Is Path Of Exile 2 Now Standalone? - My Personal Opinion
Last week was the long-awaited ExileCon 2023. While many of us were eager to hear all of the new details on Path of Exile 2 and the new Challenge League, GGG started the show off with a shocking announcement:
Path of Exile 2 would no longer be an expansion to Path of Exile 1, and would now be a standalone game. Both games will receive updates and staggered challenge leagues, so players can play one or both games going forwards.
This is a huge change, and the community has had very mixed reactions to it. Here, I want to talk a bit about why I think this is happening, what this means for POE going forwards, some concerns, and how I feel about it.
GGG didn’t spend a lot of time explaining the reasons behind the change. Only that it became clear to them that POE 2 needed to be a separate game as they continued development.

However, to me, the reasons seem very clear. Since the original announcement of POE 2, there’s been unease and discontent in the POE community. There was a feeling, partially due to developer statements, that POE 2 was going to have to slow the game down somewhat when it launched. That the insane screen-clearing speed of the modern Path of Exile was just too much to be the baseline of this new game, and that GGG would have to slow things down.
There was also the feeling that GGG would need to slow things down gradually in POE 1 as we got closer and closer to the launch of POE 2, in order to ease players into it.
Players who have been playing POE 1 for the last few years, or god forbid, visited the subreddit, will know the extreme outrage that happened when GGG did, in fact, try to slow the game down. Patches 3.15 and 3.19 were received extremely negatively by the community.
To the point, GGG had to effectively roll back many of the changes they had made, publicly go in front of the community to explain where things had gone wrong, and even permanently withdraw from engaging with the community on the subreddit, in order to protect themselves from the extreme, disproportionate toxicity.
It’s clear that part of why Path of Exile is so beloved is because of the extreme, absurd map-clearing speed you can achieve. And that large portions of the community will absolutely hate any attempts to curtail that.
But that isn’t the sort of game the devs want to make. And, if we’re being honest, perhaps isn’t the sort of game the general gaming public wants to play, either. After all, one of the major goals of POE 2 is to bring in new players who previously didn’t enjoy POE.
When looked at through that lens, the original plan to make POE 2 into an expansion for PoE is really the root cause of these problems. If GGG went with their original plan of having POE 2 effectively replace POE 1, they would run the risk of alienating their entire current player base of POE 1 players. But if they instead compromised on their vision for POE 2, they’d run the risk of having the game not be different enough to bring in new players, and stifle their ability to create an experience that was wildly different from PoE 1.
Having them be two separate games solves these problems. They can keep the fast gameplay of POE 1, while also providing a slower, different, and more combat-focused experience in POE 2. So, what does this mean going forwards?
It means we’re going to have two different flavors of Path of Exile. We’ll be getting twice as many challenge leagues per year as both POE 1 and POE 2 will be receiving their own, different, challenge leagues, and players will be able to play whichever seems more appealing to them or both.
This also means that they can have POE 2 diverge in some pretty wild ways from POE 1. They’ve already previewed that many currency items have been overhauled, and some have been removed, presumably with the goal of making currency more useful for actually crafting your own POE Items. Not to mention all the crazy new weapon-swap features, which will completely change how players create builds!

However, there are a number of major concerns that remain mostly unaddressed. The biggest one is what the impact of split development resources will have on POE 1. Will it still continue to get major development support? Will the challenge leagues end up being small and lackluster? Will POE 1 development end suddenly after a few years? I think that as far as challenge leagues go, I’m not really concerned.
There was a comment during ExileCon stating that for the last few years, the development team of POE 1 has been mostly just 8 people. If that’s true, it shows that they can still create some incredible leagues on a shoestring budget. And I’d expect support for POE 1 to continue indefinitely as long as there remains even a small, dedicated community.
The bigger concern, I think, is the issues in POE 1 that we’ve been hearing POE 2 would fix for years now. Melee builds, large swathes of useless underpowered skills, balance issues with ascendancies and archetypes…... Will they just end up remaining bad forever now? Will we ever see major balance changes again? Or, will POE 1 just keep chugging along, with players feeling more and more pigeonholed into specific archetypes and skills?
I think this is something GGG needs to directly address. It’s not just enough to know that they intend to continue updating and creating challenge leagues for POE 1. We need to hear that they’re committed to having it be its own game with its own distinct playstyle, and not just a glorified POE 1 classic server.
Also Read: Path Of Exile 1 And Path Of Exile 2 Are Two Different Games! - Differences Between POE 1 & POE 2
However, my biggest concern is the economic impacts of splitting the player base across two games. POE relies on having players to trade with, and the trade system requires players to be online currently in order to trade. If you’ve ever tried to play a regular challenge league after something like a Flashback league has started, you know it can be nearly impossible to do any trades. Everyone has switched over to playing the new Flashback league, and the league feels basically over, whether or not you personally want to keep playing.
Chris pitched the idea that POE 1 leagues may launch something like 4 weeks before a new POE 2 league, giving them about the lifespan of a Flashback event.
If you want to be a dedicated POE 1 player, you may find that you can only realistically play the game within these short 4 week windows. Similarly, playing POE 2 late in the league after the POE 1 league has already launched may have similar issues.
I think if GGG is going to go down this path, they need to seriously consider changing their stance on offline trading in POE. There needs to be some way of still getting the items you need, even when the majority of players have switched to playing the other game. Otherwise, both games will end up suffering.
I know GGG is dead-set against anything with instant buyout, but if they implemented something that let you buy offline items and then you received them some amount of time later (even days later, perhaps), it would really fix this issue and allow players to buy previously listed items even after that player has moved onto the other game’s challenge league. And maybe even give these players a reason to switch back, once they’re bored with the new league, to a pile of POE Currency they can use to dive back in!
Having said all of that, despite these concerns, I would say that I am feeling very positive about this decision. I think that had they continued down the path of having POE 2 be an expansion, it would have been disastrous. Either the game would have been too slow, or not different enough. Now, not only do we get to keep playing the game we know and love, but we get to play two different takes on Path of Exile.
I’ve said before that I find the idea of Ruthless extremely exciting. I’ve been playing POE since Closed Beta, and I will play and enjoy other ARPGs that are a fair bit slower than POE. As much as I love the insane clear speed you can reach in POE, I also feel like I’d enjoy a much slower experience, with a bigger emphasis on combat and moment-to-moment gameplay. And I feel that POE 2 is going to be exactly that. And I get to have both! And I get to have twice as many challenge leagues per year!
To me, this just means more Path of Exile, and I absolutely love it. I hope GGG can nail this and have two different versions of POE that appeal to both of these playstyles. I’m really excited to see what they have cooking for POE 2, and explore a game that’s going to be both new and familiar!
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With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.
Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.
In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.
This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.
Patch 0.4.0 Bone Cage Predictions
Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.
More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.
Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.
Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.
Gear
Now, let's look at the gear choices for this build.
Rattling Sceptre
Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.
If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.
However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.
Sacramental Robe
For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.
Atziri's Disdain
In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.
Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.
Breach Ring
Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.
While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.
Other Items
There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.
Skill Tree
In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.
Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.
As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.
However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.
Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.
Why Lich Ascendancy?
Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.
Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.
Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.
In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.
Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.
Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.
Trials of Ascendancy
First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.
First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.
Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.
More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.
Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.
Atlas System Overhaul
Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.
The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.
The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.
We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.
Delve
Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.
It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.
Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.
Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.
Performance Optimization
Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?
These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.
Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.
While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.
In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.
The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.
Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.
The History Of Druids
Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.
As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.
Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.
Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.
PoE 2 Druid
Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.
At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.
When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.
In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.
Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.
Data Mining
New Weapon Types
With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.
These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.
Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.
Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.
Druid Forms
Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.
Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.
Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.
Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.
Patch 0.4 Predictions
Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.
Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.
The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.
As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!





