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POE 3.20: Haraldur's Sweep Berserker Build

Jan 30, 2023

There is a skill in Exile PoE Academy that I wanted to play for a very long time. It is sweep. 

You may think it's not the best skill at the moment. Well, you're right. But paired with Whiteforge and Berserker, we can put out some serious DPS. I've spent roughly 50 Divine Orbs for the current state of the build, which grants about 18 million DPS. Fully buffed the build is not a full glass cannon. But be aware that you are not red class tanky as Exile as always. Below is my own build.

The build itself is not very complex and the basic idea is to use Voidforge to convert all physical damage to Elemental Damage and then scale physical and Elemental Damage as well as attack speed. You also want to scale a little bit of area of effect to make the clear speed. The only mandatory item for this build is obviously Voidforge.

I'd also consider an Abyssus Ezomyte Burgonet and the Interrogation Small Cluster Jewel as core items since they boost your damage drastically other than that you only need some Accuracy Rating on your gear. For example, on your gloves to hit the hit cap and that's it.

POE Haraldur's Sweep

The next upgrade to consider would be a Warlord and Hunter Chest with additional occurs attacks have more base grid and -50 Mana costs to soccer load attacks. This will be one third of your final damage and costs around 5 Divine Orbs at current prices. If you buy the chest instead of crafting it on other rails, you mostly want Life and Resistances. You can try to get case resistance wherever you can and make sure to get high resistanse rolls because the build is a little bit scuffed on Resistances. If your budget is a bit tighter and you don't get as many Resistances on your rare gear, you can also skip the Circle of Guilt Iron Ring for now and replace it with a rare ring with a lot of Resistances. Your rare amulet is a nice source of cheap damage. When you get one with flat fizz crit and crit multi a nice quality of life feature of the build is when you get your Abyssus with an Endurance Charge on hit enchant for sweep.

You might have noticed that the build is elemental immune and the reason for this is the Stormshroud Viridian Jewel, which converts chance to avoid being shocked to apply to all Elemental Ailments. This includes freeze chill ignite shocked and also brittle sapped and scorched. I felt that the build was much more tanky after including the setup so you should also consider doing so the way you achieve 100 Elemental Immunity is by rolling your boots implicits with chance to avoid Elemental Ailments and chance to avoid being shocked and then also use an Abyssus Jewel with a chance to avoid being shocked in your belt on a side note. This setup also allows you to use Vessel of Vinktar Topaz Flask because the flask now doesn't shock you anymore. 

Related: POE 3.21 Expansion Release Date Speculation, Content, Changes And More

The build also gains a lot from Luminous Vessel Large Cluster Jewels because they are notables, add a lot of damage and they grant many dual slots to build craves for Feed the Fury and Surefooted Striker, which are your best notable. So, try to get them on the side where you socket the Cluster Jewel into the tree. You could skip the Imbalanced Guard, Impossible Escape Viridian Jewel and that will also cut down the price of the build by almost 50 percent.

But you also lose quite a bit of elemental, all resistances and some damage. So, I strongly advise against it a decent Lethal Pride Jewel will add a lot of damage. You also want to wear the Forbidden Jewels, which grant right off Rune. However, this is not mandatory and if you're a budget you could also just use Regular Gems with decent mods.

Let's talk about the skills. You are able to use two 6-Links in this build: one damage setup and one Aura setup with Enlighten player damage setup. You want to use a 20 quality sweep for more AOE. And if you feel that your damage is already sufficient, you can swap Elemental Damage for pulverize for even more coverage. Your Aura setup uses a mix of offensive and defensive Aura. Try to get Divergent Arctic Armour for more fist reduction. And anomalous position helps getting your hit chance to 100 more easily because you can level it higher. But alternatively, your gloves have to have more Accuracy Rating. I'm at 33 unreserved mana and it makes a playstyle a little bit jerky. Sometimes, you also want to be using Bloodrage to generate Frenzy Charges while mapping and during Cry can go on left click. 

POE Divergent Arctic Armour

If you are lazy like me or you can use it as another health potion on another button, now you've come to the real interesting part. The build feels great, but it really needs some time to ramp up especially on boss fights where you can't attack before the boss spawns or when you die. Then go out back in you will need a lot of time to ramp up your Rage whether it's charges and ailments, such as Scorched and Brittle. And this will result in much less damage in such scenarios if you compare a fully ramped versus starting to ramp.

You can see that the DPS number goes down from 18 million to 4 million still decent but also less than a quarter of what the build is capable of you won't really notice this in maps. But again it doesn't feel very good for bossing. I had no issues though in the Sanctum because apparently the live total is just lower than in the real end game content. The build is okay. It is not the tankiest build but leap slamming into packs kills many mobs already and stuns to survivors for a short duration giving you enough time to swipe them away. However, especially either of world tentacle mobs can be dangerous if you don't position yourself correctly. All in all, I think this was a fun project and the top end damage almost feels ridiculous but the ramp up time is a big bummer.

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