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First Impressions Of POE 3.20 Krangled Passives Event - Fun But Not For Everyone

Mar 27, 2023 Author: POECurrency.com

Today, I want to talk about the Krangled Passives Event, which has been one of the March events that GGG has been running lately.

About Krangled Passives Event

This has been a fairly unique event where the entire passive tree is scrambled. What does scrambled mean? It means that all the notable passives across the entire tree are swapped with each other.

For instance, Endurance here is something that would be in a totally different spot on the passive tray normally, but it’s been moved here. All the notables are transposed with other notables. All the small nodes are transposed with other small nodes and all the keystones are transposed with other keystones. So, where iron reflexes on the normal tray would be in the south-south east area. Instead here, it is in the Northwest.

POE Endurance

Possibly of most interest, all of the small nodes and all of the large nodes within all of the ascendancies have been scrambled. So, Avatar of the Slaughter, which normally belongs to the Raider is now an option for the Inquisitor. Instruments of Zeal is also still an option for the Inquisitor.

Then you have small nodes that would belong to other ascendancies normally and they have been shoved over in this ascendancy cluster for the Inquisitor, as well. Of course, everything that you are not connected to is Veiled, as well. 

So, in order to try and scout out your passive tree that requires a substantial investment of resources or alternately, it requires cooperation with other players because all players that play this event share the same passive tree.

Now, this creates an interesting dynamic where the passive tree structure is different, but it also makes the game meaningfully harder because your character will be quite a bit weaker than they would be in the base game. Why is that?

It’s because there are a lot of nodes that don’t really do very much on the passive tree unless you are playing a build that optimizes for them. For example, I am forced to pass through Wand Attack Speed and Accuracy. My character is a Spellcaster. I get absolutely nothing from this node and there’s quite a number of these notes across the passive tree and you’ll also have to find a bunch of them as you explore.

Three Ways To Play This Event

*As I said, there are three main ways that you can play this event: the first one is that you can go in with no foreknowledge at all or with almost no foreknowledge. This is the way that I played it. 

I deliberately chose to play an Inquisitor because I knew the Occultist was the strongest ascendancy and I thought well. I don’t know anything about the Inquisitor, so I’m just going to force that to work somehow. And I’ve chosen to go with the Inquisitor ascendancy and just play around, find nodes that seem like they’re useful and spec them and then try to force a character to work. 

This has been a lot of fun, but it has resulted in a low power character. My experience has been that my character has been probably a little weaker than a character of comparable level would be in Ruthless normally and definitely far weaker than a character of comparable level would be in the base game.

*The second way that you can play it is you can have a look for major things on the tree you want to work towards. If your budget is sufficient, you can directly use POE Currency to obtain them. For instance, you might know that you want to spec a whole bunch of Mana Reservation Efficiency and Aura nodes, so you can look up a cheat sheet and get a sense of exactly where all of these are across the passive tree. These cheat sheets do exist now.

POE Krangled Passives Event

*The third way you can play it is you can see it as an optimization puzzle where you look at all of the information that’s available across a passive tree that’s been scattered out by other players and you try to build the most powerful character possible within the constraints of the event.

All these are valid ways to play it. Of course, if you’re trying to win the event, then the correct way to play it is going to be to treat it as an optimization puzzle. But alternately, it’s perfectly fine to just play it for a bit of fun the way that I’ve been doing as well.

Now, the thing that’s really noticeable in this event is that you are extremely starved for attribute points. Selling players aren’t generally used to being in short supply of in the base game. Now, in the base game, you might sometimes spec a node like Alacrity or one of the other similar nodes like Beef that will provide you with a short-term boost to a particular attribute that you need right then and there.

But generally, you’re allocating these with an idea: I’m going to allocate this in the short term and then in the medium term. I’m going to get rid of this node because it’s terrible and I want something else in its place.

Nodes You Want To Look For

In the Krangled Passives Event, you actually really want to look for these nodes. These nodes are a substantial power boost when you get them and I have Alacrity. I have Expertise and they have been absolutely fantastic nodes that I would not respect for anything. I also have a 20 strength node somewhere.

Again, one of the best nodes on my entire tree this is very different to the base game where these are filler nodes that you don’t want to take. Why is this?

POE Extractor Mentis Agate Amulet

It’s because it removes pressure on the rest of your gear. You’ll find that you’ll have a small amount of resistances on the tree because there’ are quite a lot of nodes that provide resistances. But you won’t have very much in the way of attributes on the tree. You’ll then need to gear for attributes. And in fact, I am using an amulet (Extractor Mentis Agate Amulet) that you probably would not use in the base game solely because this amulet is providing me with a total of 80 points of attributes. 

This is a huge boost for me and all the other effects on this amulet are pretty much neither here nor there. I’m using it because it’s giving me 60 points of Strength. It’s giving me 20 points of Intelligence. This is allowing me to use my gems.

Only I believe that if you’re playing this event with a goal of winning it, such as the group that does the Searing Exarch and the Eater of Worlds the fastest. You would probably be in a huge advantage if your group had an Astramentis drop for you. Because then you could have set up a situation where you’ve got one dedicated carry, who is able to use all of their gems without fear or favor and then the other players would then combine auras in order to power that character up.

Conclusion

That’s not the way that I’m playing it, though I’ve just been playing it solo and it has been a lot of fun.

Anyway, I highly recommend this event. I think that this event will get run again. This is not going to be everyone’s favorite event. In fact, I think a lot of people will give this a shot and decide it’s definitely not for them, but it will be some players’ favorite event and that makes it worth trying and experiencing.

Maybe it’s one of yours, and maybe it’s not. But either way, you’ll get a bit of experience playing the game in a very different style where you’ve got a lot less character power. But you have a lot of crazy new options.

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What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks
What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks

Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.

Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.

Trials of Ascendancy

First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.

First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.

Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.

More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.

Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.

Many players find the trials lengthy and tedious, filled with meaningless rooms that offer no benefit to the gameplay experience.

Atlas System Overhaul

Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.

The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.

The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.

We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.

Delve

Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.

It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.

Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.

Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.

Performance Optimization

Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?

These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.

Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.

While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.

In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.

Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes
Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes

The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.

Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.

The History Of Druids

Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.

As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.

Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.

Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.

PoE 2 Druid

Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.

At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.

When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.

In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.

Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.

Data Mining

New Weapon Types

With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.

These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.

Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.

Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.

Druid Forms

Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.

Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.

Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.

Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.

Patch 0.4 Predictions

Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.

Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.

The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.

As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.

Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming
Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming

As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.

Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.

Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.

Death's Oath Occultist Build Overview

In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.

As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.

The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.

As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.

However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.

How To Craft This Build?

Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.

This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.

Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.

Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:

  • Ceremonial Voidstone - Drops from The Maven
  • Decayed Voidstone - Drops from Uber Elder
  • Grasping Voidstone - Drops from The Eater of Worlds
  • Omniscient Voidstone - Drops from The Searing Exarch

Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.

Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.

Recommended Gear

When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:

Helmet - Heretic's Veil:

  • Adds +2 to the level of socketed cursed gems.
  • Socketed gems gain a level 22 Blasphemy bonus.
  • Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.

Amulet - Impresence (Chaos):

  • All attributes are increased.
  • Damage over time increased by 30-40%.
  • Adds extra chaos damage.
  • Maximum health increased by 50-70.
  • Chaos resistance increased by 17-23%.

You May Like: How To Quickly Master Grafts In Path Of Exile 3.27? | Types, Skills & Running Tips

How To Obtain Enough Divine Orbs?

There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.

Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.

To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:

  • Abyssal Delirium Orb
  • Armoursmith's Delirium Orb
  • Blacksmith's Delirium Orb
  • Blighted Delirium Orb
  • Cartographer's Delirium Orb
  • Diviner's Delirium Orb
  • Fine Delirium Orb
  • Foreboding Delirium Orb
  • Fossilised Delirium Orb
  • Fragmented Delirium Orb
  • Jeweller's Delirium Orb
  • Singular Delirium Orb
  • Skittering Delirium Orb
  • Thaumaturge's Delirium Orb
  • Timeless Delirium Orb
  • Whispering Delirium Orb

How Effective Is This Build In Combat?

If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.

But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.

More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.

That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!

Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League
Path Of Exile 3.27 Grey Wind Totem Build Guide: Best High-Damage Setup For Keepers Of The Flame League

Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.

Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.

About The Grey Wind

This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.

It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of ​​effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.

Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.

However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.

How Does It Work?

But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.

However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.

In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.

Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.

In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.

These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.

Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.

Sand Stance & Blood Stance

Here, we need to focus on the changes to Perforate totem under different Stance systems.

In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.

In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.

In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.

Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.

Equipment

Next, let's quickly look at the equipment needed for The Grey Wind Totems build.

  • Weapon: The Grey Wind
  • Helmet: Crown of Eyes
  • Chestplate: Kaom's Heart
  • Shield: Rathpith Globe
  • Gloves: Oblivion Grasp
  • Boots: Dawnstrider
  • Belt: Cataclysm Locket
  • Rings: Havoc Grip & Brimstone Coil

Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.

Ascendancy

For the Ascendancy class, we actually have many interesting options.

For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.

There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.

Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.

Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.

In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!

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