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A Very Budget League Starter For POE 3.23 Affliction League - Storm Burst Totem Hierophant

Dec 08, 2023 Author: POECurrency.com

Here, I’m going to reveal my league starter for POE 3.23 Affliction League, which is Storm Burst Totem Hierophant.

Storm Burst got buffed in the recent patch and I feel like this is the sign for me to finally play it. It now has a base duration of 1.6 second instead of 1.2 second, meaning the orbs will stay on the ground longer, and deal more damage.

A Very Budget League Starter For POE 3.23 Affliction League - Storm Burst Totem Hierophant

Pros

This build is very easy and cheap to league start with. So, this build is very suitable for players who don’t have much POE Currency in the early stage of the league.

In fact, 30 Chaos Orbs is all you need to farm tier 16 maps comfortably. Not only does it have decent damage with low investment early endgame, but it also has a high damage ceiling.

Currently, my planned late endgame version can hit 40 million Guardian DPS according to PoB. This build is very beginner friendly in the sense that it doesn’t involve any complex mechanic, making it easy for anyone to follow this guide.

Leveling is very easy because you can get Storm Burst very early. The totem playstyle allows you to be mobile all the time, as you can run around dodging enemies while placing the totems occasionally.

Cons

Like other totem builds, this build is not meant to be tanky.

It has very little evasion and no spell suppression. Small hits are fine, but you will have to move around and dodge big hits manually.

Another thing is, you can’t deal damage yourself when playing this build. So, the playstyle may be awkward for some people.

Gears (Early Endgame)

There are 5 uniques you need to get as fast as possible:

  • Agnerod West
  • Thrillsteel
  • Soul Mantle
  • Kikazaru
  • Self-flagellation unique jewel

POE 3.23 Gears (Early Endgame)

One thing for new players, Soul Mantle goes hand in hand with Kikazaru. So, you must equip them at the same time.

The rest of the gears are just for capping resistances and getting the attributes you need. Of course, if you can get some damage mods, for example, increased spell damage or cast speed on your jewelry, this will be very nice.

These are the estimated costs for the unique items on league start. I got the price from Poe Ninja, so hopefully they stay the same next league.

For helmets, there are 2 options you can choose from. If you want more damage, use Thrillsteel. You can replace this once you get your Onslaught buff with cluster jewel. If you want more defense, use Mindspiral. Mindspiral gives you a lot of mana, and you also gain mana recoup from it.

Gears (Mid Endgame)

The gears for mid-endgame aren’t that much different from the ones for early endgame.

You will have to get yourself at least a 5-link body armour, but if you can 6-link your corrupted body armour with tainted fusing, it is even better.

Also, replace your belt with a Stygian Vise so that you can use an Abyss Jewel.

POE 3.23 Gears (Mid Endgame)

Gears (Late Endgame) + Curse Effect Reduction Alternative

When it comes to late endgame, there is one very important thing, and that is to cap the elemental resistances.

The reason I say this is because this build has 60% reduced elemental resistances from our weapon, the Annihilating Light.

Note that you will want to get a perfect roll to make it easier to cap your resistances. You will need to replace your unique helmet with a rare one for more resistances.

Still, if you’re struggling to cap your resistances, there are 2 things you can do:

First, you can either choose to use Agnerod staff until you get all the gears needed and switch to Annihilating Light, or you can use a rare armour to get more resistances.

If you choose the second option, you don’t have to use Kikazaru anymore and you can replace it with a rare ring that has life, mana, resistances and cast speed.

Both options will give you less damage, but if you need more defense as well, the second option is probably good for you. You can get more mana on your body armour for Mind over Matter, or even craft some physical mitigation mods.

Also, if you’re not pushing Uber bosses with this build, you don’t need Annihilating Light either and therefore you can be more flexible with your gears.

I still chose Soul Mantle because it is the best body armour in terms of damage. If you want to use Soul Mantle, then Kikazaru is mandatory. You can get up to 72% reduced curse effect with Imbued Catalyst, combined with Yugul Pantheon, you will get 100% reduced curse effect.

Let’s say you’re struggling to get Imbued Catalyst early on, you can spec into these nodes here, and refund later.

POE 3.23 Gears (Late Endgame) + Curse Effect Reduction Alternative

Flask Setup

My flasks are mainly defensive ones.

Rumi’s Concoction gives some block and armour, which is good because we don’t use Determination.

I like to have shock immunity or avoidance. But since I can’t get it on gears or passive tree, I decided to get shock effect reduction on my flask and jewel. You can change this setup depending on your needs.

Let’s say you want to fight Uber Elder. A Sapphire flask will be better.

Gem Setup

This is the setup for my main skill:

  • Arcane Setup
  • Curse + Exposure
  • Aura + Golem
  • Movement
  • Frenzy Generation

I have other gems listed here:

  • Storm Burst
  • Multiple Totems
  • Physical to Lightning
  • Awakened Lightning Penetration
  • Awakened Added Lightning Damage
  • Awakened Elemental Focus
  • Increased Critical Strikes
  • Increased Critical Damage
  • Increased Duration
  • Empower
  • Inspiration

POE 3.23 Gem Setup

You can play around with them and see which support gems work out the best for you. I’m going with my current setup because I feel like it is the most effective in terms of damage.

Arcane setup. Since the cast time for Arcane Cloak is instant, you can bind it to your left click so that it can be cast more often.

Arcanist Brand is linked to Assassin’s Mark and Wave of Conviction, so that both spells can be triggered when Arcanist Brand is attached to the enemy.

Aura setup. Not to confuse Eternal Blessing with Divine Blessing. In this build, we use Eternal Blessing so that we can free up our mana pool for Mind over Matter.

I like Wrath because I can get some good mods on Watcher’s Eye. You can use Determination for more defense if you want, but you will lose the damage from Wrath aura and the Watcher’s Eye.

I’m using Summon Lightning Golem for more cast speed. But if you like more life regen, you can go for Stone Golem.

I have a trap setup for Frenzy Generation. But the damage from Frenzy Charges is not included in PoB. This is because you’re most likely not going to get the charges up all the time. We are already casting Sigil of Power and Arcanist Brand during boss fights, so I don’t want to add even more stress.

The damage is high enough, anyway. However, the trap setup is useful if you can cast it before the bosses spawn. This will give you some extra damage.

Ascendancy Class

The order of the Ascendancy skills goes like this:

  • Pursuit of Faith
  • Ritual of Awakening
  • Conviction of Power
  • Divine Guidance

Skill Tree (Ancestral Bond?) + Pantheon

I got asked one question before, when should I spec into Ancestral Bond?

I only spec into this node after I complete my first lab and start using Multiple Totems support at level 38. I’m using a perfect roll Self-Flagellation, but a mid-roll is fine during league start.

You will need a cluster jewel with Sleepless Sentries to gain Onslaught buff. The other node doesn’t have to be Snaring Spirit, but I feel like Hinder can be a good layer of defense against monsters.

For Pantheon, I got Brine King for freeze avoidance and Yugul for reduced curse effect.

Leveling

I don’t go by character levels, but by the quest you have done instead.

What this means is, for example, after completing The Caged Brute, you can get Flame Dash given either as a quest reward or vendor reward.

Then, you link these together. This section is to let you know when you can get these gems so that you don’t leave out any of them.

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Spending More Time Planning Than Playing? Path of Exile 2 Patch 0.5.0 Endgame Suffers from Prep Fatigue
Spending More Time Planning Than Playing? Path of Exile 2 Patch 0.5.0 Endgame Suffers from Prep Fatigue

Players, when you're meticulously planning your map and adjusting affixes in Path of Exile 2 Patch 0.5.0, have you noticed that this time is far longer than the actual time you spend on the map and fighting? The optimal gameplay everyone's chasing in endgames - finding suitable cities, stacking Deliriousness, and combining four tablets - seems to have gradually become repetitive labor.

Frankly, can we really derive enjoyment from PoE 2 endgames now?

The Preparation Phase is Tedious

Compared to the map's inherent appeal, the problems with Path of Exile 2 endgame gameplay seem to lie more in the pre-game preparation phase.

The tablet system, in particular, is incredibly tiring. Players constantly need to spend a significant amount of time managing tablet affixes and searching for suitable tablets to trade with, while also repeatedly searching for suitable city locations and modifiers in Atlas.

Furthermore, the search tools are limited, only allowing searches of visible areas and restricting bookmarks to 20, which falls far short of players' needs.

This results in players spending more time on tablets, trading, searching the map, and planning than actually fighting on it, leading to a significant imbalance in time allocation across PoE 2 content.

Profit Gap

The huge profit gap in endgames further exacerbates the players' predicament.

Based on player experiences, a single currency reward on a normal map is approximately 1 Divine, while a 200% Delirious map can yield a staggering 38 PoE 2 Divine Orbs!

This vast profit disparity forces many players, even those who find the preparation process tedious, to persevere for higher profits or to keep up with the game's economic pace.

While other gameplay options like Expedition exist, their efficiency is significantly lower than Delirious strategy, effectively limiting players' strategic choices.

Poor Map Design

Furthermore, many players have been tolerating the visual effects of PoE 2 endgame maps. Because the maps are so large, players have to spend a significant amount of time aimlessly running around in open areas, leaving very little time for meaningful combat.

Not only is the endgame map layout terrible, but the colors of the monsters and background terrain are also highly similar, making it feel like they are wearing natural camouflage during combat, which greatly affects the player experience, not to mention if Delirious effect is turned on.

Whether it's the clarity of combat or the ease of player control, the visually chaotic map design can, to put it bluntly, lead to player failure, wasting all their hard work and preparation.

Moreover, the core endgame mechanic, Towers, is actually quite disconnected from the overall game flow. If this isn't addressed, it will probably further damage the endgame experience.

Improvement Directions and Suggestions

To address the current issue of gameplay fatigue in PoE 2 endgames, the focus should definitely be on simplifying unnecessary and complex steps.

Many players believe that removing the mandatory requirement of four tablets is crucial for improving endgame gameplay. They argue that city terrain can be improved through other bonuses in Atlas Skill Tree, rather than relying solely on the benefits of four tablets.

Another important suggestion is to include key items like Grand Mirror in the currency exchange market, making them easily tradable like Breachstones or Ritual materials, thus reducing the time players spend trading and searching.

Based on the issues we mentioned earlier, another direction for game improvement is to optimize and modify the search tools and the maximum number of bookmarks, allowing players to truly devote more energy to endgame combat and character building.

Different Player Preferences

We need to recognize that everyone's gaming experience is highly subjective, so naturally, everyone will have different preferences.

Therefore, some players choose to ignore this strategy, continuing to farm at their own pace, or even enjoying the process of meticulous planning and pursuing maximum efficiency, viewing the complex preparation as part of the fun in PoE 2 Patch 0.5.0.

However, the third type of player - those forced to follow - deserves our most attention, because being forced to execute strategies is the biggest source of fatigue in endgame gameplay.

Game design can certainly require players to put in effort for substantial rewards, but this effort itself should be attractive - it could be researching builds, challenging powerful bosses, but not repeatedly searching maps, mechanically placing tablets, or wasting excessive time on trading.

When players find themselves spending far more time planning how to play PoE 2 than actually playing the game, and this planning process is tedious, lacking interaction and a sense of accomplishment, the game essentially becomes just repetitive labor.

Therefore, the core goal of optimizing PoE 2 endgame gameplay should not be to reduce the rewards of high-end farming, but rather to make the preparation and execution of strategies more engaging and enjoyable.

Unnecessary and tedious actions in the endgame should be prioritized for reduction, allowing players more freedom to choose their playstyle based on personal preference. Every step in a high-yield strategy should be enjoyable, not a heavy burden.

Are you the kind of player who would go to great lengths to achieve the optimal economic strategy in Path of Exile 2 Patch 0.5.0 endgame?

Path of Exile 3.29 Strongbox Farming Strategy | How to Maximize Charts, Scarabs, and Eldritch Rewards?
Path of Exile 3.29 Strongbox Farming Strategy | How to Maximize Charts, Scarabs, and Eldritch Rewards?

Path of Exile 3.29.0b has optimized and strengthened the League mechanic, allowing it to provide more rewards in the endgame. Because of this, you may be looking for a Farming strategy that can clear maps quickly, collect Charts as efficiently as possible, and still generate solid returns.

Without a doubt, Strongbox is one of the best choices. It offers explosive rewards, requires little investment, and has strong synergy with other mechanics, making it a highly profitable option during the early stage of Curse of the Allflame League.

Why Choose the Strongbox Strategy?

The value of Charts is currently very high, and the main way to obtain them is through Cursed Treasure in regular maps. Therefore, your goal is to farm maps quickly and collect as many Charts as possible.

This change has brought Strongbox farming back into the spotlight as a high-value mapping strategy. The core goal of this setup is very simple. You quickly complete maps, defeat bosses, collect Charts, and obtain PoE currency, Scarabs, Divination Cards, and various additional rewards from Strongboxes.

In addition, you can receive a large number of Eldritch altar rewards and more maps. Completing maps also allows you to obtain items such as Astrolabes and a large number of map drops. These rewards are extremely valuable during the early stage of the league, making this one of the fastest and easiest ways to get started.

Your goal is Boss Rush. The purpose of Boss Rush is to obtain Eldritch altar rewards from map bosses. Along the way, you should click Strongboxes and Eldritch altars, collect Charts, and leave the map as quickly as possible.

Scarab Setup

Scarabs are an essential investment for this strategy. Some Scarabs may have higher value, but they can provide excellent returns.

Ambush Scarab ×2

Ambush Scarab is the core of any Strongbox strategy. Using 2 Ambush Scarabs adds 8 additional Strongboxes to the map. They are currently very affordable, and dozens of Ambush Scarabs can be exchanged for 1 Divine Orb.

Ambush Scarab of Potency ×1

It increases the effect of Strongbox explicit modifiers by 75%. This means the modifiers on Strongboxes will provide higher item quantity bonuses.

For example, a Strongbox that originally contains 4 additional Ambush Scarabs may now contain 7, while a 100% item quantity modifier can become 175%. The more Strongboxes you open and the more valuable their rewards are, the stronger this effect becomes. These Scarabs currently cost around 1 Chaos Orb.

Ambush Scarab of Hidden Compartments ×1

This Scarab gives each Strongbox a 15% chance to be opened again. If you have good luck, you can reopen Strongboxes multiple times. It is also worth around 1 Chaos Orb.

Ambush Scarab of Discernment ×1

It increases the chance for Strongboxes to appear as rarer variants, such as Arcanist's Strongbox and Diviner's Strongbox, which are the two main high-value Strongbox types in maps.

These are Scarabs you can use when your budget is limited. If you have enough Currency, you can replace one of the above Scarabs with Ambush Scarab of Containment. It converts a large amount of map content into Strongboxes. Its value is around half a Divine Orb.

Templar Astrolabe

Since this strategy requires Boss Rush, you can also use Templar Astrolabe.

Using Templar Astrolabe creates a Shaped Region on Atlas and enhances 6-9 nearby maps. These maps gain special influences.

Each completed map within the region grants additional enhanced modifiers to the remaining maps.

However, this is not mandatory. It only provides additional rewards, and you can obtain Astrolabes naturally while farming. Whether you use them depends entirely on your own choice.

It is also worth noting that you cannot obtain Astrolabes from maps that already have Astrolabe effects, so we choose not to use them. In fact, we collected almost every type of Astrolabe, along with a large number of regular Templar Astrolabes, within a single night. Therefore, whether you want to use Currency to acquire Astrolabes and gain their rewards is completely up to you.

Map Selection

Strongbox strategies usually require maps where you can quickly find and open as many Strongboxes as possible. Therefore, compact layouts, fast clears, and strong reward pools are the best choices.

Crimson Temple is a recommended option because its Divination Card pool is extremely attractive, although the layout can be somewhat complicated. Another choice is Defiled Cathedral. Its drops are slightly weaker, but the layout is simple, and you can usually clear it by running in a circle without missing much.

You can also choose Mesa map. It is a very open map with an extremely easy boss encounter. You can rush directly to the boss, defeat it, and then clear the remaining areas. The only downside is that its Divination Card pool is not as valuable. However, you can use a Scrying Orb to transfer good Divination Card pool from one map to Mesa.

Atlas Passive Tree Setup

All Strongbox-related passives are essential, including additional Strongboxes, increased monster count, rare and corrupted Strongboxes, and the ability to reopen Strongboxes.

Regular nodes that increase currency and Divination Card rewards are also necessary.

You should also obtain as many general Scarab bonuses as possible, including the small nodes in Shaping the World that increase additional map drops from bosses. Shrine-related passives are optional and can be skipped if you are short on passive points.

All available map modifier effect nodes are worth taking, especially when using Scarabs.

Strongbox remains a very fun and powerful strategy. In PoE 3.29, Scarab values are low, meaning the investment required is minimal, and the gameplay itself is also very straightforward.

Path of Exile 2 Patch 0.5.0 Shaders and Device Removed Issues Finally Be Solved | It's Time to Return Your Mapping Process!
Path of Exile 2 Patch 0.5.0 Shaders and Device Removed Issues Finally Be Solved | It's Time to Return Your Mapping Process!

If you took a break from Path of Exile 2 Patch 0.5.0 over the last few weeks due to shader loading issues and the device removed bug, congratulations, these annoyances have been eliminated. It's time to jump back into Runes of Aldur league!

While these fixes might not seem like massive overhauls, PoE 2 team prioritized player experience enough to release a dedicated video explaining them. We've summarized the details here to give you a deeper understanding of these bug fixes.

What impact did the device removed bug have?

Before July 30th, you might have experienced moments where Path of Exile 2 suddenly froze. While such issues aren't uncommon, the freeze lasted an exceptionally long time on some players' systems.

To make matters worse, even after the freeze ended, you might have continued to experience poor performance for a short while. This was because shaders were still loading in the background, consuming significant CPU resources.

This bug tended to occur most frequently during mapping, and the frequency had increased over the last few weeks.

Undoubtedly, this had a major negative impact on your PoE 2 experience. It wasn't just the panic and frustration of having combat interrupted; it also meant potentially missing out on rare rewards, losses that couldn't be fully compensated for later.

The tricky part was that this bug had actually existed since Path of Exile 2 first launched. You might have encountered it before without realizing it, as it happened less frequently back then. However, it had recently escalated to the point of causing game crashes.

The root cause of the bug

Given the worsening impact, PoE 2 developers intensified their troubleshooting efforts. They discovered that the bug originated solely from the graphics card and affected only players using specific graphics cards or updated driver versions.

Typically, resolving such issues involves collaborating with the graphics card manufacturer. However, the challenge here was that such collaboration requires providing exact steps to reproduce the bug, something this particular issue didn't allow for.

How was the bug fixed?

Since the bug did not appear to be linked to any specific in-game state, Path of Exile 2 technical team had to invest significant time making random adjustments to the engine and manually playing the game to check if the specific stuttering bug recurred.

During this process, technicians also used the replay system to review lengthy gameplay sessions in an attempt to reproduce the device removed bug.

Fortunately, they eventually pinpointed the specific gameplay conditions that triggered the issue. PoE 2 team then handed the affected hardware over to the graphics card manufacturer, ultimately identifying the root cause as an internal parameter known as shader heap size.

Increasing this parameter eliminated the stuttering bug found in Path of Exile 2 Patch 0.5.0. Once a new driver incorporating this fix was released, crash rates dropped back to normal levels.

Shader loading bug

While graphics card issues were the primary culprit behind the recent frequent stuttering in PoE 2, excessively long shader compilation times pose a potential risk for future problems.

Simply put, most large-scale games involving frequent scene transitions do not compile shaders in real-time as you progress; instead, they spend a considerable amount of time compiling all shaders when you first launch the game.

These shaders subsequently occupy a large portion of your driver's cache. However, the older driver versions, the ones causing PoE 2 stuttering, failed to clear out old shaders.

Consequently, as you progressed through PoE 2, the relevant folders on your system would frequently fill up, requiring manual cleanup. Failure to do so resulted in excessively long loading times and potential display issues in new scenes.

Due to certain unchangeable limitations, the only solution available to PoE 2 team was to reduce the size of the shaders, thereby minimizing the likelihood of the cache filling up and causing issues.

What can you do now?

Generally, once the bug is fixed, you simply need to install the patch to resume normal gameplay. However, please be patient: because the old shaders are being cleared, the game will need to recompile them, resulting in longer-than-usual loading times.

With Path of Exile 2 Patch 0.5.0, you can engage in mapping with greater peace of mind; even when rapidly switching maps or facing scenarios packed with enemies and loot, you no longer need to worry about losses caused by prolonged stuttering or lag.

Of course, this doesn't mean you'll never experience a crash again, but the frequency will certainly drop to an acceptable level, and issues won't linger unresolved for long, as the root cause has been eliminated.

What does the bug fix signify?

Bugs are a common occurrence in any game, but the difference lies in how quickly they are addressed. The speed of the response regarding Path of Exile 2 and the effort put into fixing these bugs have been evident to everyone.

Consequently, while short-term bugs might have caused some players to temporarily step away from PoE 2, the developers' serious commitment is likely to foster greater appreciation and anticipation for the game, a positive sign for the potential 1.0 launch at the end of the year.

More importantly, the fixes addressing the shader and device removed errors brought to light potential core issues within Path of Exile 2. Had these surfaced after the official launch rather than during Early Access, the impact would undoubtedly have been far more severe.

You might sometimes complain when bugs aren't fixed immediately, but PoE 2's actions demonstrate that the developers are constantly attentive to the player experience. If a problem persists, it is likely because it is exceptionally tricky to solve, not because of inaction.

In short, now is the time to return to, or invest more time in Return of the Ancients! Whether you are diving deep into the endgame or experimenting with new builds, the experience is sure to be better than ever!

How a 2000 Divine Orbs Ice Nova Martial Artist Destroys Every Boss in Path of Exile 2 Patch 0.5.0?
How a 2000 Divine Orbs Ice Nova Martial Artist Destroys Every Boss in Path of Exile 2 Patch 0.5.0?

While Martial Artist was popular in Path of Exile 2 Patch 0.5.0, its potential wasn't fully realized. This is because Ice Nova build, leveraging the synergy between Ascendancy Passives and a glove, maximizes the burst damage of large-area spells.

However, a full Ice Nova Martial Artist build, equipped with Divine Orbs, costs significantly more than a standard Path of Exile 2 build, but its performance and damage output more than justify the investment.

Core Gameplay

This Martial Artist build uses Ice Nova as its primary map-clearing ability, while utilizing Comet for boss fights.

The core of this build's overwhelming strength lies in the synergy between Ascendancy Passive: Way of the Stonefist and a glove - both provide double damage against full-health enemies, allowing for maximum burst damage from large-area spells.

However, this build also has a very high gear threshold, with an overall cost of approximately 2000 PoE 2 Divine Orbs. Core components include: specific armor without Life cost affix (approximately 400-500 Divine Orbs), a Rathpith Globe with two Mana-related affixes (approximately 200-300 Divine Orbs), and a Mageblood belt costing around 400-500 Divine Orbs.

If you lack these key components, even with a budget of 1000 Divine Orbs, it's not recommended to attempt this build, as it's not a progressive upgrade but rather a configuration that relies on specific affixes and unique combinations to be effective.

Skill and Gear Division of Labor

To achieve high mobility and high damage output for this Ice Nova Martial Artist build in PoE 2, our first weapon set will use a high-attack-speed Matsya Crescent Quarterstaff, paired with a Shattering Palm as the primary means of movement and closing the distance.

It's worth noting that this skill is linked to Brutality I Support Gem to prevent explosion damage from killing enemies, thus ensuring monsters are always at full health and creating the conditions for Ice Nova's double damage.

The first weapon set can also use Blasphemy in conjunction with Temporal Chains to automatically cast a curse to slow enemies when you charge in. While not essential, this improves Ice Nova Martial Artist's survivability and crowd control.

Next, we need Spellslinger and Infusion effect provided by Powered By Verisium to keep Remnants of Kalguur active, significantly enhancing Ice Nova Martial Artist's elemental damage.

Damage Skill Configuration

Our main damage skill, Ice Nova, is linked to Rakiata's Flow, Vorana's Siege, Efficiency II, Zenith II, and Pinpoint Critical Support Gems. With an 88% critical hit rate, even if a one-hit kill isn't possible, the high critical hit rate will improve the efficiency of finishing off enemies.

If your Ice Nova Martial Artist gear is already high enough, you can replace Pinpoint Critical Support Gem with Ambush Support Gem for higher single-hit damage.

Comet is specifically designed for boss fights in PoE 2, with Support Gems combination being Elemental Focus, Zarokh's Refrain, Ambush, Considered Casting, and Concentrated Area.

Because Comet usually hits after Ice Nova, when the enemy is no longer at full health, we need high critical strike chance to ensure Ice Nova Martial Artist's damage output.

Affix Priority

Besides needing a lot of core unique gear from Path of Exile 2 Divine Orbs, there are clear choices regarding affixes.

For weapons, Freeze Buildup affix feels better than pure damage stats, and Runic Ward affix is ​​only needed on gloves, not on other slots.

The helmet must gain Spirit through corruption; otherwise, it won't meet the skill retention requirements of Ice Nova Martial Artist build.

Armor should absolutely not have affixes that consume extra Life, because this build isn't Blood Mage and lacks Life regeneration; such affixes would create excessive survivability pressure.

For rings, prioritize Mana Cost Efficiency, Cast Speed, and Mana. Rings with +1 skill level are extremely expensive, but you can consider them as a late-game upgrade option.

Boots need to maximize Energy Shield, as the entire Ice Nova Martial Artist build relies on Eldritch Battery to convert Energy Shield into Mana, combined with Mind Over Matter to absorb some damage with Mana.

Passive Skill Tree Planning

For this Ice Nova Martial Artist build, our PoE 2 Passive Skill Tree planning is relatively straightforward.

For Martial Artist build, prioritize all attack speed and skill speed nodes in the starting area to optimize the movement feel of Shattering Palm. Then extend towards Eldritch Battery and Mind Over Matter, while also considering damage and area-of-effect nodes for Ice Nova and Comet.

Ultimately, the radius of Ice Nova in Infused state is seven meters. A radius lower than this will significantly affect your map clearing efficiency, making it a crucial threshold to maintain.

In terms of gameplay, Ice Nova Martial Artist build isn't a one-button playstyle. Instead, you quickly approach enemies using Shattering Palm to apply a slowing effect, then unleash Ice Nova or Comet to finish them off.

While the current PoE 2 Patch 0.5.0 tends to favor single-skill all-rounders, this build still retains room for combo attacks, especially in high-pressure scenarios like Delirium or Rituals. Alternating between movement and curses can greatly improve Martial Artist's survivability and damage output rhythm.


While this build is suitable for boss farming and endgame content, its performance is strictly dependent on the aforementioned gear requirements; a similar experience cannot be achieved with a lower budget and compromised setups. You can buy PoE 2 Divine Orbs from POECURRENCY.com to fully customize this Ice Nova Martial Artist build!

Once completed, this Ice Nova Martial Artist build will make you unrivaled in PoE 2.

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