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Why Was The Unique Body Armor In Path Of Exile 3.25 Forgotten By Players? - Reasons & Effects

Sep 13, 2024 Author: POECurrency.com

As always, the arrival of a new league brings with it a number of new changes, but the most notable addition to POE 3.25 is the addition of 60 new Base Types, spread across Helmets, Armor, Boots, and Gloves slots. These new Base Types were introduced primarily to balance out the fact that characters previously had mostly basic defensive stats.

The change nerfed Defensive Auras and indirectly nerfed a number of unique items and builds. This was especially true for Archetypes that lacked investment elsewhere to scale defensive stats, as these specific builds relied heavily on using Auras combined with a decent amount of Aura effect scaling to get reasonable defensive power. This meant that a lot of players would use important unique items in these situations, with a good example from previous patches being Lightning Coil.

However, the addition of these new Base Types and the subsequent nerf to Defensive Auras ended up significantly nerfing the use of these unique items. Because these PoE items are not compensated in any way by the nerfs to Auras.

It is very likely that GGG will move some unique items to the new Base Type without changing their stats, effectively buffing these items with updated base defense stats. After all, they have done this before for other unique items.

Here, we will take a look at the impact of these changes to get a better understanding of what things will be stronger in Settlers of Kalguur League.

Why Was The Unique Body Armor In Path Of Exile 3.25 Forgotten By Players? - Reasons & Effects

Why Is There A Sharp Drop In The Usage Of Unique Body Armour?

The usage of unique items has dropped sharply in PoE 3.25, especially Unique Body Armour. When comparing PoE 3.24 Necropolis and PoE 3.25 Settlers of Kalguur, we can see that the gap is staggering.

In Softcore Trade League, the usage of Rare Body Armour has almost doubled, from 27% of all characters in PoE 3.24 to 48% of all characters in PoE 3.25 now. This is of course not 100% because of the new Base Types and Aura Nerfs, but is influenced by another important factor: what exactly is popular and what builds are being played?

For example, Deadeye is the most popular class in Necropolis, and across all those Deadeye builds, over 80% of builds use Unique Body Armour. Whereas for the most popular class in Settlers of Kalguur, Slayer, only 26% of builds use Unique Body Armour.

But if we isolate Deadeye for a moment, we can see that Unique Armour usage has dropped significantly across both leagues for builds with similar classes, down 26%.

The core reason for these shifts is of course the increased power level of Rare Body Armour relative to these Unique choices. More importantly, using Unique Armour in POE 3.25 means you give up a lot of Defensive stats, which you could previously make up for by using Defensive Auras, but now these nerfs are not compensated. This trend can be seen across Unique Body Armours with only a few exceptions.

Examples

Here we’ll take two specific Unique Armours as examples. These two Body Armours have been a big part of the meta for many build Archetypes for a long time before this patch, Lightning Coil and Fourth Vow.

Lightning Coil

Lightning Coil usage has dropped from 8% of Necropolis characters to 2% of Settlers of Kalguur, a 75% reduction in characters using Lightning Coil.

A big factor here is that there are half as many Pathfinder characters in Path of Exile 3.25 as there were in POE 3.24. But the reason for this is not the introduction of those new Base Types, but another change to Damage Taken As, which significantly nerfed Taste of Hate and other stats, making it impossible for characters to achieve 100% Physical Damage Taken As Elemental.

This was a very popular way to deal physical damage before. In older leagues, this, combined with the nerf to the monster Overwhelm, made traditional ways of defending against physical damage like Armor and Endurance Charges much more reliable. This is why using Lightning Coil, while not mandatory for many builds, is still very useful and still very popular.

But overall, the change in POE 3.25 from a purely damage-focused defense setup to a hybrid multi-layered defense setup has seen Lightning Coil usage decline somewhat.

Path Of Exile 3.25 Lightning Coil

Fourth Vow

This is an interesting unique for Fourth Vow. Fourth Vow has always been the go-to for defense setups, and by combining it with Divine Flesh and stacking a lot of armor, it can completely mitigate the upcoming Elemental Hit.

But from POE 3.24 to POE 3.25, the usage of Fourth Vow has dropped from 6% to 0.7%. There are some very important factors at play here that you may not immediately recognize just from the usage rate and the builds that use it.

While the percentage of Necromancers using the item as a percentage of the class usage has increased, the number of Necromancers actually using it has decreased significantly because of the nerf to Detonate Dead. Meanwhile, the nerf to Champion Ascendancy didn’t help Fourth Vow much either.

But those two factors only affected the number of builds that could use Fourth Vow. There were three other very big changes that had an enormous impact on the item.

The first and probably the biggest change is that they removed Divine Blessing Support, which had incredible synergy with Fourth Vow. Since it combined with Divine Flesh would make Energy Shield almost useless since all damage would bypass it, these builds would use Eldritch Battery to solve the mana cost and grant it Energy Shield, allowing the use of the extra Aura with Divine Blessing. But Divine Blessing is gone now, and with it these builds lose a lot of power from the extra Aura.

The second big change is of course the nerf to Determination. 99% of Fourth Vow builds in POE 3.24 used Determination, while only 91% did so in POE 3.25. While the percentage drop isn’t huge, the actual number of people using Fourth Vow is much lower. And this nerf to Determination is one of the key factors for this. It also means that these builds now need to invest more POE Currency to achieve the same level of armor as before.

The third major change is about Juggernaut Unbreakable. Unbreakable Ascendancy Passive Skill no longer provides 8% armor applied to incoming Fire, Cold, and Lightning. Now it has 15% armor applied to incoming Chaos damage as well.

Juggernaut Unbreakable has incredible synergy with Fourth Vow and Divine Flesh, allowing the character to split incoming elemental damage into multiple types to apply armor to each type to mitigate the damage. But the new Juggernaut relies more on Endurance Charges to mitigate elemental damage.

While you could argue that the new Unbreakable simply provides a new option to run a crafted Rare Body Armour and Divine Flesh to achieve similar results, the fact is that you gain an enormous benefit against physical damage by doing so. You’ll have access to more base armor and an extra PDR Suffix, not to mention the powerful Eldritch Implicit. Because of this change, the use of Fourth Vow in Juggernaut builds has dropped dramatically by over 50%.

Path Of Exile 3.25 Fourth Vow

Some Unique Body Armours Still Popular

While Unique Body Armour usage has dropped overall, not all Unique Body Armour has dropped. In fact, some Body Armour remains just as popular as they were in previous leagues, while some have even increased in popularity.

Cloak of Flame usage has remained around 8% in POE 3.25 leagues. This is thanks to the increased Chieftain play rate, which has increased the number of characters using Cloak.

Surprisingly, despite Battlemage’s Cry nerf, Iron Fortress Strength Stacking Body Armour has remained popular among Settlers of Kalguur.

One of the biggest winners, Cloak of Defiance, saw its usage increase by nearly 400% from POE 3.24 to POE 3.25.

Outro

Overall, Unique Body Armour usage has indeed dropped, which could change the focus of many players when creating builds. However, whether GGG makes any changes to these items in future leagues, whether it is buffing their unique stats, or simply moving them to a stronger Base Type, or perhaps they are also happy to make these items more niche, only time will tell.

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Path of Exile 3.29 Luminary Ascendancy Guide | How to Build Powerful Permanent Mercenaries?
Path of Exile 3.29 Luminary Ascendancy Guide | How to Build Powerful Permanent Mercenaries?

Path of Exile 3.29's Scion may be the luckiest class, as she not only receives many powerful nodes from the updated Reliquarian Ascendancy but also gains access to the brand-new Luminary Ascendancy class.

Luminary Ascendancy is closely tied to Mercenary system. You can either use Mercenaries as powerful support units to increase your damage, or build around them as independent fighters. Mercenaries may seem similar to powerful minions, but there are significant differences between the two.

Mercenary Core Mechanics

The biggest advantage of Luminary lies in breaking the limitation that Mercenaries cannot be permanently hired. Normally, Mercenaries only exist temporarily, but Luminary allows you to permanently recruit them and freely customize their equipment.

You can have up to three Mercenaries at the same time. One of them can actively fight alongside you as an allied unit, while the other two remain on standby in towns or hideouts and can be swapped in whenever needed.

Mercenaries can still die during combat, so keeping them well-equipped is essential. If they fall in battle, you only need to pay a certain amount of Gold to revive them in the next area.

During the campaign, you can travel to The Grand Arena in Act 4 or The Hidden Underbelly in Act 8, where a powerful Mercenary will always be waiting to be recruited.

Keep in mind that Mercenary passive stats and skill levels automatically scale with the level of the current area. However, the maximum item level of their equipment is permanently locked to the level of the area where they were first discovered. This means you will still need to search for higher-level Mercenaries and replace them later in the game.

Luminary Ascendancy Nodes

For defense, Luminary has two important Ascendancy nodes. Loyal Bodyguard allows your Mercenary to absorb part of the damage when your Life is low. When you have more Life than your Mercenary, damage taken by your Mercenary will instead restore Life for you.

Another node, Bestowed Knighthood, grants your Mercenary the ability to Taunt enemies and increases their skill range, allowing them to draw enemy attention more effectively.

For offense, Unique Arms is the core node. It allows Mercenaries to equip all Unique item slots except the chest armor slot, and they gain a massive damage increase based on the number of Unique items they have equipped. You can equip your Mercenary with multiple damage-focused Uniques, turning them into a walking damage amplifier.

Luminary Ascendancy Builds

Luminary mainly has two different playstyles: using Mercenaries to enhance your own build or making Mercenary the primary DPS source.

Using Mercenaries as Support

If you want your Mercenary to act as a support partner, equipping them with the right Unique and Rare items can provide incredible benefits.

For example, in a Lightning damage build, equipping Perquil's Toe on your Mercenary can directly provide 30% more damage while only taking up one Unique slot, making it extremely efficient.

Mask of the Tribunal provides up to 80% Critical Strike Damage and 40% Cast Speed for nearby allies by stacking Mercenary's attributes, and it can be further improved with Corrupted modifiers.

If you need physical defense, Kaom's Binding allows your Mercenary to effectively reduce the physical damage you take from enemies.

Besides Unique items, Rare equipment on Mercenaries should not be overlooked. You can use modifiers, or anointments to boost Mercenary. You can also equip gloves or rings with Curse on Hit modifiers, allowing Mercenary to apply additional curses to enemies.

At the same time, stacking Aura Effect modifiers on weapons, shields, helmets, and other equipment slots can significantly increase the strength of the Auras activated by your Mercenary.

Some Mercenaries naturally come with two Aura skills, which are the foundation of Luminary support playstyle. It is worth noting that these Auras can reach around level 26 to 28 on a level 83 Mercenary, far exceeding the level of Auras a player can normally activate themselves. This makes these Mercenaries extremely powerful.

Mercenaries as Damage Dealers

Another completely different playstyle is to personally support your Mercenary and make them the main damage dealer. In this case, you can use Flame Link skill, which grants the linked target additional Fire flat damage based on your maximum Life. This means stacking Life not only improves your survivability but also directly increases your Mercenary's damage.

Ascendancy node Oath of Lealty allows Link skills to have unlimited duration, reduces their cost by 50%, and prevents you from dying when your Mercenary dies, greatly improving overall reliability.

Mercenary Selection

If you want your Mercenary to deal damage directly, you must have a deep understanding of their skill pool. Every Mercenary has a fixed set of Primary Skills that cannot be changed. Mercenaries with movement skills often perform poorly because their AI frequently uses jumps or movement abilities, wasting a large amount of time that could have been spent attacking.

Secondary Skills are the key factor that determines their damage ceiling. If a Mercenary has multiple Secondary Skills, especially including weaker versions, AI will randomly choose between them, greatly reducing efficiency. Therefore, it is better to look for Mercenaries that only have the ideal skills.

As for Utility Skills, movement abilities should also be avoided. It is better to choose skills that provide passive bonuses.

It is important to remember that not every Mercenary is harmless. Some of them can be extremely dangerous in combat, especially for Hardcore players. If you encounter a rare Mercenary, it is best to check their skills first before deciding whether to challenge them, otherwise you may suffer an unexpected defeat.

Mercenary Warrant

In PoE 3.29, Mercenary Warrant items can be used to make a specific Mercenary appear on your map.

Even if you are unlucky and fail to encounter your desired Mercenary, you can directly trade for Mercenary Warrants from other players and use them with your map. After defeating Mercenary, you can immediately recruit them. This ensures that you can obtain Mercenary you want.

During trading, you can check Mercenary's skill combination through the interface. More importantly, you can inspect their Support Gem links. The choice of Support Gems directly determines Mercenary's actual performance.

Since high-quality dual-Aura Mercenaries are extremely rare, they often hold significant value in PoE currency. Therefore, even if you do not plan to use one yourself, it is still worth watching for popular combinations that may provide strong trading opportunities.

Gear Crafting

During the early campaign, you can use the crafting bench to create basic flat damage modifiers or percentage-based elemental attack damage modifiers for Mercenaries. These modifiers mainly appear on amulets, rings, weapons, and gloves. Belts provide additional damage, while the remaining armor slots only need Life and resistances to ensure Mercenary survives.

Later in the game, if you want to pursue the strongest setup, you can build around modifiers such as Aura Effect or armor stacking to create endgame equipment. However, keep in mind that Unique item slots are limited, so you must make careful choices.

Luminary Ascendancy and permanent Mercenary system will bring many exciting possibilities to Path of Exile. Among them, dual-Aura Mercenaries are especially worth watching. They may become some of the most valuable Mercenaries and could become one of the most sought-after trading options in Curse of the Allflame League.

Path of Exile 3.29 Brings More Buffs to the Classic Essence Drain Build to Make It Crush the Opening and Endgame!
Path of Exile 3.29 Brings More Buffs to the Classic Essence Drain Build to Make It Crush the Opening and Endgame!

There is less than a day left until the launch of Path of Exile 3.29! Have you decided whether to stick with a familiar setup or hunt down a top-tier build using various guides? Regardless, we highly recommend trying out Essence Drain Build combined with Contagion!

This isn't exactly a brand-new playstyle; if you've played through multiple PoE leagues, you've likely heard of this build before. We're bringing it up again because buffs to specific skills and gear have improved Essence Drain Build's performance.

Potential performance in 3.29

Based on the known update details for Path of Exile 3.29, Essence Drain Build should offer a great experience during both the league start and the endgame, though the endgame version may require some adjustments to your gear or skills.

Overall, the core damage mechanic involves casting Contagion followed by Essence Drain. If you encounter monsters that aren't instantly killed, you can finish them off with Bane; during the league start phase, you can also incorporate Blight as a supplementary skill.

Blight is particularly helpful against single targets, though you generally won't need to use it frequently once you reach the endgame. Additionally, Wither effect is excellent and can even trigger automatically if you use a specific staff setup.

More importantly, since 3.29 league includes buffs for several skills relevant to this build, such as Blight, Essence Drain Build will benefit from a larger AoE and even improved visual effects.

Class and skill combinations

As you know, your choice of class or Ascendancy in PoE doesn't strictly limit your skill gem combinations. However, if you want to craft a specific build, choosing the right class allows it to perform at its best.

For Essence Drain Build in 3.29, Occultist looks like a solid choice. It offers interesting scaling options, and the base class, Witch, provides a wide range of gameplay possibilities.

However, Occultist relies heavily on Power Charge mechanic. Since many PoE builds utilize this same mechanic, completing the full gear setup for Essence Drain Build might require a larger investment.

That said, if you don't mind this point and have the budget, choosing PoE currency for sale on POECURRENCY.com can easily solve this issue. Simply by stockpiling more currency, acquiring or upgrading your gear becomes an easy task.

More importantly, 3.29 league introduces Unhallowed Rite for Occultist, a new Notable passive skill tailored for channeling skills. Based on its known effects, it pairs exceptionally well with Blight.

In 3.29 league, Blight receives a buff: the base radius of its effect increases by 0.2 meters at all levels, and the base chaos damage rises to 469 per second when the gem reaches level 20.

Additionally, incorporating Spellslinger during the early-game progression, combined with Eldritch Battery, Vile Bastion, and Mind over Matter, significantly boosts the build's sustainability, ensuring a much smoother leveling experience.

As you transition into the endgame, adding Forbidden Power grants a massive boost to AoE. When combined with the radius and chaos damage enhancements (at level 20) for Contagion, the build's overall coverage becomes truly impressive.

In fact, Essence Drain Build prior to 3.29 league faced a major issue: they required a massive investment of resources and skill slots just to function effectively. For instance, you needed to slot in numerous chaos skills just to achieve decent single-target damage output.

However, the radius and damage buffs brought to Bane, another key skill, by Curse of the Allflame league effectively resolve this problem. Furthermore, the duration of Bane debuff now increases by 100% for every curse applied during combat, up from the previous 50%.

What gear do you need?

For Contagion + Essence Drain Build, most of the required gear drops relatively easily, even in SSF mode; you simply need to invest currency later on to improve quality or reroll for better modifiers.

Of course, if you're aiming for peak performance, a few specific rare items are essential, such as various Relics, Badge of the Brotherhood amulet, or Anathema ring, though most other components are standard gear, like Cane of Unravelling staff.

Even more interesting is that this important, yet easily obtainable, piece of gear received a buff in 3.29 league, specifically one that ties its benefits closely to Power Charges.

Cane of Unravelling now grants +1 to your maximum Power Charges; additionally, for every Power Charge you possess, you gain a 5% increase in cast speed and 5 points of mana regeneration per second.

The only issue with this build is that the base setup doesn't generate Frenzy Charges; however, once you reach the endgame and incorporate the rare items mentioned earlier, you can align your maximum Frenzy Charges with your maximum Power Charges.

Furthermore, you need to stack resistances as high as possible, ideally hitting the cap. It doesn't matter whether these resistances come from your rings, belt, or amulet; that depends entirely on your personal setup.

Clearly, the strength of Essence Drain Build in 3.29 league lies in a series of incremental improvements that combine to deliver a superior overall performance. If you don't want to miss out on these exciting changes, why not give this build a try for your league starter?

From Sleeper to Meta-Defining: How Assassin Became a Top-Tier Ascendancy in Path of Exile 3.29?
From Sleeper to Meta-Defining: How Assassin Became a Top-Tier Ascendancy in Path of Exile 3.29?

Players, with only two days left until Path of Exile 3.29 Curse of the Allflame, our preparation time is running out. We'd better make sure we understand the class changes before the new challenge league begins.

As for Assassin class, it also receives significant mechanic adjustments in PoE 3.29, transforming it from a long-standing niche choice with only 1% to 3% usage to a highly competitive and powerful Assassin for specific build directions.

While the core issues related to Assassin's Poison mechanic haven't been resolved, we can leverage the Instant Leech mechanic and Bifurcated Critical Strikes to provide substantial damage and healing for hit-based builds.

Poison System Dilemma

The reason Assassin's usage rate has been so dismal in previous versions of PoE is ultimately because of the poor synergy between its Poison and Critical Strike systems.

In PoE 3.29, Poison didn't receive any substantial buffs; in fact, it was indirectly weakened by the removal of Awakened Support Gem - Damage over Time builds rely more heavily on gem levels, making the negative impact more pronounced.

Furthermore, there's still a clear mechanic conflict between Perfect Agony and nodes. Even nodes that don't synergize with it can't be used effectively, making Poison crit builds logically inconsistent.

While some nodes have decent stats, considering the significantly weaker relative strength of Poison in Curse of the Allflame environment, these nodes don't perform ideally in actual combat.

Core Nodes Evaluation

Left-Side Nodes

The left-side nodes of Assassin tree didn't undergo fundamental changes in Patch 3.29, but some still retain practical value.

Shadowed Blood

This node provides immunity to Damaging Ailments, offering some utility in certain PoE combat scenarios. It's not entirely useless, but the trade-off of a Notable Ascendancy passive skill is worth considering.

Mistwalker

Mistwalker provides Assassins with an attack dodge chance and movement speed bonus based on Elusive effects. At 100% Elusive amplification, it averages about a 30% movement speed increase and a 15% hit damage dodge chance, making it a decent choice.

For the Jugular and Knife in the Back

These nodes work on low-health and non-low-health enemies respectively, but we can acquire them simultaneously through Forbidden Flesh and Forbidden Flame, stacking them for 100% more Critical Strike Chance and +100% to Critical Strike Multiplier, resulting in extremely high damage potential in a well-developed build.

Right-side Nodes

The key update to Assassin in Path of Exile 3.29 lies on the right side of the tree, where two nodes fundamentally change the utility and power of Assassins.

Deathmarked

First, this node provides a 10% effect boost for each Power Charge it holds, and each Power Charge grants 3% Instant Leech.

For example, with 10 Power Charges, this achieves a 30% Instant Leech rate, six times Instant Leech effect of general passive skills.

This recovery ability is particularly powerful for high-attack-frequency, high-accuracy characters, effectively solving the problem of sustained combat recovery in the late Path of Exile content.

However, it's worth noting that Deathmarked isn't limited to Life Leech, so it also applies to Energy Shield and Mana Leech, making it suitable for defensive systems like Eldritch Battery and Mind Over Matter.

Bifurcated Critical Strike Damage

This node has a double-check mechanism, meaning that if either of the two critical strikes is a critical strike, then the entire attack is considered a critical strike.

If both strikes are critical strikes, you will receive an additional 100% more Critical Strike Damage.

For builds with a critical strike chance close to or at 100%, Bifurcated Critical Strike Damage effectively provides a permanent 100% more Critical Strike Damage, making the benefit particularly significant.

Additionally, this node only reduces spell critical strike chance, so its impact on offensive builds or builds that rely on spells triggered by attacks is relatively small.

Resource Management Optimization

Another major value of the updated Assassin nodes lies in the effective management of Mana and Energy Shield resources.

Instant Leech, combined with Eldritch Battery to convert Energy Shield into Mana, and then with Mind Over Matter to transfer some damage taken to Mana, allows Assassins to achieve multiple synergies of defense, Mana Regeneration, and Life Regeneration.

Compared to the traditional Energy Shield system in PoE that relies on Recharge, Instant Leech is unaffected by combat interruptions and has a higher recovery efficiency than conventional methods.

This mechanism perfectly compensates for Assassins' weakness in defensive layers, giving them good survivability even in the late game of Path of Exile 3.29 after gearing up.

Assassin's Competitiveness

Although Assassins already possess top-tier damage caps and recovery capabilities in Curse of the Allflame, their competitiveness in the early stages of new leagues will still face strong challenges from Witch classes.

Occultist boasts excellent Notable Ascendancy passive skills like Forbidden Power and Vile Bastion, while Elementalist provides stable defense and healing through Golems in the early game, resulting in a higher overall margin for error.

Therefore, Assassin might be more suitable as a second build choice during progression, but once you have sufficient gear and a Power Charge system, you can fully unleash its full potential with Instant Leech and Bifurcated Critical Strikes.

Players, if you're aiming for maximum damage in PoE 3.29, then Assassin is now a top-tier option you can't ignore!

Path of Exile 3.29 Campaign Secrets Revealed | Hidden Rewards and Shortcuts You Shouldn't Miss
Path of Exile 3.29 Campaign Secrets Revealed | Hidden Rewards and Shortcuts You Shouldn't Miss

The campaign content of Path of Exile is not inherently dull, yet for players eager to reach the endgame, it often feels like little more than a time sink. Even seasoned veterans typically need around a dozen hours to clear all ten acts.

Nevertheless, the developers have tucked plenty of clever details into the campaign - especially since PoE 3.24, which added significant new content to Acts 6–10. We will skip the hidden tricks in Acts 2–5 here, as they are mostly cumbersome, offer mediocre rewards, and aren't new additions.

Some players may have missed these features, but they could help you speed through the campaign in PoE 3.29 Curse of the Allflame.

Act 1 - Chemist Strongbox

In The Upper Prison of Act 1, just before the confrontation with Brutus, a strongbox icon will appear on your minimap. As you approach, you will see that it sits alone in a room at the back, enclosed with no visible entrance.

The mechanism lies on a stone pillar in the middle of the corridor. After you trigger the switch, a skeleton will collapse, and the passage will open.

This is a Chemist Strongbox, which contains various flasks. You stand a good chance of obtaining a Quicksilver Flask, giving you two of them early on for faster movement through the zones. Of course, it may also yield mana flasks, life flasks, or other types.

Act 6 - Free Tattoo

In Karui Fortress of Act 6, just before you face God of War, a small island sits in the centre of the area. Monsters styled after those from Trial of the Ancestors occupy this island; defeating them drops one free Tattoo.

Act 7 - Quality Gem

In Chamber of Sins Level 2 of Act 7, the zone features an exit and also spawns an Ascendancy Trial. After you locate and complete the trial, look for a switch on the back wall of the trial's endpoint room - you may need to search briefly.

Activating the switch opens a small door beside it. Inside, a Hidden Gem chest holds a gem with Quality.

Act 7 - Smuggler's Cache

Near the end of Act 7, after defeating the act boss Arakali, you arrive at Sun Ramparts. Follow the wall closely; in the early stretch of the ramparts, you will spot a very conspicuous wooden lever. Pulling it opens a tunnel area. Inside the tunnel, you will find both a strongbox and a Smuggler's Cache.

Act 7 - Corrupted Unique

Also in Act 7, within Temple of Decay Level 1, once you reach the centre of the zone, you will see rooms that look notably red on one side. These include Corrupted Arms, Corrupted Armor, and Corrupted Prized Arms. The first two grant corrupted rare items, while Corrupted Prized Arms drops a corrupted unique item.

Act 8 - Chemist Strongbox

In Grain Gate area of Act 8, you can find another Chemist Strongbox. This strongbox may provide you with an extra Quicksilver Flask, or useful flasks such as Diamond Flask and Jade Flask.

Additionally, within the Grain Gate zone, a book reveals the location of Gemling Legionnaires. You need to defeat these monsters to receive quest reward points from Maramoa.

Act 8 - Hidden Underbelly

Near Grain Gate area, a huge crane stands. Beside its base is a conspicuous blue circular manhole cover. Click on it to open the cover and enter Hidden Underbelly.

This is a transitional zone that essentially serves as a shortcut. Traversing Hidden Underbelly gives you access to both The Solaris Concourse and The Bath House. If you exit from The Bath House side, you will find yourself very close to an Ascendancy Trial.

Act 8 - Scouring Orbs

Inside The Bath House of Act 8, there is also a Private Chamber that contains a chest. Opening it yields 2 to 3 Orbs of Scouring.

Act 8 - Free Unique Item

In The Lunaris Temple of Act 8, the floor is covered in blue carpets, but in one corner you can find a white tile with a golden circular pattern in its centre.

When you stand on it, a line of dialogue appears in the chat box on the right, and the surrounding braziers ignite. A similar tile exists in The Solaris Temple Level 1 as well.

After triggering both prompts, head to The Grand Promenade. At a specific spot, you will discover a door that does not normally appear, with an emblem on the ground that bears both solar and lunar symbols. Go up the stairs into the inner room and open Twilight's End chest there to obtain a free unique item.

Act 9 - Rare Jewel

In Act 9, after you enter Vastiri Desert, a small area lies to the right of the entrance, with several statues standing there.

Among them are the Crimson Offering, Verdant Offering, and Sapphire Offering. Choose one of them, and the other offerings will crumble. You will receive a rare jewel corresponding to your chosen offering.

Act 9 - Fossils

On your way to defeat Gorgon, you can choose to follow the left wall. This path leads you to a camp, where two fossil remnants are found. Click on them to obtain two free Fossils.

Act 9 - Refinery Crafting Recipe

In Refinery, follow the railway tracks, and you will find a crane similar to the one in The Grain Gate, which opens the way to a hidden underbelly area. Entering Refinery tunnels, you will encounter monsters, and you can also find a Crafting Recipe.

Act 10 - Facetor's Lens

When you enter Bone Pits in Oriath, locate Ascendancy Trial within. On one side of the trial area there is a switch; after activating it on the other side, a hidden door opens.

Inside the chest beyond that door, although it appears to hold a hidden gem, what you actually obtain is a Facetor's Lens. It stores 10 million experience points, which you can apply directly to any gem of your choice.

These are just a few of the hidden items found in Path of Exile campaign. While their value might be negligible to players who have already reached the endgame, they are very helpful for those still progressing through the story. Similar hidden content exists in Acts 2 through 5 - waiting for you to discover it yourself.

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