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Dear Exiles, the long-awaited Path of Exile 3.26 is finally here! Although the developers have promised that the release cycle of POE is 4 months, POE 1 has really experienced a super long pause in updates, perhaps because of the release of the sequel, or perhaps because the developers have run out of inspiration.
However, everything will soon return to normal, because Path of Exile 3.26 will be officially released on Friday, June 13.
Here, we will take you to take a deep dive into the new Secrets of the Atlas League update, explore the new challenge league - Mercenaries of Trarthus, the much-anticipated Betrayal system upgrade and a series of game experience improvements. Let’s get started!
In POE 3.26 Secrets of the Atlas, strange cracks begin to appear in Atlas. In the meantime, Zana returns, but she seems to be trapped in it.
Halfway through the endgame, you meet Eagon, a wise man with a mysterious lineage. He discovers that these rifts in reality are actually threads of memory, twisted by Atlas, and turned into reality. Eagon is able to connect these threads and open portals to them.
So, we have to work with Eagon to find Zana or any of her remains based on these threads.
In Secrets of the Atlas, Eagon’s pursuit of Zana is a brand new storyline that will appear in high tier maps. Once you meet Eagon and find the rift, he will transfer it to your map device and display a Thread of Memories on your Atlas.
Now, in order to access each map in Thread of Memories, you just need to talk to Eagon when you are ready, and he will open these areas in order. These areas can be fully affected by Atlas Trees, Scarabs, Fragments, and all similar items.
As you progress along Thread of Memories, you’ll discover that these maps contain dangerous threats that are influenced by Zana’s own memories.
Monsters here are infused with Memory Petals, and defeating them absorbs this power, which can be unleashed as a special ability in combat. Different maps in Thread have different abilities, which are displayed on an extra mini-skill bar next to your regular abilities.
As you progress, your maps can have multiple memories, so you can have multiple powerful abilities. When you consume Memory Petals, you can use these abilities at the same time.
But that’s not the only extra content these maps offer. When you defeat the boss of each map on the Thread, you’ll be presented with an Altar, which applies a modifier to all subsequent maps in the thread, and these modifiers stack as you progress. So the deeper you dig into the memories, the more modifiers you get. These modifiers, combined with special abilities, will make it possible to run some juiced maps.
The final map of each Thread is a real challenge, with all the altar mods applied to it and guarded by a powerful boss. If you manage to defeat Sirus or other warped memory bosses, they’ll drop a Map Fragment that Eagon can use to continue exploring the memory rifts.
And with these fragments, you can take on three brand new Pinnacle Bosses: Incarnation of Dread, Neglect, and Fear.
After defeating all three new Pinnacle Bosses, you’ll be able to find new memory-influenced tier 16 maps. These maps come with the aforementioned special abilities and monsters infused with Memory Petals, but can also roll with the same modifiers normally found on tier 17 maps, making their rewards even more generous.
All in all, in POE 3.26, you’ll need to fight Guardian and Pinnacle Bosses that torment Zana, find crazy Pinnacle Uniques, and craft powerful new items as you try to free her from the warped memories scattered throughout Atlas.
As we look at the rich rewards that come with the new endgame system, you may have noticed a lot of gold dropping.
Gold is a currency introduced in Settlers of Kalguur expansion, and it is mainly used for the development and operation of Kingsmarch, as well as various new features, including Currency Exchange, Black Market and Passive respec mechanics.
Although town construction is no longer ongoing, gold is still used for town services. And the developers also plan to add new ways to use gold in the upcoming leagues, which may be a new shock to POE currency system.
Now it’s time to talk about the new Mercenaries of Trarthus Challenge League. You will meet mercenaries who have trekked all the way from the city of Trarthus, ready to provide evil services, but not for free.
These mercenaries have different personalities and different builds, skills and equipment. After meeting them, they will challenge you to a duel. If you win, you can choose to hire them, take one of their items, or exile them.
If you choose to hire them, just pay a certain amount of gold, and they will accompany you as a skilled warrior to assist you in fighting monsters everywhere.
But if you lose the duel, don’t worry, you don’t need to give them any items. You’ll just die. So, it’s a test of strength and faith!
As we mentioned before, Settlers League update introduces a gold-based Passive respec system. You can now also reset passive points by talking to multiple NPCs throughout Wraeclast.
In addition, Black Market item gambling, which was previously only available in Kingsmarch, is now available at the same NPC in every town, allowing players to unlock a randomly generated a pool of items with gold. This will be very useful especially when you are having trouble leveling up, or are looking for a specific unique item.
It is worth noting that there will be no more town building in POE 3.26! However, when you start running maps in the endgame, you will start to find different mineral veins. You can mine minerals and transport them to Kalguuran and Karui ports to get return rewards.
Let’s first briefly explain what Betrayal is. This is a mechanic introduced in Act 9, which is about Jun Ortoi and her investigation of Immortal Syndicate.
Syndicate is a mysterious group of exiles who seem to be able to return from the dead. You must help Jun find their leader, Syndicate Mastermind.
Immortal Syndicate has four different divisions. As you encounter these members, you will gain intel on each division, thereby discovering the location of its leader and tracking them to their respective safe houses. Defeating the leaders of these divisions in the safe house will gain intel on Mastermind.
In your journey to hunt down Syndicate, you will control the members of Immortal Syndicate: change sides, make friends or confrontations, and even temporarily expel them from Syndicate.
Previously, after encountering and defeating Syndicate Mastermind, the status of Immortal Syndicate would reset and you would have to start your investigation from the beginning. This mechanic has been complained by players as the biggest drawback affecting the gaming experience.
But in POE 3.26 expansion, Mastermind will be separated and players can approach this boss through a new fragment, which has a chance to drop from high-level safe house bosses.
And defeating Mastermind will no longer reset the state of Immortal Syndicate! Now you can build Betrayal Board to your liking, optimize it, participate in Mastermind battle and get rewards without losing all your progress every time you can explore and experience at your own pace.
In the 3.26 expansion, many new features that players have been asking for to improve the quality of the game have also been added.
Of course, there are many other quality of life improvements in this update, and you can keep an eye on the patch notes.
In any case, the new battle is about to begin. Are you ready to enter the game at any time to cooperate with many powerful mercenaries and uncover the mystery of Atlas’ origin? Looking forward to seeing you in the game!
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View MoreIt’s been more than a month since the official release of Path of Exile 3.26, and like other leagues, the meta systems of the game, such as classes, skill trees, and equipment, have undergone earth-shaking changes during this period.
Every veteran exile knows that almost no class build can stand for a long time. Even at the beginning of the league, a certain build is so powerful that it overshadows the other options, but doesn’t rush to choose it, because the developers will nerf it soon.
Take Berserker as an example. This was definitely the brightest star when Secrets of the Atlas expansion was first released, but just one month later, it fell to the fifth place in the best class ranking.
The key factor behind this enormous shift is Berserker’s Volcanic Fissure of Snaking setup, which is not only one of the strongest builds at the start of a league, but also one of the easiest to operate.
However, it also has some loopholes, especially in terms of defense. If you want to maintain the viability of Berserker, you will have to invest more POE currency in the defensive ability of the equipment, which is obviously unrealistic in the late game.
But this is only part of the reason for the sharp decline of Berserker in 3.26, and the other part is related to the emergence of a new meta build, Forbidden Rite of Soul Sacrifice Occultist, which is a brand new build that synergies perfectly with various new mechanics.
Now, let’s take a closer look at this skill: Forbidden Rite of Soul Sacrifice is Transfigured version of Forbidden Rite.
The damage scaling method of this skill is slightly different from most skills. A portion of its damage scales with your maximum Energy Shield, but at the cost of dealing Chaos Damage to itself based on a higher percentage of your maximum Energy Shield when used.
This means that you can increase damage by increasing your total Energy Shield, rather than increasing the damage output of a spell by increasing gem level as usual.
Think of the recent mainstream builds in Path of Exile and you’ll see why FRoSS has such a prominent advantage over many options, such as the very strong Ephemeral Edge Trickster.
Trickster has many unique mechanics, including amazing recovery through Energy Shield Drain and the ability of One Step Ahead to ignore action speed modifiers.
However, note how similar the typical setup of Trickster is to Forbidden Rite of Soul Sacrifice: stacking Energy Shield while increasing defense and attack damage. This is a direct advantage of the spell over most spells that rely on more traditional gem level increases.
But this alone is not enough, as self-casting has long been problematic. Patch 3.25 introduced new base skill types and nerfed Defensive Auras to compensate for this change, but that didn’t do much more. That, combined with the loss of many damage properties, hits upper passive tree builds hard.
Where builds that rely on Determination or Grace, or even a combination of the two, really struggle is in defense. In any high-difficulty content in Path of Exile’s endgame, you can’t reasonably stand and cast spells, and in most cases, it will just lead to your death very quickly.
This is where the first significant change to POE in 3.26 comes in.
Occultist is by far the most frequently used class in Forbidden Rite of Soul Sacrifice, and for good reason.
Occultist is very good at dealing chaos damage, and its key passive, Vile Bastion, gives its maximum energy shield a chance to increase, thereby blocking spell damage.
So by selecting this node, this build not only has spell block, but also gets a 75%-78% energy shield boost. That means they can get two energy shield boosts at once. If you also factor in Forbidden Rite of Soul Sacrifice, that means they can get three defense and damage buffs at once.
Next let’s look at Whispers of Infinity, a brand new Unique Amulet added in POE 3.26 that has very powerful synergy with FRoSS.
Remember what we mentioned before? Forbidden Rite of Soul Sacrifice spell doesn’t require gem levels, it requires maximum energy shield. And what’s special about this Unique Amulet is the huge flat energy shield.
What’s more, this skill costs energy shield instead of mana or life, which means you can use Forbidden Rite of Soul Sacrifice with Chaos Inoculation and the chaos damage self-strikes will no longer do you any damage.
With this combo, you can completely circumvent the disadvantages of this skill.
You’ll find that almost all builds centered around Forbidden Rite of Soul Sacrifice use Whispers of Infinity and Chaos Inoculation. While this is the most important piece of the puzzle for this build, it’s not the only one, as there are other supporting factors at play.
We’ve already discussed the changes to Occultist Ascendancy passive, and it’s also worth mentioning Elementalist, as a significant number of players with FRoSS will choose Elementalist Ascendancy over Occultist.
For these players, the new Golems can be fully utilized, as both Flame Golem and Chaos Golem provide a lot of universal damage and continuous damage multipliers. In addition, Stone Golem now provides more defense, so you can get a lot of energy shield from Stone Golems, which means Elementalist can also use FRoSS while improving offense and defense.
Finally, a key factor in favor of this build actually comes back to the defense part. Because self-casting builds usually need to be stationary to cast, this has been a problem in past leagues.
But the developers have tried to address this in POE 3.26, by increasing the cast speed of Arcane Surge and adding a higher cast speed multiplier to Transfigured version of Righteous Fire.
But unfortunately, Forbidden Rite builds cannot use RF because RF stops after life is exhausted, and they use Chaos Inoculation, so their maximum life is always set to 1.
However, the cast speed issue has been solved by another new unique item, Coiling Whisper Amethyst Ring, which provides a relatively easy way to get stacks, providing up to 225% cast speed increase at maximum stacks.
Not only does this have an amazing damage bonus, but it is also very powerful in terms of defense, because the faster the cast speed, the faster you move and naturally take fewer hits. This is very beneficial when we are talking about those dangerous T17 map modifiers.
That’s pretty much it. Forbidden Rite of Soul Sacrifice Occultist is the strongest new build in the league by combining multiple enhancement mechanisms. However, judging by the current trend, it is very likely that it has been targeted by the developers, so try it now before it is significantly weakened!
It has been more than a month since the release of Path of Exile 3.26, and we have indeed received some good new features and quality of life changes. But perhaps the expectations were too high, and the disappointment was even higher, or perhaps a series of poor server and connection problems at the beginning of the release made players too disappointed to try again, which made this long-awaited expansion update suffer a complete Waterloo.
However, I believe that most players have not completely given up on this classic dark RPG, but they are more interested in the future POE 3.27.
Although the release date of Path of Exile 3.27 has not yet been announced, based on the developer’s commitment to a four-month interval between updates and the fact that 3.26 was released on June 13, 3.27 is likely to be released in October this year.
In addition, almost every veteran exile knows that the developers have a habit of releasing the full game on Friday and revealing all the details of the current league through a live broadcast on the Thursday of the week before the release. This is the rule for patch 3.26, which was released on June 13.
Therefore, considering this routine, it is reasonable to guess that POE 3.27 is very likely to be released on Friday the 17th in mid-October, and the developer's live broadcast will be launched on October 9th.
Now, we all know that the developers have almost always worked around dates rather than content in the past, but this is also an important factor in their success, because players always know that they can rely on the studio to release another update in 3 or 4 months. Even if this patch update is not to your liking, you can always come back and try the new patch in a few months.
They have always adhered to this consistent release cycle in the past, and although this plan was slightly interrupted by the release of POE 2 Early Access, the developers have no intention of giving up. Because past experience has taught everyone that this stable cycle update plan is feasible.
Take patch 3.20 Forbidden Sanctum, a popular league. Interestingly, the initial leaks for that league didn’t announce any unique endgame relics, but those relics did end up completely overhauling Sanctum runs and providing powerful rewards, including No-Hit Run relics and Original Sin.
Same with Lycia’s Invocations, a POE currency item that can be used to add keystones to relics.
These were added a week or two after the start of POE 3.20 league, as the developers had to meet a strict deadline to release the patch, and those parts weren’t ready for the initial release.
Also, there was 3.22 Trial of the Ancestors, another very popular league update. The initial update also didn’t include any Journey Tattoos, nor Keystone Tattoos, but they did end up becoming a favorite mechanic for players in that league. Again, those were added a few weeks after the start of the league, as they weren’t ready for the initial league at first.
Therefore, waiting for the new league content to be stable before adding confirmed new content can not only guarantee the player’s gaming experience, but also add some new surprises.
This league update mode allows developers to always take into account the gaming experience of all players to the greatest extent, not only providing stable content updates, but also adding new content in a timely manner, which is also an important reason for the longevity of the original.
Now that we have roughly determined the release time of patch 3.27, there is another thing to worry about.
Now, the developer promises that the update cycle of POE 1 and 2 leagues is 3-4 months. Since POE 2 has now confirmed that the 0.3.0 patch will be released on August 29, if nothing unexpected happens, the original will be ignored for a period of time. Then can the balance adjustment of the 3.27 update really be guaranteed?
As we all know, balance is one of the most important changes in any given update. Even if there is no real content addition, a major balance update can make the game feel fresh. For a long time in POE 1, we got meaningful balance updates in each league, which was always one of the most exciting parts of the league.
So, if there is no way to coordinate the two games and balance them for a long time, then there is no exciting innovation. I hope I am wrong, but this is exactly the concern I want to express.
Finally, let’s talk about potential changes in 3.27 leagues, perhaps the failure of 3.26 can let the developers find some new inspiration.
Personally, I think that patch 3.27 may focus on improving the endgame content and introducing new Pinnacle Boss, which may be related to the search for Zana through the Threads mechanism in POE 3.26. These bosses are also a key source of challenging battles and generous POE currency rewards.
At the same time, Atlas mechanism that affects the endgame process may be further streamlined, making it easier for players to navigate and get what they want.
In addition, Rogue Exiles, as unique monsters that appear randomly in various situations in the 3.26 expansion, are known for using various player skills, adding an element of surprise to the game. These encounters bring valuable loot and experience, but are also full of challenges. Therefore, in order to take care of the player’s gaming experience, their Aggro range and visibility may be adjusted to make them easier to find and interact with.
There is also the old-fashioned problem of loot drops. It is likely that the drop rate of some crafting materials will be adjusted and become more common, such as Perfect Jeweler’s Orbs, Advanced Uncut Gems, and Spirit Gems.
Finally, there are Gladiator Ascendency and item quality adjustments that are talked about in every update. They may still appear again in POE 3.27. Especially for physical weapons and armor, some effects may be significantly improved. And they may also introduce new and reworked Scarabs to provide more available slots in map devices.
Of course, the above speculation is still based on player community discussions and past trends. You will also need to pay attention to the specific details announced by the developer when the release date approaches.
Overall, I am still optimistic about the release of POE 3.27. After all, the delays and frequent problems of 3.26 have caused dissatisfaction among a large number of players. If the subsequent updates remain the same, then the developers may really want to give up this RPG masterpiece that was once as popular as ever!
Path of Exile 2 has been fraught with controversy since its release, as many players think the developers are trying to entice players as a good sequel to POE 1, which is actually not the case. And negative reviews have increased since the release of Dawn of the Hunt in April.
The main thing is that the game is still in early access and has exceeded the time limit set by the developers when it was released, which has made some players who are eagerly waiting for the official version very dissatisfied. However, the game is likely to see a turnaround in August.
A few days ago, the developers of Path of Exile 2 announced on the official website that the POE 2 0.3.0 patch is expected to be officially released on August 29, and a new league will be released with it. Once the news was announced, the game became the center of discussion among players again.
One of the most common questions raised by players is whether the developers can implement the improvements and remakes promised in patch 0.3.0 as promised, and bring players an unprecedented high-quality gaming experience.
In view of this, here we will combine the interviews previously accepted by Jonathan Rogers, the game director of POE series, and some leaked information to rationally and thoroughly analyze whether this patch can make this sequel, which has been plagued by negative reviews, be recognized by the public.
Because Path of Exile 2 added a new class, Huntress, in patch 0.2.0, which is good at both melee and ranged combat, players have also speculated whether a new class will be added to the game in 0.3.0 released in August.
As for the new class Druid, which was previously voted by players, the developers have not yet clearly stated whether it will appear or not. Before the release of Dawn of the Hunt, it was publicly stated that this class was not ready to meet all players. So is it now?
Considering that only the sequel in early access is currently moving towards the trend of updating the league every three to four months, it is very likely that a new class and its new build style will be seen in a new league or new patch, because the original game content can no longer support players to explore a league.
However, the specific class option cannot be confirmed to be Druid, because compared to Path of Exile 1, the number of classes and build options that focus on physical damage capabilities in the sequel are more, such as Monk and Warrior, so it is not necessary that the class with the same game style will be brought into the game.
Fortunately, Rogers publicly stated in a previous interview that the situation in which all the original classes were significantly weakened in the previous 0.2.0 patch to highlight Huntress will no longer occur, because they are now more focused on the balance between each class and Ascendancy class.
For example, adding some Strength/Intelligence hybrid sections to the game makes the game rhythm and style of the game characters more flexible. This also means that the developers may be more inclined to or actively improve the effectiveness of this type of classes and build options in subsequent leagues.
And the news that the passive skill tree was reworked and the wheel part was the most shocking to players, because before this, the super-large passive skill tree and over 1,500 nodes in POE 2 were its prominent features, in order to allow all players to more easily find the paths they want to activate and upgrade in subsequent leagues, so as to create powerful builds faster.
In addition to the addition of new classes, another thing that players are most looking forward to is the update or rework of the original game content that is full of holes, first of all, the size of the map.
Although you only need to kill the main enemy to pass the level in the regular campaign, in the endgame content, you can only complete the run and receive a lot of POE 2 Currency and loot if you find all the enemies on the entire map and kill them all.
However, in the current game, some maps are too large and have many dark-themed decorations blocking the exploration path, so not all players can run the entire map at once.
If the number of interactive checkpoints in the map is increased and the map range is reduced, Path of Exile 2 will gain a lot of player satisfaction. Not only that, the depth of the endgame will also be improved because more explorable content will be placed in it.
In addition to reducing players’ complaints about the lack of depth before the endgame, the main purpose of this behavior is to modify the difficulty of player level increase. According to Jonathan’s interview, the difficulty for players to level up from level 1 to level 90 will be reduced in this 0.3.0, but the difficulty of leveling after level 95 will be greatly increased.
Of course, there will be a new Act 4, which is also promised to players by the developers a long time ago. According to the leaked information, Act 4 will put players in Ngamakanui, which is part of Karui Archipelago.
On this island, players will continue to explore the main storyline by challenging different enemies and bosses. It is worth noting that these enemies are infected with Blood Fever disease, which is contagious and very dangerous, so you may need to pay more attention to it.
From the above updates and improvements that may be included in Path of Exile 2 0.3.0 patch, we can see that the developers are still very concerned about the problems and suggestions reported by players in Dawn of the Hunt, and they have also lived up to expectations and achieved some of them.
Compared with the original game, the developers pay much attention to this ill-fated sequel, so whether you are a loyal fan of this series of games or a player who has given up on this game before, you can look forward to the effects of patch 0.3.0 and the new league after entering the game!
If you're a longtime Path of Exile player, you'll know that Settlers of Kalguur League saw a major overhaul of the defense mechanics, including reworks to melee and Endurance Charges.
The impact of these changes has been a double-edged sword, with many character builds having their physical damage sources nerfed or removed entirely, while others have received significant damage reductions.
In comparison, the changes to the defense meta in Path of Exile Secrets Of The Atlas expansion have been relatively mild, with even the initial changes to the core mechanics being relatively unnoticeable.
But that doesn’t mean we can just stick with the defense setups from past leagues. Some powerful unique items, the mercenary mechanic, and the new Runegraft changes have all made a vast difference to Ascendancy build defense setup.
So, let’s start with the passive tree changes. As I mentioned earlier, the 3.25 changes did severely nerf the defensive power of these talents.
They now have a significant reduction in total defense from Determination and Grace, and generally cannot afford the stat cost of equipping new high-end armor and evasion base types. They also lose the scaling of armor and evasion from Defiance Banner. This, combined with the loss of Physical Damage taken as modifiers, means that these builds are stuck with the most dangerous damage type for most builds when they first enter the map, which is physical attacks.
However, take a look at the distribution of Ascendancy in Softcore Trade League a month after the release of POE 3.26. You’ll find that three of the top four Ascendancy builds are top and right side builds, namely Trickster, Occultist, and Elementalist.
As we all know, builds are usually classified according to the side of the passive tree they originate from, with top and right side being associated with certain archetypes. Builds starting from the top of the tree are usually associated with spells, continuous damage, and minion builds, while right side builds are usually known for melee, spells, continuous damage, crits, traps, and mines builds.
Let’s start with Trickster, which once again became the most used Ascendancy in PoE 3.26. Despite having been nerfed significantly in the last league, the class has been nerfed in multiple areas in 3.26.
From Escape Artist’s defensive scaling being nerfed, to Polymath’s damage bonus taking a big hit, to specific nerfs like Lightning Strike being nerfed significantly, and Ephemeral Edge losing 25% damage scaling.
Combined, these changes have had a huge impact on the scaling of Ephemeral Edge attack builds. Now, these builds mainly improve defense and offense by constantly stacking energy shields.
But frankly, these nerfs are not enough. Lightning Strike has been replaced by a Transfigured version of Smite of Divine Judgement.
While Ephemeral Edge’s damage scaling has been cut, this specific build benefits from one of the most dysfunctional mercenary interactions in this league, which means that Trickster builds can focus on stacking energy shields more than ever before.
As a result, even after Escape Artist nerf, we still often see Trickster players with 25,000 or more energy shield.
However, the impact goes far beyond this. After two major changes, Occultist finally ushered in a breakthrough ascension in this expansion.
A month after the release of POE 3.26, Occultist’s popularity is second only to Trickster.
Now, Occultist Ascendancy itself has been adjusted to Vile Bastion in this patch, which allows the maximum energy shield to be increased to resist spell damage. This is a significant buff to energy shield and allows you to increase two defenses at the same time.
But on its own, it may not be enough to compete with Trickster’s Escape Artist.
Fortunately, the new Runegraft mechanism in POE 3.26 can increase global defense, but the attribute will be reduced. This is another key addition to increase energy shield.
More importantly is the arrival of Whispers of Infinity, a new unique Amulet that is exclusively dropped by the new Pinnacle Atlas Boss.
This Amulet not only provides super high Energy Shield, but also makes skills consume Energy Shield instead of Mana or Life, which greatly benefits Occultist and Trickster builds, allowing them to increase defense by stacking Energy Shield while also increasing attack power by increasing the effective hit pool.
So, what about Elementalist? In fact, this Ascendancy class may have the most changes of all Ascendancy in the league.
The most interesting thing about this Ascendancy is that the universal property adjustments it brings with Golems can benefit a large number of builds, such as Ignite Eviscerate to Herald stacking Blade Vortex to Storm Call, and so on, which also contain many different defense settings.
Also Read: What New Challenges Does Path Of Exile 3.26 Bound By Destiny Modifier Bring?
Now, among the many top builds, Berserker and Chieftain each have their strengths, but have evolved in very different ways. After becoming the most built class in the first week, Berserker’s popularity has plummeted in the league, while Chieftain’s popularity has soared. So, what’s going on?
In fact, at the beginning of the league, Berserker actually had an extremely strong start with Volcanic Fissure of Snaking and Earthshatter. Both of these builds were very strong from the start. However, while Berserker’s offense is enough to match other classes, the nerf to Defy Pain does make its defense less powerful.
As a result, you will also find a significant decrease in Trickster and Occultist builds now. This makes sense, as the popular builds of these classes require good equipment to play the maximum effect. But this is often a paradox, especially in the early stages of the league when almost all players are short of POE currency.
Then, as the league progressed, players began to abandon Berserker in favor of more solid Occultist and Trickster builds. At the same time, Chieftain’s popularity also increased significantly, as stun setups with Bloodnotch + Immutable force made its build play more possible.
What about the less popular Ascendancy classes? Hierophant and Archmage, for example, are still able to build very strong defenses with strong mana stacking and life regeneration.
Then there is Champion, which I expected to be one of the most popular Ascendancy classes before the league started. However, what we didn’t know before was that the developers drastically nerfed the drop rate of Celestial Brace in POE 3.26 to only 1% or less. This change hindered the availability and accessibility of one of the most important items in all planned Champion builds.
As a result, it may not be as strong as those mainstream Occultist and Trickster builds. And it also has a high initial budget threshold, a badly rolled Celestial Brace is about the equivalent of 25 Divine Orbs, which is really hard to afford in the early stages of the league.
Now, in general, with the exception of Trickster, the mainstream build defense settings have all undergone considerable changes in POE 3.26 League, mainly because of the addition of those new unique items.
At the same time, we saw a major breakthrough in those passive tree upper builds, which allowed them to survive and even thrive in some of the high-difficulty content of Path of Exile. So try them out while they are not nerfed in 3.27!