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What To Look Out For When Challenging Zalmarath Which Is The Last Boss In Act 2 Of POE 2? - Location & Attacks

Dec 25, 2024 Author: POECurrency.com

The current Path of Exile 2 Early Access, which has been in development for nearly a decade, has three acts of game content for you to explore, and each act has a completely different game experience. In Act 2, you will explore a vast desert area and need to find and reassemble the fragments of Horn of the Vastiri in three different missions.

Of these three missions, A Crown of Stone is arguably the most noteworthy. Not only will it lead you to the scenic Valley of Titans and Titan Grotto, but you can also challenge the very profitable boss called Colossus Zalmarath here.

What To Look Out For When Challenging Zalmarath Which Is The Last Boss In Act 2 Of POE 2? - Location & Attacks

At this powerful ultimate boss, you can learn some combat strategies that can be used when facing this boss who mainly uses physical damage, and more importantly, you can find the very important Flame Ruby from its loot. So this guide will introduce you to the location of Zalmarath and what kind of combat moves you will face in the battle.

Colossus Zalmarath’s Location

As mentioned above, Colossus Zalmarath is the last boss in your quest A Crown of Stone, so it is located at the end of Titan Grotto, and you need to go through Valley of the Titans to get there.

As you travel through Valley of the Titans, you need to find and activate three Ancient Seals, which will unlock the path to Titan Grotto. Since the entire area is very large, you should use as many Checkpoints and Waypoints as possible to mark your progress while exploring.

POE 2 Titan Grotto

Otherwise, if you die while challenging the ultimate boss, you will need to explore again, and at the same time, POE 2 Currency and experience points you previously earned will be lost. When you see Dais of Reckoning at the end of Titan Grotto, it means that you are about to enter the arena between you and Zalmarath. Here you can check whether the damage and survivability of your build are at their best.

How To Defeat Zalmarath?

The arena you fight Zalmarath in is actually quite small compared to other final bosses, and it will get smaller as the fight progresses. In this case, most of Zalmarath’s attacks will easily cover a large area of ​​the arena, so having a clear sense of positioning is very important in this fight.

Zalmarath will mainly deal physical damage to you during the fight, with some fire and lightning damage as well. So when preparing for this challenge, you should spend as much POE 2 Regal Orbs on your armor as possible to make it higher in rarity and more defensive, which will greatly reduce all the damage cast by this powerful boss.

As the old saying goes, knowing yourself and the enemy is the key to success, and only by knowing all of Zalmarath’s attacks can you respond correctly. Here are Zalmarath’s specific attacks and the strategies you can use.

Sword Stab

Zalmarath will thrust his sword straight into the arena and then drag it back along the path it had just taken. You can clearly see him raise his sword to stab you, so you can avoid this attack by dodging or moving at the beginning of this move.

This attack is relatively easy to dodge compared to the ones that follow, but it will still cause you to take heavy damage if you are unlucky enough to get hit.

Lightning Bolt

During this attack, you will see Zalmarath move around the edge of the arena in a quarter circle, and then fire a wave of projectiles from his vicinity. At this time, you should turn to the opposite side of the arena where Zalmarath is standing and move in the same direction as him, which will block some projectiles.

Arm Sweep

At this point, Zalmarath will abandon his sword and use his arms to sweep across the arena. If you are caught, you will be dragged across the floor, causing heavy physical damage. As mentioned above, the arena is small, but the range of this attack is large. So if you can’t avoid Zalmarath’s arm, you can try to run in the opposite direction to avoid being hit by other damaging skills.

Falling Debris

In addition to the above physical damage, Zalmarath will also shoot lasers at the ceiling and cause some debris to fall into the arena. It should be noted that one debris is larger than the others and can even destroy the floor of the arena that supports it.

You can tell where the debris will fall by the spinning dust circles on the arena floor. Just avoid stepping on these dust circles to avoid these debris that can cause heavy damage to you.

Stone Wave

Here, Zalmarath will slam his arm and launch a wave of rocks that can cause damage to you. Similar to Sword Stab, you can tell the direction of its attack by its hand raising, which makes it easier to avoid this attack in time. However, it is worth noting that Zalmarath may use this attack twice in a short period, so you need to be prepared to dodge twice for a long time.

Laser

As mentioned above, the boss will shoot lasers at the ceiling, so it may also shoot lasers at you and cause unpredictable damage to the current arena area. Normally, the movement path of this attack move is downward and will not move randomly, but Zalmarath may also turn around to guide the laser sweep, which is worth noting.

Generally speaking, the laser fired by Zalmarath will start from close to the body and gradually move outward. This time will be very long, and you have plenty of time to dodge. The most important thing here is that when the laser starts to move, you need to predict its movement path as soon as possible and avoid it.

Vril Apparition

Of course, as the ultimate boss, Zalmarath will also summon some Vril Apparitions to help it complete this battle. They usually appear from a corner of the arena and swarm around you. Although the damage of a single Vril Apparition to you will not have much impact on you, you still need to use some AOE damage skills as soon as possible to eliminate these large groups of enemies, otherwise you may be tortured to death by a large amount of damage.

Fire Tendrils

For the ultimate attack, Zalmarath will slam his fist to create flaming tendrils that will move randomly and deal a lot of fire damage to you in the process. Since their movement paths are random, it is difficult to avoid them. You can only try to observe their movement direction and move to a safe position in the opposite direction.

The above are all the attacks you will experience during the battle with Zalmarath. It will repeat this series of attacks until you defeat it. It is worth suggesting that the longer you fight it, the more difficult it will be to dodge its attacks in the arena, because the range of the arena will continue to decrease.

Whether you are using a character that focuses on melee or a character that emphasizes long-range attacks, the best strategy in this battle is to get as close to Zalmarath as possible or stand behind it, which will greatly increase your chance of dodge and put you in a safe state to cast all your attack skills.

The most difficult to avoid is the laser attack with a very large range. You can also hide behind its sword at this time to resist some damage. In general, as long as you are familiar with all the attacks of Zalmarath and try more, it is very easy for you to defeat it and get Flame Ruby from it. I wish you a happy game!

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Path Of Exile 2 Patch 0.4.0 Fate Of The Vaal League Trailer Breakdown & Atziri Return Speculation
Path Of Exile 2 Patch 0.4.0 Fate Of The Vaal League Trailer Breakdown & Atziri Return Speculation

A few days ago, PoE 2 released a 30-second trailer announcing that Patch 0.4.0 would feature Fate of the Vaal League. While the brief trailer didn't reveal any new gameplay, it still sent shockwaves through players.

The female appearing in the trailer has been almost universally confirmed by players as Queen Atziri of the Vaal, though unlike her appearance in Path of Exile 1, she remains uncorrupted. So, what new mechanics and storylines does Queen Atziri's appearance in PoE 2 foreshadow in Patch 0.4.0?

Trailer Analysis

Atziri is the core of Path of Exile 1 patch 1.1 Sacrifice of the Vaal expansion. She is a narcissistic queen obsessed with immortality, leading to the downfall of the ancient Vaal civilization. Wraeclast civilization was plunged into a dark age because of her, with millions perishing in her pursuit of eternal youth. She survived the destruction of Vaal civilization and gained immortality.

In PoE 1, players can fight the corrupted Atziri, who is entirely red and possesses four arms, clearly no longer human. The scene depicted in the trailer may be the moment at the end of Act 3 when she communes with The Beast (at which point she is still human). This commemoration led to the cataclysm, destroying Vaal civilization.

Although PoE 2's story takes place after the first game, Atziri may never have been truly defeated, remaining trapped in Alluring Abyss. The corrupted The Beast, whom players follow in the current version, may be connected to her, or she may have sensed an evil signal and is preparing to wreak havoc on Wraeclast once more.

Speculation On Game Content Connections

This trailer is related to the new league content. The official demonstration of this scene suggests that players are highly likely to directly encounter or fight Atziri in the game.

Most likely, it involves the new season's league mechanics. The new league mechanics will allow players to travel back in time to experience or intervene in events through some means, such as time travel or Pensieve. Atziri-related content may be merged with the Incursion league mechanic and introduced into Path of Exile 2.

In Path of Exile 1, players encountered Temple of Atzoatl through map travel, and needed to upgrade or modify rooms to ultimately challenge the boss at the top of the temple. Players could also directly confront Atziri within the temple.

The development team may follow the successful precedent of merging Abyss and Veil affixes, integrating Temple of Atzoatl with Atziri combat content. This would both introduce a large amount of content at once and align with the storyline, as the relevant NPC, Alva, Master Explorer, is already in the game. In addition, content from older leagues like Beyond may return.

There's a small possibility that this will involve new story content, meaning this scenario is part of Act 5 or Act 6. However, the fifth act's scenario, where players push the cart, should be set in Oriath from PoE 2 era, while Act 6 might involve time travel and The Beast.

Potential Classic Items Introduced

Defeating Atziri in PoE 1 would drop many unique items, which might be adjusted or reworked and return in patch 0.4.0.

  • Atziri's Promise: Possibly changed to a trinket providing chaos resistance and damage.
  • Atziri's Step: High evasion, possibly combined with a new dodge mechanic.
  • Doryani's Catalyst: Widely used in elemental builds.
  • Pledge of Hands: Provides a high-level Spell Echo skill, with great potential.
  • Atziri's Reflection (Shield): Provides anti-curse effects and was once very popular.
  • Atziri's Rule (Staff): Contains Queen's Demand skill and was a core component of some builds.
  • Doryani's Invitation (Belt): A standard item for many early builds.

Furthermore, if the time travel mechanic returns, it may bring new PoE 2 currency and items like Sacrificial Heart, Vial of Fate, and String of Servitude. Given the new season's connection to Vaal, the return of Vaal Skill Gems should also be considered.

Vaal Skill Gems are skill gems that are charged by collecting monster souls, temporarily providing powerful mutation effects. Vaal Skills in PoE 2 may be powerful variants of existing skills, or they may be Vaalized through new mechanics.

Possible PoE 2 Patch 0.4.0 League Mechanics

Based on historical updates from PoE 1, Fate of the Vaal League may incorporate or modify the following classic mechanics:

Sacrifice Of The Vaal

Players discover corrupted Vaal Side Areas within chapters or maps, filled with enhanced Vaal monsters and mini-bosses. The final reward may be related to challenging Atziri.

Incursion

Players collaborate with the architect Alva to travel back in time to build and ultimately raid an ever-generating Temple of Atzoatl. The temple is filled with various themed rooms, treasures, and bosses, culminating in a challenge against the corrupted form of Atziri.

Furthermore, this league introduces Double Corruption mechanic. In Locus of Corruption, items can gain two corruption affixes, but like Vaal Orb, it also comes with risks.

Other Possibilities

The trailer title, "The Mirror Does Not Lie," might hint that Patch 0.4.0 will feature a Scourge league-like mechanism, transforming the current region into a mirrored, corrupted Vaal version. Of course, the possibility of the developers creating a completely new league system unique to Path of Exile 2 cannot be ruled out.

Path of Exile 2 Fate of the Vaal League will launch on December 12th, and the developers have recently poured more effort and detail into the league storyline. Even players who are not usually interested in Path of Exile 2 leagues are excited about the possible return of Atziri.

Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions
Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions

With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.

Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.

In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.

This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.

Patch 0.4.0 Bone Cage Predictions

Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.

More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.

Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.

Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.

Gear

Now, let's look at the gear choices for this build.

Rattling Sceptre

Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.

If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.

However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.

Sacramental Robe

For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.

Atziri's Disdain

In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.

Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.

Breach Ring

Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.

While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.

Other Items

There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.

Skill Tree

In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.

Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.

As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.

However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.

Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.

Why Lich Ascendancy?

Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.

Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.

Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.

In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.

What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks
What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks

Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.

Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.

Trials of Ascendancy

First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.

First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.

Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.

More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.

Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.

Atlas System Overhaul

Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.

The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.

The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.

We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.

Delve

Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.

It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.

Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.

Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.

Performance Optimization

Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?

These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.

Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.

While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.

In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.

Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes
Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes

The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.

Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.

The History Of Druids

Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.

As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.

Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.

Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.

PoE 2 Druid

Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.

At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.

When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.

In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.

Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.

Data Mining

New Weapon Types

With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.

These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.

Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.

Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.

Druid Forms

Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.

Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.

Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.

Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.

Patch 0.4 Predictions

Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.

Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.

The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.

As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.

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