Why Was The Unique Body Armor In Path Of Exile 3.25 Forgotten By Players? - Reasons & Effects
As always, the arrival of a new league brings with it a number of new changes, but the most notable addition to POE 3.25 is the addition of 60 new Base Types, spread across Helmets, Armor, Boots, and Gloves slots. These new Base Types were introduced primarily to balance out the fact that characters previously had mostly basic defensive stats.
The change nerfed Defensive Auras and indirectly nerfed a number of unique items and builds. This was especially true for Archetypes that lacked investment elsewhere to scale defensive stats, as these specific builds relied heavily on using Auras combined with a decent amount of Aura effect scaling to get reasonable defensive power. This meant that a lot of players would use important unique items in these situations, with a good example from previous patches being Lightning Coil.
However, the addition of these new Base Types and the subsequent nerf to Defensive Auras ended up significantly nerfing the use of these unique items. Because these PoE items are not compensated in any way by the nerfs to Auras.
It is very likely that GGG will move some unique items to the new Base Type without changing their stats, effectively buffing these items with updated base defense stats. After all, they have done this before for other unique items.
Here, we will take a look at the impact of these changes to get a better understanding of what things will be stronger in Settlers of Kalguur League.

Why Is There A Sharp Drop In The Usage Of Unique Body Armour?
The usage of unique items has dropped sharply in PoE 3.25, especially Unique Body Armour. When comparing PoE 3.24 Necropolis and PoE 3.25 Settlers of Kalguur, we can see that the gap is staggering.
In Softcore Trade League, the usage of Rare Body Armour has almost doubled, from 27% of all characters in PoE 3.24 to 48% of all characters in PoE 3.25 now. This is of course not 100% because of the new Base Types and Aura Nerfs, but is influenced by another important factor: what exactly is popular and what builds are being played?
For example, Deadeye is the most popular class in Necropolis, and across all those Deadeye builds, over 80% of builds use Unique Body Armour. Whereas for the most popular class in Settlers of Kalguur, Slayer, only 26% of builds use Unique Body Armour.
But if we isolate Deadeye for a moment, we can see that Unique Armour usage has dropped significantly across both leagues for builds with similar classes, down 26%.
The core reason for these shifts is of course the increased power level of Rare Body Armour relative to these Unique choices. More importantly, using Unique Armour in POE 3.25 means you give up a lot of Defensive stats, which you could previously make up for by using Defensive Auras, but now these nerfs are not compensated. This trend can be seen across Unique Body Armours with only a few exceptions.
Examples
Here we’ll take two specific Unique Armours as examples. These two Body Armours have been a big part of the meta for many build Archetypes for a long time before this patch, Lightning Coil and Fourth Vow.
Lightning Coil
Lightning Coil usage has dropped from 8% of Necropolis characters to 2% of Settlers of Kalguur, a 75% reduction in characters using Lightning Coil.
A big factor here is that there are half as many Pathfinder characters in Path of Exile 3.25 as there were in POE 3.24. But the reason for this is not the introduction of those new Base Types, but another change to Damage Taken As, which significantly nerfed Taste of Hate and other stats, making it impossible for characters to achieve 100% Physical Damage Taken As Elemental.
This was a very popular way to deal physical damage before. In older leagues, this, combined with the nerf to the monster Overwhelm, made traditional ways of defending against physical damage like Armor and Endurance Charges much more reliable. This is why using Lightning Coil, while not mandatory for many builds, is still very useful and still very popular.
But overall, the change in POE 3.25 from a purely damage-focused defense setup to a hybrid multi-layered defense setup has seen Lightning Coil usage decline somewhat.

Fourth Vow
This is an interesting unique for Fourth Vow. Fourth Vow has always been the go-to for defense setups, and by combining it with Divine Flesh and stacking a lot of armor, it can completely mitigate the upcoming Elemental Hit.
But from POE 3.24 to POE 3.25, the usage of Fourth Vow has dropped from 6% to 0.7%. There are some very important factors at play here that you may not immediately recognize just from the usage rate and the builds that use it.
While the percentage of Necromancers using the item as a percentage of the class usage has increased, the number of Necromancers actually using it has decreased significantly because of the nerf to Detonate Dead. Meanwhile, the nerf to Champion Ascendancy didn’t help Fourth Vow much either.
But those two factors only affected the number of builds that could use Fourth Vow. There were three other very big changes that had an enormous impact on the item.
The first and probably the biggest change is that they removed Divine Blessing Support, which had incredible synergy with Fourth Vow. Since it combined with Divine Flesh would make Energy Shield almost useless since all damage would bypass it, these builds would use Eldritch Battery to solve the mana cost and grant it Energy Shield, allowing the use of the extra Aura with Divine Blessing. But Divine Blessing is gone now, and with it these builds lose a lot of power from the extra Aura.
The second big change is of course the nerf to Determination. 99% of Fourth Vow builds in POE 3.24 used Determination, while only 91% did so in POE 3.25. While the percentage drop isn’t huge, the actual number of people using Fourth Vow is much lower. And this nerf to Determination is one of the key factors for this. It also means that these builds now need to invest more POE Currency to achieve the same level of armor as before.
The third major change is about Juggernaut Unbreakable. Unbreakable Ascendancy Passive Skill no longer provides 8% armor applied to incoming Fire, Cold, and Lightning. Now it has 15% armor applied to incoming Chaos damage as well.
Juggernaut Unbreakable has incredible synergy with Fourth Vow and Divine Flesh, allowing the character to split incoming elemental damage into multiple types to apply armor to each type to mitigate the damage. But the new Juggernaut relies more on Endurance Charges to mitigate elemental damage.
While you could argue that the new Unbreakable simply provides a new option to run a crafted Rare Body Armour and Divine Flesh to achieve similar results, the fact is that you gain an enormous benefit against physical damage by doing so. You’ll have access to more base armor and an extra PDR Suffix, not to mention the powerful Eldritch Implicit. Because of this change, the use of Fourth Vow in Juggernaut builds has dropped dramatically by over 50%.

Some Unique Body Armours Still Popular
While Unique Body Armour usage has dropped overall, not all Unique Body Armour has dropped. In fact, some Body Armour remains just as popular as they were in previous leagues, while some have even increased in popularity.
Cloak of Flame usage has remained around 8% in POE 3.25 leagues. This is thanks to the increased Chieftain play rate, which has increased the number of characters using Cloak.
Surprisingly, despite Battlemage’s Cry nerf, Iron Fortress Strength Stacking Body Armour has remained popular among Settlers of Kalguur.
One of the biggest winners, Cloak of Defiance, saw its usage increase by nearly 400% from POE 3.24 to POE 3.25.
Outro
Overall, Unique Body Armour usage has indeed dropped, which could change the focus of many players when creating builds. However, whether GGG makes any changes to these items in future leagues, whether it is buffing their unique stats, or simply moving them to a stronger Base Type, or perhaps they are also happy to make these items more niche, only time will tell.
Recommended Article
View More
Gamescom 2026 will take place from August 26-30, 2026, and for Path of Exile 2 players, this event is far more important than a regular offline convention. The official organizers will not only participate in Gamescom but have also specifically reminded players to pay attention to Opening Night Live.
This kind of preview easily leads to the guess that they have some truly noteworthy content prepared. It's worth noting that Gamescom 2026 coincides with the near end of Path of Exile 2 Early Access, while ExileCon will be held in early November this year, where a significant amount of information related to 1.0 official release is expected to be revealed.
Gamescom is unlikely to reveal all the major content at once, but it's also unlikely to only bring some minor updates. Let's predict what POE 2 will announce to attract more new players.
Swords and Duelist
If Gamescom 2026 aims to attract both new gamers and existing PoE 2 players, then Swords and Duelist are clear choices. Swords are the most easily understood fantasy weapon by a broader gaming audience; the developers don't need to explain complex mechanics or spend time explaining what a new system actually is.
They only need to show a character wielding a giant sword, quickly clearing monsters in Path of Exile 2, at Gamescom - that's enough to create a visual impact, and the audience will understand what they're trying to convey.
Swords will naturally make Duelist the focus of discussion. Players have been anticipating Duelist for a long time, and the developers must demonstrate what Melee and Swords can actually do in PoE 2. For veteran players, seeing Duelist officially unveiled will certainly be a pleasant surprise.
Act 5
My second prediction is Act 5. Compared to other content that requires extensive explanations of game systems, Act 5 is much more intuitive for a broader gaming audience.
This is a crucial piece of content in PoE 2 that we haven't truly experienced yet, and a long time has passed since its initial reveal. The final version is likely to differ completely from what we remember and imagine.
Act 5 offers a wealth of material for demonstration, including new boss fights, monsters, story beats, areas, Path of Exile 2 Currency, and NPCs. The developers don't need to spend a lot of time explaining Atlas and Ascendancy; a single exciting boss fight is enough to tell the audience: this is Path of Exile 2.
It would be even more logical if Gamescom demo included Act 5. We could see Act 5 at Opening Night Live first, and then experience a portion of it ourselves in Gamescom demo. This would be a completely new experience for both newcomers to PoE series and veteran players.
Patch 1.0
The third prediction is the official release date of Path of Exile 2 Patch 1.0. Originally, ExileCon seemed more suitable for announcing the full details of 1.0 release, but Gamescom Opening Night Live has a much larger audience.
In fact, Early Access release date for PoE 2 was previously announced at Gamescom Opening Night Live, so using Gamescom again to announce this important milestone isn't unprecedented.
If the official team wants to let more players who aren't closely following PoE 2 know that the game is about to enter version 1.0 and will be free to play, then Gamescom is clearly a better fit than ExileCon.
A short release date trailer, along with some previously unrevealed bosses, areas, or cinematic elements - even just about a minute - can achieve excellent promotional results, while ExileCon can handle a more comprehensive announcement of PoE 2 content.
Patch 0.5.5
Jonathan Rogers has confirmed that Path of Exile 2 will release Patch 0.5.5, so the question isn't whether it will appear at Gamescom, but how much content they plan to reveal at Gamescom.
Patch 0.5.5 may introduce new mechanics and potentially involve adjustments to Atlas Masters, Ascendancy Classes, Skills, or existing class balance. If POE 2 aims to keep players engaged before the official 1.0 release, Gamescom presents a suitable opportunity to announce Patch 0.5.5.
However, Gamescom is unlikely to release full patch notes directly. A more plausible scenario is a preview of some content, announcing the release date, or a short gameplay teaser.
Classes
Currently, Path of Exile 2 class roster still has some noticeable gaps. Shadow is one such class that hasn't been proclaimed, and Daggers and Traps haven't yet become fully usable content for players.
Previously, some PoE 2 showcases had already hinted at Shadow and Daggers, so a formal demonstration at Gamescom isn't out of the question.
Shadows are well-suited for large-scale gaming events, and like traps, they are easily understood ARPG elements. Furthermore, titles like Diablo Rogue have proven the powerful appeal of this type of class.
If PoE 2 team can showcase a representative Traps or Master Trap spin gameplay, it could certainly leave a lasting impression. They don't even need to reveal the entire class; showcasing one or a few skills, sword gameplay, or unique items, accompanied by a short animation, would be enough to generate buzz.
Path of Exile 2 team might announce multiple pieces of content at Gamescom 2026, grouping them into a single trailer. For example, they might first showcase Swords, then have Duelists appear in Act 5's Gameplay, followed by partial information about Patch, and finally leave more content to be revealed at ExileCon 2026.
This way, we can generate enough buzz at Gamescom 2026 without revealing all the content of ExileCon beforehand.
As Path of Exile 3.29 league enters its second month, your character likely needs further strengthening; gathering more resources and transitioning to new builds are essential next steps.
If you are interested in Occultist, or have been playing this Ascendancy but haven't found a suitable build for 3.29, why not try Death's Oath Impending Doom Occultist build we are introducing here?
How does this build work?
The core of Death's Oath Occultist lies in the synergy between key unique items and Ascendancy passives, creating a powerful interaction between mechanics like auras and curses.
A key component is the ring, The Sundered Will. One of its core modifiers causes increases and reductions to the chaos damage to also affect the effect of your chaos skill auras (at a rate of 10-15%, capping at 150%).
Normally, you would need to stack 1,000% increased chaos damage to reach the 150% aura effect cap. However, by wearing two The Sundered Will rings, this effect stacks, effectively doubling the benefit.
This slashes the chaos damage requirement for hitting the 150% aura effect cap down to just 500%, a target much easier to achieve with the right combination of gear and passive skills.
The 150% aura effect bonus not only amplifies Despair aura's reduction of enemy Chaos resistance but also directly boosts Death's Aura, the passive chaos damage-over-time skill granted by Death's Oath Astral Plate, thereby increasing its base clearing damage.
However, Death's Aura alone isn't enough to handle high-health enemies or single-target bosses. To address this, the build incorporates Impending Doom Support, utilizing Doom Blast effect it triggers to deal significant additional damage.
Of course, acquiring the gear is only the first step; you will also need to invest further resources, such as rerolling modifiers or improving item quality, to strengthen your equipment and maximize the overall power of this Death's Oath Occultist Build.
If you are struggling to acquire resources, you can choose to buy PoE currency simply; it is a faster and safer way to resolve your concerns and ensure a better experience in 3.29 league.
More gear options
The core mechanic of Impending Doom relies on curse overlapping and overwriting to trigger effects. Therefore, using Carcass Jack body armor is highly beneficial, as it provides AoE bonus that expands the skill's range.
Notably, thanks to Vestigial unique item mechanic introduced in Path of Exile 3.29, you can transfer Death's Aura effect onto other unique body armors to create interesting new combinations.
Carcass Jack is chosen primarily for its AoE bonus, but it also offers decent Evasion and Energy Shield, along with some Life and Resistances.
Additionally, pairing it with Greater Spell Cascade Support allows the casting area of Temporal Chains to overlap, enabling a single cast to reliably trigger Doom Blast multiple times, up to the maximum limit.
Vixen's Entrapment gloves trigger other socketed curses when you cast your main curse; by forcing an overwrite of the initial curse, they instantly detonate Impending Doom.
For your weapon, a Pagan Wand is an excellent base choice. Its inherent cast speed modifier accelerates curse casting and triggering, and its low Intelligence requirement allows you to save attribute points for unlocking Tattoos.
If you have the resources to craft the wand, prioritize rolling for Chaos Damage over Time Multiplier and Cast Speed, then finish by crafting a prefix.
Regarding the belt slot: while Mageblood isn't strictly mandatory, the movement speed boost and maximum resistance guarantees it provides offer a superior experience.
For boots, prioritize bases that combine Evasion and Energy Shield, such as Phantom Boots. You can then roll for modifiers like movement speed, life, and intelligence.
Which jewels and Ascendancy passives should you choose?
As an Occultist in this Path of Exile 3.29 build, the first Ascendancy passive you should unlock is Profane Bloom. This grants cursed enemies a chance to explode upon death, dealing Chaos damage to nearby foes and enabling efficient, explosive map clearing.
Additionally, Vile Bastion provides reliable Energy Shield regeneration and immunity to being stunned, while Withering Presence significantly boosts your Chaos damage and Chaos resistance, in addition to applying Withered effect to enemies.
Adding Reclaimed Malevolence offers a chance to replace one of your Ascendancy notable skills with From Below; this allows you to cast spells even when out of mana, though it prevents mana regeneration.
By reserving all your mana for auras in this setup, you can cast all skills with zero mana cost and become completely immune to enemy effects that drain mana or cause burning.
If you have cast Temporal Chains within the last 10 seconds, equipping Balance of Terror grants 25% increased Cooldown Recovery Rate and prevents your Action Speed from being reduced below its base value.
As for Cluster Jewels, we recommend prioritizing Unholy Grace, Unwaveringly Evil, and Wicked Pall.
Furthermore, combining Septic Spells with Brush with Death grants Energy Shield and Life recovery on kill, while pairing it with Enduring Composure automatically generates Endurance Charges when you are hit.
Although the crafting process is somewhat complex, the practical performance of Death's Oath Occultist Build is highly reliable. Give it a try if you're interested!
Patch 0.5.5 is expected to launch in mid-September 2026. This patch is crucial for PoE 2, serving as the final major test before the official release of Patch 1.0. GGG will host a live stream on August 27th, where they will announce the content of this new patch.
Before that, this article will provide a simple prediction of Path of Exile 2 Patch 0.5.5 based on some recent information, helping you prepare in advance.
A New Kind of Event
Patch 0.5.5 is not a traditional season reset. Grinding Gear Games has adopted a completely new approach: a month-long event season running concurrently with the existing Runes of Aldur League.
This event will introduce a new economy system, allowing players to create new characters. Meanwhile, characters from the current season will remain available, allowing players to continue their previous progress without any disruption. After the event ends, all characters and items will migrate to the standard season.
This structure represents a significant shift. It doesn't erase all players' progress, but rather offers a choice: stay in the existing economic system or jump into a competitive, entirely new starting environment.
This approach has a dual significance: it allows players to experience a refreshed gaming experience while providing GGG with an important testing ground for balance adjustments and system optimizations before the official 1.0 release.
Balance Adjustments
Patch 0.5.5 will likely focus on large-scale balance adjustments, which will likely involve significant changes to passive skill trees, Ascendancy classes, skills, and unique items.
This isn't just about minor numerical tweaks; some skills and Ascendancy classes may undergo a complete mechanics overhaul to improve their usability and gameplay experience.
Based on recent news, the following areas have been identified as potential targets for change:
Gemling Legionnaire
Firstly, Gemling Legionnaire Ascendancy, especially the interaction with Alternate Quality gems, is considered a key target for nerfs.
Five-Mod Jewels
Currently, players can repeatedly use PoE 2 Chaos Orbs to retain specific affixes, creating powerful five-affix jewels. To prevent crafted items from becoming too powerful, the crafting system for this jewel may be adjusted.
Four-Tablet Cities
In addition, Four-Tablet Cities may also be nerfed. In the current PoE 2, this mechanic is so beneficial to players that it has become too mainstream, almost an essential method for optimal mob farming. Therefore, GGG is likely to adjust and weaken it.
Underperforming Archetypes
Conversely, weaker archetype classes focusing on Chaos Damage and Ignite may be strengthened in Path of Exile 2 Patch 0.5.5, thus increasing their competitiveness.
New Ascendancy Classes and Skills
Ascendancy Classes
Currently, the most speculated topic among players is the new Ascendancy classes. Let's analyze this together. GGG has stated that their goal is to unlock full Ascendancy options for all classes before Patch 1.0 is released, making Patch 0.5.5 an excellent time to introduce such content.
The overall design goal for PoE 2 is for each Base Class to eventually have three Ascendancy classes. Among characters who haven't yet reached three Ascendancy classes, I believe Ranger and Druid are the most likely candidates.
New Skills
While uncertain, the possibility of new skills is high. GGG has discussed adding more skills to existing weapon types as an effective way to expand class diversity without creating entirely new weapon classes.
Any new skills will be designed to support new Ascendancy classes and further enrich gameplay, ensuring that new content has a real impact and provides a truly new gaming experience.
Campaign Mode Improvements
Campaign mode is also a key focus for players, as Act IV is widely considered an area for improvement. Therefore, I believe the developers will explore ways to simplify the tedious parts that slow down the leveling process.
These changes may include shortening certain areas, adding checkpoints, and even introducing new side quests to enhance the act's appeal. For players creating multiple characters, these improvements will significantly enhance the enjoyment of the leveling process.
I've recently heard some players speculate that Act 5 might appear in this patch, but given that the full campaign is expected to be a major selling point of Patch 1.0, I don't think Act 5 that players are hoping for will be released in Patch 0.5.5.
New Convenience Features
Some highly requested convenience features may appear in Patch 0.5.5. I think the most likely addition is a Death Summary system, which will allow players to clearly see the cause of their death. This will provide valuable feedback to help players improve their defense strategies.
In addition, a series of technical improvements are also coming, including performance optimizations, rendering adjustments, memory leak fixes, and overall stability improvements to ensure a smoother gaming experience.
The above is a prediction of what's coming in PoE 2 Patch 0.5.5. Essentially, this patch is a crucial stepping stone to Patch 1.0, representing GGG's last major opportunity to test large-scale balance adjustments, new systems, and economic models in a real-world environment before the official launch.
The exact details of Patch 0.5.5 will be revealed during GGG's livestream on August 27th, where the game's lead and director will be present to help us understand how all these elements will shape the future of Path of Exile 2.
Whether you're a veteran player seeking a new challenge or a newcomer looking for a smoother gaming experience, Patch 0.5.5 will undoubtedly bring significant changes to the game. Let's look forward to it!
In Path of Exile 3.29, Legion mechanic has received several adjustments, including changes to loot drops and fewer tedious steps when farming Legion.
Even before Curse of the Allflame, Legion was already a solid farming strategy. After these changes, it has become one of the most profitable options, as long as your build can quickly handle huge numbers of enemies.
Why Choose Legion?
Legion mechanic is one of the most rewarding and worthwhile mechanics to invest in on maps. Compared with other map mechanics, Legion can provide some of the highest amounts of direct Divine Orb drops.
It also offers plenty of high-value items, such as Exceptional Gems like Enlighten and Empower, valuable Scarabs such as Cartography Scarab of Risk, and countless Stacked Decks.
Legion mechanic itself is extremely simple. You only need to click the crystal, attack the frozen monsters to break them out of their stasis, and then kill them. In Patch 3.29, the official team removed Incubator drops and instead allowed Legion monsters to randomly drop their associated rewards. As a result, clearing Legion can provide a large amount of additional loot.
How to Farm Legion?
Although Legion mechanic looks simple, there are several unique details worth paying attention to if you want to maximize your farming efficiency.
Skill Selection
During the stage where monsters are being released from stasis, they are spread out across a relatively large area, so Exploding mechanics are not very effective. Projectile skills with Chain or Fork effects are ideal because they can efficiently clear monsters outside the immediate screen area and maximize the efficiency of breaking them out of stasis.
Killing Monsters
Before dealing with Legion, you should clear most of the map first and leave all of Legion Monoliths until the end.
When you enter a map, your first priority should be to quickly defeat the map boss. You can hire a Mercenary to provide an aura or make up for a lack of damage.
At The Eater of Worlds Altars, prioritize Duplication rewards, as they are more valuable than Quantity bonuses. Quantity is certainly useful, but duplication effects, such as currency duplication and Scarab duplication, work exceptionally well with Legion's monster drop mechanics.
Legion Generals
Make sure to kill every Legion General. This is not only necessary for progressing Astrolabe, but Generals also have a chance to drop Enshrouding Crystals, some of which can be highly valuable.
Scarab Setup
Scarabs are the core of this entire strategy, and the setup is highly cost-effective. You need 1 Legion Scarab to guarantee an additional Legion, while the other two Scarabs are the real highlights.
Legion Scarab of Treasures
Each Scarab provides a 20% chance for all rewards inside a Legion Chest to be Spread among all monsters within the aura when you break open the chest. This allows a large number of monsters to drop chest-type rewards. You need 3 of them to raise this chance to 60%.
Legion Scarab of Eternal Conflict
This allows monsters released from stasis to be broken out and returned to stasis multiple times. Each time they are released again, they can drop items once more.
Using Legion Scarab of Treasures together with Legion Scarab of Eternal Conflict can multiply the amount of currency that drops. Legion Scarab of Treasures is not particularly valuable, and even three of them only cost around 10 Chaos Orbs.
Legion Scarab of Eternal Conflict, on the other hand, is considerably more valuable, with a single one costing around 100 Chaos Orbs. However, both Scarabs are essential to the strategy. If your budget is limited, it is recommended to accumulate currency through other mechanics first. Alternatively, you can directly buy PoE currency as the starting funds for this strategy.
Astrolabe
You need to use Timeless Astrolabe. It guarantees one additional Legion and ensures that a General appears on both sides of every Legion. Generals drop additional Splinters and Enshrouding Crystals, while also increasing the overall value of Legion rewards.
The global Implicits provided by Astrolabe are extremely powerful, including bonuses to item Quantity and item duplication chance. It is recommended to consistently farm the same map to build up Astrolabe progress and obtain stronger global bonuses.
Map Selection
Dunes or Jungle Valley are recommended maps. Dunes has an open layout, making it one of the best choices for Legion farming.
T16 8-mod maps are recommended. The additional Pack Size and item Quantity they provide are beneficial to the overall returns.
Although Delirious maps can provide additional reward counters, Legion's primary sources of rewards do not receive a significant boost from the mist. T16 8-mod maps are therefore the most efficient choice for this strategy.
Atlas Passive Tree
You should allocate all nodes that increase map modifier effects to maximize Pack Size. At the same time, take all of The Eater of Worlds Pack Size passives and select altar rewards that duplicate currency and Scarabs. This allows you to consistently farm a single map.
Atlas Passive Tree is built around maximizing Legion rewards and map efficiency. You should take all passives that increase Legion monster Pack Size, reward chances, and damage dealt to monsters while they are in stasis. The most important ones include:
- Logistical Support: Increases the chance for monsters that already have rewards to gain additional rewards.
- Pillaged Treasures: Gives every Legion Chest an additional random reward, making it extremely powerful when combined with the spread effect.
- War Supplies: Causes every Legion to contain a War Hoard.
- Emblematic: Gives Legion a chance to drop an Emblem directly instead of Timeless Splinters.
You can also invest Atlas Passive Points to guarantee a 100% chance for a Mercenary to appear. Mercenary's bonuses function like a powerful Shrine that lasts throughout the entire map, significantly improving clearing efficiency.
If you do not like using a Mercenary, these passive points can instead be invested into Scarab or Shrine-related passives.
In PoE 3.29 The strength of Legion farming lies in its simplicity, direct rewards, and explosive returns. If your build has strong map-clearing capabilities, this strategy can be extremely satisfying to play.





