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Path of Exile 3.25 Settlers of Kalguur is about two weeks away from release, so perhaps it’s time to take a look at some of the potential buffs and nerfs that could be coming soon. Buckle up and let’s go!
Let’s start with the buffs.
And Ancestor Totem is definitely at the top of our list of worthy buffs. Ancestor Totem creates an awkward playstyle for the melee. Since their inception, it’s been necessary for a normal melee build to maintain the buffs granted by Ancestral Warchief and Ancestral Protector to gain the increased melee damage and more attack speed buffs they each provide.
And you can’t ignore these buffs either, they usually make up about 50% of the damage of a melee build together, so you need to maintain these buffs when you need to deal maximum damage.
The problem is that these buffs are tied to Totem, and Totem can die very easily. There is a workaround for this with the constant buffs from Totem Mastery, but that’s just spending passive points to solve a problem that shouldn’t even exist. Even then, you’re just making the playstyle less annoying. That’s why I think Ancestor Totem is the first and most desperately needed buff in POE 3.25.
Ever since the developer interview about POE 2 in January this year, changes to this mechanic have seemed very likely in the near future. I thought changes might come to POE 3.24, but it seems that this realization came a little too late in the development cycle to be included in Necropolis League.
But in this interview, the developer group discussed the topic of Melee Totem in POE 2, and they seemed to finally realize that Ancestor Totem was a poor design and needed to be changed, even questioning why they were added in the first place.
Finally, the devs also said that marking Ancestor Totem should be changed in POE 1, and revealed that the melee is a tier 1 feature they are looking to address in POE 3.25. So, combining these two pieces of information, I think changes to Ancestor Totem are coming sooner or later.
For the second buff prediction, my guess is that it will be a balance, buff, or even a rework of some unique items.
The number of unique weapons that have completely fallen behind in terms of Power Creep over the past 10-15 leagues is incredible. While I do think that crafted weapons are better than unique weapons in most situations, the problem is that there are too many very interesting unique items in the game. It would be fun to build around these POE items if they weren’t completely crippling your build from the start.
Some examples of unique weapons that I think should receive numerical buffs or more significant changes are Razor of the Seventh Sun, Fate of the Vaal, Yielding Mortality, Hegemony’s Era, Kaom’s Primacy, and Brain Rattler. Of course, the list could go on and on.
The last unique weapon balancing was in POE 3.20 Forbidden Sanctum, but that one really only covered a few very rare or endgame weapons. Many of the more common and uncommon unique weapons have lost their place in the game and are in desperate need of balancing, and now is the time for that to happen.
The last buff prediction in POE 3.25 is about Ascendancy changes. Once again, I think this will be melee-focused, with the obvious candidates here being Gladiator and Berserker. However, I think Raider and Assassin are also very realistic choices, especially if they decide to lean towards buffing Melee Dagger Archetype, which needs more support.
Of these, Gladiator is the most in need of a rework of the four Ascendancy Classes, as its dual-wielding melee skills are too weak.
We do know that GGG had a series of Ascendancy changes planned long before POE 3.21 Crucible league, but they felt that the changes were not polished enough at the time, so they withheld them. So I expect at least one Melee Ascendancy to be addressed in POE 3.25, and I’m betting on Gladiator.
Next, we have three nerf predictions.
Let’s start with Detonate Dead. DD’s popularity in Necropolis league has basically pushed this skill to its limit. As we all know, DD has been strong for a long time, but its play style has hindered its popularity in every league.
In CoC Detonate Dead Of Chain Reaction Inquisitor build in Necropolis, the skill went from a two-button build to a one-button setup enough to make many people pick this skill up for the first time.
Both Normal and Chain DD have very clear advantages over many other abilities, and can easily surpass other builds with minimal setup and equipment, which can save you a lot of POE Currency. Therefore, I expect Detonate Dead’s corpse explosion damage to be nerfed significantly.
Overwhelm component on monsters is something that became very apparent as early as Archnemesis modifiers for Kalandra League in POE 3.19.
But even before that, the existence of something like 100% Overwhelm on Detonate Expedition Remnants simply didn’t make much sense when other offensive Monster modifiers included 15% Penetration on the same mechanic. The two modifiers were simply not equal in terms of power level.
But Expedition isn’t the only culprit, as even a Common or Rare monster that appears anywhere in Path of Exile may come with a modifier that Overwhelms 30% physical damage reduction.
Of course, more recently we have Lantern modifiers as part of the unskippable Necropolis League mechanic, which also includes Overwhelm modifiers on monsters, which stack.
In addition to the pre-existing modifiers on the monsters on this map, Monster Overwhelm has always had an additional buff compared to other modifiers for reasons no one knows. This has led to a wide range of characters taking damage taken and converting it to other types as the preferred method of dealing physical damage hits in many builds. So I feel that Monster Overwhelm is likely to change in numbers or mechanics.
The third and final nerf prediction is part of the same problem, and that is Physical Damage Taken As.
As I just discussed, Physical Damage Taken As has long been an excellent way to deal physical damage hits, and this can be traced back to a few specific changes.
First, the addition of Eldritch Implicit in POE 3.17, including Physical Damage Taken As on helmets, this change increased the total amount of stacks you can get from this slot. Because you can stack it with existing Explicit modifiers.
In the same league, Dawnbreaker Unique Shield was introduced, providing more of this property from a gear slot that previously did not have any corrupted implicit.
Then in POE 3.19, Lightning Coil and Cloak of Flame Body Armour were significantly buffed, providing a large amount of Damage Taken As, as their access to Physical Damage Taken As Modifiers has quietly increased over time.
While the effectiveness of other methods of mitigating physical damage has waned or been left behind, I expect that either access to damage taken will be restricted by nerfing the values of these modifiers, or the permissions to use these items will increase.
That’s my summary of some of the buffs and nerfs that may appear in the new league. What are your predictions for POE 3.25 Settlers of Kalguur? Are there any more notable changes that didn’t make this list? Let’s wait and see!
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View MoreIn Path of Exile 2 Patch 0.3.0, the developers added a host of new class-specific unique items. However, it's a common understanding after the update: these powerful new unique items are often very expensive, often out of reach. If you aim for these pricey items to complete your build, you'll likely end up emptying your wallet quickly.
So, is it possible to create a powerful, Uber-boss-killing build using these affordable class-specific items? Let's find out.
Let's turn our attention to The Last Lament Desolate Crossbow in Path of Exile 2 whose unique mechanics encourage active, high-risk play.
The Desolate Crossbow boasts high physical damage, a life leech modifier, a chance to reload upon killing an enemy, and a unique ability - sacrificing 300 health points to avoid expending the last bolt. This means we can keep attacking as long as our health regenerates quickly enough, a key mechanic that often gives us a chance to turn the tide in the endgame.
In Patch 0.3.0, The Last Lament Desolate Crossbow didn't receive any specific changes, but both its crossbow archetype and Ranger class received significant buffs.
With its powerful perk, Compose Requiem, which transforms souls trapped within the crossbow into weapons, and the ability to gain unlimited arrows by sacrificing life, it's an excellent choice for a final unique item, dealing devastating damage to enemies.
So, how do we choose Ascendancy class? Our top choice for Ascendancy class is Lich. Its passive ability prevents health from depleting while we have an energy shield, meaning we have more opportunities for uninterrupted fire. However, this build requires a rather high PoE 2 currency budget.
That's not a problem, though. We have another affordable option: Warrior Ascendancy. The basics are simple: Warrior significantly increases our attack range, life, and health regeneration. Combined with the life leech on kills, we can effectively avoid health loss.
But we ultimately chose Titan Ascendancy because it allows for easy area clearing and boss kills using the crossbow skill. Desolate Crossbow combined with Titan grants a slow, powerful attack with echo damage and increased damage to stunned enemies.
For skills, we use Explosive Shot, Explosive Grenade, Rapid Shot, Solar Orb, and Spirit skills including Wind Dancer, Cast on Ignite, and Blink.
Let me explain each one. Explosive Shot is our primary map-clearing skill, and combined with the powerful impact of Titan Ascendancy, it keeps monsters at bay.
Explosive Grenade, Rapid Shot, and Solar Orb are all boss-fight skills, so we should bind them to our secondary weapons.
It's worth noting that Rapid Shot has a modifier: Grenades gain 6% of damage as extra Fire Damage per Heat. During boss fights, we want to maximize this effect to ensure the four Explosive Grenades we'll be using benefit from it.
For our secondary weapon, we should choose a crossbow that adds an extra grenade, has high-level projectiles, and deals high elemental damage.
Next, we evaluated the character's full equipment set and calculated that the approximate cost of completing it should be close to 30 PoE 2 Divine Orbs. The equipment we need is as follows:
Aside from this, for the remaining gear, the key stats we're looking for are maximum life resistance, high damage, additional Spirit, and movement speed.
Keep in mind that these unique items aren't fixed. For example, we can't equip Astraamentis with Morior Invictus or The Coming Calamity simultaneously because we won't have enough mana to use the skills. Therefore, we need to make some trade-offs when choosing items.
Finally, in terms of the skill tree, we should choose Titan Ascendancy's Crushing Impacts, Hulking Form, and Mysterious Lineage. Combined with Explosive Shot, we can prevent monsters from approaching us to improve our survivability. Hulking Form increases our health, while Mysterious Lineage enhances our secondary talents.
In terms of skill allocation, there are two main setups. The first setup should maximize attack range for map clearing, while the second configuration focuses on boss fights.
Let's focus on the first map clearing setup. First, we need to allocate more points to Stars Aligned talent. To fully utilize Stars Aligned, we should pair it with the From Nothing talent, which includes Unwavering Stance.
Next, allocate points to all talents that provide AoE effects. Finally, we should choose Resolute Technique to ensure we can deal sufficient damage with Blood Magic.
In summary, while this build's DPS and EHP aren't exceptional, don't worry; it's more than capable of surviving bosses. Furthermore, as long as there are enough monsters, it regenerates infinitely.
This build performs adequately in both level clearing and boss fights. It can kill with one hit, but it's prone to death if its life leech is insufficient. While there's limited room for improvement, this also makes the build relatively inexpensive to complete. Therefore, it's a suitable build for casual players to try out in the early stages of a league, offering a low level of control.
It's no secret that Path of Exile 2's microtransactions adhere to the original game's design principles, providing players with the convenience of cosmetic items and more stash tabs.
With the exception of stash tabs, which are considered essential for serious inventory management, most other microtransactions are purely cosmetic and provide no gameplay advantage, contributing to their widespread acceptance.
Now that we have mentioned the micro-transaction function in POE 2, we have to mention Mystery Box. This is the game's official loot box, a consumable microtransaction. Players receive a random cosmetic item of at least equal value upon opening the box. As mentioned previously, these items are purely cosmetic and have no impact on character power or progression.
The key feature of these Mystery Boxes is that you'll never receive a duplicate of a microtransaction you already own, meaning each time you open a box, you increase your chances of receiving a new, unowned item.
The items provided by Mystery Boxes are often later sold in the microtransaction store, so this has gradually evolved into a significant form of investment. Because some items can increase or decrease in value over time, a well-invested item can earn you a significant amount of PoE 2 currency in the future.
Path of Exile 2's The Third Edict Mystery Box also contains a number of tradeable microtransactions, most of which come in multiple variations, with a wide variety of themes and designs. You have an equal chance of unlocking each microtransaction from these loot boxes, but some variations may be rarer than others.
The 56 items (including their variants) you can find in this Mystery Box, along with their corresponding chances, are as follows:
Different skins and accessories have different styles. Embrace your wild side with Fractured Dreamer or Fractured Nightmare Armor Sets! Combined with all these helmets, wands, staves, sceptres, spears, bucklers, and foci skins, you'll look and feel scarier than Trickster himself.
For those looking to embody a monster, or simply prefer a more tribal vibe, check out Goblin Shaman and Goblin Witchdoctor Armor Sets. Each set comes with an exclusive back accessory and matching weapon skin!
Goblin Shaman skin replaces your character's default skin with one resembling that of a kin. This marks the first microtransaction to completely replace your character's base model, giving you the appearance of an entirely different species.
Also, for those who prefer mounts, there's Fractured Rhoa Mount and Karui Rhoa Mount. Parking your mount next to the matching Well Hideout Decorations will also refill your flask.
Mystery Box in POE 2 patch 0.3.0 can be obtained from the in-game store for 50 points. Access the store by clicking the Microtransaction Shop button on the player HUD.
Once you've obtained these loot boxes, you'll find them in the Consumable section of your in-game microtransaction stash, waiting to be opened. Please note that the results of opening these Mystery Boxes are completely random, and some items are rarer than others. However, you're guaranteed to receive an item worth at least as much as you paid, and historically, you're more likely to receive items of higher value.
It's worth noting that if you're aiming for a specific microtransaction type, the chances are approximately 1 in 25. However, the chances of receiving themed microtransactions vary, as detailed above.
Please note that these odds only apply to the first box you open. Since there are no duplicates, each subsequent box you open increases your chances of receiving other microtransactions.
In short, as we've mentioned before, these Mystery Box microtransactions don't provide any in-game advantages, so not every player needs them. But if you want to personalize your character with unique armor skins, weapon visuals, and more, for extensive character and hideout customization, then acquiring them is indeed the easiest way to go.
Since Path of Exile 2's Early Access release, Lightning Arrow Deadeye build has been a popular choice. Not only does it deal massive damage to multiple targets with its chain lightning beams, but it also boasts excellent on-target perks and mobility. Combined with Deadeye Ascendancy's passive buff, it significantly increases damage and clearing speed.
This build excels at shredding dense enemy teams, and its gear and passive tree offer strong leveling potential. Whether you're looking to challenge pinnacle bosses or quickly farm POE 2 currency, Lightning Arrow Deadeye is an excellent build choice.
But after the balancing challenges of POE 2's The Third Edict update, can Lightning Arrow Deadeye maintain its dominance as it did in Patch 0.2.0? Let's find out!
First, I think the changes to this build starting with Patch 0.2.0 are significant.
If you haven't played POE 2 since Patch 0.2.0, then, like many others, you might not notice a noticeable difference in the first few weeks. But the developers actually made a lot of changes to bow in Patch 0.2.0.
In the middle of Patch 0.2.0, about a month in, they increased the damage of Lightning Rod by 30%, which is a huge single-target buff.
In addition, they added a +1 Arrow Rune, which you can insert into your Bow to gain more +1 arrows. And since Lightning Rod can scale arrows, it's very effective for both clearing and single-target attacks.
They also increased Lightning Arrow Chaining range from 2.4 meters to 3.2 meters, which is a significant improvement. Now it has even greater clearing power.
It's worth noting that the developers also buffed this build's single-target damage, so after all the buffs in patch 0.2.0, it's overall quite impressive.
Lightning Arrow itself wasn't significantly affected in Path of Exile 2 Patch 0.3.0. However, Lightning Rod was rebalanced so that upgrading its gem quality now increases the chance of additional lightning bursts rather than increasing its range. While this change might feel like a nerf to its AOE power, the increased lightning burst rate does benefit the build's damage.
Thus, Lightning Arrow Deadeye build is a solid performer in Patch 0.3.0, and with all these buffs and improvements, it still has the potential to be one of the best builds in Path of Exile 2, or at least a top contender.
In PoE 2, Lightning Arrow is a projectile skill that creates an initial arrow and then unleashes arcing lightning beams that can chain onto multiple enemies, making it particularly effective at clearing large groups of enemies.
In contrast, Lightning Rod is a stationary skill that creates a stationary lightning burst on the ground as a secondary damage source. This can be chained with the beams of Lightning Arrow and other Lightning skills to deal high damage to a single target, making it ideal for boss fights.
LA/LR build in Path of Exile 2 is a powerful bow build, leveraging Deadeye Ascendancy's projectiles and damage bonus to efficiently clear the area and kill bosses.
This build works by locking Lightning Arrow onto an enemy and using Lightning Rod to create a stationary target for subsequent Lightning Arrows, creating a massive area-of-effect damage source. As a result, this synergy is considered one of the most powerful and fastest-scaling skill synergies in POE 2.
Next, let's review Tornado Shot, which was a key reason why Deadeye's Lightning Arrow was so popular until the middle of patch 0.2.0.
In PoE 2, pairing Tornado Shot with Lightning Arrow Deadeye can boost single-target damage and create powerful combos. This is because when a Lightning Arrow projectile hits a placed Tornado Shot, it triggers a chain attack, allowing the arrow to hit the target multiple times.
This setup is particularly useful against bosses and rare monsters, as by strategically placing Tornado Shot on the boss, you can maximize your damage output with subsequent Lightning Arrow combos.
This synergy significantly boosts overall damage and provides additional projectiles, making it an easy endgame powerhouse. This is why many players transition from Lightning Arrow to Tornado Shot once they have the necessary gear, such as a high-quality Tornado Shot gem and powerful +1 arrow gear.
A fully optimized character build can deal enough damage to effectively one-shot Xesht pinnacle boss, instantly dealing over 30 million damage, making it one of the highest DPS skills in the game.
This is also one of the fastest builds in PoE 2. In Patch 0.3.0, Lightning Arrow Deadeye can actually achieve up to 130% movement speed, and if you stack Hinder debuff, this build can even reach 160% movement speed.
This build is particularly useful in the endgame and leveling stages, as it can trigger chain lightning damage, which, combined with mechanics like Herald of Thunder and Lightning Rods and Voltaic Mark, creates powerful and satisfying screen-clearing effects.
When you kill a shocked or frozen enemy, Herald of Thunder triggers and chains attacks, significantly increasing your damage and screen-clearing speed.
Additionally, placing Lightning Rods at the feet of enemies creates a concentrated damage point, which can create a powerful chain reaction with Lightning Arrow to defeat even stronger enemies. Voltaic Mark skill boosts your damage to a single target and helps amplify the shock status, further increasing the clearing effect.
Notably, Deadeye can gain significant movement speed bonuses through runes, movement modifiers on boots, and other mechanics, making it one of the fastest builds in the game.
Therefore, with Lightning Arrow's powerful chain attacks, Herald of Thunder's explosive effects, and Voltaic Mark's shock, Lightning Arrow Deadeye is an extremely effective and satisfying choice for long-range mob clearing in Patch 0.3.0.
In short, Lightning Arrow Deadeye is a standout in terms of leveling, DPS, and clearing speed in POE 2 Patch 0.3.0. Therefore, I predict this build will be incredibly insane in the early stages of The Third Edict! So give it a try before they nerf it significantly!
Exiles, today we'd like to discuss a unique and niche build that only 0.2% of players used in Path of Exile 2 Patch 0.2.0, making it a truly unique option for those looking to experiment with a different style: the Shattering Palm Witch. This build performed exceptionally well in patch 0.2.0.
In Path of Exile 2 Patch 0.3.0: The Third Edict update, the Shattering Palm build wasn't directly altered, but rather enhanced through extensive improvements to unarmed combat and the new Hollow Palm Technique Keystone. This keystone allows the use of quarterstaffs with unarmed weapons and grants increased speed, critical strike, and damage bonuses to unarmed skills.
Thus, by addressing past gameplay issues, Shattering Palm Witch build's damage and capabilities have been significantly increased.
Here, we'll discuss how Shattering Palm Witch works, including the required skills, equipment, and everything else you need to know. Let's get started!
First, before diving into the mechanics behind this build, let's take a look at the required skills.
As a clear core skill, Shattering Palm can be enhanced with talents, allowing it to cover the entire screen. Shattering Palm applies a layer of Ice Crystals to enemies, and when one of these monsters dies, Ice Crystals trigger a chain explosion.
Furthermore, we can exploit the unique synergy between Shattering Palm and Ice Wall. While Shattering Palm itself has low damage and is cast with bare hands, cleverly paired with Ice Wall, it can deliver significant damage.
Because Ice Wall can be treated as an enemy and has ice attached to it, we can summon a low-level Ice Wall and then shatter it with Shattering Palm, triggering a chain explosion.
While Shattering Palm isn't as effective as Ice Wall in terms of direct kill potential, this strategy allows us to effectively clear groups of enemies using its explosive effects and harvest a large amount of PoE 2 currency in a short period of time.
By summoning a low-level Ice Wall and shattering it, we can create chain explosions to boost our overall damage output and enhance our clearing damage with our Aura skills.
It's worth noting that since we're using Freeze element, we can also combine Cast on Freeze and Freezing Mark Skill Gems to more easily trigger Shattering Palm. This setup allows us to effectively deal with groups of enemies and utilize the freezing mechanic to boost our overall damage output.
Next, let's discuss gear selection for this Shattering Palm Witch build.
For unique items, you should consider Collapsing Horizon, Ingenuity, and Morior Invictus.
While our Shattering Palm doesn't gain damage bonuses from weapons, weapon modifiers can still increase our damage. Therefore, Collapsing Horizon is a good choice, as it not only increases skill levels but also provides critical strike chance and skill regeneration.
Ingenuity is a unique Heavy Belt in Path of Exile 2 that increases the bonuses of equipped rings by 40-80%.
Morior Invictus is a unique body armor that increases the player's armor, evasion, and energy shield, and increases the rarity of each Socketed Rune or Soul Core, granting additional Spirit.
In addition, when looking at item stat bonuses, focus on single stat increases, energy shield, resistances, melee skill level, and flat damage modifiers. These stats will help improve the overall performance of the build.
In the skill tree, prioritize allocating points to Flurry and Authority passive nodes. Additionally, invest in From Nothing and Iron Reflexes nodes to remove all evasion ratings and convert them to armor. Finally, the remaining points can be used to increase critical damage, energy shield, and elemental damage.
Please note that this build has no specific Ascendancy requirements; you can choose based on your personal preference.
However, if you're looking for improved clearing capabilities, I'd recommend prioritizing Lich Ascendancy. This is because Lich in PoE 2 provides powerful offensive and defensive benefits for both spellcasters and summoners, including bonus chaos damage that scales with mana from Unholy Might, additional curse effects, the ability to cause cursed enemies to explode, and the powerful defensive power provided by Soulless Form and Eternal Life.
In addition, Lich Ascendancy can utilize Crystalline Phylactery to gain an additional jewel socket, which can be combined with other nodes to further enhance your defense.
Firstly, the total equipment cost to complete this build is less than 20 PoE 2 Divine Orbs. While it's not the lowest-cost build, it's actually a good deal considering the impressive results.
As for the practicality of this build, I believe this is a subjective and judgmental issue, so individual opinions may vary. Objectively speaking, this build boasts excellent clearing speed, though its boss-killing abilities are a bit lackluster. However, its relatively low cost makes it suitable for casual players, and more importantly, its simple controls make it incredibly easy to master!
In short, Shattering Palm Witch build in Path of Exile 2 Patch 0.3.0 offers excellent clearing speed and strong survivability, thanks to its core mechanic: applying Freeze debuff to enemies while dashing, and triggering a massive Freezing Explosion when struck hard enough.
While effective, players must prioritize high-level Shattering Palm and the Freezing Mark Skill Gem to maximize the blast's damage. Furthermore, this build can be a bit cumbersome, requiring careful aiming and positioning to avoid damage.