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Path Of Exile 3.20: Best Divine Ire Build

Jan 13, 2023 Author: POECurrency.com

Not all skills in Path of Exile are created equally. Some are made for clearing and some are specialized in Single Target Damage.

The ones that offers high damage allows you to defeat all endgame bosses while on a budget Divine Ire is one of those skills. With the spell, you will be spending around one second to charge a Divine Beam that deals up to 23 million damage to enemies in a straight line. In addition, while charging the beam you will be constantly dealing damage to all enemies around you, which enables the skill to clear maps to some degree, all that while being extremely tanky against Elemental Damage.

*So, let's begin with our Ascendancy. We are an Elementalist, because we want to deal lots of Elemental Damage in order to do so. First We take Mastermind of Discord. This node allows exposures. We inflict to further reduce the Elemental Resistances of affected enemies by another 25 for a total of 35 percent. And yes, we do have a way to inflict exposure in this build.

Elementalist poe 3.20

*Next, we pass to a Heart of Destruction. Unlike in previous spells where we took this note for its area of effect bonuses, this time you mostly care about the 30 more Elemental Damage for 4 seconds. If we have hit a unique enemy recently, to be honest, 4 seconds is too much as you are only going to need around one or two seconds to feed most endgame bosses from here. We take Shaper of Storms. This not allows our damage to Inflict Shock just as if it were Lightning type but hold on isn't Divine, either a Lightning skill. But, we have converted most of his damage into Cold. So, now it applies Chill instead and with this node it can apply Shock again.

*Last but not least, we have Bastion of Elements. We opted not to go for Golems this time. In favor of quality of Life improvements in the form of not taking any reflected Elemental Damage. The Elemental Shield is also nice although not needed, as we have already kept our Maximum Elemental Resistances and with that we are done with our Ascendancy.

*Now, let's take a look at our Passive Tree. Our three focuses on many things like spell, quick chance and crit, multi Power Charges, Life, Mana, Reservation and other effectiveness and Lightning Damage.

*Next, we have one large Cluster Jewel setup. Going this one adds some useful damage notables like Thunderstruck and Doryani's Lesson. Aside from it, we have one small Aura Cluster Jewel that adds Introspection. Notable, this one is required for our specific Aura setup.

*Finally, for Mastery Choices, we have 10 increased Effect of our Auras plus 25 to Critical Strike Multiplier against unique enemies, 15 increase Maximum Shock Effect, eight percent increase damage per Aura or Herald affecting us plus 50 to Maximum Life and 10 increase Maximum Life and that was it for our Passive Tree, Cluster Jewels and Mastery Choices.

*Now, let's talk about items. First, we have what's arguably Path of Exile's strongest unique weapon ever and that is Nebulis Void Scepter. If you have ever played an Aura Stacker, then you should know what this one does. But for those of you who didn't, this one grants us 20 increase Damage for each Element per one percent Maximum Resistance to that Element above 75 percent. Now, since you can increase your Maximum Resistance as to 90. Maximum it totals out to 300 increased Damage per cap Element.

Nebulis Void Scepter poe 3.20

*Now, if you convert all your damage from one type to another you will gain double the benefit from this weapon and we are using two of it with our damage converted to Cold. That's 1 200 decreased Damage from both four weapons. That's even better than dual wielding two void batteries at 12 Power Charges.

*Alright, we established that we converted our damage from Lightning to Cold. How did we do that well? We are using two Call Of The Brotherhood Two-Stone Rings. Each Catalyst set up with Elemental Damage Catalyst for near 100 conversion. Ideally, you want both rings to have 20 increased Hatred Aura Effect Corruption. It's not mandatory, however. And I'm not using it now.

*Next, we have Ashes Of The Stars unique amulet. We mainly use this one for its increased Reservation efficiency. However, the plus one level to all Skill Gems and 30 quality does play a good role increasing our damage. This amulet is best in slot and can be beaten by any red equivalent for the spelled. Make sure to anoint Prismatic Skin on your amulet, which will help you cap your Maximum Elemental Resistances.

*Next, we have a perfectly rolled Brass Dome unique chest. This one grants us plus 5 to all Maximum Elemental Resistances and a bunch of armor. All that at the cost of Life that we would have gained from our Strength attribute, which doesn't really matter for this belt. Generally considered best and slot option, especially in a belt, where scaling Elemental Resistances equals more damage.

*Now, for possible Corruptions on this one, I guess you can go with plus two AOE Gems. But, you must prioritize having perfect troll on your plus 5 Maximum Elementor Resistance mod.

*Our next item is a pair of gloves with Life and Resistances. It's mandatory that you multi-mod the item into both 25 Fist to Lightning conversion and plus one's level of Socketed AOE Gems. It's also mandatory to spam Eldritch currencies on the item until you get another 25 Fist to Lightning conversion. It's a tier 3 ether of words mods and it's required alongside the craft to achieve 100 Fist to Lightning conversion for Divine Ire for our other Eldridge Modifier. We got 20 chance to unnerve enemies on head, which increases the spell damage they take by 10 percent.

*Next, we got a rare Helmet with plus one to Maximum Power Charges and Elevated Mana Reservation Redeemer mod. The best way to craft something like this is to prepare each mod on a separate crafting base and then combine them together with an Awakeners Orb. After that, you craft Life. Just make sure to do all of that on a base with either Petrified Blood or Hatred Reservation Lab Enchant.

Related: A Guide For Building Strong Tanky Defences In Path Of Exile The Forbideen Sanctum

*Next for our boots, we got Generic Tailwind Elusive Boots with Moving Speed, Life and Resistances as for our belt. And the last item of this belt, I decided to throw in Headhunter as a last minute decision since Divine Ire is generally lacking in clearing speed. Headhunter partially fixes that for us. However, it's not mandatory and mostly considered stats filler for Strength and Dexterity. But with that being said we are done with our items.

*For our main 6-Link, we have Divine Ire. Awakened added Lightning Damage support. Awakened Cold Penetration, which will post penetrate enemies Cold Resistance and apply exposure as well. And fuse the channeling Power Charge, Encrypt and Inspiration with Anomalous Quality for Maximum Mana cost reduction.

*Next, we got our primary Aura setup. This one contains purity of Fire. Purity of Ice, Purity of Lightning and level 4 Enlighten. It's important that all of those gems should go in our gloves to benefit from the plus one level of Socketed AOE Gems craft that alongside our our amulet. And the fact that all of these purities are level 21 will get you to level 23, which is the breaking point for purities to grant you another plus one to the respective Maximum Elemental Resistances anyway.

*Next, we got a secondary 4-Link or a setup starting with Hatred Petrified Blood level 1, Clarity and another level Lighting Gem. Last but not least, we got E4 link damage support setup. This one contains anomalous Assassin's Mark enhanced support Flame Dash and level 7 Arcane Search, funny enough dudes, the quality bonuses from both our amulet and enhanced support. Assassin's Mark will increase the damage that enemies take by 14 from the quality alone. But that was it for our gems.

poe 3.20 Watcher's Eye

*Now, let's talk about jewels for our Watcher's Eye. We have 15 Cold Penetration while affected by Hatred and that's it nothing fancy. Aside from that, we have one Militant Faith Timeless Jewel that mentions High Templar Dominance. Specifically, this one will convert only by Keystones into Inner Conviction and Inner Convection, grants us three percent more spell damage per power charge.

*Next, we got the solution of the Flesh unique Jewel. This one interacts with Petrified Blood in a unique way that doubles our effective Life Ball by splitting the damage. We take between our total Life and our current Life. Finally any remaining dual socket you have left should be filled with the normal rare Jewel .

That's it. If you want to make builds more easily, it is a good choice to prepare some POE Currency in advance

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Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions
Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions

With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.

Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.

In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.

This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.

Patch 0.4.0 Bone Cage Predictions

Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.

More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.

Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.

Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.

Gear

Now, let's look at the gear choices for this build.

Rattling Sceptre

Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.

If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.

However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.

Sacramental Robe

For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.

Atziri's Disdain

In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.

Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.

Breach Ring

Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.

While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.

Other Items

There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.

Skill Tree

In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.

Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.

As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.

However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.

Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.

Why Lich Ascendancy?

Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.

Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.

Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.

In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.

What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks
What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks

Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.

Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.

Trials of Ascendancy

First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.

First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.

Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.

More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.

Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.

Atlas System Overhaul

Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.

The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.

The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.

We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.

Delve

Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.

It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.

Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.

Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.

Performance Optimization

Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?

These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.

Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.

While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.

In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.

Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes
Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes

The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.

Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.

The History Of Druids

Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.

As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.

Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.

Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.

PoE 2 Druid

Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.

At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.

When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.

In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.

Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.

Data Mining

New Weapon Types

With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.

These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.

Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.

Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.

Druid Forms

Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.

Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.

Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.

Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.

Patch 0.4 Predictions

Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.

Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.

The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.

As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.

Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming
Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming

As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.

Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.

Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.

Death's Oath Occultist Build Overview

In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.

As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.

The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.

As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.

However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.

How To Craft This Build?

Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.

This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.

Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.

Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:

  • Ceremonial Voidstone - Drops from The Maven
  • Decayed Voidstone - Drops from Uber Elder
  • Grasping Voidstone - Drops from The Eater of Worlds
  • Omniscient Voidstone - Drops from The Searing Exarch

Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.

Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.

Recommended Gear

When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:

Helmet - Heretic's Veil:

  • Adds +2 to the level of socketed cursed gems.
  • Socketed gems gain a level 22 Blasphemy bonus.
  • Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.

Amulet - Impresence (Chaos):

  • All attributes are increased.
  • Damage over time increased by 30-40%.
  • Adds extra chaos damage.
  • Maximum health increased by 50-70.
  • Chaos resistance increased by 17-23%.

You May Like: How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips

How To Obtain Enough Divine Orbs?

There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.

Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.

To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:

  • Abyssal Delirium Orb
  • Armoursmith's Delirium Orb
  • Blacksmith's Delirium Orb
  • Blighted Delirium Orb
  • Cartographer's Delirium Orb
  • Diviner's Delirium Orb
  • Fine Delirium Orb
  • Foreboding Delirium Orb
  • Fossilised Delirium Orb
  • Fragmented Delirium Orb
  • Jeweller's Delirium Orb
  • Singular Delirium Orb
  • Skittering Delirium Orb
  • Thaumaturge's Delirium Orb
  • Timeless Delirium Orb
  • Whispering Delirium Orb

How Effective Is This Build In Combat?

If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.

But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.

More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.

That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!

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