect, covering almost the entire screen.

    Now, to discuss the cons, I will start with its survivability. You need to stay still and get very close to the enemy to guarantee a hit, which puts you in a weak position. I recommend that you always stay at a higher level than the map you are on and invest more in your survivability.

    Budget

    As for budget, this build is cheap. You can have it destroy early endgame maps with only about 90 Chaos Orbs. In order to easily advance to Yellow Maps, I recommend investing around 150 Chaos. If you want to easily complete your Atlas, I recommend investing in about 6 more Divine Orbs.

    Clear Speed

    I would give this a 9 out of 10 for clear speed on this build. You will cause a devastating blow. The area of effect is very large. I only deducted one point because you need to stand still to attack, and the attack speed isn’t the best.

    Boss Damage

    Additionally, its boss damage is incredibly powerful and deserves a 10 out of 10 rating. Even though you’re only dealing with a few hits per second, they’re so powerful that it takes less than 5 hits to kill a Guardian.

    Survivability

    I would only give it an 8 out of 10 for its survivability. Although this build has many layers of defense, such as permanent fortify, armor, evasion and spell suppression, you still need to be careful. Because you’re always standing still while attacking, you’re in a weak position.

    That’s it for today. What do you guys think of this Ultimate Sweep Slayer? Please don’t forget to tell me what you think. Have a great day!

  • This Build Will Help You Tank T17s And Uber Bosses In POE 3.24 With Ease! - Molten Strike Trickster

    This Build Will Help You Tank T17s And Uber Bosses In POE 3.24 With Ease! - Molten Strike Trickster

    Apr 17, 2024

    If you’re looking for a build that can ignore most modifiers and tank the new T17 and Uber Bosses, Molten Strike Trickster has to be a good choice. This is something I made and perfected in past leagues, and in POE 3.24 I also added Mageblood, making its damage around 15 million, and Effective HP even to the top.

    Build Overview

    This build cost about 15-20 Divine Orbs and I made the entire rig myself. For this level of investment, I think the results are amazing. I completed many Tier 17 maps and finished them all.

    The easiest boss fight in this build is Fortress Map, while the hardest is probably Ziggurat Map, where Catarina is the boss. The reason for this is that this fight has very high degens on the ground and sometimes you can’t hit to leech back your energy shield because this boss fight has so many phases.

    The most interesting ones are Fortress Maps, because you just stand still and kill the boss, and you can ignore every mechanic.

    One thing to note is that you won’t see the modifiers in this build as it’s very annoying after a few maps and the list takes up too much screen space.

    Runnable Mods

    The mod combo I’m running so far is: Frenzy and More Attack and Cast Speed. Extra Crit, Increased Life and Extra Damage will be used as random elements. There’s also Increased Maximum Life and Life as extra Energy Shield, but this mod is annoying because you’ll spend more time in boss fights.

    Reflect is just a free mod because we use Awakened Elemental Damage with Attacks Support, which makes us Reflect Immune.

    Additionally, I also tried out some Exotic mods that are unique to T17 map. For example, when you use a flask, a meteor will be aimed at you, and since this build will be using 4 flasks at once, it will be difficult to stand still. And the meteor hits harder than Uber Sirus Meteor. Therefore, this exotic mods is completely unbalanced.

    Other mods such as Drowning Orbs or Sirus Desolation Degen Ground are also good choices. You can ignore them, though, since the build has enough Energy Shield, and we’re using One Step Ahead for this boss, so we don’t have slowness.

    This is especially true in Uber Uhtred fight. Most beams will slow you down very much, so I just assigned this node where you can stand and complete the encounter with ease.

    Unrunnable Mods

    There are also a lot of modifiers that are not recommended to run, but you need to roll, anyway. We can put Cannot Leech here and this modifier won’t work at all. Since our key recovery is leech, we also gain mana through leech.

    Next is 90% Reduced Aura Effect. This leaves us unable to suppress spell damage and taking over 50% of spell damage.

    Finally, I must remind you not to run this Bosses are Possessed mod. Because the ghost inside the boss will most likely disable your flask, preventing you from completing the fight.

    Anyway, if you’re not sure if it works, just roll it.

    Major Problem

    So what is the most challenging thing about this build in the game? What are the chief dangers we face? This is actually a monster on T17 map.

    It’s important to note that some monsters in Tier 17 maps even have more health than the map bosses themselves, and do much more damage. These little Skitterbots are a great example. They did too much damage just with Ball Lightning ability.

    These Skitterbots do over 5k damage per second. Uber Shaper or Uber Elder beam won’t even do that much damage.

    There are also monsters that have more health than the map bosses themselves or some of the endgame bosses in the game. So isn’t this monster more powerful than Uber Shaper itself? This is unacceptable. So there is an urgent need for developers to rebalance this.

    Clear Speed

    For clear, you need to use Ancestral Call Support instead of Multistrike Support. Since we can hit 3 enemies in one hit and Molten Balls take care of the rest, the monster pack will die out quickly. This means we can remove any map boss in seconds.

    We mostly run Maven Witnessed Maps where 3 or more bosses appear in the arena and I don’t have any issues clearing setup damage. So the build is powerful for the new T17 map and of course Ubers are a piece of cake.

    Finally, in my opinion, Trickster is one of the strongest Ascendancy classes in the game and scales well with investment. As I said, this build now costs about 15-20 Divines. But keep in mind that since I make my gear, if you want to check the price of a deal, you will easily see very large numbers.

    Anyway, I hope you enjoy this Energy Shield stacking Molten Strike Trickster. Hurry up and try it out and tank everything on T17 map!

  • This Low-Investment POE 3.24 Atlas Strategy Is A Crazy Map Farmer!

    This Low-Investment POE 3.24 Atlas Strategy Is A Crazy Map Farmer!

    Apr 16, 2024

    Here, I’ll show you my latest atlas strategy, which doesn’t cost much to get started, but the rewards are high! When tested, this strategy provides even more Tier 17 and Guardian Maps than you can fit in one map’s inventory. Let’s jump right in!

    Atlas Strategy

    In short, you’ll be using Horned Scarab of Pandemonium, which will change a few packs of monster to map bosses that bosses have the mod. This boss will be considered the final map boss, so it has a chance to drop Guardian, Conqueror and Synthesis Maps, and may also drop Tier 17 Maps.

    Also, we’ve added Domination Scarab of Terrors, which will also give each Shrine a map boss. They also get the final map boss modifier, so they also have a chance to drop Guardian, Conqueror, Synthesis and Tier 17 Maps.

    Finally, we added 2 Cartography Scarabs of Duplication for maps. So we will have a 60% chance of doubling map drops.

    Atlas Tree Explained

    For Atlas Tree, I will highlight the important nodes and why I use it.

    As I said, I’m using a Domination Scarab of Terrors. So on Atlas tree, we’re going to take all the good shrine nodes. Our map now contains many shrines, and all shrines will contain an additional boss. You’ll have more chances to grab Sirus Guardian Maps.

    We also used Shaper and Elder Guardians Maps drop chance nodes as well as Synthesis Maps drop chance nodes.

    Now we have a good chance of getting special maps when making maps. But we didn’t stop there. Because we killed many map bosses on one map. We will be using Scarab node, which gives map bosses a 25% chance of dropping a Scarab. It also increases the chance of a rare drop when we get a Scarab drop.

    On the other side of the tree, we’ve also increased the chance of getting Scarab from unique monsters. All bosses are unique, so they have a good chance of dropping Scarab and more.

    We also use Niko nodes. The reason for this is that when you click on Sulphite node, it gives you damage, maximum resistance, and movement speed. So you’ll clean faster and better. This comes in handy, especially when you’re facing many map bosses in a small area.

    Additionally, we have chosen a node where when you click on Sulphite Vein, you will have a 10% chance of receiving enough Azurite that you can spend at the mine camp to purchase Chaotic Resonator. This will give you a small amount of additional POE Currency profit.

    I also incorporated all the extra map chance nodes, which give a monster on the map a chance to drop a connected map. So if we’re lucky, we’ll increase our chances of getting a T17 map or two.

    Very importantly, we will take all higher map tier chance nodes, as well as Shaping the Skies and Mountains nodes. The reason for this is that even if your Atlas only contains T16 maps, you will also get T14 and T15 maps.

    With this node, you will upgrade the map and get another T16 map, and then the opportunity to upgrade it to a Tier 17 map through Watchstones.

    The last and most important part of Atlas tree is Maven Keystone, Destructive Play. You invite Maven to appear on your map so that when you reach the final map boss, she will summon more map bosses.

    Now we have Atlas tree. Next, you will need to use Domination craft on the map device for each map. You’ll get more shrines and bosses, and more opportunities to get good maps. This will cost you some Chaos Orbs, but you’ll get your investment back no matter what.

    Which Maps Are Worth Running?

    Next, you need to know which maps you should run. If you have many Conqueror maps, then you can rotate them. Of course, you can also send out invitations and fight Maven when you have time. It’s really up to you.

    Keep in mind that any Guardian maps will work, but running Conqueror maps is the fastest because they don’t have phases like other maps.

    I can maintain Guardian maps and do not need to purchase one. But if you’re just starting this strategy, you can just pick 10 maps that you like to run on.

    Regarding map tiers, this only works with Guardian maps. I recommend you run T16 maps because, as you can see, sometimes Guardian maps will drop as T14 or T15 maps. You can use Harbinger’s Orb to upgrade your Tier 15 maps to Tier 16. It’s also valuable currency, so don’t worry, you won’t lose anything.

    Don’t forget you can use Orb of Horizons on bad layout maps. Most of the time I run Thicket Map or any better layout maps. So please don’t use Forking River or Cells on your Guardian maps. But if you like this map, then you can just go as it.

    Map Running Costs

    Now let’s look at the cost of entry to get this started. You will need 1 Domination Scarab of Terrors, which costs the equivalent of 18 Chaos Orbs. Horned Scarab of Pandemonium is worth 22 Chaos, and you will use one of these.

    The other two are Cartography Scarabs of Duplication, each requiring 5 chaos. Besides, you will need 3 Chaos Orbs for your Domination craft. Therefore, each map requires a total of 53 Chaos as your investment.

    Profit

    Finally, let’s see how many maps I’ve gotten so far with this strategy.

    For Tier 17 Maps, I have 37 of them, with a minimum selling price of 70 Chaos each.

    The next one is Synthesis Unique Maps, I have 41 of them so far, and they all cost around 15 Chaos. But honestly, this map is very simple. You just have to run it and witness with Maven, and you have a good chance of getting a drop like this.

    The biggest profits come from Guardian Maps. I have 225 so far, all of which I can sell for 15 Chaos or more each. You can sell this map easily as they are all key to Shaper, Elder, Sirus battles, so selling this map is not difficult.

    In the end, you’ll easily get plenty of Scarabs, and even some of the rarer ones. So I think we can say that this strategy is very profitable.

    My total value of these tags, if I sold everything, is 82 Divine Orbs. But I’m still underestimating some maps, since we can sell them in bulk, so this could be more.

    Outro

    All in all, this strategy is so interesting to me. I really like having bosses everywhere that will put our powerful builds to use and make a pretty decent profit along the way. So, hurry up and give it a try.

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