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Sorceress is one of the two Intelligence starting classes in Path of Exile 2. The class focuses primarily on Elemental Damage, Elemental Ailments, Mana and Energy Shield, which makes it somewhat similar to the Elementalist from POE 1.
Here we’ll go over all Sorceress themed abilities we know so far. But just like in POE 1, you can of course use these skills on any class, not just Sorceress, this is just for marketing POE 2, to make all of these skills clearer and easier to understand for new players joining the series for the first time. Let’s get straight into it!
Starting with Fireball, this skill looks very similar to the one in POE 1. But it functions differently, as it explodes on contact, forming a small fireball that shoots out in all directions. This is great for clearing out dense groups of monsters to speed up POE2 Currency farming efficiency.
It’s also worth mentioning that Fireball was one of the showcase abilities, and it appeared in ExileCon Showcase as an Implicit skill granted by the weapon. The developers stated that this version of the skill can be cast for free.
Next up we have Spark, which is also very similar to its counterpart from POE 1, firing projectiles that appear to move around randomly and bounce off the terrain. During ExileCon Showcase, the developers mentioned that this skill would be better suited for clearing monsters if equipped with Pierce Support.
Arc is another Lightning skill. The character fires some lightning at a target enemy, which then chains to other nearby enemies. This skill is better suited for single targets, as it deals more damage to the first target it hits.
Frostbolt is also very similar to its counterpart from POE 1, with the major difference as the projectile follows Chilled Ground that forms below it as it moves, and when the projectile collides with the terrain it actually explodes, dealing AOE cold damage. This will make it a key skill for clearing a lot of enclosed space in some map layouts.
Next up is Ice Nova, a spell that increases the cold damage radius around the caster while also knocking back enemies, depending on how close they are to you. Ice Nova can also be used on a moving Frostbolt Projectile, and doing so will increase the power of Ice Nova, making it easier to freeze enemies.
Cold Snap is another cold skill that interacts with Frostbolt Projectile. The skill can target frozen enemies, causing them to shatter and explode, dealing AOE cold damage.
You’ll be able to use Cold Snap by targeting Frostbolt Projectiles, causing the skill to shatter all frozen enemies in the area around Frostbolt. Obviously, this means that the combination of Frostbolt, Ice Nova, and Cold Snap is great for clearing setups.
Then we have Comet, another cold-themed skill. This skill looks great. It has a long cast time, and it drops a giant Ice Ball at the target area, dealing a ton of cold damage. It’s worth noting that casting this skill actually moves the character back a bit, allowing for some repositioning counterattacks.
Barrier Invocation is an interesting skill, one of the new Meta Skill Gems. It reserves Spirit to gain buffs, and the buffs will recharge the energy mechanic based on the amount of damage you deal to Energy Shield until the maximum energy threshold is reached. You can then use the skill again to consume the already accumulated energy to trigger socketed spells.
It’s important to note here that in POE 2, triggered abilities work differently. Because the casting time of the triggered ability will directly affect the trigger condition, Barrier Invocation will use more stored energy to trigger a spell with a longer casting time than a spell with a shorter casting time.
This is another new Meta Skill Gem. It also accumulates energy when you shock an enemy, similar to Barrier Invocation, and the maximum amount of energy you can have is based on the casting time of the triggered ability. So if the skill has a longer casting time, it will take longer to accumulate the energy required to trigger the skill.
Arctic Armour is another skill that reserves Spirit, and it will grant you an Ice Barrier that builds up over time while stationary, and wears off pretty quickly. Once you start moving, the buff will make you immune to Freeze, and it will cause you to take less Physical and Fire damage per phase, which is accumulated while standing still.
Importantly, from the looks of it, the less Physical and Fire damage Arctic Armour takes seems to work on other types of sustained damage as well. Not just hitting monsters, as long as Ice Barrier is up and active, they’ll take cold damage.
Flame Wall seems to function exactly the same as it did in POE 1. It creates a wall of flames on the ground that deals sustained fire damage to enemies standing in it.
If any enemies enter the area after it’s activated, they’ll take additional fire damage over time from the secondary debuff. Not only that, but this can also apply some extra fire damage by firing projectiles at enemies.
One protection skill that can be used with Flame Wall is Rolling Magma, which forms a bouncing Fiery Orb that deals AOE damage with each bounce. This skill also refreshes the number of remaining bounces when it passes through a Flame Wall.
Next up we have Solar Orb, which creates a large Fire Orb at a location that will periodically explode for fire damage. Any enemy close enough to Fire Orb will also take ongoing fire damage, but recasting Solar Orb will actively replace the current Orb.
Flameblast is another classic skill from POE 1 that is slightly different in POE 2. This channeling skill will release explosions around Castle in the initial stages, but will shift to a larger area and deal more damage at higher stages. What’s more, Flameblast can also target an active Solar Orb to expand the blast radius at that location.
Frost Bomb will pulse in an area for its duration and apply Cold Exposure to nearby enemies. After the duration expires, Frost Bomb will explode, dealing massive cold damage.
Mana Tempest is a spell that boosts your other abilities while you’re standing in its area. This ability consumes your mana while you stay in Storm to power up your spells.
Additionally, it adds chaining to Lightning Projectile and Beam spells so they can hit more enemies. However, be aware that Mana Tempest area disappears shortly after you leave it, just like in POE 1.
Orb of Storms creates a stationary storm that periodically attacks nearby enemies, and this damage is then spread out to other enemies in the area. It’s worth noting that increasing your casting speed affects how often Orb of Storms triggers.
Lightning Warp looks pretty interesting, and it can be used to target an enemy and teleport to them. Once they’re in cold range, and teleport to an enemy that can deal cold damage, the enemy will explode in the area around them dealing lightning damage and creating Shocked Ground.
This skill also highlights enemies in your vicinity that are in a cold radius, which you can then use to teleport to multiple targets in sequence.
Lightning Conduit can be used to attack a group of enemies in a cone in front of the caster. If the enemy is already shocked, this lightning damage will do more damage, but will also then remove the shock.
Frost Wall forms a wall of ice that prevents enemies from reaching you. If you take enough damage or an enemy moves in its direction, and the wall is stressed enough, it will explode. When it explodes, it will deal heavy AOE damage to enemies around the broken area of the wall.
Firestorm is a duration-based fire spell that rains down fire at a target location that explodes on impact, dealing damage to enemies caught in the storm.
Energy Remnants is a Sorceress-themed skill. At this point, we know nothing about it, except for the name of the skill. However, the icon is the same as Arcane Cloak in POE 1, maybe with some color changes, so perhaps this skill will also achieve a very similar effect by consuming energy shields.
Finally, Raging Spirit. From what we know so far, this skill doesn’t actually appear on Sorceress skill list, so it’s likely a Sorceress-themed skill. But I feel like it might be somewhere in between, a minion skill.
In POE 2, Raging Spirit can also be triggered by using fire spells. Whenever you use a fire spell, it summons Raging Spirit Minions, and the number of summoned Spirits can be increased by either boosting AOE of the fire spell you’re using or hitting more targets with projectile-based fire spells.
That’s all we know so far about Sorceress-themed abilities in Path of Exile 2. Again, remember, these are just thematic abilities, and you can absolutely use any of these abilities in any class you like. The choice is yours. See you next time!
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View MorePath of Exile 2 has been the center of discussion among loyal players of the action role-playing game since its early access release last year. Although the developers have added many new game elements to this sequel that were not in the original game, the player community and players on many social platforms have been negative about it.
Even after POE 2 released its first major update and the first league Dawn of the Hunt some time ago, players’ complaints about the low drop rate and drastic nerfs of in-game loot have not changed at all. According to some relevant information leaks, the developers are taking some actions, such as releasing some hot fixes and additional changes in patch 0.2.0.
But in order to ensure that POE 2 can be in the best state before the official version is released and can provide players with a best exploration experience, it may also need to add an important feature - death review. At this stage, players are very demanding for this feature, so this guide organizes players’ views on it so that developers can create corresponding strategies according to players’ requirements more quickly.
In the production process of POE 2, developers have always wanted players to explore the huge game world in a slow-paced gameplay, and make the best build that suits them best according to the different exploration contents, until they reach the end of all battles.
However, in this game with slow and methodical gameplay, once the player dies in it, the cost invested before drawing, such as currency, gear, and one-way available Waystones will disappear, which is a very sad thing for all players, especially in the extremely challenging endgame stage.
Most importantly, players must learn from the corresponding experience from the failure just now, and then buy POE 2 Currency to upgrade their own builds accordingly, such as enhancing the overall defense ability or elemental resistance of the build to obtain better survivability. Or re-roll the affixes of the potions that can restore health or mana that they carry to obtain higher combat durability.
The developers thought this style might resonate with players, but in fact they didn’t buy it. Because the one-way available Waystones used in POE 2, on the one hand, the cost of drawing in the more difficult maps will also increase. On the other hand, if there is no death review screen in the game, it is difficult for players to find the real reason for death from the failure just now, which will make players more frustrated.
Because in most cases, the death of players in battle is not only caused by the ineffectiveness of the build they used, but also by mistakes in skill rotation or network jams, or even because of the excessive visual effects presented by the game, which makes players use wrong operations.
After these deaths caused by non-game mistakes, players may not need to make large-scale adjustments to their builds, and they want to clearly understand where they made mistakes and modify them in time, but unfortunately there is no such educational function in POE 2.
Although Path of Exile 2 Dawn of the Hunt has made some adjustments to reduce the degree of punishment for players’ death in the endgame, such as being able to create a new instance map after death and use Waystones with the same modifiers to enter it for a new round of exploration. But this cannot solve the genuine dilemma of players.
In fact, there are already many calls for the death review function in the popular action role-playing games in the current game world. Even Diablo 4, a powerful rival of POE 2, has been called by players to add this function, but they are indifferent.
So after Last Epoch, a common rival of POE 2 and D4, released Season 2 Tombs of the Erased, some disappointed players began to enter this more interesting game, because there are many features that players dream of, such as death review.
Even some players who have tried these two games called for POE 2 to learn from these features in Last Epoch in the next version to make themselves more competitive. Although the developers have not explicitly stated that they will consider adding this feature, players are still looking forward to it, because its popularity has become a trend just like couch co-op.
In general, because the difficulty of building and endgame in Path of Exile 2 is very high compared to similar games, the learning difficulty of players will also become higher. Therefore, if a death review screen is added, it may make it easier for them to learn from the experience of this battle and complete subsequent challenges faster.
Because the addition of this feature will improve the accessibility of the entire game, it is very useful for both novice exiles and high-level exiles. This will also indirectly lead to more new players pouring into POE 2, thereby expanding their influence. Like the players, I will also wait and see whether the developers can implement this new feature that can greatly improve the player's experience in the official version.
Path of Exile 2 was well received after its early access release in December last year, because it added a lot of new game content and mechanics compared to the original game. This positive momentum continued until early April this year, when the first major patch 0.2.0, and a new league Dawn of the Hunt were released.
Although the developers also spent a lot of time in this major update to bring players a variety of new content, such as new classes, new enemies and new maps, players did not buy it. Even though the developers subsequently launched nearly 5 patches to make up for the losses of players, players still complained about it.
Since Path of Exile 2 is still in the early access stage, there is still a lot of room for developers to modify. In view of this, this guide will summarize some of the key changes that POE 2 needs to make in the next update that are currently discussed the most in the player community and social platforms, and they may all make the player’s gaming experience better.
Although the quality and drop rate of Path of Exile 2 loot have been greatly improved compared to the original game, only a small number of gear and currency have enjoyed this preferential treatment, while the drop rate of other POE 2 Regal Orbs, Orb of Annulment, and Chaos Orbs that can greatly improve production efficiency is still very low in the game.
This makes it a very long and tedious process for players to make a high-rarity and high-quality affixed gear in the game. More importantly, in order to obtain those rarer Uniques directly through the campaign, players need to complete the running tasks of those more challenging maps.
In this case, the shortage of currency and the lack of gear effectiveness will make this challenge full of great risks. Therefore, players are very much hoping that the drop rate of these key items will become a little higher, making some high-tier maps more profitable, so that the entire game can be more explorable.
The gem cutting system in POE 2 is recognized by players as a great addition to this sequel, because it allows players to customize their skills according to the needs of the current exploration. And when you enter a higher-level explorable area, you will get more Uncut Gems, which means you can use them to upgrade your current skills or unlock new skills.
But when you over-upgrade a skill and change an exploration style, you will find that your build urgently needs to be modified in terms of skills. But when you remove this skill gem, you need to use a lower-level Uncut Gem to fill this gap.
In order to obtain this Uncut Gem, you need to return to the low-level map to do boring farming again, and expect these randomly dropped items to be picked up by you as soon as possible, which will consume a lot of time and energy.
Most importantly, you also need to buy POE 2 Currency to make corresponding modifications to your already nearly perfect and powerful build, which is a completely avoidable consumption.
So if developers add a gem vendor to the game, whether it’s skill gems, support gems, or spirit gems, it will greatly save players the cost of searching for the gems they want, thereby greatly improving the quality of life of players.
Path of Exile 2 has several very large maps, and many players have complained about having to circle the map many times to find the corresponding exit. And because of the unique map refresh mechanism in the sequel, the location of the exit will change when you enter the map at different times.
In addition, there are very few checkpoints on each map, which makes it impossible for players to respawn nearby and challenge an enemy or boss again after failing. All these factors make it difficult for players to quickly draw maps and get more loot from them.
The improvement that developers can make is to set more checkpoints and reduce the scope of each map so that players can better backtrack and farm effectively.
Not only that, many players who want to complete all campaigns quickly suggest that the exit of each map should be permanently marked. However, from the perspective of some players who want to explore in detail, this may have some negative effects, because after completing the main battles and quests, they will be very eager to leave the map instead of looking for some optional quests or bosses.
Of course, in addition to the changes in the game mechanism, players also hope that developers can optimize the performance of the game. Because in many actual explorations, the player’s configuration is far beyond the recommended configuration, but the game’s frame rate is still not stable, so developers may need to put this type of optimization on the agenda.
The above are some suggestions from many players on the recent major update of POE 2 and what they want to see in the next update. Although there is no guarantee that POE 2 will return to its peak state after revising these problems, it is worth affirming that will undoubtedly be a relief to those exiles who criticized patch 0.2.0 and are loyal to the original. I wish you a happy game!
Since the early access release of Path of Exile 2, players have been very surprised by the performance of Mercenary class. This character, which seems to be out of tune with the game style, has become the first choice for many players who love strategic battles with its super damage output and super practicality.
In the latest Dawn of the Hunt league, the developer added a new Ascendancy class called Tactician, which is a class with vigorous support, survivability and damage capabilities. And some of the passive skills and effect gains it provides have significantly improved the practicality of Mercenary.
For Tactician, you can make it a purely auxiliary support class, or you can make it a part-time auxiliary class. If you have just unlocked this Ascendancy class, but don’t know how to use it correctly, this guide will provide you with the most commonly used and most powerful build tips for Tactician.
It should be noted that the builds provided here are all available for single-player exploration, which will focus more on self-leveling, and we will continue to pay attention to those builds that can benefit your allies in cooperation.
Before using Tactician, a class with multiple builds, you need to select Mercenary as your standard class before the exploration begins, and be familiar with some subsequent commonly used active skills, such as Fragmentation Rounds, High Velocity Rounds, Explosive Grenade and Gas Grenade.
Because being familiar with the rotation between these skills will make your early game and the campaign process in Cruel Mode very smooth. When you reach the endgame, you can modify your build according to your needs, because at this time you already have a lot of Uncut Spirit Gems to unlock some new spells, thereby enhancing the damageability of the entire build.
But it is worth mentioning that although the damage ability of Mercenary (or Tactician) is strong, its survivability is also very weak. In a boss encounter, the most powerful build of this character will be in serious danger of death after three consecutive attacks from the enemy.
Therefore, many players who use Tactician build often stun the enemy in combat, which will open up a window for them to deal super high damage and successfully complete all challenges. So here are some strategies and tips for using Tactician build during your exploration, including the leveling stage and the endgame stage.
Since the skills you have in Act 1 are only some basic skills that can help you get through the early game, such as Fragmentation Rounds, which can effectively defend you from monsters. When you unlock Tier 2 and above Uncut Skills Gems, you can cut them into Velocity Rounds and Flash Grenade, two very effective damage skill gems, to have higher clearing and combat capabilities.
Although you don’t have a lot of support gems in Act 1, you still need to place Scattershot and Double Barrel in the support slot of High Velocity Rounds, and Overpower and Second Wind behind Flash Grenade.
In addition, your defensive gear is also very important in the early stages of the game, so you need to try to find some armor or helmets with high dodge ratings and elemental resistance, and then buy POE 2 Currency to upgrade their rarity or re-roll their affixes.
When you level up a little, you can unlock Galvanic Shards and add Lightning Infusion and Martial Tempo to it to expand the effectiveness of this powerful elemental damage skill. Finally, after you successfully defeat King of the Mists boss, you can cut the first Uncut Spirit Gem you get into Herald of Thunder to increase the lightning damage you can apply.
In Act 2, you will need to upgrade your existing skills as much as possible and unlock some new skills. The first new skill you need to unlock is Gas Grenade, and place Scattershot and Magnified Effect support gems on it.
In the case of a group of enemies attacking you, you can use Explosive Grenade and equip it with Second Wind and Inspiration support gems. The other most needed new skill in this act is Explosive Shot, because it will work perfectly with Explosive Grenade skill, further increasing the explosion damage you inflict on the enemy, especially if you choose Martial Tempo as its support gem.
At this time, the support gem of Galvanic Shards should be changed from Martial Tempo to Conduction. With this powerful build, the exploration process of this act will be very smooth until you enter Trial of Sekhemas, which can provide you with a tough challenge with a strong Tactician Ascendancy class.
In this more difficult challenge, focus on upgrading your skills as much as possible and unlock Oil Grenade and Ripwire Ballista, both of which make some high-health enemies more vulnerable to high projectile damage and provide you with some defensive capabilities.
For the support gems of these two skill gems, Encumbrance increases the enemy movement speed caused by Oil Grenade by 15%, while Lockdown and Persistence make the damage inflicted by Ripwire Ballista stronger and more persistent.
If you miss the opportunity to gain Tactician Ascendancy in Trial of Sekhemas, you can also unlock it by completing Trial of Chaos in this act. However, if you have already unlocked Ascendancy class, you can also gain more Ascendancy points by completing this trial.
Finally, once you defeat Ignagduk, Bog Witch, you can use Uncut Spirit Gem it rewards you with unlocking Ghost Dance, which can be used with the support gem Clarity, which increases mana regeneration in this build by 30%.
In Cruel Mode, your overall build doesn’t actually need to be changed much, because most of the skill damage capabilities have been maximized. You can unlock Wind Dancer to enhance your defense capabilities according to your play style.
In addition, at this stage, the support gem slots of Gas Grenades and Galvanic Shards are no longer enough. You need to use two POE 2 Lesser Jeweler’s Orbs to increase this slot and place Primal Armament and Pierce in it.
When you complete all the main campaigns provided by POE 2, you enter the more challenging endgame content. Although your overall build is complete at this stage, you still need to modify it for subsequent game content.
For some key passive skills and active skill gems, you don’t need to modify them because their maximum effectiveness has been demonstrated. But the weapons and gear you use may need a major change.
In the early game exploration, your farming effectiveness and clearing ability may not be so important, so most of them are weapons that can inflict a lot of physical damage. In the endgame, you not only need to pay attention to the physical damage you cast, but also need to add some lightning damage to make you more profitable in some group enemy encounters.
Although your defensive gear such as armor and helmets are of a higher level before, and can allow you to complete some exploration tasks safely, the challenges of the enemies and monsters you face in the endgame are more difficult, so you also need amulets that can increase your maximum health and mana to escort you.
In fact, the operation and gameplay of Tactician build are very simple. You only need to use the correct skill rotation (from Oil Grenade to Explosive Shot to Gas Grenades) to have super high damage output. But it has to be admitted that the cooldown time of these skills is very long. After you use a set of rotations, all skills may enter the cooldown time.
But this does not mean that you can only dodge to ensure your safety during this time. You can also throw Explosive Grenades at the enemy to cause more explosive damage until all skills are restored. Or, during the skill rotation, throw Ripwire Ballista at the enemy, which will stop the enemy from moving forward under the damage of the powerful crossbow, so that it can withstand more damage.
Exiles, the arrival of Dawn Of The Hunt League has brought us some new classes and Ascendancies, which also gives us more options for endgame builds. And here, an excellent league starter build we want to recommend is the new Lich Ascendancy based on Witch class, which is Essence Drain Contagion Lich.
Lich is a very interesting Ascendancy class. It not only brings a new gameplay, but also is extremely powerful, causing a lot of damage in both the early and late game.
And Lich has perfect synergy with Essence Drain, because it has powerful defense nodes like Soulless Form and Eternal Life. And Lich class is also one of the few Ascendancy skills that Essence Drain will have a strong damage multiplier when using Eldritch Empowerment.
Essence Drain deals damage on top of regular hits, as well as secondary damage over time debuff that lasts for a set amount of time. When combined with Contagion skill, the damage over time spreads between groups of monsters, turning our primary damage into a large-scale clearing skill, and you can see groups of monsters on the screen exploding in an instant!
So, as the name suggests, this build revolves around two core mechanics, Essence Drain and Contagion. Now, let’s break down its mechanics.
As we said before, the core damage skills of this build are Essence Drain and Contagion, a combination that has actually been widely used since the early days of Path of Exile 1.
First, let’s understand the mechanics of Contagion, which is to apply a debuff to a single enemy and deal chaos damage over time. When an enemy affected by Contagion dies, it spreads all debuffs, including Contagion, to nearby enemies, and increases damage by +100% per jump, stacking up to 300%. This is really crazy!
For Essence Drain, after you fire a projectile, it can apply a powerful Chaos Damage over Time debuff to enemies. Currently, in POE 2, Essence Drain is the only skill besides Contagion that can apply a high Chaos Damage over Time debuff. So when an enemy affected by Contagion is killed by Essence Drain, its powerful Chaos Damage over Time will also spread to nearby enemies along with Contagion debuff.
In Path of Exile 2, this playstyle was initially adopted by a few Acolyte of Chayula Ascendancy players, making this class, which was not doing well in the early Early Access period, competitive.
However, after the release of Dawn Of The Hunt, Eternal Life mechanic of Lich class clearly proved that it was a better choice for this playstyle. Eternal Life Ascendancy node of Lich stipulates that life cannot be modified while having Energy Shield. At first glance, this seems to have two benefits, one is that as long as you have Energy Shield, you can prevent being killed instantly, and the other is that you are immune to chaos damage when Energy Shield is activated.
But the key is that when used in conjunction with Soulless Form passive skill, 10% of the damage will penetrate the energy shield. And after having Eternal Life, these penetration damage cannot modify life, which actually means that the penetration rate is converted into damage reduction.
The core equipment of this build includes Atziri’s Disdain Gold Circlet, which makes 10% of the damage penetrate energy shield, and it also increases energy shield based on maximum life. In addition to this, you can also get Heavy Buffer, which increases maximum energy shield by 40% and makes 5% of the damage penetrate energy shield.
The combination of Soulless Form, Atziri’s Disdain and Heavy Buffer can get a total of 25% of the damage bypassing energy shield, which is equivalent to 25% flat damage reduction, which is extremely powerful.
Considering that the key equipment of this build is Atziri’s Disdain, we adjust its modifier priority to: Chaos Skill Gem Level > Chaos Damage > Spell Damage.
Currently, the price of Atziri’s Disdain on the market is very affordable, usually 1 Exalted Orb can be obtained, but the price of wands that provide chaos damage is relatively high, so if you want to get a continuous chaos damage debuff, then you may have to buy POE 2 Currency to get them.
In addition, thanks to the unique mechanism of Lich’s Eternal Life, defensive equipment can use life and energy shield at the same time, avoiding dependence on a single attribute, which greatly reduces the difficulty of obtaining defensive equipment. Therefore, except for expensive weapons, other equipment is still affordable.
In the character panel statistics, we can see that the damage per second (DPS) of Essence Drain Contagion Lich is 52,000, and the effective health value is 28,000 under normal circumstances.
As a Contagion Lich build with Eternal Life, you can apply various curse debuffs, chaos resistance, or take advantage of low life bonuses to get additional damage bonuses. Therefore, you can use it to clear all non-chaos immune content.
For the advantages of this build, we will consider that Contagion’s spread mechanism makes it extremely fast to clear the field, and the continuous damage gameplay allows you to clear all enemies in just a few seconds!
Of course, the disadvantages are also obvious. First, Essence Drain and Contagion are both single-target skills, so you can only trigger the spread effect when attacking the same enemy, and missing this combo will make you vulnerable. Secondly, running this build requires at least 2 active skills, which greatly increases the complexity of the buttons.
According to the current statistics for the new league, Lich has a usage rate of 13% in the ladder class, ranking second. Atziri’s Disdain maintains a usage rate of about 6% in the entire ladder ranking, making it the seventh most used unique item. The combination of Essence Drain and Contagion currently has a usage rate of about 7%, ranking 15th among all active skills.
There is no doubt that the build is relatively popular, probably because Lich is currently too powerful, but you have to consider that if Lich is nerfed, the effectiveness of this build may be severely affected.