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Path of Exile 2 Early Access Patch 0.3.0, titled The Third Edict, is available for PC, Xbox Series X|S, and PS5 on August 29, 2025 (PDT). This 0.3.0 patch is a massive update, adding new acts, trades, a host of balance changes, and more. Let’s take a look at the key changes worth noting!
In short, Path of Exile 2 patch 0.3.0 promises to be a major step forward for the game, introducing new challenge leagues, features, and more. Now is the perfect time to enter the dangerous continent of Wraeclast!
The official name of PoE 3.26 is Secrets of the Atlas, which launches on June 13, 2025 (PDT). The changes brought by this expansion are very rich. Not only has it further expanded the plot, but it has also introduced new items, crafting systems and more endgame content, and other inherent mechanisms have also been adjusted and optimized based on these new contents.
Now, let us reveal the main contents of Path Of Exile 3.26 Secrets of the Atlas for you!
In short, 3.26 expansion can reveal more profound secrets for you by exploring Atlas in depth, while ensuring that you can still enjoy exciting battles and adventures in Wraeclast!
While Path of Exile 3.26 is free-to-play content, it also includes many purchasable currency items and bundles. Then look no further than POECurrency.com, which has plenty of POE PC/Xbox/PS currency and fast and secure delivery.
Also, if you have trouble exploring Atlas, don’t forget to buy POE 3.26 currency or stay up to date with the latest POE 3.26 guides on the POECurrency.com news.
Path of Exile 2 is a free-to-play MMORPG developed and published by Grinding Gear Games. The sequel to 2013’s Path of Exile, the game launches in paid Early Access on Windows PC, PlayStation 5, and Xbox Series X and Series S at 11am PST on December 6, 2024.
Like the original, Path of Exile 2 is a top-down action-RPG that allows up to six players to play cooperatively. Set several years after the events of the original Path of Exile, you’ll return to the dark world of Wraeclast to try to put an end to the spreading corruption. Players will traverse the deadly continent of Wraeclast and experience a variety of immersive cultures as they battle against various forms of evil, including fighting Corrupted abominations and Divine creations, all of which have skills that can be combined. In Path of Exile 2, all you have to do is choose your own skills, wear the equipment of your choice, and build a powerful build with a unique combat style to clear all evil enemies and completely change the fate of Wraeclast!
PoE 2 will run in parallel with the first game, with its own set of seasonal leagues, and it is completely different. Many systems are handled significantly differently compared to the previous game. Here are the features you need to pay attention to in PoE 2:
1. New Campaign
In Path of Exile 2, players will enter a brand new campaign, which takes place several years after the events of the first game. The campaign contains six acts, including new areas, towns and characters, as well as some returning favorites.
2. League Mechanics
One of the standout features of the original PoE was its league system, which launched a new temporary challenge league every few months with its own unique mechanics and rewards. Path of Exile 2 is likely to continue to push the boundaries, offering new league mechanics and features to introduce new content to the game.
3. 12 Character Classes
PoE 2 will have a total of 12 character classes, 6 of which are returning from PoE 1. Each class has three Ascendancy subclasses that they can specialize in.
4. New Endgame
At the end of Path of Exile 2’s six-act campaign, you’ll gain access to the endgame. There are over 100 endgame maps in POE 2, and each one has its own boss fights and modifiers that enable remastered versions of many of Path of Exile’s past leagues.
5. Equipment System
POE 2 features hundreds of equipment base types for you to discover as you explore the continent of Wraeclast. The maps feature a variety of magical modifiers, but unique variants with ancient powers can also be found.
6. Customizable Skill System
Any class can use any Skill Gem, which can be further modified with up to 5 Support Gems to completely change how the skill works. In addition, you can now Dual-Specialise your passive skill tree, switching between two very different fighting styles at any time.
7. Graphics Overhaul
Path of Exile 2 is powered by a brand new graphics engine with high-fidelity visuals, including detailed character models, realistic lighting, and much-improved environment design. Every aspect of the game looks sharper and more detailed without sacrificing the fast-paced combat of PoE.
All in all, with these new features and improvements, PoE 2 promises to be one of the most exciting action RPGs in recent years.
While Path of Exile 2 patch 0.3.0 only adds Act 4 campaign content, the developers, mindful of player complaints about the repetitive nature of the campaign experience from previous acts, have also introduced new mini-Acts, also known as Interludes, to balance the situation.
Currently, POE 2 has Interludes as a temporary transition between the campaign and the endgame, replacing the need to complete the campaign on Cruel difficulty. These Interludes include new areas, unique bosses, and storylines, providing new sources of POE 2 currency farming and adding depth to open-world exploration.
Here, we'll take a look at Recruit the Ezomytes Interlude quest, which opens after Act 4 in Path of Exile 2, and share how to tackle the final two-boss encounter in this questline Isolde of White Shroud and Heldra of the Black Pyre.
Interlude quest is played in no particular order; if this is your first time experiencing it, it'll take you back to Refuge in Ogham.
The first level you encounter here is Scorched Farmlands. Head along the map until you reach a checkpoint, where you must defeat two witches before you can advance.
Before you begin the battle, you'll notice a slight altercation between them, but they'll interrupt it and fight you first. This battle isn't easy, so we'll do our best to explain the attacks and what you need to do to win.
The first thing you need to make sure is that one witch deals fire damage and the other deals cold damage.
The first thing you need to do is defeat White Witch who deals cold damage, also known as Isolde of the White Shroud. This is because Isolde applies Cold debuff, which slows your movement speed and makes you vulnerable to attacks from both bosses.
Now, let's look at Isolde's cold attacks.
Her basic attack occurs when she says, "Ice rends the earth!" Note that there are two versions of this attack if you're close to her, she throws cone-shaped ice shards; if you're far away, she uses her wolf's skull to hurl high-speed ice projectiles.
To dodge both attacks, you need to time your move perfectly. If these attacks hit you, you'll be slowed down. Even if these attacks aren't fatal, they can make you vulnerable to the other witch's more powerful attacks.
Next, let's look at her more powerful attacks. The first is when she says, "Frozen solid!" Several blue circles with runic symbols appear, and large ice spikes emerge from them. Be aware that she can combo twice, so be careful and dodge whenever you see circles appear.
Isolde's next powerful attack occurs when she summons Ice Tornado. A tornado explodes around her, creating several waves of icy spikes on the ground. You'll need to move away from her and avoid the icy spikes.
Her final attack occurs when she says, "Awaken!" Isolde will summon about six or seven wolves with her wolf's skull. At this point, it's important to use Frost Wall to contain them and prevent them from surrounding you.
Next, let's look at Fire Witch Heldra of the Black Pyre's attacks.
To attack Heldra, when you see several red circles appear on the ground, stop everything you're doing and move away from them, as they will explode and deal heavy area damage.
However, be aware that Heldra will often attack twice in a row, so you'll need to stay on the move until the attack is truly over.
Her second attack is quite bad. When she says "To Ashes," two walls of stone fangs appear, leaving you with only one exit. Heldra then summons fire from the other side of the wall, and if you're inside it, you're likely dead.
Her other attacks, like Incinerate or The Fire Feasts, aren't as scary as long as you dodge and keep moving.
Okay, now that we know all the attacks of both witches, let's look at how to survive the fight.
As we mentioned earlier, we can completely ignore Fire Witch here. Our strategy for attacking Ice Witch is to dance in a circle, attacking her at close range, then immediately backing away from her, then getting in close again, repeating this process. This way, we can dodge her attacks, continue attacking, and accumulate damage.
Another important reason for doing this is that if you notice, Isolde of the White Shroud rarely moves around; she stays in the same place, unlike Heldra, who jumps around all the time. This allows you to quickly defeat her, as long as you're constantly stacking damage.
Also, if you need some advice, try not to use your Mana Flask against White Witch, as you'll need it more when facing Fire Witch alone.
After defeating White Witch, you'll finally face Heldra one-on-one. The key to dealing with her attacks lies in dodging and surviving. Honestly, don't worry about stacking damage, as she's constantly moving and constantly casting spells that force you to dodge.
If you have damage-over-time attacks like bleeding, burning, or summoning minions, this fight might be easier, as the damage will stack over time. However, when she creates walls of stone fangs and red circles, her combos will make it difficult to sustain continuous attacks.
Aside from that, don't be afraid to use your flasks, especially life flasks. Be patient and pause when you need a breather. Victory is within reach.
In short, as long as you follow the tips to become adept at anticipating Isolde and Heldra's attacks and consistently deal boss damage, defeating them isn't difficult. But I still recommend that you buy cheap and safe POE 2 Currency at POECurrency.com before starting the boss battle to invest in your character's fire and cold resistance to help you easily deal with the boss's attacks during the battle!
Exiles, great news! The first-ever Fan Art competition for Path of Exile 2 players has arrived! If you're a longtime player of POE series, you know this is a great opportunity for community artists to unleash their talent and creativity, allowing all passionate players to truly enjoy this RPG!
This event invites all community artists to create original static art based on the new content in Path of Exile 2 Early Access, including the recently released Patch 0.3.0, The Third Edict. If your work receives significant attention and places high in the competition, you'll have a chance to win a series of exclusive rewards, including PoE 2 merchandise, Displate metal posters, and in-game micro-transactions.
Are you interested in participating? Here, we'll detail the specific schedule, requirements, and rewards for POE 2 Fan Art Competition.
This Fan Art competition begins on Wednesday, September 24th, and ends on Tuesday, October 21st, at 9 PM PDT. You can submit your artwork at any time until the deadline. Please note that any submissions made after the deadline will not be considered, so hurry! The developers will then announce the winners in the coming days, so stay tuned!
Before you begin your creation, it's important to understand that this Fan Art competition provides a platform for POE 2 fans to showcase their creative talents. Originality is highly valued, and the rules prohibit the use of AI-generated artwork. If your work is deemed AI-generated, the developers may disqualify you.
As mentioned previously, submissions must be static art based on POE 2 Early Access, including paintings, drawings, or modeling, but not videos. You can submit multiple pieces on the forum at any time during the competition. Here are the steps:
Path of Exile 2 Fan Art competition rewards artists of varying levels, with the top three winners receiving the most generous prizes. But even if you are not a top-ranked creator, the tiered reward mechanism of this event will allow you to reap rewards!
That's all you need to know about Path of Exile 2's first-ever Fan Art Competition. Enter now before the event closes!
By the way, the rewards for this art competition are primarily cosmetic and won't actually increase your character's abilities. If you want to level up faster and reach the endgame, POE 2 currency for sale on POECurrency.com is what you need.
Exiles, while we await Path of Exile 2 Patch 0.4.0, the developers have announced a major endgame update for the game next week: patch 0.3.1.
The developers have announced some significant changes in Path of Exile 2 patch 0.4.0, but before that, they'll need to iterate on some of the mechanics changes in the current patch before moving on to 0.4.0. Patch 0.3.1 serves as a crucial transitional step.
The 0.3.1 update focuses almost entirely on endgame changes, with the sole exception of a change to Alchemy Orbs. Because of the new tiered core currency system introduced in Path of Exile 2's 0.3.0 patch, Alchemy Orbs are significantly less valuable than they once were. To maintain their usefulness, the developers now allow you to use Alchemy Orbs to upgrade Magic items to Rare items, but that's it.
The coolest thing about this is that each map now contains a boss, each with varying difficulty levels. To complete an Atlas, you only need to defeat Map Boss, not any Rare monsters, and then you can explore the rest of Atlas as you please.
Also, to maintain the challenge of bosses, the icon that previously indicated the presence of a Map Boss now indicates the level and difficulty of Map Boss in that area. Of course, the rewards dropped by the boss will scale with its difficulty.
They're also working on improving the basic mapping experience through other means, ensuring that each map contains at least one to three additional content, such as Breach, Ritual, Expedition, and so on. You can now add content directly to your map using Tablets.
This introduces another major change coming to PoE 2 in patch 0.3.1: Towers will no longer exist after the update.
That's right, next week Towers mechanic will be gone, replaced by Tablets. You simply plug them into your map device along with your Waystones, and use them to apply your desired content to your map.
This is essentially the return of Scarab system from Path of Exile 1 to PoE 2 in the form of Tablets, something many players have been looking for in the endgame, giving us greater control over the types of content we choose to play.
Thank you to the developers for finally implementing this feature in 0.3.1, rather than waiting until the 0.4.0 patch in December.
However, I still want to point out that Towers aren't completely gone, only their Tablets. Towers still exist in principle, and you can pick up Precursor Tablets from them to enhance your map, and use them to expand your vision so you can continue scouting Atlas.
They've also added a number of new modifiers to Tablets, making them more interesting. Since they're now our primary way to enhance maps, we can modify them on a map-by-map basis, rather than targeting multiple maps within a certain area.
Some of these modifiers are quite interesting, especially those for summoners, like Summoning Circle, which is key to summoning the map boss.
Furthermore, Exiled modifier is incredibly powerful, allowing you to mix and match an additional Rogue Exile with Abyss, hopefully earning even more Heart of the Well Diamonds. These unique jewels sell well on the market, helping you earn a ton of PoE 2 currency in a short amount of time!
Another major change: Mapping times were deemed too long, so they've reduced the size of Path of Exile 2's 15 largest maps. Here's a list of them:
At the same time, they've also adjusted the monster density within the maps. Since monster swarms in Tier 1 maps are now over 40% larger than in the previous Interludes, if your build isn't designed to handle large swarms, you might wind up getting overwhelmed by them.
Being overwhelmed by monsters was a common complaint among players during the endgame. To address this, the developers have decided to reduce the number of monsters at the start of the endgame by 30%, with the number scaling based on the map's level.
As you level up, the number of monsters increases, reaching the same level as before at Tier 15. This increases the difficulty variance between map tiers, but also allows you to find the best location for your PoE 2 currency farming needs at each stage.
It's important to note that this update increases the spawn rate of Citadels by 66%. This is because many players in Rise of the Abyssal League have been complaining about their inability to encounter Citadels. Some players have even reached level 94 before encountering a group of Citadels. This issue with the random number generator (RNG) has caused widespread community outcry.
While this update makes Citadel encounters more predictable, honestly, it might not be enough.
Finally, it's important to note that these aren't all the changes coming in next week's patch 0.3.1; more changes are coming soon. Overall, exiles, I'm very excited to see this patch arrive, and I think many of the changes within it will push Path of Exile 2 in a positive direction.
In any case, ideally, the successful release of patch 0.3.1 will also bring 0.4.0 one step closer! If you're looking to boost your in-game prowess after this update, head over to POECurrency.com to buy POE currency at a fraction of the price and dominate Wraeclast today!
Recently, an officially supported private competition event is in full swing. Have you joined Merciless Gauntlet? It's widely considered the hardest event in Path of Exile, boasting the most brutal monster stat bonuses. If you're not prepared, you'll likely end up running and dying.
While Merciless Gauntlet offers generous rewards, please note that it's a class competition, and only those who reach the top of each class can claim their individual rewards! However, the harder the challenge, the more fun it is.
Thus, nearly every challenger I've seen is using the top-tier Ascendancy set, rather than the standard set. They're all debating which build setup is best for advancing and farming POE currency, but there's one unique item that remains constant across all of these plans: Ephemeral Edge.
If you ask veteran Exiles what the strongest item in the game is, some will say Mageblood, others Best-in-Slot Simplex Amulet, but I'll definitely say Ephemeral Edge, even though it suffered a significant nerf in Path of Exile 3.26.
But that comparison isn't entirely fair. The key to Mageblood's strength lies in its Timeless mechanic, which is virtually unaffected by any balance changes. Its power is directly tied to flasks, which are unlikely to be nerfed, making it inherently overpowered. For many players who run a different build in each league, it's a sought-after unique item.
But Ephemeral Edge is different. Its power is built on the meta of the past few leagues, and many other factors contribute to its strength and potential. Even though it lost 25% of its stat bonus in Path of Exile 3.26, it's still incredibly strong.
Now, things are getting a little crazy, because when we think of Ephemeral Edge, we usually think of Trickster. Don't get me wrong, while there are many excellent non-Trickster builds in this league that utilize this unique weapon, only Trickster class can maximize the potential of this sword through its efficient maximum energy shield scaling.
But in Merciless Gauntlet, there's no base class like Trickster; it's not an option you can choose. However, this doesn't mean that the Ephemeral Edge is unusable.
So, why is a unique item still one of the most important items in any ultimate build, even after the nerfs?
To understand this, we need to go back to the 3.18 update: Sentinel League. In this update, seven Uber Pinnacle bosses were added to the game. While not directly related to Ephemeral Edge, this addition was significant.
Then, in 3.19: Kalandra League, the developers made a key update to the item. Before this patch, Ephemeral Edge was not a particularly useful weapon, to say the least.
In the 3.19 patch notes, this item had a new attack modifier that increased maximum lightning damage by 20% of Energy Shield.
Initially, this change went unnoticed until people realized how ridiculous this was for Animate Guardian, which could directly grant a massive maximum Energy Shield, thus dealing insane maximum lightning damage.
After this issue was discovered, PoE 3.23 quickly patched it, and it would later scale solely with the player's Energy Shield.
Fast forward to PoE 3.24, everyone's favorite, Necropolis League. This patch added several important pieces to the puzzle, but none more so than T17 map. At this point, Uber Pinnacle boss had already appeared in several leagues in the game. But the addition of T17 map would once again alter the endgame and completely reshape the meta-game.
Not only did this completely change what players could farm and how they could farm it, but it also significantly increased the requirements for farming it. You needed a very strong, well-rounded build to reliably run T17, which meant a lot of checkboxes on both offense and defense.
But patch 3.24 added more than just T17 map. It also introduced Perandus Pact unique jewel, which was later repackaged as The Light of Meaning and is now a drop exclusive to The King of the Mists.
The maximum energy shield version of this jewel is a crucial component of most Ephemeral Edge builds, boosting their energy shield.
Next came the 3.25 Settlers of Kalguur League, arguably the most significant update impacting Ephemeral Edge builds. This patch introduced new, more powerful base types, allowing items to provide more basic defense without relying on auras.
This change catapulted Trickster into the top tier.
Escape Artist, combined with a well-crafted Necrotic Armor and Lich's Circlet, provides the foundation for a massive energy shield pool, providing both defensive and offensive capabilities through Ephemeral Edge.
Coincidentally, Trickster not only boasts powerful scaling but also possesses a powerful Arsenal tool for Path of Exile's endgame, allowing you to ignore T17 action speed bonus and gain incredible resiliency through the overachievement of Energy Shield.
Of course, the base type changes affect more than just Trickster. In fact, in POE 3.26, we've seen Elementalist gain several well-performing Ephemeral Edge builds, including Ignite Eviscerate. This build was already performing well in patch 3.25, but thanks to Elementalist rework, it's now even more powerful.
Now, with Secrets of the Atlas expansion, the developers are also introducing T16 maps influenced by memories, known as T16.5 maps. These maps can be quite exciting, and unlike T17 maps, they can also include your favorite map layouts. However, they still carry T17 modifiers, making them quite difficult to map, so you need a well-rounded build, and Ephemeral Edge is often your best choice.
In the current Merciless Gauntlet competition, you need a powerful character with a good balance between offense and defense. There are only a handful of builds that currently offer a reasonable balance in terms of energy shield, and Ephemeral Edge is one of them.
The average maximum energy shield for an Ephemeral Edge build is around 15,000 to 20,000. While many builds have much higher maximum shields, we're only looking at the average, which is roughly 3 to 4 times the effective hit value of the average life build.
A maximum energy shield of 15,000 to 20,000 means that, with the current nerf modifiers, Ephemeral Edge can deliver 2,250 to 3,000 maximum lightning damage. This is equivalent to a decent two-handed weapon, if not better.
Remember that being able to scale both damage and defense is a good thing, but it's not always a strong one, as evidenced by the current scaling of Righteous Fire. But what's different about Ephemeral Edge is that, even after the nerf, it still provides far more damage than Energy Shield you can get in the current league.
In short, given the current game balance, Ephemeral Edge build is practically tailor made for the current Gauntlet event.
And I don't think this is a Trickster issue. Even without Trickster, the other Ascendancy classes would have taken over. They might not be as good as Trickster, but they'd still be viable and a second-best option. And that's exactly what I expect to see in Gauntlet, they'll all do pretty much the same thing.
Merciless Gauntlet is a Path of Exile private league event, popular among players for its exceptional difficulty, challenge, and generous rewards. Therefore, you can also think of it as a short-term challenge designed for experienced players.
This event runs from July 31, 2025, to August 10, 2025, for just ten days. Players can compete and earn points by leveling up characters and defeating bosses, aiming to climb the leaderboards.
Considering that the original Path of Exile game hasn’t been updated in the past year, Merciless Gauntlet event is a long-awaited return, so almost every veteran player is excited about it. More importantly, this is the first Gauntlet ever to not feature a base Ascendancy build; you can only choose PoE Ascendancy build, which completely changes the existing build landscape.
As the event progresses, many interesting builds are emerging, but before we dive in, let’s quickly review Merciless Gauntlet event and discuss how it differs from the base league.
If you’re unfamiliar with Gauntlet event, think of it as Path of Exile on Hard Mode. It’s a Hardcore Solo Self-Found event, so you can’t trade, and if you die, you lose your character.
There are modifiers that increase the strength of monsters based on the area’s level, making the campaign more difficult. However, defeating these enemies also rewards more PoE currency and points. Therefore, you can upgrade your gear during the slightly more difficult Atlas Mapping phase to prepare for the final, more challenging boss fight.
In addition to the relevant monster modifiers, boss mechanics have also undergone specific changes. For example, Brutus in Act 1 can cast Hydra Cannon in the arena, and the Depraved Trinity boss in Act 9 now has Maven’s Brain Blast, which fires energy beams into the arena.
Gauntlet is now a points-based competition, meaning that completing various tasks, whether it’s killing Uber Sirus or completing Maven’s Invitation, will earn you points.
More importantly, Gauntlet is also a class competition. Therefore, the highest-scoring player in each class will receive a prize. There will also be an overall and runner-up prize. This class competition promotes class build diversity, and we’ll see many new builds developed specifically for this event.
So, let’s take a look at some of the top three class builds in Merciless Gauntlet so far.
Currently, the most popular class is Marauder, thanks to Ancestral Commander.
Ancestral Commander now boasts extremely powerful defensive abilities, such as an additional 3 maximum Endurance Charges or a Defiance of Destiny buff, making it an excellent performer in the rigors of Gauntlet.
Furthermore, this Ascendancy also has a notable feature: it significantly increases the cooldown recovery rate of Warcries, making it a great alternative to Berserker’s Warbringer node and making Ancestral Commander an excellent choice for slam builds.
Slam builds are incredibly powerful in PoE 3.26. This not only gives Intimidating Cry a longer Double Damage Exerted Attack duration, but also means your Warcries will fire more frequently, leading to more consistent Earthshatter explosions.
Ancestral Commander has a total of nine maximum Endurance Charges: three from basic skills, three from the passive skill tree, and three from Ascendancy node. Combined with the substantial armor and maximum elemental resistance bonuses, this build is quite durable, especially for mapping and farming.
Right now, the second-most-played class in Gauntlet is surprisingly Shadow, with Servant of Arakaali becoming a popular choice because of several excellent poison builds.
Currently, Shadow is led by Poison Summon Raging Spirits (SRS) build. This particular build utilizes Servant of Arakaali’s notable Skincrawlers and combines it with crafted Abyss Jewels to give minions a 100% chance to poison.
Also, a free level 15 Envy combined with Added Chaos Damage Support provides base damage for applied poisons.
Now, you’ll notice that this build’s defense is significantly weaker than Ancestral Commander, but it’s worth noting that some of this defense isn’t fully realized yet. This is because Aspect of the Spider not only increases the damage taken by enemies, but also reduces their damage dealt by 15%.
This build also puts a lot of effort into blocking, nearly reaching the upper limit of spell and attack block, but due to the skill path being on the left side of the passive tree, spell suppression is lacking.
The final class on this list is Duelist with Paladin. Paladin is an interesting Ascendancy class. There are some Banner Slammer and Slam setups, but you’ll notice that most of these lack primary damage skills. This is because they use support builds primarily to help their mercenaries deal the majority of their damage.
This unique setup makes Paladin build a perfect match for the new mercenaries added to this Gauntlet event, and there are many ways to enhance them. This includes Infinite Power Warcries and Taunts, Increased Flask Effect and Flasks you used to apply to Linked Targets modifiers, and an enhanced Aura Effect when you have Linked Targets.
Now, Purity of Elements not only provides elemental ailment immunity for you and your mercenaries, but also provides a significant amount of additional resistances, giving you and your mercenaries greater flexibility in your gear.
But the most important part of this type of build is, of course, the mercenaries themselves. Finding the right mercenaries in Gauntlet, with the right skills and support links, is no small feat.
However, much of the damage dealt by the mercenaries comes from Paladin’s support abilities. First and foremost is Flame Link, which provides flat fire damage and bonus flat fire damage based on your maximum life. And this build has a significant increase in maximum life.
But perhaps even more important is Pyroclast Mine of Sabotage, a setting from March of the Legion. Once you’ve laid the mine, it delivers absolutely amazing flat damage, making it perfect for boss fights.
On top of that, Paladin also provides a host of powerful defensive buffs to both himself and his mercenaries, all at 100% duration, including massive life regeneration from Enduring Cry and maximum resistance scaling from Ancestral Cry.
That’s it! We’ll likely see some really great builds perform well in boss fights over the next few days, but for now, these builds are worth using and have the potential to help you secure a spot on the final leaderboard!
Have you found your best build yet? If not, don’t worry, we are here to provide you with the answer!
Here, we will share the 8 best Area of Effect (AoE) builds in Path of Exile 3.26 and briefly describe their key mechanisms and core equipment. You can choose the best build according to your play style and play style, shuttle through the battlefield full of explosions and loot, and completely control the map.
First, let’s introduce the first build, Lightning Arrow Deadeye. This is a high-speed bow setup designed to achieve excellent map clearing capabilities through efficient projectile-based AOE.
It focuses on scaling flat elemental damage through Lightning Arrow and Artillery Ballista, and gets better results by clearing enemy groups with penetrating and returning projectiles.
Key offensive attributes of this build include added elemental damage, attack speed, projectile modifiers, frenzy charges, and even critical strike scaling.
Early on, you’ll want to take advantage of Precise Technique to boost damage, then switch to a Critical Focus setup once you get a powerful Spine Bow.
Then defensively, this build will stack evasion, 100% spell suppression, and Elemental Ailment Avoidance through Ancestral Vision, while also being bolstered by Grace, Blind, Life Leech, and Life on Hit Recovery. Projectile speed plays a key role in clearing speed, allowing off-screen kills and boosting damage through Bow Mastery.
More importantly, we can minimize mana consumption by using Eldritch mods, unique rings, and Inspiration Support.
While this build has super high mapping speed and is extremely efficient at clearing maps, it has limited potential in boss fights and is less survivable for hardcore players.
Therefore, it’s best suited for new players who focus on clearing speed and don’t have a higher PoE currency budget. Still, this build offers flexible gear selection, allowing you to gradually upgrade to high-end bows and jewelry as you progress through the game.
Then there’s Explosive Arrow Ballista, a hybrid of ranged traps and minions that excels at map clearing and has a powerful mid-air explosion. It primarily casts stationary turrets through Ballista skill, firing Explosive Arrows for massive AOE damage.
Offensively, this build can stack fire damage, projectile damage, and even critical hits. Defensively, it focuses on evasion, life, and damage reduction through flasks and jewels.
This build is perfect for players who are looking for a unique turret playstyle with extremely high clearing speed and good survivability. Strategic placement of Ballista and Traps will reward players for careful map navigation and situational awareness, giving it an added tactical layer beyond simple skill attacks.
Next up is Poisonous Concoction Pathfinder Build, which focuses on sustained poison damage through Concoction skill and has extremely strong tanking capabilities.
Concoction skill fires a projectile that applies a deadly poison over time, and it makes full use of Pathfinder Ascendancy to give it a longer skill cast time, which allows it to apply damage and survivability buffs over time.
Offensively, it is able to stack multiple chaos damage, poison buffs, and get critical hits supported by strong projectile speed and multi-flask effects.
Defensively, this build relies on evasion, energy shields, and increased life regeneration. Early upgrades will use similar poison-based attacks, and then transition to high DPS poison buffs in the mid-game.
This build is low-cost, easy to equip, and provides a solid clearing speed and considerable boss damage. It’s ideal for players who want a smooth mapping and strong persistence experience with poison mechanics while enjoying the utility and survivability of flasks.
Plus, it has a host of easy-to-learn unique skills and low-priced equipment, making it particularly attractive for players looking for an efficient and economical league start.
Next on the list is Poison SRS Necromancer build, which centers around summoning Spirits to deal continuous poison damage. Necromancer Ascendancy will maximize the damage and survivability of minions, increasing poison effects and clearing speed.
Offensively, this build combines the minions’ attacks with powerful poison damage buffs, making full use of critical strikes and chaos damage nodes. Defensively, the advantage of this build is that minions can act as the front line, while players can use energy shields and life regeneration to stay alive.
This build is perfect for players who want to become minion masters and is also suitable for low difficulty games and Solo Self-Found (SSF) with its strong poison mechanics and excellent map efficiency.
Its main advantage is the ability to quickly clear the enemy team without direct engagement, providing a safer way to play, especially for players who are not familiar with poison or minion mechanics.
Next up is Ice Shot of Penetration Miner Deadeye, which focuses on fast clearing and bursting cold damage around Ice Shot combined with Miners. Deadeye Ascendancy can greatly increase projectile damage and accuracy.
Offensively, it combines a lot of cold damage scaling, new projectiles, and critical strikes with Mines deployment to achieve safe ranged play. Defensively, this build has good survivability with a lot of evasion, dodge, and life leech.
This build is ideal for players who like safe ranged tactical play and pursue fast clearing. The dual gameplay of direct shooting and mines allows you to maintain a flexible engagement distance, allowing it to adapt to various map layouts and boss mechanisms.
Then, we have to mention the build that focuses on melee bleed damage and has strong survivability, Bleed Gladiator.
Gladiator Ascendancy can enhance bleed effects, life recovery and armor, and can use fast attacks and bleed stacking to tear through enemies at super fast speeds.
On the offensive side, it focuses on physical damage, attack speed and bleed bonuses, while using buffs such as Fortify to improve defense. On the defensive side, it focuses on high life, armor and block chance, as well as bleed immune gear.
This build is best suited for players who like melee combat, which can provide good boss damage and strong map survivability, especially for players who like powerful defense and bleed mechanisms. It is definitely worth a try.
And it can also work perfectly with many unique weapons to increase the probability and effect of bleeding, making it flexible to adapt to various game styles, including solo or team games.
Next, move on to Volcanic Fissure of Snaking Berserker, a melee slam build with ranged attack capabilities and extremely fast clearing speed.
This build focuses on scaling damage with multiple Volcanic Fissures per cast, Autoexertion & Warcries to enhance attack speed and damage burst. Finally, it further amplifies the duration of the burst damage with Prismatic Tincture.
Note that your cursor control is key. You need to place it outside of the boss to maximize Volcanic Fissure AOE damage.
For Berserker Ascendancy, you should focus on Warbringer, then Rite of Ruin, and Aspect of Carnage. These provide strong synergy with Warcries, high damage, and movement speed.
On the defensive side, it mainly counteracts the life decay of Berserker through Endurance charges, Fortify/Debilitate, Spell Suppression, Life Leech, and Glorious Vanity.
Overall, this build has a lightning-fast map clearing speed and strong coverage, which is not only durable but also easy to use. More importantly, the mechanics of this build will reward precise positioning and timing, making it more attractive to players who like active play styles, while also providing room for trying different Warcries and Flask setups.
Finally, we come to Vortex of Projection Archmage Hierophant, which can use Vortex skill to cause continuous freezing damage. And Hierophant Ascendancy can provide strong mana and energy shield, allowing it to cast spells continuously.
On the offensive side, it can improve summon damage, skill damage, and critical strike. On the defensive side, it benefits from the high energy shield, mana regeneration, and Ascendancy buffs.
This build focuses on skill damage and survivability in the early game, and then transitions to high energy shields, excellent clearing speed and good boss damage.
Overall, it is more suitable for players who want to have a strong Archmage, continuous AOE and strong defense. And because of the continuous continuous damage bonus effect, it performs well in boss battles and can even clear a large number of enemies effortlessly. This makes it one of the favorite builds for casters who focus on survivability.
Here are the 8 most popular AoE builds in PoE 3.26 at present. These builds can maximize the efficiency of players clearing monster groups on the map, allowing you to easily kill enemies and bosses!
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