Juicy Path Of Exile 2 News! - New Skill Gem System, Weapons & More
ExileCon 2023 is here and with it lots of news about Path of Exile 2. And it’s not at all what I expected. Path of Exile 2 has been in development for around four years since its first announcement at ExileCon 2019. In that announcement, we heard the tagline: one game, two campaigns.
Path Of Exile 1 VS Path Of Exile 2
This is no longer a true path. Path of Exile 2 is going to be its own title. It appears to be set many years after the first game. And as usual, there are some big bad ones that end the world.
For those of you worried about what might happen to your favorite game, Path of Exile 1 after the sequel is released, you probably don’t have to worry too much. Because GGG at least initially will be releasing leagues for both the Path of Exile 1 and Path of Exile 2. These will be staggered. So, you can play some of Path of Exile 2 and when you get bored with it, you can then jump over to battle Path of Exile 1. That means when life is even more ruined than it was before.

Many people suspected that Path of Exile was going to be announced as releasing later this year into closed beta. I thought this was a little ambitious at least. Through ExileCon 2023, we know that the specific beta time of POE 2 is June 7, 2024.
And POE 2 is currently scheduled to release just under a year from now. The sheer scope of the new game is way beyond anything I could have imagined. It features over 100 distinct environments, 600 monsters, 100 bosses, 1500 passive skill points on the tree and 36 Ascendancy classes. There are 240 active skills, 700 equipment types, and six Person Co-op.
Now, the game does look to be a lot slower with a lot fewer monsters than in Path of Exile 1. It looks to be returning to the roots of what the developers originally had envisaged for the original game. The game also looks brutally hard with even the developers who practice 10 times dying in the demo. If you die while fighting a boss, no longer do you respawn outside the room where you’ve got to start the whole area again. Each battle, even the mobs, are a lot more challenging. You’re gonna have to really think and use your skills to beat them.
The game has solved a lot of the problems from Path of Exile 1. One of them was they had to make bosses immune to free freeze just so you couldn’t perma-free them and kill them. Instead, things like freeze and stun have a hidden meter that builds up as you hit the enemy. Once it reached a certain level, you will freeze bosses. And from the gameplay, we saw the freezes did seem to be pretty meaningful, stopping the boss for a couple of seconds and soon seem to interrupt them pretty regularly.
Gold Will Be In Path Of Exile 2
One thing that didn’t look very POE was the fact that we now dropped gold. This wasn’t explained very well at the time either. In fact, they just skated over it. Later, we found out that gold will be used for vendors. It helped solve the challenge of the drops where we dropped hundreds of rares in Path of Exile 1. We’ll drop gold instead with only the most notable rares dropping instead.
All the existing POE Currency were there with a lot of new ones. It also appears that gear no longer has any links at all. It’s just gear.
New Skill Gem System
Instead, each cat’s class of which there are 12, 2 per stack combination will have nine skill gem slots.
The skill gems themselves will have up to five links to allow you to support them directly. That means potentially you can have 9 six-links, which sounds truly insane.
In the gameplay demos we saw, the characters only had lit one support in each gem. With up to five, you can imagine the gameplay will be much faster and much easier. They’ve also made it much harder for you to break your character in the early game.

Grammaticals will now only change the color of a single socket, and it will be deterministic. No more running a chromatic just to find that now you can’t use any of your supports.
One thing that originally concerned me in the demo is that you saw that skill gems were tied to a character class. Active Skill Gems now appear to drop uncut. Right clicking on them will allow you to select the gem you actually want.
Later in the character skills talk, my mind was put a little at ease as they did say that any character would be able to play any skill gems. So, all the diversity we have in the original game will be in the new one. What is unclear at this point is whether we’ll have to play each character to get those gems or not? If we do, it’s not a major hardship for me. Because I tend to play each character in each league, anyway.
Furthermore, when these uncut skill gems drop, they’ll drop with the level of the area you’re in. So, as long as you’re maintaining your character to the level of the area, they should be a lot easier to switch over as they drop.
Weapon Swap
Another thing that I wasn’t expecting is that they’re going to start pushing weapon swappers as a viable option.
Now a proportion of your skill points on your tree will be able to be changed, depending on which weapon swap you’re in. Different skills can be tied to different weapon swaps.
So, when you use them, you will swap your weapon automatically. And this, of course, will pick the alternative skill points on the tree. This gives so much diversity.
It isn’t, however, completely free as you swap your weapon and animation plays, which will slow down the casting of the next skill.
Animation System
Another problem of the original game is the animation system itself.
Once a character attack animation has started, it wasn’t possible to change targets. It also wasn’t possible to get out of some animations, which meant you get one slam by a boss. They did kind of change movement skills to interrupt the animation system.
But this had its own problems and that you would lose Mana. Because the spell would have been cast but never actually hit the target because you interrupted it.
In Path of Exile 2, every character class will have its own dodge roll. This will interrupt an animation immediately. To get around losing all that Mana, Mana will now be spent from when the skill starts over time up until it hits. This means the early you dodged an interrupture animation, the less man he’ll actually spend.
Weapons
For the weapons themselves, these used to have a built-in attack that no one ever used. Instead, weapons are now going to grant a free skill. These skills won’t be supportable, so they’ll be pretty weak.
But they will be Mana cost free, which means when you run at a Mana, you still have something you can attack it with.
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Path of Exile 2 Patch 0.5.0 may continue for around half a year until the official 1.0 release is announced. This will be an extremely long waiting period.
However, the good news is that the official team has not completely abandoned Runes of Aldur League during these several months. PoE 2 Patch 0.5.5 will be a major update, although it will most likely not reach the scale of a new league.
Confirmed Update Content
Independent Economy Event
At the end of Path of Exile 2 Patch 0.5.4 preview video, the official team clearly confirmed that Patch 0.5.5 will be the final major patch before version 1.0. It will launch alongside a one-month event league featuring a completely new economy system.
This independent league will operate separately from the current Runes of Aldur League, and PoE2 currency from the existing league cannot be used in this event. Characters created in the current league will not be affected and players can continue playing them normally.
This event league may also include exclusive content that will not appear in Runes of Aldur League. Its structure could be somewhat similar to PoE 1's Legacy of Phrecia League, although the official team has not revealed any major details about the event yet.
Large-Scale Balance Adjustments
The official team has also confirmed that the core focus of Patch 0.5.5 will be a complete balance overhaul, which will account for around two-thirds of the development workload.
A large number of skill values and mechanics will be adjusted, and new skills and Unique items may also be introduced. Atlas Passive Tree will also receive redesigns and improvements.
Chaos Damage system and Ignite-related Damage Over Time effects will receive significant buffs, especially benefiting Acolyte of Chayula Ascendancy.
Beyond numerical adjustments, the development team will also improve skill responsiveness, animations, and sound effects to ensure that combo-based gameplay feels more impactful and rewarding. They hope players will feel that skill usage is smoother and provides a stronger sense of reward.
Potential Content That May Be Added
During interviews, the development team mentioned that there are many features they hope to add before version 1.0. Some of them may be introduced or tested in Patch 0.5.5.
Act 4 Improvements
The development team acknowledged that Act 4 has received fewer changes in the past, partly because there was not enough player feedback. As more players replay this chapter, they expect to gather clearer information about its shortcomings and plan to make targeted improvements in future patches.
New Ascendancy Classes
The development team previously mentioned plans to unlock all Ascendancy classes for existing characters. During the 0.5.5 patch period, the third Ascendancy for Ranger or the third Ascendancy for Druid could potentially be introduced first.
This possibility comes from comments made by the official team in interviews before the launch of Runes of Aldur League, so there is a certain chance that it could happen.
As for releasing an entirely new class such as Marauder, the possibility appears lower. The official team has stated that even the 1.0 release may not include all 12 classes, as completing the campaign and endgame experience remains the higher priority.
Legacy League
Jonathan mentioned that they may draw inspiration from Path of Exile 1's Legacy of Phrecia League by combining and remixing older or abandoned concepts into special entertainment content for a league.
This type of content requires a shorter development cycle and is mainly intended to encourage players to test character builds again under a new balance environment, rather than becoming a permanent core mechanic.
Release Date Prediction
If Patch 0.5.5 is treated as a new league, its release timing may be close to the usual league schedule.
PoE 2 Patch 0.5.0 was released on May 29, which can be considered part of the June timeline. Therefore, if Patch 0.5.5 includes a large amount of new content, players may need to wait at least three months before its arrival.
Gamescom
It is worth noting that Gamescom will take place from August 26 to August 30 this year, and the official team has already confirmed attendance. They usually use the event to showcase and test upcoming content in advance. For example, Druid was already revealed during Gamescom 2023.
Patch 0.5.5 will most likely receive its official announcement during the event, and the official team may use the platform to build anticipation or reveal the release date. The earliest possible release window could be from early to mid-September 2026.
ExileCon
If the official team plans to announce version 1.0 at ExileCon in November and release 1.0 in December, Patch 0.5.5 could potentially arrive around October so that the event league can conclude around the time of ExileCon. However, this would create a very long gap after Patch 0.5.4, making this scenario less likely.
While PoE 2 Patch 0.5.5 won't introduce a new endgame mechanic, the numerous balance adjustments and new independent leagues will significantly impact the economy of Runes of Aldur League. Additionally, some elements of the independent leagues may be integrated into the core gameplay when PoE 2 is officially released. Let's wait for more official announcements.
Players, since the significant adjustments to Assassin in Path of Exile, this class is no longer as niche as it once was. Today, we're introducing a Cast on Critical Strike Assassin build that not only enables one-click Lancing Steel, but also automatic tilting of Bladefall and Blade Blast, and the new Patch 3.29.2 released on August 5th did not weaken this build in any way!
Mechanism of Operation
Having chosen Assassin as the core of the build, we'll construct the spell loop around Cast on Critical Strike support gem.
The attack skill chosen is Lancing Steel, which triggers Blade Blast and Bladefall spell combo through its high-frequency projectile hits.
Compared to channeling skills like Cyclone, Lancing Steel's projectile mechanism, combined with server refresh rate and critical hit detection, means that the ratio of attack speed to Cooldown Recovery Rate doesn't need to be extremely precise. The operation only requires pressing the attack button to maintain spell tilt, significantly lowering the performance barrier.
Equipment Affix Priorities
Weapons
For weapon bases, Battered Foil and Burnished Foil are the best choices, with affixes that increase critical strike chance and attack speed being the primary focus.
Later in PoE 3.29.2, players can further add critical strike damage bonuses or spell damage prefixes using Harvest Crafting or PoE currency.
Helmet & Armor
For helmets and armor, prioritize maximum life as the primary defensive affix, followed by a composite base of Evasion Rating and Energy Shield, and upgrade with Essences of Loathing.
Shield
The shield base for this CoC Bladefall Blade Blast Assassin build must have Spell Suppression affix, and it's best to also pair it with Life and Defense.
If resistances are sufficient, suffixes can be used to gain double damage chance through crafting as a damage boost for this build.
Amulet
For amulets, choose Focused Amulet and proceed with high-level crafting like the weapon. However, players should note that Imprints in the current Path of Exile cannot affect already split items. These limitations increase the difficulty of crafting equipment involving splitting.
Rings
For rings, prioritize Ming's Heart. If you have a high-level version, the +1 Power Charge affix is ideal.
Body Armour
A rare version of Body Armour uses Skin of the Lords with Mind Over Matter keystone passive skill.
An alternative is Cloak of Defiance with a +1 to all skill levels, combined with an Empower support gem, achieving a similar effect.
Belt
Regarding belt selection, players should be particularly careful, as Headhunter's Guaranteed Critical Hit affix conflicts with the Bifurcate mechanic provided by Assassin Ascendancy Passive Mystical Infusion.
This mechanism requires two separate rolls for critical hits. If an attack is forcibly judged as a critical hit, a second roll cannot be performed, resulting in a loss of approximately 80% of the damage bonus.
Therefore, while Headhunter provides a significant defensive boost in PoE 3.29.2, it is essentially a damage-boosting item with negative returns. The optimal solution is still Mageblood, or using a regular rare belt with Cooldown Recovery Rate suffix to increase Assassin's skill trigger frequency.
Passive Skill Tree
As mentioned above, we should select Mind Over Matter early in the core path of Passive Skill Tree. However, if our body armor is equipped with Cloak of Defiance, we can cancel this skill and insert an additional set of Large Cluster Jewels to increase Assassin's damage.
Key passives for Cluster Jewels include Overwhelming Malice, Pressure Points, and Basics of Pain. For Medium Cluster Jewels, Grim Oath and Unwavering Evil combination is preferred.
It's worth mentioning that the newly released Path of Exile 3.29.2 fixes the bug where Cluster Jewel attribute affixes could not be rerolled. This means you can more easily optimize your ideal affix combinations on Large Cluster Jewels, further reducing the cost of building this Assassin build.
Another essential keystone passive skill is Eldritch Battery, as it plays a crucial role in the survival of CoC Bladefall Blade Blast Assassin.
Core Jewels
First, all jewels used in this build must contain life-related affixes as a foundation for survival.
For The Light of Meaning, choose Chaos Damage or a physical damage variant, but the former has a relatively lower PoE currency cost.
The combination of Forbidden Flame and Forbidden Flesh can initially be chosen from Assassin Notable Ascendancy passives such as Mystical Infusion, Deathmarked, or Mistwalker.
If players have sufficient computer performance, they can choose Perfect Crime node, which allows the triggered spell to cast twice, thus doubling the effective life regeneration in conjunction with the hit-based life regeneration and other mechanics in this build.
Survival System
CoC Bladefall Blade Blast Assassin can use Eldritch Battery to make Energy Shield a priority resource, protecting mana and enabling sustained combat in conjunction with the hit-based life regeneration and shield mechanics. During the boss's vulnerable phases, we can maintain Assassin's health using Chaos Damage leech and the cumulative healing from multiple hits.
PoE 3.29.2 also fixed an issue where From Below could cause skills that continuously drain mana to break abnormally when mana was 0. For this build that relies on Eldritch Battery for resource management, this means that skill rotation and survivability have been given additional stability.
However, the biggest threat comes from the boss's invulnerability transition animations or single instances of extremely high physical damage. In these situations, we need to manually activate Vaal Grace (vaal aura) or Steelskin to avoid damage.
Spell Suppression and Evasion Rating we've stacked, combined with the extra evasion chance provided by the Grace aura, significantly reduce the probability of Cast on Crit Bladefall Blade Blast Assassin being hit, further increasing the build's survivability.
Overall, this build has a very complete health system, more than enough to survive in any high-difficulty content in the game.
In short, the latest Patch 3.29.2 not only did not weaken Cast on Crit Bladefall Blade Blast Assassin, but also indirectly improved the smoothness of the game experience by fixing some bugs!
In Path of Exile 2 economy, crafting has always been one of the most captivating and challenging aspects of gameplay, demanding the player's judgment. Unlike traditional dungeon crawling, advanced crafting often relies on a player's understanding of market demand, affix value, and probability mechanics to transform low-value materials into high-value equipment.
In patch 0.5.0, a crafting method often overlooked by players is quietly generating astonishing wealth - Loreweave crafting. This article will detail the entire process of this crafting, including preparation, material selection, and affix assessment.
What makes Loreweave crafting valuable?
Loreweave is a unique Ornate Ringmail armor. It cannot be obtained through regular drops or crafted using Orb of Chance. The only way to acquire it is by submitting 60 unique rings to NPC Dannig in Kingsmarch after completing a specific quest.
Loreweave's core value stems from its affix mechanic. It boasts several fixed affixes, including a powerful core effect in combat: Your Maximum Resistances are 75-80%. This effect overrides all modifiers related to Maximum Resistance, meaning that regardless of the amount of debuffs reducing Maximum Resistance you receive, your maximum resistance remains consistently between 75-80%.
However, what truly determines Loreweave's crafting value is its three random legendary ring affixes. Specifically, it randomly selects three affixes from all unique rings in PoE 2 and adds them to your character. This not only means you can enjoy the effects of three extra unique rings without freeing up equipment slots, but more importantly, the combinations of these affixes are incredibly diverse. With a bit of luck, this combination can even produce an effect similar to Mirror of Kalandra.
High-Value Affixes
Preferred Affix: Projectiles from Spells Chain Additional Time
This is currently the most valuable single affix. It allows projectiles launched by spells to jump to another target after hitting one. With this affix alone and 7% Quality of all Skills, a Loreweave can sell for at least 400 Divine Orb.
Other High-Value Affixes:
- Onslaught: Provides 20% Skill Speed and 10% Movement Speed, a favorite attribute for many high-speed farming builds in PoE 2.
- Fork: Projectiles split into two upon first hit, greatly boosting projectile builds.
- Extra Damage as Chaos: Grants the character additional Chaos Damage, a favorite damage-boosting affix for damage conversion and Chaos Scaling builds.
- Spell Damage with Critical Hits is Lucky: An essential affix for high spell critical strike builds.
- Lightning Skills Chain Additional Time: Increases the number of chain hits for Lightning skill, enhancing its area-of-effect coverage.
Core Recipe of 60 Rings
After extensive testing, the most profitable ring recipes are as follows:
- 35 Ventor's Gamble rings: Triggers a wider area of effect, expanding the range of affix values.
- 15 Snakepit Pearl rings: Provides Fork and Chain-related affixes.
- 5 Ming's Heart rings: Provides the additional Chaos Damage affix.
- 5 Death Rush rings: Provides Onslaught affix.
Special Note Regarding Ventor's Gamble:
At least one Ventor's Gamble ring must be included in the recipe for Loreweave to trigger a wider area of effect. This means that the range of all affix values will expand to more extreme ranges - potentially rolling higher upper limits but also potentially lower lower limits. This is why we need 35 Ventor's Gamble rings; they significantly increase the probability of obtaining the 7% Quality of all Skills.
Additionally, the ring can be corrupted or unidentified. As long as the ring name is correct, its condition does not affect the recipe's effect.
Practical Steps: From Zero to Finished Rings
Step 1: Bulk Purchase of Rings
It is recommended to purchase enough rings to craft 10-15 Loreweave rings at once. Bulk purchasing saves a lot of trading time and makes it easier to negotiate a good price. It is also advisable to reserve sufficient PoE 2 currency. Besides purchasing crafting materials, subsequent optimizations using Divine Orb (7% Quality of all Skills and 80% Maximum Resistance) also require investment, so preparing a budget in advance will make the entire crafting process smoother.
Step 2: Head to Kingsmarch
Enter Kingsmarch through the map device and find Dannig. Talk to him and select A Garment of Rings option.
Step 3: Submit the Rings
Submit 60 rings according to the recipe ratio: 35 Ventor's Gamble + 15 Snakepit + 5 Monk's Heart + 5 Death Rush. After submission, Dannig will return one Loreweave.
Step 4: Identification and Evaluation
Inspect the obtained Loreweave:
Check the quality: Does it reach 7% Quality of all Skills? This is the first hurdle to achieving a high selling price.
Check the affixes: Does it contain high-value affixes such as Chain, Onslaught, and Fork?
Check the resistance roll value: Is the Maximum Resistances close to 80%?
Step 5: Optimize with Divine Orb
If the quality or resistance roll value is not ideal, you can use a Divine Orb to reset it, aiming to achieve at least 7% quality and 80% maximum resistances.
Step 6: Pricing and Selling
The price of Loreweave is primarily determined by the combination of affixes:
| Chain | 7% Quality of all Skills | Other Useful Affix | Price |
|---|---|---|---|
| ✓ | ✓ | 0 | 400 Divine |
| ✓ | ✓ | 1 | 1000+ Divine |
| ✓ | ✓ | 2 | 2000+ Divine |
| ✓ | ✓ | 3 | 4000-5000 Divine |
Loreweave crafting is a proven path to wealth in Path of Exile 2 0.5.0. Its core logic is simple: using a specific unique ring recipe, gamble on obtaining a top-tier Loreweave with Chain + Onslaught + 7% Quality of all Skills. While essentially gambling, compared to purely relying on luck, this method at least provides a repeatable and predictable operational framework
Path of Exile 3.29 has buffed numerous existing skills and items, leading to a surge of new builds crafted around them, or updates to older ones, during the current league. Ethereal Knives Chieftain build is one such example.
Based on the changes PoE 3.29 brings to Ethereal Knives (EK), we will introduce new crafting and utilization strategies for this build in the current Curse of the Allflame league.
Ethereal Knives Changes
If you haven't used Ethereal Knives before, don't let the name mislead you into thinking it's a weapon. As a spell, EK launches multiple flying knives in an arc in front of you, dealing physical damage to enemies.
These knives do not hit the same target, and their launch angle and trajectory are fixed; they do not change based on your own positioning.
Path of Exile 3.29 has comprehensively optimized this skill. Specific improvements include an increased projectile cap and higher critical strike chance, as well as boosted added damage and physical damage at maximum skill level.
Additionally, the bonus previously granted for increasing Ethereal Knives level, which used to increase the number of projectiles, has been changed to increase projectile speed by 0-20%.
Impact on Chieftain in 3.29
Among the changes to Ethereal Knives, the base critical strike chance has increased from 6% to 10%. This makes the skill highly viable for Ascendancy classes that possess strong spellcasting capabilities but lack critical strike chance, such as Chieftain.
Furthermore, in previous leagues, the 10-mana-per-second cost for casting skills as a Chieftain was a significant nuisance. However, the new Reclaimed Malignance jewel introduced in 3.29 allows you to offset this cost.
The importance of Ethereal Knives
Beyond the critical strike boost for Chieftain, Ethereal Knives can now be paired with Nemesis to handle single targets, effectively doubling your single-target damage output.
The daggers thrown by this skill do not all return in the same way. Some will fly past you and continue moving backward, while others stop just in front of you; however, a single hit from a returning dagger on a target is all it takes.
This is because the skill inherently features random fluctuations in base projectile speed, meaning the speed varies. This is precisely why Ethereal Knives Chieftain build requires stacking a significant amount of projectile speed.
Which pieces of gear are essential?
Chieftain-exclusive notable passive, Valako, Storm's Embrace, allows you to max out your Fire, Cold, or Lightning resistances. With the introduction of Skin of the Lords in PoE 3.29, stacking these resistances has become much easier.
While the item itself grants a random Keystone passive from the skill tree, the more important aspect is consuming PoE currency to reroll its modifiers to obtain increased Elemental and Chaos resistances.
To make it work in tandem with Valako, Storm's Embrace, you first need to push your Fire resistance to 200% above the cap. Since the resistance bonuses from Skin of the Lords are additive, this provides a significant advantage when dealing with mechanics that lower fire resistance.
This mechanic is crucial for PoE 3.29 Ethereal Knives Chieftain build because, historically, Skin of the Lords did not allow for socket color modification, making it nearly impossible to roll the correct color combination.
However, following the launch of Curse of the Allflame league, socket color restrictions were removed. This means you now have much greater freedom to use Skin of the Lords, or any other gear requiring specific mechanical interactions, in your build.
Another indispensable piece of gear for this build is Subsume the Source helmet. It allows you to socket up to four Abyss Jewels, all with significantly enhanced effects.
This enables you to drastically boost your fire resistance using just one or two slots, while dedicating the remaining slots to jewels that increase cast speed, such as those granting increased cast speed if you haven't dealt a critical strike recently.
Note, however, that once these jewels are socketed, they cannot be changed. Furthermore, you don't need to rely on RNG to gamble for the right modifiers on this helmet; you can simply use an Orb of Annulment to reroll it until only the specific modifier you want remains.
As a weapon, Nebulis Void Sceptre grants an 8% bonus to Fire, Cold, and Lightning damage for every 1% you exceed the maximum resistance cap. This is particularly effective when playing as a Chieftain.
Since this build uses Chieftain ascendancy, handling maximum physical damage hits can be an issue, meaning the build's overall tankiness isn't exceptionally high. However, equipping Defiance of Destiny amulet can help you mitigate smaller physical damage hits.
If you have a Headhunter, you can gain Soul Eater effect; if you have a Mageblood, you can utilize a Silver Flask, either option will significantly elevate the build's performance.
More buffs from potential synergies
Beyond the basic skill and gear interactions, Path of Exile 3.29 Ethereal Knives Chieftain build features reliable synergy with Pinpoint and Overload Intensity supports.
Simply put, Pinpoint provides Intensify effect. As Intensify stacks increase, the number of projectiles decreases, but you gain a more damage multiplier; combined with Cast Mastery, this can stack up to four times.
Thanks to Overload Intensity, Ethereal Knives has become more reliable in 3.29 league. Each stack of Overload Intensity grants +2.1% base critical strike chance, stacking up to three times.
In fact, this optimized Ethereal Knives Chieftain build is just one possibility; given the skill changes in PoE 3.29, you can also craft other related builds and experiment with different playstyles!





