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One of the tremendous chunks of content Path of Exile 2 will usher in is a cutting edge 7-act campaign stated to be slightly shorter than and a massive improvement over the current POE 1 campaign.
This additional path to teach and hook new players in POE while leading all Exiles to its fast endgame will enable players to access the set of 19 new ascendancy classes, a host of new gems and start their tale of dark dicey redemption on a remote azomite island off the shores of Wraeclast.
POE 2’s campaign is being built from the ground up as an infinitely repeatable experience for veterans and newbies alike. But how?
We learned most of this information during the initial reveal of POE 2 in November 2019 at ExcileCon and a nice slice more during the POE 2 Act 2 showcase in April 2021. Since then, nothing, though more will come at ExileCon 2023 at the end of July.
We’re building up to it if you are new to Path of Exile or would like a quick recap of the Path of Exile 1 campaign versus what we know about the upcoming Path of Exile 2 campaign. This is the place for you.
The Path of Exile 1 campaign is not going anywhere. It’s not disappearing. It’s not being locked away.
Instead, both Path of Exile 1 and Path of Exile 2’s campaigns will be available concurrently and should lead to the same endgame. Presently, this endgame would involve fragments of the Shaper and Elder, buzzed encounters with the Conquerors of the Atlas and Sirus, the Maven’s playful mind, memory and gambit Games, the Siege of the Atlas by the Eater of Worlds and Searing Exarch and everything else accessible by the current Atlas passive skill tree and map system like Synthesis, Betrayal, Bestiary and Incursion.
When POE 2 releases, the next endgame edition or revamp will probably be mere months around the corner. Surely, the atlas shall experience some form of catastrophe then caused by the cleansing fire, the Tangle, Chaos itself, or let’s hope not more gods. Whatever that disaster will be, it’s not too long off.
POE 2 campaign will be shorter than POE 1’s 10-act campaign. Confirmed by GGG at ExcileCon 2019, they know the current campaign is a bit too long and are actively addressing it with Path of Exile 2.
The goal with this is to quicken the road to POE’s endgame while also improving the pace of the campaign for players new and old. It will still be linear in the sense of progressing from Act 1 to 2 to 3 and so on.
But with its tightening, Grinding Gear Game seeks to spell bind new players in the POE experience and recapture past and present players with a highly variable high quality new campaign. Plus, any qualms you might have with other titles aren’t part of POE. Cinematics are near non-existent. All conversations can be skipped and there’s no backtracking. You’re always moving to the next battle and story step.
Of course, this means folks who desire the optimal trail to endgame will probably always run the POE 2 campaign even though this is GGG’s overall goal. Those who arrive post Path of Exile 2 or are interested in a severe dose of nostalgia can always swap back to the POE 1 campaign, wash up near Lioneye’s Watch, overcome the trials of Dominus and final act boss Kitava in Oriath.
The 19 new ascendancy classes introduced in Path of Exile 2 will only be available by running through the new 7-act campaign at least initially.
The Lord’s Labyrinth will not be how characters ascend. Instead, a brand new system like the Lab or the Forbidden Sanctum will arrive. As it currently stands, once an account completes the new campaign at least once, all future characters can ascend to POE 2 ascendancies even if they choose to play through the first campaign.
This is also true for the POE 1 ascendancies. Once an account completes the POE 1 campaign at least once as many existing accounts will have already done by the time POE 2 releases, that account will be able to ascend into any POE 1 ascendancy even if they play the second campaign to reach endgame.
How this will work with the Trials of Ascendancy and Offerings to the Goddess in the Atlas and Maps is currently unknown.
Campaign promises extreme replayability and randomization in every aspect, from map and monster design to quest and item drops. No two playthroughs should be too similar.
GGG will achieve this through two facets: consistent forward movement and unpredictable but memorable area randomization. Unlike campaigns and other unnamed ARPG titles, you are always moving forward in Path of Exiles campaigns. Yes, you may get a quest and reward, such as POE Currency, from an NPC in town. But you need not return get a new quest, then run back to an area, then return, then get a new quest, then run back and add infant item. It’s shockingly simple but absent from Diablo 4 that recently released.
Plus, both areas and the world itself will always be different in the campaign, whether it’s the placement of the area itself, something new in POE 2’s campaign. And the actual layout of a map to the contents in the area from league mechanics, monster packs, and exciting random loot and campaign in Path of Exile will remain bizarre and randomly generated, but understandable and predictable to Veterans of the game. Many players may disagree.
But with a campaign like this or even in Path of Exile 1, there’s no need for an Adventure Mode. In a game like Diablo 4, it’s 100% needed.
From Path of Exile 1 to Path of Exile 2, Grinding Gear Games has learned a ton about boss design. In POE 2’s campaign, every area will have at least a mini boss fight with every battle boasting, meaningful combat, and aesthetically pleasing effects.
Additionally, it’s likely many of these awesome bosses will become fights in POE’s endgame once POE 2 hits, as many area bosses and mini bosses are presently map bosses. If not, the majority of these map bosses are not compelling fights, it is a good chunk. If changed or updated to POE 2 bosses, this will immediately change.
Finally, we know the story of Path of Exile 2’s campaign will be wildly different from the tale of Exile in the first campaign.
In POE 1, our Exiles Adventure begins as we wash up on the shores of Wraeclast and Exile of Oriath, we trudge across the land and eventually defeat our oppressor Dominus before downing the original master Thaumaturge and slaying Gods like Tukohama, Solaris, Lunaris and Kitava. It’s quite the soaring of power level narratively.
Opposite POE 1 and POE 2, we start the campaign as criminals sentenced to hang at the neck until dead. Luckily, the rope breaks, our character escapes and leaps into a whitewater river and washes up on its shoreline.
The story from there shall remain shrouded in mystery. But Grinding Gear Games would like to lower the narrative power level and keep the story relatively grounded. There will be more hack and slash and low fantasy for the campaign and less God slaying.
Numerous Exiles seek an adventure mode of some sort to level past the campaign without needing to do the campaign essentially.
This would be a system that allowed characters to path from level 1 to around level 65 without touching a single campaign quest along the way. There have been a myriad of suggestions for this:
Allow characters to endlessly Delve, let them go to the Rogue Harbor and Heist to endgame, rid of the barrier between the tutorial and endgame entirely and give characters a way to do maps beginning at level 1. Bring back an endless ledge and let us annihilate hordes of goat men for hours until we hit a reasonable endgame level.
I disagree on all fronts, and I am on the side of the developers with this one. Adventure Mode is unnecessary with a campaign like Path of Exile’s. Adventure mode or something like it is obsolete and there’s no way it’s coming with POE 2 or beyond. Adventure Mode is necessary if the campaign is a tremendous slog bogged down with unskippable dialogue, constant back and forth between NPCs with arduous fetch and protect quests when it lacks overall constant action and improvement and it boasts no real choosable rewards.
Additionally, muddying the content at endgame versus the content necessary when a character first starts lessens the sense of progression players feel. Moving from Act 1 to 2 and so on and so forth all the way to Maps, especially at the start of a league, is a great feeling that won’t be captured with something like Endless Delve or mapping from first level.
Path of Exile even with its first campaign and from what we’ve seen with its second campaign achieves highly in each of these spheres, Diablo 3 and now Diablo 4 do not and therefore need something akin to an Adventure Mode.
Recently, a game Diablo 4, which is also an ARPG, is very popular among players. Most players are racing against time to level up to experience more challenging content. If you want to level up quickly, it will be a good choice to prepare a large amount of Diablo 4 Gold in advance. Hope you can have a better experience!
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View MoreThe Last Lament Crossbow Lich build performed very well in Path of Exile 2 Patch 0.3.0, offering extremely fast clearing speed, high single-target damage, and significant tanking power through its low health mechanics and high movement speed.
This build is considered S-tier for end-game content, including mapping and bossing, and is a popular and powerful choice within the community, allowing you to blast away at small enemies while running quickly.
The only drawback to this build is its cost; completing this setup requires at least several hundred Path of Exile 2 Divine Orbs. This makes it an end-game build, unsuitable for leveling or starting in a league due to its high item cost.
So, why is this build so expensive? It's because it requires a unique weapon - The Last Lament Desolate Crossbow. This weapon, when paired with Lich Ascendancy, effectively mitigates disadvantages, making it highly sought after.
This build boasts incredible speed and tankiness, but it requires a significant gear investment to fully realize its potential. Besides the aforementioned unique Crossbow, it also requires a variety of gear, including Stellar Amulet, Death Articulated Ornate Gauntlets, and Headhunter.
Our goal here is to make this build playable while still spending less on Divine Orbs. Of course, there are some obvious differences between a low-cost build and a more expensive one: slower movement speed, lower damage, and lower defense, but this should be enough to avoid certain monsters in the map and keep you alive. If you're interested in trying it, read on!
Now, I'll walk you through some updates to this Last Lament Lich build, including its mechanics, how to reduce health, how to use skills, and how to play with it.
First, we've added Temporal Chains, a curse that slows down enemies, which is very useful. It's like slowing them down, reducing their ability to attack you. With your energy shield so low, it's your best defense.
Temporal Chains' defensive power is much better than I expected. When you're in a tight space, like when you're trapped in a Ritual or about to open a Breach to fight a boss, you can quickly cast it to slow down enemies.
At the same time, we also cast Cursed Ground, which is mandatory. This uses Temporal Chains as a ground debuff, similar to other ground effects like Chilled Ground or Consecrated Ground, slowing enemy movement and slowing down other effects.
Then, I added Ritualistic Curse, Focused Curse, and Heightened Curse, which make the curses more powerful, last longer, and regenerate more quickly.
If you have extra skill gems, you can also add things like increased duration.
Now, let's explain how this build works. First, we mentioned earlier that this is a low-life build. This is because the unique thing about this build is that Last Lament has a 300-life cost to avoid consuming the last bolt, allowing you to fire continuously without reloading. This means that as long as you maintain low life, you can perform an unlimited number of attacks without reloading, effectively converting your life into infinite ammunition.
Lich Ascendancy's Eternal Life node allows players to maintain their health while maintaining a certain amount of energy shield. Combining these two, the health cost of Last Lament is essentially negated, meaning you won't lose health to avoid reloading.
Not only that, this build leverages the low-life mechanic, gaining significant bonuses from passive skill tree nodes and support gems, creating a character with incredible speed and immense power.
So, if we're currently at full health, how can we return to low health?
For this build, we've significantly reduced the original PoE 2 currency budget, so some of the gear may not be the best options for your current Last Lament Crossbow Lich build, but it does offer the best value.
Finally, to clear maps and defeat bosses with the Last Lament Crossbow Lich build in Path of Exile 2, you'll need to utilize its powerful single-target ability, Compose Requiem, and ensure you always have low health and the necessary resources.
Additionally, focusing on acquiring a high-quality wand with high spell damage and cast speed is crucial for boosting your damage output against bosses.
Then, strategically allocate your Lich Ascendancy points to unlock key nodes like Necromantic Conduit and Crystalline Phylactery to reap the full benefits of this build.
Remember to prioritize defensive abilities like energy shield and high evasion, as these synergize perfectly with Lich's Eternal Life node, keeping you permanently at low health. Finally, remember to collect and re-cultivate areas to acquire better gear to boost your damage and survivability.
That's all for this low-budget Last Lament Crossbow Lich build. If your inventory is overflowing with orbs, you don't need to worry about this at all. However, if you're low on currency or want to push your limits, this Last Lament Lich build might be worth a try!
While Path of Exile's complex skill tree system and challenging endgame mechanics are both fascinating, one flaw it often criticizes is its cumbersome and rigid trading system.
Yes, in PoE, if you want to trade an item with another player, you and the seller must be online at the same time. This means that if you encounter a seller who's offline or unresponsive for a long time, you'll have to rely on luck to secure a perfect deal!
On the other hand, the in-game trading system can also be inconvenient for sellers. When you're desperate to sell an item, you have to constantly monitor the chat screen. If someone actually expresses interest in trading, you'll have to drop your map or whatever you're doing to sell it.
Sometimes, you'll receive a message to sell an item, drop what you're doing, only to find that the other party either doesn't show up or tries to sell it for less than you originally requested. It's really frustrating!
But all that's a thing of the past with Path of Exile 2 Patch 0.3.0. The new Asynchronous Trade System in The Third Edict will surprise you every time you log back in!
Here, we'll explain how to unlock and use the brand-new Asynchronous Trade System in Patch 0.3.0. Let's take a look!
To unlock Asynchronous Trade, you must first enter Path of Exile 2 Act 4. Here, you'll meet an NPC named Ange, who will give you a quest called Hostile Takeover, which requires you to find a suitable location to build a hideout.
If you don't have a suitable hideout yet, you can travel to Wakapanu Island, defeat Diamora, and then speak with Ange again in Kingsmarch to unlock Shoreline Hideout. Don't worry, we've got a detailed Diamora boss guide here.
Once you have a hideout, head there, and Ange should automatically appear. You can interact with it and perform Asynchronous Trade, which allows you to sell items for a fixed price without having to trade online.
To sell items, you need some Merchant Tabs, which can be obtained in-game through the microtransaction store. However, if you own Premium Stash Tabs from before the 0.3.0 update, you can also convert some of them into Merchant Tabs through the official Path of Exile 2 website.
Please note that upgrading tabs is permanent; this system wasn't available in Path of Exile 1. Therefore, if you upgrade here, you will temporarily lose access to these tabs from POE 1.
Also, it's worth noting that the old trading system is still available in-game. Therefore, if you want to continue using this system for any reason, please do not upgrade every Premium Stash Tab you own.
After you obtain these Merchant Tabs, click Manage Shop button. You should see your Merchant Tab and an additional Earnings Tab there. To sell an item, place it in Merchant Tab and set a price.
However, it's worth noting that Asynchronous Trade System currently doesn't allow you to set a price for an entire tab like Premium Stash Tab does. I imagine this is to prevent accidentally listing an item in the wrong tab without knowing it.
Also, only items that can't be exchanged for PoE 2 currency can be placed in Merchant Tab. Therefore, items like Currency, Shards, Fragments, Essences, Socketables, and Gems must be sold through Currency Exchange or the legacy trading system.
Once an item is placed in Merchant Tab and priced, you have approximately 30 seconds to freely adjust the price or remove it. After that, it will be registered on Marketplace, locking in its position and price for a short period of time.
Before setting a price, it's recommended to research the selling prices of items with similar attributes to avoid overpricing or underpricing, which could result in unnecessary losses.
If you're still unsure, I recommend setting a slightly higher price. If the item doesn't sell for a long time, you can always lower the price. Regardless, it's recommended to check and lower the price of any unsold items every one or two days to increase your chances of a successful trade.
If someone is interested in an item while you're in hideout, you'll see it appear next to the hideout, ready for players to trade.
If you're online, you'll receive a small notification in the bottom right corner of your screen indicating a successful sale. Even if you're offline, players can still access and trade items, so when you log back in, you'll receive a bonus of POE 2 currency!
If you want to see which items you've sold, you can view your sales history in the top right corner of the merchant window.
If you want to acquire an item, you have two options. You can use the new Asynchronous Trade Marketplace or Currency Exchange in Path of Exile 2.
To open Trade Marketplace in-game, select it from the menu. From there, you can enter exactly what you're looking for and search.
When you find an item, you can click Travel to Hideout to instantly teleport to that player's hideout and trade there.
Alternatively, if you're using the old trading system, you can click Direct Whisper. The other options are essentially the same.
Honestly, I think the new Asynchronous Trade system is a vast improvement in PoE 2. The old system was notoriously bad, and a real hindrance for both buyers and sellers.
The only problem with the new system is that it requires players to enter Act 4 of the new league before they can trade, which is why some people still use the old system. I really hope this changes, at least by making it available in towns in the early stages.
Today, our guide to the final boss fight in Path of Exile 2 Act 4 is finally here! This mysterious boss is Tavakai, the Chieftain, and he's the most dangerous enemy in the campaign so far.
This three-phase boss fight is quite lengthy, and Tavakai's powerful attacks will definitely put your build and gear to the test. Therefore, I sincerely recommend that you upgrade your character to at least level 56 or higher before attempting Tavakai, unless you're willing to invest a large amount of POE 2 currency in crafting a complete set of crafted gear.
Preparation is also essential before every brutal boss fight, and you'll have to ensure you have auto-recharged life and mana flasks; otherwise, you'll have a hard time surviving. If you're ready, follow along as we tackle the final battle in Path of Exile 2 Act 4!
To find Tavakai, you'll first need to travel to Whakapanu Island. Next, you'll need to fight your way through two of Path of Exile 2's largest and most challenging maps: Ngakanu and Heart of the Tribe.
So, take your time and explore every corner. You'll find him in Heart of the Tribe area.
Once you've found Tavakai, the Chieftain, Phase 1 begins.
Honestly, this is the easiest phase, so your goal is to use as few flasks as possible to advance to the next phase, as you'll need them later.
Tavakai's attacks in this phase are very simple, primarily using his axe for physical attacks. Fortunately, these attacks are easily dodged, as he moves slowly, allowing you to counterattack with Momentum.
His powerful attack creates Jade Crystals, which then explode. Stay away from them to avoid the explosions, which provides another opportunity for a counterattack.
The key to completing this phase quickly is to dodge attacks and counterattack, allowing you to continue stacking damage on the boss.
Note that when Tavakai's health reaches 50%, he stops attacking and transforms into Tavakai, the Fallen. When this transformation occurs, a shockwave will hit you, knocking you to the ground. This officially begins Phase 2.
Follow Tavakai, the Fallen to another arena, where you'll find Makoru in Altars. This is where the final battle begins.
In Phase 2, Tavakai becomes even more powerful, regenerating his health. Additionally, he gains new attacks that deal significant damage. Let's take a look at them.
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However, the problem with phase 2 is that Tavakai's boss attacks continuously, making it impossible to predict the exact timing of your counterattack. However, during our testing, he would first unleash waves of jade spikes, then summon jade statues, followed by blood tentacles, and finally a rain of jade spikes. It felt like everything was happening simultaneously. It was complete chaos.
However, my advice is: you must deal damage first, then pause and run away to survive, then return to attack. Of course, the problem with this is that you'll never be able to stack a significant amount of damage, and the battle will be stretched out again, but it's the only way to survive.
This is also where your auto-recharged flasks come in handy; they're invaluable, otherwise a few combos from the boss will easily kill you.
Anyway, keep fighting, and soon Tavakai will unleash his most powerful attack of this phase: Daughter of the Moon. This is when a massive beam or icicle strikes the ground for several seconds. If you're hit, your chance of death is very high.
Continue to deal damage, and as Tavakai's health drops to 25%, the final phase begins. At this point, the boss transforms into his final form, Tavakai, the Consumed. He's fully healed again, which is terrible.
Unsurprisingly, the final phase is the hardest, as his attacks are once again buffed.
However, the real problem is that you can't attack continuously, which is why defeating Tavakai is so difficult.
Basically, you need to constantly survive, wait for things to cool down before striking back. Then interrupt your attacks again, and repeat this process, making sure your life and mana flasks don't run out.
Towards the end of the fight, Tavakai will also cast lightning bolts that chase the player. These attacks will shock you and slow you down, making you more vulnerable to all his other attacks.
All in all, it's a tough fight, and I think a bit of luck is ultimately required. Because your life and mana flasks are crucial to your survival!
When you finally defeat Tavakai, the Chieftain, The Hooded One will appear, and Tavakai will return his weapon to him. The Hooded One will rescue Makoru and restore Tavakai to his mortal form.
Yes, that concludes our guide to the toughest bosses in Act 4 campaign! Enjoy your victory!
Today, we'd like to share our league starter build for Path of Exile 2 Patch 0.3.0: Acolyte of Chayula Hollow Palm Monk.
The core of this build is the new Hollow Palm Technique Keystone, added in The Third Edict update. This grants physical damage based on your skill level and attributes, creating a powerful unarmed build.
Players earn Keystones by progressing through the passive skill tree and can build around it, utilizing skills like Ice Strike or Storm Wave to deal massive damage through stacked attack speed and critical hits even without a weapon equipped.
This flexible build allows players to focus on stacking evasion and energy shield to unlock massive damage, creating powerful unarmed melee or spellcaster builds.
Especially for a class like Monk, Hollow Palm Technique can be used to become a powerful unarmed fighter, stacking evasion and energy shield to gain massive attack speed and critical chance.
I expect this Acolyte of Chayula Hollow Palm Monk build to be fairly easy to level up throughout the campaign and scale well into the late endgame. Let's take a look at how to maximize this build's potential during the different stages of The Third Edict!
I imagine your first question is why play this Hollow Palm Monk with Acolyte of Chayula Ascendancy? Is it the best Ascendancy class in PoE 2? Personally, I think it's definitely not; it's just slightly above average.
If it were in Patch 0.2.0, I would definitely say the best Ascendancy for Hollow Palm Technique would be Deadeye without a doubt.
However, in PoE 2 The Third Edict, the developers gave Acolyte of Chayula a major overhaul, adding mechanics like Volatility, which deals a significant amount of chaos damage when detonating stacks, and the ability to leech chaos damage via the renamed Sap of Nightmares node. So, I'm really curious to see how it performs.
So, I'm going to talk about some of the advantages that Acolyte of Chayula has in Hollow Palm.
First, in PoE 2 patch 0.3.0, Acolyte of Chayula now grants chaos damage via Volatility mechanic, granting 1% increased chaos damage per stack of Volatility detonated. So, essentially, I think Acolyte of Chayula is a good starting class for leagues, as it does deal a lot of free damage, right?
On top of that, we'll also get the leech effect of Sap of Nightmares node. Honestly, I think in this league, if you're playing a melee, offensive character, Energy Shield is pretty hard to come by outside of a few specific classes. So, as a melee Monk character, a class that can leech Energy Shield, this is quite viable.
But the main reason I chose Monk Acolyte of Chayula as my starting Ascendancy class is because it has the closest skill to Hollow Palm Technique on the skill tree. So if you want to master it as quickly as possible, then Acolyte of Chayula is the one for you.
However, if you want a smooth leveling experience, this might not be the best approach. Quarterstaffs generally don't truly master Storm Wave until level 22, and before then, you might struggle to stack more critical damage into your build.
If you're looking for fast leveling with this build, I'd recommend starting with Spear instead of Quarterstaff, as I find it easier to level up than Quarterstaff. Especially since Frozen Locus skill gem, a key item for Quarterstaff build damage stacking, was significantly nerfed in 0.3.0, reducing its damage range at all gem levels. This makes Quarterstaff no longer always a must-have for Monk builds.
In the early game, to obtain and maximize Spear, it's recommended to first head to Clearfell Encampment and spend a small amount of PoE 2 currency from the vendor there to obtain a Hardwood Spear, which will allow you to use Whirling Slash and obtain Uncut Skill Gem from Renly.
After that, when you reach the next map, you can travel to Abandoned Stash, pick up Twister, and start using Whirling Slash Twister.
Next, head to Mud Burrow and find Frozen Locus dropped by Devourer boss to obtain the next Uncut Skill Gem.
From there, you can start leveling up. This is until you reach level 13, when you begin to unlock Hollow Palm Keystone.
However, if your goal is to complete the campaign, you can actually start using more Quarterstaff-based skills, such as Ice Strike, Tempest Bell, and Glacial Cascade.
This is because the developers reworked the mechanics of Wind Blast and Vaulting Impact in patch 0.3.0. Furthermore, Vaulting Impact triggers a skill called Broken Stance, which allows you to deal more damage with smaller attacks.
Therefore, we'll be using Ice Strike and Wind Blast for a lot of minor attacks to help us gain an advantage in single-target attacks going forward.
This will now be how we level throughout the campaign, starting at level 13, and we'll continue using these skills until the endgame begins.
Right now, I've chosen to use Ice Strike as my primary skill for leveling, and we'll eventually switch to Storm Wave. However, during the endgame, we'll still use Ice Strike for single-target attacks.
This build has a lot of single-target options, since Hollow Palm isn't really a skill-based build, but more of a playstyle, right? So you can use a lot of skills with it, but for the foreseeable future, I'd choose Ice Strike as my primary single-target skill.
However, you don't have to use Ice Strike and Tempest Bell exclusively for single-target attacks. In fact, I do think skills like Falling Thunder, which deals damage based on Power Charges, can be very useful when paired with fast-paced skills like Flicker Strike, which consumes Power Charges to quickly teleport to the enemy and deal damage. Therefore, these two skills might be more suitable for late-game boss fights.
For endgame mapping, we'll rely on Shattering Palm, which has undergone a bit of a redesign and no longer has its own damage, but the nice thing about it is that it scales with our weapon's damage. Since weapon damage in this build is provided by Hollow Palm Technique, I suspect Shattering Palm will be even more powerful than before. This way, we can truly rely entirely on Shattering Palm to clear the map.
That's it for this Acolyte of Chayula Hollow Palm Monk build guide. This build is a great choice for everything from early leveling to campaign and endgame challenges. We'll see how it performs!