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POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

Jun 16, 2023 Author: POECurrency.com

Here's a Chieftain that uses Searing Bond and Scorching Ray. It's a simple build that takes advantage of the provided ascendancy keystones to deal fire damage over time as Chieftains often tend to do. We're using a staff that allows us to accommodate an additional six-link setup. So, there are two major damage sources both somewhat equal in damage output.

Build Overview

We're using Scorching Ray and Searing Bond totems. They're very similar spells. Both ot them deal Burning Damage. But one is cast via totems and the other you have to channel yourself. It's a good combination as you can benefit from both simultaneously. Use Scorching Ray to deal with most encounters. 

It's overall not an exceptionally great build, but excellent for its price nonetheless. You don't need to spend lots of POE Currency. Especially, its defenses make it worth your consideration as it's quite durable. It has an extraordinarily high block chance combined with high armor and rapid life regeneration. You may not even need a life flask.

It's an extremely cheap build. There are multiple inexpensive unique items that you can wear until you're ready to afford much better rare counterparts. That makes it great for a starter build or even an SSF One. You can deal with most of the bosses in the game while saving for a better build.

POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

DPS Skills

Searing Bond is the totem spell. Placed totems have a fiery beam linking them in the character and damaging opponents standing between you or your totems.

Scorching Ray also deals Burning Damage in a straight line. You can channel it to deal ramping up damage against tough enemies. 

Defenses

For survivability the build employs a high life pool, endurance charges, armor, capped block chance for spells and attacks, and life regeneration. It's all tied together with Valako keystone. Tasalio makes gearing up cheaper and provides yet another defensive layer.

Clear Speed

Clear speed is not as bad as it might seem. The Scorching Ray's burn lingers for a short time. 

Single-target Damage is not very high, a few million DPS at most.

Budget

The price is as low as you can get. We've made it the unique selling point of the build.

Gear, Jewels, Flasks 

You won't have to buy any listed unique items. But Skin of the Lord's body armor and Legacy of Fury boots seems like the best-in-slot items.

Recommended Uniques

  • Hrimnor's Resolve
  • The Searing Touch
  • Skin of the Lords
  • Legacy of Fury
  • Mark of the Shaper

Skin of the Lords may be the most expensive item here. Hrimnor's Resolve helmet has relatively good stats perfectly suited for this build. It increases damage and grants immunity to chill and freeze. The Searing Touch is one of the cheapest staves in the game. It has all the modifiers you need - extra gem levels, fire damage, and Burning Damage. 

Skin of the Lords is an expensive option. It has to have the right sockets as you can't change them later. It's pretty much used only for the plus two to level of socketed gems and a bit of extra armor. It adds a lot of smoothness if you pick one with Call to Arms Keystone. 

We recommend Legacy of Fury footwear. Scorched enemies have lower Elemental Resistance and explode on death. The movement speed and armor bonuses are great.

Xoph's Blood is not particularly great. But if you can't afford a good rare amulet, get this one instead. Its most impactful qualities are increased maximum life and the ability to cover enemies in ash. 

If your other ring is elder influenced, we would recommend Mark of the Shaper. It massively increases spell and Elemental Damage. It summons Volatile Anomalies and increases maximum life, which is good.

Malevolence is extra damage over time multiplier is the best aura mod to seek on a Watcher's Eye. Determination doesn't have any good ones. 

Gearing up is easy. If you've played Righteous Fire build before, you should be familiar with the basic principles of such build. You won't deal ignite or ailment damage. Seek Burning Damage, which is called fire damage over time, too. They're the same thing. Skill gem level is also important. But that's an expensive stat to aim for. For defenses, seek maximum life, resistances, armor, life regeneration and block chance.

There's not much to look for on a helmet, just the basic life and resistances. If you can afford something more extravagant, get Chaos Resistance and Mana Reservation Efficiency, too. 

The most important qualities to seek in a rare staff are increases to gem levels and generic Burning Damage bonuses. It's relatively easy to get a staff that had increased the gem level of fire spells by 3 or even 5. "Regenerate 25 Mana per second while any enemy is in Righteous Fire or Scorching Ray" Crucible mod fixes all your Mana issues. But it may be unavailable after patch 3.21. So, we offered other alternative methods of dealing with those.

Rare body armor. There, we encourage gathering maximum life and resistances of all kinds. Life regeneration, armor, and increased effect of auras can also be impactful. Rare boots do not offer a lot of useful modifiers. Besides, maximum life and Elemental Resistances get the movement speed prefix. Gloves should provide the basic maximum life and resistances. Try to get a lot of Chaos Resistance here, too. It's necessary to have at least positive resistance to this type of damage. 

Another piece of equipment where you can find a lot of maximum life and resistances is a belt. We would also recommend getting a copy with strength chaos resistance or various flask modifiers. Stygian Vise is the best base.

An amulet may be the most expensive item on the list as its potential is nearly limitless. Aim for modifiers that would increase the level of all fire skill gems, maximum life, and fire DOT multiplier. You can also craft a mod that reduces Mana cost of skills.

Recommended Anoitments

  • Charisma
  • Cleansed Thoughts
  • Divine Judgement

Rings are great sources of resistances. Try to get as much resistance as here as you can afford. Extra maximum life is mandatory. As was the case with amulet, you can craft the modifier that lowers the mana cost of skills. Flammability on hit is good to have. But it makes ring much more expensive and is not really needed.

Recommended Affixes

  • Maximum Life
  • Resistances
  • Mana Reservation Efficiency
  • Increased Burning Damage

On each of the rare jewels, get a bonus to maximum life prefix and Burning Damage suffix. Other modifiers are less important. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Cremator
  • 1 Added Passive Skill is Prismatic Heart
  • 1 Added Passive Skill is Smokine Remains
  • 1 Added Passive Skill is Widespread Destruction

Having one or two large Jewels would significantly improve your damage. But keep in mind that the good ones are very pricey. Look for no more than eight passives and up to three of the listed notables. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Flow of Life
  • 1 Added Passive Skill is Student of Decay
  • 1 Added Passive Skill is Mender's Wellspring

Fire damage over time medium cluster Jewels are usually great. But avoid notables that affect ignite or ailment damage, only Burning Damage is of use.

Magic Flasks

  • Life Flask with Bleed Removal
  • Basalt or Silver Flask
  • Granite Flask with Increased Armour
  • Quicksilver Flask with Increased Movement Speed
  • Sulphur Flask with Reduced Effect of Curses by at least 50%

Regular magic utility flasks are what we've settled on use a Granite Flask for extra armor, Quicksilver Flask for movement speed, Sulphur Flask for Consecrated ground and damage and a Basalt or Silver Flask for armor or even better mobility. Their suffixes should increase your armor, movement speed, and reduce the effect of curses by 50 percent. Combined with Consecrated ground, you'll be hex proof. Also, get a Mana or Life Flask with Bleed Removal.

Skill Gems And Sockets 

Scorching Ray, a channeling fire spell that you can deal Burning Damage with. The longer you scorch an enemy, the more damage it will receive and it will also inflict exposure. The burning lingers for a bit. We've picked a Divergent version to rotate faster. It increases clear speed. Link it with Burning Damage, Eefficacy, Elemental Focus, Empower, and Controlled Destruction support gems.

Searing Bond, much like Scorching Ray deals Burning Damage. It is cast via totems that form damaging bonds between each other and the character. Link it with Swift Affliction, Efficacy, Multiple Totems, Elemental Focus and Life Tap if you struggle with Mana, if not Burning Damage support. 

Arcanist Brand is a brand that sticks to the enemies and triggers all linked to its spells each second. Link it with Flammability. This curse lowers the enemy's fire resistance and Purifying Flame. It deals a bit of physical and fire damage while creating Consecrated ground. It's used to apply combustion we recommend a Divergent version for more overall damage. Link it with Combustion Support so that igniting hits apply Combustion, a debuff that lowers fire resistance.

Link Skills also have an increased chance to ignite. Herald of Ash is used here for increased Burning Damage, spell fire damage, and to enhance clear speed. Determination adds and increases armor rating to reduce physical damage taken. Malevolence increases skill effect duration and grants more damage over time. Link them with Enlightened Support so that Link Skills reserve less Mana. Vitality can be used here instead if you don't need it.

Immortal Call consumes your endurance charges, which is essential due to Valako's Keystone and grants you a buff that reduces physical and elemental hit damage taken. Its duration is increased per endurance charge consumed. Flame Dash allows you to dash, leaving a trail of Burning ground behind. 

Infernal Cry covers nearby enemies in ash to make them take increased fire damage. You could use it in crowded areas, too as such opponents will explode on death. Link them up with Arcane Surge support. Arcane Surge buff is used for an increased cast speed in mono regeneration rate. Keep this gem at a low level.

Bandits, Pantheon, and Passive Tree 

Kill all three bandits in Act 2 and be rewarded with two additional skill points. You can pick nearly any major God except Brine King. It's bad. But we've gone for Solaris for better bossing. You can face tank a lot of bosses with it so that you won't have to stop channeling the Scorching Ray.

Minor Gods also offer a lot of useful virtues. Soul of Ryslatha is good for flask charges and more life recovery from such flasks. Tukohama is interesting too as you often stand still long enough to activate its bonus.

The passive skill tree is where you can acquire nodes for increased maximum life and fire damage. These are the most important ones. In addition to that, get some spell block chance, Mana Reservation Efficiency, and Mana Regeneration.

The keystones we've chosen are Unwavering Stance so that you can't get stunned, Iron Wool for extra spell damage and Glancing Blows to cap block chance.

For masteries, get Life Mastery for 50 life or 15 increased life if you have no life mods on body armor fire masteries for more effective; fire exposure and life regeneration; and Mana Mastery for reservation efficiency.

Speaking of builds, there are also a lot of guides about Dibalo 4 builds recently. If you also want to make good builds to strengthen your characters in Diablo 4, then you need to prepare a lot of Diablo 4 Gold in advance. In this way, you will feel very relaxed.

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Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions
Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions

With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.

Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.

In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.

This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.

Patch 0.4.0 Bone Cage Predictions

Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.

More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.

Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.

Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.

Gear

Now, let's look at the gear choices for this build.

Rattling Sceptre

Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.

If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.

However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.

Sacramental Robe

For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.

Atziri's Disdain

In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.

Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.

Breach Ring

Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.

While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.

Other Items

There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.

Skill Tree

In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.

Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.

As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.

However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.

Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.

Why Lich Ascendancy?

Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.

Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.

Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.

In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.

What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks
What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks

Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.

Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.

Trials of Ascendancy

First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.

First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.

Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.

More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.

Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.

Atlas System Overhaul

Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.

The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.

The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.

We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.

Delve

Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.

It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.

Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.

Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.

Performance Optimization

Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?

These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.

Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.

While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.

In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.

Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes
Path Of Exile 2 Patch 0.4.0 Druid Reveal | Shapeshift Forms, Talismans, Data-Mined Skills & Endgame Changes

The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.

Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.

The History Of Druids

Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.

As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.

Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.

Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.

PoE 2 Druid

Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.

At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.

When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.

In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.

Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.

Data Mining

New Weapon Types

With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.

These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.

Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.

Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.

Druid Forms

Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.

Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.

Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.

Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.

Patch 0.4 Predictions

Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.

Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.

The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.

As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.

Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming
Path Of Exile 3.27 Death's Oath Occultist Build | Best Setup For Mapping And Farming

As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.

Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.

Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.

Death's Oath Occultist Build Overview

In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.

As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.

The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.

As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.

However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.

How To Craft This Build?

Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.

This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.

Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.

Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:

  • Ceremonial Voidstone - Drops from The Maven
  • Decayed Voidstone - Drops from Uber Elder
  • Grasping Voidstone - Drops from The Eater of Worlds
  • Omniscient Voidstone - Drops from The Searing Exarch

Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.

Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.

Recommended Gear

When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:

Helmet - Heretic's Veil:

  • Adds +2 to the level of socketed cursed gems.
  • Socketed gems gain a level 22 Blasphemy bonus.
  • Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.

Amulet - Impresence (Chaos):

  • All attributes are increased.
  • Damage over time increased by 30-40%.
  • Adds extra chaos damage.
  • Maximum health increased by 50-70.
  • Chaos resistance increased by 17-23%.

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How To Obtain Enough Divine Orbs?

There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.

Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.

To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:

  • Abyssal Delirium Orb
  • Armoursmith's Delirium Orb
  • Blacksmith's Delirium Orb
  • Blighted Delirium Orb
  • Cartographer's Delirium Orb
  • Diviner's Delirium Orb
  • Fine Delirium Orb
  • Foreboding Delirium Orb
  • Fossilised Delirium Orb
  • Fragmented Delirium Orb
  • Jeweller's Delirium Orb
  • Singular Delirium Orb
  • Skittering Delirium Orb
  • Thaumaturge's Delirium Orb
  • Timeless Delirium Orb
  • Whispering Delirium Orb

How Effective Is This Build In Combat?

If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.

But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.

More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.

That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!

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