Infinite Heist Farming Guide For League Start in POE 3.20 Expansion
Dec 24, 2022 Source: POECURRENCY
Infinite Heist Farming is a strategy that should be used exclusively on your first character of a league to get your initial gear and Currency to make end game progression far easier. The strategy can be done on any character with 0 investment, the only requirement being that you are level 61 - 67. The primary goal of Infinite Heist Farming is to accumulate a good amount of Raw Currency while completing the Chaos Orb vendor Recipe as fast and as often as possible. In this Infinite Heist Farming guide you learn how to maximize your loot, set up the strategy and optimize your play with essential tips and tricks.
Profitability
This strategy is one of the strongest ways to obtain early Currency, netting a greater accumulation of net worth than entering maps immediately, which is crucial for purchasing important upgrades for your build quickly.
The Currency you earn from the Infinite Heist comes in the following forms:
*Chaos Orb Vendor Recipe
*Raw Currency
*Rogue's Markers
*Uniques
Because you're able to focus solely on acquiring Currency, while netting yourself some useful Uniques along the way, this strategy easily outperforms jumping straight into maps. Most people who do so are forced to make due with whatever scraps they find, while you can cherry-pick the gear you need from the Market.
Requirements
Infinite Heisting has a low gear requirement compared to white maps, with most builds being viable with ~3000 Life and capped Elemental Resistance. Builds that can move fast excel in the Heist, but even slower builds can succeed easily. It’s important to prioritize additional Defence on your build, because you drop your loot upon death after the alarm trigger mechanic is activated.
You need at least one Rogue's Marker to enter the location that we need to actually start farming Infinite Heist, markers drop in stacks off any monster so you should have some from the campaign.
Gameplay
The infinite in "Infinite Heist" is achieved by purchasing Heist contracts from the Rogue Harbour Contract Vendor Whakano and running them using the methods in this guide until levelling up. Every time you level up, the contract vendor refreshes and you can purchase any desired contracts once again.
After levelling, create a Book of Regression by vendoring an Orb of Scouring and a Scroll of Wisdom to any vendor. Use the Book of Regression to de-level yourself, at which point you can level up once again and refresh the contract vendor giving you yet more contracts. This method is repeatable infinitely and allows you to Heist permanently.
This strategy is viable between the levels of 61-67 with lower levels (61-64) requiring less XP to trigger level ups and higher levels (65- 67) allowing access to higher level Gems, gear and more passive points. Levelling past level 67 is strongly discouraged since Whakano only sells level 67 contracts. As your level increases the time between levels does too, meaning you will no longer be able to sustain purchasing and de-leveling with contracts as you out-level them.
Tips And Tricks
*Dealing With Doors
When unlocking doors with your rogues, enemies routinely amass on the other side and wait for you to attempt to enter the room before attacking you all at once. Strafe across the doorway entrance once the door opens to create an opening for you to move through safely. This avoids triggering their attacks immediately.
*Securing Your Loot
If you drop a valuable Unique, Divination Card or Currency item like a Divine Orb, it is safer to leave the contract area and deposit them into your stash rather than finishing the contract in one go. Doing this ensures that if you were to die after triggering the alarm, you won't lose these valuable items as you have already deposited them into your stash
*Hidden Loot
The final room contains safes that can be opened for additional loot in some contracts. Keep an eye out for these as they are often hard to see if you are not actively trying to find them.
Set-Up
Unlocking Your Rogues
Upon reaching the start of Act 10 head to the Rogue Harbour by right clicking on a Rogue's Marker. DO NOT finish the campaign and defeat Kitava! Doing so reduces your resistances, making it more difficult to engage in Infinite Heisting. Head to Whakano on the left-hand side of the Harbour, select ‘Purchase Items’ and buy any contracts listed below as “profitable”. In order to unlock and meet rogue level requirements, complete these steps:
*Unlock Huck - Run a Lockpicking, Perception or Agility Contract with Karst. If they aren't available, return to the campaign to farm Blood Aqueducts in Act 9 until you level up again and reset the vendor contracts.
*Unlock Tullina - Run a Demolition or Brute Force Contract using Tibbs.
*Unlock Nenet - Run a Trap Disarmament, Agility or Lockpicking Contract using Tullina.
*Fully Unlocked - Using Karst, Nenet, Tibbs & Huck you can and should be able to run all recommended contracts available at the vendor.
Contracts have level requirements attached to them and Rogues gain experience when you bring them along on a heist that is completed successfully. The level requirements of Vendor Contracts are trivial and after a few runs of their required skill, they should reach the requisite level for you to run everything.
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Why Do I Strongly Recommend You Play Path Of Exile 3.24?
If I want to talk about my favorite game and recommend it to everyone, it must be Path of Exile. From the time Path of Exile was released to the present, it has created its own niche of gamers and a unique market.
In the more than ten years since its release, more and more players have become addicted to its mysterious and complex world. At the same time, the rich content of character customization and innovation has kept players fascinated by it. Entering Path of Exile, you will realize a vast and far-reaching world.
There, you can use the Divine Orb to modify the attributes of the weapons you own, you can also freely define your characters,and the life journey of these characters is in your hands.
We all know that Path of Exile has always wanted players to actively accept training and exploration, rather than always relying on Loot Boxes.
Therefore, this game is very fair to players and does not charge any additional fees. It can be said to be very friendly.
Here are some reasons why I recommend you play Path of Exile.
1. Character building
First of all, Character building is already many games ahead. Its Skill Trees are the most comprehensive and in-depth of any RPG. Not only does it allow you to further choose the game character category, but if you want to enrich your builds of different categories, the game will provide you with build varieties, gear, and spells to help you achieve your goal.
For example, you can summon an army of Undead Minions, or create a Whirlwind of Blades, and manipulate elements with your build.
As you progress through the game, Ascendancy classes will enhance your playstyle and the game will provide players with specialized skill sets to help improve the main builds.
2. Regular content updates
The content in the game is not static and updates are frequent. Because the game world itself continues to evolve over time. For example, it releases a new patch every three months, which may include items, features, fresh mechanics, and new challenge leagues. Sometimes players will even experience a completely new gameplay experience.
Although these leagues look like brand new games, the core experience of the game remains intact because fresh content stimulates players all the time. This is the main reason why it is worth playing Path of Exile. Players can be sure that there is always something new in the game worth fighting for, so they can stay excited and continue playing the game.
3.Deep and rewarding crafting system
The reason Path of Exile is superior to other RPGs is that gear acquisition relies on player luck and even microtransactions. Path of Exile is intended to encourage players to use this robust crafting system skillfully.
Not only can players use powerful Orbs to modify the weapon stats they want, but they can also explore the unknown potential of diverse weapons by carefully and deeply exploring the secrets of gem-linking and corruption.
Therefore, this game's complex and exquisite crafting system is also a good reason to play. In the game, you need to plan your build carefully and in detail, and work hard to make the build have effective and required resources and gear. The more time and knowledge you invest in the game, the more powerful your gear will be.
4. F2P friendly
Entire core game for free is one of the main reasons why players enter Path of Exile. You can experience all campaign and endgame content for free. At the same time, you can participate in thrilling challenge leagues without spending a penny. This complete experience right out of the box is amazing.
Although Microtransaction elements are available in the game, these elements will never affect the core gameplay. You will never encounter the phenomenon of having to spend money to upgrade or unlock essential features.
This allows players to fully enjoy most of the game content without having to be forced to consume and recharge. Path of Exile is a free and friendly game that makes all the time you invest in the game worth it, rather than the kind of game where only trading can buy you happiness.
5. Active community
Each game has its own online community. Path of Exile also has a thriving online community. The community is full of passionate players, and the content creators produce diverse content and are eager to help new players. Whether you encounter a boss that is particularly difficult for you to defeat, or you need advice and ideas on building your character to optimize your potential, there is always someone in this online community to help you.
In addition to this, the game has a variety of online tools, each of which can help you deal with the complexities of this game. Some experienced players have also produced guides that describe in detail how to craft specific character gear and weapons. Social media is also full of players of all levels showcasing unique builds, sharing strategies, and answering questions from beginners.
The thriving and helpful community gives you another reason to play Path of Exile.
In 2024, Path of Exile is still an RPG that can attract many players. It has excellent character customization, fresh league updates, gear and loot system, free-to-play friendly nature, and supportive community. This game can keep you hooked for hundreds of hours without even realizing it.
After you play Path of Exile, you will really like it.
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Uncovering The Secrets Of Farming Headhunter Or Mageblood In POE 3.24 SSF League
In this guide, I will share how I get Headhunter or Mageblood in SSF. Because of their powerful effects and extremely low drop rates as tier 0 Uniques, they are usually the most expensive items in each league, traded between players for many Divine Orbs.
I have gotten Headhunter or Mageblood in almost every SSF league over the past few years. But does that mean I am lucky? Yes, and no. I mean, you are, of course, always a little lucky when you find those chase items, but at some point, the luck should run out. So, it’s not just good luck.
Today, I will dive into two reasons why I think I get Headhunter or Mageblood in every SSF league. Aside from a little luck factor from time to time, I hope I can tell you some simple tips or strategies.
Play More Games
Unfortunately, getting Headhunter or Mageblood or any extremely rare unique item requires a lot of play, which is the first priority. You have to realize that you need to put in the time because Path of Exile 3.24 has a lot of RNG and you can get Path of Exile 3.24 by playing a lot to break the rut.
This information was put into perspective when a Nameless Seer provided me with it. Currently, my character is at 14 days and 9 hours of playtime, which is 345 hours of league playtime. That is definitely a lot, no doubt.
And I don’t often stand in my hideout during this process, nor do I open this game while doing other things. Instead, I bomb the map most of the time. I reach similar numbers in other SSF leagues.
I play Path of Exile frequently. It’s my favorite game and one of the best ARPGs in the market. I always buy a Supporter Pack or two and have a lot of fun playing.
Every hour you play has a chance to drop that unique belt. But more realistically, you have a chance of something dropping, and those things have a high chance of dropping Headhunter or Mageblood, which brings me to my second reason, there are things you can do even if you can’t play as long as I do.
League Mechanics
The second reason to succeed in Path of Exile is that certain items have a much higher chance of dropping from certain mechanics, and this change in each league.
On the other hand, there are also steady sources of Headhunter and Mageblood here. They don’t change in each league, only the chances of getting these Uniques may change.
Gamble
Let’s first look at what you can do in each league to get Headhunter. There are a lot of things in no particular order that you can do to gamble with the materials you get from Expedition. If you do this, just pick up every Heavy and Leather Belts in Gamble, and then focus on using Ancient Orbs on the unique belts.
Divination Cards
It’s a slight chance, but you may be lucky enough to run a map that drops Divination Cards, which can give you items and increase the chance of dropping items with Scarabs.
Each league has different maps where Divination Cards drop, so be sure to look them up ahead of time.
There’s a reason I run Crimson Temple Map and Burial Chambers Map, especially the last one. I don’t run them for fun, but because I love boss fights.
Ritual
Any league mechanic or map mechanic has some gambling element, and I tend to tailor it to get a mid-level Headhunter or Mageblood.
So in Ritual, I try to look at as many pages as possible for rewards, hoping to get a big reward or high-value Divination Cards, and think about whether there’s a way to reliably get Voidborn Reliquary Keys like I did with Blue Wisps last time.
These are just a few examples of what I’ve been doing that I can think of right now. But I think you understand that if we want to get Headhunter or Mageblood more easily, it obviously depends on the league mechanic. We have to figure out what’s powerful. In the meantime, you should keep an eye on the trades to see if people are using any destructive strategies to get these chase items.
Scarab
In Necropolis league, most people are always happy to combine Divination Scarab of Completion and Curation to get a full stack of Divination Cards from their favorite maps.
It is important to note that Scarab is very rare. Of course, if you play more, you will occasionally find one in SSF, which is why investing time is so important.
Nameless Seer
If you run this strategy in SSF, find some maps, you may get lucky like those people in the trade. Another strategy for this league is all about Nameless Seer. This NPC will sometimes appear on the map and sell a bunch of unique items in tier 16 maps.
You can get Nameless Seer as a map modifier using Allflame, which is why it helps if you blow up a bunch of maps. Or you can use Reliquary Scarab of Vision to get it. You will find these Scarabs from time to time. They are not extremely rare, and whenever I have about 10 Scarabs, I will batch run them to find Seer as soon as possible.
Time to conclude. Unfortunately for you there is no silver bullet here, but setting yourself up for success will give you the best chance of getting Headhunter or Mageblood. Ultimately, it’s about putting in the time and for every hour you play, your chances increase a little until the moment you drop what you want. Wish you the best of luck!
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Try These 3 Top Uber Killer Builds In POE 3.24 To Clear Everything Effortlessly!
Do you often find it difficult to face Uber Pinnacle Boss? If so, maybe you need a good boss killer build to help improve your gaming experience. This guide is for those of you who like to destroy bosses in less than a second, and we’ll be showcasing three of my favorite boss killers. Without further ado, let’s get started!
Archmage Ice Nova Hierophant
Let’s start with an amazing build, one of the best I’ve played in many leagues, Archmage Ice Nova Hierophant with Templar class.
This build can stack as much mana as possible, taking advantage of Archmage Support, giving you up to 19% of your mana as bonus lightning damage. The skill of choice is Transfigured Gem Ice Nova of Frostbolts, which does more damage when cast near Frostbolts. To make things smoother, we also used Kitava’s Thirst Helmet to automatically cast Frostbolts for us.
To understand the strengths of this build, I would start with its boss damage. All these overlapping Ice Nova and countless Frostbolts will cause the boss to die like a simple monster. In addition, its clear speed is also great. With the help of Frostblink of Wintry Blast, we can zoom the map very quickly while casting Ice Nova in all directions. It’s amazing.
Now coming to the cons, I’ll start by saying that this build isn’t cheap. It requires some Divine Orbs to work properly. Another problem is that all your gear must have extra mana, which can make the gearing process more difficult.
Now talking about budget, as mentioned before, this build is not cheap, you will need to invest at least 10 Divine Orbs to make it work.
But this build only requires two mandatory items. The first and most important is Kitava’s Thirst Helmet. It triggers socketed gems when you use at least 100 mana in a single cast. This necessitates auto-casting Frostbolts for a smoother clear speed.
Next we also need Anathema Ring, making our curse limit the same as our max Power Charges.
For clear speed, this build totally deserves full marks. We’re so fast and our Ice Nova is all over the place all the time. You don’t even get a chance to see the enemy before they’re destroyed.
The boss damage is also amazing and deserves a 10 out of 10 rating. There are so many overlapping Ice Novas being cast on countless Frostbolts that the boss doesn’t even have a chance to survive for more than two seconds.
For survivability, I would give it a 9 out of 10. Not only does it have massive health and energy shields, but it also has an extra 50% damage from mana.
As you know, we have a lot of manas in this build, and we’re also hitting enemies multiple times per second, so much so that instant leech will cause your life to be full almost 100% of the time.
Venom Gyre Deadeye
Next we have this OP build which is the master of the shotgun effect, Venom Gyre Deadeye with Ranger class.
Venom Gyre is a very interesting skill that fires a projectile that hits an enemy and returns to you, causing damage to everything in its path when the projectile successfully returns to you. You can retain and stack them up to 30 times, and they will all be released when you use Whirling Blades movement skill.
Regarding its merits, I must say that it has amazing clear speed, boss damage, and huge effective HP. What's even better is that it's cheap and easy to assemble and doesn't even require any mandatory unique items.
Now listing the cons is the real challenge. I’m hard pressed to find anything I don’t like in this build. I will say, however, that, like most builds, this one is also susceptible to Chaos damage unless you invest in Chaos-resistant gear.
As for budget, this build is cheap and you can totally destroy early endgame maps with just 90 or so Chaos Orb. But if you want to easily reach Yellow Maps, you need to invest about 120 Chaos. If you want to complete your Atlas, investing in 4 Divines is very necessary.
For clear speed, this build is hands down a perfect score. The damage Venom Gyre inflicts on the screen is extremely scalable and can easily remove hordes of mobs. Besides this, Deadeye can provide high speed and provide many buffs to projectiles.
The boss damage performance of this build is also very impressive and deserves a 10 out of 10. You can instantly stack 50 projectiles with Venom Gyre and use Whirling Blades to take down bosses with amazing shotgun effects. It’s incredible that it wasn’t nerfed again in POE 3.24.
I would give it a 9 out of 10 for this survivability. This build has an effective HP of over 80,000 because of high armor, high evasion, spell suppression, and block chance.
Vaal Ice Shot Deadeye
Finally, we have the most powerful Vaal skill for bosses, Vaal Ice Shot Deadeye, with Ranger class. Ice Shot is a great Archer skill that freezes the entire screen of an enemy, resulting in many explosions, just like I did with Lightning Arrow and Tornado Shot build.
A complete guide to this build also includes two versions of it, a budget version and a full version. Each version has its own POB and passive tree, so even on a lower budget, you can start this build and upgrade later.
To list the pros of this build, I’ll start with the strength of Vaal Ice Shot. When you use it for a boss fight, you don’t even need your ballistas to take it out in less than a second. Its clear speed is also very good, and it can kill many monsters with one shot.
Now to list the cons, I’d say this build isn’t very tanky, even if you have some layers of defense. It is important that you utilize your ranged attacks and stay out of danger. If you don’t pay attention to your position, you may die from enemy attacks.
Regarding budget, with this build you can destroy early endgame maps for only about 80 Chaos. In order to easily advance to Yellow Maps, I recommend investing around 150 Chaos. In order to easily complete your Atlas, you need to have a budget of 4 Divines. But if you choose the full version, you need to invest at least 4 more Divines.
In the budget version, you don’t need to purchase any mandatory unique items for this build. But on the other hand, the full version requires Lioneye’s Fall and Thread of Hope Jewel. They are expensive, but can greatly increase your damage.
For clear speed, I would give it a 10 out of 10. You can fire lots of projectiles with high attack speeds that chain onto enemies and bounce off walls, freezing them everywhere and exploding them. It’s pretty amazing.
Its boss damage is also very high and deserves a full 10 points. Like I said before, as the strongest Vaal skill, Vaal Ice Shot can easily destroy the boss. On top of that, you can also use Ballistas to do even more damage.
For this kind of survivability, I would give this build an 8 out of 10. Even if you have multiple layers of defense, this build isn’t very tanky if you don’t understand your surroundings.
That’s it for today. What are your thoughts on these boss killer builds? Have a great day!
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Five Defensive Components And Four Items Can Enhance Your Power In Path Of Exile 3.24
Hello, everyone. Today we’ll be going over some defensive layers that are very strong in Path of Exile. The first thing I want to mention is that these are only core components of a defensive layer strategy should be used in conjunction with other defensive layers to achieve a Powerhouse of mitigation.
Recharging POE 3.24 Currency in the game can make defensive components more powerful.
Now let’s go over the basic defensive components.
First, that are the strongest,in my opinion. And after we’ll look at some items and some defensive setups.
Spell Suppression
Spell Suppression is a core defensive layer because if we achieve 100% Suppression. We effectively are taking 50% less Spell damage. This is a common defensive layer, primarily effective when bossing. Because most of the damage dealt by bosses is Spells. 50% Spell prevention is a baseline which is achieved by having 100% Spell Suppression.
But this can be raised by some of the following.
There’s Ascendant Trickster notable. There’s Spellbreaker from the Trickster Ascendency, Inveterate and Spell Suppression Mastery. There are other ways but these were the ones that I found were the most impactful and accessible.
Armor
The number two is Armor. Armor is more effective when mitigating multiple small hits rather than one big hit. Ideally, though, you want 90% physical damage reduction from Armor which is the maximum. However, this mod doesn’t include things like Endurance charges giving you additional physical damage reduction and also the mod on a chest piece.
An Armor becomes more effective when physical damage is converted to an element. Because essentially you’re taking less physical damage. As a side note, if you’re a new player, Armor is extremely important in the campaign. Since there are many enemies that do physical damage, including big bad Kitava.
Physical Damage Taken As
Either an element or chaos damage is one of the best physical damage mitigation components in the entire game. Aside from additional physical damage reduction, both of these, though, can be used together as well to get a lot of mitigation. And it’s very strong because as stated previously. This makes your Armor way stronger.
There are many items that can achieve this feat: Helmet, Chest piece, a Vaal on a shield, Passive Tree, a Taste of Hate, Dawnbreaker Lightning Coil, Cloak of Flame and Lethal Pride.
There are others, but these are just the most common. Now keep in mind that the more physical damage you have taken around 75% plus as an element, the less you’re going to rely on Armor and more on maximum Elemental resistances to mitigate the incoming converted damage. An Ascendency that really shines with converting all physical damage to an element is Chieftain since we get 90% all maximum resistances.
Another Ascendency that’s a good example of physical damage taken as, is a Trickster or an Occultist. So typically you go to Chaos Inoculation with these Ascendancies. And what you want to do is get physical damage taken as chaos damage on either a Corruption for your shield or your Helmet. And basically what happens is you void that damage, you don’t have to take it at all because with chaos inoculation we are immune to chaos damage.
Maximum Elemental Resistances
Maximum Elemental Resistances are capped at 75% traditionally in Path of Exile. However, there are many sources in the game now. To raise those base values, any build can strive for 80% resistances comfortably and with the new flask changes in 3.24. It’s much more accessible. All Elemental flasks now have 5% to their respective maximum resistance and this can be scaled by a percentage increased flask effect.
Using all these flasks is not a good way but you can use them respectively for encounters with each Element. Like Searing Exarch for Ruby, Shaper for Sapphire and Eater of Worlds for Topaz.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core defensive layers in Path of Exile. This is evident in the use of the Mageblood, unique that almost all top end builds will use.
For example, if you play a creep-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal a Critical Strike. And if you get hit frequently, you can opt for the gain number of charges when you’re hit by an enemy mod. These are just some ways to help sustain those flasks and make sure you don’t run out of charges.
Fourth Vow + Glorious Vanity
So now that we’ve covered some defensive components. Let’s look at items that synergize well with each other. The first defensive setup is Fourth Vow and Glorious Vanity Jewel. Glorious Vanity needs to be under the influence of Xibaqua to change any Keystone on the passive Tree in its proximity to Divine flesh. The Fourth Vow is a fairly new unique in Path of Exile as of Sanctum League.
It has a modifier which applies 100% of your Armor to chaos damage taken as from hits. Now notice how I said 100%. I’m using this in reference to the unbreakable modifier from Juggernaut Ascendency. That states only 8% of Armor is used against Elemental hits. This is insane because we can apply 100% of Armor instead of 8%. Juggernaut is already noticeably tanky with the unbreakable node.
So Fourth Vow is basically unbreakable, but better. We then use Divine Flesh to convert half of our Elemental damage to chaos damage and give us 80% total chaos resistance as a baseline. We can increase this further with items like Saffell’s frame or the small Cluster Jewel for chaos resistance with the born of chaos notable. Multiple of these can be used to try to achieve 90% chaos resistance.
If you want, normally though, Fourth Vaal is used against 80% chaos resistance for a considerable tanky boost. Another thing that Fourth Vaal really excels in is Elemental penetration. Shifting Elemental damage works very well against this.
An example would be Shaper boss. The idea here is that 50% of Elemental damage is shifted to chaos and that damage cannot be penetrated. Effectively reducing the amount of penetration damage we take by 50%.
Incandescent Heart + Glorious Vanity
It’s the Incandescent heart and Divine Flesh combination. The interaction we’re looking for is the extra 25% Elemental damage converted to chaos damage from chest piece. This is additive with Divine Flesh, providing us a total of 75% Elemental damage converted to chaos damage. Incandescent Heart can be used with Armor and energy Shield Mastery to provide 10% of Armor applies to chaos damage taken as from hits.
To further help with mitigation, this setup is more reliant on maximum chaos resistance being higher than Fourth Vaal setup. And this setup works better for Elemental penetration.
Eternal Damnation + Loreweave
The last combination I want to talk about is Eternal Damnation Amulet with Loreweave body Armor. Personally, I think just using Eternal Damnation by itself is an impressive defensive layer since getting back to 75% maximum resistance is not that hard. Loreweave states that your Elemental resistances are 76 to 78% overriding the negative downside to Eternal Damnation.
This means that we have heightened resistances instead of the 70% new baseline that would be provided by using Eternal Damnation. This combination was very popular during Sanctum League when Eternal Damnation was introduced.
Transcendence Keystone
Lastly, another component that can be added into the setup is Transcendence Keystone. That’s provided by a Militant Faith Jewel under the influence of Max Auras. Transcendence has minus 15 to all maximum resistances which can be overridden by Loreweaves effect. Another key component of transcendence is that physical damage is no longer mitigated by Armor.
It is instead mitigated towards Elemental damage. In order to use Transcendence you will need many sources of physical damage taken as. It’s very common for this setup to use a Lightning Coil or a Dawnbreaker. Another interaction with Transcendence is you can use Endurance charges to make up the loss of physical damage reduction. This is an example where I mentioned before that using physical damage taken as an additional physical damage reduction work really well together.
Aegis Aurora
There’s one honorable mention that I would like to talk about. And that is Aegis Aurora Shield. The interaction we’re interested in is recover energy Shield equal to 2% of your Armor when you block. The plus 5 to maximum Cold Resistance is also a really good mod.
The cap on the block is 75% but with investment can reach 90%. This can also be used in conjunction with Transcendence and enough physical damage taken as to provide a massive amount of mitigation and recovery.
You can also combine this with 20 life gained on block through the Block Mastery for even more recovery. Even without pushing for 90% block chance, this is still a considerable amount of mitigation and recovery if you have 75% block chance for both attack and Spells.
I hope you learned something. That’s all my suggestions.
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What Changes Are Needed To Craft This Blood Mage Tornado Inquisitor In POE 3.24 Necropolis?
Welcome, Exiles! The build I will introduce to you today is an updated version of the life stacking Inquisitor build in the Path of Exile 3.24, which is called the Blood Mage Tornado Inquisitor. I'd like to go over some upgrades that I've made to the build because some of these changes to the gear are quite significant.
Body Armour - Cloak Of Flame
The first change in this build revolves around body armour. In the previous Inquisitor build in the Path of Exile 3.24, I relied on the Lightning Coil for its Elemental damage mitigation, since the build lacked significant physical mitigation without it.
With no Determination or armour scaling, having a substantial life pool and converting 50% of physical hits to Elemental damage, then mitigating that damage for resistances, provided exceptional physical mitigation. This dramatically increased the maximum physical hit threshold, making the Lightning Coil a good choice.
However, a drawback of the Lightning Coil is that it aims to attain the 10% more maximum life bonus granted by allocating at least 6 Life Masteries. One of these masteries offers a 15% increased maximum life if there are no Life Modifiers on the body armour.
While gaining the 10% more maximum life is undoubtedly worthwhile, it's advantageous to also benefit from the additional 15% increased maximum life if there are no Life Modifiers on the body armour - something that the Lightning Coil lacks because of its Life Modifier.
But the Cloak of Flame doesn't have a Life Modifier. And the reason why I didn't use this body armour in previous builds is because the 10% difference in the physical damage taken as Elemental is actually huge for physical maximum hit.
The Cloak of Flame, which is a body armour without a Life Modifier. Despite not utilizing it previously, the 10% difference in physical damage taken as Elemental offered by the Cloak of Flame holds significant weight, particularly concerning the maximum physical hit threshold.
The only reason you could make this change is because that you can gain a corrupted implicit from the Rathpith Globe for physical damage taken as lightning damage. So if you are using the Cloak of Flame, it means that instead of having - 60 Lightning Resistance and no extra resistances gained from that body armour, you can now have +69 Fire Resistance.
Gloves - Sharkskin Gloves
Moreover, I've made adjustments to gloves in this Blood Mage Tornado Inquisitor build. Previously, the Sharkskin Gloves were aimed at capping all the resistances. However, because of the changes in body armour, resistance has increased significantly.
We could afford to drop several resistance mods and focus solely on Life and Chaos Resistance for these gloves. Additionally, the impulse and implicit of unnerving enemies on the Sharkskin Gloves provide a notable increase in damage output.
Ring - Vermillion Ring
Let's discuss the ring next. Previously, I utilized the Ruby Ring in the slot, where I emphasized the importance of achieving exactly 56 dexterity, hence the inclusion of a 2% Attribute Modifiers. I also mentioned the option of using the Screaming Essences to craft dexterity onto a ring, as they can roll up to 58.
In this build, I turned to use the Vermillion Ring. You can acquire the base with 2 fractures already in place, primarily for Chaos Resistance and the added Regeneration benefit. With only one other suffix needed for dexterity, rolling these Essences until reaching tier 1 life. The inclusion of Life Modifiers on this Vermillion Ring significantly boosts the life pool by an amazing 400.
Pantheon - Soul Of Tukohama
One of the big differences between the Cloak of Flame and Lightning Coil is that this modifier actually works for damage over time, whereas the Lightning Coil's modifier is only for hits. And that meant we could switch out the Pantheon.
Before, I was using the Soul of Ralakesh because even with a lot of life and Regeneration, bleeding is still often a problem, but it's less of a problem compared to other builds. And because I'm now using the Cloak of Flame, 40% of that bleeding damage will be mitigated by the Fire Resistance.
That meant that we could switch the pantheon into the Soul of Tukohama because in this build, whenever focusing down an enemy, we usually need to utilize the Frost Shield and dropping the tornadoes. You can gain physical damage reduction while standing stationary. With this Pantheon active, you can actually have the Regeneration.
With these changes, this Blood Mage Tornado Inquisitor build in the Path of Exile 3.24 Necropolis League will become unexpectedly robust, boasting 177,000 life and 4,500 energy shield.
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How Does This Non-Glass Cannon Build Perform In POE 3.24? - Crit Elemental Hit Of The Spectrum Pathfinder
Most people generally feel that bow builds and tanks are incompatible, but Elemental Hit of the Spectrum Pathfinder will meet almost all of your requirements. It can use Headhunter and tank all enemies as much as possible. You can explode the map like Deadeye, but you don’t really need Progenesis or any super expensive items.
There is no doubt that the effect it brings is absolutely amazing. In this guide, we’ll talk about everything you need to know about this build.
Build Inspiration
Before I get into that, I want to talk about why I created this build. This is because a friend of mine is playing with a Glass Cannon mapper with super expensive items. It’s Molten Shell with a 30k effective hit pool. If you don’t add it, you only get 9k.
This is a Glass Cannon, though I know the effective hit pool doesn’t reflect how tanky the build is in most cases. Therefore, we desperately need to make this build tanky without losing 70% or more of damage.
So I started brainstorming what build I could make that wasn’t made of paper, had good damage, and more importantly didn’t cost hundreds of Divine Orbs.
The reason we want to use Headhunter is that this belt is very cheap in Necropolis League, so it is better not to waste this opportunity, and there are new skill gems that we can use. Anyway, that’s how this build came about.
What Are The Advantages?
The hardest thing about crafting a perfect bow build is how you balance good damage and tanky, not just ticking Guard Skill and plugging in Progenesis, but also enabling Berserk to expand the effective hit pool.
For this build, if we just stand still without any Guard Skill or Berserk ticked, we can also tank every boss in the game, and we can even throw in some Ubers here.
If you really want to hear the numbers, our effective hit pool is actually 53k, and the physical max hit has gone up to 42k. Again, this is a case of no boxes being checked.
But if we talk about specific boss skills like Sirus Meteor, our effective healing is just insane. Because we are mapping, we cannot be hit by Sirus Meteor, and you can also tank high hit skills.
After a few seconds, when we get all the good buffs from rare monsters, we can’t die from anything. We’ll even delete anything that moves within a second.
How To Scale Damage?
Now we talk about damage. The single target damage done by this build is around 5 million since we have two Manaforged setups. And another Elemental Hit of the Spectrum 6-link setup can also generate Frenzy and Power Charges. So we’re getting all the good damage increasing buffs as well.
Maybe you’ll find this number low, but I think this damage is enough to give a critical hit to every rare monster on the map, and 3 shots to the map boss.
This build also runs fast by default. Even without any buffs from Headhunter, we have 128% movement speed. So we can clear the map quickly.
This build is almost too fast for me. I mean, we could totally complete the map in 2 minutes or less.
Pathfinder vs Deadeye
You may be wondering why we’re playing Pathfinder and not Deadeye. The reason for going with Deadeye is simply because this is a Glass Cannon build and your effective hit pool simply doesn’t exist. You can’t make Deadeye go crazy without Mageblood and Progenesis, or just inflate the damage numbers with Guard Skill or Berserk.
But Pathfinder does not need to use this item, its own skills are very tanky and can cause good damage. And we can also use Elemental Flask, so we don’t have to worry about our resistance at all. We can also use suffixes for things like Chaos Resistance and Damage Increase.
Additionally, Flask can roll pretty good modifiers, such as increased critical hit chance, and our flask has 100% uptime. We also get Taste of Hate, so we take less physical damage.
Headhunter
For Headhunter, I have to say, this is the first proper Headhunter build I’ve played, so it’s all new to me.
This item is simply incredible. When you kill some rare monsters with good damage modifiers, your damage is not doubled, but 10 times higher than what you see in Path of Building.
Additionally, this item will make you super tanky as it will give you life and energy shield. Temporal Bubble is no longer annoying now because when you kill a rare monster that has this mod, you also get this mod. Therefore, nothing outside Bubble can harm you.
Currently, I only have one big problem with my gameplay. That means I have no control over where the character goes when I want to leave the map. But overall, it was still a very good and new experience for me.
Invest
Now, let’s talk about the investment this build requires. But please keep in mind that since I make most of my gear, it is difficult to estimate the market price of many items.
My bow was purchased for 30 Divines. It is a 1.4k Elemental DPS Bow with crit and multi-crit.
Quiver was handcrafted by me, based on 5 Divines, and I spent less than 5 Divines on the craft. So that’s less than 10 Divines. From now on, all items are made by me, so I’ll just tell you how much I paid for these bases.
The total cost of this build is 82.2 Divines, but still keep in mind that 70% of the gear is made by me. This is by far the most expensive build I’ve done in this league. Although I have to admit that other builds have much higher single target damage than this one, but its clear speed is just insane.
Final Thoughts
Overall, this build is amazing. It’s better than most all-Glass Cannon Deadeye or other builds. So when you try this build out, I want you to give me feedback on how you feel about the build.
This build was a fresh experience for me because I could get a taste of what it would be like to play a Headhunter build. Sometimes it was so fast that I didn’t even know what was happening on the screen because everything our attacks touched disappeared. If you are interested in this build, give it a try!