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After more than a decade of release, Path of Exile has introduced League Mechanics to the game, bringing a ton of new activities that can earn you tons of high-quality loot and crafting materials. Given that each League lasts for 3-4 months, there are about 20 League Mechanics to explore so far.
With POE 3.26 Secrets of the Atlas coming next week, players have expressed their desire to have the developers suggest changes to some League Mechanics, as well as discuss which options are the most and least worth exploring.
In order to make it easier for all players to get the most high-quality loot and spend less time in the new League Mechanics, this guide will list some of the best and worst League Mechanics in POE 3.26 based on current player comments and their performance in the previous leagues.
Strongboxes were introduced with the release of Ambush League in March 2014 and have become one of the most popular mechanics in POE. They were also added in the first major patch and league of the sequel and have been well received by players of both games.
The maps containing this mechanic are scattered with locked chests that contain some loot, the specific type and quality of which depends on the type of chest. Of course, like all items you pick up in the game, you can buy POE Currency to modify the modifiers Strongboxes have to improve the quality of the loot inside.
Before claiming your rewards, you need to defeat some monsters that appear after interacting with Strongboxes. Since they are really easy to defeat, only need to cast some crowd control and group damage skills to complete this battle, Strongboxes are praised by players as one of the most effective ways to obtain large amounts of currency, gear and experience points.
Similarly, Essence, one of the most popular league mechanics in the original game, has also entered the sequel with the previous 0.2.0 patch, because it also can appear in the early stage of the game, rather than being exclusive to the endgame content.
In Essence mechanic, after you break the crystal that envelope the monster, Essence you can obtain will be displayed above the monster’s head, and you need to defeat the monster to obtain them. All Essences can upgrade a common item to a rare item and add a guaranteed affix.
Low-tier essences will limit the random affix pool generated when using Essence, but note that the maximum affix level needs to be lower than the actual level of the equipment. Essences of Tier 5 and above can also be used to re-roll the affixes on rare items or add an affix to them, just like POE Chaos Orbs.
Although you will not obtain higher-tier Essences during the main campaign, Essence you can pick up is enough to satisfy your exploration of the early game content. For higher quality Essences, you can trade three Essences of the same level with an in-game merchant for a higher level Essence.
Although Heist mechanism is not very well known, the story and fun in it make some players willing to cultivate it multiple times. Here, you will plan Heist with several other NPCs, which are usually unlocked when you reach Act 6.
By interacting with Lily Roth, it will give you a side quest, which requires you to find a Smuggler’s Cache, which contains Rogue’s Markers and contracts. After you quickly complete it and interact with Lily again, another NPC named Kurai will take you to The Rogue Harbour to fulfill this contract.
After you reach your destination, you will find that this contract is a trial Heist mission, the purpose of which is to let you understand the operating principles of most of the mechanisms in this game, so most of your time is not fighting but watching cutscenes.
But in this relaxing process, you can still earn a lot of POE currency and gear, and the amount and quality of the loot contained in it has not been weakened by the reduction of combat scenes, which may make some casual players very satisfied.
While everyone is impressed by Einhar, Beastmaster the first time they see him in the game, as it introduces you to beast hunting, and how to perform beast crafting with them, Bestiary mechanic that comes with it is not very friendly.
In this mechanic, you need to capture all the beasts in it and add them to Menagerie, where different beasts can be combined to create some currency and item rewards. But it is worth noting that you need to kill all the monsters in one go.
Once you die in it, all the beasts you have killed before will disappear, which means that the time you spent hunting them will be wasted. The most disappointing thing is that the quality of the random rewards they can bring you is not very good.
While Delve mechanic is unlocked once you reach Act 4 and Highgate, and contains loot that you can aim to farm, the difficulty of the encounters in Delve is far beyond what the player can currently handle.
This can lead to players desperately wanting all the rewards in this mechanic, but constantly dying and trying, losing a lot of experience points, which completely deviates from the principle of leveling up.
But if you insist on making an effort, it is recommended that you fill up your Voltaxic Sulphite first and find Azurite nodes to increase your Sulphite capacity for a more powerful build.
These are some of the league mechanics worth exploring and ignoring in Path of Exile 3.26 Secrets of the Atlas. Of course, with the league still a week away from its official release, and the developer livestreaming the new content and changes it has in store, we’re looking forward to improving the two mechanics that are labor intensive and unprofitable. Have fun playing!
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View MoreIt has been more than a month since the release of Path of Exile 3.26, and we have indeed received some good new features and quality of life changes. But perhaps the expectations were too high, and the disappointment was even higher, or perhaps a series of poor server and connection problems at the beginning of the release made players too disappointed to try again, which made this long-awaited expansion update suffer a complete Waterloo.
However, I believe that most players have not completely given up on this classic dark RPG, but they are more interested in the future POE 3.27.
Although the release date of Path of Exile 3.27 has not yet been announced, based on the developer’s commitment to a four-month interval between updates and the fact that 3.26 was released on June 13, 3.27 is likely to be released in October this year.
In addition, almost every veteran exile knows that the developers have a habit of releasing the full game on Friday and revealing all the details of the current league through a live broadcast on the Thursday of the week before the release. This is the rule for patch 3.26, which was released on June 13.
Therefore, considering this routine, it is reasonable to guess that POE 3.27 is very likely to be released on Friday the 17th in mid-October, and the developer's live broadcast will be launched on October 9th.
Now, we all know that the developers have almost always worked around dates rather than content in the past, but this is also an important factor in their success, because players always know that they can rely on the studio to release another update in 3 or 4 months. Even if this patch update is not to your liking, you can always come back and try the new patch in a few months.
They have always adhered to this consistent release cycle in the past, and although this plan was slightly interrupted by the release of POE 2 Early Access, the developers have no intention of giving up. Because past experience has taught everyone that this stable cycle update plan is feasible.
Take patch 3.20 Forbidden Sanctum, a popular league. Interestingly, the initial leaks for that league didn’t announce any unique endgame relics, but those relics did end up completely overhauling Sanctum runs and providing powerful rewards, including No-Hit Run relics and Original Sin.
Same with Lycia’s Invocations, a POE currency item that can be used to add keystones to relics.
These were added a week or two after the start of POE 3.20 league, as the developers had to meet a strict deadline to release the patch, and those parts weren’t ready for the initial release.
Also, there was 3.22 Trial of the Ancestors, another very popular league update. The initial update also didn’t include any Journey Tattoos, nor Keystone Tattoos, but they did end up becoming a favorite mechanic for players in that league. Again, those were added a few weeks after the start of the league, as they weren’t ready for the initial league at first.
Therefore, waiting for the new league content to be stable before adding confirmed new content can not only guarantee the player’s gaming experience, but also add some new surprises.
This league update mode allows developers to always take into account the gaming experience of all players to the greatest extent, not only providing stable content updates, but also adding new content in a timely manner, which is also an important reason for the longevity of the original.
Now that we have roughly determined the release time of patch 3.27, there is another thing to worry about.
Now, the developer promises that the update cycle of POE 1 and 2 leagues is 3-4 months. Since POE 2 has now confirmed that the 0.3.0 patch will be released on August 29, if nothing unexpected happens, the original will be ignored for a period of time. Then can the balance adjustment of the 3.27 update really be guaranteed?
As we all know, balance is one of the most important changes in any given update. Even if there is no real content addition, a major balance update can make the game feel fresh. For a long time in POE 1, we got meaningful balance updates in each league, which was always one of the most exciting parts of the league.
So, if there is no way to coordinate the two games and balance them for a long time, then there is no exciting innovation. I hope I am wrong, but this is exactly the concern I want to express.
Finally, let’s talk about potential changes in 3.27 leagues, perhaps the failure of 3.26 can let the developers find some new inspiration.
Personally, I think that patch 3.27 may focus on improving the endgame content and introducing new Pinnacle Boss, which may be related to the search for Zana through the Threads mechanism in POE 3.26. These bosses are also a key source of challenging battles and generous POE currency rewards.
At the same time, Atlas mechanism that affects the endgame process may be further streamlined, making it easier for players to navigate and get what they want.
In addition, Rogue Exiles, as unique monsters that appear randomly in various situations in the 3.26 expansion, are known for using various player skills, adding an element of surprise to the game. These encounters bring valuable loot and experience, but are also full of challenges. Therefore, in order to take care of the player’s gaming experience, their Aggro range and visibility may be adjusted to make them easier to find and interact with.
There is also the old-fashioned problem of loot drops. It is likely that the drop rate of some crafting materials will be adjusted and become more common, such as Perfect Jeweler’s Orbs, Advanced Uncut Gems, and Spirit Gems.
Finally, there are Gladiator Ascendency and item quality adjustments that are talked about in every update. They may still appear again in POE 3.27. Especially for physical weapons and armor, some effects may be significantly improved. And they may also introduce new and reworked Scarabs to provide more available slots in map devices.
Of course, the above speculation is still based on player community discussions and past trends. You will also need to pay attention to the specific details announced by the developer when the release date approaches.
Overall, I am still optimistic about the release of POE 3.27. After all, the delays and frequent problems of 3.26 have caused dissatisfaction among a large number of players. If the subsequent updates remain the same, then the developers may really want to give up this RPG masterpiece that was once as popular as ever!
Path of Exile 2 has been fraught with controversy since its release, as many players think the developers are trying to entice players as a good sequel to POE 1, which is actually not the case. And negative reviews have increased since the release of Dawn of the Hunt in April.
The main thing is that the game is still in early access and has exceeded the time limit set by the developers when it was released, which has made some players who are eagerly waiting for the official version very dissatisfied. However, the game is likely to see a turnaround in August.
A few days ago, the developers of Path of Exile 2 announced on the official website that the POE 2 0.3.0 patch is expected to be officially released on August 29, and a new league will be released with it. Once the news was announced, the game became the center of discussion among players again.
One of the most common questions raised by players is whether the developers can implement the improvements and remakes promised in patch 0.3.0 as promised, and bring players an unprecedented high-quality gaming experience.
In view of this, here we will combine the interviews previously accepted by Jonathan Rogers, the game director of POE series, and some leaked information to rationally and thoroughly analyze whether this patch can make this sequel, which has been plagued by negative reviews, be recognized by the public.
Because Path of Exile 2 added a new class, Huntress, in patch 0.2.0, which is good at both melee and ranged combat, players have also speculated whether a new class will be added to the game in 0.3.0 released in August.
As for the new class Druid, which was previously voted by players, the developers have not yet clearly stated whether it will appear or not. Before the release of Dawn of the Hunt, it was publicly stated that this class was not ready to meet all players. So is it now?
Considering that only the sequel in early access is currently moving towards the trend of updating the league every three to four months, it is very likely that a new class and its new build style will be seen in a new league or new patch, because the original game content can no longer support players to explore a league.
However, the specific class option cannot be confirmed to be Druid, because compared to Path of Exile 1, the number of classes and build options that focus on physical damage capabilities in the sequel are more, such as Monk and Warrior, so it is not necessary that the class with the same game style will be brought into the game.
Fortunately, Rogers publicly stated in a previous interview that the situation in which all the original classes were significantly weakened in the previous 0.2.0 patch to highlight Huntress will no longer occur, because they are now more focused on the balance between each class and Ascendancy class.
For example, adding some Strength/Intelligence hybrid sections to the game makes the game rhythm and style of the game characters more flexible. This also means that the developers may be more inclined to or actively improve the effectiveness of this type of classes and build options in subsequent leagues.
And the news that the passive skill tree was reworked and the wheel part was the most shocking to players, because before this, the super-large passive skill tree and over 1,500 nodes in POE 2 were its prominent features, in order to allow all players to more easily find the paths they want to activate and upgrade in subsequent leagues, so as to create powerful builds faster.
In addition to the addition of new classes, another thing that players are most looking forward to is the update or rework of the original game content that is full of holes, first of all, the size of the map.
Although you only need to kill the main enemy to pass the level in the regular campaign, in the endgame content, you can only complete the run and receive a lot of POE 2 Currency and loot if you find all the enemies on the entire map and kill them all.
However, in the current game, some maps are too large and have many dark-themed decorations blocking the exploration path, so not all players can run the entire map at once.
If the number of interactive checkpoints in the map is increased and the map range is reduced, Path of Exile 2 will gain a lot of player satisfaction. Not only that, the depth of the endgame will also be improved because more explorable content will be placed in it.
In addition to reducing players’ complaints about the lack of depth before the endgame, the main purpose of this behavior is to modify the difficulty of player level increase. According to Jonathan’s interview, the difficulty for players to level up from level 1 to level 90 will be reduced in this 0.3.0, but the difficulty of leveling after level 95 will be greatly increased.
Of course, there will be a new Act 4, which is also promised to players by the developers a long time ago. According to the leaked information, Act 4 will put players in Ngamakanui, which is part of Karui Archipelago.
On this island, players will continue to explore the main storyline by challenging different enemies and bosses. It is worth noting that these enemies are infected with Blood Fever disease, which is contagious and very dangerous, so you may need to pay more attention to it.
From the above updates and improvements that may be included in Path of Exile 2 0.3.0 patch, we can see that the developers are still very concerned about the problems and suggestions reported by players in Dawn of the Hunt, and they have also lived up to expectations and achieved some of them.
Compared with the original game, the developers pay much attention to this ill-fated sequel, so whether you are a loyal fan of this series of games or a player who has given up on this game before, you can look forward to the effects of patch 0.3.0 and the new league after entering the game!
If you're a longtime Path of Exile player, you'll know that Settlers of Kalguur League saw a major overhaul of the defense mechanics, including reworks to melee and Endurance Charges.
The impact of these changes has been a double-edged sword, with many character builds having their physical damage sources nerfed or removed entirely, while others have received significant damage reductions.
In comparison, the changes to the defense meta in Path of Exile Secrets Of The Atlas expansion have been relatively mild, with even the initial changes to the core mechanics being relatively unnoticeable.
But that doesn’t mean we can just stick with the defense setups from past leagues. Some powerful unique items, the mercenary mechanic, and the new Runegraft changes have all made a vast difference to Ascendancy build defense setup.
So, let’s start with the passive tree changes. As I mentioned earlier, the 3.25 changes did severely nerf the defensive power of these talents.
They now have a significant reduction in total defense from Determination and Grace, and generally cannot afford the stat cost of equipping new high-end armor and evasion base types. They also lose the scaling of armor and evasion from Defiance Banner. This, combined with the loss of Physical Damage taken as modifiers, means that these builds are stuck with the most dangerous damage type for most builds when they first enter the map, which is physical attacks.
However, take a look at the distribution of Ascendancy in Softcore Trade League a month after the release of POE 3.26. You’ll find that three of the top four Ascendancy builds are top and right side builds, namely Trickster, Occultist, and Elementalist.
As we all know, builds are usually classified according to the side of the passive tree they originate from, with top and right side being associated with certain archetypes. Builds starting from the top of the tree are usually associated with spells, continuous damage, and minion builds, while right side builds are usually known for melee, spells, continuous damage, crits, traps, and mines builds.
Let’s start with Trickster, which once again became the most used Ascendancy in PoE 3.26. Despite having been nerfed significantly in the last league, the class has been nerfed in multiple areas in 3.26.
From Escape Artist’s defensive scaling being nerfed, to Polymath’s damage bonus taking a big hit, to specific nerfs like Lightning Strike being nerfed significantly, and Ephemeral Edge losing 25% damage scaling.
Combined, these changes have had a huge impact on the scaling of Ephemeral Edge attack builds. Now, these builds mainly improve defense and offense by constantly stacking energy shields.
But frankly, these nerfs are not enough. Lightning Strike has been replaced by a Transfigured version of Smite of Divine Judgement.
While Ephemeral Edge’s damage scaling has been cut, this specific build benefits from one of the most dysfunctional mercenary interactions in this league, which means that Trickster builds can focus on stacking energy shields more than ever before.
As a result, even after Escape Artist nerf, we still often see Trickster players with 25,000 or more energy shield.
However, the impact goes far beyond this. After two major changes, Occultist finally ushered in a breakthrough ascension in this expansion.
A month after the release of POE 3.26, Occultist’s popularity is second only to Trickster.
Now, Occultist Ascendancy itself has been adjusted to Vile Bastion in this patch, which allows the maximum energy shield to be increased to resist spell damage. This is a significant buff to energy shield and allows you to increase two defenses at the same time.
But on its own, it may not be enough to compete with Trickster’s Escape Artist.
Fortunately, the new Runegraft mechanism in POE 3.26 can increase global defense, but the attribute will be reduced. This is another key addition to increase energy shield.
More importantly is the arrival of Whispers of Infinity, a new unique Amulet that is exclusively dropped by the new Pinnacle Atlas Boss.
This Amulet not only provides super high Energy Shield, but also makes skills consume Energy Shield instead of Mana or Life, which greatly benefits Occultist and Trickster builds, allowing them to increase defense by stacking Energy Shield while also increasing attack power by increasing the effective hit pool.
So, what about Elementalist? In fact, this Ascendancy class may have the most changes of all Ascendancy in the league.
The most interesting thing about this Ascendancy is that the universal property adjustments it brings with Golems can benefit a large number of builds, such as Ignite Eviscerate to Herald stacking Blade Vortex to Storm Call, and so on, which also contain many different defense settings.
Also Read: What New Challenges Does Path Of Exile 3.26 Bound By Destiny Modifier Bring?
Now, among the many top builds, Berserker and Chieftain each have their strengths, but have evolved in very different ways. After becoming the most built class in the first week, Berserker’s popularity has plummeted in the league, while Chieftain’s popularity has soared. So, what’s going on?
In fact, at the beginning of the league, Berserker actually had an extremely strong start with Volcanic Fissure of Snaking and Earthshatter. Both of these builds were very strong from the start. However, while Berserker’s offense is enough to match other classes, the nerf to Defy Pain does make its defense less powerful.
As a result, you will also find a significant decrease in Trickster and Occultist builds now. This makes sense, as the popular builds of these classes require good equipment to play the maximum effect. But this is often a paradox, especially in the early stages of the league when almost all players are short of POE currency.
Then, as the league progressed, players began to abandon Berserker in favor of more solid Occultist and Trickster builds. At the same time, Chieftain’s popularity also increased significantly, as stun setups with Bloodnotch + Immutable force made its build play more possible.
What about the less popular Ascendancy classes? Hierophant and Archmage, for example, are still able to build very strong defenses with strong mana stacking and life regeneration.
Then there is Champion, which I expected to be one of the most popular Ascendancy classes before the league started. However, what we didn’t know before was that the developers drastically nerfed the drop rate of Celestial Brace in POE 3.26 to only 1% or less. This change hindered the availability and accessibility of one of the most important items in all planned Champion builds.
As a result, it may not be as strong as those mainstream Occultist and Trickster builds. And it also has a high initial budget threshold, a badly rolled Celestial Brace is about the equivalent of 25 Divine Orbs, which is really hard to afford in the early stages of the league.
Now, in general, with the exception of Trickster, the mainstream build defense settings have all undergone considerable changes in POE 3.26 League, mainly because of the addition of those new unique items.
At the same time, we saw a major breakthrough in those passive tree upper builds, which allowed them to survive and even thrive in some of the high-difficulty content of Path of Exile. So try them out while they are not nerfed in 3.27!
At present, Path of Exile’s 3.26 Secrets of the Atlas expansion has entered the mid-term stage, and Path of Exile 2’s Dawn of the Hunt league has been launched for more than 3 months.
In this case, these two games with similar core mechanisms and game content will be compared to many players. So in this guide, we will compile some of the current player comments and feedback about POE 1 and POE 2 across several gaming communities and social media.
Here we will compare you specifically to the aspects of campaign content, endgame content, and players’ demands for each game. Not only that, we will also predict which of the two games will go further and have more advantages in subsequent development.
The first thing to introduce is the comparison between the main campaigns of Path of Exile 3.26 and Path of Exile 2, which is also one of the most important parts of every MMORPG to attract players. First of all, the results are said that the original has received more positive reviews.
At this stage, Path of Exile 1 includes six acts of base game content, while the Early Access version of Path of Exile 2 only includes three acts of base content. Not only that, the original game has a lot of high-quality and interesting league mechanisms in these exploration contents, while the sequel can only experience some mechanisms transplanted from the original game in the endgame content.
Although this cannot be entirely blamed on the developers, after all, POE 2 was released for a short time and not enough league mechanisms have been retained, but the new mechanisms introduced in Dawn of the Hunt league in the sequel, such as Rogue Exiles and Asarian Wisps, are not satisfactory.
The original intention of the developer to add Rogue Exiles to the game is to allow players to add more PVP elements to this game, which has more PVE combat modes, and adjust their strategies according to the corresponding combat methods.
However, what all players did not expect was that although these new enemies were easy to defeat, the loot they contained, such as the number of Uniques and POE 2 Currency they were equipped with, was very small, and the quality was not very good, which made many players complain.
Back to Path of Exile, Mercenaries of Trarthus league mechanic added to the currently active Secrets of the Atlas expansion also provides players with a mercenary enemy that is very similar to the character they control, but with a completely different reputation.
Not only does it provide players with the option of 0.5 allies to fight alongside them, but also because the combat moves and item options equipped in these mercenaries are closer to regular characters, even the more challenging Infamous Mercenaries, which have more commons with high-tier players.
In this case, POE 3.26 has received unanimous praise as soon as it was launched, even though the developers have made some nerfs to many mercenaries in several supplementary patches after the release of the 3.26 patch, because this mechanism allows players who are accustomed to exploring alone to have more build possibilities.
In this comparison dimension, Path of Exile 1 can be said to be a complete winner. Since the release of this sequel that has been promoted for nearly 3 years on December 6 last year, players have complained seriously about the lack of depth of its endgame content.
In this process, players can only blindly follow the established process of entering the map, running the map, and collecting loot. To give a very simple example, Path of Exile 2’s endgame is like a puddle of water with a huge surface area but only a metre deep.
You may think it is worth exploring when you look at it from the sky, and the various systems contained in it are attracting you. But when you really step into it, you will find that there is not much you can do, and it cannot even make a player with a medium game level feel highly challenging.
In the endgame content of the previous game, you are like entering the Mariana Trench, with many explorable parts and more POE Currency. And there is no established process here, you can explore whatever you want. According to player feedback, POE 1 has an endgame depth that is approximately three times that of the sequel.
However, it is worth celebrating that the developers have clearly recognized this flaw and have announced that they will spend the entire second half of the year adjusting and modifying the problem of insufficient depth in POE 2, which is expected to appear in the 0.3.0 patch to be released at the end of the year.
In fact, some loyal players of POE 1 will not ask for large-scale changes to this game that have been released for more than ten years, such as adding new classes or completely removing some of the original game mechanisms and adding new ones.
So compared to POE 2, which is still at the center of controversy, players only need to improve the game graphics and adapt to the iteration of more updated game consoles. This is not only an important factor in improving the player experience, but also a major feature of the game itself to attract more new players.
For this imperfect sequel, players have a lot of requirements: release the official version as soon as possible, add more classes and game mechanisms, and deepen the depth of the endgame as mentioned above. According to the current attitude of the developers, they are likely to gradually complete these requirements and do their best.
But the cruel thing is that the purpose of developers doing this is not just to change players’ reviews of the game from negative to positive, but also to make more revenue: because the player group of the previous game is relatively stable, but the players in the sequel will return or join because of wider publicity and more positive reviews, thereby earning more.
Judging from the many reviews of these two games, they can both go a long way, but the sequel has more potential. On the one hand, it is the attitude of the developers towards it, and on the other hand, it has a more build possibility than POE 1.
Although Path of Exile 3.26 Secrets of the Atlas expansion brings some new crafting options to players, this crafting system is a bit difficult for many players, and many players cannot farm or make Path of Exile currency they need within the limited time.
However, in the crafting system in POE 2, players can clearly get corresponding crafting materials from some game content, such as basic content will provide you with basic currency, encounters related to essences can provide you with essences, and Ritual encounters can provide you with Omen Crafting materials.
In summary, players who already loved the diverse challenges of Path of Exile 1 can continue to explore it, because the developers will no longer move all staff to the development process of the sequel, so its subsequent league updates will have the previous frequency and may receive higher-quality updates.
But for those players who have been lingering in various RPGs for many years, Path of Exile 2 is worth a try because it has more development potential. Of course, this potential is also limited, and it depends on whether the developers are willing to launch POE 3 and more sequels. I wish you a happy game!