How To Make Chaos Blazing Salvo Totem Hierophant Build With Extremely Low Budget In POE 3.22?
Aug 19, 2023 Source: POECURRENCY
In today’s guide I’ll show you my POE 3.22 league starter build, Chaos Blazing Salvo Totem Hierophant build, dual wielding Consuming Dark Dagger.
This Dagger can convert 30% of Fire damage into Chaos damage. By dual wielding it, we can convert 60% of Fire damage to Chaos damage. For this, I decided to run a Totem Hierophant build. This build is fantastic for leveling. I could easily clear the level 16 map with a budget of less than 20 Chaos Orbs.
Pros & Cons
In addition to being extremely cheap and having decent damage as a league starter build, this build is also very beginner friendly. There’s nothing too complicated about the mechanics of this build, so anyone can easily follow this guide.
This build allows you to always stay on the move. You can run around avoiding enemies while occasionally dropping a Totem.
The downside of this build is also pretty obvious, you can’t deal damage yourself, all damage comes from your Totem. Meanwhile, this build has very little evasion and no spell suppression.
Gear Setup
In addition to converting our damage into Chaos damage, Consuming Dark Dagger also provides a massive damage boost. The price of this Dagger at the start of Crucible league was a Chaos Orb, and I expect it to stay the same for the next league.
For body armor, I’m using Soul Mantle. It’s the best slot in any Spell Totem build. Unless you’re playing something like Shockwave Totem with built-in Spell Totem Support.
The downside of Soul Mantle is that when your Totem dies, you’re affected by random spells. But that’s okay, because we’ll turn that shortcoming into a positive. I’ll get to that later.
Kikazaru is a must have for this build, as it reduces the effect of curses on you by 60%. The ring also provides some health and mana regeneration, which is great for this build.
The helmet I use is Mindspiral, which should cost around one Chaos Orb at the start of the league. The main reason I use this helmet is the huge mana and mana regen.
I chose Mind Over Matter Keystone on the passive skill tree, so whenever I get hit, 40% of the damage is deducted from mana before draining life. Unless we were fatally hit or stood for a long time, we rarely died. We just need to leave after being hit, and I will restore our health and mana to full.
Therefore, this helmet is very important for mana maintenance, because it allows us to restore some damage taken as mana. By using this helmet, we also gain a portion of mana as an additional energy shield.
Because this build accumulates a lot of manas. I inserted a despair curse on the hit ring. But the ring isn’t mandatory. You can still self cast Despair or link it to Arcanist Brand. It’s just slower at mapping. The rest of my gear was something I found myself to limit my resistance and get the flexibility I needed for this build.
Flask Setup
My Flask is nothing special. Diamond Flask for damage, Granite Flask for more armor, Silver Flask for increased casting speed and movement speed. Also, my Flask’s duration is increased, but it’s not required.
Gem Setup
Here is my Gem setup for Blazing Salvo Totem. It’s a 4-Link, but since we’re using Soul Mantle, our setup here is a 5-Link.
It requires multiple Spell Totem Support, otherwise we would end up with only 3 Totems. Because we can’t use a shield with a Totem mod. We can associate Zealotry with Eternal Blessing Support. This way we don’t have to keep any mana and can free up our mana pools for Mind Over Matter mechanic.
Wither increases Chaos damage enemies take and is tied to faster casting to apply as many Wither stacks as possible. I only cast this ability when facing tank rarities or bosses.
We tied Flame Dash to low level Arcane Surge Support to trigger Arcane Surge as often as possible. Stone Golem can restore some health and Whirling Blades. We have to use Whirling Blades, as Shield Charge is not available with this build. However, I’m so used to using Flame Dash that I rarely use Whirling Blades. I’m just putting this setup here for those who prefer movement skills other than Flame Dash.
Ascendancy Class
Continuing with my Ascendancy, we chose Hierophant because it’s Ascendancy that specializes in Totem. It provides a totem, lots of damage and mana, and some defense.
Self-Flagellation Jewel Turns Curse Into Advantage
As for my Jewel, Self-Flagellation is mandatory for this build. This should cause some confusion at the start of the league, but it’s totally worth it since it gives us a huge damage boost.
When playing this build we were getting 8-9 curses most of the time, so we were often taking up to 180% damage. Therefore, it is very necessary for us to use POE Currency to get a Self-Flagellation in advance. Curses are now 120% less effective on us, making us immune to curses unless enemies have increased effects of curses.
Leveling
I get all the nodes here and go out from here to get this health and damage nodes. I only get Totem node after Totem is full. For my gem progression, I’ve been leveling with Flame Wall and Blazing Salvo Totem before I get to the full Totem.
This is Chaos Blazing Salvo Totem Hierophant build I made on a tiny budget in POE 3.22 league. Hope this guide helps you understand the basic mechanics of how this Totem Hierophant build works. See you in the game.
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What Changes Are Needed To Craft This Blood Mage Tornado Inquisitor In POE 3.24 Necropolis?
Welcome, Exiles! The build I will introduce to you today is an updated version of the life stacking Inquisitor build in the Path of Exile 3.24, which is called the Blood Mage Tornado Inquisitor. I'd like to go over some upgrades that I've made to the build because some of these changes to the gear are quite significant.
Body Armour - Cloak Of Flame
The first change in this build revolves around body armour. In the previous Inquisitor build in the Path of Exile 3.24, I relied on the Lightning Coil for its Elemental damage mitigation, since the build lacked significant physical mitigation without it.
With no Determination or armour scaling, having a substantial life pool and converting 50% of physical hits to Elemental damage, then mitigating that damage for resistances, provided exceptional physical mitigation. This dramatically increased the maximum physical hit threshold, making the Lightning Coil a good choice.
However, a drawback of the Lightning Coil is that it aims to attain the 10% more maximum life bonus granted by allocating at least 6 Life Masteries. One of these masteries offers a 15% increased maximum life if there are no Life Modifiers on the body armour.
While gaining the 10% more maximum life is undoubtedly worthwhile, it's advantageous to also benefit from the additional 15% increased maximum life if there are no Life Modifiers on the body armour - something that the Lightning Coil lacks because of its Life Modifier.
But the Cloak of Flame doesn't have a Life Modifier. And the reason why I didn't use this body armour in previous builds is because the 10% difference in the physical damage taken as Elemental is actually huge for physical maximum hit.
The Cloak of Flame, which is a body armour without a Life Modifier. Despite not utilizing it previously, the 10% difference in physical damage taken as Elemental offered by the Cloak of Flame holds significant weight, particularly concerning the maximum physical hit threshold.
The only reason you could make this change is because that you can gain a corrupted implicit from the Rathpith Globe for physical damage taken as lightning damage. So if you are using the Cloak of Flame, it means that instead of having - 60 Lightning Resistance and no extra resistances gained from that body armour, you can now have +69 Fire Resistance.
Gloves - Sharkskin Gloves
Moreover, I've made adjustments to gloves in this Blood Mage Tornado Inquisitor build. Previously, the Sharkskin Gloves were aimed at capping all the resistances. However, because of the changes in body armour, resistance has increased significantly.
We could afford to drop several resistance mods and focus solely on Life and Chaos Resistance for these gloves. Additionally, the impulse and implicit of unnerving enemies on the Sharkskin Gloves provide a notable increase in damage output.
Ring - Vermillion Ring
Let's discuss the ring next. Previously, I utilized the Ruby Ring in the slot, where I emphasized the importance of achieving exactly 56 dexterity, hence the inclusion of a 2% Attribute Modifiers. I also mentioned the option of using the Screaming Essences to craft dexterity onto a ring, as they can roll up to 58.
In this build, I turned to use the Vermillion Ring. You can acquire the base with 2 fractures already in place, primarily for Chaos Resistance and the added Regeneration benefit. With only one other suffix needed for dexterity, rolling these Essences until reaching tier 1 life. The inclusion of Life Modifiers on this Vermillion Ring significantly boosts the life pool by an amazing 400.
Pantheon - Soul Of Tukohama
One of the big differences between the Cloak of Flame and Lightning Coil is that this modifier actually works for damage over time, whereas the Lightning Coil's modifier is only for hits. And that meant we could switch out the Pantheon.
Before, I was using the Soul of Ralakesh because even with a lot of life and Regeneration, bleeding is still often a problem, but it's less of a problem compared to other builds. And because I'm now using the Cloak of Flame, 40% of that bleeding damage will be mitigated by the Fire Resistance.
That meant that we could switch the pantheon into the Soul of Tukohama because in this build, whenever focusing down an enemy, we usually need to utilize the Frost Shield and dropping the tornadoes. You can gain physical damage reduction while standing stationary. With this Pantheon active, you can actually have the Regeneration.
With these changes, this Blood Mage Tornado Inquisitor build in the Path of Exile 3.24 Necropolis League will become unexpectedly robust, boasting 177,000 life and 4,500 energy shield.
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How Does This Non-Glass Cannon Build Perform In POE 3.24? - Crit Elemental Hit Of The Spectrum Pathfinder
Most people generally feel that bow builds and tanks are incompatible, but Elemental Hit of the Spectrum Pathfinder will meet almost all of your requirements. It can use Headhunter and tank all enemies as much as possible. You can explode the map like Deadeye, but you don’t really need Progenesis or any super expensive items.
There is no doubt that the effect it brings is absolutely amazing. In this guide, we’ll talk about everything you need to know about this build.
Build Inspiration
Before I get into that, I want to talk about why I created this build. This is because a friend of mine is playing with a Glass Cannon mapper with super expensive items. It’s Molten Shell with a 30k effective hit pool. If you don’t add it, you only get 9k.
This is a Glass Cannon, though I know the effective hit pool doesn’t reflect how tanky the build is in most cases. Therefore, we desperately need to make this build tanky without losing 70% or more of damage.
So I started brainstorming what build I could make that wasn’t made of paper, had good damage, and more importantly didn’t cost hundreds of Divine Orbs.
The reason we want to use Headhunter is that this belt is very cheap in Necropolis League, so it is better not to waste this opportunity, and there are new skill gems that we can use. Anyway, that’s how this build came about.
What Are The Advantages?
The hardest thing about crafting a perfect bow build is how you balance good damage and tanky, not just ticking Guard Skill and plugging in Progenesis, but also enabling Berserk to expand the effective hit pool.
For this build, if we just stand still without any Guard Skill or Berserk ticked, we can also tank every boss in the game, and we can even throw in some Ubers here.
If you really want to hear the numbers, our effective hit pool is actually 53k, and the physical max hit has gone up to 42k. Again, this is a case of no boxes being checked.
But if we talk about specific boss skills like Sirus Meteor, our effective healing is just insane. Because we are mapping, we cannot be hit by Sirus Meteor, and you can also tank high hit skills.
After a few seconds, when we get all the good buffs from rare monsters, we can’t die from anything. We’ll even delete anything that moves within a second.
How To Scale Damage?
Now we talk about damage. The single target damage done by this build is around 5 million since we have two Manaforged setups. And another Elemental Hit of the Spectrum 6-link setup can also generate Frenzy and Power Charges. So we’re getting all the good damage increasing buffs as well.
Maybe you’ll find this number low, but I think this damage is enough to give a critical hit to every rare monster on the map, and 3 shots to the map boss.
This build also runs fast by default. Even without any buffs from Headhunter, we have 128% movement speed. So we can clear the map quickly.
This build is almost too fast for me. I mean, we could totally complete the map in 2 minutes or less.
Pathfinder vs Deadeye
You may be wondering why we’re playing Pathfinder and not Deadeye. The reason for going with Deadeye is simply because this is a Glass Cannon build and your effective hit pool simply doesn’t exist. You can’t make Deadeye go crazy without Mageblood and Progenesis, or just inflate the damage numbers with Guard Skill or Berserk.
But Pathfinder does not need to use this item, its own skills are very tanky and can cause good damage. And we can also use Elemental Flask, so we don’t have to worry about our resistance at all. We can also use suffixes for things like Chaos Resistance and Damage Increase.
Additionally, Flask can roll pretty good modifiers, such as increased critical hit chance, and our flask has 100% uptime. We also get Taste of Hate, so we take less physical damage.
Headhunter
For Headhunter, I have to say, this is the first proper Headhunter build I’ve played, so it’s all new to me.
This item is simply incredible. When you kill some rare monsters with good damage modifiers, your damage is not doubled, but 10 times higher than what you see in Path of Building.
Additionally, this item will make you super tanky as it will give you life and energy shield. Temporal Bubble is no longer annoying now because when you kill a rare monster that has this mod, you also get this mod. Therefore, nothing outside Bubble can harm you.
Currently, I only have one big problem with my gameplay. That means I have no control over where the character goes when I want to leave the map. But overall, it was still a very good and new experience for me.
Invest
Now, let’s talk about the investment this build requires. But please keep in mind that since I make most of my gear, it is difficult to estimate the market price of many items.
My bow was purchased for 30 Divines. It is a 1.4k Elemental DPS Bow with crit and multi-crit.
Quiver was handcrafted by me, based on 5 Divines, and I spent less than 5 Divines on the craft. So that’s less than 10 Divines. From now on, all items are made by me, so I’ll just tell you how much I paid for these bases.
The total cost of this build is 82.2 Divines, but still keep in mind that 70% of the gear is made by me. This is by far the most expensive build I’ve done in this league. Although I have to admit that other builds have much higher single target damage than this one, but its clear speed is just insane.
Final Thoughts
Overall, this build is amazing. It’s better than most all-Glass Cannon Deadeye or other builds. So when you try this build out, I want you to give me feedback on how you feel about the build.
This build was a fresh experience for me because I could get a taste of what it would be like to play a Headhunter build. Sometimes it was so fast that I didn’t even know what was happening on the screen because everything our attacks touched disappeared. If you are interested in this build, give it a try!
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How To Significantly Enhance Your Defenses In Path Of Exile 3.24 Necropolis?
Welcome, fellow Exiles! This time, we'll be discussing some of the best Defensive Layers in the Path of Exile 3.24 Necropolis League. Before diving in, it's essential to note that these are core components of a defensive strategy and should be combined with other layers for optimal mitigation.
Flasks
Having the correct flasks for your build with the right modifiers is one of the most core Defensive Layers in the Path of Exile 3.24. This is evident in using the Mageblood, unique that almost all top-end builds will use. You can get them by investing in some POE Currency.
For example, if you play a crit-based build, you may want to opt for the mod percent chance to gain a flask charge when you deal with the critical strike. And if you get hit frequently, you can opt for the 'gain a number of charges when you're hit by an enemy' mod. These are just some ways to help sustain the flasks and make sure you don't run out of charges.
Armour
Armour is more effective when mitigating multiple small hits rather than one big hit. Though, you want 90% physical damage reduction from armour, which is the maximum. However, this mod doesn't include things like the Endurance Charges, giving you additional physical damage reduction, and also the mod on a chest piece.
An armour becomes more effective when physical damage is converted to an element because essentially you're taking less physical damage. If you're a new player, armour is extremely important in the campaign since there are many enemies that do physical damage, including the boss called Kitava, so use the Determination.
Spell Suppression
Spell suppression is a core Defensive Layer because, if we achieve 100% spell suppression, we effectively are taking 50% less spell damage. This is a common Defensive Layer, primarily effective when facing bosses, since most of the damage dealt by bosses is spells.
The 50% spell suppression is a baseline, which is achieved by having 100% spell suppression, but this can be raised through some of the following sources: there's the Spellbreaker from the Trickster ascendancy, Inveterate, and the Spell Suppression Mastery.
Maximum Resistance
Maximum Elemental resistances are capped at 75% traditionally in the Path of Exile 3.24. However, there are many sources now to raise those base values. Any build can strive for 80% resistances comfortably, and with the new flask changes in the Necropolis League, it's much more accessible.
All Elemental flasks now have 5% to their respective maximum resistance, and this can be scaled by percentage increased flask effect. Using all these flasks is not ideal, but you can use them respectively for encounters with each element, like the Searing Exarch for Ruby Flask, Shaper for Sapphire Flask, and Eater of Worlds for Topaz Flask.
Damage Taken As
Damage taken as either an Elemental or Chaos damage stands as one of the most potent forms of physical damage mitigation in the entire game, alongside additional physical damage reduction. Combining these 2 aspects can yield formidable mitigation, significantly bolstering armor effectiveness.
Several items facilitate this approach, including helmets, chest pieces, Vaal implicits on shields, passive tree nodes including Taste of Hate, Dawnbreaker, Lightning Coil, Cloak of Flame, and the Lethal Pride, among others.
However, it's crucial to note that as the percentage of physical damage converted to Elemental approaches or exceeds 75%, reliance on armor diminishes, shifting focus towards maximizing Elemental resistances to mitigate converted damage effectively.
Ascendancies play a pivotal role in enhancing damage conversion strategies. For instance, the Chieftain ascendancy shines with its ability to convert all physical damage to an element, complemented by a 90% boost to all maximum resistances. Meanwhile, classes like the Trickster or Occultist offer compelling examples of leveraging Physical Damage taken as Chaos damage.
Typically, players opting for these ascendancies adopt a Chaos Inoculation strategy, aiming to acquire gear with Physical Damage taken as Chaos damage through corruptions on shields or helmets. This approach renders them immune to Chaos damage, providing robust Defenses against various threats.
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An Efficient Strategy On Farming The Corrupted 8-Mod Maps In Path Of Exile 3.24 SSF
This time, I have prepared a farming strategy for you that'll help you gather a multitude of corrupted 8-mod maps in the Path of Exile 3.24 Necropolis League SSF without having to re-roll them. Besides, we'll be utilizing some new Scarabs in this setup. So, without wasting time, let's get started!
Strategy Overview
The 8-mod corrupted maps are maps that are corrupted and have 8 modifiers. These maps are considered valuable because of the amount of items they offer, their rarity, and the number of monsters they offer. Although running these maps poses increased difficulty because of the multitude of modifiers, the benefits usually outweigh the challenges.
When it comes to the pros, firstly, it significantly simplifies the map collection process by avoiding the tedious process of manually scrolling maps. Secondly, another notable advantage of this strategy lies in its utilization of common Scarabs that the strategy can be executed frequently.
Transitioning to Tier 17 maps presents a significant challenge, demanding a robust build for success. However, this build doesn't lean towards Tier 17 maps. Despite their potential benefits, such as dropping an amulet ideal for the build. Instead, this can perform well on Tier 16 maps.
In this strategy, first, you need to run a map, ideally an 8-mod corrupted map, with any scarab that increases map drops, pack size, or any of those things to increase drops. We may back into nodes on the Atlas, and then we top it all off with the Cartography Scarab of Corruption, which turns all non-unique maps into corrupted maps with 8 mods.
Scarabs
When it comes to Scarabs, there are several options available. I have conducted a test using the following Scarabs in conjunction with corrupted Tier 16 maps. After running 20 maps, I obtained 85 8-mod corrupted maps with Layers of Delirium.
- Cartography Scarab
- Cartography Scarab Of Corruption
- Cartography Scarab Of Ascension
- Delirium Scarab Of Delusions
Atlas Tree Setup
Let's talk about the Atlas passive tree and the choices that I made. I recommend taking the Packed with Energy. It remains a staple node on most of the Atlas trees for taking strongbox nodes, increasing pack size when triggering them, and making them re-open.
We're specifically taking Concealed Logistics, duplicating maps, and increasing the chance of the Cartographer's Strongboxes. You can take plenty of shrine nodes, and it will add more monsters around those shrines.
Then we back into the Searing Exarch, including old pack size nodes. That is also to make sure that you spawn most altars possible in your maps, giving those altars the best odds for duplicating maps.
You can also take a bunch of Heist nodes, in particular, Casing the Joint as it sometimes drops entirely revealed blueprints. Heist nodes are completely optional, but the farming maps and the Heist for blueprints do synergize quite well.
One keystone that is optional, but I really recommend is the Singular Focus. This targets all your favorite maps and turns all other non-favorite maps into the POE Currency. This way can make sure you run the maps you enjoy running. If you don't take this node, you will drop a bunch of maps which you likely will never run.
And finally, you can take nodes like Chiselled Perfection, Invasive Adversaries, and Mounting Modifiers. This does make the map a lot harder, but the increase in loot is worth it. If you don't want to take all these nodes, you can unspec those and spend points on Scarab nodes.
In this case, we have to drop the Scarab nodes, as this strategy isn't about farming Scarabs, but about farming maps. Scarabs still drop all the time, as we are running fair maps, so you don't really need Scarab nodes.
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Follow These Optimization Tips To Make Your Tornado Of Elemental Turbulence Inquisitor Unstoppable In POE 3.24!
In this guide, I want to discuss the much-needed upgrades and changes to the life stacking Tornado of Elemental Turbulence Inquisitor in Path of Exile 3.24 Necropolis League. It’s going pretty well and I’ve got it up to level 95 so far.
Even though I don’t play much now, I did make some major gear upgrades during that time, and changed my Passive Skill Tree as well. As of now, at level 95, I have about 16,200 life and about 4, 400 energy shield, which is way more than I expected to reach.
So this build is powerful at this point. At least for public characters, this is the character with the highest health in Hardcore Trade league.
Tattoo Of The Tukohama Shaman
I also use some tattoos for life regen. I hadn’t considered Tattoo of the Tukohama Shaman before because it only regenerates 15 life per second, but in Necropolis League this has really worked wonders for us, now providing 0.3% life regen per second.
I have 6-7 similar tattoos equipped and they provide about 4,400 life regen, which means I also have 4,400 energy shield regen.
But note that regen does get cut down quite a bit by Righteous Fire, as I’m not really scaling max fire resistance in this build, or at least I’m not going out of my way to do so. Still, it’s comfortable to use Righteous Fire build with active regen.
Respect Passive Tree
In fact, I respect Prismatic Skin section of the passive skill tree and select Cruel Preparation Life Wheel at the top of the tree. I’m all about having more life, which is why I use this life regen tattoos to help offset the maximum fire resistance loss from Righteous Fire burn damage.
Gear Change
Next, let’s go over some of the gear upgrades I made.
Amulet
We now have Untouched Soul Gold Amulet with 20% quality, and that quality alone actually gives us almost 700 life, so that’s an enormous improvement.
Boots
Additionally, we upgraded the boot I’m using, Spirit Dash. While they’re still not perfect, the life stack it brings is all useful for this build.
It’s worth noting that the life regeneration rate from Suffix and Eldritch Implicits is also huge for this build. Because this is the multiplier of our life regen. And Eldritch Implicits’ maximum fire resistance reduces some of Righteous Fire’s burn damage.
Ring
Besides this, I also replaced two of my rings again: Armageddon Circle and Blood Grip. These are far from optimal for this build, but the important thing to mention here is that I now have a cap on Chaos resistance, so Chaos damage is almost non-existent for this build.
You can imagine that in a normal build with average life, if your total life pool is three to four times the average build, Chaos Resistance is usually good enough that Chaos damage becomes less of a threat. And you have capped chaos resistance on top, which is pretty trivial. At this point, but these rings help get the work done.
You also need dexterity from Ruby Ring, which is actually the tier 1 dexterity modifier for max rolling. But I plan to address this elsewhere.
Maybe we can give it dexterity by Harvest Crafting on Body Armor quality, or maybe by crafting another ring with Deafening Essence of Sorrow. Because those can actually roll to 58 dexterity and then we can get a lot more life on the ring.
Belt
But these types of upgrades are endgame upgrades that are often very expensive for little benefit. So we have to look at this now. We replace Replica Soul Tether with a Glorious Vanity for Corrupted Soul keystone and replace that unique belt with a life crafted belt.
While this belt isn’t perfect, it does complete the change from Replica Soul Tether to this belt, losing about 800 energy shields and gaining 1,300 life. So that’s a big difference, especially considering life is the scaling factor for pretty much everything in this build from damage to regeneration. So this is a huge upgrade.
Jewel
Besides this belt, I now use Glorious Vanity Jewel to get Corrupted Soul keystone from the passive tree, and Timeless Jewel Calculator to try and find a good gem for the build.
With this jewel, three nodes were transformed, two-thirds of which were transformed to increase their maximum life, and their maximum roll rates were all 4%. So this is a very nice jewel for this build and another very important upgrade for this build.
Double Corrupt Crest Of Desire
Speaking of major upgrades, I managed to double corrupt Crest of Desire and hit Socketed Gems and some leech for +2 levels. This is useful to an extent, as the gem level provides about 133% extra damage to the build. So this is a great double corruption.
Next, we need to look for more +8 Crests that we can corrupt, since we can theoretically hit +4 on the helmet. But the problem is, they are becoming quite scarce in the league now. Spending Divine Orbs to buy Crest to give them +8 is obviously annoying and can get quite expensive.
But corruption itself is a very big improvement, which means our Tornado reaches level 33.
Weapon
Finally, I will say that the biggest upgrade I made to this build wasn’t the helmet change, it was actually the weapons.
I’m currently using a Dark Seer Unique Sceptre and I only have this because I managed to get one at a really good price. This Sceptre is just a small upgrade in terms of damage output, but for the defense it provides, it’s absolutely insane.
Dark Seer provides +2 maximum health and +2 maximum energy shield per character level. I got 1,900 life and 800 energy shield, obviously some of that life came from empty sockets, but still pretty crazy.
In addition to the life gained from this item, Malediction debuff it allows us to inflict also reduces the damage done by enemies by 10%. So that’s an excellent defense mechanism as well. This Sceptre is just crazy for this build.
That’s it, I do enjoy the smooth gameplay that comes with this Tornado of Elemental Turbulence Inquisitor build. What do you think of this build? What suggestions would you make to optimize this build? See you next time!
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Is The Nightblade Flicker Strike Raider Still Worth Trying In Path Of Exile 3.24?
Hi, fellow Exiles! Join me today as we delve into another exciting build in Path of Exile 3.24. This time, we'll be exploring the Nightblade Flicker Strike Raider with the Ranger class. Most of the players may try this build in the previous leagues, so this time, we will discuss whether it still performs well in the Necropolis League. Let's find out together!
Pros And Cons
Pros: When it comes to the pros of this build, it's hard to overlook just how well-rounded it is. It offers an excellent combination of speed, damage output, and survivability and is one of the most balanced builds in the Path of Exile 3.24.
Moreover, the gameplay experience provided by this build is deeply satisfying, not least of which are the explosive effects and the dynamic gameplay facilitated by the Flicker Strike skill.
Cons: However, it is also necessary to discuss the cons. Firstly, it's worth noting that this build doesn't come cheap. You'll need to purchase some mandatory, unique and rare items that can easily exceed your budget, making it a significant investment.
Additionally, one of the challenges you'll face is the limited control over your character, particularly evident in encounters with formidable bosses like Atziri, Queen of the Vaal, and the Shaper. These fights actually require careful positioning and a keen understanding of attack zones, which is challenging for this build.
Budget Of This Build
Moving on to the budget of this build, it is important to note that this build is an expensive one and is not ideal to be a league starter for new players. To craft this build, you'll need a substantial investment of at least 6 Divine Orbs. Let's delve into the unique items required for optimal performance.
First and foremost, the Farrul's Fur body armor is a must-have. This piece of gear can ensure that you always maintain your full frenzy charges, providing a crucial boost to your overall effectiveness in combat.
Next up is the Yoke of Suffering amulet. Equipping this item enables all of your Elemental damage to shock enemies, significantly amplifying the damage they receive. Effects on this item can easily turn the tide of battle in your favor.
Lastly, pick up the Perseverance belt is essential for maximizing your damage output. This belt can transform Silence into damage, granting a percentage increase for every 200 units of the lower value between Armor and Evasion. This unique attribute enhances your offensive capabilities and further enhances your combat capabilities.
Performance Ratings
Clear Speed: Speaking of the clear speed, this build definitely deserves a perfect score of 10 out of 10. The speed is so incredible that enemies are wiped out before you even have a chance to see them.
Boss Damage: The boss damage is undeniably impressive, particularly when utilizing a Berserker skill. With this setup, it's capable of defeating Guardians in under 2 seconds. However, I'd rate it a 9 out of 10, as this damage potential is somewhat diminished against endgame bosses where stacking Rage becomes more challenging.
Survivability: In terms of the survivability, I'd also rate it a solid 9 out of 10. With its combination of high Armor, Evasion, Spell Suppression, over 30% chance to block, and a substantial chance to avoid Elemental damage, the build boasts nearly 100,000 effective HP. However, I've deducted 1 point because of the potential vulnerability to poison, stemming from comparatively low life regeneration.
That’s it for today. What do you think of the Nightblade Flicker Strike Raider? Wish you a good day and if you're interested in this build, don't forget to try it out in your future games!