What Can We Expect In Path Of Exile 3.25 Settlers Of Kalguur? - Potential Buffs & Nerfs
Path of Exile 3.25 Settlers of Kalguur is about two weeks away from release, so perhaps it’s time to take a look at some of the potential buffs and nerfs that could be coming soon. Buckle up and let’s go!
Possible Buffs
Let’s start with the buffs.

Ancestor Totem
And Ancestor Totem is definitely at the top of our list of worthy buffs. Ancestor Totem creates an awkward playstyle for the melee. Since their inception, it’s been necessary for a normal melee build to maintain the buffs granted by Ancestral Warchief and Ancestral Protector to gain the increased melee damage and more attack speed buffs they each provide.
And you can’t ignore these buffs either, they usually make up about 50% of the damage of a melee build together, so you need to maintain these buffs when you need to deal maximum damage.
The problem is that these buffs are tied to Totem, and Totem can die very easily. There is a workaround for this with the constant buffs from Totem Mastery, but that’s just spending passive points to solve a problem that shouldn’t even exist. Even then, you’re just making the playstyle less annoying. That’s why I think Ancestor Totem is the first and most desperately needed buff in POE 3.25.
Ever since the developer interview about POE 2 in January this year, changes to this mechanic have seemed very likely in the near future. I thought changes might come to POE 3.24, but it seems that this realization came a little too late in the development cycle to be included in Necropolis League.
But in this interview, the developer group discussed the topic of Melee Totem in POE 2, and they seemed to finally realize that Ancestor Totem was a poor design and needed to be changed, even questioning why they were added in the first place.
Finally, the devs also said that marking Ancestor Totem should be changed in POE 1, and revealed that the melee is a tier 1 feature they are looking to address in POE 3.25. So, combining these two pieces of information, I think changes to Ancestor Totem are coming sooner or later.

Unique Items
For the second buff prediction, my guess is that it will be a balance, buff, or even a rework of some unique items.
The number of unique weapons that have completely fallen behind in terms of Power Creep over the past 10-15 leagues is incredible. While I do think that crafted weapons are better than unique weapons in most situations, the problem is that there are too many very interesting unique items in the game. It would be fun to build around these POE items if they weren’t completely crippling your build from the start.
Some examples of unique weapons that I think should receive numerical buffs or more significant changes are Razor of the Seventh Sun, Fate of the Vaal, Yielding Mortality, Hegemony’s Era, Kaom’s Primacy, and Brain Rattler. Of course, the list could go on and on.
The last unique weapon balancing was in POE 3.20 Forbidden Sanctum, but that one really only covered a few very rare or endgame weapons. Many of the more common and uncommon unique weapons have lost their place in the game and are in desperate need of balancing, and now is the time for that to happen.
Ascendancy
The last buff prediction in POE 3.25 is about Ascendancy changes. Once again, I think this will be melee-focused, with the obvious candidates here being Gladiator and Berserker. However, I think Raider and Assassin are also very realistic choices, especially if they decide to lean towards buffing Melee Dagger Archetype, which needs more support.
Of these, Gladiator is the most in need of a rework of the four Ascendancy Classes, as its dual-wielding melee skills are too weak.
We do know that GGG had a series of Ascendancy changes planned long before POE 3.21 Crucible league, but they felt that the changes were not polished enough at the time, so they withheld them. So I expect at least one Melee Ascendancy to be addressed in POE 3.25, and I’m betting on Gladiator.

Possibly Nerfs
Next, we have three nerf predictions.
Detonate Dead
Let’s start with Detonate Dead. DD’s popularity in Necropolis league has basically pushed this skill to its limit. As we all know, DD has been strong for a long time, but its play style has hindered its popularity in every league.
In CoC Detonate Dead Of Chain Reaction Inquisitor build in Necropolis, the skill went from a two-button build to a one-button setup enough to make many people pick this skill up for the first time.
Both Normal and Chain DD have very clear advantages over many other abilities, and can easily surpass other builds with minimal setup and equipment, which can save you a lot of POE Currency. Therefore, I expect Detonate Dead’s corpse explosion damage to be nerfed significantly.

Overwhelm Modifiers
Overwhelm component on monsters is something that became very apparent as early as Archnemesis modifiers for Kalandra League in POE 3.19.
But even before that, the existence of something like 100% Overwhelm on Detonate Expedition Remnants simply didn’t make much sense when other offensive Monster modifiers included 15% Penetration on the same mechanic. The two modifiers were simply not equal in terms of power level.
But Expedition isn’t the only culprit, as even a Common or Rare monster that appears anywhere in Path of Exile may come with a modifier that Overwhelms 30% physical damage reduction.
Of course, more recently we have Lantern modifiers as part of the unskippable Necropolis League mechanic, which also includes Overwhelm modifiers on monsters, which stack.
In addition to the pre-existing modifiers on the monsters on this map, Monster Overwhelm has always had an additional buff compared to other modifiers for reasons no one knows. This has led to a wide range of characters taking damage taken and converting it to other types as the preferred method of dealing physical damage hits in many builds. So I feel that Monster Overwhelm is likely to change in numbers or mechanics.
Physical Damage Taken As
The third and final nerf prediction is part of the same problem, and that is Physical Damage Taken As.
As I just discussed, Physical Damage Taken As has long been an excellent way to deal physical damage hits, and this can be traced back to a few specific changes.
First, the addition of Eldritch Implicit in POE 3.17, including Physical Damage Taken As on helmets, this change increased the total amount of stacks you can get from this slot. Because you can stack it with existing Explicit modifiers.
In the same league, Dawnbreaker Unique Shield was introduced, providing more of this property from a gear slot that previously did not have any corrupted implicit.
Then in POE 3.19, Lightning Coil and Cloak of Flame Body Armour were significantly buffed, providing a large amount of Damage Taken As, as their access to Physical Damage Taken As Modifiers has quietly increased over time.
While the effectiveness of other methods of mitigating physical damage has waned or been left behind, I expect that either access to damage taken will be restricted by nerfing the values of these modifiers, or the permissions to use these items will increase.
Outro
That’s my summary of some of the buffs and nerfs that may appear in the new league. What are your predictions for POE 3.25 Settlers of Kalguur? Are there any more notable changes that didn’t make this list? Let’s wait and see!
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Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.
If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.
Predicted Release Date For Patch 0.4.0
Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.
The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.
Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.
Possible New Content
ToTA Mechanics
ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.
Delve
Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.
Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.
Breach Rework
Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.
New Classes
Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.
Druid
Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.
Templar
If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.
With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.
These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.
Predicted Content
Atlas Endgame Overhaul
Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.
These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.
Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.
If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.
New Acts
If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.
Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.
Path of Exile 3.27 has been running for over two weeks, and many players have moved beyond the early campaign phase and are focusing on mapping.
At this point, players typically need builds that offer high survivability and fast map-clearing speed to improve farming efficiency. Below are 10 of the strongest builds currently available.
1. Kinetic Blast Wander Build
Kinetic Blast Wander build theoretically boasts over 20 million DPS, making it an extremely powerful build, though it's highly likely to be nerfed in the next patch. This build primarily utilizes Bloodline node, Farewell to Flesh, and the new skill gem Kinetic Blast.
Kinetic Blast is a ranged projectile skill that explodes into multiple additional explosions upon hit, all of which hit a single enemy.
Farewell to Flesh node amplifies the damage of each Herald skill as long as mana is preserved. Combined with Herald of Thunder and Herald of Ice, it achieves nearly 90% mana preservation. This build also boasts a permanent 24% shell, elemental immunity, and energy shield over-life drain, making it exceptionally survivable.
Early on, place Herald gem in Honourhome helmet, focusing on stacking power and elemental focus. Use Essence Worm Unset Ring for double scaling. Later, stack Herald effects with Tattoos, Cluster jewels, and Corruptions to ensure the buffs are self-circulating.
2. Earthshatter Berserker Build
Earthshatter Berserker is a classic power-based build, excelling in Hardcore SSF and the trade league. It's fast, brutal, and surprisingly tanky.
During the campaign, you can focus on crafting physical weapons, using PoE currency appropriately to ensure your magical or rare weapons have suitable affixes. During the farming phase, you can acquire an axe through gambling, then stack life, resistances, and movement speed on rare items.
While farming, you need to constantly use Blood Rage to maintain exerted attacks and destroy everything in its path. This build is very easy to gear up, allowing for high damage even on the first day of your league journey.
3. Archmage Hierophant Build
This build requires a transfigured version of Frostbolt, making Frostbolt have no cooldown and heavily reliant on cast speed scaling, and its gameplay is similar to a spell-based Flicker Strike.
By unleashing Frostbolts to fill the screen, you can instantly destroy hordes of monsters, while simultaneously adding overlapping explosions with Vortex of Projection. You no longer need to manually cast Vortex, and it's automatically triggered by the projectiles, allowing you to maintain movement and safety. After acquiring Echoing Shrine, it transforms into a spell-based Gatling gun.
4. Venom Gyre Deadeye Build
Venom Gyre Deadeye build scales damage and defense directly from Dexterity. Each point of Dexterity translates into Speed, Poison Power, and Evasion.
Early on, you can use Cobra Lash for a smooth upgrade path, switching to Venom Gyre later in the game. This build blends melee and projectile gameplay, excelling in content like Legion, Breach, Blight, and Strongboxes thanks to its high-resolution map speed and mobility.
5. Energy Blade Inquisitor Build
Energy Blade is a hybrid build that converts the energy shield into pure lightning damage, and it can enhance almost any spell. Initially, you only need a small number of Divine Orbs. Later, their powerful AOE capabilities provide substantial rewards, and you can use them as a base to develop various playstyles.
6. Penance Brand Of Dissipation Build
This build primarily involves placing brands to attach to enemies, accumulating energy, and then exploding them into pulse waves.
Mind Over Matter and Eldritch Battery can absorb damage using mana. The energy shield is used as mana, making this build incredibly tanky when fully charged.
In boss fights, timing and control are crucial. The explosion deals the most damage when the brand reaches maximum energy.
7. Cyclone Hollow Palm Gladiator Build
This build utilizes the signature Cyclone skill, but forgoes weapons. Every drop of its damage and defense comes from Dexterity, which simultaneously increases damage, attack speed, and evasion.
You can pair it with Devoto's Devotion helmet for increased attack speed, and Purity of Elements for elemental resistance, making your character almost impossible to hit. Gladiator Ascendancy also provides block and damage reduction, which, combined with potion effects and Ralakesh's Impatience boots, allows for even faster attack speed, making it one of the fastest map-clearing builds in the game.
8. Animate Weapon Of Ranged Arms Necromance Build
This classic summoner build is reborn with the new support ability Bladefall of Trarthus. The new ability eliminates the need to manually cast it every few seconds to generate weapons; it now continuously generates blades, perfectly maintaining the duration of Animate Weapon.
This build is more powerful, more resilient, and more flexible. It's viable in hardcore mode, capable of pinnacle bosses, and requires only simple gem switching between farming and boss fights. The primary damage comes from Animate Weapon itself, supplemented by Spectres, Animate Guardian, and Despair.
9. Poisonous Concoction Of Bouncing Build
This is the most beginner-friendly build and performs exceptionally well in the current version. It's fast, deadly, and has extremely low gear requirements, making it virtually immune to bad luck. Because its damage relies entirely on the character's health, potions, and skill gem levels, players don't even need a weapon. Simply stack health, resistances, and dodge on your gear to achieve this. Pathfinder provides permanent flask effects, a huge amount of movement speed, and powerful poison sustain.
10. Flicker Strike Frost Blades Champion Build
Flicker Strike is undoubtedly one of the most iconic and chaotic skills in Path of Exile, and in version 3.27, it returns faster, stronger, and more insane.
The fun of this build lies in its extreme speed and chaos. You can teleport infinitely between enemies, sometimes even your screen can't keep up with your movements. The rework of Champion Ascendancy further enhances this.
That concludes these PoE build recommendations. Hopefully, this will help you find a more fun and easier build.
It's been almost two weeks since Path of Exile 3.27, but most players should already have a general understanding of the league. The official event is Keepers of the Flame Uber Boss Kill event.
The event challenges players to defeat Uber Incarnation of Dread in designated matches, rewarding the first to succeed with prizes including a gaming laptop.
Date
The event lasts for one week, starting this Thursday:
- Start Time: November 13, 2025, 1 PM PST or November 13, 2025, 3 PM CST.
- End Time: November 20, 2025, 1 PM PST or November 20, 2025, 3 PM CST.
How To Participate?
To participate in this event, several conditions must be met:
- Your character must be on HC SSF. This is to prevent you from receiving help from other players (console players can participate through Softcore Self-Founded Server).
- Account sharing or similar activities are prohibited; otherwise, you will be disqualified.
- Players who participated in Alpha test server, as well as former and current employees of the official team, are not eligible for rewards.
This event is open to all players. The event panel will appear on the character selection screen 30 minutes before the event starts. Click Join to participate. Your character cannot move before the event starts. The official team also stated that if the event encounters technical issues, such as server instability, the team will launch a new league and restart the event.
Console players may not be able to receive the first-place physical prize, which is only available to PC players. However, console players can still claim other virtual item rewards.
Rewards
The first player to kill Uber Incarnation of Dread will receive a grand prize, while the top five players will each receive a microtransaction bundle. All players who participate in this event and reach level 50 during the event period will receive a Third Edict Mystery Box. Final rankings will be determined by the official team.
First Place Reward
The first place winner will receive an official Alienware 16X Aurora Gaming Laptop, with the following specifications:
- Intel® Core™ Ultra 9 275HX, 24 cores
- Windows 11 Home
- NVIDIA® GeForce RTX™ 5070
- 64 GB DDR5
- 2 TB SSD
- 16” Non-Touch QHD+
Top Five Rewards
Each of the top five players will receive one of the following microtransaction bundles:
- Celestial Warlord Armour Pack
- Celestial Warlord Back Attachment
- Divergence Weapon Effect
- Celestial Emperor Finisher Effect
- Breach Hedron Portal
- Midnight Pact Character Effect
- Harmony Footprints Effect
- Tumbling Exalted Orb Pet
Level 50 Reward
Players who reach level 50 will receive a Third Edict Mystery Box, with a chance to obtain the following item:
- Charge Skin Variations (3 variations)
- Dodge Roll Effect Variations (2 variations)
- Fractured Dreamer Helmet Variations (2 variations)
- Fractured Dreamer Body Armour Variations (2 variations)
- Fractured Dreamer Gloves Variations (2 variations)
- Fractured Dreamer Boots Variations (2 variations)
- Fractured Dreamer Alternate Helmet Variations (2 variations)
- Fractured Dreamer Back Attachment Variations (2 variations)
- Fracturing Character Effect Variations (3 variations)
- Fractured Dreamer Weapon Skin Variations (2 variations)
- Goblin Shaman Helmet Variations (2 variations)
- Goblin Shaman Body Armour Variations (2 variations)
- Goblin Shaman Gloves Variations (2 variations)
- Goblin Shaman Boots Variations (2 variations)
- Goblin Shaman Back Attachment Variations (2 variations)
- Goblin Shaman Weapon Skin Variations (2 variations)
- Goblin Shaman Skin Variations (2 variations)
- Giant Sphynx Pet Variations (5 variations)
- Shifting Portal Effect Variations (2 variations)
- The Forgemaster's Map Device
- Molten Portal Effect
- Explosion Level-up Effect Variations (3 variations)
- Rhoa Mount Variations (2 variations)
- Well Hideout Decoration Variations (2 variations)
- Doryani's Rare Finisher Effect Variations (4 variations)
How Can Regular Players Obtain Rewards?
Although this event will last for 7 days, the prizes are clearly designed for players with time and skill, such as Ben, Alex, Jung, Exil, etc. However, Third Edict Mystery Box rewards are also quite good for regular players. The question is how to safely and quickly level up to 50 in HC SSF.
In Hardcore SSF, you cannot buy PoE Currency or trade items with other , and your character is deleted upon death. Therefore, to reach level 50, survivability is paramount, followed by damage and leveling. Ideal builds maintain sufficient damage output while also possessing some AoE capabilities, allowing for quick monster clearing.
Melee Slam Builds
These builds utilize Slam-type skills for wide-area, high-damage attacks. Juggernaut is highly recommended due to its extremely high defensive capabilities, making it suitable for Hardcore Fighting (HCSF) progression.
It enhances survivability through Endurance Charge and additional elemental and physical damage reduction. You can complete all content and Tier 17 maps with only 5-link gear.
Alternatively, you can choose Slayer or Berserker, but their defense is not as high as Juggernaut's.
Wand Builds
Wand builds utilize Wands for attacks, primarily launching Projectiles. The wands in PoE 3.27 are incredibly powerful, especially with the new skill Somatic Shell and developer demos focusing on projectile attacks and wands. Three new wands have also been added this league. The damage and upgrade speed of wand builds are undeniable.
Kinetic Blast of Clustering Hierophant and Kinetic Rain Elementalist or Hierophant are also very powerful wand builds, but their survivability is lower than melee Slam builds, requiring a certain level of skill.
Mines builds
Mines builds can use mines to trigger abilities, creating large-area AOE explosions. In the current league, it's recommended to pair them with Exsanguinate and Reap. This proved effective in the previous league and doesn't have high gear requirements.
As for Ascendancy class, you can choose Trickster and Elementalist, although Trickster has been nerfed in this league.
If you're unsure which specific build to play, you can first check the performance of HCSSF ladder builds from the previous league to confirm their viability before choosing trap builds.
That concludes the overview of POE 3.27 Uber Boss Kill Event. We hope you achieve your desired ranking and win the grand prize.
The current Keepers of the Flame league in PoE is interesting because it not only adds several new mechanics, but its core mechanic, Breaches, is essentially a reset and echo of the permanent gameplay and the past Breach league.
Besides the new Breaches, which are worth experiencing, some permanent gameplay has been updated through 3.27 league, offering a better experience and a large amount of loot. Among these gameplay, Blights is quite important.
So why does Blights remain valuable among the many new gameplay elements, and how can you farm it in the new league to obtain currency and various items? We will explain.
Blights Mechanism Overview
Blights are essentially a tower defense encounter that generates through Fungal Growths in any map area. Generally, the probability of triggering it on non-unique maps is at least 8%.
In addition, you can also unlock Blight encounters by transferring other normal maps from using the modifiers. Blights on these special maps are larger, allowing you to earn more rewards by killing more enemies.
Compared to most Path of Exile encounters or events, Blights are easier to complete and trigger, and more importantly, offer a wider variety and greater quantity of rewards. Therefore, trading Blighted maps is very popular.
When Blights appear, they are represented in-game as fungi. The important NPC Sister Cassia will then place a purification pump on these fungi, causing them to randomly grow roots in various directions.
As the roots extend, you'll find a portal at the end of each root, from which enemies spawn and converge towards the center of the fungus. The number of roots that can spawn depends on the map tier you're in when Blights are triggered, with a maximum of 8 roots.
Your task is to build defensive towers on each root to prevent enemies from entering the fungus's core. Sometimes, certain roots may spawn even more enemies or special Blight bosses.
Furthermore, the enemies on different roots have different resistances, requiring you to build defensive towers based on their characteristics. The resources for building these towers are obtained by completing other game tasks or defeating Blight enemies.
Once an enemy breaches the defensive tower and reaches the core, the durability of the purification pump placed by Cassia will decrease until it disappears. While enemies will stop spawning, this also means your Blight challenge has failed.
However, if you successfully defend against and defeat all the enemies on the roots, a reward chest will spawn at the portal at the end of the root. Even if you fail, a portion of the reward will be retained, preventing you from returning completely empty-handed.
Changes To Blights In 3.27 League
While the main Blight mechanics weren't changed in 3.27 league updates, the experience was improved through several details.
Firstly, now when you open a chest, other chests within a 1.5-meter radius will automatically open, and their items will be automatically collected into your inventory, eliminating the hassle of walking between roots to collect items.
Secondly, the boss summoned by Blight Scarab of Blooming will no longer bring additional monsters, thus appropriately reducing the difficulty of completing Blight encounters and making it easier to earn rewards.
How To Choose Passive Nodes, Scarabs, And Maps?
Keepers League has updated the entire Atlas tree, so to more effectively clear Blights, you need to change your passive tree setup.
To this end, you should prioritize unlocking nodes in both small and large passive nodes that increase the spawn rate of Tier 1-15 maps, thereby increasing the chance of triggering Blight encounters by generating many maps.
An additional node to mention is Singular Focus, which will cause more regular maps to be converted into Favored maps instead of Blight versions, so you should avoid it.
Furthermore, you need to unlock nodes that increase the number or type of Scarabs dropped when killing enemies on the map, thus providing more enhancements to your Blight maps and increasing their farming value. Available Scarab nodes include:
- Amplified Artifacts and Remarkable Relics
- Scarab of Bosses
- Strongbox Scarabs
- Scarab of Fortifications
- Amplified Artifacts and Remarkable Relics
- Scarab Nodes for Specific Mechanics
Based on this, besides the already mentioned optimized Blight Scarab of Blooming, another recommended Scarab is Blight Scarab of Invigoration, which increases the difficulty and loot rewards of all Blight enemies within its effect range.
Since triggering Blights randomly during exploration is too random, converting existing maps is a better way to farm them efficiently. Therefore, we recommend prioritizing converting Toxic Sewer map.
Which Eldritch Altar Should You Choose?
You might find this altar on the map after defeating specific enemies. There are two types: the red Searing Exarch Altar and the blue Eater of Worlds Altar, each applying different buffs to your Blight map.
The red altar increases your chances of obtaining different types of currency, while the blue altar increases the quantity and rarity of your drops.
In 3.27 league, both blue and red altars are viable for Blight maps; the final choice depends on your desired effect: blue altars offer higher overall value and are better suited for upgrades, while red altars require less investment.
Tower Building Strategy
In the current league, Atlas passive skill Templar Ingenuity allows you to build all types of Blight towers and upgrade them to the highest level.
We recommend building one of each type of tower to diversify their attributes and ensure you can defend against a wider variety of enemy types.
These are the tips for continuing to farm loot using the classic Blight farming mechanic in Keepers of the Flame league. We hope this helps you progress through the league!





