Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us

Choose your country and currency

Country / Region:

United States

Currency:

USD

USD

EUR

GBP

CAD

AUD

Shopping Cart
Total items

Subtotal:

Discount: -

Continue shopping

Your cart is empty !

Continue shopping
Surplus Stock:

Categories

POE Currency POE 2 Currency Diablo 4 Items WOW Classic Last Epoch Diablo 2 Resurrected Dark and Darker Help Center Sell To Us Affiliate Member Discount About Us News Guide AUP Policy Terms & Conditions Privacy Policy Refund Policy AML Policy

Send60s

I want to get information about activities, sales and personal offers

loading

POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

Jun 16, 2023 Author: POECurrency.com

Here's a Chieftain that uses Searing Bond and Scorching Ray. It's a simple build that takes advantage of the provided ascendancy keystones to deal fire damage over time as Chieftains often tend to do. We're using a staff that allows us to accommodate an additional six-link setup. So, there are two major damage sources both somewhat equal in damage output.

Build Overview

We're using Scorching Ray and Searing Bond totems. They're very similar spells. Both ot them deal Burning Damage. But one is cast via totems and the other you have to channel yourself. It's a good combination as you can benefit from both simultaneously. Use Scorching Ray to deal with most encounters. 

It's overall not an exceptionally great build, but excellent for its price nonetheless. You don't need to spend lots of POE Currency. Especially, its defenses make it worth your consideration as it's quite durable. It has an extraordinarily high block chance combined with high armor and rapid life regeneration. You may not even need a life flask.

It's an extremely cheap build. There are multiple inexpensive unique items that you can wear until you're ready to afford much better rare counterparts. That makes it great for a starter build or even an SSF One. You can deal with most of the bosses in the game while saving for a better build.

POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

DPS Skills

Searing Bond is the totem spell. Placed totems have a fiery beam linking them in the character and damaging opponents standing between you or your totems.

Scorching Ray also deals Burning Damage in a straight line. You can channel it to deal ramping up damage against tough enemies. 

Defenses

For survivability the build employs a high life pool, endurance charges, armor, capped block chance for spells and attacks, and life regeneration. It's all tied together with Valako keystone. Tasalio makes gearing up cheaper and provides yet another defensive layer.

Clear Speed

Clear speed is not as bad as it might seem. The Scorching Ray's burn lingers for a short time. 

Single-target Damage is not very high, a few million DPS at most.

Budget

The price is as low as you can get. We've made it the unique selling point of the build.

Gear, Jewels, Flasks 

You won't have to buy any listed unique items. But Skin of the Lord's body armor and Legacy of Fury boots seems like the best-in-slot items.

Recommended Uniques

  • Hrimnor's Resolve
  • The Searing Touch
  • Skin of the Lords
  • Legacy of Fury
  • Mark of the Shaper

Skin of the Lords may be the most expensive item here. Hrimnor's Resolve helmet has relatively good stats perfectly suited for this build. It increases damage and grants immunity to chill and freeze. The Searing Touch is one of the cheapest staves in the game. It has all the modifiers you need - extra gem levels, fire damage, and Burning Damage. 

Skin of the Lords is an expensive option. It has to have the right sockets as you can't change them later. It's pretty much used only for the plus two to level of socketed gems and a bit of extra armor. It adds a lot of smoothness if you pick one with Call to Arms Keystone. 

We recommend Legacy of Fury footwear. Scorched enemies have lower Elemental Resistance and explode on death. The movement speed and armor bonuses are great.

Xoph's Blood is not particularly great. But if you can't afford a good rare amulet, get this one instead. Its most impactful qualities are increased maximum life and the ability to cover enemies in ash. 

If your other ring is elder influenced, we would recommend Mark of the Shaper. It massively increases spell and Elemental Damage. It summons Volatile Anomalies and increases maximum life, which is good.

Malevolence is extra damage over time multiplier is the best aura mod to seek on a Watcher's Eye. Determination doesn't have any good ones. 

Gearing up is easy. If you've played Righteous Fire build before, you should be familiar with the basic principles of such build. You won't deal ignite or ailment damage. Seek Burning Damage, which is called fire damage over time, too. They're the same thing. Skill gem level is also important. But that's an expensive stat to aim for. For defenses, seek maximum life, resistances, armor, life regeneration and block chance.

There's not much to look for on a helmet, just the basic life and resistances. If you can afford something more extravagant, get Chaos Resistance and Mana Reservation Efficiency, too. 

The most important qualities to seek in a rare staff are increases to gem levels and generic Burning Damage bonuses. It's relatively easy to get a staff that had increased the gem level of fire spells by 3 or even 5. "Regenerate 25 Mana per second while any enemy is in Righteous Fire or Scorching Ray" Crucible mod fixes all your Mana issues. But it may be unavailable after patch 3.21. So, we offered other alternative methods of dealing with those.

Rare body armor. There, we encourage gathering maximum life and resistances of all kinds. Life regeneration, armor, and increased effect of auras can also be impactful. Rare boots do not offer a lot of useful modifiers. Besides, maximum life and Elemental Resistances get the movement speed prefix. Gloves should provide the basic maximum life and resistances. Try to get a lot of Chaos Resistance here, too. It's necessary to have at least positive resistance to this type of damage. 

Another piece of equipment where you can find a lot of maximum life and resistances is a belt. We would also recommend getting a copy with strength chaos resistance or various flask modifiers. Stygian Vise is the best base.

An amulet may be the most expensive item on the list as its potential is nearly limitless. Aim for modifiers that would increase the level of all fire skill gems, maximum life, and fire DOT multiplier. You can also craft a mod that reduces Mana cost of skills.

Recommended Anoitments

  • Charisma
  • Cleansed Thoughts
  • Divine Judgement

Rings are great sources of resistances. Try to get as much resistance as here as you can afford. Extra maximum life is mandatory. As was the case with amulet, you can craft the modifier that lowers the mana cost of skills. Flammability on hit is good to have. But it makes ring much more expensive and is not really needed.

Recommended Affixes

  • Maximum Life
  • Resistances
  • Mana Reservation Efficiency
  • Increased Burning Damage

On each of the rare jewels, get a bonus to maximum life prefix and Burning Damage suffix. Other modifiers are less important. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Cremator
  • 1 Added Passive Skill is Prismatic Heart
  • 1 Added Passive Skill is Smokine Remains
  • 1 Added Passive Skill is Widespread Destruction

Having one or two large Jewels would significantly improve your damage. But keep in mind that the good ones are very pricey. Look for no more than eight passives and up to three of the listed notables. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Flow of Life
  • 1 Added Passive Skill is Student of Decay
  • 1 Added Passive Skill is Mender's Wellspring

Fire damage over time medium cluster Jewels are usually great. But avoid notables that affect ignite or ailment damage, only Burning Damage is of use.

Magic Flasks

  • Life Flask with Bleed Removal
  • Basalt or Silver Flask
  • Granite Flask with Increased Armour
  • Quicksilver Flask with Increased Movement Speed
  • Sulphur Flask with Reduced Effect of Curses by at least 50%

Regular magic utility flasks are what we've settled on use a Granite Flask for extra armor, Quicksilver Flask for movement speed, Sulphur Flask for Consecrated ground and damage and a Basalt or Silver Flask for armor or even better mobility. Their suffixes should increase your armor, movement speed, and reduce the effect of curses by 50 percent. Combined with Consecrated ground, you'll be hex proof. Also, get a Mana or Life Flask with Bleed Removal.

Skill Gems And Sockets 

Scorching Ray, a channeling fire spell that you can deal Burning Damage with. The longer you scorch an enemy, the more damage it will receive and it will also inflict exposure. The burning lingers for a bit. We've picked a Divergent version to rotate faster. It increases clear speed. Link it with Burning Damage, Eefficacy, Elemental Focus, Empower, and Controlled Destruction support gems.

Searing Bond, much like Scorching Ray deals Burning Damage. It is cast via totems that form damaging bonds between each other and the character. Link it with Swift Affliction, Efficacy, Multiple Totems, Elemental Focus and Life Tap if you struggle with Mana, if not Burning Damage support. 

Arcanist Brand is a brand that sticks to the enemies and triggers all linked to its spells each second. Link it with Flammability. This curse lowers the enemy's fire resistance and Purifying Flame. It deals a bit of physical and fire damage while creating Consecrated ground. It's used to apply combustion we recommend a Divergent version for more overall damage. Link it with Combustion Support so that igniting hits apply Combustion, a debuff that lowers fire resistance.

Link Skills also have an increased chance to ignite. Herald of Ash is used here for increased Burning Damage, spell fire damage, and to enhance clear speed. Determination adds and increases armor rating to reduce physical damage taken. Malevolence increases skill effect duration and grants more damage over time. Link them with Enlightened Support so that Link Skills reserve less Mana. Vitality can be used here instead if you don't need it.

Immortal Call consumes your endurance charges, which is essential due to Valako's Keystone and grants you a buff that reduces physical and elemental hit damage taken. Its duration is increased per endurance charge consumed. Flame Dash allows you to dash, leaving a trail of Burning ground behind. 

Infernal Cry covers nearby enemies in ash to make them take increased fire damage. You could use it in crowded areas, too as such opponents will explode on death. Link them up with Arcane Surge support. Arcane Surge buff is used for an increased cast speed in mono regeneration rate. Keep this gem at a low level.

Bandits, Pantheon, and Passive Tree 

Kill all three bandits in Act 2 and be rewarded with two additional skill points. You can pick nearly any major God except Brine King. It's bad. But we've gone for Solaris for better bossing. You can face tank a lot of bosses with it so that you won't have to stop channeling the Scorching Ray.

Minor Gods also offer a lot of useful virtues. Soul of Ryslatha is good for flask charges and more life recovery from such flasks. Tukohama is interesting too as you often stand still long enough to activate its bonus.

The passive skill tree is where you can acquire nodes for increased maximum life and fire damage. These are the most important ones. In addition to that, get some spell block chance, Mana Reservation Efficiency, and Mana Regeneration.

The keystones we've chosen are Unwavering Stance so that you can't get stunned, Iron Wool for extra spell damage and Glancing Blows to cap block chance.

For masteries, get Life Mastery for 50 life or 15 increased life if you have no life mods on body armor fire masteries for more effective; fire exposure and life regeneration; and Mana Mastery for reservation efficiency.

Speaking of builds, there are also a lot of guides about Dibalo 4 builds recently. If you also want to make good builds to strengthen your characters in Diablo 4, then you need to prepare a lot of Diablo 4 Gold in advance. In this way, you will feel very relaxed.

Recommended Article

View More
Path of Exile 2 Patch 0.4.0 Defense Overhaul | The Most Popular Mechanics & Builds in Fate of the Vaal League
Path of Exile 2 Patch 0.4.0 Defense Overhaul | The Most Popular Mechanics & Builds in Fate of the Vaal League

As you know, Patch 0.4.0, while adding new classes and other content, also brought many changes to the game's inherent mechanics. Although these changes may not be drastic on their own, they still affect the overall system.

For example, in The Last of the Druids, the left side of the skill tree, focusing on melee, defense, and life/block mechanics, was adjusted, leading to changes in the popular defense configurations used by each class.

This article will introduce the entire defense system and analyze the latest popular defense mechanics and styles during Fate of the Vaal league.

Path of Exile 2 defense mechanism overview

The game's defense system can be roughly divided into four layers: core and secondary defense layers, evasion, and recovery mechanisms. Each layer has multiple different functions that can be used in combat.

The core defense layer refers to the main attributes on the gear, which can be adjusted through the talent tree, such as armor or energy shields, which can directly block damage.

The second layer of defense indirectly transfers or reduces the damage you receive, including blocking, resistance, and more.

Avoidance mainly refers to default or temporary defensive buffs, while recovery restores health after being attacked, such as with flask or leech.

Changes in Patch 0.4.0

This patch primarily focuses on the left side of the skill tree, where the lower half emphasizes strength, while the middle and upper halves emphasize intelligence.

The left-side skill tree focuses entirely on defensive mechanics, containing numerous nodes that increase your health, armor, and block chance. It's key for melee builds that excel in high tanking or health.

The focus on these changes might be because the new Druid class is itself a defensive melee class, so most of the new passive nodes also share these characteristics.

The addition of new nodes and clusters necessitates adjustments to many existing skills. If your previous builds were based on these skills, you'll have to reset them, significantly altering the defensive styles popular during the new league.

The popularity of shield wall styles

The shield mechanic remains highly popular after Patch 0.4.0, primarily due to the surge in shield wall builds. As the most popular starting skill for Warrior class, shield usage has actually increased season by season.

This is perhaps because Patches 0.3.0 and 0.4.0 focused on hardcore single-player modes, where shield wall builds provide effective benefits, especially if you further unlock Titan as an Ascendancy class.

The popularity of Disciple of Varashta

As a newly added Sorceress Ascendancy class, Disciple of Varashta has caused quite a stir in the current league. Based on its powerful defensive capabilities, it performs exceptionally well in modes of varying difficulty.

For example, the passive skill The Fourth Teaching grants a 40% increase in shield recharge rate when your shield is below or equal to 35% of its maximum value.

In other words, the larger your energy shield hit pool, the better this talent node is, because you can maintain a considerable effective hit rate during the initial phase when the higher energy shield regeneration rate takes effect.

This talent node, combined with powerful support skills such as Nascent Hope or Convalescence, can significantly increase the natural regeneration rate of the energy shield, making its charging mechanism more reliable.

Even if you take a lot of damage and your health drops to a low level, you can still benefit from the higher regeneration rate by forcibly charging, ensuring your energy shield is fully charged again.

This Ascendancy class also has a powerful defensive skill called Sacred Rituals, which converts 60% of your current energy shield into armor, thus reducing the physical damage you take.

It's worth mentioning that both of these nodes can be combined with Chaos Inoculation to form one of the most powerful defensive configurations in PoE 2 - Chaos Inoculation is also another key defensive skill in the current league.

Despite a major balance update in patch 0.4.0, energy shields remain significantly stronger than pure health builds, and the addition of Discrete of Varashta has provided an ideal platform for the growth of these builds.

Talisman defense mechanism

This new Druid-friendly gear type cannot be used with shields, leading many Druid players to favor a hybrid health approach to defense.

The updated talent tree features a considerable number of energy shield and armor hybrid talents, so the vast majority of Druid builds focus on investing in energy shields as an extension of health.

Furthermore, many players using Talisman builds utilize the new keystone passive Lord of the Wilds, allowing them to simultaneously use a non-unique scepter and talisman to gain a pure resistance aura.

This not only alleviates gear pressure regarding resistance affixes but also allows for the use of numerous support gems without prior reservation. While this may be a bug, it has been present in the game for some time.

Self-chill and increased speed

In Patch 0.4.0, speed is also one of the most powerful defensive measures. As long as you can move, attack, or cast spells at extremely high speeds, no enemy can hit you or catch you - the best offense is also the best defense.

To achieve this, you can combine Asphyxia's Wrath Broadhead Quiver with Sierran Inheritance Marabout Garb. This quiver reduces the damage you take based on cooldowns, providing you with amazing damage reduction.

Therefore, you are not only unmatched in speed, but even if you do take damage, the damage reduction significantly reduces the actual damage dealt by enemies.

That concludes this introduction. Hopefully, this analytical guide will be helpful in your future crafting of defensive builds in PoE 2!

Path of Exile 3.28 Update Teaser Announced! But This Isn't Necessarily Good News
Path of Exile 3.28 Update Teaser Announced! But This Isn't Necessarily Good News

Path of Exile 3.27 has been running for almost two months, halfway through the League season. As usual, the official announcement for the upcoming livestream indicates that news about the next league will begin in the coming weeks, and that Path of Exile 3.28 will be released as planned in early March 2026.

While it's good that the official update is on schedule, given the large amount of content in each Path of Exile update, such a short timeframe has raised concerns among players about whether the content has been reduced.

Official Update Plan

In June 2025, Path of Exile's lead representative, Jonathan Rogers, clarified the future update plan in an interview, stating that Path of Exile 1 and 2 would both have a four-month update cycle, with the two games alternating in updates. This means that on average, players will see new content for one of the games every two months.

On January 12, 2026, the official forums announced that the Path of Exile 3.28 expansion would be released on schedule in early March, continuing the tradition of a four-month development cycle. This timeline is approximately three months after the release of Path of Exile 2 patch 0.4 in December.

For developers, a fixed update schedule alleviates development pressure. Rogers has admitted that delivering content every two months is quite difficult, but a fixed-date, variable-content model is more conducive to development management.

Update Schedule

Although the official timeline seems balanced, the official update dates are not entirely fixed; they may be released at the beginning of the month or at the end. Based on the principle of alternating updates between the two games and important schedules, this cycle may harbor some risks of imbalance.

Let's look at the update timelines for the two games:

  • December 12, 2025: Path of Exile 2 Patch 0.4.0 The Last of the Druids released normally.
  • Early March 2026: PoE 3.28 released, approximately three months after PoE 2 Patch 0.4.0.
  • April 2026: A possible PoE 2 Patch 0.5 update is expected in about a month.

The official statement indicates they will strive to conclude early testing of PoE 2 by 2026. Therefore, they may adjust the update schedule for Path of Exile 1 to maintain a consistent update pace for PoE 2. Even if they cannot release Patch 1.0 by the end of the year, they will still release a major update to attract more players.

This raises a problem: for an early-stage game like Path of Exile 2, content consumption is faster. While version 0.4 adds the Druid class and Vaal Temple mechanics, the overall content volume still cannot compare to the mature PoE 1.

Potential Issues

Many core players worry that this cycle of one month for Path of Exile 1 and three months for Path of Exile 2 will create a double problem.

Because the mature Path of Exile 1 has more endgame content and three years of accumulated League mechanics, giving players ample choices to farm PoE currency, this is enough to support months of deep gameplay. However, players only have about a month to experience each new league before being drawn to the PoE 2 League.

Path of Exile 2 is currently still in early access. According to the game director, the originally planned six-month Early Access has been extended to approximately one year. Player concerns currently focus on whether its existing content is sufficient to support nearly three months of gameplay.

Furthermore, recent League updates have revealed a high player churn rate for PoE 2. Even with the addition of the new Druid class in patch 0.4.0, significant player attrition has occurred.

This is because the new endgame mechanic, Vaal Temple, initially didn't yield good returns. Subsequent adjustments by the developers, coupled with player discoveries of loopholes, allowed the mechanic to generate a large amount of currency. Several subsequent poor adjustments resulted in Path of Exile 2 patch 0.4.0 experiencing inflation, leading to increased unfairness in trading for ordinary players.

This is actually due to the current lack of endgame content in PoE 2, making players more likely to focus on game issues.

Possible Solutions

Faced with a potentially entrenched imbalance in the update schedule, some constructive alternatives have been discussed within the community. These proposals aim to break the potential vicious cycle and seek a more sustainable update model for both players and developers.

Perhaps a multi-stage update could replace a single full Path of Exile 2 League update. This would give the development team extra buffer time to adjust the timeline while maintaining player activity.

Another direction is to adjust the length of each update cycle. However, this would conflict with the crucial year-end revenue window, and considering that holiday season releases can generate three times the revenue of other months, this solution is less likely to be implemented.

Director Rogers stated that he will maintain communication with the community and promised to experience the game from the player's perspective and understand the reasons behind their feedback. This indicates that the official team may flexibly adjust the plan based on player acceptance of the actual update schedule.

With the release of Path of Exile 3.28 and Path of Exile 2 Patch 0.4.0, you can observe whether this cycle will continue. If this cycle is broken, it may not be through drastic adjustments to update dates, but rather because the official team has found a way to populate Path of Exile 2 with enough new content within a three-month cycle.

How to Craft a Boss-Slaying Monk Build for Path of Exile 2 Patch 0.4.0? | DPS & Survivability Focus
How to Craft a Boss-Slaying Monk Build for Path of Exile 2 Patch 0.4.0? | DPS & Survivability Focus

Battles with bosses are a constant throughout almost every Path of Exile 2 league, including killing bosses in various acts during leveling and defeating increasingly difficult map bosses in endgame. They are both obstacles and sources of enjoyment.

Therefore, many PoE 2 builds are designed to defeat bosses in the most efficient way possible, and to achieve this, high DPS and survivability are indispensable.

Based on this, this article will introduce how to craft a Monk-based build effective against most bosses during Patch 0.4.0, and its practical performance.

This build overview

This Monk build is based on Ascendancy class Invoker, combining related skills and passives to utilize various control effects to weaken the boss, thereby achieving the effect of killing the boss at the end of the battle.

The advantage of this build lies in its simplicity - most of the time you simply need to keep casting skills and wait for enemies to be killed, and it provides excellent survivability and enemy clearing capabilities.

However, it's important to note that if you plan to use this build in every stage of the game, you'll need to adjust the build's setup based on the actual needs of the current stage, the amount of PoE 2 currency you have, and the rarity of your gear.

Leveling stage

In this stage, your goal is to level up as much as possible while utilizing the league system to earn as much currency as possible to exchange for better gear or enhance the affixes of existing gear.

If you want your Monk build to be even stronger in the endgame, you need to acquire Headhunter Heavy Belt gear as early as possible when completing various acts.

This belt increases your stun threshold by 20-30% and grants you a 20-second attribute bonus from the ability of a rare monster after you kill it. It also provides the following buffs:

  • +40-60 to maximum Life
  • +20-40 to strength
  • +20-40 to dexterity

Since this gear requires defeating a boss to obtain, you can choose other items as substitutes if you find it difficult, but its effect is indeed the best.

Skill selection after entering endgame

To deal sufficient damage to the boss, you need not only to ensure higher DPS but also to break the enemy's armor faster - if the current boss has relevant mechanics.

Based on this, you should first unlock the lineage gem Uul-Netol's Embrac, which helps Herald of Ice become more effective, not only breaking armor but also creating explosions to deal more damage to the boss.

In the endgame phase, killing more bosses requires completing a sufficient number of maps, as you'll always encounter hordes of monsters before the boss appears. Therefore, it's recommended to unlock Whirling Assault as your primary skill.

This is because this skill allows you to accumulate energy orbs faster, and triggering Profane Ritual or Mantra of Destruction continuously builds energy orbs.

These orbs can be used more consistently after adding Flicker Strike and Falling Thunder, resulting in significant damage.

Furthermore, equip Herald of Thunder and Herald of Ash for even stronger AoE damage and faster monster clearing speed. Additionally, equipping Wind Dancer will enhance your defense and survivability.

More skill gems and their corresponding support gem options are as follows:

Whirling Assault:

  • Practiced Combo
  • Rage III
  • Pinpoint Critical
  • Magnified Area II
  • Oisin's Oath

Falling Thunder:

  • Elemental Armament II
  • Nova Projectiles I
  • Ricochet II
  • Pinpoint Critical
  • Ice Bite II

Flicker Strike:

  • Blindside
  • Concentrated Area
  • Close Combat II
  • Perpetual Charge
  • Hit and Run

Charged Staff:

  • Prolonged Duration II
  • Innervate
  • Culling Strike II
  • Blind II
  • Embitter

Mantra of Destruction:

  • Chaos Mastery
  • Prolonged Duration II
  • Charge Profusion II
  • Ailith's Chimes
  • Delayed Gratification

Cast on Critical:

  • Profane Ritual
  • Charge Profusion II
  • Overabundance I
  • Boundless Energy II
  • Energy Retention

Wind Dancer:

  • Magnified Area II
  • Close Combat II
  • Blind II
  • Maim
  • Elemental Focus

More gear options

Besides the recommended Headhunter Heavy Belt, other gear choices are also important. For weapons, quarterstaff remains the most suitable for Monk - Sinister Quarterstaff is the best due to its highest base critical strike chance.

Building on this, you need to stack frost damage in combat, increasing the damage output of your Herald of Ice and Armour Explosion while ensuring all melee or attack skills have critical strike chance and higher ratings.

It's worth mentioning that you can also roll affixes for your quarterstaff that convert a percentage of physical attack damage into mana, which synergizes well with Oisin's Oath support gem.

As for armor, you should focus on whether your options have energy shields or high enough evasion rating to unlock Ascendancy ability, Lead me through Grace, for more spirit.

The best other gear slot options are as follows:

  • Helm - Ancestral Tiara
  • Body - Armor Sleek Jacket
  • Gloves - Vaal Wraps
  • Boots - Quickslip Shoes
  • Amulet - Gold Amulet
  • Ring - Unset Ring
  • Life Flask - Ultimate Life Flask
  • Mana Flask - Ultimate Mana Flask

In fact, acquiring gear is only the first step. To maximize their effectiveness and make your entire Monk build more powerful, the key is to consume currency to improve their rarity and affixes.

Fortunately, while crafting this boss-focused build, you will also encounter bosses, resulting in decent currency drops and making your build crafting experience smoother over time.

If you're not focused on challenging higher difficulty maps or bosses, you can also use this recommended build to farm currency in easier maps. While it might seem a bit tedious due to damage overflow, it will help you accumulate wealth quickly!

That concludes this introduction. We hope it has been helpful in ensuring you can continue playing Monk classes during patch 0.4.0! Thank you for reading!

Path of Exile 2 Patch 0.4.0 Recovery Tech Bug Fixed | Combining Other Mechanisms and Gear Makes Restoring Life Easier
Path of Exile 2 Patch 0.4.0 Recovery Tech Bug Fixed | Combining Other Mechanisms and Gear Makes Restoring Life Easier

Every time Path of Exile 2 releases a new patch, the lengthy and detailed patch notes can be overwhelming, so you're likely to only focus on the more appealing parts or simply search for summaries.

In fact, even if you consume time reading all the update details, you'll still discover some new changes after entering the game. Perhaps because they were difficult to categorize or added later, they weren't included in the patch notes.

This situation occurred again after the release of The Last of the Druids, specifically with a recovery tech bug fix and its chain reaction, which has a significant impact on your PoE 2 combat experience.

Below, we will detail this change and its specific application and further implications in the game.

What is recovery tech?

In PoE 2, recovery tech primarily refers to the special effect provided by the unique item Sacrosanctum Corvus Mantle, which allows you to convert or apply your character's life regeneration to energy shield.

More specifically, when this gear is equipped, it stores life regeneration, and then applies the total life regeneration to your energy shield. Furthermore, recovery tech requires stacking passive skill tree nodes to fully function.

This significantly increases your recovery capabilities, as life regeneration nodes are easy to obtain, and you can stack them with special nodes to more efficiently maintain your energy shield, improving your defense and survivability during combat.

It's important to note that the game's existing life regeneration speed modifiers do not affect energy shield regeneration.

What was the bug with recovery tech before?

This bug was actually related to the game's block and damage mitigation mechanics. Theoretically, successfully blocking an attack in combat should completely prevent the incoming damage.

However, before the fix in patch 0.4.0, there was a bug where blocked damage was not counted towards any damage mitigation mechanics.

For example, assuming you have unlocked Made to Last passive tree node, you would also need to have a modifier that allows a portion of the blocked damage to affect yourself for the blocked damage to be counted towards damage mitigation.

After the bug fix, when you block enemy attacks using the default blocking mechanism, all blocked damage will be counted towards damage mitigation. This means that every time an attack is blocked, life recovery from other sources will increase.

Impact of the bug fix on Svalinn Crucible Tower Shield

This item is a unique shield in the game that, when equipped, grants you Raise Shield and Cast on Block skills, and increases your armor value by 150-200%, reducing damage taken when blocking attacks by 15-20% - although the block chance depends on luck.

Now that the recovery tech bug has been fixed, this gear has been enhanced, allowing for even greater damage reduction from blocked attacks. This means you have a chance to simultaneously gain lucky blocks, thus increasing your effective block chance.

On average, you will take less damage throughout the fight and can utilize the recovery tech to gain more recovery from blocked damage. You can also choose to buy PoE 2 currency to roll lucky modifiers on this gear, bringing the final effective block rate to 75%.

This is because this modifier performs two block chance checks, and if you invest more resources in the passive skill tree, you can increase the block rate even further, as there are many maximum block chance bonus nodes in the passive skill tree.

More damage reduction methods

In addition to unlocking Made to Last node, you can also obtain the ancient Soul Core Guatelitzi's Thesis, added in patch 0.4.0. If you socket this item into your chest armor, it converts 10% of physical damage to life.

When stacked with Made to Last, the final conversion rate can be increased to 15%, resulting in an amazing amount of life recovery, which can be further enhanced through corruption.

Alternatively, you can combine the recovery tech with another chest armor, Wandering Reliquary, which provides an additional 50% conversion of physical damage to life.

However, it's important to note that you usually won't have enough life to withstand fatal blows that penetrate your block, and if you use Wandering Reliquary, you cannot simultaneously use Sacrosanctum Corvus Mantle.

Therefore, the final choice of which gear to use to activate the recovery tech and stack other bonuses depends mainly on your specific situation and needs. The bug has been fixed, so you can enjoy the combat without worry.

It's worth noting that the new patch also introduced the new keystone passive mechanism, Scarred Faith. If you choose to stack energy shields, you can also benefit from this. Therefore, the fix for the recovery tech bug is likely based on the addition of this mechanism.

Although this passive prevents you from recharging or recovering energy shields, as compensation, you will convert 5% of the physical damage taken into energy shields, based on the energy value of the monster attacking you.

Therefore, you can actually combine Scarred Faith with Made to Last node and Sacrosanctum Corvus Mantle to enhance your life recovery against weaker monsters.

While the new gameplay brings excitement and more build crafting possibilities, seemingly insignificant changes like the recovery tech bug fix, which affect the overall combat experience, have a more profound significance for the stable operation of Path of Exile 2.

Although the controversy surrounding Temple of Atziri league mechanism has not yet subsided, overall, Path of Exile 2 is always committed to providing you with a better gaming experience, so let's be a little more understanding.

backup
live chat loadings