Should Righteous Fire Jugg Use Brass Dome, The Fourth Vow Or Something Else In POE 3.21?
Should you be using Brass Dome on your Righteous Fire build or is it a massive bait now? It’s often hard to pick a chest piece, especially since there’s so many good options these days. Maybe you’re going to consider that new Fourth Vow and what about the old trusty something maybe like Lightning Coil or if you’re getting really fancy Craiceann’s Carapace?
I started with a rare item, then I upgraded to Brass Dome because I felt like I needed a max resistance. Now more recently, I upgraded to a +2 max shield and decided if I’m going to test stuff, I should probably try a few different options and run at least one map with each.
So, I grabbed a chest piece that was admittedly pretty cheap and just a 10 chaos item (Rune Hide Gladiator Plate) to test out that went. I definitely noticed the lack of protection died immediately after clicking an auto crit Expedition on a map. That was probably on me. But ultimately, it went to prove that my gut assumption was right. Protection on Brass Dome is amazing.

That said, a rare item also offers some things Brass Dome can’t. First of which is a lot more life. Second of all, if I hadn’t just grabbed the first discount 10 chaos chest piece, I could have gotten +2 max threads, which would put it defensively very close to Brass Dome, especially if I had something like a Fizz taken as prefix and an armor prefix. And then, maybe if I’m really lucky, I could have either chaos resistance is the suffix or use Essence of Loathing for reduced Mana Reservation (AKA, Mana Reservation Efficiency).
Out of all the trust options, a rare item is by far the most flexible even if it doesn’t offer the most raw power and you will have to watch out for crits, a theme that you’ll be seeing quite a lot of now.
Next up, Brass Dome, in comparison to Craiceann’s Carapace, Lightning Coil and Doppelgänger Guise, is just for fun. I mean, it’s probably a terrible idea to not use an armor chest on the armor ascendancy, but Doppelgänger Guise is really good. So, how did it all turn out?

If I’m taking one big Fizz hit, occasionally Craiceann’s Carapace is amazing. Unfortunately, it’s really bad at defending against Elemental Damage and Chaos Damage, so this isn’t a very well-balanced option. Similarly, Lighting Coil is really good against Fizz but doesn’t offer anything against Elemental Damage and Chaos Damage, so it’s not a great choice, either. And what about Doppelgänger? This is the chest that wasn’t supposed to be that good but performed surprisingly well, actually.
Due to having no armor, my defenses were certainly a little lower than I would have been comfortable with, but it gave a massive amount of recovery and would probably feel pretty decent to play with given the reliability of taking 40% less Fizz and Chaos Damage. At that point, you don’t really need to apply your armor to chaos and could instead go with Fizz taken as thus splitting up the damage you take even more.
Related: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
If you happen to pick one up that has 50% reduced extra damage taken from crits, I could absolutely see it being a good option and I’m also considering it for my next build.
If you’re on a budget, the Fourth Vow isn’t terrible. It’s a lot cheaper than a Brass Dome, which lesser checked was about seven Divine Orbs for a good 6-Link. But on the other hand, it does very little to mitigate your Fizz damage taken.

Brass Dome offers a massive amount of armor, and Fourth Vow offers a very small amount of armor. It’s extremely good against both Elemental and Chaos Damage taken. In fact, against chaos damage taken, it’s far better than Brass Dome and you can use things like for 10 of Fizz taking his Chaos Mastery in combination with Taste of Hate to lessen the impact of Fizz damage.
But I was still worried about the Fizz damage, so I decided to purchase one and try it out. Spend the rather sizable amount of money for a double corrupted one. You don’t have to do this like me. And I have to say on paper, it looked really good. I would even say it looked better than the Brass Dome. But in practice, it felt bad. I can’t really explain it because it wasn’t like I was squishy all of the time. I wasn’t squishy at all until I was done. That wasn’t something I was used to having played with Brass Dome for so long.
Now, when I wasn’t in serious danger or when I was up against purely Elemental or Chaos damage, it did feel amazing so much so that I’m going to keep it around and swap into it when I fight bosses and don’t have to worry as much about random Fizz damage. I think it feeling bad was purely a side effect of the way. I’m mapping doing extremely dangerous Rippy content where often enemies have a lot of Fizz and can also auto crit, especially in the case of Expedition. It’s just not the best fit there. Instead, I want something really big and beefy with massive amounts of armor.

So, are any of these chests a bait? Yes. I would say that Craiceann’s Carapace is absolutely a bait. It’s not up all the time. The immune to bleeding is nice, but not really irreplaceable, and it leaves you completely vulnerable to Elemental and Chaos Damage. They’re all good options and you should pick it based on your own needs.
For example, if you’re doing Uber bossing, that has really high amounts of Elemental and cast image. Remember, AoE is being split 50 and 50 due to Divine Flesh. Then, I’d absolutely use Fourth Vow. If you’re mapping and want to run any map, click any crit mod and not have to worry, stick to Brass Dome. If your life pool feels just a little too low, then maybe swap to a rare and if you’re lacking on regeneration or recovery, surprisingly Doppelgänger Guise wasn’t a terrible option.

Just remember: to pick things that synergize well with what you’re doing. So, in Brass Dome, you want 10% of armor is applied to chaos damage. On Fourth Vow, you want Fizz has taken this chaos. Whereas on Lightning Coil, you might want the armors applied again and then going back to the Doppelgänger Guise. Then, you probably want to go back to the Fizz taken. As for a rare item, it gets much more complicated and kind of depends on the rest of your gear.
A quick note: if you aren’t crit immune, do consider taking Sanctum of Thought for 30% reduced extra damage taken from crit strikes and of course a lot of what I said doesn’t apply if you just choose to avoid running crit maps in the first place. That’s necessarily true because enemies have base crit, but bass crit isn’t that deadly. It’s usually when you give enemies auto crit plus crit damage that those crits get really scary.
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With about a week remaining in Path of Exile 3.28 Return of the Ancestors (RoTA) event, have you seized the opportunities it offers to boost your earnings and enhance your final league experience?
If you've been playing since the event began, you likely understand the core mechanics by now; however, there are still some key strategies you should master to maximize your currency gains.
What are RoTA rewards?
At its core, this event combines the auto-battler gameplay of Trial of the Ancestors with the limited-time Ascendancies from Legacy of Phrecia event, rewarding you for defeating enemy NPCs that constantly respawn.
Rewards include various types of currency, unique items, Divination Cards, and exclusive tattoos. You can sell any of these for more PoE currency, especially the tattoos, which provide powerful benefits during RoTA event itself.
How to get more valuable currency drops?
You don't lose XP upon death in Trial of the Ancestors, so you can gradually climb the rankings to unlock tougher battles and earn rarer currency rewards.
To achieve this, use your first character for initial progression, farming Tier 16 maps to accumulate enough currency to fully fund a specialized RoTA build for your second character.
You can then transition your second character into a build optimized specifically for Trial of the Ancestors. In essence, that first character exists solely to facilitate your RoTA journey.
To pull this off, you should aim to create a character with zero damage output. Since achieving this right from the start is difficult, you can make the switch once you decide to stop running standard maps.
While returns are modest in the early stages, the true endgame offers both significant challenges and lucrative rewards. Consequently, this playstyle is best approached either as a casual diversion or a full commitment to the very end.
Optimal team composition
The complexity of Trial of the Ancestors varies greatly depending on the opponents you face. In the early stages of the tournament, your primary focus should be on the special currency known as Favor.
Favor is used to recruit Ancestor NPCs, and the team members you bring along directly influence how much Favor you earn. Currently, Utula is the NPC who offers the most Favor.
You can verify this by checking the tattoo options and NPC's tribe affiliation, which helps you decide whether to utilize a specific Ancestor early or late in the tournament.
Furthermore, as the tournament progresses, you should aim to eliminate troublesome NPCs before reaching the final rounds, where the difficulty spikes, to avoid unnecessary complications.
Regarding team composition, flankers are paramount; they can bypass frontal combat to strike the enemy backline and capture totems directly.
Therefore, you should assign fast-moving characters to this role, ideally those with special abilities, such as Kunekune, which can charge forward.
Slower units are suitable for offensive roles; tanks should be placed on the front lines to tie up and harass the enemy team; guardians should stay close to you at all times; and defenders should remain in the rear to protect your totems.
It is worth noting that ranged control units are excellent Ancestor NPCs; if your defensive NPCs fail, these units can use their unique skills to push back enemy NPCs approaching your totems.
After each round, remember to check for new Ancestors to recruit or items to trade. You can often sell NPCs or items back to various tribal chieftains to increase your favor.
Additionally, once an item is equipped on an NPC, its value drops by roughly half, regardless of the reason. Consequently, you should prioritize trading NPCs as early as possible.
How should you intervene in the battle?
Although ToTA is an auto-battler, simply setting up your team isn't enough; you still need to intervene at critical moments to prevent errors.
For instance, you can adjust your NPCs' positioning based on the real-time flow of battle to more effectively pin down enemy NPCs on a specific flank.
Be aware that if you are attacked while channeling a totem, you will be stunned. Therefore, on higher difficulties, your goal shouldn't be to channel the totems yourself, but rather to draw enemy aggro, usually achieved by briefly touching an enemy totem and then running away.
In practice, if you do intervene in combat, your primary task is to control and distract the enemy, leaving the destruction of totems to your NPC teammates. However, if the opportunity arises, you can also join them in channeling the totems.
Summary
To generate substantial income from Return of the Ancestors event, you must commit to seeing it through to the end right from the start; a half-hearted, casual-meets-hardcore approach will probably leave you in a frustratingly awkward position.
The tournament continues until every member of your team has suffered at least one defeat. Upon finally defeating your last opponent, you will receive a final reward. The higher your ranking, the greater the currency income.
Additionally, you will receive a bonus reward from Hinekora, allowing you to choose between a unique item, a signature item from a defeated NPC, or a tattoo. Whichever you pick, selling it yields a handsome profit.
In short, we hope this Return of the Ancestors currency farming guide ensures that you reap rewarding surprises in the later stages, rather than just facing early-game frustrations. Now, waste no time, get out there and push forward!
One of the biggest controversies surrounding PoE 2 has always been its defense system. When the early access version was released at the end of 2024, the defense system was truly terrible.
In subsequent patches, GGG has been gradually addressing the issues with character defense, such as fine-tuning the armor formula and adding many affixes to make armor effective against elemental damage. Now, Patch 0.5.0 introduces Runic Ward and improvements to the deflection mechanic.
This article will provide an analysis of the defense mechanics in PoE 2 patch 0.5.0 to help you better understand the game.
Defense Mechanism Changes
Runic Ward
Runic Ward is a new addition in patch 0.5.0. It needs to be unlocked through the new Verisium Runeforging system. Once unlocked, it generates an additional health pool that only activates when the player's health drops to 1.
In Path of Exile 2, Runic Ward was designed as the player's last line of defense, a second chance independent of automatic health regeneration, allowing players to withstand burst damage that would otherwise be fatal.
However, this powerful ability comes at a significant cost, especially in the late game. For armor below level 55, you can add Runic Ward without any negative effects, a major advantage for leveling and early map clearing.
But for higher-level armor, adding Runic Shield through Runeforging means sacrificing some base defense. This presents a crucial choice: do you choose higher traditional health and damage reduction, or invest in the safety net of Runic Shield? This requires players to make their own trade-offs.
Armour, Evasion, and Energy Shield
In addition to the newly added Runic Ward, the three basic defensive attributes - Armour, Evasion, and Energy Shield - have all undergone significant adjustments in Path of Exile 2 0.5.0.
The base stats for Armour and Evasion have been significantly improved, with gear and affixes providing approximately 33% additional stats in the early game of PoE 2, and an additional 15% at level 80 and above. These attributes are particularly important, especially in campaign mode, where every bit of damage reduction is crucial.
However, Energy Shield has been nerfed in several ways to reduce its overpowered status. Passive tree nodes focused on Energy Shield regeneration have been less effective, and Intelligence-based armor bases can no longer generate affixes related to Energy Shield regeneration.
This is clearly intended to curb the previously overpowered Immortal builds, which relied on instant or rapid Energy Shield regeneration. Furthermore, the synergy between Evasion and Energy Shield has been weakened, changing Ghost Dance skill's regeneration mechanism from an immediate 5% Evasion recovery upon being attacked to a continuous Energy Shield regeneration (2% Evasion per second).
Deflection Formula Improvements
The formula for calculating deflection chance has been updated in PoE 2 patch 0.5.0. Under the new formula, reaching the 95% deflection cap now requires approximately 28,800 deflection points, a significantly lower investment than before. If a blind effect is applied (reducing hit chance by 20%), the threshold drops to approximately 23,050 points.
Deflection points now depend directly on your dodge rating, with a base conversion rate of 17%, meaning even lower dodge ratings can result in substantial deflection.
Leech and Skill Level Adjustments
The systematic nerfs to Leech and skill level further exacerbate the survival challenges for PoE 2 players. A damage cap on Leech has been set, rendering the previous strategy of instantly restoring all health with high damage ineffective.
Furthermore, all methods of instant life leech have been removed from the game. These changes force players to rely more on passive regeneration, runic barriers, and multiple layers of defense, rather than aggressive healing methods.
Countermeasures
In response to these changes in Path of Exile 2 Return of the Ancients, defensive build strategies also need to shift to compensate for these new weaknesses.
Popular Skeletal Sniper Lich and Minion Army Infernalist builds now need to abandon their previous patterns. You can build multi-layered defenses through stacked energy shields, parry chance, and damage reduction from summons like Infernal Hound.
Similarly, the high-evasion Ice Shot Deadeye build can fully utilize the new deflection mechanic, which is directly linked to evasion value, significantly reducing damage taken.
However, the real winner in Path of Exile 2 patch 0.5.0 might be Evasion and Deflection combination. Because Deflection value is directly dependent on your evasion value, it gives you the opportunity to mitigate most damage from piercing evasion.
This creates a double-layered defense that balances evasion and damage reduction. Key unique items like Hyrri's Ire Armoured Vest (doubles your dodge if you haven't been attacked recently) and Atziri's Step Cinched Boots(significantly increases glancing blows) have become highly sought after.
Furthermore, keeping enemies blinded is crucial, as it significantly enhances the effectiveness of two layers of defense.
Player Feedback
These changes in PoE 2 Return of the Ancients to defense mechanics have raised concerns among some players, who feel that armor and dodge are performing poorly or are useless in high-level content, and that the armor boost is negligible compared to the high damage that can actually kill a player.
In addition, some players believe that Path of Exile 2 forces players to adopt a few specific, highly focused defensive playstyles to survive in the late game, offering little variety in gameplay.
Future Developments
It's well known that GGG has consistently worked on balancing PoE 2, releasing numerous patches throughout the game, one of the main goals of which is balance adjustments, including those related to defense mechanics. Before patch 1.0, we'll see what balance adjustments we'll see, which is something to watch closely. Let's look forward to it!
This concludes our analysis of the defense mechanics in Path of Exile 2 Return of the Ancients. The current game environment favors multi-layered defense strategies, combining various defensive methods rather than relying on a single approach.
As more and more players discover the hidden quest Runeseeker's Call in Path of Exile 2 Patch 0.5.0 and strive to obtain it, the demand for this magical Runic Fork has become increasingly significant. Because this magical Runic Fork applies powerful effects to specific equipment, making it a great aid in advancing through PoE 2 endgame.
Obtaining Runeseeker's Call by completing the questline isn't difficult. Let's take a look at the acquisition process and the benefits we can gain from it.
Quest Triggering Conditions
First, it's important to know that you can only obtain Runeseeker's Call after activating the questline related to it: Runeseeker's Pursuit. This quest requires specific conditions to trigger.
To unlock this hidden questline, players must first obtain a unique quest item called Depleted Mana Rune.
There are currently two known ways to obtain this rune: First, it has a chance to randomly drop from several treasure chests scattered throughout the event map during Grand Expeditions; second, it can be picked up as loot after defeating the boss Uhtred, the Stardrinker.
It's worth noting that Path of Exile 2 itself doesn't actively reveal the purpose of Depleted Mana Rune or provide clues about subsequent quests. Therefore, many players are often unaware of its function when they first obtain it, further highlighting the hidden nature of Runeseeker's Call questline.
Strategy for Achieving 10,000 Mana
Next, we need to consume Mana to infuse Depleted Mana Rune, which is the key challenge in continuing the quest. It requires you to have or temporarily reach at least 10,000 Mana, which is almost impossible to achieve with standard gear. Therefore, a specific mechanism must be used to achieve Mana overflow effect.
Based on Energy Shield to Mana Conversion
First, we can use Passive Skill Tree to select a key node that converts 100% of maximum Energy Shield into maximum Mana. This allows all Energy Shield from sources like Intelligence, equipment base, and skill bonuses to be converted into additional Mana, achieving our goal.
Simultaneously, Intelligence itself provides Energy Shield proportionally, so prioritizing stacking Intelligence is also a good way to indirectly increase Mana.
Jewels and Key Nodes
Another indispensable component for achieving Mana overflow is a Timeless Jewel called Undying Hate, and its affix must include Kurgal, as only this configuration grants the character the special ability to overflow Mana.
This means that by casting any skill, the current Mana instantly exceeds the displayed limit, jumping from six or seven thousand Mana to over ten thousand.
In the layout of Passive Skill Tree, in addition to selecting conversion nodes, we should also invest as many ordinary nodes as possible that increase Intelligence and maximum Energy Shield.
Simultaneously, be sure to select Gem Enthusiast, as it provides an additional percentage bonus to maximum Mana based on the number of blue support gems you have socketed, which is crucial for reaching your final Mana target.
Rune Conversion and Quest Completion
Infuse Rune
Once you successfully increase your current Mana to over 10,000 using the above mechanism in PoE 2, you need to immediately open your inventory and right-click Depleted Mana Rune.
The system will then detect that your Mana has reached the target and automatically convert the rune into an Infused Mana Rune, successfully completing your infuse phase.
Note that Mana overflow state has a time limit, so be sure to perform the right-click operation while your Mana value is still above 10,000; otherwise, infuse will fail.
Quest Completion
After obtaining Infused Mana Rune, players need to take it to Kingsmarch in Act 4, find the NPC Farrow, and speak with him to deliver the rune.
Once delivery is complete, your mission is finished, and you'll successfully obtain Runeseeker's Call Runic Fork from Farrow.
It's important to note that each character can only complete Runeseeker's Pursuit once in PoE 2. Therefore, if you want to obtain Runeseeker's Call multiple times, you'll need to consider player-to-player trading.
Alternatively, you can directly buy PoE 2 Runeseeker's Call from POECURRENCY.com, as this eliminates the need to complete Runeseeker's Pursuit.
Characteristics of Runeseeker's Call
This Runic Fork itself doesn't provide any conventional attributes like base attack damage, cast speed, or critical strike chance. Its core value lies in its five rune slots and a powerful modifier that increases the effects of all runes within a slot by 200%, making it a highly explosive option in late-game rune builds in Path of Exile 2.
In addition, you'll gain the exclusive active skill, The Stars Answer. However, it requires your character to have at least 10,000 Mana to cast, but once activated, it will continuously and automatically summon a meteor shower, helping you deal ideal damage to surrounding enemies.
Furthermore, this effect is permanent once Mana requirement is met, requiring no repeated casting, essentially providing a constant high-damage output method in PoE 2.
Three Upgrade Effects
To further enhance it, you can forge Runeseeker's Call with Verisium, allowing you to choose one of three unique effects to add.
First, it increases shield value by 300, improving your character's survivability. Second, it grants spells a up to 50% chance to fire two additional projectiles, increasing area coverage. Third, it increases Mana regeneration rate by up to 50%, maintaining the rotation of mana-intensive skills.
These three upgrades are mutually exclusive, so you should carefully consider your actual build needs when making your choices.
This concludes the complete process and strategy for obtaining and upgrading Runeseeker's Call. Good luck with PoE 2 Patch 0.5.0!
Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.
This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.
Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.
Understanding the Skill Mechanics
While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.
Simply put, it can be divided into three points:
First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.
Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.
Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.
Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.
League Start
In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.
A more reasonable approach is:
Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.
Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.
Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.
The core criterion isn't level, but whether attack speed and range support a complete rotation.
Building Core Ideas
There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:
- First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
- Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
- Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.
These three modules don't have an absolute priority; they work together to form a complete rotation.
Class Selection
Currently, the most common choice in PoE community is Slayer.
The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.
Other classes can theoretically be used, but they usually tend to be playable but not as smooth.
Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.
Weapon Selection
Weapon selection is the most crucial and unpredictable variable for this skill.
Common PoE builds currently include:
Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;
And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.
The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.
Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.
Gear Progression
In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.
- In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
- The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
- Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.
It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.
Its Role in Patch 3.29
In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.
It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.
If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.
The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.
It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.





