The Latest The Originator Teaser Leaks Path Of Exile 3.26 Or Will Be The Next Atlas Expansion
While Path of Exile 2 Dawn Of The Hunt league is in full swing, do you remember that POE 1 has been suspended for almost a year?
Since we still haven’t received any news of extension, and we received the trailer of POE 3.26 just a few days ago, we reasonably guess that this should mean that the original release date of June should still be on schedule.
So what does this mean for Path of Exile 1? It will release a new league for the first time in more than 10 months, which is the longest absence from a major update since the league system was first launched onslaught league in 2013.

The Reason For The Success Of POE 1
I believe many old players know that since the release of the base game, the developers have been continuously releasing updates and reliable patches for POE 1. This reliable release cycle has become the core of their marketing strategy, allowing POE 1 to succeed and attract a wider range of players over time. And this is exactly what it has achieved.
In fact, in terms of peak player count, Settlers of Kalguur league are by far the most successful POE 1 league, attracting the most concurrent players on Steam. On top of that, two weeks after launch, the player retention rate for Settlers league is even higher than that of Affliction league, which is truly an amazing achievement.
Why Did The Original Work Stop Updating For So Long?
But the problem is that the latest league is still Settlers of Kalguur, which was launched in July 2024, and it will be July 2025 in two months. Even its rival Diablo 4 has released 3 new seasons, while POE has not made any progress. Are you really willing to buy POE currency to play those outdated content?
So, what went wrong? How can a live service game that has been growing continuously, a game that has been around for more than 10 years, suddenly stop updating? This is almost unheard of.
It’s hard to believe that two years ago, we all thought that POE 2 would be the 4.0 update for POE 1, but it ended up being split into two separate projects: a new game called Path of Exile 2 and a series of separate league updates for the existing game, with their own mechanics, balance, endgame, and leagues.
Now we all know what happened between then and now. POE 2 finally released into Early Access after several delays, and the original game also had its most exciting leagues ever - Trial of the Ancestors, Affliction and Settlers of Kalguur, and of course, let’s not mention Necropolis. Then, updates to POE 1 stopped as the developers put all their resources into the sequel.
How Did The Launch Of The Sequel Affect POE 1?
While this was the first big sign of POE 2’s influence on the original, looking back, we can see that this influence had been quietly going on behind the scenes for a long time.
You see, we used to release new leagues every 3 months, then after Sentinels League, the average league cycle went from 3 months to 4 months, so the developers went from releasing 4 leagues per year to 3.
But regular league updates weren’t the only thing that POE 1 released consistently in the past, as the developers used to release a major league every year. Not only were there Conquerors of Atlas expansion and Elder Slayers in 3.9, Maven and her Boss Gauntlet in 3.13, but there were also Eaters of Worlds and Searing Exarch Pinnacle fights in 3.17.
Since POE 3.21, there hasn’t been an Atlas expansion. But since it was close to ExileCon, many people speculated that the developers would definitely keep it for that. Then 3.22 was released, and there was still no Atlas expansion.
In fact, it’s incredible to think that we’ve played nearly 10 leagues in the latest Atlas expansion. This expansion was first introduced in POE 3.17 in February 2022, which means we’ve been using this Atlas for over three years now.
I can’t really complain about this, because the current Atlas system is really great. Many recent leagues, such as Sentinels, Forbidden Sanctum, Affliction, etc., are so memorable not only because the base game itself is great, but more importantly, the core mechanics of Atlas progression are also great.
Why 3.26 Might Be The New Atlas Expansion?
That being said, I still expect and think that PoE 1’s upcoming 3.26 update may finally be Atlas expansion that has been missing for the past few years.

POE 1 Is In Desperate Need Of A Resounding Victory
There are several good reasons for this. The first is that the status quo of PoE 1 is in desperate need of change. Let’s be honest, the developers have completely ignored PoE 1 at the moment, and that’s the harsh truth. But the game that made them famous, the game that funded the development of PoE 2 with its tremendous success, and the game that is still loved by so many players today, is now forgotten. Because of this, players’ confidence in the developers, Path of Exile 1 and its future has fallen to an all-time low.
Now the developers are bound to have a real win. If what they say is true and they really want to develop both games at the same time, now is the time to prove it. PoE 1 is now at a critical juncture, and a successful major league will go a long way to restore the excellent reputation that has been gradually eroding over the past year or so.
It’s Been A Long Time Coming
The second reason is that the best time to release an Atlas expansion was the last league, the league before that, and even the league before that, but those are all in the past, and the next best time is now.
I even think it’s very likely that the next Atlas expansion for PoE 1 has been planned for a long time, but there just weren’t enough resources to release the update in time. And before that, as the release of PoE 2 got closer, the resources were exhausted and couldn’t be put together.
But now it’s been six months since Path of Exile 2’s Early Access release. Early Access has always seemed more like a marathon than a sprint to a 1.0 release. So this will be the first time the developers really get a chance to put their focus back on the original and lay out their vision for developing both games simultaneously.
Many of us doubted they could do this, but deep down I believe they can, and POE 3.26 will be a major step towards that goal.
New Trailer Touches On The Origins Of Atlas
The third and final reason for me is that this latest POE 3.26 trailer focuses on Originator and Zana’s quest for the origins of Atlas.
There’s no way the developers didn’t expect people to immediately connect this trailer to Atlas expansion. So, let’s take a quick look at the details of this trailer.
The eye-catching text at the top of the trailer reads “I must follow it”. Now we don’t know who wrote it yet, but I think Shaper makes the most sense since we are reading his diary from long ago, but it could be the returning Zana, but the trailer itself doesn’t explicitly mention her name, it could also be an old diary written by Valdo, a new character, or even a more abstract narrative voice.
All we can guess is that in POE 3.26 we will most likely explore the birth of the atlas in the new Atlas of Worlds expansion and search for a man called The Originator.
This trailer is a trailer for this expansion for us. It is most likely related to Zana or Shaper. And I think if they are going to bring Zana back, they can’t do it in a random league.
Conclusion
I don’t know what you think of this trailer, to me it’s just made completely in the style of Atlas expansion, so they wouldn’t release this kind of a trailer at all if they didn’t have major plans. And, maybe the developers are planning to win back the trust of former fans with POE 3.26! But how exactly we don’t know yet, let’s wait and see!
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As more and more players discover the hidden quest Runeseeker's Call in Path of Exile 2 Patch 0.5.0 and strive to obtain it, the demand for this magical Runic Fork has become increasingly significant. Because this magical Runic Fork applies powerful effects to specific equipment, making it a great aid in advancing through PoE 2 endgame.
Obtaining Runeseeker's Call by completing the questline isn't difficult. Let's take a look at the acquisition process and the benefits we can gain from it.
Quest Triggering Conditions
First, it's important to know that you can only obtain Runeseeker's Call after activating the questline related to it: Runeseeker's Pursuit. This quest requires specific conditions to trigger.
To unlock this hidden questline, players must first obtain a unique quest item called Depleted Mana Rune.
There are currently two known ways to obtain this rune: First, it has a chance to randomly drop from several treasure chests scattered throughout the event map during Grand Expeditions; second, it can be picked up as loot after defeating the boss Uhtred, the Stardrinker.
It's worth noting that Path of Exile 2 itself doesn't actively reveal the purpose of Depleted Mana Rune or provide clues about subsequent quests. Therefore, many players are often unaware of its function when they first obtain it, further highlighting the hidden nature of Runeseeker's Call questline.
Strategy for Achieving 10,000 Mana
Next, we need to consume Mana to infuse Depleted Mana Rune, which is the key challenge in continuing the quest. It requires you to have or temporarily reach at least 10,000 Mana, which is almost impossible to achieve with standard gear. Therefore, a specific mechanism must be used to achieve Mana overflow effect.
Based on Energy Shield to Mana Conversion
First, we can use Passive Skill Tree to select a key node that converts 100% of maximum Energy Shield into maximum Mana. This allows all Energy Shield from sources like Intelligence, equipment base, and skill bonuses to be converted into additional Mana, achieving our goal.
Simultaneously, Intelligence itself provides Energy Shield proportionally, so prioritizing stacking Intelligence is also a good way to indirectly increase Mana.
Jewels and Key Nodes
Another indispensable component for achieving Mana overflow is a Timeless Jewel called Undying Hate, and its affix must include Kurgal, as only this configuration grants the character the special ability to overflow Mana.
This means that by casting any skill, the current Mana instantly exceeds the displayed limit, jumping from six or seven thousand Mana to over ten thousand.
In the layout of Passive Skill Tree, in addition to selecting conversion nodes, we should also invest as many ordinary nodes as possible that increase Intelligence and maximum Energy Shield.
Simultaneously, be sure to select Gem Enthusiast, as it provides an additional percentage bonus to maximum Mana based on the number of blue support gems you have socketed, which is crucial for reaching your final Mana target.
Rune Conversion and Quest Completion
Infuse Rune
Once you successfully increase your current Mana to over 10,000 using the above mechanism in PoE 2, you need to immediately open your inventory and right-click Depleted Mana Rune.
The system will then detect that your Mana has reached the target and automatically convert the rune into an Infused Mana Rune, successfully completing your infuse phase.
Note that Mana overflow state has a time limit, so be sure to perform the right-click operation while your Mana value is still above 10,000; otherwise, infuse will fail.
Quest Completion
After obtaining Infused Mana Rune, players need to take it to Kingsmarch in Act 4, find the NPC Farrow, and speak with him to deliver the rune.
Once delivery is complete, your mission is finished, and you'll successfully obtain Runeseeker's Call Runic Fork from Farrow.
It's important to note that each character can only complete Runeseeker's Pursuit once in PoE 2. Therefore, if you want to obtain Runeseeker's Call multiple times, you'll need to consider player-to-player trading.
Alternatively, you can directly buy PoE 2 Runeseeker's Call from POECURRENCY.com, as this eliminates the need to complete Runeseeker's Pursuit.
Characteristics of Runeseeker's Call
This Runic Fork itself doesn't provide any conventional attributes like base attack damage, cast speed, or critical strike chance. Its core value lies in its five rune slots and a powerful modifier that increases the effects of all runes within a slot by 200%, making it a highly explosive option in late-game rune builds in Path of Exile 2.
In addition, you'll gain the exclusive active skill, The Stars Answer. However, it requires your character to have at least 10,000 Mana to cast, but once activated, it will continuously and automatically summon a meteor shower, helping you deal ideal damage to surrounding enemies.
Furthermore, this effect is permanent once Mana requirement is met, requiring no repeated casting, essentially providing a constant high-damage output method in PoE 2.
Three Upgrade Effects
To further enhance it, you can forge Runeseeker's Call with Verisium, allowing you to choose one of three unique effects to add.
First, it increases shield value by 300, improving your character's survivability. Second, it grants spells a up to 50% chance to fire two additional projectiles, increasing area coverage. Third, it increases Mana regeneration rate by up to 50%, maintaining the rotation of mana-intensive skills.
These three upgrades are mutually exclusive, so you should carefully consider your actual build needs when making your choices.
This concludes the complete process and strategy for obtaining and upgrading Runeseeker's Call. Good luck with PoE 2 Patch 0.5.0!
Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.
This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.
Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.
Understanding the Skill Mechanics
While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.
Simply put, it can be divided into three points:
First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.
Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.
Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.
Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.
League Start
In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.
A more reasonable approach is:
Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.
Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.
Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.
The core criterion isn't level, but whether attack speed and range support a complete rotation.
Building Core Ideas
There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:
- First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
- Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
- Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.
These three modules don't have an absolute priority; they work together to form a complete rotation.
Class Selection
Currently, the most common choice in PoE community is Slayer.
The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.
Other classes can theoretically be used, but they usually tend to be playable but not as smooth.
Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.
Weapon Selection
Weapon selection is the most crucial and unpredictable variable for this skill.
Common PoE builds currently include:
Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;
And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.
The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.
Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.
Gear Progression
In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.
- In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
- The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
- Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.
It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.
Its Role in Patch 3.29
In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.
It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.
If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.
The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.
It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.
Regardless of which farming strategy you choose in Path of Exile Patch 0.5.0, Waystones are almost always essential. They open up maps and also influence the rarity of monsters within those maps.
You can add more value to your Waystones, whether you plan to use them yourself or trade them to other players, which will bring you greater returns. Below, let us take a closer look at the specific methods for crafting them.
Waystone Value
Before you start adding modifiers to your map stones, you first need to understand what a Waystone can do. In brief, a Waystone opens a corresponding Atlas map, allowing you to enter an independent high-level monster farming zone. Each Waystone can only be used once, so you can think of it as a map in the traditional sense.
Revives
When you place a Waystone into the map device, it shows the number of revives available to you - that is, the number of retries allowed after a failure. This count is directly determined by the number of modifiers on the map stone:
- Normal Waystone: no modifiers, grants 5 revive attempts.
- Magic Waystone: has 2 modifiers, grants 4 revive attempts.
- Rare 4-modifier Waystone: grants 2 revive attempts.
- Rare 6-modifier Waystone: grants 0 revive attempts.
This means that once you die in a high-difficulty map stone, Waystone and everything inside it will be lost completely. Therefore, before chasing high returns, you must evaluate whether your character build is strong enough.
How to Add Modifiers to a Waystone?
Depending on your current stage of progression, you can gradually add modifiers according to your character's strength. At the beginning, you may aim for cost-effectiveness, and later on, you can pursue higher modifier rarity.
Alchemy and Go
This is the most basic and most cost-effective starting strategy, well suited for the resource-scarce early phase. You simply use an Orb of Alchemy on a normal or magic Waystone. It upgrades the map to rare and gives it 4 random modifiers.
With just one currency item, you complete the basic enhancement of your map stone, allowing you to quickly get into the mapping rhythm and start accumulating early gear and currency.
Corrupting Waystones
Once you have a certain amount of PoE2 currency, you can try to push the number of modifiers on your map stone to the limit.
First, use an Orb of Alchemy to ensure the map stone becomes a rare map with 4 modifiers.
Next, use 2 Exalted Orbs to bring the total number of modifiers to 6, reaching the cap for a rare map stone.
Finally, use a Vaal Orb to corrupt the map stone. The outcome of corruption is highly uncertain and may include:
- Modifiers remain unchanged, and the map tier stays the same.
- The map tier is upgraded to Tier 16.
- The map tier stays the same, but the number of modifiers becomes 8.
- Modifiers are rerolled, or even the map tier is lowered.
Monster Rarity
The modifiers resulting from the two operations above are all random. If you want to make your maps much juicier, you will need to invest some currency into targeted crafting of modifiers. You will need the following currency items:
- Chaos Orb
- Omen of Chaotic Rarity
- Omen of Chaotic Quantity
- Omen of Chaotic Effectiveness
You need to prepare a rare Tier 15 map stone with 5 modifiers, and then activate all three aforementioned Omens simultaneously in your inventory. Their effect is that when you use a Chaos Orb, it forcibly rerolls all modifiers on Waystone, but the newly generated modifiers will not include the three categories of item rarity, monster pack size, and monster effectiveness.
Since Waystone has 5 modifier slots and the system excludes those three major categories, the remaining high-value modifiers - such as monster rarity - will appear with a higher probability. Through this method, you can consistently craft high-quality Waystones that feature monster rarity and Waystone drop modifiers.
Atlas Passive Tree and Tablets
Enhancing only Waystone itself is not enough. To make your maps truly juicy, you must combine passive tree allocations with the use of Tablets. On your passive tree, there are several core nodes worth prioritising:
- Industrial Improvements: City maps can accommodate one additional Tablet.
- Partial Translation: Tablets can be upgraded to rare quality and gain +1 maximum modifier count.
Tablets can be used to add bonuses to an entire region. Different Tablets correspond to different endgame mechanics, such as Ritual, Delirium, Breach, Expedition, and so on.
The map device typically has multiple slots. To unlock more slots, you need to insert a higher-quality Waystone:
- Magic map stone: unlocks 1 Tablet slot.
- Rare map stone: unlocks 2 Tablet slots.
- 6-modifier map stone: unlocks all 3 Tablet slots.
Combined with Industrial Improvements node, you can fill your city maps with high-value Tablets to obtain exceptionally high returns.
Endgame Strategies
Finally, you can choose a specialisation based on your preferences. From my experience, the following two strategies stand out in terms of profitability.
Abyss
If you see the modifier indicating that the map is occupied by Abyss on your Waystone, be sure to select nodes that increase Abyss monster effectiveness. Abyss mechanic yields a large number of high-value items such as Omen of Abyssal Echoes, which are very lucrative.
Delirium
Prioritise nodes that allow Simulacrum Splinters to drop from maps above level 75. Every 300 Splinters can be combined into a Simulacrum, which holds considerable value in the current trading market. This means that each map you run passively accumulates wealth for you.
Waystones are merely the foundation of every farming strategy, yet precisely for that reason, many players overlook them. You may choose to use Waystones you craft yourself, or you may consider selling the crafted Waystones to others - either way, they can bring you quite decent returns.
The grinding process in Path of Exile 2 Patch 0.5.0 can be incredibly tedious, and many players wish their characters could farm on their own. While full automation is nearly impossible, you can lower your expectations and put together a build that works while you are away from the keyboard.
The Immortal AFK Ritualist boasts formidable defensive layers and, thanks to the infinite rebounding of projectiles, clears entire maps without any input from you. It is especially well suited for remaining idle in Simulacrum.
Immortal Simulacrum AFK Ritualist Core Mechanics
Infinite Projectiles
The engine of this build is Mirror of Refraction skill, which comes from Atziri's Rule staff. Every few seconds, it summons a mirror beside you. If a spell projectile strikes that mirror, the mirror shatters and duplicates the projectile. When you hit it with a Frostbolt, the mirror spawns nine copies of that Frostbolt. With the projectile return effect from Drillneck Penetrating Quiver, those duplicated Frostbolts fly back toward you and, on their way, strike newly summoned mirrors next to you, setting off an endless loop.
The crucial factor in this loop is that, as long as you summon mirrors fast enough, the returning projectiles will constantly trigger fresh mirrors, which in turn generate ever more Frostbolts.
All you need to do is start the cycle once inside a map or in Simulacrum; then you can turn off your active skills. As you move around, new mirrors keep appearing beside you, carrying the storm of Frostbolts along with you.
Scaling Damage
Base Damage
You amplify Frostbolt's damage mainly through Drillneck, whose modifiers increase damage and critical strike chance for each enemy your projectile pierces. In high-density maps, or when you cast Frost Wall actively, your Frostbolts will pierce an enormous number of times, pushing the damage up exponentially.
Projectile Speed
You can find projectile speed on the corrupted implicit of Drillneck and on the passive tree. Higher speed means Frostbolts return quicker, the loop sets up faster, and your DPS naturally rises.
Cooldown Recovery
More cooldown recovery shortens the interval between mirror spawns, so mirrors are shattered more frequently and produce more Frostbolts, creating a positive feedback loop that accelerates further.
Snapshotting
You can exploit snapshotting to boost your damage even more. Cast Frostbolt while wielding Widowhail – it will snapshot all the bonuses from both Widowhail and Drillneck. Then swap quickly to your other weapon set. With Atziri's Rule, the built-in Mirror of Refraction automatically casts and generates mirrors. Except for the initial Frostbolt cast using Widowhail and Drillneck, you should stay on Atziri's Rule at all other times so that mirrors keep spawning indefinitely and you achieve an auto-bomber effect.
How Do You Improve Survivability?
For an AFK build, survival is paramount. This setup relies mainly on weakening enemies and enhancing recovery to keep you alive.
Curses
Whispers of Doom notable on the passive tree allows you to apply two curses simultaneously. Then you socket Blasphemy with these two curses:
- Enfeeble: reduces the damage dealt by enemies.
- Temporal Chains: slows enemies and extends the duration of debuffs on them.
Recovery
You want to stack the percentage of physical damage and global damage that is recouped as high as possible. This means that even if you take a large hit, the lost life will be restored shortly afterward.
Mana Recoup, combined with Damage Taken from Mana before Life, greatly increases your effective health pool because damage is split onto your mana. Sacrosanctum body armour also grants you energy shield recoup. With additional mechanics like Damage Bypass ES, you can roughly distribute incoming damage across your life, mana, and energy shield pools, and then leverage the high recoup rates of each pool to push your survivability much higher.
Other Defensive Components
Sacrifice of Flesh Keystone can reduce the damage taken on being hit; the reduced portion is then deducted slowly as a DoT effect.
Adverse Growth and its surrounding nodes provide effects such as damage recouped as mana and mana taking damage first. You can use a From Nothing jewel to skip the connections and allocate these nodes directly.
For gear, prioritise capping your resistances – ideally overcapping them to counter Elemental Weakness curses. After that, look for maximum life, energy shield, and mana. On boots, seek modifiers that increase the effect of socketed support gems and recoup speed instead of movement speed, since this is an idle build. Apart from a few core pieces, the required PoE2 currency for the rest of the gear is actually very modest.
Ascendancy Class
Ritualist is an excellent choice for idling in Simulacrum. If you find cooldown management troublesome, you can also opt for Chronomancer ascendancy. The more notable Ritualist nodes include:
- Wildwood Persistence: boosts life recovery rate based on your unreserved life.
- Corrupted Lifeforce: on killing a high-life enemy, stacks Corrupted Blood that deals damage based on the target's maximum life percentage.
Intricate Sigils and Unfurled Finger also let you equip extra rings and amulets, offering a lot of room for further development.
Immortal Simulacrum AFK Ritualis Skills
Although you swap weapons, the skill gems themselves remain the same.
| Skills | Support Gems |
|---|---|
| Blood Boil (Level 20) | Physical Mastery |
| Acrimony | |
| Swift Affliction III | |
| Prolonged Duration II | |
| Brutality III | |
| Mirror of Refraction (Level 19) | Cooldown Recovery II |
| Overabundance II | |
| Prolonged Duration II | |
| Blasphemy (Level 19) | Enfeeble |
| Temporal Chains | |
| Magnified Area II | |
| Slow Potency | |
| Ritualistic Curse | |
| Frost Wall (Level 20) | Ahn's Citadel |
| Kaom's Madness | |
| Glacier | |
| Spell Cascade | |
| Cold Mastery | |
| Frostbolt (Level 20) | Breachlord's Amalgam |
| Deliberation | |
| Zenith II | |
| Considered Casting | |
| Rakiata's Flow |
Immortal Simulacrum AFK Ritualist Gear
| Slots | Gears |
|---|---|
| Helmet | Atziri's Disdain |
| Main Hand | Widowhail |
| Off Hand | Drillneck |
| Left Ring | Breach Ring |
| Extra Ring | Breach Ring |
| Right Ring | Prismatic Ring |
| Amulet | Bloodstone Amulet |
| Body | Sacrosanctum |
| Gloves | Sirenscale Gloves |
| Belt | Long Belt |
| Boots | Luxurious Slippers |
Widowhail needs at least 300% increased effect of bonuses from your quiver. The runes socketed in the bow can be enchanted with extra damage to trigger ailments like Shock – the damage type does not matter.
For your second weapon set, simply replace the main-hand weapon with Atziri's Rule. Aim for a level-20 skill gem to obtain a shorter mirror-spawn interval. On boots, you can look for modifiers that raise the level of Frostbolt, further increasing your damage.
This build is an ideal choice for the late stage of the Runes of Aldur League when you just want to idle. Whenever you are unsure what to farm, you can enter Simulacrum, start the loop, and then go do something else. Although its movement speed is not high and it is not suited for fast map clearing, its dominance inside Simulacrum is beyond question.






