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With the end of Affliction league, Wildwood Ascendancy mechanic also disappeared. However, GGG has been working on slowly integrating these Ascendancy mechanics into the core game. We can see this in POE 3.24. They added Apostate and Veruso’s Ambition in Necropolis, both of which provide full or partial access to certain Wildwood Ascendancy abilities.
Now in the current POE 3.25, we have the new Warden Ascendancy, replacing Raider. In addition, Pacify, Affliction, and Penance Mark were three Warlock of the Mists exclusive skills in Path of Exile 3.23 Affliction league. In POE 3.25, they return as part of some new Unique Rings, which are now exclusive drops from Ritual content.
Here we are going to focus on discussing the three new Unique Rings that grant us access to one of the three previous exclusive abilities of Warlock. The three new rings are: Hateful Accuser, Queller of Minds, and Selfish Shepherd.
We will talk about the mechanics of these three new Rings in detail to help you understand how to use them and whether it is worth investing more POE Currency in them. Let’s jump right in!
These three Unique Rings are exclusive drops for Ritual mechanic. Before we discuss the details of each ring, I should first mention the base type. Because this is a new Ritual exclusive base type.
For example, Nameless Ring can give you a 50% increase in Elemental Ailment duration and a 50% reduction in the effect of curses. This will usually be a double-edged sword unless you are doing some kind of Self-Chill build or similar.
Keep in mind that the full duration of using Reflected Ailments will not be increased with Ailment Duration modifier on these rings. Because Reflected Ailments Duration is only affected by offensive stats, such as the increased Ailments Duration you inflict on enemies.
However, modifiers that reduce the effects of your curses can also be very useful, especially when combined with flask modifiers or other same style modifiers to reduce the effects of curses on you by 100%.
Let’s take a look at Queller of Minds first. This ring has some cast speed, maximum energy shield, and chaos resistance, but the reason you use these rings is that of the unique ability they provide, Pacify.
To be honest, this one is the weirdest of the three. It might even be the weirdest ability GGG has added to the game. It's really shocking that this skill would appear again after the Affliction league ended.
Pacify is a hex curse skill that initially does nothing, but if the curse duration has passed for at least 60%, the affected character will not deal damage. Then for the remaining 40% of the duration, Pacify prevents the target from dealing any damage.
This ability can only prevent entities from dealing damage directly. It does not have any effect on things that exist in the area. As a result, you won’t necessarily be directly harmed by the entity. For example, in Sirus boss fight, Storm Clouds will chase you. The damage caused by these Storm Clouds is not considered being caused by Sirus himself, so Pacify Curse will not prevent them from dealing additional damage to you.
More importantly, any effect that would kill the character directly without dealing any damage will still kill the character, such as Drowning Orbs in Eater of Worlds boss fight.
Note that whether Pacify is cast now or not, the duration of Pacify Curse can be altered by Curse Duration modifier, which will have an effect on the period when Curse has no effect and the period of time when the target cannot deal damage. For example, extending the Curse duration will make the target not deal damage for a longer period. But you will also have to wait longer until you actually reach the point where the target cannot deal damage.
And the effect cannot be altered, which means you can’t apply Temporal Chains or similar effects to the no-damage portion of the Curse to artificially extend its duration.
Pacify wasn’t used much during Affliction league, and this ring isn’t even used at all in POE 3.25 at the moment. Or maybe it’s just a really weird ability, as I said before.
But it’s possible that in the future someone realizes the perfect alignment of this curse and somehow avoids a boss from dealing with tremendous damage. But it’s a bit weird overall.
Next up, we have Hateful Accuser, which definitely gets more use than the former.
Hateful Accuser has a certain cast speed, life, and chaos resistance, and it allows the use of Penance Mark skill. This was also a favorite ability of many Warlock users during Affliction league, and for good reason.
Penance Mark is a mark curse skill that targets a single enemy and behaves the same as any other mark skill, meaning it lasts indefinitely. It scales with the mark effect, and only one mark can be active at a time.
Once the mark hits a target, Phantasms are spawned, up to three per second. They are essentially allies of that target, so by default, this gives you new targets to use.
These Phantasms are considered Common Rare enemies and do not drop loot when killed, and they do not leave any bodies behind. They do grant both Flask Charges and Vaal Souls, though, which is why Affliction league favors Mark.
The reason Hateful Accuser is being used a lot in POE 3.25 is because summoned Phantasms can be used to generate hit and kill effects. And since they also fire projectile spells, they can also be used to trigger hit effects and other similar stats, such as on blocking mechanics.
One of its major use cases right now is creating mobs on Chieftain, which has a chance to trigger Hinekora, Death’s Fury. When you kill them, Explosion and any subsequent Ignites will deal a ton of damage, which is particularly useful for Righteous Fire builds that struggle with single target damage.
But that’s not the only use that’s been getting a lot of attention. Because in POE 3.25, the newly added Retaliation skill gives Hateful Accuser another use case. These skills require specific conditions to be met, such as blocking before using them, and Phantasms formed by Penance Mark can help make these abilities more reliable. This way you can use them more often in boss scenarios.
As mentioned before, Penance Mark scales with Mark effect, and each breakpoint of 33.3% Mark effect provides additional summoned Phantasms when hitting.
Finally, we have Selfish Shepherd. This ring has some cast speed, maximum energy shield, and chaos resistance, and it allows the use of Affliction abilities, which is not Curse or Mark.
This is a skill that can only target your minions to have a permanent effect on them. This effect causes them to take physical damage over time, with the damage rate starting at 8% of your maximum life per second, increasing by 100% per second, and then your character regenerates life per second equal to 20% of this damage.
This is an effect that is inflicted on your minions, totaling all minions that have the same effect on them. So when a minion reaches 20% of their maximum life, they explode, dealing 50% of their maximum life as physical damage to surrounding enemies, which provides a pretty decent amount of healing for your character.
So this is actually a pretty powerful effect. And in terms of base damage, it’s much higher than minion instability, which causes a minion to explode after life drops to a low point ( 50% of life) dealing 33% of its maximum life as fire damage. So, essentially, you need to get your minions’ life down to a lower threshold to get a bigger payoff.
But remember that this is physical damage, and it will be affected by any relevant Conversion modifiers that the minion has. For example, Absolution Minion will convert 50% of physical damage to lightning damage, or inherent Conversion modifiers that don’t necessarily exist as Skill Gems, such as Summon Raging Spirit, which has a 100% conversion of physical to fire damage.
However, this skill offers a hands-on, proactive playstyle rather than the automated playstyle some might be hoping for.
Overall, we expect to see some use of Hateful Accuser and Selfish Shepherd, especially Hateful Accuser’s Penance Mark, as its undeniable synergy with Hinekora, Death’s Fury will make it even more useful. Which Unique Ring would you be more interested in trying? Do you have a better way to maximize their potential? Good luck!
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View MorePatch 0.3.1 has been live for a few weeks now. As a beta update for patch 0.4.0, the main selling point of 0.3.1 was to test potential game changes before the next major update and, based on player feedback, to try to fix some bugs before the start of the new league.
Honestly, I think patch 0.3.1 was quite successful, but there are still many areas in the endgame that need to be fixed before the release of 0.4.0, which is what we will discuss here.
The release date for Path of Exile 2 patch 0.4.0 has not yet been officially announced, but based on the developers' previously stated four-month league cycle, we can expect it to be released in late December 2025, with the possibility of it being pushed back to January 2026.
Since Patch 0.3.0, The Third Edict, was released on August 29, 2025, and given the developers' usual Friday release schedule, 0.4.0 will probably go live on January 2, 2026.
In any case, based on the updates in Patch 0.3.1 and player feedback, we'll discuss the much-needed changes to the endgame in the next League.
For this first section, we'll of course be discussing the changes to the endgame mechanics, especially the current Delirium, which absolutely destroys your FPS and turns the game into a complete mess.
For us, at least, the biggest positive change in Patch 0.3.1 was the removal of Delirium's incessant humming music. Honestly, I wish it had carried over to PoE 3.27.
Unfortunately, the visuals in Path of Exile 2's Delirium are just as terrible. The constant fog caused by Delirium Mirror turns the world into a gray haze and cuts our FPS in half or a third. However, the goal is to kill enemies in the fog, and there's a reward counter that determines the number of Distilled Emotions you'll receive after the fog clears.
These Emotions are currency for character enhancement and can also be used for crafting and upgrades. By killing monsters, especially those unique to Delirium encounters, you can increase the amount of Distilled Emotions dropped at the end of the encounter, and potentially even higher-level Simulacrum Splinters.
What's more, in PoE 2, Distilled Emotions, in addition to providing Delirium, also provide a significant bonus to the spawn rate of rare monsters in the map. This is effectively double dipping, meaning that if you don't use Distilled Emotions on every map, you're missing out on a very powerful loot multiplier. So, there's almost no reason not to use Emotions.
The problem is Delirium Mirror has always been criticized for its high difficulty, as it makes monsters more powerful while adding new, powerful monsters, and the challenge increases the further away from Mirror you are. Because of the extremely high difficulty and the fog's tendency to cause enemies to deal more damage and take less, players find these encounters frustrating and overly painful.
This would all be fine if Delirium Mirror itself provided some valuable PoE 2 currency, but since it only provides Distilled Emotions, why not just farm Simulacrum instead? It's not only easier to obtain, but also more cost-effective.
Simply put, in PoE 2, Delirium Mirror only provides Emotions and Simulacrum Splinters, but there have always been better ways to obtain both, making Delirium Mirror's existence essentially pointless.
Delirium Mirror is the only mechanic still wearing these special handcuffs. So, in Patch 0.4.0, either the Delirium Mirror reward needs to be buffed, or Emotions reward needs to be nerfed, or both.
On the other hand, Path of Exile 2's map rolling mechanics can be quite frustrating. The high-risk modifiers, the wide variance in map outcomes, and the poor layout of many maps make play throughs too long or too difficult, making them unpleasant.
Currently, map rolls in the game are polarized. Some map rolls with high-risk modifiers, such as a large number of monsters dealing increased damage, shock effects on hit, or a very high freeze chance, can make a map impossible to play, depending on the player's build.
Some map rolls may contain beneficial modifiers that are friendly to new players, but these offer little to no tangible benefit. Some of these junk items and minimal currency drops make the risk and effort seem meaningless.
Because of the wide variation in modifiers and the varying number of beneficial and harmful modifier effects, the differences between maps can be significant, often leading players to waste significant amounts of money and time trying to find a manageable map.
Furthermore, poor map layouts are a significant contributing factor to players' perceived endgame experience being so poor. Many maps not only feature narrow, winding paths and numerous obstacles, making navigation cumbersome but also increasing the chances of being cornered by monsters.
The combination of larger maps and slower movement speed modifiers means that even completing a single map can take a long time, which many players find tedious and uninspiring.
More importantly, the high-risk, low-reward nature of many maps, coupled with harsh death penalties, makes the game feel punishing rather than rewarding success. Some players feel that the current endgame map system is less rewarding and engaging than Path of Exile 1.
The next issue is the skill tree, which is currently quite confusing. This is because the new map system in patch 0.3.0 adds one to three additional items to each map. Unfortunately, these additional items can be anything: Essence, Breach, or other strongboxes.
This new randomized item system overrides the effects of many passive nodes, which in turn increases the chances of spawning the same item type. Furthermore, because of exploits and overwrite mechanics, numerous Atlas passive nodes, such as Essence, Strongboxes, and Rogue Exiles, appear to be bugged and not functioning as intended, rendering many nodes useless.
Furthermore, the cost of certain bosses required for Atlas progression and the single-portal nature of Atlas progression make Atlas Points prohibitively expensive for average players, leading to frustration.
To unlock new Atlas Points, players must defeat bosses like King in the Mists, which costs approximately six PoE 2 Divine Orbs per attempt.
Since these bosses only have a single portal, if the player dies, they lose the portal fee, Atlas progression, and the opportunity to unlock that specific point. This makes the process particularly challenging for average players who may not have the gear or skills to guarantee victory on their first try.
Thus, the 0.4.0 patch's changes to the passive tree are urgently needed. These are fundamental changes that will directly impact players' ability to earn loot, currency, and waystones, making the endgame more interesting and meaningful.
Regardless, as of update 0.3.1, Path of Exile 2's endgame setup in patch 0.4.0 still needs a major overhaul, but this also proves we're getting closer to the full game's release.
If you want to gain an advantage in patch 0.4.0, you need to prepare now. Not only will you need to learn new build strategies and explore Atlas settings, but having enough currency is essential for everything. However, there's a shortcut: you can buy cheap PoE 2 Currency on POECurrency.com platform for a better gaming experience! Good luck!
Although updates to Path of Exile 1 were delayed for nearly a year late last year due to the development of Path of Exile 2, 3.26 League launched in June of this year, returning the original game's league update schedule to normal.
With this in mind, Path of Exile development team recently announced that League 3.27 will launch on October 31st, culminating in the conclusion of Mercenaries of Trarthus League and the release of 3.27 livestream.
Building on 3.26's foundation, the new league is expected to further enhance Path of Exile 1's trading system, rebalance the meta, and bring additional improvements and changes to Atlas Tree and endgame content.
Below, we'll cover the known schedule and potential new changes for Path of Exile 3.27, focusing on these key areas.
In addition to the confirmed release date for League 3.27, the development team is expected to hold a livestream on October 23rd PDT to announce more details about the new league. The official name of 3.27 will probably be announced even sooner.
It's important to note that the currently ongoing 3.26 expansion will not end immediately before 3.27, but will instead conclude on October 27th PDT. If you need to finish up work for that league, you'll need to plan ahead.
If you're a die-hard Path of Exile 1 fan, you know that nearly every league has its own unique mechanic, some of which are so popular that they're carried over to the new leagues. In League 3.26, that mechanic is undoubtedly the mercenaries system.
Unfortunately, while mercenaries are fun to play against and use as allies, their overall strength makes their integration into the core game unlikely.
Although the role of the mercenary system was previously reduced in 3.26.0c, it's likely to be nerfed or redesigned if it continues to be used in new leagues.
But honestly, even if you're a fan of the mercenary mechanic, there's no need to be disheartened, as 3.27 expansion will undoubtedly introduce new league gameplay, allowing you to earn more PoE currency in the new leagues.
Of course, the mechanics from older leagues that have been retained should still be available in 3.27, but adjustments are possible.
Before getting into the new content, it's important to note that Merchant Tabs and offline buyouts have been implemented in PoE 2. However, if you convert a Premium Tab to a Merchant Tab, you won't be able to access them in PoE 1.
This makes it imperative that the same tab system be implemented in Path of Exile 1, as otherwise it would create further issues with the trading system.
However, it's impossible to say for sure whether this update will be implemented in League 3.27. To avoid trading difficulties in the new leagues, it's best to refrain from switching tabs in PoE 2 for now.
In expansion 3.26, the game improved the efficiency and experience of PoE currency farming by introducing QoL changes such as map level adjustments and quick-apply currency buttons. Similar changes are expected to continue in 3.27.
Building on these improvements, the game may release further trading optimizations to help you earn more income through efficient trading, such as:
Additionally, the map device Rucksack, the quick currency use feature for interactable items, and the improved controller targeting introduced in expansion 3.26 are expected to remain available in 3.27.
Since the new gameplay and league system for League 3.27 have yet to be announced, the best you can do now is develop and familiarize yourself with a strategy that works with your regular farming plan to quickly acquire sufficient resources once the new league begins.
With this in mind, we offer the following specific recommendations:
Over the next two weeks or so, the development team will continue to announce more details about the new content and changes coming to Path of Exile 3.27 through various channels, so stay tuned!
When entering a new league, you may experience increased damage in combat due to the difficulty adjusting to the new mechanics. Therefore, it's best to buy PoE 2 currency on POECURRENCY.com in advance.
This will allow you to immediately add more defensive affixes to your new league gear roll, giving you greater survivability and allowing you to steadily progress in 3.27.
Exiles, today we're taking a look at the build that won Build of the Week on PoE 2 Forums this week: Grape Soda Power Washer by Toastji!
Actually, Grape Soda here is the purple chaos damage converted by Blackflame Covenant Passive after Acolyte of Chayula Monk uses Incinerate skill! This intriguing concept is perhaps one of the key reasons why this build was named Best of the Week. Here, we'll take a closer look at how this Powerwasher Acolyte of Chayula endgame build works.
First and foremost, Power Washer Acolyte of Chayula build relies heavily on collecting fuel to incinerate enemies, clearing everything in your path. Meanwhile, the purple flame beams stacked with Volatility boost your damage to the max.
Incinerate is quite simply a flamethrower. To use it, you first need to accumulate fuel, which is collected by spending mana.
We can spend mana on Living Bomb, which not only causes enemies to explode upon taking enough damage or dying, but more importantly, it also drops Fire Remnants, which empower Incinerate with Burning Ground buff, effectively killing two birds with one stone.
Furthermore, to maximize mana consumption and generate more Remnants, we can actually use two Living Bombs, one of which is automatically triggered by Casting on Elemental Ailment. Since Ignite is also a Damaging Elemental Ailment, using Incinerate allows us to continuously cast Living Bombs and generate Remnants.
And, as mentioned earlier, Blackflame Covenant Keystone converts 100% of the fire damage dealt by fire spells into chaos damage, turning its visual effect purple and causing it to scale based on the chaos damage modifier instead of the fire damage.
While the visual effect isn't essential, it's certainly a nice touch. More importantly, this conversion also means that any Ignite dealt by these spells will now deal Chaos damage and benefit from the increased Chaos damage modifier and spread.
This Grape Soda Acolyte of Chayula Monk build centers around the reworked Incinerate skill, paired with the new keystone passive, Blackflame Covenant, to convert fire spells into Chaos damage and apply Chaos damage over time.
This unique interaction allows for simultaneous adjustment of Ignite power and Chaos mechanics, creating a powerful and flexible build that, when combined with spells like Fireball, can create a trendsetting purple Monk build.
Additionally, this skill works in conjunction with the new Elemental Infusions mechanic, allowing Incinerate to ignite the ground and deal increased Ignition damage to enemies passing through it.
To enhance the effectiveness of our AoE attacks, we can also use Cast on Elemental Ailment Gem to apply Living Bomb to the target during mapping.
Additionally, Volatility mechanic of Acolyte of Chayula Ascendancy in PoE 2 grants you additional Volatility stacks, detonating every 4 seconds, damaging the player and dealing 1% Chaos damage over time, significantly increasing mapping efficiency.
To maintain mana consumption for long-lasting Incinerate spells, target enemies affected by Elemental Ailments, as killing them has a chance to spawn a Mana Remnant, instantly replenishing mana, even exceeding your current mana cap.
However, keep in mind that during Incinerate, movement is limited, which is where Ghost Dance comes in handy. This skill allows you to instantly consume energy upon being attacked, restoring energy shield based on your evasion value.
Finally, Despair and Ball Lightning synergize perfectly. While Ball Lightning's own damage output is low and not a powerful primary damage skill, it can be used to trigger Effigy of Cruelty, which curses enemies upon impact. Despair reduces Chaos Resistance of all targets in the area, allowing us to easily clear all enemies.
For Jewels, you should focus on investing in Ailment Magnitude, Ignite Magnitude, Chaos Damage, and Critical Hit, as these directly impact the damage output of most of your skills. Notably, Ignite damage from Incinerate scales with critical hits, which is why it's so effective.
Alternatively, if you have enough PoE 2 currency, you can also equip a Heart of the Well Diamond with Ailment Magnitude stat.
In PoE 2 patch 0.3.0, weapon switching has no delay or time penalty, meaning we have even more gear options. To take advantage of weapon switching, this build uses two gear sets to stack powerful debuffs.
Whichever weapon set you choose, remember to focus on stats that increase damage, particularly spell damage, spell skill level, and chaos damage.
For armor, you'll want to equip items with higher Evasion, Energy Shield, and Deflection stats. Since this build doesn't require unique armor pieces, you can easily craft or swap in items with your preferred stats.
For your runes, be sure to equip Fenumus' Rune of Agony on your wand and Greater Body Rune on your shield to help you gain more chaos damage and life leech, thereby improving your survivability.
Also, equip Greater Iron Rune on your helmet and armor to increase your weapon's physical damage by 20% and armor, evasion, and energy shield by 20%.
You can also place Farrul's Rune of Grace into an empty rune slot on your weapon or armor, reducing the movement speed penalty for using Incinerate by 6%.
If budget is of no concern, Headhunter Heavy Belt is definitely our best bet. This allows you to gain temporary strength after killing rare monsters, lasting 60 seconds, allowing your character to become temporarily stronger while clearing the map.
For Charms, prioritize defensive options to maintain Incinerate casting. Ideally, choose a charm with a defense chance modifier when activated to further enhance survivability while channeling skills.
In short, Grape Soda Power Washer build in Path of Exile 2 combines the power of Chaos-themed Acolyte of Chayula Ascendancy with the fire spell Incinerate, providing high-speed casting and potentially massive Chaos damage. This build, with its combination of damage and visuals, truly deserves its spot as the best build of the week!
If you're considering this build, I must warn you that while Incinerate Acolyte of Chayula has impressive damage output, it also comes at a considerable cost. However, you can also visit the cheap PoE 2 currency for sale page on POECURRENCY.com, which will allow you to complete the build at a much lower cost!
In Path of Exile 2, Evasion is a defensive stat that grants a chance to completely avoid physical attacks, making it crucial for characters who rely on this mechanic for survival. This is especially true for builds like Hollow Palm Monk and Lightning Arrow Deadeye, which typically maximize their defensive capabilities by stacking Evasion and Energy Shield.
Therefore, players using high-evasion builds can maximize their chances of dodging incoming attacks by crafting Pure Evasion Body Armor. Especially for new players, using Evasion Body Armor wisely can provide a more direct defense against one-shot attacks than stacking Energy Shield and Life.
So, how do you craft the best Evasion Body Armor in Path of Exile 2 Patch 0.3.0 to effectively boost your build's overall defense? This guide will provide the answers!
What do we need to start crafting this armor?
First, we need Slipstrike Vest Base Body Armor. Note that it must be Slipstrike Vest, as this is the base with the highest evasion rating; it should be at least level 79, preferably 80, as this is the most common level available.
Next, we need a chest with the prefix Tier 1 Flat Evasion Rating or Tier 1 % Increased Evasion Rating. Please note that the prefix cannot be hybrid.
For the suffix, we need at least 30% resistance or a deflection rating of around 20%.
Once you have these bases, you need a Greater Essence of Ruin. This essence grants chaos resistance to our body armor, which upgrades it to a rare item.
But what if you already have armor with both evasion and chaos resistance? In this case, you can choose one of Fire, Cold, and Lightning Resistance Essences. It really doesn't matter which one you choose - it's entirely up to you.
Next, we'll crush Chaos Essences. This is because by the end, you can roll anything from Tier 5 to Tier 1. These are the only mandatory requirements, and this makes the crafting cost of this Evasion Body Armor lower overall compared to other materials.
So, we've infused four Chaos Essences into each piece of armor.
So, what's next? We'll add Desecrated Suffixes. To do this, we need Omen of Dextral Necromancy and Preserved Rib. You can select Omen of Dextral Necromancy and then hit each piece of armor with Preserved Rib to ensure it gets the suffix.
However, you don't have to reveal this mod right away. In fact, we even recommend not doing so, as you'll most likely want to use Omen of Abyssal Echoes later to achieve this. However, not every piece of armor is worth it.
Now that our body armor has a complete set of suffixes, we need to add our prefixes. So, what do we do with our prefixes?
If you already have flat evasion, we'll look for the highest% increased Evasion Rating and a hybrid evasion.
You can slam both hybrids, as you have a chance to hit all three mods. However, if you lose, you'll have to repeat the previous steps. However, the crafting cost is really low, so it's worth a try.
Next, we take Omen of Homogenising Exaltation, which grants us the evasion modifier. We can combine it with Greater Exalted Orb to add the desired higher-level modifiers, which share tags with the existing modifiers on your item.
A quick explanation for why we used Greater Exalted Orb instead of Perfect Exalted Orb is that the difference between the two Exalted Orbs is only one tier, which isn't worth it. Don't waste your PoE 2 currency; it's better to start over.
Now, let's bash through all of them. If you don't hit anything good, I recommend recombining them or throwing them away, then getting new bases and repeating the process again.
So far, we've managed to achieve a 2400 evasion rating, which is pretty good. But we still need to further optimize this body armor with Desecrated Modifiers in Well of Souls.
Desecrated Modifier system allows you to improve items without risking them being ruined, giving you a lot of autonomy in your crafting. We can take this armor to Well of Souls in Mastodon Badlands to reveal three modifier options.
Note that the three modifier options you receive are random, but are designed to provide useful upgrades for your character. Finally, choose the modifier that best suits your build and select Confirm to add it to your armor.
Finally, for budget, this Pure Evasion Body Armor costs approximately 5 PoE 2 Divine Orbs, as we only used Omen of Homogenizing Exaltation + Greater Exalted Orb, and Omen of Abyssal Echoes. Aside from the base, the rest is completely affordable, requiring only around 20-30 Exalted Orbs, depending on when you acquire them.
These are the complete steps and cost breakdown for crafting this Evasion Body Armor. Overall, Evasion Body Armor is crucial in PoE 2 because it grants a chance to completely dodge incoming attacks, which is very effective for defending against multiple smaller attacks and reducing critical hit chance. If you're struggling with incoming physical damage, prioritizing crafting this unique armor is an excellent strategy.
If your budget is limited or you don't have the time to craft this armor, there's actually a great solution: visit Cheap PoE 2 Currency Items for sale page on POECURRENCY.com, where you can buy everything you need with lightning-fast delivery!