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When you are making your character build in Path of Exile 2, you will find a very important Jewels slot, which will provide huge gains in terms of attack and defense for your build. If you put Unique Jewels in it, the gains you get are even more powerful, and can even allow you to get through the extremely difficult endgame stage in the game easily.
Because of the powerful effect of Unique Jewels, it is also determined that it is not so easy to get. You can only get it by defeating the most difficult pinnacle endgame bosses. Most importantly, their drop rate is not too high. So this guide will introduce you to all Unique Jewels currently available to you in POE 2 Early Access and the specific methods of farming, so that you can quickly place these very useful gear in your build.
It is worth mentioning here that even if your build does not need the Unique Jewels you have, you can trade them with other players for more POE 2 Divine Orbs, so that you can more easily find gear and skills that suit your build. Without further ado, bring your patience, hard work and luck, and start our exploration!
As just mentioned, to obtain these Unique Jewels you need to fight some pinnacle endgame bosses, but these bosses’ encounters require some conditions to unlock. One of the most important POE 2 Items is called Djinn Barya, which you can pick up from the bodies of defeated enemies and then enter different levels of trial rooms in Trial of Sekhemas.
There are currently ten Unique Jewels for you to find in POE 2. Here are the specific methods of obtaining them and their effectiveness. You can farm these jewels in a targeted and strategic way according to their effectiveness.
While in Trial of the Sekhemas, you can use some unique relics to add some debuffs to the Trial, making the fight against Zarokh, the Temporal, the final boss of Trial, more difficult. For this jewel, you need to use Desperate Alliance to modify the boss encounter, which increases the boss’s damage by 100% and reduces the damage taken by the boss by 75%.
In addition to the requirements of the unique relic, this boss encounter also requires you to use a Djinn Barya of level 75 or higher. These requirements mean that this encounter can be a very difficult one, so you can spend a lot of POE 2 Currency on defensive capabilities in your build before taking on it.
While this fight is very difficult, this jewel is guaranteed to appear. After you’ve gone through the trouble of picking it up and slotting it in, Small Passives and Notable Passives in a large area around it may provide you with some additional modifiers, usually related to some elemental resistances and maximum health.
This jewel will be found as loot from Breach pinnacle boss Xesht, We Who Are One in Difficulty 4. You need to use a Breachstone at the Realmgate to unlock this encounter, and you can craft one by collecting 300 Breach Stones.
Note that this Controlled Metamorphosis Diamond is only a random drop in this fight, so be prepared to farm this boss multiple times. Alternatively, you can also upgrade some passive nodes on Atlas Tree to increase the chance of these gear dropping.
After you insert it into the jewel slot of the passive skill tree, you will see a ring appear around it, and its size will change depending on the jewel you have. Controlled Metamorphosis Diamond will reduce all elemental and chaos resistances in your build by the percentage indicated by the modifier of this jewel.
This is also a Loot that requires you to challenge the boss in Difficulty 4 to get it. The boss you need to challenge here is Ritual pinnacle boss King in the Mists. You need to use an Audience With The King at the Realmgate to unlock this encounter. Complete Ritual encounter to get this important item.
Again, this jewel is also a random drop gear, so be patient and farm it. When you have it and place it in the jewel slot, this will create a radius around Keystone indicated in the jewel’s modifier, and From Nothing effect will be applied to this radius, which can allow you to reach some of the farthest Keystones on the skill tree and open up more build possibilities.
To get this jewel, you need to fight Expeditions pinnacle boss Olroth, Origin of the Fall in Difficulty 4. This encounter requires you to talk to Dannig in Hideout using Logbooks at Level 79 and above.
Once you slot Heroic Tragedy Timeless Jewel, you will notice that Keystones and Notable Passives in the jewel’s radius will change, depending on the passive node.
You will randomly get Megalomaniac Diamond from your fight with Delirium pinnacle boss Kosis, The Revelation in Difficulty 4. This requires you to use a Simulacrum at Realmgate to unlock it. You can collect 300 Simulacrum Splinters while exploring Delirium map to synthesize a Simulacrum.
This Megalomaniac Diamond is actually less powerful than the previous jewels, as it only grants you two or three Notable Passive Skills, but it’s a good choice if you’re just entering the endgame and don’t have enough POE 2 Currency to unlock more passive skills.
This jewel is one of the trophies you get when you fight Arbiter of Ash in Difficulty 4, but be aware that it’s a rare spawn. You need to activate Ancient Crisis Fragment, Faded Crisis Fragment, and Weathered Crisis Fragment at Burning Monolith to start this fight.
When Prism of Belief Diamond is slotted into a jewel slot, it adds 1-3 levels to certain skills, which are specified in the jewel’s modifiers and are completely random and cannot be modified.
You’ll find Adorned Diamonds randomly from the loot of the final boss of Trails of Chaos, Trialmaster, which requires you to use the Inscribed Ultimatum at level 75 and above with Cowardly Fate, Deadly Fate, and Victorious Fate.
This boss is easier to find than the one in Difficulty 4, although it takes more time and POE 2 currency to find the items to unlock the encounter. When it’s in your build, all of your Corrupted Magic Jewels are greatly improved, allowing you to cast more powerful effect damage on your enemies.
Compared to Against the Darkness Time-Lost Diamond, these three jewels only require you to fight the final boss of Trial of Sekhemas, and don’t require as many debuffs, but you still need to use Djinn Barya at level 75 and above to unlock this encounter. And, most importantly, all three jewels are random drops.
If your build really needs Spirit to deal more damage, my suggestion is to farm Grand Spectrum Emerald more in this encounter, because each jewel you place will increase your Spirit by 2%.
As for Grand Spectrum Ruby, it will increase your maximum health by 2%, which is very important for those Class builds that are good at ranged attacks but have poor survivability. As for Grand Spectrum Sapphire, it will increase all elemental resistances in your build by 4% to enhance your defensive capabilities.
The above are all the effects and specific farming methods of Unique Jewels in POE 2. I hope this guide can help you pick up these gears that are important to your build faster during the exploration process and maximize their effectiveness. I wish you a happy game!
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View MorePath of Exile 2: The Third Edict is about to begin. Whether you're a new player preparing to join the game or returning after a long absence, there's one thing you absolutely must do before embarking on this new journey of exploration: choosing the best starting build.
It's a common topic, but even POE 1 players who have been through the game to this day often choose the wrong build at the start of a league, which can lead to a bumpy journey.
Of course, there's no right or wrong build per self; the key is whether it suits your playstyle. After all, switching builds mid-game is not a good idea.
So, based on the balancing and rework of various classes and skills in Patch 0.3.0, we've recommended some of the best starting builds for leagues. These might even become the dominant builds in this league! Let's take a look!
The first build option we'll mention is Ancestral Warrior Totem, which focuses on Endurance Charge. I've put this build first because it received a significant buff in Patch 0.3.0.
In PoE 2: The Third Edict, Ancestral Warrior Totem received a significant damage buff that scales with your weapon's effects.
In addition, it consumes Endurance Charges to summon minions to fight for you. These Endurance Charges can be obtained through new Support Gems, such as Perfected Endurance and Enduring Impact II. This means you'll need to focus on Heavy Stunning enemies and using Perfect Strike during boss fights to maintain this minion buff.
It's worth noting that there's no limit to the number of totems you can place, so if you focus on accumulating Endurance Charges, you can summon as many minions as you want, and their damage has also been significantly increased in Patch 0.3.0.
To further enhance this skill, we've chosen Warbringer Ascendancy. The reason is simple: its Answered Call has been significantly buffed, allowing us to summon more totems and summon Ancestral Spirits, which have also been further enhanced.
Summoning multiple Ancestral Spirits combined with Perfect Strike creates a very effective boss-killing build.
To help with mapping, we've also added an Ascendancy node called Warcaller's Bellow: when you send out Warcries, it explodes the corpse, dealing physical damage equal to 25% of its health, ignoring Warcries' cooldown.
Next, if you prefer a passive game, avoiding initiating combat and preferring powerful minions to lead the charge while you simply pick up the dropped PoE 2 currency after combat, then Minion Blast Witch build is perfect for you.
Since accuracy is no longer as important for minions, they'll attack more frequently and deal more damage.
In this build, we'll be using Skeletal Brutes, which not only deal significant damage but also have Commander Warcry to intimidate enemies and deal damage by consuming Freeze effect from nearby enemies and allies.
In addition to Skeletal Brutes, we'll also be using Skeletal Frost Mages, which apply Ice Armor to all minions, boosting their defense and dealing bonus damage to enemies. This also counts as Frozen, meaning our Brutes can blast them, dealing even more damage.
To maintain this board-clearing effect, we'll also utilize Unearth to summon all dead minions, creating a never-ending blasting cycle.
On top of that, Spectres received significant buffs in patch 0.3.0, and their Spirit cost has been reduced, so finding a good Spectre will also be helpful in this build.
Third on the list is Elemental Storm Sorceress build, arguably the coolest build yet!
By collecting new Elemental Infusions through certain skills, we can enhance our primary skills, either dealing more damage with the same element or adding entirely new elements for enhanced effects.
A simple combination is to combine Spark with Orb of Storms to gain Lightning Infusion. We can then enhance this build with Flame Wall, which not only provides additional illumination for projectiles but also creates fire.
We can also add Frost Bombs to our inventory, randomly placing them while casting Sparks. This also generates Cold Infusion, boosting our Spark damage.
For easier Infusion, we chose Stormweaver Ascendancy, as it received some significant general buffs and its skill tree around Infusion mechanic has also undergone some rework. For example, Storm's Recollection causes Remnants to reappear 3 seconds after being collected, while Refracted Infusion gives us a 50% chance to receive a different Elemental Infusion upon collecting them.
Next up is another Warrior build, Forge Hammer Fire Warrior.
Since Ignite received a rework in patch 0.3.0, we now need to build up Flammability, a stacking debuff where the higher the stack, the greater the chance of inflicting Ignite.
Secondly, they've buffed Volcanic Fissure - it now creates a winding fissure on the ground that deals decent damage and can be triggered by other skills.
So, we can use Volcanic Fissure for other things, or simply opt for the new Forge Hammer skill. With this skill, we can throw a hammer that slams the ground and deals damage.
Forge Hammer has another trigger mechanic: when you cast Warcry near it, it shatters, creating a fissure in the ground. If you use other slam skills, it triggers aftershocks from the fissure, dealing even more damage.
This combo is incredibly effective for clearing areas and dealing with bosses. Furthermore, we can also add Perfect Strike during boss fights just in case - especially now that they've slightly increased the skill's radius, making it easier to land.
Last up is Unarmed Hollow Palm Monk build! For this build's Ascendancy, we can choose either Invoker or Acolyte of Chayula, as their passive trees have received significant buffs.
Monk class has added a keystone passive skill, Hollow Palm Technique, which allows us to use Quarterstaff skills unarmed, and since we're not using any weapon slots, these skills are significantly more powerful.
Another keystone passive we know is receiving a buff: Walker of the Wilds, which makes our Mana Leech based on elemental damage types instead of physical damage. This change is significant for Monk builds that deal elemental damage, as it provides a different scaling approach to mana maintenance by tying it to elemental damage output.
Since nearly the entire Ascendancy skill tree is being buffed or reworked, I think there are a lot of builds that could work here as well.
So, those are my top five starting builds worth trying in Path of Exile 2 Patch 0.3.0! Choose the one that best suits your playstyle and preferred archetype! Are there any others you think we've missed? See you next time!
As we all know, class is the foundation of Path of Exile series' gameplay and is crucial to every player's build and endgame journey. Your class choice determines your starting position in the standard passive tree, while also allowing you to add a sub-class called Ascendancy.
The passive tree is shared by all classes, meaning your base class choice doesn't directly limit your access to any skills in that tree; it simply determines how many points you need to spend to reach different points in the tree.
However, your class choice does limit your access to Ascendancy, a sub-class that players can unlock in Act 2 of the campaign. Each base class includes a certain number of Ascendancy abilities; currently, most classes have two, but some have three.
It's important to note that your Ascendancy options are not locked, but reselecting them requires some effort. In contrast, your base class choice is locked; if you want to switch classes mid-game, you'll have to level up a completely new character.
In Path of Exile 2 patch 0.3.0, many class skill and passive trees have undergone major overhauls for balance, so sticking with your previous Ascendancy class and build choices in The Third Edict is clearly unwise.
So, you might be wondering: Which Ascendancy class should I choose? Honestly, it's best to first consider your archetype: a lightning caster, a bow ranger, or a giant hammer-wielding tank? Choosing a class and sticking with it is crucial. After all, reselecting a class mid-game can be costly, and all PoE 2 currency and effort you've invested in it will be wasted!
Your chosen skills, passive nodes, and equipment are not locked to your class choice. The only constant is your Ascendancy - the place where your archetype comes into play.
Here, we're sharing a list of Ascendancy classes from the S-C tier. I must disclaim that the tier rankings aren't based on each class's overall strength, but rather on their accessibility for new players.
Since Path of Exile 2 has a vast array of build options, you'll likely see dozens of different builds using the same Ascendancy class. This tier list is simply to point you in the right direction in Path of Exile 2 0.3.0 and minimize your frustration.
Starting with the S-tier, these Ascendancy classes are almost certain to be a delight for new and returning players, as their Ascendancy nodes offer immediate and significant power, lack any drawbacks, and synergize well with their respective passive tree areas.
In the S tier, we have Deadeye, who boasts extremely high movement and action speed and is easy to maintain. More importantly, this Ascendancy has good general bonuses to all projectile-related skills and even has some decent one-shot defense options, something most classes struggle to find.
So, if you're looking to mow down enemies with a bow and move quickly, Deadeye is almost certainly your best choice in patch 0.3.0.
Next up is Stormweaver. If you're looking to be an excellent spellcaster, you've come to the right place. Excellent casting speed, critical chance, and the ability to trigger other spells are all qualities Stormweaver possesses.
It's important to note that fire spells have historically been considered the weakest of the three different elemental spells. The Stormweaver Ascendancy doesn't have any fire-specific nodes, but it does have some lightning-specific nodes. So, keep all of this in mind when looking for a skill build guide for PoE 2 patch 0.3.0.
Next up is Invoker, one of Monk's Ascendancy classes. He's a quintessential staff master, with nearly all of his staff skills dealing significant cold or lightning damage.
The Invoker offers a strong utility, including two core abilities, along with some very good defensive options and a scalable energy shield.
In addition, in 0.3.0, a new keystone was added to the normal passive tree, called Hollow Palm Technique, which allows you to use your fists to cast staff abilities.
Titan is the ultimate choice for S-tier Ascendancy. While the three current Warrior Ascendancies are all excellent, the Titan is the strongest of them all.
Almost all existing Titan builds have Hulking Form, which increases the effectiveness of all normal passive tree nodes by 50%. This means it's nearly impossible to mess up a Titan build, as these small nodes will always synergize well with any existing setup. Furthermore, it offers a strong boost to general damage and survivability.
We keep using the word "universal" because many of the nodes in lower-tier Ascendancy require significant investment elsewhere or are highly conditional before they truly become effective. Therefore, the more versatile a node is, the greater its value to new players, as you don't have to worry about any single change completely destroying the class.
Next up is the A-tier. These classes still have many versatile abilities, but may also have some more insane aspects related to their nodes.
Almost everyone plays Amazon for its high flat critical chance based on accuracy, which makes it easy to achieve a high critical chance.
While the Ascendancy node that grants this mechanic was nerfed in update 0.3.0, it should still provide nearly the same effect thanks to increased player accuracy and reduced monster evasion, both of which make the critical chance boost more effective.
In addition, Amazon offers some specific elemental damage bonuses to projectiles, making it well-suited for spear builds, as well as some interesting damage avoidance and resource recovery options.
The highlight of Smith of Kitava is undoubtedly his ability to focus on fire resistance and apply it to both cold and lightning, greatly simplifying resistance caps and making it ideal for beginners to quickly get started.
Additionally, Smith of Kitava offers a largely fire-based skill set, allowing players to forgo the random stats on their armor and opt for custom crafting.
Next up is Warbringer, who excels at confronting enemies head-on. While the other Warrior Ascendancy classes clearly share this philosophy, Warbringer excels in this regard. This is because of its emphasis on Warcry + Block, both of which require you to be more or less within line of sight of all enemies.
Due to the weight of Anvil, Armor Break debuff it triggers is also quite impressive, allowing any damage it deals to penetrate armor, not just physical damage.
Next up is Infernalist. While this Ascendancy's synergy seems obvious at first glance, as you gain experience, you'll realize its power is actually quite nuanced. A good beginner will almost certainly use it for fire damage, but it's by no means your only option.
Of the three Mercenary Ascendancy classes, Witchhunter offers the most versatility. However, given its position in the passive tree, you're best off sticking with ranged attacks, whether with a bow or crossbow.
But honestly, I think it's a true all-around talent for beginners. If you're looking for a ranged build, that's different from Deadeye, the Witchhunter is an excellent choice.
Finally, the other Ascendancy in the A tier is Gemling Legionnaire.
To be honest, it takes a while for new players to grasp the power of Gemling Legionnaire, as it requires mastery of lock-on skills and support gem selection. However, with a guide, the power it offers becomes readily apparent.
Next is the B tier, where the class starts to lose some of its base power and increasingly draws its power from conditional or ambiguous mechanics.
In previous patches, Tactician would have ranked much lower than it does now. Thankfully, it received some nice changes in PoE 2 The Third Edict, making its strength more apparent, especially for new players.
If you're looking for a minion or totem build at the bottom of the skill tree, the Tactician is a brilliant choice.
Similar to Tactician, Acolyte of Chayula also received some changes in Patch 0.3.0. While it's hard to say exactly how much these changes will impact new players, it seems he's much easier to pick up than before. If you're craving some Monk abilities and prefer a Chaos build over an Elemental one, this Ascendancy might be a better fit.
Now, at C tier, if you're inexperienced, I recommend choosing carefully starting here.
Blood Mage requires you to consume life to use skills, and this is unavoidable. Of course, Ascendancy provides some ways to mitigate this issue, or even turn it into an advantage. But as a new player, the last thing you want is to be running low on health.
Also, while you'd expect Blood Mage to have some blood-related skills, it doesn't. PoE 2 is still in Early Access, which means a lot is still in development, and bleed skills are no exception.
For new players, mastering Pathfinder can be a bit tricky. It doesn't have any particular skills, so you often feel like it just grants you generic powers like increased movement speed when attacking.
However, with the release of patch 0.3.0, this isn't even a Pathfinder-specific effect anymore, which is too bad. Beyond that, its nodes are primarily related to flasks and poisons. However, both archetypes, especially the Flask, are far from fully implemented in Early Access. Therefore, new players should proceed with caution.
Finally, there are a few remaining Ascendancy classes, which we'll discuss collectively: Lich, Ritualist, and Chronomancer. They are all very specific and highly conditional.
Lich and Ritualist excel only if you properly understand gear and PoE gameplay, which requires some time to learn. Chronomancer, on the other hand, requires a deep understanding of the skill system and near-perfect execution of your skill rotation to be truly effective.
Finding a build suitable for new players with these classes isn't impossible, but it can be challenging. Good luck!
Regardless, the release of patch 0.3.0 means we're really not far from getting the full version of PoE 2. Choosing a suitable Ascendancy class will allow you to more easily build your skill tree and enter the endgame while enjoying the game. I hope this Ascendancy tier list can provide you with a new direction!
Now it's time to talk about the brand new league introduced in Path of Exile 2 Patch 0.3.0! That's right, the developers say they're launching the first league of Early Access period - Rise of the Abyssal - to ensure players' experience something completely different in each zone each time they return, providing a more diverse experience.
This new league not only features a new economy but also new quests and bosses unique to this league. So, let's take a deeper look at what Path of Exile 2's first official league has to offer!
In this new chapter, as you delve deeper into Wraeclast, you'll discover numerous fissures above ground, connected to larger pits. The monsters that inhabit these areas are being affected and even harmed, their souls being devoured to bolster the defenses of Abyssal races hiding underground.
As you defeat monsters, fissures close, and Abyssal monsters emerge, enraged that you've killed their prey.
Once all of these fissures are sealed, the pit activates, and more Abyssal monsters emerge to devour your soul. Then, larger, more dangerous monsters reveal themselves.
If you kill a magic pack, a magic Abyssal appears. If you kill a rare pack, a rare monster appears in the pit, which absorbs some or all of the monster's attributes. This means that the monsters that appear are generally more difficult to defeat. Of course, PoE 2 currency and equipment they drop are also more valuable, as each modifier grants better rewards.
If you manage to kill them all, the pit closes. Each time a pit closes, a potential Abyssal Trove appears as a reward. This chest rises from the pit, granting you some epic loot.
Note that each area typically contains numerous pits and fissures, and the number of Abyssal Troves increases as the game progresses, making the experience even more exciting!
Not only that, when monster mods are absorbed, they have a chance to be infused with the dark necromancy spell, transforming into Abyssal Modifiers, amplifying both the danger and the rewards.
Abyssal pits also interact with other monsters and mechanics. If you defeat a Rogue Exile near a pit, it will transform into a Lichborn with multiple Abyssal Modifiers. If you're lucky enough to encounter and kill a Lichborn Exile, it may even drop a unique Jewel.
If a pit appears near a boss, killing it will summon a gigantic giga-larvae creature. Monsters trapped in Essences near an Abyssal pit are also affected. They will also receive an additional new Essence item, making them an excellent crafting material.
So, your mission in Rise of the Abyssal League is simple: kill surface monsters, defeat emerging Abyssal monsters, find and overcome pit encounters, and reap the rewards.
However, there's more to this League. After completing Abyssal Pits, you can find Ancient Bone Fragments, preserved from the remains of fallen Lichborn. This is one of the many rewards for completing pit encounters.
You can use this fragment on a rare item, imbuing it with magic, adding a special hidden Abyssal modifier to your item.
But how do you find it? In Act 2 of the campaign, you'll encounter a new area. This area has been overrun by Abyssal creatures. After clearing this area, you'll find Well of Souls, a hollow containing a massive vortex of souls. Throw your Abyssal-infused items into it; it's the only way to activate them!
Before you throw them in, though, you can choose how to craft them, with three different modifiers to choose from. These modifiers can be core modifiers or special modifiers not normally found on items.
After selecting your desired modifier, drop it into Well of Souls. It will absorb the soul's power, which ominous creatures will then retrieve for you.
During the campaign, you can use this to more easily add existing useful modifiers, but in the endgame, you can add a whole new range of powerful modifiers to your items.
We previously discussed how closing the pits grants you Abyssal Troves, but sometimes, closing the pits will reveal an underground cavern leading to the Depths.
After entering the pits, you'll find an Abyssal city teeming with undead hordes. While underground, every rare Abyssal enemy will have an Abyssal Modifier, and at the end of the dungeon, you'll even find a rare enemy with the even more powerful Lichborn Modifier.
Once you can defeat this powerful rare enemy, you'll be rewarded with some pretty impressive rewards. Because besides the Abyssal Modifiers on monsters making the entire zone's loot drops more valuable, it also has its own unique drops.
In the endgame, you'll still find Abyssal Depths, but you'll also begin to discover a different kind of crypt. In these areas, you'll find an Ancient Spire, the key device used by Abyssal Factions' Commander to push Wraeclast into the Lightless Void. Your objective is simple: kill this Commander and destroy the spire.
The final item this Abyssal Commander can drop is a Lich's Finger. So what's the point? In fact, the next time you return to Well of Souls, the items you drop return even more powerful, so your character will almost feel compelled to do so.
Regardless, in Rise of the Abyssals League, you have the opportunity to uncover the secrets of the Abyssal creatures lurking underground and diversify your loot by challenging these unique foes. So don't hesitate, be prepared, and face the rise of this ancient evil!
Exiles, the long-awaited Path of Exile 2: The Third Edict update has finally been revealed! Are these updates and changes what you expected?
This Patch 0.3.0 is still a very heavyweight update. I'm afraid you will feel tired just reading all the patch notes! Just kidding! But if you really don't have the time to delve into all the details, this guide might help you catch up quickly.
Here, let's talk about some of the highlights of The Third Edict and how they impact our gameplay! Let's get started.
We'll begin by reviewing Act 4, which picks up where Act 3 left off.
Doryani must search for an ancient weapon that can be used to fight corruption - a symbol of the Third Edict. The weapon was damaged long ago, but he believes the fragments can be found in Karui Archipelago, home to Karui tribes.
You'll then need to travel to Kingsmarch, rent a boat, open the map, and sail to any destination you like.
Yes, Act 4 is non-linear, meaning you can explore the islands in any order. No matter where you choose to go, you'll fight dangerous beasts, find rich treasure, and battle incredible bosses.
Act 4 offers eight islands to explore, each with unique flora and fauna and many other fascinating encounters.
Until now, players had to replay the entire campaign to reach the endgame, so what else could we do between the end of Act 4 and the endgame?
The developers have added three new Mini-Acts, which you can think of as interludes leading up to the endgame.
These Interludes consist of three temporary side stories that will remain in the game until Act 5 is released, bringing you to level 65 and then unlocking the endgame. Who knows what you'll find there?
Each Interlude contains six to seven areas and typically four boss fights. Including Act 4, the campaign will have 35 new areas and 24 new boss fights.
It's important to note that these Interludes are temporary. With the addition of Acts 5-6, the Interludes will disappear; after all, they're side stories.
While the campaign has been overhauled with each major update, it's inevitable that returning to it can become tedious. Thankfully, the developers have taken this into consideration, launching the first league during POE 2's Early Access period - Rise of the Abyssal - to ensure a fresh experience when returning between expansions.
This brand-new league not only features a new economy but also offers new content unique to that league. The core mechanic of Rise of the Abyssal League is Abyssal.
Here, players will encounter a race called Abyssal, masters of forbidden magic and necromancy. Once thought extinct, they now lurk underground.
They create massive fissures across the continent, devouring the creatures that inhabit them. Therefore, the townspeople need your help to investigate the monsters' source and stop their attacks. The best way to drive out Abyssal is to destroy their food source and defeat the monsters inhabiting the fissures before they are devoured by Abyssal.
Deactivating fissures will activate nearby Abyssal pits, triggering more Abyssal battles. However, once you defeat Abyssals, the pits will be sealed, and you can enjoy your bountiful loot.
Fissures and pits will only become more dense as you progress, and they have a chance to gain buffs from the monsters they absorb, affecting their encounters and subsequent loot.
Remember, be extremely cautious if an Abyssal Pit appears near a boss, as it may trigger the appearance of a massive monster that you'll be almost powerless against. Run away!
Many players have complained that replaying the campaign with each character is tedious, making the entire game tedious. To address this, the developers have introduced a new feature: Sprint.
In POE 2 0.3.0, holding down Dodge-Roll button will cause your character to enter a Sprint state after completing a roll. This feature applies to all characters, and there's no limit to the duration of Sprint. However, if you're hit by an enemy while Sprinting, you'll be knocked to the ground.
The primary purpose of Sprint function is to increase the efficiency of traversing areas outside of combat, making it particularly useful for quickly mapping and farming PoE 2 currency. Since you're less vulnerable to damage while rolling, and your Sprint speed is faster than any other monster in the game, you can retreat from combat and increase your farming efficiency.
Next, let's take a look at Support Gems in PoE 2, one of the game's most important new systems.
It's no secret that Support Gems are one of the most important elements of a complete build, enabling numerous interesting mechanics and rich gameplay.
However, it's important to admit that PoE 2's Support Gem system has always been somewhat imperfect. One major issue was that each character could only possess one Support Gem of each type. However, this design significantly hindered players from effectively using a variety of skills.
Therefore, in Patch 0.3.0, the developers have removed the one-of-a-kind limit per character. Now, we can use any number of gems, significantly expanding the number of possible skill combinations and increasing skill diversity.
While this is already a great way to level up the campaign, the developers haven't stopped there. They've added a brand new Support Gem system to spice things up: Lineage Support.
Think of these as unique items specific to Support, but with far greater power. And just like unique items, many Lineage Support Gems can be obtained from specific bosses, some of which are crucial to determining your build's power.
All told, approximately 40 Lineage Support Gems will be added throughout the endgame, so there's a lot of power to discover!
With the release of Act 4 and Mini-Acts, we're adding 25 new endgame maps featuring all the new monsters and bosses, significantly increasing the game's variety and giving you the opportunity to experience new boss battles multiple times!
With new content to explore, you'll be able to invest in Atlas trees faster, experience Pinnacle content, feel less intimidated when challenging Pinnacle bosses, reach higher levels more easily, and all while finding many new PoE 2 orbs and endgame items.
Finally, we'd like to mention the feature many exiles have been eagerly awaiting for years: Asynchronous Trade.
While the in-game trading mechanism meets basic player needs, some issues have emerged over time. For example, it often requires players to stay in hideouts for extended periods of time instead of going out to fight monsters, or it prevents players from receiving replies who are temporarily away or too lazy to contact.
To finally address these issues, the developers have added a new system that allows players to trade items with other players without the seller being present. They can continue to fight monsters, leave at will, or even go offline.
While this is a simple quality-of-life feature, it actually shows that the developers are truly listening to player feedback and continuously making improvements.
Regardless, the numerous updates brought by Path of Exile 2: The Third Edict are constantly addressing previous bugs and optimizing the gaming experience. Perhaps now is the time to get back into the game! What do you think?