How To Get The Most Out Of Tactician Ascendancy In Path Of Exile 2 Dawn Of The Hunt? - Notable Passives Explains
Five new Ascendancy Classes have been added in this Path of Exile 2 Dawn of the Hunt update, giving players more options for their builds. Mercenary has been one of the most popular classes in the game since its Early Access release, so naturally, the addition of a brand new Ascendancy to this class has been highly anticipated once it was leaked. Here, we discuss this Ascendancy and explain what its strengths are, and what builds you might see play on this Ascendancy. Let’s jump right in!
A Solid Plan
Let’s first take a look at the first skill node in Tactician dual-choice four-point branch, A Solid Plan.

First, note that it provides an 8% increase in Spirit, which is very solid for a small passive, especially considering the 50% reduction in Reserve modifiers for Persistent Buffs. Now this one is really powerful, you will be able to retain more buffs with this node, for example Combat Frenzy will only retain 15 Spirit baseline instead of 30. But you need to have gem socket links for these skills to fit.
Now one thing to mention about this node is that there are over 100 new Support Gems coming out in patch 0.2.0, so the chances of us getting new Persistent Buff Skill Gems, like Vitality and Clarity, are pretty high.
Keep in mind though, that even though they are Support Gems, something like Vitality is still a Persistent Buff that would normally retain 20 Spirit, whereas with this node it will only retain 10.
All of Herald Skills will also be marked as Persistent Buffs, and while they will most likely be severely nerfed in this patch, consider how powerful this notable node is. Especially since it allows you to retain a bunch of high-cost buffs for a very low investment.
For example, Blink will cost you 30 Spirits to keep, and Cast on Critical will be 50 Spirits instead of 100. And yes, all of these Trigger Gems count as Persistent Buffs as well. So they apply to this node as well.
Considering there are so many options for persistent and buffs, this is just a very versatile strong node that you can get with almost any build you want.
Watch How I Do It
Now there are two different notable nodes branching off from this A Solid Plan node, each with a more specific effect on the build you want to use.
For Watch How I Do It, this causes allies in front of you to gain bonus attack damage equal to 25% of your mainhand weapon damage. Now, this may have some interesting effects on Spectres that appear in this patch. I’m sure there will be some mob types who abuse these fixed damage like crazy.
I think this node is more of a party support playstyle than any other mode, that’s because if you’re playing minions you can’t drop your Spectres, Gem Levels and Spirits, so you can’t use two-handed weapons here. You can only use one-handed weapons with Sceptres for fixed damage, which would be ideal for fixed damage, but I don’t really think that would be that great.
Also, there are Totems, but since all Totems in the game currently deal fixed damage based on Gem Level, I don’t think that would be too useful either, but from a party support perspective in group play this node is fine.

Whoever Pays Best
Then we have another branch option, Whoever Pays Best. Now this can place multiple Banners, in addition to War Banner. Banners are generally a bit weak in Path of Exile 2. So hopefully this change will get them some attention in the upcoming patches, but as of now I don’t see many people picking this up.
Suppressing Fire
Let’s move on to the next four point branch, starting with Suppressing Fire. Pin is a debuff that essentially acts as a route, since projectile damage builds up Pin, which will bind the target in place, and while the target is pinned, they can’t move. Pin has a default base duration of 4 seconds.
It’s worth noting that Pin is pretty easy to build up compared to Freeze. When the target is pinned, they are also considered immobile, so you can take advantage of this, like with Leverage Support Gem, which increases critical chance by 50%. But perhaps more notable is Siege Cascade, which is a crossbow damage ability.
So, you’ll be able to use this to actually build up the pins for Suppressing Fire, and the skill itself has 50% more built-in damage to pinned enemies, so this is a nice secondary node.
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Right Where We Want Them
For the next node in Suppressing Fire branch, this makes it even more powerful, which is Right Where We Want Them. This node makes the pinned enemy unable to do anything, they can’t move, they can’t attack or cast spells, they just stand there for the entire pinning period, like a puppet.
You know, the crazy Freeze is already very powerful in POE 2, but Freeze is much harder to get compared to Pin. So this node essentially turns your Pin into a pseudo-Freeze, and when mapping, you can immobilize everything you hit with a projectile. So it’s a great option for when your character has very limited movement speed, so you can buy POE 2 Currency and make Pin easier to build. This will go up most of the time, and it’s a very good four-point branch.
Polish That Gear
Now moving on to the next four-point branch, Polish That Gear, this gives you 100% of your Armor as additional Stun Threshold, and 100% of your Evasion Rating as additional Ailment Threshold.
So how does this node generally work? Your Stun and Ailment Threshold are first based on your max life, so if your max life is 3,200, let’s say your Stun and Ailment Threshold are both 3,200, then those numbers are used to calculate whether a hit will stun you or cause an Ailment shock to you.
For example, for every 4% of Ailment Threshold, there’s a 1% chance of a Stun Threshold being struck, but Polish That Gear gives you the potential to increase those thresholds significantly. Of these, just having 5,000 Armour alone will more than double your Stun Threshold. Considering we can’t easily avoid Stun and Ailment completely in POE 2, I think this is an excellent investment, especially if Ailment becomes more dangerous in patch 0.2.0.
Stay Light, Use Cover
Now the next node off this branch is Stay Light, Use Cover, and this is where things get a little interesting. This node gives you 200% Armor Defense, and enemies have an Accuracy Penalty against you based on distance. Additionally, your maximum Evade chance against strikes is 50%, and your maximum physical damage is reduced by 50%.
What this node does for evasion is that it essentially makes monsters less accurate, which reduces the trade-off against your evasion, making a lower total Evasion Rating more effective. But the other half of this node is more interesting, because you can defend with 200% armor, which means that any hit that interacts with your armor will use twice your total armor to calculate the damage reduction it provides.
Now, armor is at the other end of the scale compared to evasion, and we hope to see buffs to this mechanic in an upcoming patch that will provide similar benefits to the other half of Evade node.
Unleash Hell!
The next node we want to mention is Unleash Hell! From the trailer we can see the actual effect of this skill, to be honest it looks terrible, but who knew it was a very interesting skill design.
As we all know, for some off-screen minions, they are not actually with you, but with this skill, you can shoot a bunch of arrows to a location, and the minions will scale their damage based on your Dexterity and Strength. So there is a bit of attribute stacking factor, but in fact without the base damage number, we really don’t know how good this skill will be.
Cannons, Ready!
The last node is Cannons, Ready! This makes your totems’ skills 30% faster, and the totems only use skills when you fire attack projectiles.
But honestly, it’s not great, because the biggest problem for us is that the totem playstyle usually allows your totems to do all the work, but this node prevents the totems from using their skills until you specifically use skills to shoot and attack projectiles.
But for single target damage, 30% skill speed increase is a lot. And this node does not specify Ballista Totem, which means that you can use Weapon Swap to summon Shockwave Totem or Ancestral Warrior Totem, and then you can switch to another set of weapons to fire attack projectiles, making them trigger damage faster than usual. So this can lead to a lot of burst damage. As I said, it’s good for boss fights, but it’s terrible for mapping.
Now in general, Tactician Ascendancy does bring some pleasant effects, especially Pin branch and Reservation node are very good, and for those who like group games, the existence of Tactician will also provide unlimited support for you! I believe we will see some pretty good bows and crossbows built on this Ascendancy in the future.
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In Path of Exile 2 Patch 0.5.0, Atziri's Temple strategy has consistently ranked among the most rewarding farming approaches. That said, some players avoid it because success demands a solid grasp of the layout; haphazardly arranging rooms can easily backfire and cut into your returns.
Vaal Temple approach is far from rigid, and not every room is worth your time. To generate a steady flow of currency, proper temple construction is essential. Below are some layout tips to help you maximise your gains.
How to unlock the Temple?
To open the temple, you first need to obtain Energised Crystals. Each temple run requires 6 crystals.
You can use a Temple Tablet that carries a modifier granting extra crystals from Vaal Beacons found in maps. Such tablets trade for between 2-5 PoE 2 Divine Orbs, and any other stats on the tablet are irrelevant.
With this kind of tablet, combined with the relevant nodes on Atlas Tree, you can secure multiple crystals within a single map, thereby cutting down the number of mapping trips needed to gather enough for a temple opening.
Alternatively, you can opt for a basic Temple Tablet, worth about twenty Exalted Orbs. With that approach, you still earn one temple run for every two maps cleared. If you can clear two maps in under a minute, even without bonus crystals, that pace works just fine.
Once you enter a map, your objective is to locate Vaal Beacon. Stacking Light Radius helps, as it makes the beacon easier to spot on your minimap.
After dispatching the surrounding monsters, click the beacon to receive one Energised Crystal, which in turn triggers a fresh wave of foes. Clear them, and the beacon is complete.
As soon as you obtain Energised Crystal, leave the map without delay, since your primary goal is Vaal Temple itself.
How to Build Vaal Temple?
Before you open the temple, having gathered enough crystals, make sure you have allocated all relevant Atziri's Temple nodes on Atlas Tree. These nodes greatly increase PoE 2 currency drops inside the temple.
In addition, you should activate Untold Histories node (from Jado) under Masters of the Atlas for extra incidental rewards.
Vaal Temple layout
An ideal temple layout places all core rooms near the centre of the map. You will not achieve perfection on your first attempt; instead, you gradually clear paths, place high-value rooms, and finally arrange ordinary rooms around the periphery to absorb destabilisation.
Start by forging a straight route directly to Atziri's Chamber. Do not place any rooms along this corridor; instead, position all your priority rooms on either side of that central line.
Architect's Chamber
Architect's position within Vaal Temple is random and fixed, and you cannot actively change its location. So one of your objectives is to carve out a path to it. You will need to clear a few ordinary rooms before Architect's Chamber becomes accessible.
After you defeat Architect, a control panel appears. This panel lets you either install a special reward room or adjust the temple's subsequent layout. The most important option is Royal Access Chamber, which grants entry to Atziri's Chamber.
Each time you defeat Architect, Architect's Chamber reappears at a random new location, and Vaal Temple undergoes a Destabilisation event. This event may remove or downgrade some of your existing rooms.
In Patch 0.5.0, however, the developers have reduced the severity of this penalty. Room losses from destabilisation are less frequent, and Architect is now more likely to connect favourably with reward rooms.
How to Handle Destabilisation?
During construction, you need to continually add extra rooms near the top of the layout to shield your other rooms from destabilisation. Use whatever random rooms the temple generates and place them consistently in that upper area.
Every time you run the temple, keep adding these random rooms at the top. Avoid chaining them together; simply place basic rooms to feed the destabilisation mechanic without endangering your valuable chambers.
Upgrading Rooms
Once you are comfortable with the basic flow, you can start experimenting with room upgrades. Certain rooms, when raised to tier three, yield exceptional rewards such as Vaal Cultivation Orb and Vaal Armourer's Infuser. Mastering this takes time and practice.
Temple Farming And Rewards
Boss Fight
After you successfully connect your path to Atziri by Royal Access Chamber, you move to the next phase. It does not matter if Architect's Chamber appears elsewhere; your aim is to enter Atziri's Chamber.
You will need to clear a sufficient number of ordinary rooms to unlock the door to Atziri's room. Remember never to die during Atziri encounter; if you fall while her death animation is still playing, you will forfeit all your rewards.
Once Atziri is defeated, do not rush to leave the room. Several Reward Troves inside her chamber will open in succession, and all your returns come from these.
Stay in the room until every trove has fully opened and you have collected all the drops. Leaving early means losing a substantial amount of valuable currency.
Farming Cycle
In essence, the loop works like this: enter the temple, clear ordinary rooms to unlock Architect's Chamber, defeat Architect, and choose Royal Access Chamber. In the next run, use that Royal Access Chamber to face Atziri and claim your rewards.
Then revert to the previous step, seeking out Architect's Chamber again. Along the way, you can place high-value rooms on the side routes to boost your overall earnings.
Vaal Temple rewards
The currency that drops inside the temple commands a high value on the player market. A single Vaal Cultivation Orb is worth several Divine Orbs.
There is also a chance for the temple to drop a Lineage Gem called Atziri's Communion. This gem currently trades for hundreds of Divine Orbs, making it the ultimate jackpot of this strategy.
Farming Approach
The core of this entire strategy is speed. The faster you clear maps, rooms, and the boss, the higher your returns per hour.
The operating costs for this method are minimal, with the only tedious part being the crystal-gathering phase. A clever tactic is to combine it with Expedition runs: while doing Expedition content, you can clear ordinary maps while socketing a Temple Tablet, merging both activities for greater efficiency.
Hope the information above gives you a solid overview of Vaal Temple gameplay in Path of Exile 2 Patch 0.5.0. May you walk away from Vaal Temple with endless riches.
With about a week remaining in Path of Exile 3.28 Return of the Ancestors (RoTA) event, have you seized the opportunities it offers to boost your earnings and enhance your final league experience?
If you've been playing since the event began, you likely understand the core mechanics by now; however, there are still some key strategies you should master to maximize your currency gains.
What are RoTA rewards?
At its core, this event combines the auto-battler gameplay of Trial of the Ancestors with the limited-time Ascendancies from Legacy of Phrecia event, rewarding you for defeating enemy NPCs that constantly respawn.
Rewards include various types of currency, unique items, Divination Cards, and exclusive tattoos. You can sell any of these for more PoE currency, especially the tattoos, which provide powerful benefits during RoTA event itself.
How to get more valuable currency drops?
You don't lose XP upon death in Trial of the Ancestors, so you can gradually climb the rankings to unlock tougher battles and earn rarer currency rewards.
To achieve this, use your first character for initial progression, farming Tier 16 maps to accumulate enough currency to fully fund a specialized RoTA build for your second character.
You can then transition your second character into a build optimized specifically for Trial of the Ancestors. In essence, that first character exists solely to facilitate your RoTA journey.
To pull this off, you should aim to create a character with zero damage output. Since achieving this right from the start is difficult, you can make the switch once you decide to stop running standard maps.
While returns are modest in the early stages, the true endgame offers both significant challenges and lucrative rewards. Consequently, this playstyle is best approached either as a casual diversion or a full commitment to the very end.
Optimal team composition
The complexity of Trial of the Ancestors varies greatly depending on the opponents you face. In the early stages of the tournament, your primary focus should be on the special currency known as Favor.
Favor is used to recruit Ancestor NPCs, and the team members you bring along directly influence how much Favor you earn. Currently, Utula is the NPC who offers the most Favor.
You can verify this by checking the tattoo options and NPC's tribe affiliation, which helps you decide whether to utilize a specific Ancestor early or late in the tournament.
Furthermore, as the tournament progresses, you should aim to eliminate troublesome NPCs before reaching the final rounds, where the difficulty spikes, to avoid unnecessary complications.
Regarding team composition, flankers are paramount; they can bypass frontal combat to strike the enemy backline and capture totems directly.
Therefore, you should assign fast-moving characters to this role, ideally those with special abilities, such as Kunekune, which can charge forward.
Slower units are suitable for offensive roles; tanks should be placed on the front lines to tie up and harass the enemy team; guardians should stay close to you at all times; and defenders should remain in the rear to protect your totems.
It is worth noting that ranged control units are excellent Ancestor NPCs; if your defensive NPCs fail, these units can use their unique skills to push back enemy NPCs approaching your totems.
After each round, remember to check for new Ancestors to recruit or items to trade. You can often sell NPCs or items back to various tribal chieftains to increase your favor.
Additionally, once an item is equipped on an NPC, its value drops by roughly half, regardless of the reason. Consequently, you should prioritize trading NPCs as early as possible.
How should you intervene in the battle?
Although ToTA is an auto-battler, simply setting up your team isn't enough; you still need to intervene at critical moments to prevent errors.
For instance, you can adjust your NPCs' positioning based on the real-time flow of battle to more effectively pin down enemy NPCs on a specific flank.
Be aware that if you are attacked while channeling a totem, you will be stunned. Therefore, on higher difficulties, your goal shouldn't be to channel the totems yourself, but rather to draw enemy aggro, usually achieved by briefly touching an enemy totem and then running away.
In practice, if you do intervene in combat, your primary task is to control and distract the enemy, leaving the destruction of totems to your NPC teammates. However, if the opportunity arises, you can also join them in channeling the totems.
Summary
To generate substantial income from Return of the Ancestors event, you must commit to seeing it through to the end right from the start; a half-hearted, casual-meets-hardcore approach will probably leave you in a frustratingly awkward position.
The tournament continues until every member of your team has suffered at least one defeat. Upon finally defeating your last opponent, you will receive a final reward. The higher your ranking, the greater the currency income.
Additionally, you will receive a bonus reward from Hinekora, allowing you to choose between a unique item, a signature item from a defeated NPC, or a tattoo. Whichever you pick, selling it yields a handsome profit.
In short, we hope this Return of the Ancestors currency farming guide ensures that you reap rewarding surprises in the later stages, rather than just facing early-game frustrations. Now, waste no time, get out there and push forward!
One of the biggest controversies surrounding PoE 2 has always been its defense system. When the early access version was released at the end of 2024, the defense system was truly terrible.
In subsequent patches, GGG has been gradually addressing the issues with character defense, such as fine-tuning the armor formula and adding many affixes to make armor effective against elemental damage. Now, Patch 0.5.0 introduces Runic Ward and improvements to the deflection mechanic.
This article will provide an analysis of the defense mechanics in PoE 2 patch 0.5.0 to help you better understand the game.
Defense Mechanism Changes
Runic Ward
Runic Ward is a new addition in patch 0.5.0. It needs to be unlocked through the new Verisium Runeforging system. Once unlocked, it generates an additional health pool that only activates when the player's health drops to 1.
In Path of Exile 2, Runic Ward was designed as the player's last line of defense, a second chance independent of automatic health regeneration, allowing players to withstand burst damage that would otherwise be fatal.
However, this powerful ability comes at a significant cost, especially in the late game. For armor below level 55, you can add Runic Ward without any negative effects, a major advantage for leveling and early map clearing.
But for higher-level armor, adding Runic Shield through Runeforging means sacrificing some base defense. This presents a crucial choice: do you choose higher traditional health and damage reduction, or invest in the safety net of Runic Shield? This requires players to make their own trade-offs.
Armour, Evasion, and Energy Shield
In addition to the newly added Runic Ward, the three basic defensive attributes - Armour, Evasion, and Energy Shield - have all undergone significant adjustments in Path of Exile 2 0.5.0.
The base stats for Armour and Evasion have been significantly improved, with gear and affixes providing approximately 33% additional stats in the early game of PoE 2, and an additional 15% at level 80 and above. These attributes are particularly important, especially in campaign mode, where every bit of damage reduction is crucial.
However, Energy Shield has been nerfed in several ways to reduce its overpowered status. Passive tree nodes focused on Energy Shield regeneration have been less effective, and Intelligence-based armor bases can no longer generate affixes related to Energy Shield regeneration.
This is clearly intended to curb the previously overpowered Immortal builds, which relied on instant or rapid Energy Shield regeneration. Furthermore, the synergy between Evasion and Energy Shield has been weakened, changing Ghost Dance skill's regeneration mechanism from an immediate 5% Evasion recovery upon being attacked to a continuous Energy Shield regeneration (2% Evasion per second).
Deflection Formula Improvements
The formula for calculating deflection chance has been updated in PoE 2 patch 0.5.0. Under the new formula, reaching the 95% deflection cap now requires approximately 28,800 deflection points, a significantly lower investment than before. If a blind effect is applied (reducing hit chance by 20%), the threshold drops to approximately 23,050 points.
Deflection points now depend directly on your dodge rating, with a base conversion rate of 17%, meaning even lower dodge ratings can result in substantial deflection.
Leech and Skill Level Adjustments
The systematic nerfs to Leech and skill level further exacerbate the survival challenges for PoE 2 players. A damage cap on Leech has been set, rendering the previous strategy of instantly restoring all health with high damage ineffective.
Furthermore, all methods of instant life leech have been removed from the game. These changes force players to rely more on passive regeneration, runic barriers, and multiple layers of defense, rather than aggressive healing methods.
Countermeasures
In response to these changes in Path of Exile 2 Return of the Ancients, defensive build strategies also need to shift to compensate for these new weaknesses.
Popular Skeletal Sniper Lich and Minion Army Infernalist builds now need to abandon their previous patterns. You can build multi-layered defenses through stacked energy shields, parry chance, and damage reduction from summons like Infernal Hound.
Similarly, the high-evasion Ice Shot Deadeye build can fully utilize the new deflection mechanic, which is directly linked to evasion value, significantly reducing damage taken.
However, the real winner in Path of Exile 2 patch 0.5.0 might be Evasion and Deflection combination. Because Deflection value is directly dependent on your evasion value, it gives you the opportunity to mitigate most damage from piercing evasion.
This creates a double-layered defense that balances evasion and damage reduction. Key unique items like Hyrri's Ire Armoured Vest (doubles your dodge if you haven't been attacked recently) and Atziri's Step Cinched Boots(significantly increases glancing blows) have become highly sought after.
Furthermore, keeping enemies blinded is crucial, as it significantly enhances the effectiveness of two layers of defense.
Player Feedback
These changes in PoE 2 Return of the Ancients to defense mechanics have raised concerns among some players, who feel that armor and dodge are performing poorly or are useless in high-level content, and that the armor boost is negligible compared to the high damage that can actually kill a player.
In addition, some players believe that Path of Exile 2 forces players to adopt a few specific, highly focused defensive playstyles to survive in the late game, offering little variety in gameplay.
Future Developments
It's well known that GGG has consistently worked on balancing PoE 2, releasing numerous patches throughout the game, one of the main goals of which is balance adjustments, including those related to defense mechanics. Before patch 1.0, we'll see what balance adjustments we'll see, which is something to watch closely. Let's look forward to it!
This concludes our analysis of the defense mechanics in Path of Exile 2 Return of the Ancients. The current game environment favors multi-layered defense strategies, combining various defensive methods rather than relying on a single approach.
As more and more players discover the hidden quest Runeseeker's Call in Path of Exile 2 Patch 0.5.0 and strive to obtain it, the demand for this magical Runic Fork has become increasingly significant. Because this magical Runic Fork applies powerful effects to specific equipment, making it a great aid in advancing through PoE 2 endgame.
Obtaining Runeseeker's Call by completing the questline isn't difficult. Let's take a look at the acquisition process and the benefits we can gain from it.
Quest Triggering Conditions
First, it's important to know that you can only obtain Runeseeker's Call after activating the questline related to it: Runeseeker's Pursuit. This quest requires specific conditions to trigger.
To unlock this hidden questline, players must first obtain a unique quest item called Depleted Mana Rune.
There are currently two known ways to obtain this rune: First, it has a chance to randomly drop from several treasure chests scattered throughout the event map during Grand Expeditions; second, it can be picked up as loot after defeating the boss Uhtred, the Stardrinker.
It's worth noting that Path of Exile 2 itself doesn't actively reveal the purpose of Depleted Mana Rune or provide clues about subsequent quests. Therefore, many players are often unaware of its function when they first obtain it, further highlighting the hidden nature of Runeseeker's Call questline.
Strategy for Achieving 10,000 Mana
Next, we need to consume Mana to infuse Depleted Mana Rune, which is the key challenge in continuing the quest. It requires you to have or temporarily reach at least 10,000 Mana, which is almost impossible to achieve with standard gear. Therefore, a specific mechanism must be used to achieve Mana overflow effect.
Based on Energy Shield to Mana Conversion
First, we can use Passive Skill Tree to select a key node that converts 100% of maximum Energy Shield into maximum Mana. This allows all Energy Shield from sources like Intelligence, equipment base, and skill bonuses to be converted into additional Mana, achieving our goal.
Simultaneously, Intelligence itself provides Energy Shield proportionally, so prioritizing stacking Intelligence is also a good way to indirectly increase Mana.
Jewels and Key Nodes
Another indispensable component for achieving Mana overflow is a Timeless Jewel called Undying Hate, and its affix must include Kurgal, as only this configuration grants the character the special ability to overflow Mana.
This means that by casting any skill, the current Mana instantly exceeds the displayed limit, jumping from six or seven thousand Mana to over ten thousand.
In the layout of Passive Skill Tree, in addition to selecting conversion nodes, we should also invest as many ordinary nodes as possible that increase Intelligence and maximum Energy Shield.
Simultaneously, be sure to select Gem Enthusiast, as it provides an additional percentage bonus to maximum Mana based on the number of blue support gems you have socketed, which is crucial for reaching your final Mana target.
Rune Conversion and Quest Completion
Infuse Rune
Once you successfully increase your current Mana to over 10,000 using the above mechanism in PoE 2, you need to immediately open your inventory and right-click Depleted Mana Rune.
The system will then detect that your Mana has reached the target and automatically convert the rune into an Infused Mana Rune, successfully completing your infuse phase.
Note that Mana overflow state has a time limit, so be sure to perform the right-click operation while your Mana value is still above 10,000; otherwise, infuse will fail.
Quest Completion
After obtaining Infused Mana Rune, players need to take it to Kingsmarch in Act 4, find the NPC Farrow, and speak with him to deliver the rune.
Once delivery is complete, your mission is finished, and you'll successfully obtain Runeseeker's Call Runic Fork from Farrow.
It's important to note that each character can only complete Runeseeker's Pursuit once in PoE 2. Therefore, if you want to obtain Runeseeker's Call multiple times, you'll need to consider player-to-player trading.
Alternatively, you can directly buy PoE 2 Runeseeker's Call from POECURRENCY.com, as this eliminates the need to complete Runeseeker's Pursuit.
Characteristics of Runeseeker's Call
This Runic Fork itself doesn't provide any conventional attributes like base attack damage, cast speed, or critical strike chance. Its core value lies in its five rune slots and a powerful modifier that increases the effects of all runes within a slot by 200%, making it a highly explosive option in late-game rune builds in Path of Exile 2.
In addition, you'll gain the exclusive active skill, The Stars Answer. However, it requires your character to have at least 10,000 Mana to cast, but once activated, it will continuously and automatically summon a meteor shower, helping you deal ideal damage to surrounding enemies.
Furthermore, this effect is permanent once Mana requirement is met, requiring no repeated casting, essentially providing a constant high-damage output method in PoE 2.
Three Upgrade Effects
To further enhance it, you can forge Runeseeker's Call with Verisium, allowing you to choose one of three unique effects to add.
First, it increases shield value by 300, improving your character's survivability. Second, it grants spells a up to 50% chance to fire two additional projectiles, increasing area coverage. Third, it increases Mana regeneration rate by up to 50%, maintaining the rotation of mana-intensive skills.
These three upgrades are mutually exclusive, so you should carefully consider your actual build needs when making your choices.
This concludes the complete process and strategy for obtaining and upgrading Runeseeker's Call. Good luck with PoE 2 Patch 0.5.0!






