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POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

Jun 16, 2023 Author: POECurrency.com

Here's a Chieftain that uses Searing Bond and Scorching Ray. It's a simple build that takes advantage of the provided ascendancy keystones to deal fire damage over time as Chieftains often tend to do. We're using a staff that allows us to accommodate an additional six-link setup. So, there are two major damage sources both somewhat equal in damage output.

Build Overview

We're using Scorching Ray and Searing Bond totems. They're very similar spells. Both ot them deal Burning Damage. But one is cast via totems and the other you have to channel yourself. It's a good combination as you can benefit from both simultaneously. Use Scorching Ray to deal with most encounters. 

It's overall not an exceptionally great build, but excellent for its price nonetheless. You don't need to spend lots of POE Currency. Especially, its defenses make it worth your consideration as it's quite durable. It has an extraordinarily high block chance combined with high armor and rapid life regeneration. You may not even need a life flask.

It's an extremely cheap build. There are multiple inexpensive unique items that you can wear until you're ready to afford much better rare counterparts. That makes it great for a starter build or even an SSF One. You can deal with most of the bosses in the game while saving for a better build.

POE 3.21 Scorching Ray And Searing Bond Chieftain Build Guide

DPS Skills

Searing Bond is the totem spell. Placed totems have a fiery beam linking them in the character and damaging opponents standing between you or your totems.

Scorching Ray also deals Burning Damage in a straight line. You can channel it to deal ramping up damage against tough enemies. 

Defenses

For survivability the build employs a high life pool, endurance charges, armor, capped block chance for spells and attacks, and life regeneration. It's all tied together with Valako keystone. Tasalio makes gearing up cheaper and provides yet another defensive layer.

Clear Speed

Clear speed is not as bad as it might seem. The Scorching Ray's burn lingers for a short time. 

Single-target Damage is not very high, a few million DPS at most.

Budget

The price is as low as you can get. We've made it the unique selling point of the build.

Gear, Jewels, Flasks 

You won't have to buy any listed unique items. But Skin of the Lord's body armor and Legacy of Fury boots seems like the best-in-slot items.

Recommended Uniques

  • Hrimnor's Resolve
  • The Searing Touch
  • Skin of the Lords
  • Legacy of Fury
  • Mark of the Shaper

Skin of the Lords may be the most expensive item here. Hrimnor's Resolve helmet has relatively good stats perfectly suited for this build. It increases damage and grants immunity to chill and freeze. The Searing Touch is one of the cheapest staves in the game. It has all the modifiers you need - extra gem levels, fire damage, and Burning Damage. 

Skin of the Lords is an expensive option. It has to have the right sockets as you can't change them later. It's pretty much used only for the plus two to level of socketed gems and a bit of extra armor. It adds a lot of smoothness if you pick one with Call to Arms Keystone. 

We recommend Legacy of Fury footwear. Scorched enemies have lower Elemental Resistance and explode on death. The movement speed and armor bonuses are great.

Xoph's Blood is not particularly great. But if you can't afford a good rare amulet, get this one instead. Its most impactful qualities are increased maximum life and the ability to cover enemies in ash. 

If your other ring is elder influenced, we would recommend Mark of the Shaper. It massively increases spell and Elemental Damage. It summons Volatile Anomalies and increases maximum life, which is good.

Malevolence is extra damage over time multiplier is the best aura mod to seek on a Watcher's Eye. Determination doesn't have any good ones. 

Gearing up is easy. If you've played Righteous Fire build before, you should be familiar with the basic principles of such build. You won't deal ignite or ailment damage. Seek Burning Damage, which is called fire damage over time, too. They're the same thing. Skill gem level is also important. But that's an expensive stat to aim for. For defenses, seek maximum life, resistances, armor, life regeneration and block chance.

There's not much to look for on a helmet, just the basic life and resistances. If you can afford something more extravagant, get Chaos Resistance and Mana Reservation Efficiency, too. 

The most important qualities to seek in a rare staff are increases to gem levels and generic Burning Damage bonuses. It's relatively easy to get a staff that had increased the gem level of fire spells by 3 or even 5. "Regenerate 25 Mana per second while any enemy is in Righteous Fire or Scorching Ray" Crucible mod fixes all your Mana issues. But it may be unavailable after patch 3.21. So, we offered other alternative methods of dealing with those.

Rare body armor. There, we encourage gathering maximum life and resistances of all kinds. Life regeneration, armor, and increased effect of auras can also be impactful. Rare boots do not offer a lot of useful modifiers. Besides, maximum life and Elemental Resistances get the movement speed prefix. Gloves should provide the basic maximum life and resistances. Try to get a lot of Chaos Resistance here, too. It's necessary to have at least positive resistance to this type of damage. 

Another piece of equipment where you can find a lot of maximum life and resistances is a belt. We would also recommend getting a copy with strength chaos resistance or various flask modifiers. Stygian Vise is the best base.

An amulet may be the most expensive item on the list as its potential is nearly limitless. Aim for modifiers that would increase the level of all fire skill gems, maximum life, and fire DOT multiplier. You can also craft a mod that reduces Mana cost of skills.

Recommended Anoitments

  • Charisma
  • Cleansed Thoughts
  • Divine Judgement

Rings are great sources of resistances. Try to get as much resistance as here as you can afford. Extra maximum life is mandatory. As was the case with amulet, you can craft the modifier that lowers the mana cost of skills. Flammability on hit is good to have. But it makes ring much more expensive and is not really needed.

Recommended Affixes

  • Maximum Life
  • Resistances
  • Mana Reservation Efficiency
  • Increased Burning Damage

On each of the rare jewels, get a bonus to maximum life prefix and Burning Damage suffix. Other modifiers are less important. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Cremator
  • 1 Added Passive Skill is Prismatic Heart
  • 1 Added Passive Skill is Smokine Remains
  • 1 Added Passive Skill is Widespread Destruction

Having one or two large Jewels would significantly improve your damage. But keep in mind that the good ones are very pricey. Look for no more than eight passives and up to three of the listed notables. 

Recommended Affixes

  • 1 Added Passive Skill is Burning Bright
  • 1 Added Passive Skill is Flow of Life
  • 1 Added Passive Skill is Student of Decay
  • 1 Added Passive Skill is Mender's Wellspring

Fire damage over time medium cluster Jewels are usually great. But avoid notables that affect ignite or ailment damage, only Burning Damage is of use.

Magic Flasks

  • Life Flask with Bleed Removal
  • Basalt or Silver Flask
  • Granite Flask with Increased Armour
  • Quicksilver Flask with Increased Movement Speed
  • Sulphur Flask with Reduced Effect of Curses by at least 50%

Regular magic utility flasks are what we've settled on use a Granite Flask for extra armor, Quicksilver Flask for movement speed, Sulphur Flask for Consecrated ground and damage and a Basalt or Silver Flask for armor or even better mobility. Their suffixes should increase your armor, movement speed, and reduce the effect of curses by 50 percent. Combined with Consecrated ground, you'll be hex proof. Also, get a Mana or Life Flask with Bleed Removal.

Skill Gems And Sockets 

Scorching Ray, a channeling fire spell that you can deal Burning Damage with. The longer you scorch an enemy, the more damage it will receive and it will also inflict exposure. The burning lingers for a bit. We've picked a Divergent version to rotate faster. It increases clear speed. Link it with Burning Damage, Eefficacy, Elemental Focus, Empower, and Controlled Destruction support gems.

Searing Bond, much like Scorching Ray deals Burning Damage. It is cast via totems that form damaging bonds between each other and the character. Link it with Swift Affliction, Efficacy, Multiple Totems, Elemental Focus and Life Tap if you struggle with Mana, if not Burning Damage support. 

Arcanist Brand is a brand that sticks to the enemies and triggers all linked to its spells each second. Link it with Flammability. This curse lowers the enemy's fire resistance and Purifying Flame. It deals a bit of physical and fire damage while creating Consecrated ground. It's used to apply combustion we recommend a Divergent version for more overall damage. Link it with Combustion Support so that igniting hits apply Combustion, a debuff that lowers fire resistance.

Link Skills also have an increased chance to ignite. Herald of Ash is used here for increased Burning Damage, spell fire damage, and to enhance clear speed. Determination adds and increases armor rating to reduce physical damage taken. Malevolence increases skill effect duration and grants more damage over time. Link them with Enlightened Support so that Link Skills reserve less Mana. Vitality can be used here instead if you don't need it.

Immortal Call consumes your endurance charges, which is essential due to Valako's Keystone and grants you a buff that reduces physical and elemental hit damage taken. Its duration is increased per endurance charge consumed. Flame Dash allows you to dash, leaving a trail of Burning ground behind. 

Infernal Cry covers nearby enemies in ash to make them take increased fire damage. You could use it in crowded areas, too as such opponents will explode on death. Link them up with Arcane Surge support. Arcane Surge buff is used for an increased cast speed in mono regeneration rate. Keep this gem at a low level.

Bandits, Pantheon, and Passive Tree 

Kill all three bandits in Act 2 and be rewarded with two additional skill points. You can pick nearly any major God except Brine King. It's bad. But we've gone for Solaris for better bossing. You can face tank a lot of bosses with it so that you won't have to stop channeling the Scorching Ray.

Minor Gods also offer a lot of useful virtues. Soul of Ryslatha is good for flask charges and more life recovery from such flasks. Tukohama is interesting too as you often stand still long enough to activate its bonus.

The passive skill tree is where you can acquire nodes for increased maximum life and fire damage. These are the most important ones. In addition to that, get some spell block chance, Mana Reservation Efficiency, and Mana Regeneration.

The keystones we've chosen are Unwavering Stance so that you can't get stunned, Iron Wool for extra spell damage and Glancing Blows to cap block chance.

For masteries, get Life Mastery for 50 life or 15 increased life if you have no life mods on body armor fire masteries for more effective; fire exposure and life regeneration; and Mana Mastery for reservation efficiency.

Speaking of builds, there are also a lot of guides about Dibalo 4 builds recently. If you also want to make good builds to strengthen your characters in Diablo 4, then you need to prepare a lot of Diablo 4 Gold in advance. In this way, you will feel very relaxed.

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Is The Last Lament Lich Build Feasible On A Low Budget In Path Of Exile 2 Patch 0.3.0?
Is The Last Lament Lich Build Feasible On A Low Budget In Path Of Exile 2 Patch 0.3.0?

The Last Lament Crossbow Lich build performed very well in Path of Exile 2 Patch 0.3.0, offering extremely fast clearing speed, high single-target damage, and significant tanking power through its low health mechanics and high movement speed.

This build is considered S-tier for end-game content, including mapping and bossing, and is a popular and powerful choice within the community, allowing you to blast away at small enemies while running quickly.

The only drawback to this build is its cost; completing this setup requires at least several hundred Path of Exile 2 Divine Orbs. This makes it an end-game build, unsuitable for leveling or starting in a league due to its high item cost.

So, why is this build so expensive? It's because it requires a unique weapon - The Last Lament Desolate Crossbow. This weapon, when paired with Lich Ascendancy, effectively mitigates disadvantages, making it highly sought after. 

This build boasts incredible speed and tankiness, but it requires a significant gear investment to fully realize its potential. Besides the aforementioned unique Crossbow, it also requires a variety of gear, including Stellar Amulet, Death Articulated Ornate Gauntlets, and Headhunter.

Our goal here is to make this build playable while still spending less on Divine Orbs. Of course, there are some obvious differences between a low-cost build and a more expensive one: slower movement speed, lower damage, and lower defense, but this should be enough to avoid certain monsters in the map and keep you alive. If you're interested in trying it, read on!

Now, I'll walk you through some updates to this Last Lament Lich build, including its mechanics, how to reduce health, how to use skills, and how to play with it.

Temporal Chains & Cursed Ground Synergy

First, we've added Temporal Chains, a curse that slows down enemies, which is very useful. It's like slowing them down, reducing their ability to attack you. With your energy shield so low, it's your best defense.

Temporal Chains' defensive power is much better than I expected. When you're in a tight space, like when you're trapped in a Ritual or about to open a Breach to fight a boss, you can quickly cast it to slow down enemies.

At the same time, we also cast Cursed Ground, which is mandatory. This uses Temporal Chains as a ground debuff, similar to other ground effects like Chilled Ground or Consecrated Ground, slowing enemy movement and slowing down other effects.

Then, I added Ritualistic Curse, Focused Curse, and Heightened Curse, which make the curses more powerful, last longer, and regenerate more quickly.

If you have extra skill gems, you can also add things like increased duration.

How Does It Work?

Now, let's explain how this build works. First, we mentioned earlier that this is a low-life build. This is because the unique thing about this build is that Last Lament has a 300-life cost to avoid consuming the last bolt, allowing you to fire continuously without reloading. This means that as long as you maintain low life, you can perform an unlimited number of attacks without reloading, effectively converting your life into infinite ammunition.

Lich Ascendancy's Eternal Life node allows players to maintain their health while maintaining a certain amount of energy shield. Combining these two, the health cost of Last Lament is essentially negated, meaning you won't lose health to avoid reloading.

Not only that, this build leverages the low-life mechanic, gaining significant bonuses from passive skill tree nodes and support gems, creating a character with incredible speed and immense power.

How To Maintain Low Life?

So, if we're currently at full health, how can we return to low health?

  1. First, equip Eternal Life node; this is crucial; it prevents your life from scaling while you have energy shield.
  2. Next, remove any gear that provides energy shield, or use a helmet with Eldritch Battery effect to convert your energy into mana. This is crucial because it allows your life to be affected by your actions.
  3. Be careful about using skills that drain life, such as those with Lifetap support gem, to quickly deplete your life until it drops below 35% of your maximum health.
  4. Finally, quickly re-equip your standard helmet to lock your life at its current low health state. Your life will now be permanently low, and you can benefit from Eternal Life node.

Gear Selection

For this build, we've significantly reduced the original PoE 2 currency budget, so some of the gear may not be the best options for your current Last Lament Crossbow Lich build, but it does offer the best value.

  • Weapon: The Last Lament Desolate Crossbow
  • Helmet: Constricting Command Viper Cap
  • Ring: Rune Grasp & Kraken Eyes
  • Amulet: Rune Scarab
  • Body Armor: Pandemonium Skin
  • Gloves: Vengeance Claw
  • Belt: Shavronne's Satchel
  • Boots: Invasion Spark

Gameplay

Finally, to clear maps and defeat bosses with the Last Lament Crossbow Lich build in Path of Exile 2, you'll need to utilize its powerful single-target ability, Compose Requiem, and ensure you always have low health and the necessary resources.

Additionally, focusing on acquiring a high-quality wand with high spell damage and cast speed is crucial for boosting your damage output against bosses.

Then, strategically allocate your Lich Ascendancy points to unlock key nodes like Necromantic Conduit and Crystalline Phylactery to reap the full benefits of this build.

Remember to prioritize defensive abilities like energy shield and high evasion, as these synergize perfectly with Lich's Eternal Life node, keeping you permanently at low health. Finally, remember to collect and re-cultivate areas to acquire better gear to boost your damage and survivability.

That's all for this low-budget Last Lament Crossbow Lich build. If your inventory is overflowing with orbs, you don't need to worry about this at all. However, if you're low on currency or want to push your limits, this Last Lament Lich build might be worth a try!

How Does The New Asynchronous Trade System In Path Of Exile 2 Patch 0.3.0 Work? | Selling And Trading Details
How Does The New Asynchronous Trade System In Path Of Exile 2 Patch 0.3.0 Work? | Selling And Trading Details

While Path of Exile's complex skill tree system and challenging endgame mechanics are both fascinating, one flaw it often criticizes is its cumbersome and rigid trading system.

Yes, in PoE, if you want to trade an item with another player, you and the seller must be online at the same time. This means that if you encounter a seller who's offline or unresponsive for a long time, you'll have to rely on luck to secure a perfect deal!

On the other hand, the in-game trading system can also be inconvenient for sellers. When you're desperate to sell an item, you have to constantly monitor the chat screen. If someone actually expresses interest in trading, you'll have to drop your map or whatever you're doing to sell it.

Sometimes, you'll receive a message to sell an item, drop what you're doing, only to find that the other party either doesn't show up or tries to sell it for less than you originally requested. It's really frustrating!

But all that's a thing of the past with Path of Exile 2 Patch 0.3.0. The new Asynchronous Trade System in The Third Edict will surprise you every time you log back in!

Here, we'll explain how to unlock and use the brand-new Asynchronous Trade System in Patch 0.3.0. Let's take a look!

How To Unlock Asynchronous Trade System?

Creating A Hideout

To unlock Asynchronous Trade, you must first enter Path of Exile 2 Act 4. Here, you'll meet an NPC named Ange, who will give you a quest called Hostile Takeover, which requires you to find a suitable location to build a hideout.

If you don't have a suitable hideout yet, you can travel to Wakapanu Island, defeat Diamora, and then speak with Ange again in Kingsmarch to unlock Shoreline Hideout. Don't worry, we've got a detailed Diamora boss guide here.

Read More: How To Defeat The Final Boss In Path Of Exile 2 Act 4 Whakapanu Island? - Diamora, Song Of Death Boss Guide

Talking To Ange

Once you have a hideout, head there, and Ange should automatically appear. You can interact with it and perform Asynchronous Trade, which allows you to sell items for a fixed price without having to trade online.

Obtaining Or Converting To Merchant Tabs

To sell items, you need some Merchant Tabs, which can be obtained in-game through the microtransaction store. However, if you own Premium Stash Tabs from before the 0.3.0 update, you can also convert some of them into Merchant Tabs through the official Path of Exile 2 website.

Please note that upgrading tabs is permanent; this system wasn't available in Path of Exile 1. Therefore, if you upgrade here, you will temporarily lose access to these tabs from POE 1.

Also, it's worth noting that the old trading system is still available in-game. Therefore, if you want to continue using this system for any reason, please do not upgrade every Premium Stash Tab you own.

How To Trade Using This System?

Selling Items

After you obtain these Merchant Tabs, click Manage Shop button. You should see your Merchant Tab and an additional Earnings Tab there. To sell an item, place it in Merchant Tab and set a price.

However, it's worth noting that Asynchronous Trade System currently doesn't allow you to set a price for an entire tab like Premium Stash Tab does. I imagine this is to prevent accidentally listing an item in the wrong tab without knowing it.

Also, only items that can't be exchanged for PoE 2 currency can be placed in Merchant Tab. Therefore, items like Currency, Shards, Fragments, Essences, Socketables, and Gems must be sold through Currency Exchange or the legacy trading system.

Once an item is placed in Merchant Tab and priced, you have approximately 30 seconds to freely adjust the price or remove it. After that, it will be registered on Marketplace, locking in its position and price for a short period of time.

Before setting a price, it's recommended to research the selling prices of items with similar attributes to avoid overpricing or underpricing, which could result in unnecessary losses.

If you're still unsure, I recommend setting a slightly higher price. If the item doesn't sell for a long time, you can always lower the price. Regardless, it's recommended to check and lower the price of any unsold items every one or two days to increase your chances of a successful trade.

If someone is interested in an item while you're in hideout, you'll see it appear next to the hideout, ready for players to trade.

If you're online, you'll receive a small notification in the bottom right corner of your screen indicating a successful sale. Even if you're offline, players can still access and trade items, so when you log back in, you'll receive a bonus of POE 2 currency!

If you want to see which items you've sold, you can view your sales history in the top right corner of the merchant window.

Trading Items

If you want to acquire an item, you have two options. You can use the new Asynchronous Trade Marketplace or Currency Exchange in Path of Exile 2.

To open Trade Marketplace in-game, select it from the menu. From there, you can enter exactly what you're looking for and search.

When you find an item, you can click Travel to Hideout to instantly teleport to that player's hideout and trade there.

Alternatively, if you're using the old trading system, you can click Direct Whisper. The other options are essentially the same.

My Thoughts

Honestly, I think the new Asynchronous Trade system is a vast improvement in PoE 2. The old system was notoriously bad, and a real hindrance for both buyers and sellers.

The only problem with the new system is that it requires players to enter Act 4 of the new league before they can trade, which is why some people still use the old system. I really hope this changes, at least by making it available in towns in the early stages.

How To Defeat Tavakai The Chieftain Final Boss In Path Of Exile 2 Act 4 With Three Phases!
How To Defeat Tavakai The Chieftain Final Boss In Path Of Exile 2 Act 4 With Three Phases!

Today, our guide to the final boss fight in Path of Exile 2 Act 4 is finally here! This mysterious boss is Tavakai, the Chieftain, and he's the most dangerous enemy in the campaign so far.

This three-phase boss fight is quite lengthy, and Tavakai's powerful attacks will definitely put your build and gear to the test. Therefore, I sincerely recommend that you upgrade your character to at least level 56 or higher before attempting Tavakai, unless you're willing to invest a large amount of POE 2 currency in crafting a complete set of crafted gear.

Preparation is also essential before every brutal boss fight, and you'll have to ensure you have auto-recharged life and mana flasks; otherwise, you'll have a hard time surviving. If you're ready, follow along as we tackle the final battle in Path of Exile 2 Act 4!

How To Find Tavakai?

To find Tavakai, you'll first need to travel to Whakapanu Island. Next, you'll need to fight your way through two of Path of Exile 2's largest and most challenging maps: Ngakanu and Heart of the Tribe.

So, take your time and explore every corner. You'll find him in Heart of the Tribe area.

Phase 1 - Tavakai, the Chieftain

Once you've found Tavakai, the Chieftain, Phase 1 begins.

Honestly, this is the easiest phase, so your goal is to use as few flasks as possible to advance to the next phase, as you'll need them later.

Tavakai's attacks in this phase are very simple, primarily using his axe for physical attacks. Fortunately, these attacks are easily dodged, as he moves slowly, allowing you to counterattack with Momentum.

His powerful attack creates Jade Crystals, which then explode. Stay away from them to avoid the explosions, which provides another opportunity for a counterattack.

The key to completing this phase quickly is to dodge attacks and counterattack, allowing you to continue stacking damage on the boss.

Note that when Tavakai's health reaches 50%, he stops attacking and transforms into Tavakai, the Fallen. When this transformation occurs, a shockwave will hit you, knocking you to the ground. This officially begins Phase 2.

Phase 2 - Tavakai, the Fallen

Follow Tavakai, the Fallen to another arena, where you'll find Makoru in Altars. This is where the final battle begins.

In Phase 2, Tavakai becomes even more powerful, regenerating his health. Additionally, he gains new attacks that deal significant damage. Let's take a look at them.

  • His first move is to swing his axe skyward, followed by a rain of jade spikes. This attack covers the entire arena, so try to watch where it lands to avoid being hit.
  • Tavakai can also summon three to five jade statues that explode when they get close to you, dealing area damage.
  • Another powerful attack occurs when he says, "Lend me your hunger, Father of Chaos!" A pool of blood will appear on the ground, and he'll stomp on it, dealing area damage.
  • Then, when he says, "Weakness becomes you!", several bloody tentacles will sprout from his hands. If these tentacles hit you, they'll inflict Shock, Ignite, and Fire Resistance debuffs.
  • Another powerful attack during this phase occurs when he says, "Unleash yourself, Valako!" He'll slam his bag into the ground, creating several waves of jade spikes that fly upward. The best way to avoid this attack is to stay close to Tavakai, as it covers the entire arena.

You May Like: Path Of Exile 2 Patch 0.3.0 Changes To Witch Hunter Ascendancy Class' Passive Skills

However, the problem with phase 2 is that Tavakai's boss attacks continuously, making it impossible to predict the exact timing of your counterattack. However, during our testing, he would first unleash waves of jade spikes, then summon jade statues, followed by blood tentacles, and finally a rain of jade spikes. It felt like everything was happening simultaneously. It was complete chaos.

However, my advice is: you must deal damage first, then pause and run away to survive, then return to attack. Of course, the problem with this is that you'll never be able to stack a significant amount of damage, and the battle will be stretched out again, but it's the only way to survive.

This is also where your auto-recharged flasks come in handy; they're invaluable, otherwise a few combos from the boss will easily kill you.

Anyway, keep fighting, and soon Tavakai will unleash his most powerful attack of this phase: Daughter of the Moon. This is when a massive beam or icicle strikes the ground for several seconds. If you're hit, your chance of death is very high.

Phase 3 - Tavakai, the Consumed

Continue to deal damage, and as Tavakai's health drops to 25%, the final phase begins. At this point, the boss transforms into his final form, Tavakai, the Consumed. He's fully healed again, which is terrible.

Unsurprisingly, the final phase is the hardest, as his attacks are once again buffed.

  • Tavakai's first attack is a weapon combo attack, culminating in a series of Leap Slams. You'll want to dodge these attacks and avoid counterattacks.
  • He also has an attack that opens rifts, from which Shadow Dragons spawn. They're clearly from another dimension, as you can see stars within the rifts. These dragons will inflict debuffs on you, so stay away from them.
  • Next, Tavakai will cover the entire arena with greenery. Standing in it triggers Tawhoa's Forest debuff, which essentially reduces all damage taken while you're there. The only safe zone is in the center of the map, but Tavakai is likely there.
  • The boss also has a new attack during this phase: he summons a series of exploding blood crystals from the ground. Try to avoid standing on or near them.
  • If you're tempted to head to the center of the arena, think twice, because Tavakai summons a small sun that rises and explodes there. The explosion leaves behind an even smaller sun and burning ground. Once the sun hits the ground, it deals massive area damage.
  • If all these attacks aren't enough, he can also summon an erupting volcano that spews flames onto the ground. And the more health you deplete, the more attacks the boss will have, making the fight more difficult. So, you can see why this fight is so frantic.

However, the real problem is that you can't attack continuously, which is why defeating Tavakai is so difficult.

Basically, you need to constantly survive, wait for things to cool down before striking back. Then interrupt your attacks again, and repeat this process, making sure your life and mana flasks don't run out.

Towards the end of the fight, Tavakai will also cast lightning bolts that chase the player. These attacks will shock you and slow you down, making you more vulnerable to all his other attacks.

All in all, it's a tough fight, and I think a bit of luck is ultimately required. Because your life and mana flasks are crucial to your survival!

When you finally defeat Tavakai, the Chieftain, The Hooded One will appear, and Tavakai will return his weapon to him. The Hooded One will rescue Makoru and restore Tavakai to his mortal form.

Yes, that concludes our guide to the toughest bosses in Act 4 campaign! Enjoy your victory!

How To Build Acolyte Of Chayula Hollow Palm Monk League Starter In Path Of Exile 2 Patch 0.3.0? - For Leveling, Campaign & Endgame
How To Build Acolyte Of Chayula Hollow Palm Monk League Starter In Path Of Exile 2 Patch 0.3.0? - For Leveling, Campaign & Endgame

Today, we'd like to share our league starter build for Path of Exile 2 Patch 0.3.0: Acolyte of Chayula Hollow Palm Monk.

The core of this build is the new Hollow Palm Technique Keystone, added in The Third Edict update. This grants physical damage based on your skill level and attributes, creating a powerful unarmed build.

Players earn Keystones by progressing through the passive skill tree and can build around it, utilizing skills like Ice Strike or Storm Wave to deal massive damage through stacked attack speed and critical hits even without a weapon equipped.

This flexible build allows players to focus on stacking evasion and energy shield to unlock massive damage, creating powerful unarmed melee or spellcaster builds.

Especially for a class like Monk, Hollow Palm Technique can be used to become a powerful unarmed fighter, stacking evasion and energy shield to gain massive attack speed and critical chance.

I expect this Acolyte of Chayula Hollow Palm Monk build to be fairly easy to level up throughout the campaign and scale well into the late endgame. Let's take a look at how to maximize this build's potential during the different stages of The Third Edict!

Ascendancy Class

I imagine your first question is why play this Hollow Palm Monk with Acolyte of Chayula Ascendancy? Is it the best Ascendancy class in PoE 2? Personally, I think it's definitely not; it's just slightly above average.

If it were in Patch 0.2.0, I would definitely say the best Ascendancy for Hollow Palm Technique would be Deadeye without a doubt.

However, in PoE 2 The Third Edict, the developers gave Acolyte of Chayula a major overhaul, adding mechanics like Volatility, which deals a significant amount of chaos damage when detonating stacks, and the ability to leech chaos damage via the renamed Sap of Nightmares node. So, I'm really curious to see how it performs.

So, I'm going to talk about some of the advantages that Acolyte of Chayula has in Hollow Palm.

First, in PoE 2 patch 0.3.0, Acolyte of Chayula now grants chaos damage via Volatility mechanic, granting 1% increased chaos damage per stack of Volatility detonated. So, essentially, I think Acolyte of Chayula is a good starting class for leagues, as it does deal a lot of free damage, right?

On top of that, we'll also get the leech effect of Sap of Nightmares node. Honestly, I think in this league, if you're playing a melee, offensive character, Energy Shield is pretty hard to come by outside of a few specific classes. So, as a melee Monk character, a class that can leech Energy Shield, this is quite viable.

But the main reason I chose Monk Acolyte of Chayula as my starting Ascendancy class is because it has the closest skill to Hollow Palm Technique on the skill tree. So if you want to master it as quickly as possible, then Acolyte of Chayula is the one for you.

However, if you want a smooth leveling experience, this might not be the best approach. Quarterstaffs generally don't truly master Storm Wave until level 22, and before then, you might struggle to stack more critical damage into your build.

Leveling

If you're looking for fast leveling with this build, I'd recommend starting with Spear instead of Quarterstaff, as I find it easier to level up than Quarterstaff. Especially since Frozen Locus skill gem, a key item for Quarterstaff build damage stacking, was significantly nerfed in 0.3.0, reducing its damage range at all gem levels. This makes Quarterstaff no longer always a must-have for Monk builds.

In the early game, to obtain and maximize Spear, it's recommended to first head to Clearfell Encampment and spend a small amount of PoE 2 currency from the vendor there to obtain a Hardwood Spear, which will allow you to use Whirling Slash and obtain Uncut Skill Gem from Renly.

After that, when you reach the next map, you can travel to Abandoned Stash, pick up Twister, and start using Whirling Slash Twister.

Next, head to Mud Burrow and find Frozen Locus dropped by Devourer boss to obtain the next Uncut Skill Gem.

From there, you can start leveling up. This is until you reach level 13, when you begin to unlock Hollow Palm Keystone.

Campaign

However, if your goal is to complete the campaign, you can actually start using more Quarterstaff-based skills, such as Ice Strike, Tempest Bell, and Glacial Cascade.

This is because the developers reworked the mechanics of Wind Blast and Vaulting Impact in patch 0.3.0. Furthermore, Vaulting Impact triggers a skill called Broken Stance, which allows you to deal more damage with smaller attacks.

Therefore, we'll be using Ice Strike and Wind Blast for a lot of minor attacks to help us gain an advantage in single-target attacks going forward.

This will now be how we level throughout the campaign, starting at level 13, and we'll continue using these skills until the endgame begins.

Endgame

Right now, I've chosen to use Ice Strike as my primary skill for leveling, and we'll eventually switch to Storm Wave. However, during the endgame, we'll still use Ice Strike for single-target attacks.

This build has a lot of single-target options, since Hollow Palm isn't really a skill-based build, but more of a playstyle, right? So you can use a lot of skills with it, but for the foreseeable future, I'd choose Ice Strike as my primary single-target skill.

However, you don't have to use Ice Strike and Tempest Bell exclusively for single-target attacks. In fact, I do think skills like Falling Thunder, which deals damage based on Power Charges, can be very useful when paired with fast-paced skills like Flicker Strike, which consumes Power Charges to quickly teleport to the enemy and deal damage. Therefore, these two skills might be more suitable for late-game boss fights.

For endgame mapping, we'll rely on Shattering Palm, which has undergone a bit of a redesign and no longer has its own damage, but the nice thing about it is that it scales with our weapon's damage. Since weapon damage in this build is provided by Hollow Palm Technique, I suspect Shattering Palm will be even more powerful than before. This way, we can truly rely entirely on Shattering Palm to clear the map.

That's it for this Acolyte of Chayula Hollow Palm Monk build guide. This build is a great choice for everything from early leveling to campaign and endgame challenges. We'll see how it performs!

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