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How To Get The Most Out Of Tactician Ascendancy In Path Of Exile 2 Dawn Of The Hunt? - Notable Passives Explains

Mar 31, 2025 Author: POECurrency.com

Five new Ascendancy Classes have been added in this Path of Exile 2 Dawn of the Hunt update, giving players more options for their builds. Mercenary has been one of the most popular classes in the game since its Early Access release, so naturally, the addition of a brand new Ascendancy to this class has been highly anticipated once it was leaked. Here, we discuss this Ascendancy and explain what its strengths are, and what builds you might see play on this Ascendancy. Let’s jump right in!

A Solid Plan

Let’s first take a look at the first skill node in Tactician dual-choice four-point branch, A Solid Plan.

How To Get The Most Out Of Tactician Ascendancy In Path Of Exile 2 Dawn Of The Hunt? - Notable Passives Explains

First, note that it provides an 8% increase in Spirit, which is very solid for a small passive, especially considering the 50% reduction in Reserve modifiers for Persistent Buffs. Now this one is really powerful, you will be able to retain more buffs with this node, for example Combat Frenzy will only retain 15 Spirit baseline instead of 30. But you need to have gem socket links for these skills to fit.

Now one thing to mention about this node is that there are over 100 new Support Gems coming out in patch 0.2.0, so the chances of us getting new Persistent Buff Skill Gems, like Vitality and Clarity, are pretty high.

Keep in mind though, that even though they are Support Gems, something like Vitality is still a Persistent Buff that would normally retain 20 Spirit, whereas with this node it will only retain 10.

All of Herald Skills will also be marked as Persistent Buffs, and while they will most likely be severely nerfed in this patch, consider how powerful this notable node is. Especially since it allows you to retain a bunch of high-cost buffs for a very low investment.

For example, Blink will cost you 30 Spirits to keep, and Cast on Critical will be 50 Spirits instead of 100. And yes, all of these Trigger Gems count as Persistent Buffs as well. So they apply to this node as well.

Considering there are so many options for persistent and buffs, this is just a very versatile strong node that you can get with almost any build you want.

Watch How I Do It

Now there are two different notable nodes branching off from this A Solid Plan node, each with a more specific effect on the build you want to use.

For Watch How I Do It, this causes allies in front of you to gain bonus attack damage equal to 25% of your mainhand weapon damage. Now, this may have some interesting effects on Spectres that appear in this patch. I’m sure there will be some mob types who abuse these fixed damage like crazy.

I think this node is more of a party support playstyle than any other mode, that’s because if you’re playing minions you can’t drop your Spectres, Gem Levels and Spirits, so you can’t use two-handed weapons here. You can only use one-handed weapons with Sceptres for fixed damage, which would be ideal for fixed damage, but I don’t really think that would be that great.

Also, there are Totems, but since all Totems in the game currently deal fixed damage based on Gem Level, I don’t think that would be too useful either, but from a party support perspective in group play this node is fine.

Path Of Exile 2 Tactician Notable Passives Explains

Whoever Pays Best

Then we have another branch option, Whoever Pays Best. Now this can place multiple Banners, in addition to War Banner. Banners are generally a bit weak in Path of Exile 2. So hopefully this change will get them some attention in the upcoming patches, but as of now I don’t see many people picking this up.

Suppressing Fire

Let’s move on to the next four point branch, starting with Suppressing Fire. Pin is a debuff that essentially acts as a route, since projectile damage builds up Pin, which will bind the target in place, and while the target is pinned, they can’t move. Pin has a default base duration of 4 seconds.

It’s worth noting that Pin is pretty easy to build up compared to Freeze. When the target is pinned, they are also considered immobile, so you can take advantage of this, like with Leverage Support Gem, which increases critical chance by 50%. But perhaps more notable is Siege Cascade, which is a crossbow damage ability.

So, you’ll be able to use this to actually build up the pins for Suppressing Fire, and the skill itself has 50% more built-in damage to pinned enemies, so this is a nice secondary node.

You May Like: How Does Anoint Work In Path Of Exile 2?

Right Where We Want Them

For the next node in Suppressing Fire branch, this makes it even more powerful, which is Right Where We Want Them. This node makes the pinned enemy unable to do anything, they can’t move, they can’t attack or cast spells, they just stand there for the entire pinning period, like a puppet.

You know, the crazy Freeze is already very powerful in POE 2, but Freeze is much harder to get compared to Pin. So this node essentially turns your Pin into a pseudo-Freeze, and when mapping, you can immobilize everything you hit with a projectile. So it’s a great option for when your character has very limited movement speed, so you can buy POE 2 Currency and make Pin easier to build. This will go up most of the time, and it’s a very good four-point branch.

Polish That Gear

Now moving on to the next four-point branch, Polish That Gear, this gives you 100% of your Armor as additional Stun Threshold, and 100% of your Evasion Rating as additional Ailment Threshold.

So how does this node generally work? Your Stun and Ailment Threshold are first based on your max life, so if your max life is 3,200, let’s say your Stun and Ailment Threshold are both 3,200, then those numbers are used to calculate whether a hit will stun you or cause an Ailment shock to you.

For example, for every 4% of Ailment Threshold, there’s a 1% chance of a Stun Threshold being struck, but Polish That Gear gives you the potential to increase those thresholds significantly. Of these, just having 5,000 Armour alone will more than double your Stun Threshold. Considering we can’t easily avoid Stun and Ailment completely in POE 2, I think this is an excellent investment, especially if Ailment becomes more dangerous in patch 0.2.0.

POECurrency.com POE 2 Update 0.2.0 Currency Hot Sale

Stay Light, Use Cover

Now the next node off this branch is Stay Light, Use Cover, and this is where things get a little interesting. This node gives you 200% Armor Defense, and enemies have an Accuracy Penalty against you based on distance. Additionally, your maximum Evade chance against strikes is 50%, and your maximum physical damage is reduced by 50%.

What this node does for evasion is that it essentially makes monsters less accurate, which reduces the trade-off against your evasion, making a lower total Evasion Rating more effective. But the other half of this node is more interesting, because you can defend with 200% armor, which means that any hit that interacts with your armor will use twice your total armor to calculate the damage reduction it provides.

Now, armor is at the other end of the scale compared to evasion, and we hope to see buffs to this mechanic in an upcoming patch that will provide similar benefits to the other half of Evade node.

Unleash Hell!

The next node we want to mention is Unleash Hell! From the trailer we can see the actual effect of this skill, to be honest it looks terrible, but who knew it was a very interesting skill design.

As we all know, for some off-screen minions, they are not actually with you, but with this skill, you can shoot a bunch of arrows to a location, and the minions will scale their damage based on your Dexterity and Strength. So there is a bit of attribute stacking factor, but in fact without the base damage number, we really don’t know how good this skill will be.

Cannons, Ready!

The last node is Cannons, Ready! This makes your totems’ skills 30% faster, and the totems only use skills when you fire attack projectiles.

But honestly, it’s not great, because the biggest problem for us is that the totem playstyle usually allows your totems to do all the work, but this node prevents the totems from using their skills until you specifically use skills to shoot and attack projectiles.

But for single target damage, 30% skill speed increase is a lot. And this node does not specify Ballista Totem, which means that you can use Weapon Swap to summon Shockwave Totem or Ancestral Warrior Totem, and then you can switch to another set of weapons to fire attack projectiles, making them trigger damage faster than usual. So this can lead to a lot of burst damage. As I said, it’s good for boss fights, but it’s terrible for mapping.

Now in general, Tactician Ascendancy does bring some pleasant effects, especially Pin branch and Reservation node are very good, and for those who like group games, the existence of Tactician will also provide unlimited support for you! I believe we will see some pretty good bows and crossbows built on this Ascendancy in the future.

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Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th
Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th

Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.

This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.

Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.

Understanding the Skill Mechanics

While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.

Simply put, it can be divided into three points:

First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.

Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.

Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.

Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.

League Start

In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.

A more reasonable approach is:

Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.

Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.

Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.

The core criterion isn't level, but whether attack speed and range support a complete rotation.

Building Core Ideas

There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:

  1. First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
  2. Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
  3. Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.

These three modules don't have an absolute priority; they work together to form a complete rotation.

Class Selection

Currently, the most common choice in PoE community is Slayer.

The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.

Other classes can theoretically be used, but they usually tend to be playable but not as smooth.

Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.

Weapon Selection

Weapon selection is the most crucial and unpredictable variable for this skill.

Common PoE builds currently include:

Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;

And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.

The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.

Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.

Gear Progression

In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.

  • In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
  • The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
  • Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.

It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.

Its Role in Patch 3.29

In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.

It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.

If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.

The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.

It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.

Path of Exile 2 Patch 0.5.0 Waystone Value and Crafting | Combine with Tablets and Atlas Tree for Profit
Path of Exile 2 Patch 0.5.0 Waystone Value and Crafting | Combine with Tablets and Atlas Tree for Profit

Regardless of which farming strategy you choose in Path of Exile Patch 0.5.0, Waystones are almost always essential. They open up maps and also influence the rarity of monsters within those maps.

You can add more value to your Waystones, whether you plan to use them yourself or trade them to other players, which will bring you greater returns. Below, let us take a closer look at the specific methods for crafting them.

Waystone Value

Before you start adding modifiers to your map stones, you first need to understand what a Waystone can do. In brief, a Waystone opens a corresponding Atlas map, allowing you to enter an independent high-level monster farming zone. Each Waystone can only be used once, so you can think of it as a map in the traditional sense.

Revives

When you place a Waystone into the map device, it shows the number of revives available to you - that is, the number of retries allowed after a failure. This count is directly determined by the number of modifiers on the map stone:

  • Normal Waystone: no modifiers, grants 5 revive attempts.
  • Magic Waystone: has 2 modifiers, grants 4 revive attempts.
  • Rare 4-modifier Waystone: grants 2 revive attempts.
  • Rare 6-modifier Waystone: grants 0 revive attempts.

This means that once you die in a high-difficulty map stone, Waystone and everything inside it will be lost completely. Therefore, before chasing high returns, you must evaluate whether your character build is strong enough.

How to Add Modifiers to a Waystone?

Depending on your current stage of progression, you can gradually add modifiers according to your character's strength. At the beginning, you may aim for cost-effectiveness, and later on, you can pursue higher modifier rarity.

Alchemy and Go

This is the most basic and most cost-effective starting strategy, well suited for the resource-scarce early phase. You simply use an Orb of Alchemy on a normal or magic Waystone. It upgrades the map to rare and gives it 4 random modifiers.

With just one currency item, you complete the basic enhancement of your map stone, allowing you to quickly get into the mapping rhythm and start accumulating early gear and currency.

Corrupting Waystones

Once you have a certain amount of PoE2 currency, you can try to push the number of modifiers on your map stone to the limit.

First, use an Orb of Alchemy to ensure the map stone becomes a rare map with 4 modifiers.

Next, use 2 Exalted Orbs to bring the total number of modifiers to 6, reaching the cap for a rare map stone.

Finally, use a Vaal Orb to corrupt the map stone. The outcome of corruption is highly uncertain and may include:

  • Modifiers remain unchanged, and the map tier stays the same.
  • The map tier is upgraded to Tier 16.
  • The map tier stays the same, but the number of modifiers becomes 8.
  • Modifiers are rerolled, or even the map tier is lowered.

Monster Rarity

The modifiers resulting from the two operations above are all random. If you want to make your maps much juicier, you will need to invest some currency into targeted crafting of modifiers. You will need the following currency items:

  • Chaos Orb
  • Omen of Chaotic Rarity
  • Omen of Chaotic Quantity
  • Omen of Chaotic Effectiveness

You need to prepare a rare Tier 15 map stone with 5 modifiers, and then activate all three aforementioned Omens simultaneously in your inventory. Their effect is that when you use a Chaos Orb, it forcibly rerolls all modifiers on Waystone, but the newly generated modifiers will not include the three categories of item rarity, monster pack size, and monster effectiveness.

Since Waystone has 5 modifier slots and the system excludes those three major categories, the remaining high-value modifiers - such as monster rarity - will appear with a higher probability. Through this method, you can consistently craft high-quality Waystones that feature monster rarity and Waystone drop modifiers.

Atlas Passive Tree and Tablets

Enhancing only Waystone itself is not enough. To make your maps truly juicy, you must combine passive tree allocations with the use of Tablets. On your passive tree, there are several core nodes worth prioritising:

  • Industrial Improvements: City maps can accommodate one additional Tablet.
  • Partial Translation: Tablets can be upgraded to rare quality and gain +1 maximum modifier count.

Tablets can be used to add bonuses to an entire region. Different Tablets correspond to different endgame mechanics, such as Ritual, Delirium, Breach, Expedition, and so on.

The map device typically has multiple slots. To unlock more slots, you need to insert a higher-quality Waystone:

  • Magic map stone: unlocks 1 Tablet slot.
  • Rare map stone: unlocks 2 Tablet slots.
  • 6-modifier map stone: unlocks all 3 Tablet slots.

Combined with Industrial Improvements node, you can fill your city maps with high-value Tablets to obtain exceptionally high returns.

Endgame Strategies

Finally, you can choose a specialisation based on your preferences. From my experience, the following two strategies stand out in terms of profitability.

Abyss

If you see the modifier indicating that the map is occupied by Abyss on your Waystone, be sure to select nodes that increase Abyss monster effectiveness. Abyss mechanic yields a large number of high-value items such as Omen of Abyssal Echoes, which are very lucrative.

Delirium

Prioritise nodes that allow Simulacrum Splinters to drop from maps above level 75. Every 300 Splinters can be combined into a Simulacrum, which holds considerable value in the current trading market. This means that each map you run passively accumulates wealth for you.

Waystones are merely the foundation of every farming strategy, yet precisely for that reason, many players overlook them. You may choose to use Waystones you craft yourself, or you may consider selling the crafted Waystones to others - either way, they can bring you quite decent returns.

Path of Exile 2 Patch 0.5.0 Immortal Simulacrum AFK Ritualist Guide | Infinite Projectile Dominates Monsters While You Step Away
Path of Exile 2 Patch 0.5.0 Immortal Simulacrum AFK Ritualist Guide | Infinite Projectile Dominates Monsters While You Step Away

The grinding process in Path of Exile 2 Patch 0.5.0 can be incredibly tedious, and many players wish their characters could farm on their own. While full automation is nearly impossible, you can lower your expectations and put together a build that works while you are away from the keyboard.

The Immortal AFK Ritualist boasts formidable defensive layers and, thanks to the infinite rebounding of projectiles, clears entire maps without any input from you. It is especially well suited for remaining idle in Simulacrum.

Immortal Simulacrum AFK Ritualist Core Mechanics

Infinite Projectiles

The engine of this build is Mirror of Refraction skill, which comes from Atziri's Rule staff. Every few seconds, it summons a mirror beside you. If a spell projectile strikes that mirror, the mirror shatters and duplicates the projectile. When you hit it with a Frostbolt, the mirror spawns nine copies of that Frostbolt. With the projectile return effect from Drillneck Penetrating Quiver, those duplicated Frostbolts fly back toward you and, on their way, strike newly summoned mirrors next to you, setting off an endless loop.

The crucial factor in this loop is that, as long as you summon mirrors fast enough, the returning projectiles will constantly trigger fresh mirrors, which in turn generate ever more Frostbolts.

All you need to do is start the cycle once inside a map or in Simulacrum; then you can turn off your active skills. As you move around, new mirrors keep appearing beside you, carrying the storm of Frostbolts along with you.

Scaling Damage

Base Damage

You amplify Frostbolt's damage mainly through Drillneck, whose modifiers increase damage and critical strike chance for each enemy your projectile pierces. In high-density maps, or when you cast Frost Wall actively, your Frostbolts will pierce an enormous number of times, pushing the damage up exponentially.

Projectile Speed

You can find projectile speed on the corrupted implicit of Drillneck and on the passive tree. Higher speed means Frostbolts return quicker, the loop sets up faster, and your DPS naturally rises.

Cooldown Recovery

More cooldown recovery shortens the interval between mirror spawns, so mirrors are shattered more frequently and produce more Frostbolts, creating a positive feedback loop that accelerates further.

Snapshotting

You can exploit snapshotting to boost your damage even more. Cast Frostbolt while wielding Widowhail – it will snapshot all the bonuses from both Widowhail and Drillneck. Then swap quickly to your other weapon set. With Atziri's Rule, the built-in Mirror of Refraction automatically casts and generates mirrors. Except for the initial Frostbolt cast using Widowhail and Drillneck, you should stay on Atziri's Rule at all other times so that mirrors keep spawning indefinitely and you achieve an auto-bomber effect.

How Do You Improve Survivability?

For an AFK build, survival is paramount. This setup relies mainly on weakening enemies and enhancing recovery to keep you alive.

Curses

Whispers of Doom notable on the passive tree allows you to apply two curses simultaneously. Then you socket Blasphemy with these two curses:

  • Enfeeble: reduces the damage dealt by enemies.
  • Temporal Chains: slows enemies and extends the duration of debuffs on them.

Recovery

You want to stack the percentage of physical damage and global damage that is recouped as high as possible. This means that even if you take a large hit, the lost life will be restored shortly afterward.

Mana Recoup, combined with Damage Taken from Mana before Life, greatly increases your effective health pool because damage is split onto your mana. Sacrosanctum body armour also grants you energy shield recoup. With additional mechanics like Damage Bypass ES, you can roughly distribute incoming damage across your life, mana, and energy shield pools, and then leverage the high recoup rates of each pool to push your survivability much higher.

Other Defensive Components

Sacrifice of Flesh Keystone can reduce the damage taken on being hit; the reduced portion is then deducted slowly as a DoT effect.

Adverse Growth and its surrounding nodes provide effects such as damage recouped as mana and mana taking damage first. You can use a From Nothing jewel to skip the connections and allocate these nodes directly.

For gear, prioritise capping your resistances – ideally overcapping them to counter Elemental Weakness curses. After that, look for maximum life, energy shield, and mana. On boots, seek modifiers that increase the effect of socketed support gems and recoup speed instead of movement speed, since this is an idle build. Apart from a few core pieces, the required PoE2 currency for the rest of the gear is actually very modest.

Ascendancy Class

Ritualist is an excellent choice for idling in Simulacrum. If you find cooldown management troublesome, you can also opt for Chronomancer ascendancy. The more notable Ritualist nodes include:

  • Wildwood Persistence: boosts life recovery rate based on your unreserved life.
  • Corrupted Lifeforce: on killing a high-life enemy, stacks Corrupted Blood that deals damage based on the target's maximum life percentage.

Intricate Sigils and Unfurled Finger also let you equip extra rings and amulets, offering a lot of room for further development.

Immortal Simulacrum AFK Ritualis Skills

Although you swap weapons, the skill gems themselves remain the same.

Skills Support Gems
Blood Boil (Level 20) Physical Mastery
Acrimony
Swift Affliction III
Prolonged Duration II
Brutality III
Mirror of Refraction (Level 19) Cooldown Recovery II
Overabundance II
Prolonged Duration II
Blasphemy (Level 19) Enfeeble
Temporal Chains
Magnified Area II
Slow Potency
Ritualistic Curse
Frost Wall (Level 20) Ahn's Citadel
Kaom's Madness
Glacier
Spell Cascade
Cold Mastery
Frostbolt (Level 20) Breachlord's Amalgam
Deliberation
Zenith II
Considered Casting
Rakiata's Flow

Immortal Simulacrum AFK Ritualist Gear

Slots Gears
Helmet Atziri's Disdain
Main Hand Widowhail
Off Hand Drillneck
Left Ring Breach Ring
Extra Ring Breach Ring
Right Ring Prismatic Ring
Amulet Bloodstone Amulet
Body Sacrosanctum
Gloves Sirenscale Gloves
Belt Long Belt
Boots Luxurious Slippers

Widowhail needs at least 300% increased effect of bonuses from your quiver. The runes socketed in the bow can be enchanted with extra damage to trigger ailments like Shock – the damage type does not matter.

For your second weapon set, simply replace the main-hand weapon with Atziri's Rule. Aim for a level-20 skill gem to obtain a shorter mirror-spawn interval. On boots, you can look for modifiers that raise the level of Frostbolt, further increasing your damage.

This build is an ideal choice for the late stage of the Runes of Aldur League when you just want to idle. Whenever you are unsure what to farm, you can enter Simulacrum, start the loop, and then go do something else. Although its movement speed is not high and it is not suited for fast map clearing, its dominance inside Simulacrum is beyond question.

Path of Exile 2 Patch 0.5.0 Budget Supercharged Slam Smith of Kitava that Crushes Endgame
Path of Exile 2 Patch 0.5.0 Budget Supercharged Slam Smith of Kitava that Crushes Endgame

Dear players, do you find Smith of Kitava in Path of Exile 2 Patch 0.5.0 too difficult to play and lacks any real power? Indeed, some players often get crushed when playing this Ascendancy build, especially when using Supercharged Slam Smith of Kitava. But does this mean this build is hopeless?

The following Supercharged Slam Smith of Kitava might just change your perception of slam builds, proving far superior to your expectations.

Core Skill

Supercharged Slam, the core damage skill of this build, has a unique operation unlike other mace channeling slam skills - it requires the character to charge, stacking up to four layers.

Each charge level not only increases skill damage but also generates an additional Aftershocks effect. This means that at full charge, a single cast can trigger five initial hits and four Aftershocks. The range of these Aftershocks expands with each consecutive trigger, covering a considerable combat area with only a small investment in area control.

The most special aspect of Supercharged Slam skill is that its charge speed cannot be increased by regular attack speed bonuses; it's fixed at a base speed and can only be affected by special effects such as Temporal Chains or specific shrines.

This limitation dictates that Supercharged Slam Smith of Kitava must maximize the value of each charged attack, rather than relying on high-frequency casts to compensate for insufficient damage.

Weapon Selection

In PoE 2 Patch 0.5.0, traditional crafted hammers have fallen into difficulty because of the weakening of level-based affixes, making it difficult to craft ideal endgame weapons even with an enormous investment of PoE 2 currency.

However, Twisted Empyrean Aberrant Sledge, a unique two-handed mace, perfectly solves this problem.

This boss-dropped weapon boasts excellent base physical, fire, and cold damage, and provides an additional average of about 110 damage based on the character's mana.

More importantly, while Twisted Empyrean Aberrant Sledge lacks skill level bonuses, in the current Path of Exile 2, even top-tier crafting only achieves +5 skill level, so the lack of skill level bonuses isn't as fatal, especially since it can be compensated for with Prism of Belief Diamonds or gloves.

Since Supercharged Slam Smith of Kitava requires prolonged stationary DPS, having this weapon runemastered to continuously freeze enemies creates a very satisfying window of opportunity for damage output during boss fights.

Damage Mechanics

To further maximize the damage cap of Supercharged Slam Smith of Kitava, we first cast Frost Wall with Effigy of Cruelty. This reliably stacks 20 layers of Critical Weakness on Frost Wall, effectively adding an extra 10% to the weapon's existing 10% base Critical Hit Chance.

Second, we use Infernal Cry with Vruun's Aftermath Lineage Gem. This gem allows Infernal Cry to directly detonate Ice Crystals generated by Frost Wall, increasing the number of usable enhanced attacks with minimal operational cost.

Therefore, when facing high-health bosses, simply casting Frost Wall and Infernal Cry grants a whopping 60% bonus to fire damage and 10% Critical Hit Chance.

Vruun's Aftermath Lineage Gem has become one of the most valuable gems in PoE 2 Patch 0.5.0, and players should consider investing in it. 

Defensive System

As mentioned before, Supercharged Slam Smith of Kitava requires prolonged stationary DPS, and standing still to charge for more than two seconds places extremely high demands on defensive capabilities.

Fortunately, Smith's Masterwork provides several powerful bonuses to normal quality armor, including increased Spirit, immunity to critical strike damage, and immunity to Damaging Ailments. Furthermore, the character can use Ward on top of armor.

In terms of equipment selection, Supercharged Slam Smith of Kitava doesn't need to use the powerful Mageblood belt; instead, Darkness Enthroned would be more suitable for this build.

Regarding stun, Supercharged Slam Smith of Kitava is paired with the high stun threshold of Chernobog's Pillar Blacksteel Tower Shield, utilizing Runic Ward, which provides +8 stun for every 10 points of Runic Ward.

Combined with the double protection of Ignore Pain and Temporal Chains on Blasphemy (which slows enemies), Supercharged Slam Smith of Kitava is virtually immune to interruption during its charge-up phase.

This entire defensive mechanism makes Supercharged Slam Smith of Kitava extremely tanky, making it very suitable for Ritual, Expedition, and boss battles.

Support Gem Flexibility

Regarding the damage-oriented Rakiata's Flow Lineage Gem, switching from Fire Penetration II to this gem only provides about a 50% damage increase, but the damage difference is almost imperceptible when killing The Arbiter of Ash.

This means that new players can definitely start this Supercharged Slam Smith of Kitava build without this expensive gem, although map clearing efficiency will be slightly reduced, but this is still acceptable for players with limited budgets.

Furthermore, players have reported in the community that Supercharged Slam can trigger the full charge animation and autocomplete the attack sequence by simply tapping the skill button instead of holding it down.

It works well at least at four charge levels, reducing operator fatigue. However, it's unclear whether this discovery is a bug in PoE 2. Players can try this Supercharged Slam trick to see if it still works.

Overall, Supercharged Slam Smith of Kitava doesn't rely on expensive gear, has a relatively low creation cost, and offers excellent damage and survivability. Ignoring this build in PoE 2 Patch 0.5.0 would likely be a loss for players!

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