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I am going to show you the latest Lightning Strike Rider build in Path of Exile 3.23 Afflication League. We are using Nimis and Mageblood. The build will not be good without Nimis. In this league, MageBlood allows us to run very dangerous Tier 16 maps in a late game. We can do all contents without Mageblood except Tier 16 and Tier 17 maps in this league.
This build has very comprehensive defense, good recovery, insane performance in map clearing, and single-target. The DPS is 80 million while Focus and Berserk, 35 million while not Focus and Berserk. But we still die sometimes. If you really want to be very tanky, we can use Progenesis but 6 portals gone (die×6) is so rare in this build. We will always finish our juicy maps in most cases.
We’ll start with base damage. 3 Elemental Damage is our base damage type. Claw is our weapon. Gemini is a bit weaker than Imperial in DPS, but it gains mana and gains lesser life. Just make sure you are using life gain on hit implicit Claw and get mana leech in the passive skill tree. Just keep in mind that physical and chaos damage will not improve the DPS.
Fast Attack speed base with high Critical Strike Chance in Claw is necessary. We are a Raider and stacking Frenzy Charges, which give us numerous attack speed and damage. 40% Spell suppression and 50% Elemental Ailment Avoid gives us a lot of space for our gear. 20% Exposure is very good to this build because we are dealing 3 Elemental damage types.
So let’s talk about how the Lightning Strike works. Lightning Strike is a melee skill and also a Projectile skill. We mainly focus on scaling Projectile damage, so we don’t want any melee tags in this build, like increased melee damage or melee Critical Strike Chance and multiplier.
Everything about the melee is not improving the build so much. It will still improve melee hit damage, but we are actually scaling Projectile damage. We gain Far Shot from the Fledgling. We will gain Far Shot benefit very easily with Nimis. Lightning Strike can hit the ground without targeting enemies, so we need non-Vaal strike skills to target additional nearby enemies to achieve it.
When we stand in the right positions, we can hit on the ground and the target in 1 attack. It makes the target take 2 extra Projectile impacts: 1 out going from the ground and 1 return. Lightning Strike returned Projectiles will only hit once on the same target. All other Projectiles from the same attack will not hit the same target multiple times. These Projectiles keep chaining between the wall and the Black Star. However, these Projectiles actually do not dealing damage.
From the same attack, pierce Projectile can hit once, return can hit once, and chain can hit once. No matter how many Projectiles we have, every Projectile behavior will only hit once to the same target from the same attack.
In our gear, we are using some specific unique. The Fleding provides Far Shot, Projectile speed and damage. York of Suffering lets us apply stronger shock effect and increased damage taken to enemies. Without York of Suffering, we cannot apply a high shock effect on enemies.
Each type of Element is included: Chill, Ignite, Shock, Poison, Bleeding, Brittle, Sap, and Scorch. We have Brittle from boots implicit. Claw has a chance to poison. You don’t have to get this. It’s not necessary. The Taming is very good in this build. I tried to find another ring to replace The Taming, but I didn’t find one. You can use +1 maximum Frenzy Charges if you want. Nimis Ring, Projectile return and random directions. Random directions are actually good in mapping. We don’t have to aim in specific directions when we have no nearby enemies.
For rare gear, we do need some specific modifiers on specific gears. Another is just for capped our resistances, spell suppress and maximum life, +1 maximum Frenzy Charges and an extra skill target 2 additional nearby enemies on gloves.
Brittle ground searing exarch implicit and Aliments Avoid The Eater of Worlds implicit on boots. Stun Avoid and Ailments Avoid on body armour. It doesn’t need to be veil -prefix. Crafted prefix is fine in most case. Double damage on Shield is not necessary. You can get it if you want.
For the Mageblood, we use Life Flask (no effect by Mageblood) that immune bleed and corrupted blood. We use Silver Flask and the additional Elemental resistances outslaught effect will also inceased by Prefix and Enchantment. Elemental resist for me to pick blue altar randomly. You can get Stun Avoid or anything else that you like.
Sulphur Flask with reduced curse effect. We need at least 52% reduced the curse effect to achieve the curse immune. Diamond Flask with attack speed, and a Gold Flask with crafted increased rarity. We can craft reduced reflected damage taken in another Gold Flask and swap if needed. We’ll swap to Granite Flask with tier 1 increased armour sometimes. I only swap when I fight the league boss.
To craft this flask, we don’t craft a specific suffix on a specific flask, like Silver should be attack speed. If when we craft Diamond Flask, and get tier 1 attack speed, you should keep it and you’re going to craft another flask.
We still have crafted increased rarity as our suffix. So if you get what I say, crafting flasks will be easier. But we better have crafted POE Items rarity in Gold Flask, because sometimes we will swap with Granite Flask. We don’t want to lose something when we swap our flasks.
For the passive skill tree, you can get Lethal Pride with 5 double damage. If you cannot find this, you can buy 4 double damage. But you need to adjust passive skill a little. Because some double damage applies on resourcefulness. The number is matter, under ‘who’ is doesn’t matter. So you don’t want to find under Rakiata only. You can find a same number under Kaom or Akoya.
A little tip for you: Thread of Hope with a very large ring to allocate Piercing Shots, Multishot, and Stun immune. In this setup, we need this cluster to help us capped our Stun immune. But actually, just 1 more point. So you can get Mark the Pray with impossible Eascape if you want. Primeval Force is an unnecessary.
Large Cluster Jewel is mainly for Fan of Blades and jewel slots. We don’t use Wind-up this time, just Fan of Blades and anything else. Alterations and regal crafting are not going to be easy. So you have to be patient or use your POE Currency to buy it from the market. Medium Cluster Jewel is also unnecessary.
For the charms:
We’re also using Redblade Banner to gain Rage from the charm. Swap to second weapon slot and Warcry. This is not very smooth but very powerful. When I use this method to gain Rage, I will move to cancel the attack actions. If we are attacking with Multistrike and the swap weapon 'X', it’s not going to be swapped. So we have to move and make sure we are moving, and it will swap. Just move and swap, and move and swap back.
We also need our main hand weapon to have enough attributes to keep our gears available on the second weapon slot. We don’t want to die when we swap weapon slots. Take no extra critical damage while Elusive is perfect to against Primal Whips buff. We always have Elusive when we are mapping.
The skill gem is very basic. Steelskin with CWDT as our guard skill. Sniper’s marks with mark on Hit as our mark skill. Berserk and Ancestral Protector, make sure on top of this, all supported by Lifetap.
We’ll talk about Mobility skill and Aura skill in more detail. Our Whirling Blades is supported by Rage. It helps us sustain our Rage easier. But when we’re running a map that has tons of monsters, we will always get hit and our Rage basically sustained.
So sometimes when we roll a map with Elemental Reflect, we can swap Rage to Brutality so we won’t kill ourselves by Whirling Blade. Flame Dash for teleport terrain that Whirling Blades cannot do and debuff Grasping Wires and Poison. Overall, just use Flame Dash if you feel you are getting slow.
Our Aura pick depends on resonance gaining from Trinity Support. If we’re not gaining resonance, we have to swap another Aura. The options are between Wrath and Anger. Of course, we are using Grace and Enlighten level 3. Our main skill is supported by Awakened Elemental Damage with Attacks, Awakened Multistrike, Awakened Added Lightning, Nightblade and Trinity.
Make sure you have enough Mana to use the skills twice. This is a pretty much completed build, so I think the gem setup is already the best.
For the Pantheon, Soul of Lunaris is very good for this league. Physical and Elemental damage reductions is very good for mapping. 10% chance to Avoid Projectiles also increased the chance of survive. Soul of Abberath is necessary. Elemental Ailment Avoid is not include ’burning‘.
For Bandit, kill all and get 2 passive skill points.
Hope you like and try this build in Path of Exile 3.23 Afflication League.
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View MorePath of Exile 2 has been fraught with controversy since its release, as many players think the developers are trying to entice players as a good sequel to POE 1, which is actually not the case. And negative reviews have increased since the release of Dawn of the Hunt in April.
The main thing is that the game is still in early access and has exceeded the time limit set by the developers when it was released, which has made some players who are eagerly waiting for the official version very dissatisfied. However, the game is likely to see a turnaround in August.
A few days ago, the developers of Path of Exile 2 announced on the official website that the POE 2 0.3.0 patch is expected to be officially released on August 29, and a new league will be released with it. Once the news was announced, the game became the center of discussion among players again.
One of the most common questions raised by players is whether the developers can implement the improvements and remakes promised in patch 0.3.0 as promised, and bring players an unprecedented high-quality gaming experience.
In view of this, here we will combine the interviews previously accepted by Jonathan Rogers, the game director of POE series, and some leaked information to rationally and thoroughly analyze whether this patch can make this sequel, which has been plagued by negative reviews, be recognized by the public.
Because Path of Exile 2 added a new class, Huntress, in patch 0.2.0, which is good at both melee and ranged combat, players have also speculated whether a new class will be added to the game in 0.3.0 released in August.
As for the new class Druid, which was previously voted by players, the developers have not yet clearly stated whether it will appear or not. Before the release of Dawn of the Hunt, it was publicly stated that this class was not ready to meet all players. So is it now?
Considering that only the sequel in early access is currently moving towards the trend of updating the league every three to four months, it is very likely that a new class and its new build style will be seen in a new league or new patch, because the original game content can no longer support players to explore a league.
However, the specific class option cannot be confirmed to be Druid, because compared to Path of Exile 1, the number of classes and build options that focus on physical damage capabilities in the sequel are more, such as Monk and Warrior, so it is not necessary that the class with the same game style will be brought into the game.
Fortunately, Rogers publicly stated in a previous interview that the situation in which all the original classes were significantly weakened in the previous 0.2.0 patch to highlight Huntress will no longer occur, because they are now more focused on the balance between each class and Ascendancy class.
For example, adding some Strength/Intelligence hybrid sections to the game makes the game rhythm and style of the game characters more flexible. This also means that the developers may be more inclined to or actively improve the effectiveness of this type of classes and build options in subsequent leagues.
And the news that the passive skill tree was reworked and the wheel part was the most shocking to players, because before this, the super-large passive skill tree and over 1,500 nodes in POE 2 were its prominent features, in order to allow all players to more easily find the paths they want to activate and upgrade in subsequent leagues, so as to create powerful builds faster.
In addition to the addition of new classes, another thing that players are most looking forward to is the update or rework of the original game content that is full of holes, first of all, the size of the map.
Although you only need to kill the main enemy to pass the level in the regular campaign, in the endgame content, you can only complete the run and receive a lot of POE 2 Currency and loot if you find all the enemies on the entire map and kill them all.
However, in the current game, some maps are too large and have many dark-themed decorations blocking the exploration path, so not all players can run the entire map at once.
If the number of interactive checkpoints in the map is increased and the map range is reduced, Path of Exile 2 will gain a lot of player satisfaction. Not only that, the depth of the endgame will also be improved because more explorable content will be placed in it.
In addition to reducing players’ complaints about the lack of depth before the endgame, the main purpose of this behavior is to modify the difficulty of player level increase. According to Jonathan’s interview, the difficulty for players to level up from level 1 to level 90 will be reduced in this 0.3.0, but the difficulty of leveling after level 95 will be greatly increased.
Of course, there will be a new Act 4, which is also promised to players by the developers a long time ago. According to the leaked information, Act 4 will put players in Ngamakanui, which is part of Karui Archipelago.
On this island, players will continue to explore the main storyline by challenging different enemies and bosses. It is worth noting that these enemies are infected with Blood Fever disease, which is contagious and very dangerous, so you may need to pay more attention to it.
From the above updates and improvements that may be included in Path of Exile 2 0.3.0 patch, we can see that the developers are still very concerned about the problems and suggestions reported by players in Dawn of the Hunt, and they have also lived up to expectations and achieved some of them.
Compared with the original game, the developers pay much attention to this ill-fated sequel, so whether you are a loyal fan of this series of games or a player who has given up on this game before, you can look forward to the effects of patch 0.3.0 and the new league after entering the game!
If you're a longtime Path of Exile player, you'll know that Settlers of Kalguur League saw a major overhaul of the defense mechanics, including reworks to melee and Endurance Charges.
The impact of these changes has been a double-edged sword, with many character builds having their physical damage sources nerfed or removed entirely, while others have received significant damage reductions.
In comparison, the changes to the defense meta in Path of Exile Secrets Of The Atlas expansion have been relatively mild, with even the initial changes to the core mechanics being relatively unnoticeable.
But that doesn’t mean we can just stick with the defense setups from past leagues. Some powerful unique items, the mercenary mechanic, and the new Runegraft changes have all made a vast difference to Ascendancy build defense setup.
So, let’s start with the passive tree changes. As I mentioned earlier, the 3.25 changes did severely nerf the defensive power of these talents.
They now have a significant reduction in total defense from Determination and Grace, and generally cannot afford the stat cost of equipping new high-end armor and evasion base types. They also lose the scaling of armor and evasion from Defiance Banner. This, combined with the loss of Physical Damage taken as modifiers, means that these builds are stuck with the most dangerous damage type for most builds when they first enter the map, which is physical attacks.
However, take a look at the distribution of Ascendancy in Softcore Trade League a month after the release of POE 3.26. You’ll find that three of the top four Ascendancy builds are top and right side builds, namely Trickster, Occultist, and Elementalist.
As we all know, builds are usually classified according to the side of the passive tree they originate from, with top and right side being associated with certain archetypes. Builds starting from the top of the tree are usually associated with spells, continuous damage, and minion builds, while right side builds are usually known for melee, spells, continuous damage, crits, traps, and mines builds.
Let’s start with Trickster, which once again became the most used Ascendancy in PoE 3.26. Despite having been nerfed significantly in the last league, the class has been nerfed in multiple areas in 3.26.
From Escape Artist’s defensive scaling being nerfed, to Polymath’s damage bonus taking a big hit, to specific nerfs like Lightning Strike being nerfed significantly, and Ephemeral Edge losing 25% damage scaling.
Combined, these changes have had a huge impact on the scaling of Ephemeral Edge attack builds. Now, these builds mainly improve defense and offense by constantly stacking energy shields.
But frankly, these nerfs are not enough. Lightning Strike has been replaced by a Transfigured version of Smite of Divine Judgement.
While Ephemeral Edge’s damage scaling has been cut, this specific build benefits from one of the most dysfunctional mercenary interactions in this league, which means that Trickster builds can focus on stacking energy shields more than ever before.
As a result, even after Escape Artist nerf, we still often see Trickster players with 25,000 or more energy shield.
However, the impact goes far beyond this. After two major changes, Occultist finally ushered in a breakthrough ascension in this expansion.
A month after the release of POE 3.26, Occultist’s popularity is second only to Trickster.
Now, Occultist Ascendancy itself has been adjusted to Vile Bastion in this patch, which allows the maximum energy shield to be increased to resist spell damage. This is a significant buff to energy shield and allows you to increase two defenses at the same time.
But on its own, it may not be enough to compete with Trickster’s Escape Artist.
Fortunately, the new Runegraft mechanism in POE 3.26 can increase global defense, but the attribute will be reduced. This is another key addition to increase energy shield.
More importantly is the arrival of Whispers of Infinity, a new unique Amulet that is exclusively dropped by the new Pinnacle Atlas Boss.
This Amulet not only provides super high Energy Shield, but also makes skills consume Energy Shield instead of Mana or Life, which greatly benefits Occultist and Trickster builds, allowing them to increase defense by stacking Energy Shield while also increasing attack power by increasing the effective hit pool.
So, what about Elementalist? In fact, this Ascendancy class may have the most changes of all Ascendancy in the league.
The most interesting thing about this Ascendancy is that the universal property adjustments it brings with Golems can benefit a large number of builds, such as Ignite Eviscerate to Herald stacking Blade Vortex to Storm Call, and so on, which also contain many different defense settings.
Also Read: What New Challenges Does Path Of Exile 3.26 Bound By Destiny Modifier Bring?
Now, among the many top builds, Berserker and Chieftain each have their strengths, but have evolved in very different ways. After becoming the most built class in the first week, Berserker’s popularity has plummeted in the league, while Chieftain’s popularity has soared. So, what’s going on?
In fact, at the beginning of the league, Berserker actually had an extremely strong start with Volcanic Fissure of Snaking and Earthshatter. Both of these builds were very strong from the start. However, while Berserker’s offense is enough to match other classes, the nerf to Defy Pain does make its defense less powerful.
As a result, you will also find a significant decrease in Trickster and Occultist builds now. This makes sense, as the popular builds of these classes require good equipment to play the maximum effect. But this is often a paradox, especially in the early stages of the league when almost all players are short of POE currency.
Then, as the league progressed, players began to abandon Berserker in favor of more solid Occultist and Trickster builds. At the same time, Chieftain’s popularity also increased significantly, as stun setups with Bloodnotch + Immutable force made its build play more possible.
What about the less popular Ascendancy classes? Hierophant and Archmage, for example, are still able to build very strong defenses with strong mana stacking and life regeneration.
Then there is Champion, which I expected to be one of the most popular Ascendancy classes before the league started. However, what we didn’t know before was that the developers drastically nerfed the drop rate of Celestial Brace in POE 3.26 to only 1% or less. This change hindered the availability and accessibility of one of the most important items in all planned Champion builds.
As a result, it may not be as strong as those mainstream Occultist and Trickster builds. And it also has a high initial budget threshold, a badly rolled Celestial Brace is about the equivalent of 25 Divine Orbs, which is really hard to afford in the early stages of the league.
Now, in general, with the exception of Trickster, the mainstream build defense settings have all undergone considerable changes in POE 3.26 League, mainly because of the addition of those new unique items.
At the same time, we saw a major breakthrough in those passive tree upper builds, which allowed them to survive and even thrive in some of the high-difficulty content of Path of Exile. So try them out while they are not nerfed in 3.27!
At present, Path of Exile’s 3.26 Secrets of the Atlas expansion has entered the mid-term stage, and Path of Exile 2’s Dawn of the Hunt league has been launched for more than 3 months.
In this case, these two games with similar core mechanisms and game content will be compared to many players. So in this guide, we will compile some of the current player comments and feedback about POE 1 and POE 2 across several gaming communities and social media.
Here we will compare you specifically to the aspects of campaign content, endgame content, and players’ demands for each game. Not only that, we will also predict which of the two games will go further and have more advantages in subsequent development.
The first thing to introduce is the comparison between the main campaigns of Path of Exile 3.26 and Path of Exile 2, which is also one of the most important parts of every MMORPG to attract players. First of all, the results are said that the original has received more positive reviews.
At this stage, Path of Exile 1 includes six acts of base game content, while the Early Access version of Path of Exile 2 only includes three acts of base content. Not only that, the original game has a lot of high-quality and interesting league mechanisms in these exploration contents, while the sequel can only experience some mechanisms transplanted from the original game in the endgame content.
Although this cannot be entirely blamed on the developers, after all, POE 2 was released for a short time and not enough league mechanisms have been retained, but the new mechanisms introduced in Dawn of the Hunt league in the sequel, such as Rogue Exiles and Asarian Wisps, are not satisfactory.
The original intention of the developer to add Rogue Exiles to the game is to allow players to add more PVP elements to this game, which has more PVE combat modes, and adjust their strategies according to the corresponding combat methods.
However, what all players did not expect was that although these new enemies were easy to defeat, the loot they contained, such as the number of Uniques and POE 2 Currency they were equipped with, was very small, and the quality was not very good, which made many players complain.
Back to Path of Exile, Mercenaries of Trarthus league mechanic added to the currently active Secrets of the Atlas expansion also provides players with a mercenary enemy that is very similar to the character they control, but with a completely different reputation.
Not only does it provide players with the option of 0.5 allies to fight alongside them, but also because the combat moves and item options equipped in these mercenaries are closer to regular characters, even the more challenging Infamous Mercenaries, which have more commons with high-tier players.
In this case, POE 3.26 has received unanimous praise as soon as it was launched, even though the developers have made some nerfs to many mercenaries in several supplementary patches after the release of the 3.26 patch, because this mechanism allows players who are accustomed to exploring alone to have more build possibilities.
In this comparison dimension, Path of Exile 1 can be said to be a complete winner. Since the release of this sequel that has been promoted for nearly 3 years on December 6 last year, players have complained seriously about the lack of depth of its endgame content.
In this process, players can only blindly follow the established process of entering the map, running the map, and collecting loot. To give a very simple example, Path of Exile 2’s endgame is like a puddle of water with a huge surface area but only a metre deep.
You may think it is worth exploring when you look at it from the sky, and the various systems contained in it are attracting you. But when you really step into it, you will find that there is not much you can do, and it cannot even make a player with a medium game level feel highly challenging.
In the endgame content of the previous game, you are like entering the Mariana Trench, with many explorable parts and more POE Currency. And there is no established process here, you can explore whatever you want. According to player feedback, POE 1 has an endgame depth that is approximately three times that of the sequel.
However, it is worth celebrating that the developers have clearly recognized this flaw and have announced that they will spend the entire second half of the year adjusting and modifying the problem of insufficient depth in POE 2, which is expected to appear in the 0.3.0 patch to be released at the end of the year.
In fact, some loyal players of POE 1 will not ask for large-scale changes to this game that have been released for more than ten years, such as adding new classes or completely removing some of the original game mechanisms and adding new ones.
So compared to POE 2, which is still at the center of controversy, players only need to improve the game graphics and adapt to the iteration of more updated game consoles. This is not only an important factor in improving the player experience, but also a major feature of the game itself to attract more new players.
For this imperfect sequel, players have a lot of requirements: release the official version as soon as possible, add more classes and game mechanisms, and deepen the depth of the endgame as mentioned above. According to the current attitude of the developers, they are likely to gradually complete these requirements and do their best.
But the cruel thing is that the purpose of developers doing this is not just to change players’ reviews of the game from negative to positive, but also to make more revenue: because the player group of the previous game is relatively stable, but the players in the sequel will return or join because of wider publicity and more positive reviews, thereby earning more.
Judging from the many reviews of these two games, they can both go a long way, but the sequel has more potential. On the one hand, it is the attitude of the developers towards it, and on the other hand, it has a more build possibility than POE 1.
Although Path of Exile 3.26 Secrets of the Atlas expansion brings some new crafting options to players, this crafting system is a bit difficult for many players, and many players cannot farm or make Path of Exile currency they need within the limited time.
However, in the crafting system in POE 2, players can clearly get corresponding crafting materials from some game content, such as basic content will provide you with basic currency, encounters related to essences can provide you with essences, and Ritual encounters can provide you with Omen Crafting materials.
In summary, players who already loved the diverse challenges of Path of Exile 1 can continue to explore it, because the developers will no longer move all staff to the development process of the sequel, so its subsequent league updates will have the previous frequency and may receive higher-quality updates.
But for those players who have been lingering in various RPGs for many years, Path of Exile 2 is worth a try because it has more development potential. Of course, this potential is also limited, and it depends on whether the developers are willing to launch POE 3 and more sequels. I wish you a happy game!
Generally speaking, each Path of Exile league can be experienced independently except for the possible connection with the main storyline, but sometimes it can be continued to the next league if the mechanism performs well enough.
For example, in the current 3.26 Mercenaries of Trarthus league, you can not only play Settlers of Kalguur content belonging to 3.25, but also Necropolis challenges related to 3.24.
Completing these challenges can not only help you win the required POE currency, but also reward you with special appearance decorations. So how can you get them with the highest efficiency? We will introduce it to you.
The gameplay first appeared in POE 3.24, which was launched on March 29, 2024, and then remained in Path of Exile 1 as a playable system.
Now you can experience 40 levels of Necropolis challenges i 3.26 expansion, and when you reach the 12th, 24th, 36th or 40th milestone, you can also unlock special level rewards:
In fact, in addition to currency and item rewards, in the process of completing these challenges, you can also get a deeper understanding of the current league’s mechanics, endgame content and the best builds to choose and utilize. To explore the deeper Secrets Of The Atlas.
According to the specific difficulty of all 40 levels of challenges, they can be roughly divided into the following 4 difficulty levels:
Complete the campaign, utilize skill gems and craft items.
Complete as many maps and sets of corpse affixes as possible.
Pinnacle bosses farming, and clear endgame events such as Rituals.
Kill Uber bosses, win PVP battles or racers events.
In these challenges, you will have the opportunity to experience the following gameplay:
Before stepping into the official Necropolis challenges, you need to complete the following prerequisite tips:
At this point, you are fully qualified to be a warrior in Necropolis challenge! But if you want to improve your reward farming efficiency and avoid taking damage as much as possible during the challenge, you can refer to the following suggestions.
Even if you level up inefficiently, you can quickly complete all levels of the map. If you find that there are missing tiers, you can find them through Kirac missions. In addition, if you can upgrade the map early, don’t create extra chaos.
Killing certain map bosses or even some unique map bosses, such as The Shaper, Elder, Sirus, or Eater of Worlds, can bring you higher-level loot. Of course, the premise is that you can deal with them.
This gameplay requires you to explore the nearly infinite Azurite Mine dungeon and obtain rewards by clearing nodes in it. If you want to be more efficient, follow the horizontal route, utilize flares and dynamite to find more cities and broken walls.
To complete multiple game tasks at the same time through mapping, you must invest at least 4 scarabs for each. It should be noted that utilizing Rusted Scarabs as early as possible can reduce currency consumption, and you can continue to upgrade them later.
Although following the above guidelines is enough for you to complete all challenges independently, 40 challenges is a long process after all, and you will definitely want to find more ways to continue to speed up the farming speed.
To do this, you can seek help from other players through relevant forums or groups, and view your real-time challenge progress through special filtering tools to adjust your current playing strategy.
Most importantly, you should choose the right builds. Generally speaking, you may want to craft more powerful POE 3.26 builds, but they are not necessarily suitable for dealing with Necropolis challenges. In contrast, the following builds are more targeted:
The above is the information on the skills and related rewards for completing Necropolis challenge in POE 3.26. Thank you for reading.