Discussion On A Few Broken Mechanics In POE 3.21 - Insane Recovery Tech!
We’re going to be talking about a few broken mechanics and a few unintentional interactions that are in the game right now. I think they are quite broken in the current state that they’re likely to be changed in the next patch. I actually don’t think they’ll be changed mid league by GGG. I don’t think they’re really that game breaking to the point where they’re just going to be interactive with during this league.
But by the time the next league rolls around, I think these things will be gone. So, if you’d like to make a character and build around these mechanics, you should do so now. Because I don’t think these mechanics are going to be staying in the game.

Reflected Damage Mechanic
There are two broken mechanics that I want to talk about here: Reflected Damage Mechanic and the first one involving the Juggernaut and mitigated physical damage. And it just turns out that if you have a hundred percent reduced reflected physical damage taken and you deal a bunch of physical damage in a reflect map or some kind of area where there’s reflect active, that damage counts as mitigated physical damage for the purpose of the Juggernaut node.
Untiring. This is going to give you ridiculous amounts of regen. You can just imagine if you’re dealing 20 or 30 million damage and all of that crazy amount of regen, you’re going to be able to stack up with this node. That’s just a crazy mechanic. It actually works with Divine Shield as well.

This is the one where I’m actually not quite sure. If this is actually working as intended or not. Because it doesn’t seem to be a bug and, in theory, reduced reflected physical damage taken is actually mitigated damage. I mean, that’s literally what it is. It’s reduced damage taken. The same as any other reduction or less damage taken is something that can be mitigated damage for this node. So, I am actually not sure if this is potentially a bug or whether it’s just an unintended mechanic.
That is a little too powerful. Perhaps, it’ll be changed slightly in how it works. GGG might change it. So, the reduced reflected damage taken doesn’t actually interact with these mechanics in any way. But I guess we’ll see it might be changing the next patch. I think this one will definitely get tweaked.
Curse Recovery Mechanic
The other one is actually really broken and I think this one is definitely a bug. And this has seemingly been in the game for a while because these nodes were added a while back. This has got to do with the Curse Mastery.
It is a Curse Mastery that recovers one percent of life when you curse a non-cursed enemy and recover one percent of Mana when you curse a non-cursed enemy.
How does it work? Usually, you would curse an enemy either with a curse on hit or self-cast curse or some interaction where you’re able to curse the enemy. If the enemy is not cursed, you’ll then apply a curse on them. And if you recurse the same enemy, this does not break because that enemy was already cursed and so you would have to wait for a curse to time out and then you could recurse and you would get this. Obviously, no one was doing that because that’s not very useful.
There’s a ring in the game called Replica Doedre’s Damning, which you can get by using your POE Currency. This ring gives you a minus one to your maximum curse limit, which brings your normal curse limit down to zero. For some reason, when you have a zero curse limit and you have a curse on hit mechanic in your build (for example from a ring or from a Corrupted Implicit), then what happens is when you hit an enemy?

The Curse actually attempts to be applied. It actually does get applied even for a tiny millisecond. I’m not sure if this curse is actually active on the enemy in terms of whether it’s actually doing what the curse interaction actually states or whether it’s just trying to apply the curse. But either way, what happens is the curse immediately gets stripped back off again. And you recover the life and manner from this mastery even though you haven’t applied a curse technically. Because you couldn’t apply a curse and you don’t have enough curse limit to apply the curse in the first place.
The really crazy thing about this particular interaction is that it scales with the amount of curse on hip mechanics you have in your build. So, let’s say you have a double corrupted pair of gloves with two different curves on hit on the gloves. And then, you have one ring that has a curse on hit on it and maybe you get some curse on hit unique somewhere else.
You’ll have four different curses on hit and then every time you hit an enemy with a single hit, you will recover four percent of life and four percent of mana. And this also scales with abilities that are able to hit an enemy multiple dimes, for example Blazing Salvo, which just has a bunch of projectiles flying out and they all hit the enemy all at once. That means that you’re going to heal for a ridiculous amount.
This is actually such a crazy mechanic because of the whale things like triggers work now and you can put archmage on triggers. If you’re playing an archmage build with a trigger set up, some sort of cyclone cast on the crit build, you can link archmage to everything. And you’re never going to run out of Mana with this setup because everything that you hit is going to be recovering so much Mana all the time. You’re just going to be constantly topping back up to full.
This one is definitely 100% going away next patch. There’s no way this is staying in the game. This is way too broken and I think this will be completely fixed. Because when you’re building into a Mana setup, you need to really think about how you’re going to recover all of this mana and this build dissolves your recovery problems for mana and life. And you need no regeneration or anything like that as long as you have a target to hit. You’re going to be recovering so much Mana every time you hit them. So, this is a crazy mechanic.
Conclusion
Those are the two mechanics that you could think about building around this league. I think they’re both quite fun. Obviously, you can’t really build around the first one. You need to like roll reflection on your maps and things like that.
But the second one is actually just a complete game breaking bug that you can just build around and it has a just kind of ridiculous interaction going on. Of course, there are a few downsides with that, one for like build restrictions you are going to be using a ring slot on the Replica Doedre’s Damning ring and you’re also going to be using some other equipment slots for the curse on hit.
And of course, you can’t actually have a curse, so that’s going to potentially lower your damage as well. You’ve got to think of all these things when you’re actually putting that build together, but there are ways to get around that.
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Temple mechanic in Path of Exile 2 Patch 0.4.0 initially caused player dissatisfaction due to its cumbersome mechanics and low rewards. Subsequent patches improved the mechanic significantly, and some players exploited a bug to farm large amounts of currency using this mechanic, even causing inflation.
However, since Temples do not produce Omens, farming Omens remains highly valuable even in an inflationary environment. If you don't want to study the seasonal mechanics but still want to farm currency, this strategy is much simpler.
Waystones
- Minimum requirements: Six affixes, corrupted T15 Maps.
Adding affixes to maps can significantly increase rewards, but using only T15 Maps from Orb of Alchemy is far from enough; you must use at least two Exalted Orbs to add affixes.
Vaal Orb is also recommended because it offers two good results: either corrupting the map to T16 while retaining all six affixes, or adding 1-2 additional affixes, resulting in up to 8 Modified Maps.
Since these maps are quite difficult, dying midway through renders the entire map useless. Therefore, it's recommended to use Regal Orb and Orb of Scouring to modify the difficulty affixes. You can filter out Waystones containing affixes that reduce maximum resistance and Penetration.
Table
Since the core of the entire farming strategy is to generate as many pits as possible on the map, it's absolutely essential to ensure your Table has Abyss affix.
Affixes like adding Abyss to the map, having a chance to add extra Abysses, and each closed pit increasing difficulty and reward are all highly desirable.
However, note that when using multiple Abyss Tablets, their inherent affix "Adds Abysses to a Map" effect does not stack. The only way to increase Abyss Pit is by including Additional Abyss chance affix, or the waystone affix "Map contains an additional Abyss guaranteed."
You don't always have to use three Abyss tablets. You can choose to enhance the map boss. Common non-Abyss affixes include "Monsters have increased Effectiveness," "Increased Rarity of Items found in your Map," or maps with Delirium affix, but using Abyss Tablets is probably the best and least expensive option.
Atlas Passive Tree
Abyss Atlas Passive Tree
Abyss Atlas Passive Tree at the bottom of the map is the node you should focus on most. You have 8 assignable nodes; it's recommended to assign them in the following order.
- Balance of Power (From Out of the Pit)
- Depths Chance
- Unholy Influence
- Depths Chance
- Sprawling Ruptured
- Depths Chance
- Depths Chance
- Stir the Swarm
From Out of the Pit option in the upper right corner of Balance of Power is mandatory. It provides a "25% increased effectiveness of Abyssal monsters," increasing item quantity and thus the chance of Omens dropping.
Stir the Swarm node provides the "nearby maps are overrun by Abyssal" modifier. Although it only has a 5% chance, it means that once this map appears, there will definitely be a lot of Abyssal pits.
General Talent Tree
The general Atlas Passive Tree doesn't have any particularly noteworthy nodes. This talent tree mainly greatly increases Tablet Effect, while selecting some Shrines nodes can reduce the challenge pressure of high-difficulty maps.
It's recommended to read the node descriptions before running your Atlas Passive Tree and leave all Swamp and Water Biomes maps for last.
You can also replace some less important nodes like "2% Quantity" or "2-3% Rarity" with Local Knowledge node. This provides a 40% increase to the base currency drop rate for Swamp and Water Biomes maps, making it a very good choice.
How to Farm Omen?
If you're only aiming for Omen of Light and Omen of Abyssal Echoes, map type doesn't matter much. If you also want to harvest Divine Orbs, Cleansed Areas biomes are the best choice.
These map provide additional monster groups that tend to drop POE 2 currency and may have the +1 to monster level affix. Combined with T16 Maps, you'll obtain a large number of high-level Valuable Bases.
How to Obtain Omens?
Omen of Light and Omen of Abyssal Echoes are high-demand consumables used in top-tier crafting, and their demand typically increases with the season.
Abyss spawns specific Abyssal Rares, which may have special affixes. You need to look for monsters with the affix "Amanamu's Void." These monsters are easily identifiable by the large black cloud that spawns beneath their feet.
As long as the monster is within its own cloud, it is immune to damage unless you are also standing in the same cloud.
You must lure the monster out of the cloud and kill it as it emerges. If you kill the monster while it is still inside the cloud, it will drop the lowest-value Omens.
Waiting for it to emerge requires patience; you may need to kite the monster for 30 seconds to 1 minute. Using a build with Freeze or other controllable abilities will be more stable.
Using a loot filter that highlights different Omens is crucial. It provides instant feedback on whether your actions were correct. If you kill a monster but no Omens are highlighted on the ground, you'll know you made a mistake.
To run this strategy, you only need to prepare Atlas Passive Tree and Tables beforehand, and then you can focus on farming monsters. This might require some investment, but overall you'll profit.
Path of Exile 2's economic market is complex and a source of enjoyment for players, but this enjoyment is being destroyed by inflation. A bug allowed some players to amass large amounts of Divine Orbs, causing an abnormally high value for items in the market.
This has had a negative impact on ordinary players, but it's not so severe as to make the game unplayable. Let's see how you should deal with this.
What Happened?
Abyss
Inflation isn't unique to this League. In Patch 0.3.0, players discovered that rare monsters in Abyss could drop Divine Orbs. This bug, caused by Sprawling Rapture Atlas passive, allowed many players to easily earn hundreds of Divine Orbs, but the developers didn't address this, leading to severe inflation in the market.
This bug was fixed in Patch 0.4.0, but this fix only affected ordinary players. Teams with top-tier gear can still utilize Unforeseen Consequences Abyss Precursor Tablet to massively produce Divine Orbs.
Temple
Another exploit revolves around Atziri's Temple, a key mechanic of this league. Players need to collect Crystals on the map to build rooms in Temple. Completing these rooms in a snake pattern and unlocking them one by one yields substantial rewards.
This exploit allows you to reset the zone, re-enter the map, and repeatedly cultivate Crystals on the same map to unlock the temple. With a sufficiently powerful build, you can complete a temple in one minute. Players using this method can earn approximately 50 Divine Orbs per hour, a feat impossible for regular players.
Impact of Inflation
Before the exploit was patched, players using this method became extremely wealthy, while those who didn't do so fell into an inflationary trap. The relative value of their PoE 2 currency earned during playtime drastically decreased.
Previously, you could obtain Exalted Orbs by farming dungeons, and approximately one hour's worth of Exalted Orbs could be exchanged for one Divine Orb. Now, due to the increased value of Divine Orbs, players need to farm for much longer to obtain even one.
Wealthy players, holding large quantities of Divine Orbs, have snapped up high-quality gear on the market, driving up their values.
A belt with good stats, crucial for a build, might have previously been worth 100 Exalted Orbs, but now it might only be worth 25. A truly exceptional belt could fetch as much as 25 Divine Orbs, and many essential base items for a build have also increased in value to dozens of Divine Orbs. This is unattainable for ordinary players.
Even if these bugs are fixed, wealthy players already possess top-tier builds, making their dungeon farming extremely efficient. Ordinary players with mid-tier builds will need 3 to 5 minutes per dungeon with lower rewards. The efficiency difference in acquiring Divine Orbs between the two is enormous, making it difficult for average players to close the gap.
Impact on Average Players
While the aforementioned cleanup sounds terrible, its actual impact on most average players is limited. In a normal league, there's already a significant gap between dedicated players who invest a lot of time and casual players who invest less.
Even under normal circumstances, most players struggle to break through this middle barrier. This inflation simply makes average players poorer, but it doesn't change the fact that you'll almost never reach the top tier of wealth.
Furthermore, all endgame content in the game doesn't require S-tier or unique items. You can use techniques like dodging, timing your attacks, and proper build construction to complete the game, but it certainly won't be as easy as it is for top-tier players.
This will also force average players to stop blindly copying top-tier builds and instead start researching equipment affixes, defensive mechanics, and how to adjust their builds to their own situation. This improves game understanding, allowing you to complete campaigns faster and more smoothly in the next league.
While Exalted Orbs have depreciated in value relative to Divine Orbs, many other crafting currencies and materials have also depreciated relative to Divine Orbs. This means you can trade for more crafting materials with fewer Divine Orbs, making it potentially more cost-effective for average players to craft their own gear in patch 0.4.0.
What Should You Do Now?
Don't forget that Path of Exile 2 is still in Early Access. This event exposed some mechanics issues, which will help the developers fix them in the next League.
If you don't have a Temporalis build, it's best not to choose the current best currency farming strategy, as this will actually reduce your farming efficiency.
You can analyze what content top-tier players are playing, what materials they need, and then supply those materials. Because they focus on a specific, efficient way to farm money, they can't play other content simultaneously.
On the other hand, you need to change your goals. Instead of focusing on how many Divine Orbs you can farm each day, use your developed build to defeat a Pinnacle Boss. This will also improve your overall strength.
While this economic collapse was triggered by bugs, diminishing the sense of reward for ordinary players grinding through levels, fundamentally, the strength of your build still depends on your time investment. If you haven't yet experienced all the content of this league, it's recommended that you adjust your mindset, change your strategy, and focus on learning and progressing within the game itself.
In Path of Exile 2, the simplest way to increase DPS is by leveling up to gain extra talent points and upgrading gear and skills.
However, upgrading to better gear means you need at least some currency, but the currency drop rate in Path of Exile 2 is extremely low, meaning you'll have to farm for a very long time before you can replace even one piece of gear. But this isn't the only method, and some overlooked mechanics can also significantly boost your DPS.
Weapon Sets
In Path of Exile 2, you can have two weapon sets: Weapon Set 1 and Weapon Set 2. Using different weapons allows you to allocate different talent points and specify different skills that only apply to a particular weapon set. This means 2 talent trees stack on one character.
If one set of gear provides critical strike chance while the other provides attack speed, switching between them during combat will result in a noticeable DPS increase.
Although there are two weapon sets, it doesn't mean you need two weapons. If your primary weapon is excellent, you can share it with the second weapon set.
Additionally, the main hand and off-hand can be shared independently. For example, you can share the scepter with two sets, but only equip a specific weapon in one set.
However, even with shared weapons, you still need to allocate weapon skill points independently for each weapon set. These skill points are not free, and they will consume your regular skill points.
After allocating skills, you need to bind the skills to specific weapon sets. Right-clicking on a skill icon allows you to select which weapon set the skill applies to.
PC Setup Steps
First, prepare your weapon, or share a weapon with two sets by right-clicking the lock icon of the weapon slot.
Ensure you have available Skill Points and Weapon Set Skill Points. Then, in the skill tree interface, click the arrow icon to switch to allocating points for Weapon Set 1 or Weapon Set 2, select and apply. Finally, right-click the skill in the skill bar and select the weapon set to apply it to.
Controller Setup Steps
In the weapon talent skill tree interface, the host player needs to long-press the confirmation button to bring up a menu. At the top, you can choose to allocate points to all sets, or go to Weapon Set 1/2 for independent allocation.
Binding skills is slightly more complicated. You need to enter the skill key binding settings, then move the cursor to the target skill and long-press the confirmation button to open the skill options. In the options, find and set which weapon set the skill belongs to. You can also do this through the quick menu in the key binding settings interface.
How To Improve Skill Gems?
The higher your skill level, the higher your DPS will be. However, directly trading or corrupting a level 20 skill gem in PoE 2 is very valuable, requiring approximately 600 Exalted Orbs. Corruption also carries the risk of downgrading or rendering the gem unusable, costing around 3 Divine Orbs per attempt. However, there are some techniques to reduce PoE 2 currency consumption of this step.
First, you need to disable Gem Cutting Restrictions in the game options, as this prevents further actions on corrupted gems. You don't need level 19 skill gems, and start with level 17, as they are much less valuable. Then use Gemcutter's Prism to upgrade their quality to 20%.
Before corrupting them with Vaal Orbs, remember to socket them with Perfect Jeweller's Orbs, as you cannot modify them after corruption. You can directly corrupt skill gems with Vaal Orbs, or combine them with Omen for a better outcome. Vaal Orbs may increase or decrease your skill gem's level by one, leave it unchanged, or even cause it to lose a slot.
In PoE 1, a failed corruption might render a skill gem useless. However, in PoE 2, gem upgrades are based on your account's skill level cap, not the gem's current state. Therefore, once you have a level 19 gem, all lower-level corruption skill gems of the same name can be re-upgraded.
So, if the corruption result is unsatisfactory, keep these corrupted level 17 gems and continue corrupting them until you obtain a level 19 corruption skill gem.
Then, returning to the gem upgrade interface in your stash, you can upgrade the previously failed level 17 corruption skill gem to a level 19 gem.
Using this method, just approximately one Divine Orb is required to attempt to obtain a higher-level skill gem, and this method also applies to Spirit Gems.
Better Jewelry
Upgrade Jewellery With Catalysts
Rings and Amulets can be upgraded to 20% quality using Catalysts, enhancing their associated attributes.
Enchant Necklaces With Instilled Emotions
Right-clicking an Instilled Emotion opens the crafting interface, allowing you to combine it with the necklace to add powerful bonus effects.
In Passive Skill Tree, holding down the Alt key will highlight the desired emotion type and order. You can then use Forging Bench to reforge lower-tier emotions into higher-tier ones in a fixed order, thus obtaining rare emotions.
Megalomaniac
Searching for Enchant and Jewel in Market will reveal Megalomaniac Diamond. This jewel randomly grants two talents, and the better the talent combination, the higher its value.
If you feel your build's damage is insufficient, check if you've utilized these tips. They allow you to achieve significant DPS increases without relying on bonus gear.
After the release of Patch 0.4.0, the most popular class in POE 2 is undoubtedly the new Druid. Its three animal forms provide a wealth of gameplay options and styles, giving rise to multiple builds based on these forms.
However, have you noticed that animal skills aren't Druid's only option? At least in terms of skills, Druid can also attack enemies using the power of nature and plants. Unfortunately, this type of gameplay doesn't seem to be very popular so far.
Based on this, we will approach this from this perspective and introduce you to how a simple and effective Plant Druid build is crafted.
Plant Druid Build Overview
Compared to builds with complex configurations and high requirements for gear and skill levels, crafting Plant Druid build is much simpler (not that complex builds are bad).
This is mainly because the build doesn't have many usable skills, but they are all very useful, including Entangle and Thrashing Vines, and the damage output is primarily skill-based.
These two vine skills were originally designed for sustained damage, but you can increase the damage of your storm and plant skills by obtaining the keystone passive Wildsurge Incantation early in the campaign, significantly reducing their mana consume and duration.
This transforms these originally support-oriented sustained damage skills into more direct damage skills.
On the other hand, Entangle itself can deal considerable damage and create fissures on the ground, and you can further enhance these fissures by adding the support gems Branching Fissures I & II to make them spread wider.
Then Entangle will cover the entire arena with vines, dealing significant direct damage and sustained damage to enemies upon casting, while also attaching to enemies to slow them down, making it difficult for them to hit you.
Skill Details
You can unlock Entangle skill at level one. Afterwards, you can choose to add Upheaval and Magnified Area to enhance the skill effect, or wait until a higher level to use Branching Fissures II with Entangle, which will be more effective.
It's worth mentioning that Volcano is also one of the skills you can quickly obtain in Druid's human form. Although it's not particularly outstanding in terms of synergy, you can cast Volcano first and then Entangle to quickly clear mobs.
If you want to further improve your clearing efficiency, you can acquire staff or wand-type weapons and then consume PoE 2 currency to roll or add affixes that increase weapons' spell damage.
Once you reach around level 14, you'll unlock Thunder Storm skill. This creates a great synergy, as all plant skills will cause plants to overgrow and produce additional effects when under the influence of Thunder Storm.
This way, Entangle will make the overgrown fissures last longer, and more vines will attach to enemies, dealing more damage and slowing them down more effectively. Thunder Storm, Entangle, and then repeat. It's simple.
The only tricky part is if you're facing a boss that moves around a lot in the arena; you'll need to frequently recast Thunder Storm. However, in the endgame, you can switch to crit-triggered casting for automatic activation.
Another important plant skill, Thrashing Vines, is level 9 and is expected to be unlocked after entering Act 3.
This skill causes giant vines to grow and randomly appear in the target area. After falling to the ground, the vines retract and attack nearby enemies. The attack range is generally small, and the number of vines depends on the cast duration.
For Thrashing Vines, slower casting speed results in higher damage, and each cast deals more damage. You just need to cast it occasionally and pay attention to its duration.
The last skill to add is Tornado, which is expected to be unlocked at the beginning of Act 4. Tornado isn't that crucial for Plant Druid Build, but it can be used to maintain buffs.
If there are any ground effects on the ground, Tornado will absorb them and deal a large amount of additional damage of the same element, and may also apply debuffs. You can use it with Thrashing Vines and Thunder Storm against a single target.
Best Ascendancy Class: Oracle
Of the two available Druid Ascendancy classes, Oracle is more suitable for Plant Druid Build because this Ascendancy increases damage by foreseeing the future and manipulating the surrounding environment while in human form.
Based on our analysis and description of the required skills, you should always be in human form when using this build, so Oracle can maximize the build's effectiveness by unlocking the following suitable Ascendancy abilities.
- The Unseen Path: Allows you to choose additional passive nodes that only Oracle can access.
- The Lesser Harm: Changes the critical hit chance and damage of enemies attacking you to Unlucky.
- Forced Outcome: You gain a critical hit when you meet the specific conditions displayed in Oracle's vision.
Gear Selection
For this build, gear selection isn't critical. Ideally, you should obtain a wand and maximize its spell skill level or physical spell skill level to deal more spell damage.
On top of that, ensuring your weapon or rings have cast speed bonuses is even better, as this is important for improving the build's efficiency. As for other gear, prioritize those with movement speed, health, and resistance bonuses.
Overall, Plant Druid Build is a gameplay style based on Druid's human form. Although it's not a mainstream build yet, its effectiveness shouldn't be underestimated, and it's likely to become popular later in the league. You can be ahead of the curve by trying it now!





