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NEWS GUIDE

  • Don't Miss Out The Poisonous Concoction Of Bouncing Occultist In POE 3.24 Necropolis!

    Don't Miss Out The Poisonous Concoction Of Bouncing Occultist In POE 3.24 Necropolis!

    Apr 30, 2024

    Greetings and welcome to all Path of Exile enthusiasts! Today, I'm excited to introduce you to another well-crafted build for the POE 3.24 Necropolis League - the Poisonous Concoction of Bouncing Occultist. If you are interested in this build, just follow my steps to craft it.

    How It Works

    The Poisonous Concoction of Bouncing is a transfigured version of Poisonous Concoction, which was newly added in the Path of Exile 3.24. The damage of this skill gem is quite high as it gets a lot of flat damage from the skill gem itself and the Life Leech.

    It also has pretty high damage effectiveness since it's an ability that hits multiple times. So it has 2 bounces without any POE Currency investment, and we can add additional bounces with additional projectiles.

    However, adding additional projectiles comes with a slight disadvantage: our damage becomes a bit delayed since the Poisonous Concoction of Bouncing needs to bounce many times before it deals its full damage per attack, and while it's bouncing, enemies may move too far away.

    Explosions help with this disadvantage of the Poisonous Concoction of Bouncing's delayed damage, as instead of having to wait for the Poisonous Concoction of Bouncing to bounce multiple times, the explosions will deal damage and help clear out greatly.

    Gear Setup

    In our gear setup, our primary focus is on mitigating physical damage by converting it into elemental damage. We rely on 3 main sources to achieve this conversion: Taste of Hate, Deicide Mask, and Lightning Coil. These components work together to decrease the elemental damage we take.

    Then, we incorporate Eternal Damnation into our build, although it requires a high kill count to be effective. Thanks to our ascendancy, we receive a 60% increase in elemental damage reduction, which contributes significantly to our regeneration.

    We prioritize obtaining sufficient resistances through the rest of our gear. To enhance our life flask charges sustain, we need to be included in increased flask charges gained on the belt. This ensures that we maintain adequate resources to sustain ourselves in battle.

    The transfigured version of Poisonous Concoction uses 8 charges per attack, and since we attack roughly 3 times per second, it's challenging to sustain so much life loss charges. To address the flask charge sustain issue, we can partially mitigate it with the highest flask enchant.

    The Poisonous Concoction of Bouncing will always consume flask charges from the flask with the highest charge count. So, you can use 2 life flasks and apply the hardest enchant on your second flask, reserving the first flask solely for HP restoration.

    Gem Links

    One of the advantages of the Occultist class is that is its effective clearing with Plague Bearer. Plague Bearer reduces nearby enemies' chaos resistance by 20%, synergizing well with the Occultist's passive tree explosions.

    We have the Plague Barrier linked with Increased Area of Effect to improve our Plague Barrier clear. Now, we could also use Empower Support instead of increased area effects. The Despair is linked with Blasphemy Support so we can effectively make use of our of the Profane Bloom notable.

    Next, we have a Divine Blessing setup so linked Inspiration Support, Divine Blessing Support with Haste. If you don't have enough Energy Shields to cast your Haste and to sustain to have enough Energy Shield recharge to sustain using Poisonous Concoction of Bouncing, you could also click the Life Mastery Skills cost life instead of 30% of mana cost.

    Passive Tree

    For the passive tree, you can path to the Eldritch Battery, which allows us to spend Energy Shield before mana and also enables us to use a Divine Blasting setup. In addition, you can also pick up the Large Cluster Jewel and put chaos damage with 8 passives and a Large Cluster Jewel with 3 notables, namely Wicked Pall, Unholy Grace, and Unwaveringly Evil.

    As for the Medium Cluster Jewel, you can use the Damage over Time because it's easier to roll than Chaos Damage over Time. For the 2 notables, I recommend using the Brewed for Potency because it's quite easy to roll and also gives us a bit of flask charge gain and increased flask charge gain. Circling Oblivion provides the most damage as, besides the 25% increased damage, it also gives us duration poison duration.

    Then, we will pick the Chaos Mastery of multi-attack abilities like the Poison. We also get every second inflict with on nearby enemies for 15 seconds. Then we have 3 nodes, which are Replenishing Remedies, Flask Charges Gained and Life Flask Charge Gain.

    Next, we have the Evasion Master node, but for this, we need my helmet, chest, gloves, and boots to have evasion. We can pick a Brutal Restraint Timeless Jewel, which will give us Onslaught on kill and Frenzy Charge on Kill or you would have to use the Enduring Cry.

  • A Detailed Guide On How To Craft The Kinetic Blast Of Clustering Deadeye In Path Of Exile 3.24

    A Detailed Guide On How To Craft The Kinetic Blast Of Clustering Deadeye In Path Of Exile 3.24

    Apr 29, 2024

    Greeting, Exiles! Welcome to a new Path of Exile 3.24 build guide! This time, I’ll introduce you to the low-investment Kinetic Blast of Clustering Deadeye with the Ranger class. By following this guide, you can maximize the effectiveness of the Kinetic Blast of Clustering Deadeye build and excel in combat scenarios.

    About Kinetic Blast Of Clustering

    The Kinetic Blast of Clustering has 2 distinguishing features compared to the regular version. It can fire only one projectile, and sources of projectiles get converted to additional explosions instead. It cannot split, but you can make them Fork, Pierce, or Return, causing even more explosions.

    The second important feature of this skill is the additional physical damage based on your maximum mana. Physical damage is very universal, as you can convert it to any other type you prefer. Specialize in Impale or focus on ailments such as Bleed or Poison.

    In this case, we convert it to chaos damage via the Unholy Might buff. This simple buff granted by 1 cluster Jewels notable converts 100% of your physical damage and grants a chance to apply Withered on Hit, which makes enemies take 90% increased damage.

    You can also greatly benefit from modifiers that grant a portion of your physical damage as extra chaos damage. As opposed to the popular Archmage builds, you can reserve all your mana with powerful auras to bolster your defenses.

    Unique Items

    Your unique items are used mostly to bolster your defenses. The Memory Vault grants you a lot of manas and insane amounts of increased armor rating. You can easily double your total armor with just this helmet. The key aspect is its ability to set your maximum resistances to a fixed value, impervious to reduction from other sources.

    Eternal Damnation provides nearly 40% elemental damage mitigation, determined by your chaos resistance level. Its downside is negated by your body armor. It also grants a bit of mana.

    The Ming’s Heart grants you absurd amounts of damage and chaos resistances, but it also lowers your maximum life. You can get a powerful modifier for the Precision and the Determination auras on your Watcher's Eye. The Precision can also grant you flask charges. You have the option to include the Vitality Aura to take advantage of the Life on Hit modifier.

    The Brutal Restraint offers options to enhance your life, gain Onslaught on kill, or significantly boost your flask sustain. Alternatively, you can utilize the Lethal Pride to gain a chance for double damage and enhance physical damage reduction.

    With this Healthy Mind jewel, you can considerably improve your maximum mana, but you will lose a bit of life in return. You can socket it near the infused notable to convert the Blood Drinker cluster.

    Rare Items

    To optimize your Kinetic Blast of Clustering Deadeye build, it's crucial to focus on various aspects of gear and attributes. Here's a breakdown of what you should prioritize and seek out for each equipment slot:

    Wand: Look for a wand with high attack speed, critical strike chance, and significant mana bonuses. Consider crafting chaos penetration using the Crafting Bench to enhance your damage output. Utilize Wand Mastery to ensure that spell damage modifiers also impact your attacks.

    Shield: Prioritize maximum life, maximum mana, and attack speed on your shield. Seek resistance bonuses, spell suppression, and potential spell damage bonuses.

    Boots: Aim for high maximum life, mana, and movement speed on your boots. Acquire resistances, attributes, or spell suppression as additional bonuses. Optionally, use Shaper-influenced boots to incorporate the Ballista Totem Support for a secondary setup.

    Gloves: Improve accuracy rating or attack speed on your gloves while ensuring maximum life and mana. Consider Eldritch Implicit modifier for Intimidate debuff and spell suppression. Focus on obtaining strength and flask charge modifiers on your rare belt.

    Belt: Prioritize life, mana, and resistances on your belt, considering a Stygian Vise for an extra jewel slot. Utilize Abyss Jewels to enhance life and mana and address any deficiencies in resistances or attributes.

    Rings: Seek rare rings with life, mana, and chaos resistances, while also considering elemental resistances and attributes. Extra critical strike multiplier can be beneficial but may be cost with large number of POE Currency.

    Jewels: Use rare jewels to enhance maximum life, mana, and critical strike multiplier, and cover any deficiencies in resistances or attributes. Employ 2 distinctive Large Cluster Jewel setups, focusing on chaos Jewel featuring Overwhelming Malice for Unholy Might and other notable effects like Dark Ideation and Grim Oath. Consider the Wand cluster jewel for powerful notables such as Explosive Force, offering additional damage and explosion chance upon enemy kills.

    Flasks

    The Bottled Faith is an insanely powerful offensive flask. For your remaining magic flask setup, we recommend using Life Flask with bleeding removal, Quicksilver Flask with critical strike chance bonus, Granite Flask with Armour Rating bonus, and a Jade Flask with the Evasion Rating bonus.

    Bandits & Pantheon

    During its duration, killing all bandits for 2 additional passive points is the best option. You can also help Alira to get useful benefits for the early game, but it should be refunded later on.

    For the major pantheon power, the Soul of the Brine King is the best option. It grants you easy access to freeze immunity and prevents continuous stuns. The minor pantheon is very flexible. For general mapping, we recommend the Soul of Ralakesh, which makes most bleeding effects irrelevant.

    Passive Tree

    For a smooth leveling process, I recommend using the Elemental bows, as they offer a wider array of low-level unique items. You can also do some simple alterations to the passive tree to suit that play style. You can also use Wands from Level 1 with the Kinetic Bolt skill, but without some powerful unique items, it might be a struggle.

    The final passive tree focuses mainly on improving your maximum life and mana, providing spell suppression, critical strikes, and increasing your damage with wands. Thanks to the Leech Mastery, you will gain Instant Leech. Wand Masteries are also important. They provide extra explosion as additional projectiles and apply spell damage modifiers to your attack damage.

    You will need at least 1 cluster jewel with the Overwhelming Malice notable to convert your physical damage to chaos. The remaining cluster Jewel notables are focused on simply increasing your damage, which you can also acquire on your regular passive tree, but at a slightly less efficient rate.

  • How About This Deadly Poison SRS Guardian Build In Path Of Exile 3.24?

    How About This Deadly Poison SRS Guardian Build In Path Of Exile 3.24?

    Apr 28, 2024

    Here, let’s review another exciting and powerful build in POE 3.24. This guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!

    Today’s build is the deadly Poison Summon Raging Spirits Guardian with Templar class. If you start Necropolis League with regular Raging Spirits, I guarantee you this is the upgrade build you are looking for.

    The core mechanic of this build is to use the summoned Raging Spirits to stack a large amount of poison on our enemies to cause a large amount of damage. Initially, I tried to build it as a Necromancer, but in comparison, Guardian was a better choice. We only lost a little of damage but nearly tripled the survivability.

    Pros And Cons

    First, let’s talk about the pros of this build, I’ll start with its boss damage. Once the build is complete, you’ll kill even the largest bosses in seconds. What’s more, its survivability is also amazing, as we can have all the layers of defense from Guardian on top of an already very safe minion build.

    Now to list the cons, I have to remind you that this build is not suitable for some low budget players as you will need a lot of POE Currency to put it together. Another issue worth noting is that the duration of Raging Spirits is very short, and you have to stop and re-summon them frequently.

    Budget

    As for budget, you’ll need at least 10 Divine Orbs to put this together and get maximum effect. Like I said, this is an expensive build.

    Additionally, this build requires four mandatory unique items. The first is United in Dream Unique Sword, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. What’s more, it also gives them a 60% chance of being poisoned on hit.

    Then, a Darkness Enthroned Belt with two Abyssal jewel sockets is also essential. In this way, the minion can achieve a 100% chance of being poisoned.

    Next we need a Covenant. This is an extremely powerful Unique Body Armor suitable for many poison builds. Added Chaos Damage Support at level 29 usually counts as 1.5 or even 2 support gems, which means we’ll have more Chaos Damage. Poison Summon Raging Spirits build is often the best choice to get the most out of this unique item.

    Finally, we need Ancient Skull. The main keyword for Ancient Skull is minions. If your main skillset revolves around minions, then it’s one of the best helmet options. It increases minion damage by up to 20% and minion movement speed by 25%. However, it reduces the minion’s maximum health by 40%.

    Build Score

    First of all, talking about its clear speed, I would give this 9 points out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be re-summoned all the time. That’s why I deducted this point.

    However, its boss damage is a 10 out of 10 without a doubt. Because you can easily get over 30 million DPS, which is enough to kill every boss in the game.

    This is certainly worth a 10 out of 10 for the survivability of this build. Since you’re a minion build, you’re already out of danger, but on top of that, you get a lot of layers of defense from Guardian Ascendancy. This gives this build a staggering 250,000 effective HP.

    That’s all for today. What do you think of this Poison Summon Raging Spirits Guardian? If you have any better suggestions, don’t forget to share them. Have a great day!

  • How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?

    How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?

    Apr 27, 2024

    Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!

    Nerfs & Changes

    First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.

    Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.

    Flask Quality

    After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.

    This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.

    Cap The Suppression

    The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.

    Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.

    But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.

    So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.

    We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.

    Mana Cost Reduction On Flasks

    The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.

    The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.

    Energy Shield Regen

    The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.

    To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.

    Damage Gain

    There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.

    First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.

    But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.

    We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.

    Regeneration

    But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.

    After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.

    Final Thoughts

    I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.

    While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.

    Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.

  • This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!

    This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!

    Apr 26, 2024

    Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.

    That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.

    Strategy Brief

    In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.

    What Map To Choose?

    However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.

    Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.

    Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.

    Understand The Layout Of Ziggurat Map

    With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.

    If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.

    So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.

    Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.

    Build Options

    Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.

    First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.

    The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.

    Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.

    Atlas

    At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.

    Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.

    When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.

    Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.

    We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.

    It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.

    Rolling The Maps

    Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.

    Cost And Profit

    Now let’s look at the costs of running this strategy and the profits that can be made.

    I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.

    Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.

    In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.

    In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.

    All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.

    Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!

  • Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?

    Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?

    Apr 25, 2024

    Here we are with another exciting build review. This short guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!

    Today’s build is the incandescent Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a powerful presence. You can just walk past enemies and they’ll melt and explode without even touching you.

    Pros And Cons

    To understand the benefits of this build, I’ll start with its simplicity. Thanks to Chieftain Ascendancy, you only need to stack fire resistance to gain all elemental resistances. Because of this, you can also easily cap your chaos resistance.

    Continuing with the topic, also because of Chieftain Ascendancy, you can also easily have 90% resistance to all elements, making you very tanky with little investment.

    On top of that, Righteous Fire is a super fun and smooth build because you can just run and shield charge and blast through many maps per hour. This build is not only an amazing league starter but also a cheap and fast currency farmer.

    Now coming to the cons, the first thing I’ll say is that this build won’t do a lot of damage to a single target without a massive POE Currency investment. But don’t worry, you can easily kill the map boss even with a low budget.

    Budget

    As for budget, this build is cheap. All you need are some 4-links, cheap gear, and 70 Chaos Orbs to destroy early endgame maps. If you want to easily advance to Yellow Maps, you’ll need to invest around 120 Chaos, as well as 5-links and mid-gear. In order to complete Atlas easily, you need to invest around 4 Divine Orbs as well as 6-links, mainly to increase your survivability.

    For this build, you only need two mandatory unique items. The first is Rise of the Phoenix Shield, which provides up to 200 life regeneration per second and, most importantly, +5% maximum fire resistance.

    Next we need a piece of a Cloak of Flame Armor, which converts 40% of the physical damage you take into fire damage. This is great because we are 90% fire resistant.

    Clear Speed

    For clear speed, I would give it a 10 out of 10. You just have to run around the map and enemies will die just because of your presence. It’s super smooth and one of the best builds for clear speed experience you can get on PoE.

    Boss Damage

    On the other hand, its boss doesn’t do much damage, so I’ll only give it a 7 out of 10. Because you need a lot of currency to scale damage to a single target. But as I mentioned before, as a map farmer, you can easily kill map bosses with a lower budget.

    Survivability

    For the survivability of this build, it deserves a 9 out of 10. Thanks to Chieftain Ascendancy, you get 90% of all elemental resistances and even max chaos resistance easily, all of this plus over 2,000 life regeneration, which is pretty crazy. I only deducted 1 point because it requires more investment to go to a better tank boss.

    That’s all for today. What do you think of this Righteous Fire Chieftain? Do you have any suggestions for improvement? Have a great day!

  • Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!

    Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!

    Apr 24, 2024

    If you’re often put off by expensive Scarabs, don’t miss this great farming strategy that can help you shake things up and build a ton of wealth!

    Why Is This Strategy Worth Trying?

    With this strategy, you won’t lose money even if you test run them on a few T16 maps. What’s more, it involves minimal RNG compared to any other high-end farming strategy, and with minor investment you can make tons of profit from Scarabs, Embers, Maps, and items dropped from Lantern mods .

    All of these scales massively with Back to Basics Keystone. Why use Back to Basics? This is because this league mechanic is extremely synergistic with any item that can roll your maps to higher levels of scaling difficulty! This is also the key to this farming strategy!

    Farming Strategy

    For this strategy, you are targeting farming T16 maps, primarily for T17 maps. When you run these maps, you’ll encounter tons of Scarabs, Embers, and whatever pops up in Lantern mods.

    And since we scale quantity to God tier levels, we are also guaranteed to drop large amounts of POE Currency and other useful items such as Atlas Memories. Some of these drops will surprise you, especially if you’ve never played Magic Find Builds, since it’s also expandable with Magic Find.

    How To Run It?

    This was tested with a build I’m still developing. I haven’t even spent 50 Divine Orbs yet, but it’s still fast and tanky enough to survive on T17 maps.

    So the way to get these T17s is by specifically doing random conversions from T16 map. It all depends on the number of Voidstones in your Atlas, which you get by defeating Pinnacle Bosses.

    With each Voidstone socketed, each level area is upgraded to a higher level until level 16 is reached. The more you socket, the higher the tier of maps you get when you upgrade each tier. So if you want every map to be force dropped as T16, you have to unlock all 4 Voidstones and insert them into your Atlas.

    The more T16 maps you drop, the better your chances of getting converted. This is why under no circumstances should you choose Singular Focus Atlas keystone when farming on a T17 map.

    Singular Focus will directly convert any unpopular map into a random currency item. So this is a big nerf to getting more T16 maps that could have been converted to T17.

    Atlas Tree

    Next, let’s take a look at Atlas Tree. You may ask, why not use Eater Altars with Map Duplication instead of Back to Basics? This is mainly because the benefits of Back to Basics start at the beginning of the map, so running the map is more consistent and less time consuming. We don’t have to go back and forth killing bosses to find Eater Altars.

    Now, assuming you have unlocked all Voidstones, all dropped maps will be T16. So since we don’t have to upgrade the map, we can focus on all points to get more maps. This includes every single map drop node at the bottom of Atlas.

    Shaping the World is an optional node that has a bit of use in this strategy. On top of that, we also need Mounting Modifiers, Chiselled Perfection, and Invasive Adversaries, and I did notice that the monster rewards are much higher compared to maps without it.

    The next important set of nodes are those that increase the effect of map modifiers. Then we have to sacrifice 3 points for these 3 nodes because we also want to scale as much quantity as possible.

    Then we have all the regular nodes that everyone uses to farm Scarabs. In my opinion, it’s best not to have any Scarabs drop to a specific area, as this reduces the chance of getting valuable items like Divination Scarabs.

    Embers And Lantern Mods

    Embers nodes and Lantern nodes have great synergy with Back to Basics. You’ll get a lot of valuable embers, especially Allflame Ember of Meatsacks.

    Additionally, we want to enhance the effectiveness of Haunted modifiers, as the more difficult the encounter, the more loot they drop. Now that’s a cool thing.

    In fact, you can force the league mechanic to use Embers. One use case is Anarchy Embers, as Rogue Exiles can drop more Scarabs via Significant Troves.

    You can also get Harbingers on the map via Lantern mods. Therefore, it is very important to place challenging stuff on monsters with higher pack size.

    Scarabs

    Unlike the previous strategy, this one has multiple combinations of Scarabs that you can add based on price and your preference. But you cannot use any Scarabs that contain league mechanics.

    My suggestion is to use at least 2 regular Cartography Scarabs. This is definitely worth adding if Cartography Scarab of Duplication does not exceed 8 Chaos Orbs. But if the price goes up, you can also go for white scarabs like Scarab of Monstrous Lineage and some others.

    How To Achieve Bulk Sales?

    Once you’ve collected a few T17 maps, you can start selling them. The easiest way is to sell them in bulk on some discord server. Or, you can price fix them from your map tab. If you don’t want to be annoyed by 1 or 2 ping requests, you can set them up like this for bulk transactions.

    Please note that the top number is the price of that quantity and the bottom number is the quantity you supplied. This is how you can sell any item in bulk using premium stash tabs. It’s that simple and worth a try!

    This is an interesting strategy for me, especially since my build is pretty fast and tanky. What do you think of this strategy? See you next time!

  • How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

    How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

    Apr 23, 2024

    Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!

    Overview

    Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.

    This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.

    Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.

    I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!

    Problems & Solutions

    Next, I want to talk about some issues I encountered when running this build.

    The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.

    Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.

    But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.

    I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.

    But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.

    Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.

    But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.

    Impossible Escape Jewel

    If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.

    When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.

    Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.

    This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.

    Clear Setup

    This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

    So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.

    The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.

    How About This Build Running T17 Map?

    Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.

    Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.

    It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.

    Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!

  • A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis

    A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis

    Apr 22, 2024

    Today, I'm excited to introduce you to the Archmage Ice Nova Hierophant with the Templar class for the Path of Exile 3.24 Necropolis League. This build stands out as one of the top recommendations for players who want to stand out in the new league. I'm sure that you won't want to miss this opportunity to see it up close. So, without wasting time, let's dive right in!

    Build Overview

    This Archmage Ice Nova Hierophant build stacks as much mana as possible to take advantage of the Archmage support gem that grants up to 19% of your mana as extra lightning damage. The skill of choice is the transfigured gem called Ice Nova of Frostbolts, which deals with a lot more damage when cast near a Frostbolt. To make your gameplay smoother, we also need to use the Kitava's Thirst helmet to automatically cast the Frostbolts for us.

    Pros And Cons

    Pros: When considering the cons of this build, let’s begin with its outstanding boss damage. With large number of Ice Novas, alongside numerous Frostbolts, will cause the boss to die as easily as a normal monster.

    Additionally, the clear speed of this build is truly remarkable. With the aid of Frostblink of Wintry Blast, we traverse maps with incredible speed, effortlessly unleashing Ice Novas in every direction, which is an exciting and truly amazing experience!

    Cons: Now, let's delve into the cons of this build. Firstly, it's important to note that this build does not come cheap. It requires a lot of investment in divines to achieve its best effect. Additionally, equipping all your gear with extra mana can present challenges that can complicate the gearing process.

    Budget Of This Build

    Now, let's delve into the topic of budget. As previously mentioned in the cons, this build isn't exactly a budget-friendly choice. To make it function optimally, you'll need to invest at least 10 Divine Orbs. However, it's worth noting that you'll only require 2 mandatory unique items for this build to shine: the Kitava's Thirst helmet and the Atziri's Foible ring.

    Performance Ratings

    Next, I'll assess the suitability of this build for the Path of Exile 3.24 Necropolis League by examining 3 key aspects: clear speed, boss damage, and survivability.

    Clear Speed: Speaking of clear speed in this build, I have to give this build a perfect 10 out of 10. It's very fast-paced, and with Ice Nova of Frostbolts, we can dominate the battlefield quickly. You won't even have the chance to see the enemies before they get obliterated.

    Boss Damage: The boss damage is equally remarkable and undoubtedly deserves a perfect score of 10 out of 10. Massive overlapping the Ice Nova of Frostbolts, combined with a relentless barrage of Frostbolts, ensures the boss is quickly overwhelmed. In fact, they won't even can survive for more than a mere 2 seconds against our onslaught.

    Survivability: In terms of survivability, I would rate this build 9 out of 10. We boast a substantial pool of both life and energy shield, providing a robust defense against enemy attacks. The build's unique mechanics ensure that 50% of incoming damage is absorbed by mana before affecting our life pool.

    Given the abundance of mana in this build, this mitigation strategy proves highly effective. Our rapid attack rate results in near-constant life replenishment through the Instant Leech, ensuring that our life remains full nearly 100% of the time.

    And that wraps up today's discussion, builders! Now, I'm eager to hear your thoughts on this Archmage Ice Nova Hierophant build. I wish you all a wonderful day filled with success in your endeavors, and remember, keep building and exploring new possibilities!

  • A Deep Dive Into The Best Meta Farming Strategy For T17 Maps In POE 3.24

    A Deep Dive Into The Best Meta Farming Strategy For T17 Maps In POE 3.24

    Apr 19, 2024

    After all the nerfs and buffs, we’ll talk about the last meta farming strategy in POE 3.24 and its consecutive buffs, Back to Basics Keystone with Divination card profit farming in T17 maps. This is both more profitable and more broken than Winged Scarab farming strategy using Harvest Sextant Modifiers.

    In other words, it is a onetime investment. You must consume all but 1 item to save the rest. This strategy is another reason the prices of Mageblood and Tier 0 Uniques have dropped significantly.

    Alternatively, this can also be tested in Standard League, as it does not require a specific Lantern mod. This must be run exclusively on any T17 map, as they drop more loot than any other map currently in the game.

    This is because they have unique modifiers that significantly enhance pack size, item rarity, currency drops, map drops, and even scarab drops. So even if you run T17 map casually, you can still make a profit, or at least get back POE Currency you invested from the fragments of Uber map boss.

    With Back to Basics Keystone in Atlas Tree, you don’t have to interact with any league mechanics or wait for any ghosts to touch monsters. All you need to do is enter, kill the monsters and the map’s ultimate boss.

    Well, it’s that simple, isn’t it? No, that’s not right! It also requires a powerful build to run these packed maps for optimal efficiency in currency farming.

    Which T17 Maps Should You Run?

    The most important thing before throwing out Scarabs is to check every modifier on the map. Since you can only use Chaos Orbs to re-roll modifiers, you should double-check if there’s anything that might brick your build. Especially mods like these (blocks), and those where you need Juggernaut’s Unstoppable or Trickster’s One Step Ahead.

    Ideally, you should try to roll at least 130% quantity, 50% pack size, and a 130% scarab modifier to get an efficient start.

    But why is Ziggurat Map more expensive than all other T17s? Well, we can summarize the value of T17 map into 2 factors. One is their exclusive Divination card dropped, and the other is Uber fragment dropped by the map boss.

    You can only get Samurai’s Eye Divination card from Ziggurat Map, and Artist only from Abomination Map.

    The most valuable item that both Ziggurat and Uber bosses can drop in Abomination Maps is Reality Fragment, which opens a portal to Uber Maven fight and can drop Progenesis flask. If you’re farming this item in SSF, be prepared as it’s a hard task, but that’s how to get it.

    The popular T17 maps that people prefer are Sanctuary and Fortress Maps. They have a much better layout and Divination cards they drop are well worth it. You can only get Succor of the Sinless Divination Card from Sanctuary Map, and you can only get Cheater and Dragon’s Heart from Fortress Map.

    The cheapest T17 map currently available is Citadel Map, mostly because of its annoying layout. However, the bright side is that you can get Shieldbearer as well as Wealth and Power from Citadel Map. So besides Scarabs and Uber fragments, we can also farm these Divination cards here.

    Scarabs

    But in this strategy, since we have to use Divination Scarab of Curation, the cards we drop on Favored map will replace all of those Divination cards. This is mainly to expand the spectrum of Divination cards drops from both the ends.

    The most important Divination Scarab of Curation for this strategy also gives you 12 times 10, which is 120% more Divination cards in the area. In other words, using this Scarab and this set of Favored maps, you can get more than twice the number of Divination cards.

    Next is Horned Scarab of Preservation. If we use this Scarab, we only need to purchase it once. This prevents other Scarabs from being consumed while in use. So if our goal is to farm a higher spectrum of Divination cards, we also want to get guaranteed profits from larger stacks.

    For our last option, we can use Horned Scarab of Bloodlines or Horned Scarab of Glittering.

    Bloodlines Scarab turns all normal monsters into magic rarity, which directly grants more loot than normal monsters. If you’re running this strategy with non-Magic Find Builds, Glittering Scarab would be a better choice to fill in the loot gap.

    But despite this, I still don’t recommend using Magic Find Builds on T17 maps because of the sheer difficulty and diminishing returns.

    As the league progresses and the price of Mirror of Kalandra increases, the value of this strategy will increase. Apart from all of this, you don’t need any other mods on your map device.

    Atlas Tree Setup

    Unlike Valdo Maps, T17s get all the benefits of Atlas Tree you choose. But since we’re using Back to Basics Keystone, we don’t have to use any league mechanics in Atlas. This opens up wider space to invest in each node to scale the original drop of scarabs, maps, and the effect of map modifiers.

    The league mechanics we’ve blocked here also prevent their scarabs from dropping. This allows you to get better quality drops from scarabs instead of trash ones.

    Since Rogue’s Marker currently does not have any scarabs, this can be ignored. So our only investments are scarabs, maps, and the effects of map modifiers.

    Back To Basics Keystone

    Many people may ask why they should choose Back to Basics Keystone? Can’t we just go to Strongboxes?

    Let’s say I roll 70% scarab multiplier on this map and my atlas produces a 90% effect. That’s 70 times 1.9, which is 133.

    In our best-case scenario, if we get an 80% multiplier from Back to Basics, we can multiply that by 1.8, which is a 240% increase in the number of scarabs on the map. This will also multiply all other modifiers in our T17 map, such as more rare monsters, and item quantity, which is monsters drop more loot, along with monster pack size which is straight up even more density.

    Currently, there is no league mechanic or any map that scales this multiplicatively except for Back to Basics on T17 map.

    Profit

    So, basically using this strategy, you are guaranteed to drop a lot of raw scarabs. The value of these scarabs ranges from a few Chaos Orbs to a few Divine Orbs.

    But the biggest profit you can expect from a few map runs comes from Divination Cards, especially those worth one Mirror of Kalandra and Tier 0 Uniques. This is why Divination Scarab of Curation is the most expensive scarab available.

    From the statistics I’ve gathered, the profit you get from scarabs is worth at least 1-2 Divines. This means that scarab isn’t the only reason it’s worth the trouble. Unless you can get top 5 most of the time.

    Additionally, Uber map boss can drop 1 or 2 fragments. I personally get 2 fragments most of the time, but I’ve never seen a single boss drop more than 2. So depending on how many drops you get, it’s worth 0.5-2 Divines. So if you’re able to complete the map, you should be able to recoup your investment.

    That’s the complete guide to this meta-farming strategy. Note that these strategies still work after all nerfs in POE 3.24. So give it a try!

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