Juicy Path Of Exile 2 News! - New Skill Gem System, Weapons & More
ExileCon 2023 is here and with it lots of news about Path of Exile 2. And it’s not at all what I expected. Path of Exile 2 has been in development for around four years since its first announcement at ExileCon 2019. In that announcement, we heard the tagline: one game, two campaigns.
Path Of Exile 1 VS Path Of Exile 2
This is no longer a true path. Path of Exile 2 is going to be its own title. It appears to be set many years after the first game. And as usual, there are some big bad ones that end the world.
For those of you worried about what might happen to your favorite game, Path of Exile 1 after the sequel is released, you probably don’t have to worry too much. Because GGG at least initially will be releasing leagues for both the Path of Exile 1 and Path of Exile 2. These will be staggered. So, you can play some of Path of Exile 2 and when you get bored with it, you can then jump over to battle Path of Exile 1. That means when life is even more ruined than it was before.

Many people suspected that Path of Exile was going to be announced as releasing later this year into closed beta. I thought this was a little ambitious at least. Through ExileCon 2023, we know that the specific beta time of POE 2 is June 7, 2024.
And POE 2 is currently scheduled to release just under a year from now. The sheer scope of the new game is way beyond anything I could have imagined. It features over 100 distinct environments, 600 monsters, 100 bosses, 1500 passive skill points on the tree and 36 Ascendancy classes. There are 240 active skills, 700 equipment types, and six Person Co-op.
Now, the game does look to be a lot slower with a lot fewer monsters than in Path of Exile 1. It looks to be returning to the roots of what the developers originally had envisaged for the original game. The game also looks brutally hard with even the developers who practice 10 times dying in the demo. If you die while fighting a boss, no longer do you respawn outside the room where you’ve got to start the whole area again. Each battle, even the mobs, are a lot more challenging. You’re gonna have to really think and use your skills to beat them.
The game has solved a lot of the problems from Path of Exile 1. One of them was they had to make bosses immune to free freeze just so you couldn’t perma-free them and kill them. Instead, things like freeze and stun have a hidden meter that builds up as you hit the enemy. Once it reached a certain level, you will freeze bosses. And from the gameplay, we saw the freezes did seem to be pretty meaningful, stopping the boss for a couple of seconds and soon seem to interrupt them pretty regularly.
Gold Will Be In Path Of Exile 2
One thing that didn’t look very POE was the fact that we now dropped gold. This wasn’t explained very well at the time either. In fact, they just skated over it. Later, we found out that gold will be used for vendors. It helped solve the challenge of the drops where we dropped hundreds of rares in Path of Exile 1. We’ll drop gold instead with only the most notable rares dropping instead.
All the existing POE Currency were there with a lot of new ones. It also appears that gear no longer has any links at all. It’s just gear.
New Skill Gem System
Instead, each cat’s class of which there are 12, 2 per stack combination will have nine skill gem slots.
The skill gems themselves will have up to five links to allow you to support them directly. That means potentially you can have 9 six-links, which sounds truly insane.
In the gameplay demos we saw, the characters only had lit one support in each gem. With up to five, you can imagine the gameplay will be much faster and much easier. They’ve also made it much harder for you to break your character in the early game.

Grammaticals will now only change the color of a single socket, and it will be deterministic. No more running a chromatic just to find that now you can’t use any of your supports.
One thing that originally concerned me in the demo is that you saw that skill gems were tied to a character class. Active Skill Gems now appear to drop uncut. Right clicking on them will allow you to select the gem you actually want.
Later in the character skills talk, my mind was put a little at ease as they did say that any character would be able to play any skill gems. So, all the diversity we have in the original game will be in the new one. What is unclear at this point is whether we’ll have to play each character to get those gems or not? If we do, it’s not a major hardship for me. Because I tend to play each character in each league, anyway.
Furthermore, when these uncut skill gems drop, they’ll drop with the level of the area you’re in. So, as long as you’re maintaining your character to the level of the area, they should be a lot easier to switch over as they drop.
Weapon Swap
Another thing that I wasn’t expecting is that they’re going to start pushing weapon swappers as a viable option.
Now a proportion of your skill points on your tree will be able to be changed, depending on which weapon swap you’re in. Different skills can be tied to different weapon swaps.
So, when you use them, you will swap your weapon automatically. And this, of course, will pick the alternative skill points on the tree. This gives so much diversity.
It isn’t, however, completely free as you swap your weapon and animation plays, which will slow down the casting of the next skill.
Animation System
Another problem of the original game is the animation system itself.
Once a character attack animation has started, it wasn’t possible to change targets. It also wasn’t possible to get out of some animations, which meant you get one slam by a boss. They did kind of change movement skills to interrupt the animation system.
But this had its own problems and that you would lose Mana. Because the spell would have been cast but never actually hit the target because you interrupted it.
In Path of Exile 2, every character class will have its own dodge roll. This will interrupt an animation immediately. To get around losing all that Mana, Mana will now be spent from when the skill starts over time up until it hits. This means the early you dodged an interrupture animation, the less man he’ll actually spend.
Weapons
For the weapons themselves, these used to have a built-in attack that no one ever used. Instead, weapons are now going to grant a free skill. These skills won’t be supportable, so they’ll be pretty weak.
But they will be Mana cost free, which means when you run at a Mana, you still have something you can attack it with.
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The grinding process in Path of Exile 2 Patch 0.5.0 can be incredibly tedious, and many players wish their characters could farm on their own. While full automation is nearly impossible, you can lower your expectations and put together a build that works while you are away from the keyboard.
The Immortal AFK Ritualist boasts formidable defensive layers and, thanks to the infinite rebounding of projectiles, clears entire maps without any input from you. It is especially well suited for remaining idle in Simulacrum.
Immortal Simulacrum AFK Ritualist Core Mechanics
Infinite Projectiles
The engine of this build is Mirror of Refraction skill, which comes from Atziri's Rule staff. Every few seconds, it summons a mirror beside you. If a spell projectile strikes that mirror, the mirror shatters and duplicates the projectile. When you hit it with a Frostbolt, the mirror spawns nine copies of that Frostbolt. With the projectile return effect from Drillneck Penetrating Quiver, those duplicated Frostbolts fly back toward you and, on their way, strike newly summoned mirrors next to you, setting off an endless loop.
The crucial factor in this loop is that, as long as you summon mirrors fast enough, the returning projectiles will constantly trigger fresh mirrors, which in turn generate ever more Frostbolts.
All you need to do is start the cycle once inside a map or in Simulacrum; then you can turn off your active skills. As you move around, new mirrors keep appearing beside you, carrying the storm of Frostbolts along with you.
Scaling Damage
Base Damage
You amplify Frostbolt's damage mainly through Drillneck, whose modifiers increase damage and critical strike chance for each enemy your projectile pierces. In high-density maps, or when you cast Frost Wall actively, your Frostbolts will pierce an enormous number of times, pushing the damage up exponentially.
Projectile Speed
You can find projectile speed on the corrupted implicit of Drillneck and on the passive tree. Higher speed means Frostbolts return quicker, the loop sets up faster, and your DPS naturally rises.
Cooldown Recovery
More cooldown recovery shortens the interval between mirror spawns, so mirrors are shattered more frequently and produce more Frostbolts, creating a positive feedback loop that accelerates further.
Snapshotting
You can exploit snapshotting to boost your damage even more. Cast Frostbolt while wielding Widowhail – it will snapshot all the bonuses from both Widowhail and Drillneck. Then swap quickly to your other weapon set. With Atziri's Rule, the built-in Mirror of Refraction automatically casts and generates mirrors. Except for the initial Frostbolt cast using Widowhail and Drillneck, you should stay on Atziri's Rule at all other times so that mirrors keep spawning indefinitely and you achieve an auto-bomber effect.
How Do You Improve Survivability?
For an AFK build, survival is paramount. This setup relies mainly on weakening enemies and enhancing recovery to keep you alive.
Curses
Whispers of Doom notable on the passive tree allows you to apply two curses simultaneously. Then you socket Blasphemy with these two curses:
- Enfeeble: reduces the damage dealt by enemies.
- Temporal Chains: slows enemies and extends the duration of debuffs on them.
Recovery
You want to stack the percentage of physical damage and global damage that is recouped as high as possible. This means that even if you take a large hit, the lost life will be restored shortly afterward.
Mana Recoup, combined with Damage Taken from Mana before Life, greatly increases your effective health pool because damage is split onto your mana. Sacrosanctum body armour also grants you energy shield recoup. With additional mechanics like Damage Bypass ES, you can roughly distribute incoming damage across your life, mana, and energy shield pools, and then leverage the high recoup rates of each pool to push your survivability much higher.
Other Defensive Components
Sacrifice of Flesh Keystone can reduce the damage taken on being hit; the reduced portion is then deducted slowly as a DoT effect.
Adverse Growth and its surrounding nodes provide effects such as damage recouped as mana and mana taking damage first. You can use a From Nothing jewel to skip the connections and allocate these nodes directly.
For gear, prioritise capping your resistances – ideally overcapping them to counter Elemental Weakness curses. After that, look for maximum life, energy shield, and mana. On boots, seek modifiers that increase the effect of socketed support gems and recoup speed instead of movement speed, since this is an idle build. Apart from a few core pieces, the required PoE2 currency for the rest of the gear is actually very modest.
Ascendancy Class
Ritualist is an excellent choice for idling in Simulacrum. If you find cooldown management troublesome, you can also opt for Chronomancer ascendancy. The more notable Ritualist nodes include:
- Wildwood Persistence: boosts life recovery rate based on your unreserved life.
- Corrupted Lifeforce: on killing a high-life enemy, stacks Corrupted Blood that deals damage based on the target's maximum life percentage.
Intricate Sigils and Unfurled Finger also let you equip extra rings and amulets, offering a lot of room for further development.
Immortal Simulacrum AFK Ritualis Skills
Although you swap weapons, the skill gems themselves remain the same.
| Skills | Support Gems |
|---|---|
| Blood Boil (Level 20) | Physical Mastery |
| Acrimony | |
| Swift Affliction III | |
| Prolonged Duration II | |
| Brutality III | |
| Mirror of Refraction (Level 19) | Cooldown Recovery II |
| Overabundance II | |
| Prolonged Duration II | |
| Blasphemy (Level 19) | Enfeeble |
| Temporal Chains | |
| Magnified Area II | |
| Slow Potency | |
| Ritualistic Curse | |
| Frost Wall (Level 20) | Ahn's Citadel |
| Kaom's Madness | |
| Glacier | |
| Spell Cascade | |
| Cold Mastery | |
| Frostbolt (Level 20) | Breachlord's Amalgam |
| Deliberation | |
| Zenith II | |
| Considered Casting | |
| Rakiata's Flow |
Immortal Simulacrum AFK Ritualist Gear
| Slots | Gears |
|---|---|
| Helmet | Atziri's Disdain |
| Main Hand | Widowhail |
| Off Hand | Drillneck |
| Left Ring | Breach Ring |
| Extra Ring | Breach Ring |
| Right Ring | Prismatic Ring |
| Amulet | Bloodstone Amulet |
| Body | Sacrosanctum |
| Gloves | Sirenscale Gloves |
| Belt | Long Belt |
| Boots | Luxurious Slippers |
Widowhail needs at least 300% increased effect of bonuses from your quiver. The runes socketed in the bow can be enchanted with extra damage to trigger ailments like Shock – the damage type does not matter.
For your second weapon set, simply replace the main-hand weapon with Atziri's Rule. Aim for a level-20 skill gem to obtain a shorter mirror-spawn interval. On boots, you can look for modifiers that raise the level of Frostbolt, further increasing your damage.
This build is an ideal choice for the late stage of the Runes of Aldur League when you just want to idle. Whenever you are unsure what to farm, you can enter Simulacrum, start the loop, and then go do something else. Although its movement speed is not high and it is not suited for fast map clearing, its dominance inside Simulacrum is beyond question.
Dear players, do you find Smith of Kitava in Path of Exile 2 Patch 0.5.0 too difficult to play and lacks any real power? Indeed, some players often get crushed when playing this Ascendancy build, especially when using Supercharged Slam Smith of Kitava. But does this mean this build is hopeless?
The following Supercharged Slam Smith of Kitava might just change your perception of slam builds, proving far superior to your expectations.
Core Skill
Supercharged Slam, the core damage skill of this build, has a unique operation unlike other mace channeling slam skills - it requires the character to charge, stacking up to four layers.
Each charge level not only increases skill damage but also generates an additional Aftershocks effect. This means that at full charge, a single cast can trigger five initial hits and four Aftershocks. The range of these Aftershocks expands with each consecutive trigger, covering a considerable combat area with only a small investment in area control.
The most special aspect of Supercharged Slam skill is that its charge speed cannot be increased by regular attack speed bonuses; it's fixed at a base speed and can only be affected by special effects such as Temporal Chains or specific shrines.
This limitation dictates that Supercharged Slam Smith of Kitava must maximize the value of each charged attack, rather than relying on high-frequency casts to compensate for insufficient damage.
Weapon Selection
In PoE 2 Patch 0.5.0, traditional crafted hammers have fallen into difficulty because of the weakening of level-based affixes, making it difficult to craft ideal endgame weapons even with an enormous investment of PoE 2 currency.
However, Twisted Empyrean Aberrant Sledge, a unique two-handed mace, perfectly solves this problem.
This boss-dropped weapon boasts excellent base physical, fire, and cold damage, and provides an additional average of about 110 damage based on the character's mana.
More importantly, while Twisted Empyrean Aberrant Sledge lacks skill level bonuses, in the current Path of Exile 2, even top-tier crafting only achieves +5 skill level, so the lack of skill level bonuses isn't as fatal, especially since it can be compensated for with Prism of Belief Diamonds or gloves.
Since Supercharged Slam Smith of Kitava requires prolonged stationary DPS, having this weapon runemastered to continuously freeze enemies creates a very satisfying window of opportunity for damage output during boss fights.
Damage Mechanics
To further maximize the damage cap of Supercharged Slam Smith of Kitava, we first cast Frost Wall with Effigy of Cruelty. This reliably stacks 20 layers of Critical Weakness on Frost Wall, effectively adding an extra 10% to the weapon's existing 10% base Critical Hit Chance.
Second, we use Infernal Cry with Vruun's Aftermath Lineage Gem. This gem allows Infernal Cry to directly detonate Ice Crystals generated by Frost Wall, increasing the number of usable enhanced attacks with minimal operational cost.
Therefore, when facing high-health bosses, simply casting Frost Wall and Infernal Cry grants a whopping 60% bonus to fire damage and 10% Critical Hit Chance.
Vruun's Aftermath Lineage Gem has become one of the most valuable gems in PoE 2 Patch 0.5.0, and players should consider investing in it.
Defensive System
As mentioned before, Supercharged Slam Smith of Kitava requires prolonged stationary DPS, and standing still to charge for more than two seconds places extremely high demands on defensive capabilities.
Fortunately, Smith's Masterwork provides several powerful bonuses to normal quality armor, including increased Spirit, immunity to critical strike damage, and immunity to Damaging Ailments. Furthermore, the character can use Ward on top of armor.
In terms of equipment selection, Supercharged Slam Smith of Kitava doesn't need to use the powerful Mageblood belt; instead, Darkness Enthroned would be more suitable for this build.
Regarding stun, Supercharged Slam Smith of Kitava is paired with the high stun threshold of Chernobog's Pillar Blacksteel Tower Shield, utilizing Runic Ward, which provides +8 stun for every 10 points of Runic Ward.
Combined with the double protection of Ignore Pain and Temporal Chains on Blasphemy (which slows enemies), Supercharged Slam Smith of Kitava is virtually immune to interruption during its charge-up phase.
This entire defensive mechanism makes Supercharged Slam Smith of Kitava extremely tanky, making it very suitable for Ritual, Expedition, and boss battles.
Support Gem Flexibility
Regarding the damage-oriented Rakiata's Flow Lineage Gem, switching from Fire Penetration II to this gem only provides about a 50% damage increase, but the damage difference is almost imperceptible when killing The Arbiter of Ash.
This means that new players can definitely start this Supercharged Slam Smith of Kitava build without this expensive gem, although map clearing efficiency will be slightly reduced, but this is still acceptable for players with limited budgets.
Furthermore, players have reported in the community that Supercharged Slam can trigger the full charge animation and autocomplete the attack sequence by simply tapping the skill button instead of holding it down.
It works well at least at four charge levels, reducing operator fatigue. However, it's unclear whether this discovery is a bug in PoE 2. Players can try this Supercharged Slam trick to see if it still works.
Overall, Supercharged Slam Smith of Kitava doesn't rely on expensive gear, has a relatively low creation cost, and offers excellent damage and survivability. Ignoring this build in PoE 2 Patch 0.5.0 would likely be a loss for players!
Among the many ranged builds in Path of Exile 2: Return of the Ancients, Mercenary stands out with its unique crossbow and elemental grenades attack style. If you're looking for a playstyle that combines the ease of freezing and crowd control with the thrill of burst damage, then this Permafrost Bolts Witchhunter build is definitely worth a try. Today, I'll break down the core mechanics, gear strategy, and practical tips for this build.
Core Mechanics
In Path of Exile 2, Mercenary possesses a unique crossbow combat mechanic, and Witchhunter playstyle, centered around Permafrost Bolts and Fragmentation Rounds, is currently one of the most popular early-game and transitional builds in the community. The most distinctive feature of this build is its use of Permafrost Bolts to quickly stack freeze, followed by Fragmentation Rounds to detonate frozen targets, creating wide-area damage and balancing map clearing efficiency with single-target damage.
Permafrost Bolts are essentially an ammunition skill. The arrows fired shatter upon impact, creating a cone-shaped damage area behind the target, thus quickly freezing enemies. However, the true core of this build isn't relying on Permafrost Bolts for direct damage, but rather utilizing the unique mechanics of Fragmentation Rounds.
Fragmentation Rounds possess extremely high burst damage against frozen enemies. When a target is frozen, using this skill immediately triggers an explosion, instantly killing frozen mobs and using the blast wave to wipe out nearby enemies, achieving a chain-reaction screen-clearing effect. Therefore, this build revolves around a fixed loop:
- Use Permafrost Bolts to create a freeze.
- Switch to Fragmentation Rounds after the enemy is frozen.
- Finish off the enemy with an explosion and spread damage.
Compared to builds in Path of Exile 2 0.5.0 that rely on sustained damage, this dual-skill loop offers extremely high burst efficiency. The freeze itself also reduces enemy threat, improving the character's survivability.
Why Witchhunter Suits This Build?
While Mercenary has multiple Ascendancy classes, Witchhunter and Permafrost Bolts have a high synergy.
Firstly, Witchhunter provides excellent finishing capabilities, and her Sorcery Ward skill provides additional protection based on the character's Armor and Evasion, allowing the character to maintain mobility while offering good defensive capabilities. Since this build relies on freezing to control monsters, it further increases the uptime of Sorcery Ward, making the overall margin for error higher.
It's worth noting that Witchhunter leans towards sustained progression and efficient map clearing, requiring fewer unique items to fully utilize its mechanics, making it more friendly to both early gamers and SSF players.
Weapon Switching - Key to Operation
Many players find Crossbow's controls complex when first encountering Mercenary, primarily due to ammo switching. Permafrost Bolts and Fragmentation Rounds are two different types of ammo, requiring reloading each time. To reduce reload time, a common approach is to manage them using Weapon Sets.
Players can lock the same Crossbow to two Weapon Sets, binding them to Permafrost Bolts and Fragmentation Rounds respectively. This allows the character to quickly switch between the two ammo types via the weapon set without frequent manual reloading, significantly improving the combat pace.
With practice, the entire cycle becomes very natural: Permafrost Bolts freeze enemies – immediately switch to Fragmentation Rounds - explosion clears the screen - continue pushing the next wave of monsters.
Defensive Attribute Selection
Although this is a ranged build, defense remains crucial. For gear, prioritize maximizing Evasion, Armor, Life, and Elemental Resistance. Since the Sorcery Ward provides additional shields based on Armor and Evasion, a mixed defensive build is generally more beneficial than simply stacking one type.
Additionally, invest in passive skills such as Freeze, Cold Damage, Projectile Damage, Attack Speed, and Deflection to improve overall damage output and survivability.
Gear Requirements
A major advantage of Permafrost Bolt Witchhunter build is its relatively low gear requirements. The build doesn't require any unique/mythic items; ordinary rare gear is sufficient to complete the story and enter Atlas.
However, as POE 2 becomes more difficult in the later stages, you can gradually switch to a higher physical damage Crossbow and add critical strike chance, attack speed, and frost-related affixes to further improve freeze efficiency and burst damage in Fragmentation Rounds.
If you have difficulty obtaining gear with these affixes, you can buy POE 2 currency from POECURRENCY.com to speed up the affixes rerolling process, resulting in better performance in the endgame.
Pros & Cons
Overall, Permafrost Bolt Witchhunter build is a very mature Mercenary playstyle.
Its advantages include the ability to use core skills from level one, resulting in a smooth leveling path. Its freeze mechanic balances damage output and control, making map progression safer; Fragmentation Rounds offer excellent area-of-effect burst damage, making it highly efficient at clearing large groups of monsters. Furthermore, because it doesn't rely on expensive unique items, it's relatively friendly to POE 2 beginners.
The disadvantages mainly lie in the operational aspects. Since Crossbow requires frequent ammo and Weapon Set switching, new Mercenary players will need some time to adapt. Additionally, player damage against bosses relies heavily on the freeze window; if Permafrost Bolts fail to freeze enemies, overall damage will drop significantly, requiring careful management of skill rotations and timing of attacks.
Overall, this is a build that balances early game progression, map exploration, and mid-to-late game progression. For players who enjoy ranged attacks, freezing control, and high burst damage, Permafrost Bolts paired with Fragmentation Rounds remains one of the most representative playstyles in Path of Exile 2 0.5.0 Witchhunter system.
Path of Exile 3.28 Return of the Ancestors event brings back Phrecian Ascendancy classes, and this time around Idol system from Phrecia 2.0 does not return. Instead, new Ascendancy tattoos have been introduced, so the range of viable builds is even broader than before.
Among them, Behemoth - Phrecia variant of Marauder Ascendancy - stands out as one of the most worthwhile options to try during this event. You can stack Armour to gain a massive damage bonus and then use an Ascendancy tattoo to negate its inherent drawback.
Armour Stacking Behemoth Mechanics
Rampager
Rampager is the keystone that defines this build, yet it also comes at a cost. It disables your aura skills, prevents spell skills from dealing damage, and makes warcries disabled. In exchange, your melee hits trigger and sustain Rampage effect.
You can use a tattoo to overwrite Rampager keystone, thereby regaining the ability to use auras. This is a prerequisite for Armour Stacking Behemoth; without it, the build cannot work.
In practice, any tattoo works, and there are good alternatives in both Duelist and Marauder sections of the tree. One particularly strong choice is Champion tattoo, which synergises well with Fortify stacking and yields impressive results.
If you prefer to conserve your PoE currency for other gear or upgrades, you can opt for a more modest temporary solution like Forbidden Tattoo of the Scion. Even Forbidden Tattoo of the Duelist is not hard to come by, so you have flexible options at different levels of investment.
Strength Stacking Considerations
Some players might consider stacking Strength to boost their Armour, but the flat Armour gained from that approach alone is limited and will not produce a qualitative leap in defence.
Iron Reflexes keystone is very helpful here because it converts Evasion into Armour; without this conversion, your Armour numbers will fall far short of expectations.
Similarly, Power of Purpose keystone converts 80% of your mana into double the armour, but this introduces a serious problem: your attack skills still consume mana, and after your mana pool is severely reduced, your sustain drops dramatically.
Auras that reserve a percentage of mana are unaffected, because mana reservation is calculated after the conversion. However, fixed-reservation support skills such as Vitality, Clarity, and Precision become almost impossible to enable. To address this, you have several workarounds:
- Equip gear with modifiers that reduce mana costs.
- Use Eldritch Battery to shift your energy shield to cover mana costs.
- Redirect a portion of mana costs to life.
Viable Build Variants
Melee
The most straightforward way to get started with an Armour Stacking Behemoth build is to mimic the passive tree and gear of an Armour Stacking Champion, then make a few adjustments. This approach allows players who have just finished the campaign (around level 70) to get up and running quickly.
For weapons, Replica Dreamfeather gives 1% increased damage per 450 Armour. When combined with Steel Willed notable - which grants 2% increased damage per 450 Armour - you effectively wield the equivalent of three Replica Dreamfeathers, resulting in terrifying damage amplification.
Because Behemoth Ascendancy already provides ample damage scaling, you can also forgo Replica Dreamfeather and instead use a Two-Handed Sword with Molten Strike of the Zenith.
For this route, you need to pay special attention to defence; you can patch that gap by taking Divine Flesh node, which converts 50% of elemental damage taken into chaos damage.
Ranged
Armour stacking on Behemoth is not limited to melee weapons. You can experiment with a Bow Armour Stacker, a Wand Armour Stacker, or even a setup built around Kinetic Blast of Clustering.
These unconventional configurations are rarely viable on traditional ascendancies, but Behemoth's unique bonuses make them possible. While they are generally less powerful than their melee counterparts, they offer a lot of fun and novelty.
Gear Selection
If you choose the melee path, your equipment choices closely resemble those of a traditional Champion Armour Stacker.
Replica Dreamfeather remains the best weapon option. For the helmet, Alpha's Howl provides valuable mana reservation efficiency and lets you run more auras.
For the body armour, Doryani's Prototype sets enemies' lightning resistance equal to yours. By lowering your own lightning resistance to extremely low levels while relying on high Armour to mitigate physical damage, you can deliver enormous lightning damage output.
Alternatively, if you want to keep your PoE currency for other purposes, you can also use a rare body armour with high Evasion or Energy Shield.
Auras and Skills
Once the restriction is lifted, Determination and Grace become mandatory core auras. You can also activate Anger to add fire damage and pair it with the lightning aura from Smite, easily triggering Trinity support gem.
For your main attack, Smite works well, but you are free to choose any other melee attack skill you prefer. The build is flexible enough to even allow bows or wands, so you have plenty of room for experimentation.
Armour Stacking Behemoth is an endgame build, so it is advisable to wait until you are at least level 70 and have finished the campaign before transitioning into it. At the same time, you will need to invest in the required gear, skills, and tattoos ahead of time. Nevertheless, it is a highly promising build that opens up multiple playstyle directions beyond pure melee, and it is well worth exploring.





