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Bane Occultist Build - A League Starter Recommended For POE 3.21

Mar 13, 2023 Author: POECurrency.com

Here, we have a quick guide on the Bane Occultist in Path of Exile. 

About The Build

The Bane Occultist is a powerful and versatile build that combines two of the strongest chaos themed spells in the game. The build focuses on stacking as much Chaos Damage as possible while also maintaining high survivability throughout curses and block cap.

The primary scale used in this build is Bane, which caused the curse on all enemies in an area and deal Chaos Damage Over Time. Multiple curses gems and damage over time support gems support Bane to increase its effectiveness. Soulrend is used as a secondary skill to deal with high burst damage to single targets.

We can play the build in many combinations and is also a great league starter.

Pros

For the pros, you got high damage output. 

It got good AOE clear speed and is also good for Solo Self-Found or solo play. It’s very budget friendly to start with a lot of potential to improve for the endgame.

Cons

For some cons, it needs high investment for endgame bosses. So, you should prepare enough POE Currency in advance. It cannot do all map mods like region. It can feel slow if you compare to some other build. 

Uniques

There’s no need for any unique item for this build. But I do have some to make it even better.

The first one being Skin of the Lords and this body armor provides plus two levels of socketed gems, boosting our main skill damage by a lot.

We also gain 100% increased global defense, affecting things like our energy shield and armor and we’re also getting a random keystone from this armor, as well.

POE Crown of the Inward Eye

Crown of the Inward Eye provides a lot of great defense, such as armor and the shield and increased life. But we also gained some offensive bonuses from the unique modifier Transfiguration of Soul, Body and Mind.

Transfiguration of Soul has increases and reductions to maximum energy shield, and it also applied to spell damage at the 30 of their value. Transfiguration of Body is the same, but for life to attack damage. And Transfiguration of Mind is for mana to all damage.

Rumi’s Concoction is a unique flask to provide a percentage to both attack and spell a block and this helps if you are having trouble to getting your block capped.

POE Rumi's Concoction

Useful Stats

For the stats for this build, try to get life, energy shield, Elemental Resistance for cap strength and dexterity is usually a big problem for this build, as well.

Increased Maximum Mana, Increased Damage Over Time, Increased Damage, Chaos Damage, Spell Damage, Area Damage and Chaos Damage Over Time Multiplier are all very useful.

Main Links

For the links, we’re using Bane with Despair, Temporal Chains, Void Manipulation, Punishment and Empower

We also got Soulrend with Controlled Destruction, Greater Multiple Projectils and also Cruelty

Auras

For auras, we’re using Malevolence, Tempest Shield, Determination, Vitality, Defiance Banner and Clarity.

Utility

POE Vaal Molten Shell

For utility, we have Vaal Molten Shell, Flame Dash, Withering Step and Wither

What do you think about the Bane Occultist build? Have you tried it out before maybe or try another version of it? 

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Path of Exile 3.29 Drops Mirage from Core | Endgame Farming Diversity Faces a Major Overhaul
Path of Exile 3.29 Drops Mirage from Core | Endgame Farming Diversity Faces a Major Overhaul

On July 16th, the official team will be livestreaming to explain more information about Path of Exile 3.29, but they've already stated that Mirage League-related mechanics will not appear on the map. Is this really good news?

While the final information regarding Mirage League mechanic in PoE 3.29 won't be fully confirmed until the 16th, if it is completely removed, it means the mechanic will neither generate naturally on the map nor appear in Black Barya region, and Shrine Belt series items associated with it will become invalid.

Furthermore, full Mirage maps with the affix Empowered Mirage covering the entire map will no longer be usable in Standard leagues, and new leagues will no longer be able to acquire them.

The only unaddressed aspect is whether Mirage-related PoE currencies (such as Volatile Valor Orb, Refracting Fog, etc.) will be retained in the core gameplay of PoE 3.29. This was not mentioned at all in the announcement, leaving considerable uncertainty.

How has Mirage mechanic performed previously?

Many players and analysts believe that Mirage mechanics are the most playable since Affliction league, and may even surpass the appeal of Necropolis league - the latter, while entertaining, offered a somewhat poor experience in-game.

The core breakthrough of Mirage mechanic lies in solving a long-standing problem plaguing Path of Exile: the low reward of in-game mechanics.

Looking back at leagues before PoE 3.29, features like Keepers of the Flame and Breach in Kalandra offered extremely low rewards for in-game interaction, leading players to almost never engage with them.

The same applied to Necropolis league; once the ideal Necropolis setup was achieved, players stopped paying attention to the map's mechanics.

In contrast, Mirage is the first league mechanic in nearly three years that allows players to actively and frequently interact within the map and reap reasonable rewards.

It would have been truly regrettable for players to completely remove it in Patch 3.29, rather than adjust or weaken it.

Impact on Farming Diversity

Previously, the random affixes Mirage introduced to each map (such as 100% more currency) were a significant source of surprise in endgame farming.

However, once Patch 3.29 decides to remove any form of this random dynamic, map spawns will revert to a completely predictable, static pattern.

Simultaneously, the third map affix system created by Mirage may be completely removed in Patch 3.29, forcing players to choose only traditional eight-affix maps or regular maps, significantly reducing the diversity of endgame farming paths.

It is estimated that more than half of the current farming strategies relying on Mirage will lose their support, undoubtedly the most significant overhaul of the endgame content ecosystem by this patch.

Impact on the Economy

One of Mirage's most prominent contributions is extending the economic lifecycle of several existing league mechanisms.

Take Beyond as an example. Normally, its exclusive PoE currency depreciates rapidly as the game progresses. However, Mirage, by introducing Volatile Valor Orb - which only drops in Marauder area when combined with Beyond monsters - has kept Beyond's economy consistently strong throughout the game.

Furthermore, currencies like Dexterous Catalyst and Refracting Fog provide richer dimensions for endgame progression. They not only make extreme gear upgrades possible but also spawn many new builds that rely on these numerical breakthroughs.

PoE 3.29 hasn't clarified whether these currencies will be retained. If they disappear, gameplay elements like Beyond will quickly depreciate in the new patch, losing their previous value.

This could potentially create a chain reaction, indirectly weakening the long-term playability of existing content in the game.

Mirage May Create Mandatory Issues

If Mirage mechanic were to be fully integrated into the core game, it could indeed create a mandatory pressure on players to invest in Atlas Skill Tree to specialize in it. This might be one of the reasons the development team chose not to include it in the core of Patch 3.29.

However, the new patch didn't attempt any compromises, such as giving it a fixed random trigger probability like Affliction League, or retaining the mechanic by linking it to Scarab, allowing players to actively choose whether to invest in it based on their strategy.

The announcements released did not mention any alternatives to Mirage. If they weren't mentioned in the livestream on the 16th either, doesn't the official decision seem too absolute?

Overall Impact and Future Outlook

In summary, Mirage not only creates a new endgame farming path for players and introduces a brand-new PoE currency system, but also provides random surprises within the map.

This comprehensive benefit is quite rare in the entire Path of Exile historical league.

However, as of now, the official team has neither given any hints about whether it will return in the future, nor provided any supplementary explanations regarding the retention or removal of related currencies. The overall situation seems quite serious. For players, retaining some elements of Mirage through random triggering is certainly better than completely removing it from the game.

The final full changes for PoE 3.29 will be revealed in this Thursday's live stream, where we can see if the development team has prepared any alternative designs.

If they neither retain any core elements of Mirage mechanics nor provide a transitional solution, then this will be one of the most significant changes to Patch 3.29 endgame experience.

PoE 2 Patch 0.5 Crafting Is Powerful, But Why Does It Feel So Exhausting?
PoE 2 Patch 0.5 Crafting Is Powerful, But Why Does It Feel So Exhausting?

Among all ARPGs centered around gear progression, Path of Exile 2's crafting system undoubtedly stands at the top. Especially after Patch 0.5, as the game content expanded and gear acquisition, economic cycles, and endgame gameplay deepened, the importance of the crafting system became even more apparent.

It's complex and profound, offering players a great deal of freedom, thus becoming the ultimate gameplay experience for many.

Ironically, while this system brings high returns and long-term pursuit, it has also gradually become the most exhausting aspect for players. With the increased demand for endgame gear in Patch 0.5, post-game crafting no longer feels like creating gear, but like a high-cost gamble.

When players finally craft a perfect piece of gear, they often feel not the sense of accomplishment from "mastering the skill," but the relief of "finally not having to keep failing." This is perhaps the biggest contradiction of PoE 2 crafting system.

The Problems of High Profits

Why is the crafting system so profitable? The answer is simple: because it's scarce.

In an economic system, an activity with an extremely high profit margin often means that it has a high barrier to entry. Path of Exile 2's crafting system perfectly exemplifies this.

First, it demands a vast amount of knowledge from players.

For an average player to craft a high-end gear, they need to understand affix levels, base material selection, prefix and suffix mechanisms, probability calculations, locking mechanics, interactions between different currencies, and various hidden rules.

Within patch cycles like Patch 0.5, as players explore new gear combinations and crafting paths, the importance of this knowledge increases further. However, the problem is that much of this crucial information remains on third-party websites, in databases, and within player communities, rather than within the game itself.

The crafting system isn't about players learning the game through the game, but players leaving the game to learn how to play the game.

Second, it requires players to possess substantial resources.

Crafting is not a one-shot process. Because of randomness, even so-called "deterministic crafting" often requires repeated attempts.

A high-end gear might require dozens or even hundreds of attempts, and a single failure could mean the loss of hundreds of PoE 2 Divine Orbs or even more currency.

This leads to an awkward situation:

The players who most need to craft and upgrade their gear are often the least able to afford crafting failures.

Ordinary players need to craft to improve their characters, but crafting resources are only consistently available to those who already have powerful characters. Ultimately, crafting has gradually transformed from a progression path into a final stage of gameplay.

Why does Crafting Feel More Like Gambling than a Game?

The biggest problem with crafting in Path of Exile 2 isn't randomness, but the experience resulting from the combination of randomness and cost.

Randomness itself isn't terrible; many excellent games have random mechanics. Loot boxes, drops, and upgrades can all provide excitement. But these systems usually share a common feature: the cost of failure is low, or players can continuously receive feedback.

Crafting in Path of Exile 2 is the opposite.

Especially after Patch 0.5, as players' demand for higher-quality gear increased, the contradiction between crafting investment and the risk of failure became even more pronounced.

Players might spend dozens of hours preparing materials, only to have them all wiped out in seconds by a single random failure. This doesn't generate the thrill of success; it feels more like gambling.

This is why some players feel that crafting lacks a sense of accomplishment.

A truly satisfying crafting system should reward players' understanding, planning, and decision-making, not just good luck.

If one player and another use the exact same methods, the only difference being one is lucky and the other unlucky, then the system is closer to a game of probability than a creation system.

Should the Crafting System Lower its Barrier to Entry?

Of course, the issue isn't simply demanding that the developers make it easy for all players to craft top-tier gear. One of the greatest charms of PoE series is its extremely high skill ceiling.

If all PoE 2 players could easily obtain their best gear, the economic system would collapse, and the goal of achievement would disappear.

Therefore, the focus of the debate isn't: should ordinary players own top-tier gear?

The real question is: should ordinary players can participate in crafting?

These are two completely different questions.

The current problem is that the production ecosystem in Patch 0.5 environment still has a significant gap:

  • It's either simple, low-cost, low-value productions;
  • or ultimate productions with huge investments and aimed at top-tier players.

There's a lack of a reasonable progression path in between. Therefore, many PoE 2 players find themselves with few options besides acquiring gear. While the crafting system exists, it remains far removed from the average player's progression.

What the Crafting System Needs?

Path of Exile 2's crafting system wasn't a failed design.

On the contrary, it offered a depth that many other ARPGs couldn't provide. It allowed players to research, calculate, plan, and create long-term goals.

Patch 0.5 didn't change the core appeal of the crafting system, but it further exposed a problem: as the system's depth increases, the barrier to entry needs to be considered accordingly.

Top-tier crafting should belong to a minority of players, but basic crafting, experimental crafting, and progression crafting shouldn't be exclusive to wealthy players.

A good crafting system shouldn't make players feel relieved to have escaped unscathed, but give them satisfaction from their own judgment and creation.

What Path of Exile 2 truly needs to find isn't enabling everyone to craft god-tier gear, but striking a balance between depth and replayability.

Path of Exile 2 Patch 0.5.0 Endgame Atlas Progression Guide | Best Passive Path and Farming Strategy
Path of Exile 2 Patch 0.5.0 Endgame Atlas Progression Guide | Best Passive Path and Farming Strategy

In Path of Exile 2 Patch 0.5.0, running a farm that continuously produces currency has become almost mandatory for everyone who reaches the endgame stage. However, for characters who hadn't yet entered the late-game endgame activities, the preparation for running a farm was quite tedious.

However, within the 0.5 endgame content, you do not actually need a farm to obtain currency. You can progress through the quest line at your own pace, and you will still accumulate a substantial amount of currency, laying a solid foundation for the later endgame phases.

Atlas Unlock Path

When you first enter the endgame and open Atlas tree, you will notice that most areas are locked. In the initial stage, seven nodes on the tree are blocked, allowing you to allocate points only within a small section at the bottom.

Your primary objective is to unlock the first restricted region by heading to Fortress, where every map completed within that area rewards an Atlas passive point. To get there, you need to reach either Western Gateway or Eastern Gateway; completing either one of these passages will unlock three blocked nodes and grant you access to the central zone.

Enigma Chambers

Once the passage is unlocked, you can proceed to Enigma Chambers, which exist on both the west and east sides and require Waystones of Tier 10 or higher. Completing the chamber challenges yields fragments that can be used to challenge Arbiter of Ash.

Defeating Arbiter of Ash will unlock Origin Tower area in the upper centre of the tree and further open up Patriarch Halls and Matriarch Halls, both of which require Tier 15 or higher Waystones. After you defeat Arbiter of Divinity, the final zone at the very top of the tree becomes available.

Atlas Passive Allocation Path

Bottom Section

When you start from the bottom section of the tree, your priority should be to allocate points toward the left side, picking up Pack Size and Magic Monster nodes along the way to gain more experience and more drops.

On that leftward route, there is a node called Eons of Contamination, which allows you to find Irradiated Precursor Tablets. These tablets help you acquire more Waystones and additional Tablets, making them crucial for sustaining your mapping efforts.

From there, you can choose to move toward the middle of the tree and continue allocating points into Specialized Seeker, Archaeological Interest, and Valuable Paths to maintain your Waystone supply.

The Journey Ahead node offers a three-choice bonus among monster pack size, effect, or rarity. Monster Effectiveness option is recommended, since it boosts both experience gain and item quantity, though it also raises monster difficulty—so you should gauge your own capability accordingly.

Upper Section

After moving into the upper part of the tree, your targets are the following three nodes:

  • Reverse Transcription: allows you to upgrade Tablets so that they have three affixes.
  • Forest Mastery: increases the chance to discover Lineage Supports in forest areas.
  • Hidden Scars: provides a chance for Fracturing Orbs to drop; without this node, they will not drop at all.

Other nodes can be chosen to further increase monster packs or currency drops.

Endgame Mechanic Priorities

After completing the bottom portion of the main Atlas tree, your next priority is to unlock one endgame mechanic. For league-starting characters or more casual players, the relative value of different mechanics varies considerably.

Abyss and Breach are the two most recommended mechanics. They integrate seamlessly with your world map exploration, adding high-reward content to the maps you are already running; both offer excellent profitability and are relatively forgiving in terms of difficulty.

Delirium, on the other hand, is extremely challenging, while Ritual mechanic has its best Omens locked behind maps of level 79 and above, offering little benefit to early-stage players.

Temple mechanic forces you to leave your current map and spend a significant amount of time inside the temple itself, which slows down your overall world map progression.

Once you choose a mechanic, it is best to fully fill out its passive tree first. Then, while you are farming maps, use the corresponding tablets so that every map includes that mechanic's content and benefits from the entire tree's bonuses.

Masters of the Atlas

Masters of the Atlas system is a special enhancement within the endgame Atlas framework. You have three masters to choose from, each offering twelve node options where you can allocate the points you earn to reinforce your preferred mapping style.

The most recommended master is Jado, currently the most well-rounded and versatile choice. You gain one passive point for each objective you complete. His key nodes include:

  • Partial Translations: enhances tablet effects.
  • Long Days: grants a chance to gain random extra content, which helps you obtain tablets for other mechanics.
  • Unforeseen Treats: provides a chance to reveal nearby anomalous maps, aiding in the hunt for high-value Lineage Supports Gems.
  • Keen Appraisal: gives you 50% more chance to find rare items, occasionally yielding drops of considerable worth.

Jado's quest line requires you to kill death bosses within anomalous maps; these bosses have a chance to drop Lineage Support Gems. With a bit of luck, a single gem can already give you enough PoE2 currency to significantly upgrade your character.

Once you have Jado's tree and your chosen mechanic tree fully completed, you will usually be strong enough to challenge Arbiter of Ash. Defeating Arbiter unlocks a large section of the northern Atlas tree, granting access to many powerful nodes.

Leaving Fortress

If you decide to leave the Fortress and explore the outside world, your primary goal should be to complete a Corrupted Nexus, which will start Doryani's quest line.

While exploring the world map, it is advisable to push forward in a straight line from your starting point outward, rather than circling around Fortress. Moving in a straight line will expose you to more content, thereby unlocking a greater number of high-value encounters.

The above guidance is intended only for casual players. If you prefer not to manage a highly profitable but repetitive farm, following this approach will still ensure that each play session yields meaningful rewards.

The Biggest PoE 3.29 League Start Trap Isn't Your Build - It's Your Atlas Tree
The Biggest PoE 3.29 League Start Trap Isn't Your Build - It's Your Atlas Tree

PoE Patch 3.29 will go live on July 24th at 1 PM (Pacific Time). In Curse of the Allflame, many players make a common mistake upon entering the map phase: investing too early in their favorite League mechanics.

Upon opening Atlas tree, many players immediately allocate gameplay nodes, hoping to start farming rewards as quickly as possible, given the rich rewards these mechanics offer. However, for League Start, prioritizing a single mechanic isn't the optimal choice.

The more important goal in the early stages of Patch 3.29 is to progress through Atlases as quickly as possible, acquiring more talent points to improve map loot drops and cycle efficiency, laying a solid foundation for later reward farming.

Unwavering Vision is the Top Choice

At the beginning of Curse of the Allflame, I recommend players prioritize Unwavering Vision Atlas node rather than investing in other gameplay mechanics.

This node is often overlooked by some PoE players, but its value is extremely high for speeding up progression.

The extra 20 Atlas talent points allow you to refine your map system more quickly.

Especially in the first few days of Patch 3.29, when the market isn't fully stable and the benefits of various scarabs, currency, and mechanics aren't at their optimal levels, the most important resource isn't mechanic drops, but your map progress.

Completing your Atlas faster means you can access higher-tier maps sooner and start consistently gaining experience, gear, and currency earlier than others.

Don't Waste Your Talents

After obtaining the extra 20 talent points from Unwavering Vision, don't rush to switch to other mechanics. The most recommended approach at this stage is to continue investing in map-related nodes.

Your goal is clear: increase the number of PoE map drops, increase map generation probability, and improve map sustainability.

Directions like Shaping the Mountains and Shaping the Skies, which increase map production and progression speed, are very suitable for use at the beginning of Patch 3.29.

Many players like to invest in any node that offers benefits, but in reality, the number of maps available in the early game is what truly affects your growth rate.

The more maps you have, the faster you progress through Atlas; the faster you progress through Atlas, the sooner you reach T16. And once you reach higher-tier maps, the benefits you gain will be on a completely different level.

Don't Chase Early-Game Gains

Many PoE players believe that to make money, you must first unlock a certain Patch 3.29 League mechanic. However, in reality, what's truly valuable in the early stages of Curse of the Allflame is map progress.

Because everyone is exploring in the early game, market demand hasn't fully formed. Spending a lot of talents to enhance a mechanic might give you some extra rewards, but it will also sacrifice map progression speed.

If the goal of League Start is stability and efficiency, then in the early stages you can choose some content that will not significantly affect the pace of clearing maps, such as simple mechanics like chests and shrines.

Once your Atlas is fully developed, then choose a specialization based on your playstyle; the benefits will usually be higher.

Scarabs

Some players' biggest concern is that Unwavering Vision doesn't drop scarabs, which might lead to a significant loss of POE Currency.

There's really no need to worry excessively. In the first day or two after Patch 3.29, scarabs aren't as valuable as you might imagine.

This is because most PoE players haven't yet entered higher-tier maps, and market demand, popular farming strategies, and trading prices haven't stabilized.

The real increase in scarab value will come after many players complete their initial exploration and start consistently farming higher-tier maps.

Therefore, at the beginning of Patch 3.29, sacrificing map progression for a few scarab rewards isn't a worthwhile choice. Completing Atlas faster brings long-term benefits that far outweighing the loss of some early mechanic rewards.

Don't Rush to Switch to a Second Atlas Tree

Many PoE players consider switching immediately after unlocking their second or third Atlas Tree. However, there's no need to spread resources so early.

  • The first Atlas Tree's purpose is obvious: to help you complete your atlas, increase map drops, and enter higher-tier maps as quickly as possible. If you haven't fully developed your first Atlas Tree and prematurely invest in other playstyles, it will only slow down your progress.
  • The second and third Atlas trees only truly shine when your Atlas is nearly complete, you have enough talent points to fully develop another playstyle.

The Real Competition at the Start of League

Many PoE players may encounter problems at the beginning of Curse of the Allflame, such as insufficient maps, low currency, and lagging gear. This is often not because of incorrect map farming methods, but failing to establish a map rotation.

While lower-tier maps can advance character levels, their experience, drop rates, and currency gains cannot compare to higher-tier maps. Therefore, the proper goal at the beginning of Patch 3.29 is not to immediately earn your first fortune, but to reach Tier 16 as quickly as possible.

Once you enter higher-tier maps, you'll have more options. You can farm mechanics rewards, farm POE currency, engage in market trading, or adjust your strategy based on the popular playstyles in Patch 3.29.

Don't Get Bogged Down in Completing Low-Tier Maps

Another common misconception is that when Patch 3.29 goes live, many PoE players prioritize completing all maps at their current level. For example, when progressing to T3 or T4, they might stop to clear all lower-tier maps. This isn't wrong, but it's inefficient.

If your goal is to reach higher-tier maps as quickly as possible, prioritizing map level progression is more important.

Don't waste time in low-yield areas just to complete a percentage of lower-tier maps. Reaching T16 earlier will yield significantly more experience, gear, and currency.

Many players' low progression efficiency isn't because of slow map clearing speed, but pursuing the wrong goals at the wrong stage.

In the early stages of PoE Patch 3.29 Curse of the Allflame, don't rush to research the highest-yield strategies; first, establish your map system. Once your maps are well-developed, your economy will naturally follow.

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