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What To Look Out For When Challenging Zalmarath Which Is The Last Boss In Act 2 Of POE 2? - Location & Attacks

Dec 25, 2024 Author: POECurrency.com

The current Path of Exile 2 Early Access, which has been in development for nearly a decade, has three acts of game content for you to explore, and each act has a completely different game experience. In Act 2, you will explore a vast desert area and need to find and reassemble the fragments of Horn of the Vastiri in three different missions.

Of these three missions, A Crown of Stone is arguably the most noteworthy. Not only will it lead you to the scenic Valley of Titans and Titan Grotto, but you can also challenge the very profitable boss called Colossus Zalmarath here.

What To Look Out For When Challenging Zalmarath Which Is The Last Boss In Act 2 Of POE 2? - Location & Attacks

At this powerful ultimate boss, you can learn some combat strategies that can be used when facing this boss who mainly uses physical damage, and more importantly, you can find the very important Flame Ruby from its loot. So this guide will introduce you to the location of Zalmarath and what kind of combat moves you will face in the battle.

Colossus Zalmarath’s Location

As mentioned above, Colossus Zalmarath is the last boss in your quest A Crown of Stone, so it is located at the end of Titan Grotto, and you need to go through Valley of the Titans to get there.

As you travel through Valley of the Titans, you need to find and activate three Ancient Seals, which will unlock the path to Titan Grotto. Since the entire area is very large, you should use as many Checkpoints and Waypoints as possible to mark your progress while exploring.

POE 2 Titan Grotto

Otherwise, if you die while challenging the ultimate boss, you will need to explore again, and at the same time, POE 2 Currency and experience points you previously earned will be lost. When you see Dais of Reckoning at the end of Titan Grotto, it means that you are about to enter the arena between you and Zalmarath. Here you can check whether the damage and survivability of your build are at their best.

How To Defeat Zalmarath?

The arena you fight Zalmarath in is actually quite small compared to other final bosses, and it will get smaller as the fight progresses. In this case, most of Zalmarath’s attacks will easily cover a large area of ​​the arena, so having a clear sense of positioning is very important in this fight.

Zalmarath will mainly deal physical damage to you during the fight, with some fire and lightning damage as well. So when preparing for this challenge, you should spend as much POE 2 Regal Orbs on your armor as possible to make it higher in rarity and more defensive, which will greatly reduce all the damage cast by this powerful boss.

As the old saying goes, knowing yourself and the enemy is the key to success, and only by knowing all of Zalmarath’s attacks can you respond correctly. Here are Zalmarath’s specific attacks and the strategies you can use.

Sword Stab

Zalmarath will thrust his sword straight into the arena and then drag it back along the path it had just taken. You can clearly see him raise his sword to stab you, so you can avoid this attack by dodging or moving at the beginning of this move.

This attack is relatively easy to dodge compared to the ones that follow, but it will still cause you to take heavy damage if you are unlucky enough to get hit.

Lightning Bolt

During this attack, you will see Zalmarath move around the edge of the arena in a quarter circle, and then fire a wave of projectiles from his vicinity. At this time, you should turn to the opposite side of the arena where Zalmarath is standing and move in the same direction as him, which will block some projectiles.

Arm Sweep

At this point, Zalmarath will abandon his sword and use his arms to sweep across the arena. If you are caught, you will be dragged across the floor, causing heavy physical damage. As mentioned above, the arena is small, but the range of this attack is large. So if you can’t avoid Zalmarath’s arm, you can try to run in the opposite direction to avoid being hit by other damaging skills.

Falling Debris

In addition to the above physical damage, Zalmarath will also shoot lasers at the ceiling and cause some debris to fall into the arena. It should be noted that one debris is larger than the others and can even destroy the floor of the arena that supports it.

You can tell where the debris will fall by the spinning dust circles on the arena floor. Just avoid stepping on these dust circles to avoid these debris that can cause heavy damage to you.

Stone Wave

Here, Zalmarath will slam his arm and launch a wave of rocks that can cause damage to you. Similar to Sword Stab, you can tell the direction of its attack by its hand raising, which makes it easier to avoid this attack in time. However, it is worth noting that Zalmarath may use this attack twice in a short period, so you need to be prepared to dodge twice for a long time.

Laser

As mentioned above, the boss will shoot lasers at the ceiling, so it may also shoot lasers at you and cause unpredictable damage to the current arena area. Normally, the movement path of this attack move is downward and will not move randomly, but Zalmarath may also turn around to guide the laser sweep, which is worth noting.

Generally speaking, the laser fired by Zalmarath will start from close to the body and gradually move outward. This time will be very long, and you have plenty of time to dodge. The most important thing here is that when the laser starts to move, you need to predict its movement path as soon as possible and avoid it.

Vril Apparition

Of course, as the ultimate boss, Zalmarath will also summon some Vril Apparitions to help it complete this battle. They usually appear from a corner of the arena and swarm around you. Although the damage of a single Vril Apparition to you will not have much impact on you, you still need to use some AOE damage skills as soon as possible to eliminate these large groups of enemies, otherwise you may be tortured to death by a large amount of damage.

Fire Tendrils

For the ultimate attack, Zalmarath will slam his fist to create flaming tendrils that will move randomly and deal a lot of fire damage to you in the process. Since their movement paths are random, it is difficult to avoid them. You can only try to observe their movement direction and move to a safe position in the opposite direction.

The above are all the attacks you will experience during the battle with Zalmarath. It will repeat this series of attacks until you defeat it. It is worth suggesting that the longer you fight it, the more difficult it will be to dodge its attacks in the arena, because the range of the arena will continue to decrease.

Whether you are using a character that focuses on melee or a character that emphasizes long-range attacks, the best strategy in this battle is to get as close to Zalmarath as possible or stand behind it, which will greatly increase your chance of dodge and put you in a safe state to cast all your attack skills.

The most difficult to avoid is the laser attack with a very large range. You can also hide behind its sword at this time to resist some damage. In general, as long as you are familiar with all the attacks of Zalmarath and try more, it is very easy for you to defeat it and get Flame Ruby from it. I wish you a happy game!

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Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming
Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming

As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.

Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.

Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.

Death's Oath Occultist Build Overview

In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.

As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.

The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.

As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.

However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.

How To Craft This Build?

Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.

This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.

Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.

Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:

  • Ceremonial Voidstone - Drops from The Maven
  • Decayed Voidstone - Drops from Uber Elder
  • Grasping Voidstone - Drops from The Eater of Worlds
  • Omniscient Voidstone - Drops from The Searing Exarch

Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.

Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.

Recommended Gear

When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:

Helmet - Heretic's Veil:

  • Adds +2 to the level of socketed cursed gems.
  • Socketed gems gain a level 22 Blasphemy bonus.
  • Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.

Amulet - Impresence (Chaos):

  • All attributes are increased.
  • Damage over time increased by 30-40%.
  • Adds extra chaos damage.
  • Maximum health increased by 50-70.
  • Chaos resistance increased by 17-23%.

You May Like: How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips

How To Obtain Enough Divine Orbs?

There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.

Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.

To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:

  • Abyssal Delirium Orb
  • Armoursmith's Delirium Orb
  • Blacksmith's Delirium Orb
  • Blighted Delirium Orb
  • Cartographer's Delirium Orb
  • Diviner's Delirium Orb
  • Fine Delirium Orb
  • Foreboding Delirium Orb
  • Fossilised Delirium Orb
  • Fragmented Delirium Orb
  • Jeweller's Delirium Orb
  • Singular Delirium Orb
  • Skittering Delirium Orb
  • Thaumaturge's Delirium Orb
  • Timeless Delirium Orb
  • Whispering Delirium Orb

How Effective Is This Build In Combat?

If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.

But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.

More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.

That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!

Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League
Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League

Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.

Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.

About The Grey Wind

This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.

It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of ​​effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.

Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.

However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.

How Does It Work?

But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.

However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.

In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.

Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.

In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.

These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.

Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.

Sand Stance & Blood Stance

Here, we need to focus on the changes to Perforate totem under different Stance systems.

In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.

In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.

In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.

Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.

Equipment

Next, let's quickly look at the equipment needed for The Grey Wind Totems build.

  • Weapon: The Grey Wind
  • Helmet: Crown of Eyes
  • Chestplate: Kaom's Heart
  • Shield: Rathpith Globe
  • Gloves: Oblivion Grasp
  • Boots: Dawnstrider
  • Belt: Cataclysm Locket
  • Rings: Havoc Grip & Brimstone Coil

Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.

Ascendancy

For the Ascendancy class, we actually have many interesting options.

For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.

There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.

Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.

Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.

In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!

Path Of Exile 2 Patch 0.4.0 Update Predictions | ToTA, Delve, Breach Rework & New Classes
Path Of Exile 2 Patch 0.4.0 Update Predictions | ToTA, Delve, Breach Rework & New Classes

Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.

If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.

Predicted Release Date For Patch 0.4.0

Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.

The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.

Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.

Possible New Content

ToTA Mechanics

ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.

Delve

Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.

Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.

Breach Rework

Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.

New Classes

Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.

Druid

Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.

Templar

If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.

With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.

These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.

Predicted Content

Atlas Endgame Overhaul

Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.

These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.

Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.

If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.

New Acts

If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.

Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.

Path Of Exile 3.27 Top 10 Best Builds | Overpowered League Starters & Fast Mapping Builds
Path Of Exile 3.27 Top 10 Best Builds | Overpowered League Starters & Fast Mapping Builds

Path of Exile 3.27 has been running for over two weeks, and many players have moved beyond the early campaign phase and are focusing on mapping.

At this point, players typically need builds that offer high survivability and fast map-clearing speed to improve farming efficiency. Below are 10 of the strongest builds currently available.

1. Kinetic Blast Wander Build

Kinetic Blast Wander build theoretically boasts over 20 million DPS, making it an extremely powerful build, though it's highly likely to be nerfed in the next patch. This build primarily utilizes Bloodline node, Farewell to Flesh, and the new skill gem Kinetic Blast.

Kinetic Blast is a ranged projectile skill that explodes into multiple additional explosions upon hit, all of which hit a single enemy.

Farewell to Flesh node amplifies the damage of each Herald skill as long as mana is preserved. Combined with Herald of Thunder and Herald of Ice, it achieves nearly 90% mana preservation. This build also boasts a permanent 24% shell, elemental immunity, and energy shield over-life drain, making it exceptionally survivable.

Early on, place Herald gem in Honourhome helmet, focusing on stacking power and elemental focus. Use Essence Worm Unset Ring for double scaling. Later, stack Herald effects with Tattoos, Cluster jewels, and Corruptions to ensure the buffs are self-circulating.

2. Earthshatter Berserker Build

Earthshatter Berserker is a classic power-based build, excelling in Hardcore SSF and the trade league. It's fast, brutal, and surprisingly tanky.

During the campaign, you can focus on crafting physical weapons, using PoE currency appropriately to ensure your magical or rare weapons have suitable affixes. During the farming phase, you can acquire an axe through gambling, then stack life, resistances, and movement speed on rare items.

While farming, you need to constantly use Blood Rage to maintain exerted attacks and destroy everything in its path. This build is very easy to gear up, allowing for high damage even on the first day of your league journey.

3. Archmage Hierophant Build

This build requires a transfigured version of Frostbolt, making Frostbolt have no cooldown and heavily reliant on cast speed scaling, and its gameplay is similar to a spell-based Flicker Strike.

By unleashing Frostbolts to fill the screen, you can instantly destroy hordes of monsters, while simultaneously adding overlapping explosions with Vortex of Projection. You no longer need to manually cast Vortex, and it's automatically triggered by the projectiles, allowing you to maintain movement and safety. After acquiring Echoing Shrine, it transforms into a spell-based Gatling gun.

4. Venom Gyre Deadeye Build

Venom Gyre Deadeye build scales damage and defense directly from Dexterity. Each point of Dexterity translates into Speed, Poison Power, and Evasion.

Early on, you can use Cobra Lash for a smooth upgrade path, switching to Venom Gyre later in the game. This build blends melee and projectile gameplay, excelling in content like Legion, Breach, Blight, and Strongboxes thanks to its high-resolution map speed and mobility.

5. Energy Blade Inquisitor Build

Energy Blade is a hybrid build that converts the energy shield into pure lightning damage, and it can enhance almost any spell. Initially, you only need a small number of Divine Orbs. Later, their powerful AOE capabilities provide substantial rewards, and you can use them as a base to develop various playstyles.

6. Penance Brand Of Dissipation Build

This build primarily involves placing brands to attach to enemies, accumulating energy, and then exploding them into pulse waves.

Mind Over Matter and Eldritch Battery can absorb damage using mana. The energy shield is used as mana, making this build incredibly tanky when fully charged.

In boss fights, timing and control are crucial. The explosion deals the most damage when the brand reaches maximum energy.

7. Cyclone Hollow Palm Gladiator Build

This build utilizes the signature Cyclone skill, but forgoes weapons. Every drop of its damage and defense comes from Dexterity, which simultaneously increases damage, attack speed, and evasion.

You can pair it with Devoto's Devotion helmet for increased attack speed, and Purity of Elements for elemental resistance, making your character almost impossible to hit. Gladiator Ascendancy also provides block and damage reduction, which, combined with potion effects and Ralakesh's Impatience boots, allows for even faster attack speed, making it one of the fastest map-clearing builds in the game.

8. Animate Weapon Of Ranged Arms Necromance Build

This classic summoner build is reborn with the new support ability Bladefall of Trarthus. The new ability eliminates the need to manually cast it every few seconds to generate weapons; it now continuously generates blades, perfectly maintaining the duration of Animate Weapon.

This build is more powerful, more resilient, and more flexible. It's viable in hardcore mode, capable of pinnacle bosses, and requires only simple gem switching between farming and boss fights. The primary damage comes from Animate Weapon itself, supplemented by Spectres, Animate Guardian, and Despair.

9. Poisonous Concoction Of Bouncing Build

This is the most beginner-friendly build and performs exceptionally well in the current version. It's fast, deadly, and has extremely low gear requirements, making it virtually immune to bad luck. Because its damage relies entirely on the character's health, potions, and skill gem levels, players don't even need a weapon. Simply stack health, resistances, and dodge on your gear to achieve this. Pathfinder provides permanent flask effects, a huge amount of movement speed, and powerful poison sustain.

10. Flicker Strike Frost Blades Champion Build

Flicker Strike is undoubtedly one of the most iconic and chaotic skills in Path of Exile, and in version 3.27, it returns faster, stronger, and more insane.

The fun of this build lies in its extreme speed and chaos. You can teleport infinitely between enemies, sometimes even your screen can't keep up with your movements. The rework of Champion Ascendancy further enhances this.

That concludes these PoE build recommendations. Hopefully, this will help you find a more fun and easier build.

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