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What Are The Changes Coming To Passive Tree In Path Of Exile 2?

Jun 21, 2024 Author: POECurrency.com

In this guide we’ll talk about some of the big changes we’ve learned about Passive Skill Tree in Path of Exile 2. These changes are derived from Path of Exile 1, from the extinction of Life node to the introduction of the brand new Weapon Passive Skill feature, here we cover everything you need to know. Let’s get started!

Weapon Skill Tree Passive

So let’s jump right into the most interesting change on this list, Weapon Skill Tree Passive in POE 2 Weapon Swap will be incorporated into normal gameplay, with a feature that allows you to choose which weapon set a specific skill will use when it is cast.

What Are The Changes Coming To Passive Tree In Path Of Exile 2?

For example, you can attach a Staff that provides gem levels for Fire skills to your Firestorm skill, while you may want to attach another weapon set that improves the effect of the shocks you cause to your Spark skill. When you cast one of these skills, you automatically switch to the weapon set it is attached to so that using that skill can benefit from the stats of that weapon.

But as part of this feature, there will also be Weapon Skill Tree Passives, which are a portion of your character’s total Passive Skill allocation. This portion will come from Book of Skill during the campaign, and we don’t know exactly how many you’ll get, but I’d guess it’s around 20 or 25.

These Passive Points differ from Skill Points you get from leveling up, in that they can be attached to a weapon set to be assigned to a specific Passive Skill Tree while that weapon set is active. This, combined with the previously mentioned feature, allows you to assign these weapon specific Passive Points to nodes that will benefit that specific weapon set and its attached skills.

We could imagine a melee character using Two Hand Maces as an offensive weapon, and another Weapon Swap for a more defensive Flail and Shield combo. This character could then use their Weapon Passive Skill to deal more damage while Two Hand Maces is active. With the defensive Shield active, we could then choose to spend the points on a node that provides more armor or a chance to block.

This feature will be part of the build in Path of Exile 2, making it less focused on just one Archetype, and allowing them to focus on other options for specific scenarios.

Path Of Exile 2 Weapon Skill Tree Passive

Starting Position Of Characters

The next big change coming to PoE 2 is the starting position of characters on Passive Skill Tree.

In PoE 1, each class had a specific starting position, which was primarily determined by the class attribute alignment and Archetype category those classes belonged to.

In Path of Exile 2, each class still has a specific starting position, but the positions have been moved. All classes will start in the middle of Skill Tree, and the position they face is once again defined by attribute and archetype alignment.

Something to note here is the removal of Scion class in Path of Exile 2. In PoE 1, Scions started in the middle of the tree and could choose to leave the center in any direction they liked. This class was designed as a sort of Jackal Trades, bridging the gap between any possible unsupported archetypes by allowing easy access to specific areas of the tree in exchange for the mostly weaker Ascendency.

But in POE 2, Scion is gone, and that’s because they’ve added two classes for each attribute alignment, which means there will be a total of six different Ascendency options for each starting position on Passive Skill Tree, helping to solve the problem that Scion solved before.

You may also notice that the middle of the tree has changed significantly as well, with no routes going directly through the middle of the tree. The developers mentioned that the layout of the tree in POE 1 made it harder to balance, so they made it more direct to get from the class starting position to specific Keystones or Clusters by removing the middle of the tree.

New passive skill tree for POE 2

Life Node Removal

Speaking of balance, the third notable change between Passive Skill Tree in POE 1 and POE 2 is that Skill Tree in POE 2 will not have Life nodes.

Note that the decision to remove Life nodes would have had a tremendous impact on POE 1 if it was fully implemented, but POE 2 was designed from the beginning to have no Life nodes on the tree. When you think about it this way, this design decision actually makes a lot of sense.

They can better balance the life of ordinary characters, and the life available to players will be largely determined by POE2 Currency they invest in equipment. At the same time, due to this change, space on Passive Skill Tree without Life nodes is freed up. By the way, there are a lot of Life nodes on POE 1 Skill Tree.

These spaces can be used for more specific character defense investments, which is one of their goals for this change. The developers allow players to use these points to specialize in defense mechanics that make sense for the build they are playing.

Cancel Masteries

Another major change is that Path of Exile 2’s Passive Skill Tree will not have Masteries, at least at the beginning.

Just like the design of no Life nodes on Skill Tree, the concept of no Masteries makes sense in the context of POE 2. After all, Passive Masteries system was originally created to solve the problem of locking unique build-enabling mechanics into specific areas of the tree.

But POE 2’s skill system was designed to be very different from the beginning. It has performance abilities that can be combined with each other and a Support Gem system that limits characters to copies of a support gem. So it makes sense that these more niche offensive mechanics exist on the skills themselves or on specialized support gems that can enhance them.

Travel Nodes Selectable Stats

In addition, POE 2’s Travel Nodes will be stat selectable, providing lower but generally more meaningful stats. When selecting Travel Nodes, you can choose +5 Strength, Intelligence and Dexterity, helping you more easily meet the stat requirements of gear or abilities.

This change is actually huge for leveling, especially considering that the socket colors are gone as well, so you’ll be able to more easily level up the way you want without being limited by your stats or gear sockets.

That’s the major difference between the passive skill trees in Path of Exile 1 and Path of Exile 2.

Path of Exile 2 New Mapping System concept

Outro

So those are the top 5 changes we know about Passive Skill Tree in Path of Exile 2 so far. Let me know what you think of these changes and which changes (if any) you’re most excited about. I think it’s definitely those Weapon Skill Tree Passives, which could end up being an incredible feature! See you next time!

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Path of Exile 2 Patch 0.5.0 Shaders and Device Removed Issues Finally Be Solved | It's Time to Return Your Mapping Process!
Path of Exile 2 Patch 0.5.0 Shaders and Device Removed Issues Finally Be Solved | It's Time to Return Your Mapping Process!

If you took a break from Path of Exile 2 Patch 0.5.0 over the last few weeks due to shader loading issues and the device removed bug, congratulations, these annoyances have been eliminated. It's time to jump back into Runes of Aldur league!

While these fixes might not seem like massive overhauls, PoE 2 team prioritized player experience enough to release a dedicated video explaining them. We've summarized the details here to give you a deeper understanding of these bug fixes.

What impact did the device removed bug have?

Before July 30th, you might have experienced moments where Path of Exile 2 suddenly froze. While such issues aren't uncommon, the freeze lasted an exceptionally long time on some players' systems.

To make matters worse, even after the freeze ended, you might have continued to experience poor performance for a short while. This was because shaders were still loading in the background, consuming significant CPU resources.

This bug tended to occur most frequently during mapping, and the frequency had increased over the last few weeks.

Undoubtedly, this had a major negative impact on your PoE 2 experience. It wasn't just the panic and frustration of having combat interrupted; it also meant potentially missing out on rare rewards, losses that couldn't be fully compensated for later.

The tricky part was that this bug had actually existed since Path of Exile 2 first launched. You might have encountered it before without realizing it, as it happened less frequently back then. However, it had recently escalated to the point of causing game crashes.

The root cause of the bug

Given the worsening impact, PoE 2 developers intensified their troubleshooting efforts. They discovered that the bug originated solely from the graphics card and affected only players using specific graphics cards or updated driver versions.

Typically, resolving such issues involves collaborating with the graphics card manufacturer. However, the challenge here was that such collaboration requires providing exact steps to reproduce the bug, something this particular issue didn't allow for.

How was the bug fixed?

Since the bug did not appear to be linked to any specific in-game state, Path of Exile 2 technical team had to invest significant time making random adjustments to the engine and manually playing the game to check if the specific stuttering bug recurred.

During this process, technicians also used the replay system to review lengthy gameplay sessions in an attempt to reproduce the device removed bug.

Fortunately, they eventually pinpointed the specific gameplay conditions that triggered the issue. PoE 2 team then handed the affected hardware over to the graphics card manufacturer, ultimately identifying the root cause as an internal parameter known as shader heap size.

Increasing this parameter eliminated the stuttering bug found in Path of Exile 2 Patch 0.5.0. Once a new driver incorporating this fix was released, crash rates dropped back to normal levels.

Shader loading bug

While graphics card issues were the primary culprit behind the recent frequent stuttering in PoE 2, excessively long shader compilation times pose a potential risk for future problems.

Simply put, most large-scale games involving frequent scene transitions do not compile shaders in real-time as you progress; instead, they spend a considerable amount of time compiling all shaders when you first launch the game.

These shaders subsequently occupy a large portion of your driver's cache. However, the older driver versions, the ones causing PoE 2 stuttering, failed to clear out old shaders.

Consequently, as you progressed through PoE 2, the relevant folders on your system would frequently fill up, requiring manual cleanup. Failure to do so resulted in excessively long loading times and potential display issues in new scenes.

Due to certain unchangeable limitations, the only solution available to PoE 2 team was to reduce the size of the shaders, thereby minimizing the likelihood of the cache filling up and causing issues.

What can you do now?

Generally, once the bug is fixed, you simply need to install the patch to resume normal gameplay. However, please be patient: because the old shaders are being cleared, the game will need to recompile them, resulting in longer-than-usual loading times.

With Path of Exile 2 Patch 0.5.0, you can engage in mapping with greater peace of mind; even when rapidly switching maps or facing scenarios packed with enemies and loot, you no longer need to worry about losses caused by prolonged stuttering or lag.

Of course, this doesn't mean you'll never experience a crash again, but the frequency will certainly drop to an acceptable level, and issues won't linger unresolved for long, as the root cause has been eliminated.

What does the bug fix signify?

Bugs are a common occurrence in any game, but the difference lies in how quickly they are addressed. The speed of the response regarding Path of Exile 2 and the effort put into fixing these bugs have been evident to everyone.

Consequently, while short-term bugs might have caused some players to temporarily step away from PoE 2, the developers' serious commitment is likely to foster greater appreciation and anticipation for the game, a positive sign for the potential 1.0 launch at the end of the year.

More importantly, the fixes addressing the shader and device removed errors brought to light potential core issues within Path of Exile 2. Had these surfaced after the official launch rather than during Early Access, the impact would undoubtedly have been far more severe.

You might sometimes complain when bugs aren't fixed immediately, but PoE 2's actions demonstrate that the developers are constantly attentive to the player experience. If a problem persists, it is likely because it is exceptionally tricky to solve, not because of inaction.

In short, now is the time to return to, or invest more time in Return of the Ancients! Whether you are diving deep into the endgame or experimenting with new builds, the experience is sure to be better than ever!

How a 2000 Divine Orbs Ice Nova Martial Artist Destroys Every Boss in Path of Exile 2 Patch 0.5.0?
How a 2000 Divine Orbs Ice Nova Martial Artist Destroys Every Boss in Path of Exile 2 Patch 0.5.0?

While Martial Artist was popular in Path of Exile 2 Patch 0.5.0, its potential wasn't fully realized. This is because Ice Nova build, leveraging the synergy between Ascendancy Passives and a glove, maximizes the burst damage of large-area spells.

However, a full Ice Nova Martial Artist build, equipped with Divine Orbs, costs significantly more than a standard Path of Exile 2 build, but its performance and damage output more than justify the investment.

Core Gameplay

This Martial Artist build uses Ice Nova as its primary map-clearing ability, while utilizing Comet for boss fights.

The core of this build's overwhelming strength lies in the synergy between Ascendancy Passive: Way of the Stonefist and a glove - both provide double damage against full-health enemies, allowing for maximum burst damage from large-area spells.

However, this build also has a very high gear threshold, with an overall cost of approximately 2000 PoE 2 Divine Orbs. Core components include: specific armor without Life cost affix (approximately 400-500 Divine Orbs), a Rathpith Globe with two Mana-related affixes (approximately 200-300 Divine Orbs), and a Mageblood belt costing around 400-500 Divine Orbs.

If you lack these key components, even with a budget of 1000 Divine Orbs, it's not recommended to attempt this build, as it's not a progressive upgrade but rather a configuration that relies on specific affixes and unique combinations to be effective.

Skill and Gear Division of Labor

To achieve high mobility and high damage output for this Ice Nova Martial Artist build in PoE 2, our first weapon set will use a high-attack-speed Matsya Crescent Quarterstaff, paired with a Shattering Palm as the primary means of movement and closing the distance.

It's worth noting that this skill is linked to Brutality I Support Gem to prevent explosion damage from killing enemies, thus ensuring monsters are always at full health and creating the conditions for Ice Nova's double damage.

The first weapon set can also use Blasphemy in conjunction with Temporal Chains to automatically cast a curse to slow enemies when you charge in. While not essential, this improves Ice Nova Martial Artist's survivability and crowd control.

Next, we need Spellslinger and Infusion effect provided by Powered By Verisium to keep Remnants of Kalguur active, significantly enhancing Ice Nova Martial Artist's elemental damage.

Damage Skill Configuration

Our main damage skill, Ice Nova, is linked to Rakiata's Flow, Vorana's Siege, Efficiency II, Zenith II, and Pinpoint Critical Support Gems. With an 88% critical hit rate, even if a one-hit kill isn't possible, the high critical hit rate will improve the efficiency of finishing off enemies.

If your Ice Nova Martial Artist gear is already high enough, you can replace Pinpoint Critical Support Gem with Ambush Support Gem for higher single-hit damage.

Comet is specifically designed for boss fights in PoE 2, with Support Gems combination being Elemental Focus, Zarokh's Refrain, Ambush, Considered Casting, and Concentrated Area.

Because Comet usually hits after Ice Nova, when the enemy is no longer at full health, we need high critical strike chance to ensure Ice Nova Martial Artist's damage output.

Affix Priority

Besides needing a lot of core unique gear from Path of Exile 2 Divine Orbs, there are clear choices regarding affixes.

For weapons, Freeze Buildup affix feels better than pure damage stats, and Runic Ward affix is ​​only needed on gloves, not on other slots.

The helmet must gain Spirit through corruption; otherwise, it won't meet the skill retention requirements of Ice Nova Martial Artist build.

Armor should absolutely not have affixes that consume extra Life, because this build isn't Blood Mage and lacks Life regeneration; such affixes would create excessive survivability pressure.

For rings, prioritize Mana Cost Efficiency, Cast Speed, and Mana. Rings with +1 skill level are extremely expensive, but you can consider them as a late-game upgrade option.

Boots need to maximize Energy Shield, as the entire Ice Nova Martial Artist build relies on Eldritch Battery to convert Energy Shield into Mana, combined with Mind Over Matter to absorb some damage with Mana.

Passive Skill Tree Planning

For this Ice Nova Martial Artist build, our PoE 2 Passive Skill Tree planning is relatively straightforward.

For Martial Artist build, prioritize all attack speed and skill speed nodes in the starting area to optimize the movement feel of Shattering Palm. Then extend towards Eldritch Battery and Mind Over Matter, while also considering damage and area-of-effect nodes for Ice Nova and Comet.

Ultimately, the radius of Ice Nova in Infused state is seven meters. A radius lower than this will significantly affect your map clearing efficiency, making it a crucial threshold to maintain.

In terms of gameplay, Ice Nova Martial Artist build isn't a one-button playstyle. Instead, you quickly approach enemies using Shattering Palm to apply a slowing effect, then unleash Ice Nova or Comet to finish them off.

While the current PoE 2 Patch 0.5.0 tends to favor single-skill all-rounders, this build still retains room for combo attacks, especially in high-pressure scenarios like Delirium or Rituals. Alternating between movement and curses can greatly improve Martial Artist's survivability and damage output rhythm.


While this build is suitable for boss farming and endgame content, its performance is strictly dependent on the aforementioned gear requirements; a similar experience cannot be achieved with a lower budget and compromised setups. You can buy PoE 2 Divine Orbs from POECURRENCY.com to fully customize this Ice Nova Martial Artist build!

Once completed, this Ice Nova Martial Artist build will make you unrivaled in PoE 2.

Think Breach is Dead in Path of Exile 3.29? This Budget Scarab Strategy Yields 20+ Divines/Hour!
Think Breach is Dead in Path of Exile 3.29? This Budget Scarab Strategy Yields 20+ Divines/Hour!

Breach mechanic in Path of Exile 3.29 underwent significant balance adjustments, leading many players to mistakenly believe it was no longer profitable.

However, despite substantial nerfs to monster density and rare monster spawn rates, Breach remains one of the most consistent and accessible endgame strategies in 3.29.

Its popularity in the current Curse of the Allflame league stems from its high efficiency and low upfront cost. Unlike high-end strategies requiring massive investment, a targeted Breach farming setup relies on inexpensive Scarabs, allowing you to secure a steady stream of high-value drops without draining your currency reserves.

Through efficient mapping, you can easily generate a net profit of over 2 to 2.5 Divines per map. With a build capable of completing the run in about six minutes, you can clear 10 maps per hour, pushing your potential hourly earnings to around 20 POE Divine Orbs.

Even at a more casual pace, the time you invest yields handsome returns thanks to direct currency drops, top-tier unique gear, and passive tree synergies.

Best Scarabs and Map Setup

Maximizing profit relies on choosing cost-effective Scarabs and map modifiers rather than overpaying for overpriced options. Currently, the best Scarab combination for Path of Exile 3.29 includes:

  • 2x Breach Scarab of Instability
  • 2x Scarab of Monstrous Lineage
  • 1x Scarab of Wisps

This setup increases the magic monster pack size, ensures additional Breach spawns, and utilizes Scarab of Wisps to generate a large amount of PoE currency within Breach area.

I know some of you are probably wondering, isn't it better that Horned Scarab of Bloodlines increases the number of magic monsters in the area by 150%? While high-end Scarabs like that are certainly effective, their cost-to-yield ratio isn't ideal in the current meta. 

Given their high market price, with a single Scarab costing between 1.5 and 1.8 Divines, they fail to provide a return on investment that offsets the cost. In contrast, setups using lower-cost standard Scarabs offer superior net profits.

When preparing maps, prioritize T16.5 maps and ensure they have at least 90% increased currency drop modifiers.

Dunes is the absolute best choice due to its open layout, which allows Breaches to expand fully without being obstructed by narrow doorways or walls.

It is recommended to use Fine Delirium Orbs to enhance the map, adding multiple layers of Delirium effects and increasing currency drops upon killing enemies. Depending on your character's survivability, apply between 2 and 5 Fine Delirium Orbs per map.

Additionally, be sure to use Exalted Orbs to roll the map to six explicit modifiers, thereby maximizing item drop quantity and monster pack size.

To optimize Altar spawns, rush to and kill the map boss immediately upon entering the map. Killing the boss early prevents the appearance of boss-specific Altars, ensuring that subsequent Altars offer high-value options such as duplicated currency, duplicated Scarabs, and increased item quantity.

Atlas Tree Synergy

To maximize returns from every map run, your Atlas Tree must be specifically configured to boost monster density and map efficiency.

The core of this strategy involves allocating points to all nodes related to map explicit modifier effects, item quantity, and the core Breach mechanics.

Furthermore, integrating the Beyond mechanic significantly boosts overall monster density. By allocating points to key Beyond nodes and Endless Tide keystone, you ensure a continuous stream of Beyond bosses and currency-dropping portal monsters around the expanding Breach.

A crucial detail of this strategy lies in the choice of Breach keystones. If you are using Breach Astrolabe, you must select Unstable Breaches on Atlas Tree to prevent unwanted map mechanics from diluting Breach spawns.

Regarding general map clearing, choose between Red Altars and Blue Altars based on the specific strengths of your character build. For highly durable tank builds, selecting Red Altars generally ensures a smoother map-clearing experience; you can comfortably accept almost any negative modifiers in exchange for immediate bonuses to item quantity and currency duplication.

Breach Tree Planning and Specialized Farming Strategies

Beyond the map's base drops, your Breach Tree configuration determines the primary source of your long-term profits.

Recent balance adjustments in Path of Exile 3.29 have significantly reduced drop rates from rare Breach monsters, making a tree built around rare spawns no longer the optimal choice. Instead, shifting your strategic focus to Unique Item and Currency nodes yields more substantial economic returns.

If your goal is obtaining Unique Items, prioritize nodes that increase the drop rate of valuable Breach-exclusive gear. However, if you are chasing massive orb profits, you might steer your tree toward Mage Hunter nodes to gamble on rare drops like Mageblood, or invest points into jewel nodes to hunt for high-value passive jewels.

Alternatively, if you prefer currency that can be liquidated immediately over trading Unique Items, you can pivot your Breach Tree entirely toward currency specialization. Focus on nodes that yield large quantities of Vaal Currency or Flawed Seeds, directly catering to the high market demand for corrupted Uniques and crafting materials.

Maximizing Hourly Profit

The key to high returns from Breach farming lies in clear speed and strict inventory management. Although the potential drop value of a single map is immense, your final hourly profit depends directly on how frequently you cycle through maps.

If completing a single map takes 10 to 12 minutes, your hourly profit will be around 10 to 12 Divine Orbs; however, if you can compress that time to 5 or 6 minutes, your earnings can instantly double. 

By maintaining a fast map rotation, avoiding the use of premium Scarabs, quickly killing map bosses to ensure altar spawns, and selecting maps with open layouts like Dunes, you can transform Breach mechanic in PoE 3.29, despite its significant nerfs, into one of the smoothest and most reliable farming methods available.

Path of Exile 2 Patch 0.5.0 Garukhan's Resolve Lineage Gem Guide | Best Builds, Drop Location, and Farming Strategy
Path of Exile 2 Patch 0.5.0 Garukhan's Resolve Lineage Gem Guide | Best Builds, Drop Location, and Farming Strategy

In Path of Exile 2 Patch 0.5.0, Critical Strike builds remain part of the meta, and for players seeking the highest possible damage output, Garukhan's Resolve Lineage Gem is the ultimate pursuit.

This Gem is rarely used by standard Attack Builds. Instead, it is mainly found in high-end Endgame Attack Builds that already have strong Critical Strike Chance and Critical Damage Bonus scaling. Obtaining it is also extremely difficult, as it only drops from specific encounters and maps. Let's take a look at its mechanics and acquisition method.

Basic Mechanics of Garukhan's Resolve Lineage Gem

PoE 2 Garukhan's Resolve allows Supported Skills to have their Maximum Critical Strike Chance set to 50%, while causing Attack Critical Strike Chance to become Bifurcate.

Specifically, every attack performs two separate Critical Strike checks. As long as one of the two checks succeeds, that attack will deal a Critical Strike. If both checks succeed, the critical damage bonus will be applied twice to that Critical Strike.

In Patch 0.3.0, this Gem had a restriction that required players to move 20 meters before it could be used. However, in Patch 0.5.0, this movement requirement was removed and replaced with the new "Maximum Critical Strike Chance is 50%" mechanic.

After equipping Garukhan's Resolve Lineage Gem, reaching 50% Critical Strike Chance is enough, which reduces the pressure on equipment affixes.

It is important to note that this Gem cannot support the following types of Skills:

  • Skills that already have a Condition requirement;
  • Skills with a Cooldown;
  • Triggered Skills;
  • Skills used by Minions.

In addition, Garukhan's Resolve and Culmination series Support Gems cannot be socketed into the same Skill at the same time.

Which Builds Use It?

Garukhan's Resolve is not a universal choice for every Build. Instead, it is a core component for highly specialized Critical Strike setups. It is designed for Builds that already have extremely high Critical Strike Chance and aim to maximize single-hit burst damage.

Ice Strike Monk

Ice Strike Monk is one of the most typical users of Garukhan's Resolve. Ice Strike naturally has a high attack frequency, allowing it to perform many Critical Strike checks quickly, making it highly compatible with Garukhan's Resolve's mechanics.

Once Critical Strike Chance is increased close to 50%, Garukhan's Resolve can provide greater Critical Strike benefits and further amplify Critical Damage Bonus scaling.

Tempest Flurry Monk

Tempest Flurry is another Monk Build that works extremely well with Garukhan's Resolve. It has a high number of attacks, fast combo speed, and focuses on sustained melee DPS.

Since Garukhan's Resolve gains more value through a large number of attack attempts, high-speed Skills like Tempest Flurry are better suited for it than slower heavy-hitting attacks.

If Tempest Flurry follows a Critical Strike setup, Garukhan's Resolve is usually considered one of its core Support Gems.

Charged Staff Crit Monk

Whether Charged Staff Monk uses Garukhan's Resolve depends on the direction of the Build.

If you build focuses on Power Charges, Lightning Damage, or Critical Strike scaling, Garukhan's Resolve provides significant value.

The reason is that Charged Staff requires melee attacks to build resources, while its final burst relies on high-damage attacks. If the character has already invested heavily into Critical Strike Chance and Critical Damage Bonus, Garukhan's Resolve can provide a noticeable damage increase.

Lightning Arrow Deadeye

Although Garukhan's Resolve is often associated with Monk Builds, it is not limited to melee playstyles. Lightning Arrow Deadeye is also a suitable option because this Build has a high attack frequency, fires many projectiles, and relies on Critical Strike scaling for damage.

During the endgame stage, Garukhan's Resolve can further increase overall DPS.

How to Obtain Garukhan's Resolve Lineage Gem?

Sacred Reservoir

Garukhan's Resolve can only drop from specific Boss encounters. It cannot be obtained through Uncut Support Gems or Engraving.

You need to enter Sacred Reservoir, which belongs to Anomaly Map category. However, it does not initially appear as Sacred Reservoir on Atlas and instead appears as Temporal Sandstorm.

You must first clear the special blocking mechanic in this area before accessing the actual Sacred Reservoir. After defeating Zahmir, the Blade Sovereign inside this map, there is a chance to obtain Garukhan's Resolve, but the drop rate is extremely low. Some players may farm for several hours without seeing it drop.

Farming Setup

Lineage Gems are considered a type of Waystone drop, meaning increasing Waystone Drop Chance can effectively improve the chance of obtaining Lineage Gems.

Waystone and Map

It is recommended to use Waystones with more than 100% increased Waystone Drop Chance, with 120% or higher being the ideal target.

Prioritize T16 Forest Maps, because Atlas passive tree contains a Forest Node that provides a 50% additional chance to drop Lineage Support Gems.

Tablet

For Tablets, prioritize those with the modifier "Map gains 2 additional random modifiers."

If you have enough currency available, you can also combine them with Visions of Paradise Irradiated Tablet. It increases Monster Level by +1, improves drop rewards, and allows the map to regain its Irradiated state after completion, effectively letting you run the same map twice and increasing overall drop opportunities.

Atlas Passive Tree

  • Forest Mastery: Increases Lineage Gem discovery chance by 50%.
  • Partial Translation (Jado's Spycraft): Increases Tablet modifier effects by 0–40%.
  • Untold Histories (Jado's Spycraft): Bosses have a 50% chance to drop Lineage Gems.

Garukhan's Resolve is considered a top-tier pursuit item for advanced players. For regular players, if they happen to obtain it through luck, it can also be exchanged for a large amount of Divine Orbs, allowing them to further improve their overall equipment.

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