Should Righteous Fire Jugg Use Brass Dome, The Fourth Vow Or Something Else In POE 3.21?
Should you be using Brass Dome on your Righteous Fire build or is it a massive bait now? It’s often hard to pick a chest piece, especially since there’s so many good options these days. Maybe you’re going to consider that new Fourth Vow and what about the old trusty something maybe like Lightning Coil or if you’re getting really fancy Craiceann’s Carapace?
I started with a rare item, then I upgraded to Brass Dome because I felt like I needed a max resistance. Now more recently, I upgraded to a +2 max shield and decided if I’m going to test stuff, I should probably try a few different options and run at least one map with each.
So, I grabbed a chest piece that was admittedly pretty cheap and just a 10 chaos item (Rune Hide Gladiator Plate) to test out that went. I definitely noticed the lack of protection died immediately after clicking an auto crit Expedition on a map. That was probably on me. But ultimately, it went to prove that my gut assumption was right. Protection on Brass Dome is amazing.

That said, a rare item also offers some things Brass Dome can’t. First of which is a lot more life. Second of all, if I hadn’t just grabbed the first discount 10 chaos chest piece, I could have gotten +2 max threads, which would put it defensively very close to Brass Dome, especially if I had something like a Fizz taken as prefix and an armor prefix. And then, maybe if I’m really lucky, I could have either chaos resistance is the suffix or use Essence of Loathing for reduced Mana Reservation (AKA, Mana Reservation Efficiency).
Out of all the trust options, a rare item is by far the most flexible even if it doesn’t offer the most raw power and you will have to watch out for crits, a theme that you’ll be seeing quite a lot of now.
Next up, Brass Dome, in comparison to Craiceann’s Carapace, Lightning Coil and Doppelgänger Guise, is just for fun. I mean, it’s probably a terrible idea to not use an armor chest on the armor ascendancy, but Doppelgänger Guise is really good. So, how did it all turn out?

If I’m taking one big Fizz hit, occasionally Craiceann’s Carapace is amazing. Unfortunately, it’s really bad at defending against Elemental Damage and Chaos Damage, so this isn’t a very well-balanced option. Similarly, Lighting Coil is really good against Fizz but doesn’t offer anything against Elemental Damage and Chaos Damage, so it’s not a great choice, either. And what about Doppelgänger? This is the chest that wasn’t supposed to be that good but performed surprisingly well, actually.
Due to having no armor, my defenses were certainly a little lower than I would have been comfortable with, but it gave a massive amount of recovery and would probably feel pretty decent to play with given the reliability of taking 40% less Fizz and Chaos Damage. At that point, you don’t really need to apply your armor to chaos and could instead go with Fizz taken as thus splitting up the damage you take even more.
Related: POE 3.21: What Are Skill Gems And Links? - Beginner’s Guide
If you happen to pick one up that has 50% reduced extra damage taken from crits, I could absolutely see it being a good option and I’m also considering it for my next build.
If you’re on a budget, the Fourth Vow isn’t terrible. It’s a lot cheaper than a Brass Dome, which lesser checked was about seven Divine Orbs for a good 6-Link. But on the other hand, it does very little to mitigate your Fizz damage taken.

Brass Dome offers a massive amount of armor, and Fourth Vow offers a very small amount of armor. It’s extremely good against both Elemental and Chaos Damage taken. In fact, against chaos damage taken, it’s far better than Brass Dome and you can use things like for 10 of Fizz taking his Chaos Mastery in combination with Taste of Hate to lessen the impact of Fizz damage.
But I was still worried about the Fizz damage, so I decided to purchase one and try it out. Spend the rather sizable amount of money for a double corrupted one. You don’t have to do this like me. And I have to say on paper, it looked really good. I would even say it looked better than the Brass Dome. But in practice, it felt bad. I can’t really explain it because it wasn’t like I was squishy all of the time. I wasn’t squishy at all until I was done. That wasn’t something I was used to having played with Brass Dome for so long.
Now, when I wasn’t in serious danger or when I was up against purely Elemental or Chaos damage, it did feel amazing so much so that I’m going to keep it around and swap into it when I fight bosses and don’t have to worry as much about random Fizz damage. I think it feeling bad was purely a side effect of the way. I’m mapping doing extremely dangerous Rippy content where often enemies have a lot of Fizz and can also auto crit, especially in the case of Expedition. It’s just not the best fit there. Instead, I want something really big and beefy with massive amounts of armor.

So, are any of these chests a bait? Yes. I would say that Craiceann’s Carapace is absolutely a bait. It’s not up all the time. The immune to bleeding is nice, but not really irreplaceable, and it leaves you completely vulnerable to Elemental and Chaos Damage. They’re all good options and you should pick it based on your own needs.
For example, if you’re doing Uber bossing, that has really high amounts of Elemental and cast image. Remember, AoE is being split 50 and 50 due to Divine Flesh. Then, I’d absolutely use Fourth Vow. If you’re mapping and want to run any map, click any crit mod and not have to worry, stick to Brass Dome. If your life pool feels just a little too low, then maybe swap to a rare and if you’re lacking on regeneration or recovery, surprisingly Doppelgänger Guise wasn’t a terrible option.

Just remember: to pick things that synergize well with what you’re doing. So, in Brass Dome, you want 10% of armor is applied to chaos damage. On Fourth Vow, you want Fizz has taken this chaos. Whereas on Lightning Coil, you might want the armors applied again and then going back to the Doppelgänger Guise. Then, you probably want to go back to the Fizz taken. As for a rare item, it gets much more complicated and kind of depends on the rest of your gear.
A quick note: if you aren’t crit immune, do consider taking Sanctum of Thought for 30% reduced extra damage taken from crit strikes and of course a lot of what I said doesn’t apply if you just choose to avoid running crit maps in the first place. That’s necessarily true because enemies have base crit, but bass crit isn’t that deadly. It’s usually when you give enemies auto crit plus crit damage that those crits get really scary.
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As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.
Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.
About The Grey Wind
This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.
It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.
Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.
However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.
How Does It Work?
But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.
However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.
In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.
Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.
In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.
These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.
Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.
Sand Stance & Blood Stance
Here, we need to focus on the changes to Perforate totem under different Stance systems.
In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.
In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.
In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.
Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.
Equipment
Next, let's quickly look at the equipment needed for The Grey Wind Totems build.
- Weapon: The Grey Wind
- Helmet: Crown of Eyes
- Chestplate: Kaom's Heart
- Shield: Rathpith Globe
- Gloves: Oblivion Grasp
- Boots: Dawnstrider
- Belt: Cataclysm Locket
- Rings: Havoc Grip & Brimstone Coil
Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.
Ascendancy
For the Ascendancy class, we actually have many interesting options.
For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.
There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.
Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.
Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.
In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!
Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.
If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.
Predicted Release Date For Patch 0.4.0
Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.
The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.
Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.
Possible New Content
ToTA Mechanics
ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.
Delve
Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.
Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.
Breach Rework
Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.
New Classes
Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.
Druid
Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.
Templar
If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.
With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.
These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.
Predicted Content
Atlas Endgame Overhaul
Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.
These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.
Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.
If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.
New Acts
If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.
Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.
Path of Exile 3.27 has been running for over two weeks, and many players have moved beyond the early campaign phase and are focusing on mapping.
At this point, players typically need builds that offer high survivability and fast map-clearing speed to improve farming efficiency. Below are 10 of the strongest builds currently available.
1. Kinetic Blast Wander Build
Kinetic Blast Wander build theoretically boasts over 20 million DPS, making it an extremely powerful build, though it's highly likely to be nerfed in the next patch. This build primarily utilizes Bloodline node, Farewell to Flesh, and the new skill gem Kinetic Blast.
Kinetic Blast is a ranged projectile skill that explodes into multiple additional explosions upon hit, all of which hit a single enemy.
Farewell to Flesh node amplifies the damage of each Herald skill as long as mana is preserved. Combined with Herald of Thunder and Herald of Ice, it achieves nearly 90% mana preservation. This build also boasts a permanent 24% shell, elemental immunity, and energy shield over-life drain, making it exceptionally survivable.
Early on, place Herald gem in Honourhome helmet, focusing on stacking power and elemental focus. Use Essence Worm Unset Ring for double scaling. Later, stack Herald effects with Tattoos, Cluster jewels, and Corruptions to ensure the buffs are self-circulating.
2. Earthshatter Berserker Build
Earthshatter Berserker is a classic power-based build, excelling in Hardcore SSF and the trade league. It's fast, brutal, and surprisingly tanky.
During the campaign, you can focus on crafting physical weapons, using PoE currency appropriately to ensure your magical or rare weapons have suitable affixes. During the farming phase, you can acquire an axe through gambling, then stack life, resistances, and movement speed on rare items.
While farming, you need to constantly use Blood Rage to maintain exerted attacks and destroy everything in its path. This build is very easy to gear up, allowing for high damage even on the first day of your league journey.
3. Archmage Hierophant Build
This build requires a transfigured version of Frostbolt, making Frostbolt have no cooldown and heavily reliant on cast speed scaling, and its gameplay is similar to a spell-based Flicker Strike.
By unleashing Frostbolts to fill the screen, you can instantly destroy hordes of monsters, while simultaneously adding overlapping explosions with Vortex of Projection. You no longer need to manually cast Vortex, and it's automatically triggered by the projectiles, allowing you to maintain movement and safety. After acquiring Echoing Shrine, it transforms into a spell-based Gatling gun.
4. Venom Gyre Deadeye Build
Venom Gyre Deadeye build scales damage and defense directly from Dexterity. Each point of Dexterity translates into Speed, Poison Power, and Evasion.
Early on, you can use Cobra Lash for a smooth upgrade path, switching to Venom Gyre later in the game. This build blends melee and projectile gameplay, excelling in content like Legion, Breach, Blight, and Strongboxes thanks to its high-resolution map speed and mobility.
5. Energy Blade Inquisitor Build
Energy Blade is a hybrid build that converts the energy shield into pure lightning damage, and it can enhance almost any spell. Initially, you only need a small number of Divine Orbs. Later, their powerful AOE capabilities provide substantial rewards, and you can use them as a base to develop various playstyles.
6. Penance Brand Of Dissipation Build
This build primarily involves placing brands to attach to enemies, accumulating energy, and then exploding them into pulse waves.
Mind Over Matter and Eldritch Battery can absorb damage using mana. The energy shield is used as mana, making this build incredibly tanky when fully charged.
In boss fights, timing and control are crucial. The explosion deals the most damage when the brand reaches maximum energy.
7. Cyclone Hollow Palm Gladiator Build
This build utilizes the signature Cyclone skill, but forgoes weapons. Every drop of its damage and defense comes from Dexterity, which simultaneously increases damage, attack speed, and evasion.
You can pair it with Devoto's Devotion helmet for increased attack speed, and Purity of Elements for elemental resistance, making your character almost impossible to hit. Gladiator Ascendancy also provides block and damage reduction, which, combined with potion effects and Ralakesh's Impatience boots, allows for even faster attack speed, making it one of the fastest map-clearing builds in the game.
8. Animate Weapon Of Ranged Arms Necromance Build
This classic summoner build is reborn with the new support ability Bladefall of Trarthus. The new ability eliminates the need to manually cast it every few seconds to generate weapons; it now continuously generates blades, perfectly maintaining the duration of Animate Weapon.
This build is more powerful, more resilient, and more flexible. It's viable in hardcore mode, capable of pinnacle bosses, and requires only simple gem switching between farming and boss fights. The primary damage comes from Animate Weapon itself, supplemented by Spectres, Animate Guardian, and Despair.
9. Poisonous Concoction Of Bouncing Build
This is the most beginner-friendly build and performs exceptionally well in the current version. It's fast, deadly, and has extremely low gear requirements, making it virtually immune to bad luck. Because its damage relies entirely on the character's health, potions, and skill gem levels, players don't even need a weapon. Simply stack health, resistances, and dodge on your gear to achieve this. Pathfinder provides permanent flask effects, a huge amount of movement speed, and powerful poison sustain.
10. Flicker Strike Frost Blades Champion Build
Flicker Strike is undoubtedly one of the most iconic and chaotic skills in Path of Exile, and in version 3.27, it returns faster, stronger, and more insane.
The fun of this build lies in its extreme speed and chaos. You can teleport infinitely between enemies, sometimes even your screen can't keep up with your movements. The rework of Champion Ascendancy further enhances this.
That concludes these PoE build recommendations. Hopefully, this will help you find a more fun and easier build.





