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How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

Apr 23, 2024

Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!

Overview

Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.

This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.

How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?

Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.

I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!

Problems & Solutions

Next, I want to talk about some issues I encountered when running this build.

The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.

Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.

But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.

I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.

But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.

POE: Volkuur's Guidance

Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.

But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.

Impossible Escape Jewel

If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.

When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.

Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.

This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.

POE: Impossible Escape Jewel

Clear Setup

This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.

So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.

The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.

How About This Build Running T17 Map?

Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.

Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.

It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.

Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!

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