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Why Is Patch 0.2.0 Dawn Of The Hunt The Key To Change Path Of Exile 2 State?

Mar 24, 2025 Author: POECurrency.com

The first major patch during Path of Exile 2 Early Access is finally coming, and the new season mechanism brought by this update will also be fully unveiled. We will be able to see the results of GGG’s busy work in the past 4 months, and see whether the new season mechanism can make POE 2 completely break through the limitations of the original and create a new myth.

There is no doubt that this patch 0.2.0 will bring a lot of new content, new classes, Ascendancy system expansion, new Skill and Support Gems, new weapon base types, new Passive Skill Tree and Keystones, as well as new maps and stories waiting to be explored. Many players who quit the game before because of the limited content in the early access can come back, and this update provides a lot of fresh content to play.

However, although the content of this update is exciting, I must say that these are not the most important part of this patch, because this will be the first time GGG really has the opportunity to solve the problem of the state of the game.

Why Is Patch 0.2.0 Dawn Of The Hunt The Key To Change Path Of Exile 2 State?

Original Update Plan Disrupted

The original plan was that GGG would release updates to Path of Exile 2 Early Access when they needed to address issues such as interaction bugs or over- and under-mechanics, and they did exactly that in the beginning.

They released several updates that fixed major bugs and toned down over-performance builds. However, the latter was not particularly well received, after all, many players follow creator builds. Therefore, when creators walk a fine line between expected interactions and bug abuse, it is bound to end badly, and a group of players are left with an empty shell of a build with no good way to rework them.

The solution here could be to temporarily reduce the cost of respec skill points. Although players may still be disappointed that their builds are crushed, these changes can save the character without having to launch a brand new one. After all, players should understand that it is only Early Access at the moment, and anything can change at any time.

But as time went on, these changes seemed to become less and less popular, so much so that GGG made a major decision. Instead of patching the game regularly during Early Access, they decided to go against their original plan and release larger league-style updates that bundled all the changes and new additions together. They are now starting to treat POE 2 Early Access as a complete product, just like they did with POE 1.

But this change in plan was not directly communicated to players, and the ridiculously unbalanced mechanics and economic systems were not controlled. Anyway, at the moment, we are on the verge of the next big update, so for us, the question is what exactly will Path of Exile 2 be after patch 0.2.0 is released on April 4th?

Endgame And Campaign Are Too Different

Now, the game basically feels like it has been divided into two parts. If you haven’t played Path of Exile before, you can even think that the campaign and endgame are two completely different games.

The campaign from Act 1 to Act 3 feels like the game they have been presenting for many years, with a slower and more methodical gameplay and a focus on engaging boss battles. However, once you start Cruel Difficulty, the pace of the game gets out of control.

Honestly, this isn’t actually a big problem, though, as replacing Cruel Acts with Act 4-6 in the future may solve this problem.

The focus of this problem is in the endgame. You get the exact opposite in the endgame, and the pace is completely lost. At this point, the characters are much faster, and the monster power is ridiculous, with white monsters doing more damage than even elite enemies. Hordes of monsters rampage through the endgame, and the balance is completely off.

We don’t know if this is really the intention of the endgame. Because if you want to survive in the endgame, your only way out seems to be to buy POE 2 Currency and achieve a rapid leap in character power. Is pay-to-win the ultimate destination of every game?

POE 2’s Subsequent Development Speculation

However, as of now, we simply don’t know whether Path of Exile 2 is intended to be just an upgraded version of the first game, with system updates such as a new gem and slot system, a more refined entry experience, and a fresh start to deal with the inevitable growth in power.

Or, as we speculate, POE 2 endgame should be more like what we have seen in all the previews and demos over the past 5 years or so, gradually shifting to slower gameplay, emphasizing skill combinations, and more meaningful combat.

POE 2 Orbs Trade At POECurrency.com

Endgame Gameplay

At ExileCon 2023, developer Rory Rackham answered a question discussing character recovery in the endgame and how players should deal with dangerous moments when being hit by monsters.

Looking at POE 1, constant regeneration or other means of recovery means that enemies need to deal tremendous damage to kill you, and any changes to leech or recovery in POE 2 are designed to counter it. This is definitely a good thing, making your character pay a higher price to get high regeneration.

Additionally, they rebalanced around boss fights again, bringing all of this stuff to a window where the character is in great danger after getting hit hard. The presence of a danger window that allows players to react to getting hit is a good idea compared to POE 1, but it’s not what we have right now in POE 2’s endgame. So to be honest, we don’t really know if POE 2 will be as fast as the original in the endgame, or if it will be the slower, more methodical game we expect.

But even if they don’t immediately state their intentions in the reveal, the patch notes tell the story for us. It can be seen that at the moment, we are at a crossroads for POE 2, and patch 0.2.0 is about to take it in a direction. What can you expect to see in this Dawn of the Hunt update? Everything is waiting to be revealed in the live broadcast on March 27th. Stay tuned!

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Path of Exile 2 Patch 0.5.0 Top 10 Rarest Uniques | These Endgame Drops Worth Thousands of Divines
Path of Exile 2 Patch 0.5.0 Top 10 Rarest Uniques | These Endgame Drops Worth Thousands of Divines

In Path of Exile 2 Patch 0.5.0, there are some exceptionally rare items that represent the ultimate goal for many builds and can be worth hundreds of Divine Orbs.

Let's take a look at the endgame Unique items in PoE 2 Patch 0.5.0 that require no complicated crafting and can drop directly, with values ranging from dozens to several thousand Divine Orbs. They are still a long way from a Mirror of Kalandra, but they remain highly desirable targets.

Here are 10 items most worth chasing in the endgame:

  1. Bursting Decay Unset Ring
  2. Choir of the Storm (Level 20 Lightning Bolt)
  3. Right of Passage Series
  4. Headhunter
  5. Palm of the Dreamer
  6. Prism of Belief Diamond
  7. Mageblood
  8. Runeseeker's Call
  9. The Last Flame and Temporalis
  10. The Gnashing Sash

10. Bursting Decay Unset Ring

Bursting Decay is an entry-level endgame Unique item that can randomly drop during Atlas content when exploring Corrupted Nexus areas. However, it cannot be obtained by gambling with an Orb of Chance.

An Uncorrupted Bursting Decay, regardless of whether it is identified, is currently worth around 40 Divine Orbs.

It is useful for life-stacking physical damage builds, but this playstyle is not particularly mainstream in the current League, so overall demand remains relatively low.

9. Choir of the Storm (Level 20 Lightning Bolt)

Choir of the Storm can randomly drop by defeating Breach Bosses and the additional monsters around them. It also cannot be obtained by using an Orb of Chance on a normal Jade Amulet.

The most important special effect of Choir of the Storm is that Critical Damage can ignore enemy Lightning Resistance, while also allowing Lightning Bolt to trigger.

A standard Choir of the Storm has little value. The real target is a version with Level 20 Lightning Bolt. An Uncorrupted version that naturally has the level 20 Lightning Bolt modifier is worth around 50–60 Divine Orbs.

If the boss drops a corrupted version, or if Lightning Bolt is below Level 20, its value drops significantly.

8. Right of Passage Series

Right of Passage has a chance to drop when Rare Monsters or Unique Bosses possessed by the corresponding Animal Spirit are defeated.

It always provides 15% increased Rarity of Items found and automatically triggers when you kill a Rare or Unique enemy. Once triggered, you become possessed by an Azmeri Spirit for 10–20 seconds and gain the special effect associated with that Spirit.

Right of Passage drops with a fixed Spirit variant, and the actual combat effects vary significantly between versions. Spirit of the Stag is worth around 80 Divine Orbs, while Spirit of the Cat is worth around 255 Divine Orbs.

An Uncorrupted version can have its duration modified to 18–20 seconds with a Divine Orb, and versions with this duration are worth more.

7. Headhunter

Headhunter has a chance to drop directly from monsters in any map content, provided the monsters meet the required level.

The value of an Uncorrupted version has been gradually declining and is currently around 70–80 Divine Orbs.

It can also have a chance to appear when using Remnants during Expedition to craft Rare Belts or Unique items.

Another option is using an Orb of Chance on a Heavy Belt. However, the success rate is extremely low, at roughly 1/2,000 to 1/3,000, so this method is not recommended.

A more efficient approach is combining Ritual with Head of the King. Since Headhunter can appear directly in Ritual Favours shop, this provides a more targeted way to farm it than simply running maps.

6. Palm of the Dreamer

Palm of the Dreamer is an extremely powerful Scepter that causes slain enemies to explode, dealing Chaos Damage equal to 25% of their maximum Life. This can significantly improve clear efficiency while farming maps.

Palm of the Dreamer drops directly in an Uncorrupted state. You need to corrupt one of the following three base Scepters to obtain it:

  • Guiding Palm of the Heart
  • Guiding Palm of the Eye
  • Guiding Palm of the Mind

Corrupting any one of these has approximately a 3% chance of transforming it into Palm of the Dreamer. These three base Scepters are worth around 1.5 Divine Orbs, while Palm of the Dreamer is currently valued at 80–220 Divine Orbs.

5. Prism of Belief Diamond

Prism of Belief can only drop from The Arbiter of Ash. It randomly selects a skill and increases its skill level.

An Unidentified version is worth around 50 Divine Orbs. Once identified, however, its value can vary enormously depending on the resulting modifier.

A +1 modifier for an unpopular skill may bring its value down to less than 1 Divine Orb, while a +3 modifier for a meta skill can potentially push its value above 1,000 Divine Orbs.

4. Mageblood

Mageblood provides effects through Charms equipped on Utility Belt, allowing it to simultaneously provide substantial defensive mechanics, ailment protection, and resistances. Its value is around 280 Divine Orbs.

Like Headhunter, Mageblood can drop from monsters throughout the game, but Expedition and Ritual are the best ways to target it. It is also not recommended to use an Orb of Chance on a Utility Belt, since the odds are far too low.

3. Runeseeker's Call

Runeseeker's Call can enhance socketed Runes, and its value has risen from around 400–600 Divine Orbs early on to approximately 1,300 Divine Orbs.

You first need to obtain a Depleted Mana Rune, then charge it into an Infused Mana Rune. After reaching 10,000 Mana to complete the required objective and finishing the remaining Farrow objective, you can obtain Runeseeker's Call.

Completing the required objectives requires a substantial investment, and each character can only obtain it once. Farming it therefore requires creating multiple alt characters, which makes the item particularly valuable.

Instead of creating the alt and wasting a lot of time, you can directly buy PoE 2 Currency at PoEcurrency.com and trade with other players. Farming the boss and completing the quest yourself could take dozens of hours.

2. The Last Flame and Temporalis

The Last Flame is a Unique Incense Relic. Completing the challenge with it causes Zarokh, the Temporal to drop Temporalis.

Temporalis is dropped by Zarokh, the Temporal in Trial of the Sekhemas, and the chance is extremely low. Its direct value is around 3,500 Divine Orbs.

Obtaining Temporalis is also extremely difficult. In addition to using The Last Flame, you must defeat Zarokh, the Temporal without losing Honor, meaning you need to finish the fight with 1 Honor remaining. Otherwise, The Last Flame will be consumed.

Unless you have a highly specialized build and extensive practice, using The Last Flame yourself is not recommended.

1. The Gnashing Sash

When equipped, The Gnashing Sash allows Flask recovery to exceed your maximum Life, temporarily giving you more recovery than your Max Life and creating an additional Life buffer.

It also increases Flask Charges gained and Flask Life Recovery, making the mechanic easier to sustain.

The Gnashing Sash can only drop from Corrupted Boss in Corrupted Nexus. It is extremely rare, and very few players list it. Its value is around 3,500–4,500 Divine Orbs.

Obtaining these items either requires a substantial amount of currency, an extremely powerful build, or both. However, most of them do not drop consistently, so they are best viewed as additional rewards that can appear while farming.

Path of Exile 3.29 Optimizes Chromatic Orb to Boost Its Value: How to Farm and Utilize This Currency Given the Latest Changes?
Path of Exile 3.29 Optimizes Chromatic Orb to Boost Its Value: How to Farm and Utilize This Currency Given the Latest Changes?

The currency system in Path of Exile features a vast array of orbs, each with distinct types and functions; if you are a relatively new player, you will frequently encounter orbs you haven't seen before.

While you don't need to master the details of every single currency item, Chromatic Orb is particularly important during PoE 3.29 update. This is due not only to its inherent function but also to the significant changes introduced in this version.

In this guide, we will outline these changes and provide the best strategies for obtaining and using Chromatic Orbs during Curse of the Allflame league.

Functionality and recent changes

As a consumable currency, the primary function of PoE Chromatic Orb is to randomly reroll the colors of an item's gem sockets. The higher the item's quality, the greater the chance of rolling a non-white socket.

Historically, this effect was valuable because socket colors strictly dictated which gems could be slotted, for instance, a red socket could only accept a red gem.

However, in version 3.29, Path of Exile completely overhauled the interaction between sockets and gems: gems can now be slotted into any socket regardless of color, though matching the gem color to the socket color grants a +10% quality bonus to the gem.

This change means that rolling a matching color is no longer a hard requirement for using specific skills; instead, it has become an advanced strategy for maximizing damage or other bonus effects.

Consequently, the effect of Chromatic Orb has been adjusted: it now forces one socket on the item to be non-white, while the remaining sockets are randomized as usual. The influence of item quality on socket colors remains unchanged.

These changes have also made the currency rarer than before. As a result, the option to exchange Jeweller's Orbs for Chromatic Orbs has been removed, and the gold tax required to acquire them via Currency Exchange Market has been increased.

Therefore, if you want to acquire more Chromatic Orbs to enhance your build or expand your crafting options, the best choice is to buy PoE Chromatic Orbs at POECURRENCY.com. Place your order now and use code COA for an 8% discount!

How to maximize the value of Chromatic Orbs in 3.29?

The socket colors resulting from the use of a Chromatic Orb are not purely random; they are strongly correlated with the item's base attribute requirements. For instance, a dexterity-based item is more likely to roll green sockets.

However, if you roll a socket color that differs from the item's primary attribute (e.g., rolling red or blue on a dexterity gear), this is known as an off-color socket.

While off-color sockets have a lower probability of appearing, they are often crucial depending on the specific requirements of your build.

Therefore, for standard socket colors that match the item's attributes, simply using a Chromatic Orb is sufficient. If you wish to increase your chances of obtaining one or two off-color sockets, you can utilize the special mechanics available at Crafting Bench.

If you need to modify the socket colors of a corrupted item, standard Chromatic Orbs will not work; you must use Tainted Chromatic Orbs instead.

The unique feature of this currency is that it ignores the item's attribute requirements, making it easier to roll off-color sockets.

Whether you are rerolling socket colors on standard or corrupted gear, we advise against doing so haphazardly, as Chromatic Orbs are quite valuable.

If you are in the early stages of the league and cannot immediately roll the desired colors, there is no need to worry. Simply socket your gems to keep your skills functional for now, and aim for matching socket colors, which offer quality bonuses, once your overall setup has stabilized.

Before attempting high-level socket recoloring in the mid-to-late game, evaluate whether the skill gems you intend to use will provide satisfactory benefits. If they do, apply the process to the core gear of your chosen build in Path of Exile 3.29.

How to obtain Chromatic Orbs?

Relying on random drops during combat is not the most efficient farming method, as this currency has no specific source and can drop anywhere.

Generally, we recommend using specific recipes to acquire them. Available recipes involve three specific divination cards: The Heroic Shot, Emperor's Luck, and The Void.

The Heroic Shot

Divination cards in Path of Exile are items that can be exchanged for other rewards; for example, The Heroic Shot can be directly exchanged for 17 Chromatic Orbs.

As for obtaining The Heroic Shot itself, you can acquire it by trading in the divination cards The Gambler, Stacked Deck, or The Void, or by finding it in Arcanist's Strongboxes.

Arcanist's Strongboxes are a variant of standard Strongboxes that have a low chance of appearing during mapping or other monster encounters. In addition to The Heroic Shot, they may also contain standard currency items.

Emperor's Luck

Collecting a full set of five of these divination cards allows you to exchange them for five random PoE currency items.

Emperor's Luck can be obtained through trades involving other cards or by farming directly; however, it only drops in four specific maps: Plaza, Residence, The High Gardens, and The Imperial Gardens.

The Void

This is a unique PoE divination card that acts as a special medium, allowing you to exchange it for other cards. In other words, if your primary goal is to farm Chromatic Orbs, it is best to prioritize exchanging The Void for The Heroic Shot.

The Void drops only in Tier 13 or higher maps: Abomination, Citadel, Fortress, Sanctuary, and Ziggurat.

Beyond these three specific divination card methods, you can also obtain Chromatic Orbs through player-to-player trading. However, be sure to research market rates beforehand to minimize your costs.

If you are currently in need of Chromatic Orbs, this guide should prove helpful. Best of luck with your PoE 3.29 journey!

Path of Exile 3.29 Gemcutter's Prism Value Explained | Is It Still Worth Farming?
Path of Exile 3.29 Gemcutter's Prism Value Explained | Is It Still Worth Farming?

Nearly a month after Path of Exile Curse of the Allflame League began, the in-game economy has undergone significant changes, with the value of some items and currencies that were highly sought after at the start of League declining over time.

The value of Gemcutter's Prism has fallen to almost half of what it was during the early days of the league. However, if you compare this with the situation in Mirage League, you will find that its value is now only around one-fifth of what it was then. Why has this change occurred? Is Gemcutter's Prism still worth farming in the current League?

Gemcutter's Prism in PoE Patch 3.23

Gemcutter's Prism can add 1% Quality to a Skill Gem until the gem reaches the maximum Quality of 20%.

This translates into higher damage, faster casting speed, or stronger utility, making it an essential part of character builds.

Its effect varies depending on the type of gem. For Attack or Spell Skill Gems, Quality typically increases damage, the chance to inflict ailments, or other important stats. For Aura Gems, Quality often increases the radius of the aura's effect.

In Patch 3.23, a major change was made to Gemcutter's Prism. Players could no longer use the vendor recipe of 1 Level 20 Skill Gem + 1 Gemcutter's Prism to obtain a Level 1 Skill Gem with 20% Quality. However, this recipe remained available for non-Awakened Support Gems.

Although this change appeared minor, it directly removed the traditional low-cost method of consistently obtaining 20% Quality on Skill Gems. As a result, the barrier to obtaining Gemcutter's Prisms and high-Quality Skill Gems increased significantly.

After this change, the value of Gemcutter's Prism in the league rose to around 5 to 6 Chaos Orbs.

Gemcutter's Prism in PoE Patch 3.29

However, why has the value of Gemcutter's Prism fallen so sharply in Path of Exile 3.29? GCP itself has not undergone any major changes, but it has been heavily affected by changes to Path of Exile socket system.

In PoE 3.29 Curse of the Allflame league, equipment sockets default to White Sockets. Furthermore, skill gems can be inserted into sockets of any color, and if a skill gem or support gem's color matches the socket color, it gains a +10% Quality.

This effectively reduced players' reliance on traditional Gem Quality optimization. Before PoE 3.29, GCP was one of the primary ways to raise a Gem to 20% Quality.

Now, however, part of the demand for Quality is being handled by the new Socket system, which has reduced demand for Gemcutter's Prism.

Does Gemcutter's Prism Still Have Value?

Although demand for Gemcutter's Prism has declined, it still retains considerable value, as reaching 20% Quality remains extremely important for top-tier builds.

Chasing stronger Level 21 Gems, 20% Quality Gems, or Gems with Vaal versions is a core endgame goal for many players.

Creating these Gems requires large quantities of 20% Quality Gems as materials, which means you may need a substantial number of Gemcutter's Prisms.

Therefore, as many players begin to upgrade their builds, the value of Gemcutter's Prism may rise again, presenting a good investment opportunity. You can buy PoE Gemcutter's Prism at PoE currency.com to position yourself in advance.

How to Farm Gemcutter's Prism?

Once the value of GCP is understood, finding efficient ways to obtain it becomes the key. There are several main methods.

Monster Drops

This is the most basic method, as Gemcutter's Prisms can drop randomly from slain monsters. Increasing monster pack size and modifiers that improve Currency drops can effectively increase the number of GCPs you obtain.

You can combine this with Strongbox farming strategies, particularly Artisan's Strongboxes, which have a chance to drop GCPs. Remember to check your loot filter so that Gemcutter's Prisms are not hidden.

Another method is farming The Union Divination Card in Cemetery Maps. Collecting 7 cards allows you to exchange them for 10 GCPs.

When farming T16 Cemetery Maps, it is recommended to remove all Essence-related passive points. Essence monster modifiers are stronger and deal more damage, so the additional risk does not justify the efficiency. However, you can keep and strengthen passives related to Strongboxes.

Vendor Recipes

Selling 1 Gem with 20% Quality grants 1 GCP. This recipe remains worthwhile for Support Gems, but caution is advised with Skill Gems because a 20% Quality Skill Gem itself can be highly valuable.

Alternatively, you can sell multiple Gems with a combined Quality of 40% to receive 1 GCP. For example, you can sell four Gems with 10% Quality each.

For players looking to conserve Gemcutter's Prisms, you can use a Support Gem together with 1 Gemcutter's Prism in the vendor recipe. The gem's level will be reset to Level 1, while its Quality will be raised to 20%.

You can then level the gem again. Since Support Gems can level relatively quickly, especially in endgame content, this method can save a substantial number of Gemcutter's Prisms. Normally, raising a Gem to 20% Quality directly with GCP requires 20 Prisms, whereas this recipe requires only 1.

Gemcutter's Prism is still worth farming in the current League. You can combine a Stacked Deck farming strategy with Cemetery Maps to focus on this currency, which can provide solid returns. Any excess GCPs or finished Gems can be converted into worthwhile profits while still meeting your own needs.

PoE 2 New Class Rumors: Why Patch 0.5.5 May Not Be the Big Reveal?
PoE 2 New Class Rumors: Why Patch 0.5.5 May Not Be the Big Reveal?

Discussions about Path of Exile 2 Patch 0.5.5 have been heating up recently, with the most pressing question for players being: Will GGG add a new class to this patch?

Let's start with the conclusion: the probability of Patch 0.5.5 directly adding a class isn't as high as some might think. Rather than releasing a test class early, the official team is more likely to use Gamescom on August 25th at 11 AM as a major promotional event to showcase the direction of the official PoE 2 Patch 1.0 release.

However, don't despair! GGG has a history of skillfully building suspense at major events, and new classes, new gameplay, and demo content are all possible glimpses at Gamescom.

But considering the overall pacing, 0.5.5 seems more like a tweaking update paving the way for the official release; the real big content will likely be saved for 1.0.

New Content Predictions

For many PoE 2 players, Gamescom has become a crucial window into the future direction of PoE 2.

Looking back at previous events, the official team does have a habit of releasing playable demos of classes at exhibitions. The most typical example is Druid class; before its official release, a playable build was offered at this exhibition, allowing players to experience the class early.

However, the showcase build underwent numerous adjustments between the demo and the final release. Early showcases were more about demonstrating the direction of development than the final product.

Therefore, the appearance of playable content at Gamescom is expected. However, what GGG will ultimately choose to show remains to be seen.

Currently, new chapter content is unlikely to be a focus. This is because the story experience of PoE 2 is a major selling point of the full release, especially later chapters. Revealing too much too early could easily diminish the sense of exploration for players on their first playthrough.

New Class?

Necromancer

Speaking of new classes, one of the most discussed topics in the community is Necromancer.

After all, in the eyes of ARPG players, summoner builds always hold a special place. Many players also hope that PoE 2 will add this classic class. However, judging from the current official design of PoE 2 class system, the possibility of Necromancer being added is not very high.

This is because PoE 2 and PoE 1 have different understandings of class roles. In PoE 1, a character's final style largely depended on their Ascendancy class. For example, a Witch could go through different Ascendancy paths to Summoning, Elemental, or other routes, with the class itself bearing a significant role in theme creation.

But PoE 2 aims to reduce this limitation. The developers hope that players will create their own playstyles through skill selection, gear combinations, and talent paths, rather than being fixed in a certain gameplay framework simply by choosing a class.

This direction seems to offer more freedom, but it has also sparked considerable discussion among players.

Passive Tree Limitations

Many veteran players loved PoE 1, largely because of its extremely high degree of freedom. You could see many strange builds, such as a character who seemed destined to charge with a shield, but ended up being played as a Summoner or Spellcaster.

PoE 1's Passive Tree allowed players to traverse vast areas to find the attributes and nodes they needed, which was one of the game's greatest charms.

However, things changed in PoE 2. Because of the adjusted Passive Tree structure, a character's starting point has a more significant impact on gameplay direction. If a character wants to switch to a completely unique system, they need to invest more resources.

For example, a melee class wanting to play a summoner build isn't theoretically impossible, but it might require a significant investment of resources, including substantial PoE 2 Currency, and even special equipment. This results in some playstyles existing but not as natural as in PoE 1.

This is why Necromancer class is controversial. If the developers insist on letting skills determine gameplay, they might not design a separate summoner specialization class, but continue to adjust the system, allowing players to create summoner builds through combinations.

Templar and Duelist

While the possibility of Necromancer is low, player speculation about the new class hasn't stopped. Currently, the two most discussed directions are Templar and Duelist.

Templar has always been a class many veteran players have been hoping for. This class itself possesses very distinct elements of strength, faith, and holiness; if added to PoE 2, it could greatly expand melee and support gameplay.

Especially with the addition of more new weapon systems in the second generation, many players are eager to see how the developers will design paladin-style characters.

However, based on recent demonstrations, a Duelist-oriented approach is also highly probable. Previous footage showed two-handed swords and daggers, leading many to speculate that the developers might prioritize a new, more agile, melee-focused class.

Compared to a traditional summoner class, sword and dagger classes are more likely to showcase combat differences in gameplay demonstrations and are better suited to a large-scale event like Gamescom.

Transitional Update

The answer to whether a new class will be added in 0.5.5 is likely to be no.

Of course, GGG could still choose this approach, as a new class would help boost testing activity and attract more players to get beta access. However, from a development and marketing perspective, a single class is unlikely to sustain a major update on its own.

To make it impactful enough, it needs to be bundled with more content, which could disrupt the developers' current schedule for Patch 1.0.

In contrast, releasing a class, new gameplay, and a large amount of new content in Patch 1.0 would have a stronger impact. The official launch of PoE 2 is a significant milestone. A larger initial launch attracts more streaming platforms, content creators, and new players.

For a long-running ARPG, the initial buzz is crucial. Once a community and content ecosystem are established, the game's influence will continue to grow.

Therefore, it seems likely that Patch 0.5.5 will focus more on balance adjustments and system optimizations, while Gamescom will showcase the future direction of Patch 1.0.

If GGG really wants to create a surprise, they might announce a new class at Gamescom.

However, more than a new class, players are probably more concerned with whether Patch 0.5.5 can demonstrate the overall plan for the official PoE 2 release and what direction the game will take in the future.

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