How To Make A Summon Raging Spirits Guardian Build In POE 3.23 Affliction League?
The SRS Guardian emerged as a popular choice for a league starter in the current league, prompting me to opt for it as my initial build in Path of Exile 3.23 Affliction League. Here’s a comprehensive guide for anyone interested in constructing this build. If you plan to embark on creating this build, make sure you have an ample supply of Path of Exile Currency.

Why Play SRS Guardian?
The biggest improvement to minion builds recently has been reworked to the Guardian Ascendancy, which gives players access to the Sentinel of Radiance. Additionally, a Triple Aura effect is sustained by Elemental Relics.
On top of that, the Affliction League saw the addition of some powerful specters which cast various auras and provide utility effects that greatly buff the damage output of any minion build.
Summon Raging Spirits
For Summon Raging Spirits, the main skill setup links SRS to Minion Damage, Elemental Damage with Attacks, Unleash, Elemental Focus, and Ruthless Support.
Alternative support gems for this setup include Multistrike for faster attacks or Melee Splash for better multi-target damage. This will be socketed in the body armor of the build.
Trigger Wand
In the weapon slot, this build sockets Desecrate, Flesh Offering, and Punishment in a Trigger Wand. This is done to sustain Flesh Offering when summoning Raging Spirits.
Punishment will also be triggered onto enemy mobs, increasing their damage taken when on low life.
Auras
The auras that this build reserves in its Mana pool are Tempest Shield, Determination and Skitterbots linked to Unbound Ailments.
These can be socketed in the gloves with a +2 to socketed AOE gem to improve the effectiveness of these auras.
Tempest Shield and Determination greatly improve the build’s survivability by providing armor, spell block, and shock immunity.
Skitterbots, linked to Unbound Ailments, increases the shock effect of the aura.
Mobility + Divine Blessing
For mobility, this build sockets a Shield Charge in an unset ring and Frost Blink in one of the sockets of the shield.
Shield Charge is the primary travel skill, while Frost Blink allows the character to traverse across small gaps and obstacles.
In the remaining sockets of the shield, the build uses a Haste aura linked to a Divine Blessing Support, sustained through Eldritch Battery.
Buffs + CWDT
In the helmet, the build has a Summon Carrion Golem linked to Feeding Frenzy and a level 14 Molten Shell linked to level 9 Cast When Damage Taken support.
The Carrion Golem provides flat physical damage to the Raging Spirits and sustains the Feeding Frenzy buff, providing more damage, increased movement speed, and increased attack speed.
Spectre Setup
Finally, in the boots, there will be a Raise Spectre and Animate Guardian linked to an Elemental Army support.

An Elemental Weakness curse gem will also be socketed in the remaining socket for the double curse setup.
Elemental Army support increases the survivability of these support minions and allows them to apply elemental exposure to enemies.
Note that to obtain a maximum of 4 specters in the build, the gem level of Raise Spectre will need to reach level 25, and Death Attunement must be allocated.
The first spectre needed is a Perfect Hulking Miscreation, providing 100% increased damage and 30% attack speed to the Raging Spirits, along with an additional 20% physical damage gained as lightning damage.
The second spectre is a Perfect Spirit of Fortune, providing the equivalent of a level 47 Wrath aura effect as well as the ability for lightning damage dealt by allies to be rolled twice.
The third spectre is a Perfect Judgemental Spirit, granting the equivalent of a level 3 Envy, level 29 Discipline, and level 32 Anger.
Finally, for the fourth Spectre, a Perfect Blasphemer is used, providing a level 40 Smite buff and creating moving curse ground that applies inable Temporal Chains and Vulnerability to enemies, ignoring the player’s maximum curse limit.
Animate Guardian Setup
For the Animate Guardian, Leer Cast grants 50% increased damage to nearby allies. Dying Breath grants another 18% increased damage to nearby allies and 18% increased curse effect on nearby enemies.
Legacy of Fury applies Scorch to nearby enemies, lowering their elemental resistances. Southbound and Belly of the Beast are defensive POE Items that significantly increase the life pool of the Animate Guardian and are used to prevent it from dying.
Weapon + Gloves + Boots
For the gear on the character, this build uses a +1 Trigger Wand with fractured Minion Attack Speed and some Minion Damage.
On the gloves, the build has a +2 to socketed AOE gems to improve the effectiveness of the socketed auras. Otherwise, it just has some life, resistances, a bit of suppression, and Minion Damage.
For the boots, a total of 35% movement speed and 23% life regeneration rate can be achieved by stacking both Explicit and Implicit Eldritch Modifiers.
The rest of the modifiers cover more life and resistances.
Body Armor
The body armor used in the build is the Doppelgänger Guise, which mitigates a significant amount of physical and chaos damage taken.
It also allows the player to regenerate a large amount of health when hit because minions do not benefit from the character going insane. In this case, the build can remain sane 100% of the time to take advantage of these defensive modifiers.

Doppelgänger Guise + Divine Flesh Combo
To further improve the build’s survivability, a Glorious Vanity jewel (Sacrificed in the Name of Xibaqua) will be socketed next to Pain Attunement to allocate Divine Flesh. This increases the maximum chaos resistance to 80% and converts 50% of elemental damage taken into chaos damage instead.
By equipping the Doppelgänger Guise while running Divine Flesh, this build can effectively apply the less chaos damage taken modifier to 50% of the elemental damage taken as well.
Shield
In the shield, the build has a fractured 2% to all maximum resistances to further increase the elemental and chaos max hits. This will also be another source of global minion gem level, helping the build achieve the level 25 Raise Spectre skill gem.
Helmet
The helmet for this build is a fractured Energy Shield item base that also grants another +1to all minion skills. It provides a bit of physical damage taken as lightning, minion life, and resistances.
More importantly, this helmet provides a significant amount of flat Energy Shield that can be used to scale both evasion rating and flat minion damage.
Charms
Using these 2 charms, the build can get an additional 2,192 flat evasion rating and 41 flat physical damage for minions. This is the equivalent of a level 16 Grace without the gem or Mana reservation and a level 20 Carrion Golem buff.
With the third charm, this build can gain permanent Onslaught for all minions as well as another 14% elemental resistance.
Rings & Amulet
For the rings and amulet, it is important to fulfill the high Dexterity and Intelligence requirements within these item slots.
If the dexterity requirements are too high, a lower-level Haste skill gem could be used. If the Intelligence requirements are too high, the Convoking Wand can be downgraded to a Convening Wand instead.
On the amulet, this build will also need a +1 to all skill gems to reach the level 25 Raise Spectre and Death Attunement, anointed for access to the fourth Spectre.
Jewels & Clusters
Aside from 1 singular medium jewel, this build has 4 Ghastly Eye Jewels, each with life and Minion Attack Speed.
Some alternative modifiers this build could benefit greatly from are increased minion damage if the character has used a minion skill recently, minion blind on hit, minion accuracy, or elemental resistances.
For the cluster jewel, this build uses Renewal and Bless Rebirth to increase damage output and prevent Raging Spirits from dying too quickly when tanking enemy attacks.
Finally, a Quickening Covenant is socketed in the cluster jewel, which grants a significant boost to Minion Attack Speed without any of the downsides, as the unique jewel is socketed within a cluster jewel.
Ascendancy Passives
For the Ascendancy passives, this build first runs Radiant Crusade, allowing the player to summon the Sentinel of Radiance.

The Sentinel of Radiance has high based attack damage, fairly strong damage over time aura, and the ability to redirect 20% of damage taken from the player.
The second passive that this build runs is Unwavering Crusade, allowing the build to summon and sustain 3 different Elemental Relics that each cast an Anger, Wrath, or Hatred aura. Even with only a 25% chance to summon these relics when hitting a boss or killing enemies, Summon Raging Spirits can usually sustain these relics pretty well due to the frequency of their attacks.
The third passive players will usually want to grab for this build will be Time of Need. This will help with sustainability during Uber lab, as well as throughout the campaign.
Players can also choose to allocate Radiant Faith as their third passive instead if they desire a higher health pool from the flat energy shield and armor provided early on.
Finally, the fourth passive will be Bastion of Hope, which gives a consistent 25% chance to block both attack and spell damage as long as the player has either casted a spell or attacked recently.
Passive Skill Tree
The passive skill tree for SRS Guardians follows a pretty typical outline for most minion builds, aside from the pathing it takes towards Whispers of Doom and Eldritch Battery.
For offensive masteries, it is important to allocate these passives to improve the build's damage output. For defensive masteries, this is the list of passives that you'll want to allocate.
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As you know, Patch 0.4.0, while adding new classes and other content, also brought many changes to the game's inherent mechanics. Although these changes may not be drastic on their own, they still affect the overall system.
For example, in The Last of the Druids, the left side of the skill tree, focusing on melee, defense, and life/block mechanics, was adjusted, leading to changes in the popular defense configurations used by each class.
This article will introduce the entire defense system and analyze the latest popular defense mechanics and styles during Fate of the Vaal league.
Path of Exile 2 defense mechanism overview
The game's defense system can be roughly divided into four layers: core and secondary defense layers, evasion, and recovery mechanisms. Each layer has multiple different functions that can be used in combat.
The core defense layer refers to the main attributes on the gear, which can be adjusted through the talent tree, such as armor or energy shields, which can directly block damage.
The second layer of defense indirectly transfers or reduces the damage you receive, including blocking, resistance, and more.
Avoidance mainly refers to default or temporary defensive buffs, while recovery restores health after being attacked, such as with flask or leech.
Changes in Patch 0.4.0
This patch primarily focuses on the left side of the skill tree, where the lower half emphasizes strength, while the middle and upper halves emphasize intelligence.
The left-side skill tree focuses entirely on defensive mechanics, containing numerous nodes that increase your health, armor, and block chance. It's key for melee builds that excel in high tanking or health.
The focus on these changes might be because the new Druid class is itself a defensive melee class, so most of the new passive nodes also share these characteristics.
The addition of new nodes and clusters necessitates adjustments to many existing skills. If your previous builds were based on these skills, you'll have to reset them, significantly altering the defensive styles popular during the new league.
The popularity of shield wall styles
The shield mechanic remains highly popular after Patch 0.4.0, primarily due to the surge in shield wall builds. As the most popular starting skill for Warrior class, shield usage has actually increased season by season.
This is perhaps because Patches 0.3.0 and 0.4.0 focused on hardcore single-player modes, where shield wall builds provide effective benefits, especially if you further unlock Titan as an Ascendancy class.
The popularity of Disciple of Varashta
As a newly added Sorceress Ascendancy class, Disciple of Varashta has caused quite a stir in the current league. Based on its powerful defensive capabilities, it performs exceptionally well in modes of varying difficulty.
For example, the passive skill The Fourth Teaching grants a 40% increase in shield recharge rate when your shield is below or equal to 35% of its maximum value.
In other words, the larger your energy shield hit pool, the better this talent node is, because you can maintain a considerable effective hit rate during the initial phase when the higher energy shield regeneration rate takes effect.
This talent node, combined with powerful support skills such as Nascent Hope or Convalescence, can significantly increase the natural regeneration rate of the energy shield, making its charging mechanism more reliable.
Even if you take a lot of damage and your health drops to a low level, you can still benefit from the higher regeneration rate by forcibly charging, ensuring your energy shield is fully charged again.
This Ascendancy class also has a powerful defensive skill called Sacred Rituals, which converts 60% of your current energy shield into armor, thus reducing the physical damage you take.
It's worth mentioning that both of these nodes can be combined with Chaos Inoculation to form one of the most powerful defensive configurations in PoE 2 - Chaos Inoculation is also another key defensive skill in the current league.
Despite a major balance update in patch 0.4.0, energy shields remain significantly stronger than pure health builds, and the addition of Discrete of Varashta has provided an ideal platform for the growth of these builds.
Talisman defense mechanism
This new Druid-friendly gear type cannot be used with shields, leading many Druid players to favor a hybrid health approach to defense.
The updated talent tree features a considerable number of energy shield and armor hybrid talents, so the vast majority of Druid builds focus on investing in energy shields as an extension of health.
Furthermore, many players using Talisman builds utilize the new keystone passive Lord of the Wilds, allowing them to simultaneously use a non-unique scepter and talisman to gain a pure resistance aura.
This not only alleviates gear pressure regarding resistance affixes but also allows for the use of numerous support gems without prior reservation. While this may be a bug, it has been present in the game for some time.
Self-chill and increased speed
In Patch 0.4.0, speed is also one of the most powerful defensive measures. As long as you can move, attack, or cast spells at extremely high speeds, no enemy can hit you or catch you - the best offense is also the best defense.
To achieve this, you can combine Asphyxia's Wrath Broadhead Quiver with Sierran Inheritance Marabout Garb. This quiver reduces the damage you take based on cooldowns, providing you with amazing damage reduction.
Therefore, you are not only unmatched in speed, but even if you do take damage, the damage reduction significantly reduces the actual damage dealt by enemies.
That concludes this introduction. Hopefully, this analytical guide will be helpful in your future crafting of defensive builds in PoE 2!
Path of Exile 3.27 has been running for almost two months, halfway through the League season. As usual, the official announcement for the upcoming livestream indicates that news about the next league will begin in the coming weeks, and that Path of Exile 3.28 will be released as planned in early March 2026.
While it's good that the official update is on schedule, given the large amount of content in each Path of Exile update, such a short timeframe has raised concerns among players about whether the content has been reduced.
Official Update Plan
In June 2025, Path of Exile's lead representative, Jonathan Rogers, clarified the future update plan in an interview, stating that Path of Exile 1 and 2 would both have a four-month update cycle, with the two games alternating in updates. This means that on average, players will see new content for one of the games every two months.
On January 12, 2026, the official forums announced that the Path of Exile 3.28 expansion would be released on schedule in early March, continuing the tradition of a four-month development cycle. This timeline is approximately three months after the release of Path of Exile 2 patch 0.4 in December.
For developers, a fixed update schedule alleviates development pressure. Rogers has admitted that delivering content every two months is quite difficult, but a fixed-date, variable-content model is more conducive to development management.
Update Schedule
Although the official timeline seems balanced, the official update dates are not entirely fixed; they may be released at the beginning of the month or at the end. Based on the principle of alternating updates between the two games and important schedules, this cycle may harbor some risks of imbalance.
Let's look at the update timelines for the two games:
- December 12, 2025: Path of Exile 2 Patch 0.4.0 The Last of the Druids released normally.
- Early March 2026: PoE 3.28 released, approximately three months after PoE 2 Patch 0.4.0.
- April 2026: A possible PoE 2 Patch 0.5 update is expected in about a month.
The official statement indicates they will strive to conclude early testing of PoE 2 by 2026. Therefore, they may adjust the update schedule for Path of Exile 1 to maintain a consistent update pace for PoE 2. Even if they cannot release Patch 1.0 by the end of the year, they will still release a major update to attract more players.
This raises a problem: for an early-stage game like Path of Exile 2, content consumption is faster. While version 0.4 adds the Druid class and Vaal Temple mechanics, the overall content volume still cannot compare to the mature PoE 1.
Potential Issues
Many core players worry that this cycle of one month for Path of Exile 1 and three months for Path of Exile 2 will create a double problem.
Because the mature Path of Exile 1 has more endgame content and three years of accumulated League mechanics, giving players ample choices to farm PoE currency, this is enough to support months of deep gameplay. However, players only have about a month to experience each new league before being drawn to the PoE 2 League.
Path of Exile 2 is currently still in early access. According to the game director, the originally planned six-month Early Access has been extended to approximately one year. Player concerns currently focus on whether its existing content is sufficient to support nearly three months of gameplay.
Furthermore, recent League updates have revealed a high player churn rate for PoE 2. Even with the addition of the new Druid class in patch 0.4.0, significant player attrition has occurred.
This is because the new endgame mechanic, Vaal Temple, initially didn't yield good returns. Subsequent adjustments by the developers, coupled with player discoveries of loopholes, allowed the mechanic to generate a large amount of currency. Several subsequent poor adjustments resulted in Path of Exile 2 patch 0.4.0 experiencing inflation, leading to increased unfairness in trading for ordinary players.
This is actually due to the current lack of endgame content in PoE 2, making players more likely to focus on game issues.
Possible Solutions
Faced with a potentially entrenched imbalance in the update schedule, some constructive alternatives have been discussed within the community. These proposals aim to break the potential vicious cycle and seek a more sustainable update model for both players and developers.
Perhaps a multi-stage update could replace a single full Path of Exile 2 League update. This would give the development team extra buffer time to adjust the timeline while maintaining player activity.
Another direction is to adjust the length of each update cycle. However, this would conflict with the crucial year-end revenue window, and considering that holiday season releases can generate three times the revenue of other months, this solution is less likely to be implemented.
Director Rogers stated that he will maintain communication with the community and promised to experience the game from the player's perspective and understand the reasons behind their feedback. This indicates that the official team may flexibly adjust the plan based on player acceptance of the actual update schedule.
With the release of Path of Exile 3.28 and Path of Exile 2 Patch 0.4.0, you can observe whether this cycle will continue. If this cycle is broken, it may not be through drastic adjustments to update dates, but rather because the official team has found a way to populate Path of Exile 2 with enough new content within a three-month cycle.
Battles with bosses are a constant throughout almost every Path of Exile 2 league, including killing bosses in various acts during leveling and defeating increasingly difficult map bosses in endgame. They are both obstacles and sources of enjoyment.
Therefore, many PoE 2 builds are designed to defeat bosses in the most efficient way possible, and to achieve this, high DPS and survivability are indispensable.
Based on this, this article will introduce how to craft a Monk-based build effective against most bosses during Patch 0.4.0, and its practical performance.
This build overview
This Monk build is based on Ascendancy class Invoker, combining related skills and passives to utilize various control effects to weaken the boss, thereby achieving the effect of killing the boss at the end of the battle.
The advantage of this build lies in its simplicity - most of the time you simply need to keep casting skills and wait for enemies to be killed, and it provides excellent survivability and enemy clearing capabilities.
However, it's important to note that if you plan to use this build in every stage of the game, you'll need to adjust the build's setup based on the actual needs of the current stage, the amount of PoE 2 currency you have, and the rarity of your gear.
Leveling stage
In this stage, your goal is to level up as much as possible while utilizing the league system to earn as much currency as possible to exchange for better gear or enhance the affixes of existing gear.
If you want your Monk build to be even stronger in the endgame, you need to acquire Headhunter Heavy Belt gear as early as possible when completing various acts.
This belt increases your stun threshold by 20-30% and grants you a 20-second attribute bonus from the ability of a rare monster after you kill it. It also provides the following buffs:
- +40-60 to maximum Life
- +20-40 to strength
- +20-40 to dexterity
Since this gear requires defeating a boss to obtain, you can choose other items as substitutes if you find it difficult, but its effect is indeed the best.
Skill selection after entering endgame
To deal sufficient damage to the boss, you need not only to ensure higher DPS but also to break the enemy's armor faster - if the current boss has relevant mechanics.
Based on this, you should first unlock the lineage gem Uul-Netol's Embrac, which helps Herald of Ice become more effective, not only breaking armor but also creating explosions to deal more damage to the boss.
In the endgame phase, killing more bosses requires completing a sufficient number of maps, as you'll always encounter hordes of monsters before the boss appears. Therefore, it's recommended to unlock Whirling Assault as your primary skill.
This is because this skill allows you to accumulate energy orbs faster, and triggering Profane Ritual or Mantra of Destruction continuously builds energy orbs.
These orbs can be used more consistently after adding Flicker Strike and Falling Thunder, resulting in significant damage.
Furthermore, equip Herald of Thunder and Herald of Ash for even stronger AoE damage and faster monster clearing speed. Additionally, equipping Wind Dancer will enhance your defense and survivability.
More skill gems and their corresponding support gem options are as follows:
Whirling Assault:
- Practiced Combo
- Rage III
- Pinpoint Critical
- Magnified Area II
- Oisin's Oath
Falling Thunder:
- Elemental Armament II
- Nova Projectiles I
- Ricochet II
- Pinpoint Critical
- Ice Bite II
Flicker Strike:
- Blindside
- Concentrated Area
- Close Combat II
- Perpetual Charge
- Hit and Run
Charged Staff:
- Prolonged Duration II
- Innervate
- Culling Strike II
- Blind II
- Embitter
Mantra of Destruction:
- Chaos Mastery
- Prolonged Duration II
- Charge Profusion II
- Ailith's Chimes
- Delayed Gratification
Cast on Critical:
- Profane Ritual
- Charge Profusion II
- Overabundance I
- Boundless Energy II
- Energy Retention
Wind Dancer:
- Magnified Area II
- Close Combat II
- Blind II
- Maim
- Elemental Focus
More gear options
Besides the recommended Headhunter Heavy Belt, other gear choices are also important. For weapons, quarterstaff remains the most suitable for Monk - Sinister Quarterstaff is the best due to its highest base critical strike chance.
Building on this, you need to stack frost damage in combat, increasing the damage output of your Herald of Ice and Armour Explosion while ensuring all melee or attack skills have critical strike chance and higher ratings.
It's worth mentioning that you can also roll affixes for your quarterstaff that convert a percentage of physical attack damage into mana, which synergizes well with Oisin's Oath support gem.
As for armor, you should focus on whether your options have energy shields or high enough evasion rating to unlock Ascendancy ability, Lead me through Grace, for more spirit.
The best other gear slot options are as follows:
- Helm - Ancestral Tiara
- Body - Armor Sleek Jacket
- Gloves - Vaal Wraps
- Boots - Quickslip Shoes
- Amulet - Gold Amulet
- Ring - Unset Ring
- Life Flask - Ultimate Life Flask
- Mana Flask - Ultimate Mana Flask
In fact, acquiring gear is only the first step. To maximize their effectiveness and make your entire Monk build more powerful, the key is to consume currency to improve their rarity and affixes.
Fortunately, while crafting this boss-focused build, you will also encounter bosses, resulting in decent currency drops and making your build crafting experience smoother over time.
If you're not focused on challenging higher difficulty maps or bosses, you can also use this recommended build to farm currency in easier maps. While it might seem a bit tedious due to damage overflow, it will help you accumulate wealth quickly!
That concludes this introduction. We hope it has been helpful in ensuring you can continue playing Monk classes during patch 0.4.0! Thank you for reading!
Every time Path of Exile 2 releases a new patch, the lengthy and detailed patch notes can be overwhelming, so you're likely to only focus on the more appealing parts or simply search for summaries.
In fact, even if you consume time reading all the update details, you'll still discover some new changes after entering the game. Perhaps because they were difficult to categorize or added later, they weren't included in the patch notes.
This situation occurred again after the release of The Last of the Druids, specifically with a recovery tech bug fix and its chain reaction, which has a significant impact on your PoE 2 combat experience.
Below, we will detail this change and its specific application and further implications in the game.
What is recovery tech?
In PoE 2, recovery tech primarily refers to the special effect provided by the unique item Sacrosanctum Corvus Mantle, which allows you to convert or apply your character's life regeneration to energy shield.
More specifically, when this gear is equipped, it stores life regeneration, and then applies the total life regeneration to your energy shield. Furthermore, recovery tech requires stacking passive skill tree nodes to fully function.
This significantly increases your recovery capabilities, as life regeneration nodes are easy to obtain, and you can stack them with special nodes to more efficiently maintain your energy shield, improving your defense and survivability during combat.
It's important to note that the game's existing life regeneration speed modifiers do not affect energy shield regeneration.
What was the bug with recovery tech before?
This bug was actually related to the game's block and damage mitigation mechanics. Theoretically, successfully blocking an attack in combat should completely prevent the incoming damage.
However, before the fix in patch 0.4.0, there was a bug where blocked damage was not counted towards any damage mitigation mechanics.
For example, assuming you have unlocked Made to Last passive tree node, you would also need to have a modifier that allows a portion of the blocked damage to affect yourself for the blocked damage to be counted towards damage mitigation.
After the bug fix, when you block enemy attacks using the default blocking mechanism, all blocked damage will be counted towards damage mitigation. This means that every time an attack is blocked, life recovery from other sources will increase.
Impact of the bug fix on Svalinn Crucible Tower Shield
This item is a unique shield in the game that, when equipped, grants you Raise Shield and Cast on Block skills, and increases your armor value by 150-200%, reducing damage taken when blocking attacks by 15-20% - although the block chance depends on luck.
Now that the recovery tech bug has been fixed, this gear has been enhanced, allowing for even greater damage reduction from blocked attacks. This means you have a chance to simultaneously gain lucky blocks, thus increasing your effective block chance.
On average, you will take less damage throughout the fight and can utilize the recovery tech to gain more recovery from blocked damage. You can also choose to buy PoE 2 currency to roll lucky modifiers on this gear, bringing the final effective block rate to 75%.
This is because this modifier performs two block chance checks, and if you invest more resources in the passive skill tree, you can increase the block rate even further, as there are many maximum block chance bonus nodes in the passive skill tree.
More damage reduction methods
In addition to unlocking Made to Last node, you can also obtain the ancient Soul Core Guatelitzi's Thesis, added in patch 0.4.0. If you socket this item into your chest armor, it converts 10% of physical damage to life.
When stacked with Made to Last, the final conversion rate can be increased to 15%, resulting in an amazing amount of life recovery, which can be further enhanced through corruption.
Alternatively, you can combine the recovery tech with another chest armor, Wandering Reliquary, which provides an additional 50% conversion of physical damage to life.
However, it's important to note that you usually won't have enough life to withstand fatal blows that penetrate your block, and if you use Wandering Reliquary, you cannot simultaneously use Sacrosanctum Corvus Mantle.
Therefore, the final choice of which gear to use to activate the recovery tech and stack other bonuses depends mainly on your specific situation and needs. The bug has been fixed, so you can enjoy the combat without worry.
It's worth noting that the new patch also introduced the new keystone passive mechanism, Scarred Faith. If you choose to stack energy shields, you can also benefit from this. Therefore, the fix for the recovery tech bug is likely based on the addition of this mechanism.
Although this passive prevents you from recharging or recovering energy shields, as compensation, you will convert 5% of the physical damage taken into energy shields, based on the energy value of the monster attacking you.
Therefore, you can actually combine Scarred Faith with Made to Last node and Sacrosanctum Corvus Mantle to enhance your life recovery against weaker monsters.
While the new gameplay brings excitement and more build crafting possibilities, seemingly insignificant changes like the recovery tech bug fix, which affect the overall combat experience, have a more profound significance for the stable operation of Path of Exile 2.
Although the controversy surrounding Temple of Atziri league mechanism has not yet subsided, overall, Path of Exile 2 is always committed to providing you with a better gaming experience, so let's be a little more understanding.





