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POE 3.20: Haraldur's Sweep Berserker Build

Jan 30, 2023 Author: POECurrency.com

There is a skill in Exile PoE Academy that I wanted to play for a very long time. It is sweep. 

You may think it's not the best skill at the moment. Well, you're right. But paired with Whiteforge and Berserker, we can put out some serious DPS. I've spent roughly 50 Divine Orbs for the current state of the build, which grants about 18 million DPS. Fully buffed the build is not a full glass cannon. But be aware that you are not red class tanky as Exile as always. Below is my own build.

The build itself is not very complex and the basic idea is to use Voidforge to convert all physical damage to Elemental Damage and then scale physical and Elemental Damage as well as attack speed. You also want to scale a little bit of area of effect to make the clear speed. The only mandatory item for this build is obviously Voidforge.

I'd also consider an Abyssus Ezomyte Burgonet and the Interrogation Small Cluster Jewel as core items since they boost your damage drastically other than that you only need some Accuracy Rating on your gear. For example, on your gloves to hit the hit cap and that's it.

POE Haraldur's Sweep

The next upgrade to consider would be a Warlord and Hunter Chest with additional occurs attacks have more base grid and -50 Mana costs to soccer load attacks. This will be one third of your final damage and costs around 5 Divine Orbs at current prices. If you buy the chest instead of crafting it on other rails, you mostly want Life and Resistances. You can try to get case resistance wherever you can and make sure to get high resistanse rolls because the build is a little bit scuffed on Resistances. If your budget is a bit tighter and you don't get as many Resistances on your rare gear, you can also skip the Circle of Guilt Iron Ring for now and replace it with a rare ring with a lot of Resistances. Your rare amulet is a nice source of cheap damage. When you get one with flat fizz crit and crit multi a nice quality of life feature of the build is when you get your Abyssus with an Endurance Charge on hit enchant for sweep.

You might have noticed that the build is elemental immune and the reason for this is the Stormshroud Viridian Jewel, which converts chance to avoid being shocked to apply to all Elemental Ailments. This includes freeze chill ignite shocked and also brittle sapped and scorched. I felt that the build was much more tanky after including the setup so you should also consider doing so the way you achieve 100 Elemental Immunity is by rolling your boots implicits with chance to avoid Elemental Ailments and chance to avoid being shocked and then also use an Abyssus Jewel with a chance to avoid being shocked in your belt on a side note. This setup also allows you to use Vessel of Vinktar Topaz Flask because the flask now doesn't shock you anymore. 

Related: POE 3.21 Expansion Release Date Speculation, Content, Changes And More

The build also gains a lot from Luminous Vessel Large Cluster Jewels because they are notables, add a lot of damage and they grant many dual slots to build craves for Feed the Fury and Surefooted Striker, which are your best notable. So, try to get them on the side where you socket the Cluster Jewel into the tree. You could skip the Imbalanced Guard, Impossible Escape Viridian Jewel and that will also cut down the price of the build by almost 50 percent.

But you also lose quite a bit of elemental, all resistances and some damage. So, I strongly advise against it a decent Lethal Pride Jewel will add a lot of damage. You also want to wear the Forbidden Jewels, which grant right off Rune. However, this is not mandatory and if you're a budget you could also just use Regular Gems with decent mods.

Let's talk about the skills. You are able to use two 6-Links in this build: one damage setup and one Aura setup with Enlighten player damage setup. You want to use a 20 quality sweep for more AOE. And if you feel that your damage is already sufficient, you can swap Elemental Damage for pulverize for even more coverage. Your Aura setup uses a mix of offensive and defensive Aura. Try to get Divergent Arctic Armour for more fist reduction. And anomalous position helps getting your hit chance to 100 more easily because you can level it higher. But alternatively, your gloves have to have more Accuracy Rating. I'm at 33 unreserved mana and it makes a playstyle a little bit jerky. Sometimes, you also want to be using Bloodrage to generate Frenzy Charges while mapping and during Cry can go on left click. 

POE Divergent Arctic Armour

If you are lazy like me or you can use it as another health potion on another button, now you've come to the real interesting part. The build feels great, but it really needs some time to ramp up especially on boss fights where you can't attack before the boss spawns or when you die. Then go out back in you will need a lot of time to ramp up your Rage whether it's charges and ailments, such as Scorched and Brittle. And this will result in much less damage in such scenarios if you compare a fully ramped versus starting to ramp.

You can see that the DPS number goes down from 18 million to 4 million still decent but also less than a quarter of what the build is capable of you won't really notice this in maps. But again it doesn't feel very good for bossing. I had no issues though in the Sanctum because apparently the live total is just lower than in the real end game content. The build is okay. It is not the tankiest build but leap slamming into packs kills many mobs already and stuns to survivors for a short duration giving you enough time to swipe them away. However, especially either of world tentacle mobs can be dangerous if you don't position yourself correctly. All in all, I think this was a fun project and the top end damage almost feels ridiculous but the ramp up time is a big bummer.

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How Does Path Of Exile 2 Patch 0.3.0 Rise Of The Abyssal League Mechanic Work? - Explanation And Strategies
How Does Path Of Exile 2 Patch 0.3.0 Rise Of The Abyssal League Mechanic Work? - Explanation And Strategies

Now it's time to talk about the brand new league introduced in Path of Exile 2 Patch 0.3.0! That's right, the developers say they're launching the first league of Early Access period - Rise of the Abyssal - to ensure players' experience something completely different in each zone each time they return, providing a more diverse experience.

This new league not only features a new economy but also new quests and bosses unique to this league. So, let's take a deeper look at what Path of Exile 2's first official league has to offer!

Mechanics Explained

In this new chapter, as you delve deeper into Wraeclast, you'll discover numerous fissures above ground, connected to larger pits. The monsters that inhabit these areas are being affected and even harmed, their souls being devoured to bolster the defenses of Abyssal races hiding underground.

As you defeat monsters, fissures close, and Abyssal monsters emerge, enraged that you've killed their prey.

Once all of these fissures are sealed, the pit activates, and more Abyssal monsters emerge to devour your soul. Then, larger, more dangerous monsters reveal themselves.

If you kill a magic pack, a magic Abyssal appears. If you kill a rare pack, a rare monster appears in the pit, which absorbs some or all of the monster's attributes. This means that the monsters that appear are generally more difficult to defeat. Of course, PoE 2 currency and equipment they drop are also more valuable, as each modifier grants better rewards.

If you manage to kill them all, the pit closes. Each time a pit closes, a potential Abyssal Trove appears as a reward. This chest rises from the pit, granting you some epic loot.

Note that each area typically contains numerous pits and fissures, and the number of Abyssal Troves increases as the game progresses, making the experience even more exciting!

Not only that, when monster mods are absorbed, they have a chance to be infused with the dark necromancy spell, transforming into Abyssal Modifiers, amplifying both the danger and the rewards.

Abyssal pits also interact with other monsters and mechanics. If you defeat a Rogue Exile near a pit, it will transform into a Lichborn with multiple Abyssal Modifiers. If you're lucky enough to encounter and kill a Lichborn Exile, it may even drop a unique Jewel.

If a pit appears near a boss, killing it will summon a gigantic giga-larvae creature. Monsters trapped in Essences near an Abyssal pit are also affected. They will also receive an additional new Essence item, making them an excellent crafting material.

So, your mission in Rise of the Abyssal League is simple: kill surface monsters, defeat emerging Abyssal monsters, find and overcome pit encounters, and reap the rewards.

Abyss Crafting

However, there's more to this League. After completing Abyssal Pits, you can find Ancient Bone Fragments, preserved from the remains of fallen Lichborn. This is one of the many rewards for completing pit encounters.

You can use this fragment on a rare item, imbuing it with magic, adding a special hidden Abyssal modifier to your item.

But how do you find it? In Act 2 of the campaign, you'll encounter a new area. This area has been overrun by Abyssal creatures. After clearing this area, you'll find Well of Souls, a hollow containing a massive vortex of souls. Throw your Abyssal-infused items into it; it's the only way to activate them!

Before you throw them in, though, you can choose how to craft them, with three different modifiers to choose from. These modifiers can be core modifiers or special modifiers not normally found on items.

After selecting your desired modifier, drop it into Well of Souls. It will absorb the soul's power, which ominous creatures will then retrieve for you.

During the campaign, you can use this to more easily add existing useful modifiers, but in the endgame, you can add a whole new range of powerful modifiers to your items.

Abyssal Depths

We previously discussed how closing the pits grants you Abyssal Troves, but sometimes, closing the pits will reveal an underground cavern leading to the Depths.

After entering the pits, you'll find an Abyssal city teeming with undead hordes. While underground, every rare Abyssal enemy will have an Abyssal Modifier, and at the end of the dungeon, you'll even find a rare enemy with the even more powerful Lichborn Modifier.

Once you can defeat this powerful rare enemy, you'll be rewarded with some pretty impressive rewards. Because besides the Abyssal Modifiers on monsters making the entire zone's loot drops more valuable, it also has its own unique drops.

In the endgame, you'll still find Abyssal Depths, but you'll also begin to discover a different kind of crypt. In these areas, you'll find an Ancient Spire, the key device used by Abyssal Factions' Commander to push Wraeclast into the Lightless Void. Your objective is simple: kill this Commander and destroy the spire.

The final item this Abyssal Commander can drop is a Lich's Finger. So what's the point? In fact, the next time you return to Well of Souls, the items you drop return even more powerful, so your character will almost feel compelled to do so.

Regardless, in Rise of the Abyssals League, you have the opportunity to uncover the secrets of the Abyssal creatures lurking underground and diversify your loot by challenging these unique foes. So don't hesitate, be prepared, and face the rise of this ancient evil!

Path Of Exile 2 Patch 0.3.0 The Third Edict Update Notes Breakdown! - Act 4, Interludes, New League, Endgame and More
Path Of Exile 2 Patch 0.3.0 The Third Edict Update Notes Breakdown! - Act 4, Interludes, New League, Endgame and More

Exiles, the long-awaited Path of Exile 2: The Third Edict update has finally been revealed! Are these updates and changes what you expected?

This Patch 0.3.0 is still a very heavyweight update. I'm afraid you will feel tired just reading all the patch notes! Just kidding! But if you really don't have the time to delve into all the details, this guide might help you catch up quickly.

Here, let's talk about some of the highlights of The Third Edict and how they impact our gameplay! Let's get started.

Act 4

We'll begin by reviewing Act 4, which picks up where Act 3 left off.

Doryani must search for an ancient weapon that can be used to fight corruption - a symbol of the Third Edict. The weapon was damaged long ago, but he believes the fragments can be found in Karui Archipelago, home to Karui tribes.

You'll then need to travel to Kingsmarch, rent a boat, open the map, and sail to any destination you like.

Yes, Act 4 is non-linear, meaning you can explore the islands in any order. No matter where you choose to go, you'll fight dangerous beasts, find rich treasure, and battle incredible bosses.

Act 4 offers eight islands to explore, each with unique flora and fauna and many other fascinating encounters.

3 Mini-Acts

Until now, players had to replay the entire campaign to reach the endgame, so what else could we do between the end of Act 4 and the endgame?

The developers have added three new Mini-Acts, which you can think of as interludes leading up to the endgame.

These Interludes consist of three temporary side stories that will remain in the game until Act 5 is released, bringing you to level 65 and then unlocking the endgame. Who knows what you'll find there?

  • Interlude 1: Return to Ogham
  • Interlude 2: The Vastiri Awaits
  • Interlude 3: A Time Capsule

Each Interlude contains six to seven areas and typically four boss fights. Including Act 4, the campaign will have 35 new areas and 24 new boss fights.

It's important to note that these Interludes are temporary. With the addition of Acts 5-6, the Interludes will disappear; after all, they're side stories.

Rise Of The Abyssal League

While the campaign has been overhauled with each major update, it's inevitable that returning to it can become tedious. Thankfully, the developers have taken this into consideration, launching the first league during POE 2's Early Access period - Rise of the Abyssal - to ensure a fresh experience when returning between expansions.

This brand-new league not only features a new economy but also offers new content unique to that league. The core mechanic of Rise of the Abyssal League is Abyssal.

Here, players will encounter a race called Abyssal, masters of forbidden magic and necromancy. Once thought extinct, they now lurk underground.

They create massive fissures across the continent, devouring the creatures that inhabit them. Therefore, the townspeople need your help to investigate the monsters' source and stop their attacks. The best way to drive out Abyssal is to destroy their food source and defeat the monsters inhabiting the fissures before they are devoured by Abyssal.

Deactivating fissures will activate nearby Abyssal pits, triggering more Abyssal battles. However, once you defeat Abyssals, the pits will be sealed, and you can enjoy your bountiful loot.

Fissures and pits will only become more dense as you progress, and they have a chance to gain buffs from the monsters they absorb, affecting their encounters and subsequent loot.

Remember, be extremely cautious if an Abyssal Pit appears near a boss, as it may trigger the appearance of a massive monster that you'll be almost powerless against. Run away!

New Sprint Feature

Many players have complained that replaying the campaign with each character is tedious, making the entire game tedious. To address this, the developers have introduced a new feature: Sprint.

In POE 2 0.3.0, holding down Dodge-Roll button will cause your character to enter a Sprint state after completing a roll. This feature applies to all characters, and there's no limit to the duration of Sprint. However, if you're hit by an enemy while Sprinting, you'll be knocked to the ground.

The primary purpose of Sprint function is to increase the efficiency of traversing areas outside of combat, making it particularly useful for quickly mapping and farming PoE 2 currency. Since you're less vulnerable to damage while rolling, and your Sprint speed is faster than any other monster in the game, you can retreat from combat and increase your farming efficiency.

Support Gem System Improvements

Next, let's take a look at Support Gems in PoE 2, one of the game's most important new systems.

It's no secret that Support Gems are one of the most important elements of a complete build, enabling numerous interesting mechanics and rich gameplay.

However, it's important to admit that PoE 2's Support Gem system has always been somewhat imperfect. One major issue was that each character could only possess one Support Gem of each type. However, this design significantly hindered players from effectively using a variety of skills.

Therefore, in Patch 0.3.0, the developers have removed the one-of-a-kind limit per character. Now, we can use any number of gems, significantly expanding the number of possible skill combinations and increasing skill diversity.

While this is already a great way to level up the campaign, the developers haven't stopped there. They've added a brand new Support Gem system to spice things up: Lineage Support.

Think of these as unique items specific to Support, but with far greater power. And just like unique items, many Lineage Support Gems can be obtained from specific bosses, some of which are crucial to determining your build's power.

All told, approximately 40 Lineage Support Gems will be added throughout the endgame, so there's a lot of power to discover!

New Endgame Maps

With the release of Act 4 and Mini-Acts, we're adding 25 new endgame maps featuring all the new monsters and bosses, significantly increasing the game's variety and giving you the opportunity to experience new boss battles multiple times!

With new content to explore, you'll be able to invest in Atlas trees faster, experience Pinnacle content, feel less intimidated when challenging Pinnacle bosses, reach higher levels more easily, and all while finding many new PoE 2 orbs and endgame items.

Asynchronous Trade

Finally, we'd like to mention the feature many exiles have been eagerly awaiting for years: Asynchronous Trade.

While the in-game trading mechanism meets basic player needs, some issues have emerged over time. For example, it often requires players to stay in hideouts for extended periods of time instead of going out to fight monsters, or it prevents players from receiving replies who are temporarily away or too lazy to contact.

To finally address these issues, the developers have added a new system that allows players to trade items with other players without the seller being present. They can continue to fight monsters, leave at will, or even go offline.

While this is a simple quality-of-life feature, it actually shows that the developers are truly listening to player feedback and continuously making improvements.

Regardless, the numerous updates brought by Path of Exile 2: The Third Edict are constantly addressing previous bugs and optimizing the gaming experience. Perhaps now is the time to get back into the game! What do you think?

What Efforts Will Path Of Exile 2 Patch 0.3.0 The Third Edict Make To Improve Game Balance?
What Efforts Will Path Of Exile 2 Patch 0.3.0 The Third Edict Make To Improve Game Balance?

Exiles, are you already antsy as the full patch notes inch closer? Instead of waiting, take a guess at what changes will be coming to the balance update in Patch 0.3.0!

With almost every league update, in-game balance is a key focus, as they can completely overturn our understanding of specific mechanics and builds. So, what are the developers targeting for nerfs or buffs in Path of Exile 2: The Third Edict? Let's take a look!

Nerf Predictions

First, let's talk about nerfs.

Lightning Spear

Nerfs are naturally at the top of this list. How could we expect anything else? After all, this skill is ridiculously powerful.

In fact, early in Patch 0.2.0, the developers began nerfing some over-tuned skills, but Lightning Spear, already a standout at the time, received a buff. While already quite useful, this buff made it even more powerful, firmly cementing its place at the top.

Furthermore, Huntress class was new, and Amazon Ascendancy was a perfect fit for it, so a large portion of players naturally gravitated towards this Ascendancy build. This led to a significant imbalance in Ascendancy class system during Dawn of the Hunt League, with the top two classes, Amazon and Deadeye, comprising nearly 50% of all characters in the league!

Now, because of Lightning Spear's current popularity, I predict a high probability of nerfs to this skill, particularly its attack speed and damage multipliers.

Tangletongue

Now, let's take a look at the second predicted nerf for PoE 2 Patch 0.3.0: Tangletongue. Honestly, I have absolutely no idea how this Spear made it into Dawn of the Hunt at its current power, considering its power and rarity make it arguably the most powerful unique item in the game.

Simply put, Tangletongue has incredibly high base critical chance thanks to the weapon's massive flat bonus critical chance roll, which can reach up to 20%. This means it can achieve a base critical chance of up to 25% without corruption.

That's not all, as it also has another modifier, Forking Critical Hits, which allows the weapon to roll critical chance twice for each attack and then compare the results.

If only one roll succeeds, the attack is a critical hit, dealing the normal critical damage bonus. However, if both rolls succeed, then the critical damage bonus is doubled - incredible!

Critical damage is already the most powerful damage bonus in PoE 2, and this item takes it to the extreme.

However, I think if it does get nerfed, it shouldn't lose Forking Critical Hits mechanic, which is what makes it so special. Instead, it's the flat bonus critical chance modifier that should be nerfed, which makes more sense.

Deadeye

Also, another possible nerf in the 0.3.0 update is Deadeye. That's right, not Amazon we mentioned earlier.

While Amazon might take some hits, its popularity has surged since the new Ascendancy class in 0.2.0, surpassing other options.

By comparison, Deadeye has been at the top of Ascendancy charts since PoE 2 Early Access release. And it has excellent skill nodes, especially when the power of the skill is locked in by a charge, allowing you to easily take down bosses in seconds!

Thus, I expect a nerf to Deadeye in this update, but compared to the nerf to Lightning Spear, it's likely to be quite mild, and it is even possible that other factors will cause Deadeye's strength to be significantly weakened.

However, once you've accumulated enough POE 2 currency in the early stages of The Third Edict League, I fully expect Deadeye to remain your go-to build.

You May Like: What Improvements Does Path Of Exile 2 Need To Have In Patch 0.3.0? - Builds, Endgame And More

Buff Predictions

Next, let's talk about the buff predictions for patch 0.3.0.

Build Attribute Requirements

First and foremost, I believe that attribute requirements are one of the biggest factors inhibiting build diversity in Path of Exile 2 right now. 

There are other factors, of course, including the fact that the requirements for high-level skill gems and gear are so high, which means that the setups you can use in any given build are severely limited. This is because of a variety of issues. However, the strict attribute requirements leave your build with no room for growth.

Because the passive tree provides such low stats relative to its cost, you need to add a lot of affixes specifically designed to boost stats to your gear to meet these costs. This often prevents you from easily upgrading other stats to use auxiliary skills that are inconsistent with your primary stats.

For example, using Intelligence Curse skill on a Strength-based character is difficult enough because simply reaching the required stats at the minimum level requires all the effort, not to mention upgrading the skill gems.

Therefore, I think the easiest way to address this issue is to lower the attribute requirements by a fixed percentage, allowing players to tailor their builds to specific items or skills, providing greater freedom in building their builds.

Armor

Another potential area of improvement would be Armor.

In the 0.2.0 patch, we expected the developers to buff character armor and health, but neither of these received any changes.

Therefore, I suspect they might consider reducing Energy Shield to a reasonable level and then increasing Health by increasing Defense of Life-based builds. However, this would require significant changes to the passive tree, and if they're not willing to address the issue of excessively high monster damage, then Armor calculation formula itself would need to be adjusted.

If the first Druid or Templar Strength-Intelligence hybrid class does indeed arrive in POE 2's 0.2.0 patch, then that class build would likely utilize a mix of Armor and Energy Shield items. This would provide a great opportunity to effectively address Armor issue, especially considering so many players will probably try out this new class, if it ever becomes available.

Acolyte Of Chayula Ascendancy

Finally, I think there's one more potential buff for The Third Edict update: Monk class's Acolyte of Chayula Ascendancy. This Ascendancy is in desperate need of help.

In Dawn of the Hunt, it was the least-used Ascendancy class, at just 0.7%. So, what's wrong with this Ascendancy?

The crux of the matter lies with Darkness branch at the very bottom of the class's skill tree. This branch accounts for three of the class's nine skills and significantly influences your build preferences.

Darkness branch often locks out your Spirit skills, replacing them with a severely underdeveloped Darkness mechanic. This mechanic works a bit like the Primal Aegis + Guard skill in PoE 1, but it's incredibly weak, and once Darkness is blocked, you have to wait 10 seconds to unblock it.

This means you're making an enormous sacrifice to gain a Darkness buff, but the resulting benefit is so weak that the reward isn't worth it. What you end up with is a mediocre mechanic replacing Spirit, which isn't a very good trade-off.

So, I expect to see significant improvements to Acolyte of Chayula Ascendancy in this update, especially its Darkness mechanic.

These are my guesses for some of the buffs and nerfs I might see in POE 2 patch 0.3.0, which could rebalance existing game mechanics and open up new build possibilities! Of course, these are just predictions; who knows! The full patch is coming soon, so stay tuned!

Does The Kulemak Teaser Hint At Him Joining Path Of Exile 2 Patch 0.3.0 The Third Edict As A New Boss?
Does The Kulemak Teaser Hint At Him Joining Path Of Exile 2 Patch 0.3.0 The Third Edict As A New Boss?

Recently, we received a new trailer for Path of Exile 2: The Third Edict. As usual, it's brief, but it still reveals a wealth of information.

The title of the trailer seems to say it all: Kulemak Teaser #2.

If you're a longtime Path of Exile fan, you can immediately tell from the black, gray, and green color scheme of this trailer that it's closely related to Abyss mechanics. We're certain that Abyss will appear in some form in Path of Exile 2.

Meanwhile, the voiceover, "In the light, we burn! In the dark... We thrive," seems to confirm the existence of Lightless creatures, also known as Abyssal, deep within Wraeclast.

So, what does Kulemak in the title have to do with this? Who is he?

To be honest, at this point, we know very little about what or who Kulemak is. We only have fragmentary information about this entity. Therefore, here, we will attempt to speculate on the possible background of The Third Edict based on what we know so far.

What Is Kulemak?

First, let's briefly review the key events that led to our current situation: The Winter of the World.

Review The Winter Of The World Event

A volcanic eruption filled the skies of Wraeclast with fire and ash, completely covering the continent and shrouding it in darkness. This led to a cold, dark winter that lasted for a thousand years.

At some point during this millennium, likely even earlier, Lightless emerged from the underground and slaughtered the inhabitants of Wraeclast. This primarily occurred in Vastiri Plains region, but it could also occur in other areas.

Most of the original civilization was buried in ash, but a primitive woman named Ahkeli survived and escaped. She later allied with Maraketh people and formed a group called Order of the Djinn. Their goal is to find and acquire powerful artifacts to seal them away from danger.

Now, sometime after the Lightless emerged, slaughtered the inhabitants, and unleashed chaos, Three Sisters appeared. We've long believed them to be Sekhema Solerai, Sekhema Lundara, and an unnamed figure. They essentially united the many different races and groups that inhabited the vast universe and beyond.

Because Lightless were an actual threat, all of these different groups came together and formed a temporary alliance because they had a common enemy. If they hadn't formed an alliance, Lightless would likely have prevailed and conquered Wraeclast.

At some point later, the Three Sisters united, united the scattered Maraketh tribe, and used Essence of Gold and Silver to purify the sky, ending winter and driving Lightless back underground.

Now, extensive background information from Heist and elsewhere in PoE indicates that the Three Sisters were Solerai, Lundara, and Viridi.

Order Of The Djinn Artifacts

During this time and for a long time afterward, Order of the Djinn remained mysterious to most civilizations, operating in the shadows. However, they remained united in their goal: to protect artifacts, ensuring their safety and preventing them from falling into the wrong hands.

However, one of their members, Janus Perandus, betrayed the order at Catarina's behest, resulting in the deaths of all members except Jun and Janus.

Catarina then obtained Horns of Kulemak, which she had Janus steal from Order's Forbidden Vault.

With this artifact, Catarina formed Immortal Syndicate, a new world order designed to be immune to the weaknesses of normal civilization.

Horns Of Kulemak

In fact, we learn quite a bit about Horns of Kulemak from various conversations in the game, particularly with Jun.

Horns of Kulemak are artifacts capable of freely transferring life energy. The power Catarina longed for wasn't just magical, but also political. Immortality would undoubtedly provide her with a powerful bargaining chip, which is why Order of the Djinn kept Horns of Kulemak hidden for so long.

We know that Horns of Kulemak are the ultimate tool of life and death, capable of absorbing the life force of any living being. However, we don't know its origin. Perhaps it's the remains of a powerful, long-dead animal, or perhaps it's a creation of the gods. Whatever its origin, I believe it's this artifact that grants Syndicate its miraculous ability to resurrect from the dead.

Currently, the only other reference to Kulemak we can find is Cane of Kulemak used by Catarina. The staff's introductory text, "Stolen power," still refers to the stolen power of Horns of Kulemak.

Personal Thoughts And Speculations

Now, at this point, we have to fill in some blanks.

How exactly did Order of the Djinn acquire Horns of Kulemak? Well, I speculate that this occurred at some point during The Winter of the World, which would imply that Kulemak is somehow connected to Lightless.

Kulemak itself could be a Lightless creature. However, I think it's more likely that Kulemak is a completely different creature, one that Lightless worship. Perhaps Kulemak is the one who gave them their power.

Ziggurat Map Boss

Now, one thing that supports this theory is the tier 17 Ziggurat Map, where you'll face Uber Catarina boss. During that boss fight, Catarina summoned three well-known Abyssal bosses: Kurgal, the Blackblooded, Ulaman, Sovereign of the Well, and Amanamu, Liege of the Lightless.

Interestingly, Catarina actually summoned these creatures, perhaps possessing Horns of Kulemak allows her to command them to do whatever she wishes. This could hint at Horns of Kulemak, and Kulemak themselves, being beings worshipped and followed by Lightless.

Mysterious Teaser Image

In fact, we've received some information supporting this theory, such as the first teaser image we received, which contained a deciphered image of various symbols.

The word "well" appears here. Further down, the words "noble," "highborn," and "king" are crossed out. Another possible word would be "Sovereign." Coincidentally, one of Abyssal bosses is Ulaman, Sovereign of the Well, which would fit in nicely with these two words.

Furthermore, the "winter" here likely refers to the practice of The Winter of the World, when the Lightless first appeared on the surface. The words "beginning" and "birth" could allude to Kulemak's role, as we know Horns of Kulemak possess the power to both grant and take life.

Sculpted Suffering Warpick Flavor Text

And, perhaps more importantly, the text inscribed on Sculpted Suffering Warpick reads: "The Abyssals were created, not born, and every moment in the light was agony." So, who created Abyssal?

I suspect it was Kulemak, which might suggest that Kulemak himself isn't Lightless, but rather some kind of deity or being of true power.

I believe we'll see Kulemak in patch 0.3.0, integrated into PoE 2 as part of Abyss mechanics. We might even get a chance to fight Kulemak, perhaps becoming the pinnacle boss for Abyss League mechanic and a new source of PoE 2 currency and loot.

Finally, I want to reiterate the flavor text on Sculpted Suffering Warpick. It seems to imply that Lightless were created in the Light, or at least were exposed to the Light during their creation.

But I'm not sure what this actually means, other than reinforcing the idea that Kulemak is not Lightless, and is not bound by light or dark. Perhaps Lightless were simply a failed creation, or perhaps they needed exposure to the Light to become one with the Dark.

Regardless, I expect Abyss to be added to PoE 2 in update 0.3.0, but I'm not sure if we'll see the same winding Abyss chase mechanic from the original game return, as I'm not sure it would integrate well into PoE 2 given its terrible backtracking and movement speed. But we'll have to wait and see; the full reveal is coming soon!

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