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How The Evasion Changes In Path Of Exile 2 Affect Build Defense Mechanics?

Nov 05, 2024

I’m sure you all know that Path of Exile 2 Early Access is coming out on December 6th! While we wait, let’s take a look at the changes in mechanics between Path of Exile and its sequel so that you’re ready on the day of Early Access launch.

In this guide, we’re going to talk about Evasion mechanic in POE 2. We’ll discuss how it works and how it differs from the same mechanic in POE 1. Whether you’re a new player interested in Path of Exile 2 or a veteran who’s played multiple Challenge Leagues, you’ll be able to get some useful information from this. Without further ado, let’s jump right in!

How The Evasion Changes In Path Of Exile 2 Affect Build Defense Mechanics?

How Does Evasion Mechanic Work?

Evasion Rating is a core defense stat in Path of Exile that calculates the chance of a character evading incoming attacks. This is done using a formula that weighs a character’s Evasion Rating with a monster’s Accuracy Rating to determine its Chance to Evade. Note that a character’s Chance to Evade is capped at 95%.

Evasion is not a purely chance-based system, however, as there is a secondary mechanic called Entropy that affects it. Entropy is a system designed to ensure that no long hits or accidental evades occur when an attack is launched, and that the attack is the first attack in at least 100 server ticks, or about 3.33 seconds.

This Entropy value is randomly rolled between 0 and 99, and the attacker’s chance to hit is added to this value. If Entropy value is over 100 after adding the attacker’s chance to hit, the attack will hit, and 100 will be subtracted from Entropy value. If Entropy value is still below 100 after adding the attacker’s chance to hit, the attack will evade, and Entropy value will remain the same.

Importantly, since Entropy is a character stat, all monsters attacking the character share the same Entropy value. This system ensures that Evasion is no longer a random defense mechanism, but a more reliable way to evade incoming attacks over a long period of time.

What Are The Changes At Evasion?

But the types of attacks that characters can evade are changing in Path of Exile 2. This is because monsters will no longer distinguish between using attacks and spells when it comes to a character’s defense.

By default, characters will be able to evade any incoming projectile or strike in Path of Exile 2, whether that projectile is an arrow fired by a monster attacking or a fireball fired by a monster casting a spell. As long as the hit is a projectile or strike, you will be able to evade that hit, such as a monster swinging a sword at you in melee range.

However, by default, characters will not be able to evade Area of ​​Effect hits, such as the larger slam skills used by bosses. Therefore, investing in POE2 Currency to stack better gear for your build may be a better choice to improve your survivability.

Accuracy Rating May Become A Key Defensive Stat

This change now means that any hits from monsters that a character can evade will use the monster’s Accuracy Rating to calculate their chance to hit the character. So, monster skills that were spells in Path of Exile 1 (such as Fireball) will use the monster’s Accuracy Rating to determine their chance to hit.

Path Of Exile Accuracy Rating

This is important because another change in POE 2 makes Accuracy less effective at long distances. The farther an entity is from its target, the higher the penalty for its Accuracy Rating, making it harder to hit a target when it’s far away.

This means that not only will characters be able to evade all types of projectiles, but their position and distance from the monster targeting them is an important consideration from a gameplay perspective. This will make evade a more powerful defensive stat against ranged monsters, especially for ranged characters who already naturally keep their distance.

Also Read: What Do You Think Of The Path Of Exile 2's Early Access Release Delay?

Can Acrobatics Keystone Evade All Hits?

Now, even though Area of ​​Effect hits can’t be dodged by default you don’t need to worry, because there is a keystone in POE 2 that will change that.

In Path of Exile 2, Acrobatics keystone will make all hits evadable, including hits that were previously unevadable, such as Area of ​​Effect abilities, but at the cost of the character’s Evasion Rating reduced by 50%.

Path Of Exile Acrobatics keystone

The wording of this one might be a bit incorrect, though, because through translation we’re not sure if Evasion Rating is 50% reduced or 50% less. Of course, this keystone and almost everything else are subject to change, but the idea of ​​this keystone is that you need to invest more to get quite a bit of Evasion Rating, and in exchange, Evasion becomes more reliable as a primary defensive tool.

In short, with the changes we know about Evasion mechanics in POE 2 so far, it will provide better protection for ranged builds as a defensive stat. But as we said before, nothing is known until the official release. So, let’s wait and see!

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