Full Guides on Forbidden Sanctum You Can Not Miss in POE 3.20
The Forbidden Sanctum brings roguelike gameplay to Path of Exile. Sanctum is an out of map mechanic that can be interacted with once every map/zone or saved up to do all at once (8 encounters saved at once). The mechanic sees players entering the Forbidden sanctum and plotting their path through a 4 floor dungeon consisting of 32 rooms of varying types. At the end of each floor of 8 rooms players can expect to face a challenging boss.
The Sanctum features a variety of challenges; but also tools to overcome them. While inside you'll have an extra healthbar-like resource called "resolve", which takes 'damage' whenever your player is hit by monsters or traps. Upon losing all your resolve your run will end and you must start over.

Sanctums provide a range of tools to assist you in getting as far as possible each run; expect to find fountains in marked rooms to recover your resolve, powerful boons to assist you against enemies and Aureus coins used to exchange with the sanctums merchant for even more power.
In this Forbidden Sanctum guide you will learn how to maximize your loot and optimize your play with essential tips and tricks.
Sanctum Rooms
There are many types of rooms in the Sanctum each of which serve their own purpose, the current rooms to consider are:
*Offering Rooms grant the player a choice of gaining immediate currency items, currency at the end of the floor or at the end of the sanctum. The riskier the option, the more rewarding it is. Failing to reach the goal specified will result in the loss of the currency.
*Merchant Rooms contain a vendor that will offer you powerful boons to make your run easier at the cost of Aureus coins. The Merchant may also rarely offer you Sanctified as well as Normal Relics for a high price.
*Fountain Rooms contain a fountain that can be used to restore your resolve. Afflicted fountain rooms also exist and restore more resolve at the cost of applying an affliction to your run. Rarely you may encounter one of two special fountains Benevolent (Grant maximum resolve and a Boon) or Radiant (Grant Inspiration and a Boon, remove an affliction)
*Accursed Pact Rooms offer players 3 sets of choices. Each choice consists of an upside and a downside. Players can select up to all 3 pacts if they wish to, or may choose to not take a pact at all. After making at least one pact you will gain access to a random currency offering.
*Treasure Rooms come in two variants Minor (two chests) and Major (5 chests) that contain chests filled with aureus coins upon completion. These coins can be exchanged with encounters for additional power during your current Sanctum.
*Afflicted Rooms are highlighted in purple and when entered will curse you with an affliction for the remainder of the run. Choosing a path leading to an Afflicted Room should be carefully considered, as you may want to entirely avoid certain dangerous afflictions.
Relics
Relics are a permanent form of power progression within the Forbidden Sanctum. As you progress through the league you will unlock slots on your relic altar that you can fill with relics you find. Relics on your altar will grant their effects to you on your sanctum runs, there are 3 sizes of relics each of which have their own modifier pools.
Small Relics (2x1)
*+x To Maximum Resolve (Prefix)
*Gain x aureus coins at the start of the sanctum (Prefix)
*Gain x Inspiration at the start of the sanctum (Prefix)
*Monsters have x% chance to drop double Aureus Coins (Suffix)
*Chests have x% chance to drop double Aureus Coins (Suffix)
*Gain x resolve when you kill a boss (Suffix)
*x additional rooms are revealed on the sanctum map (suffix)
Medium Relics (3x1)
*x% increased resolve recovered (Prefix)
*Gain x Inspiration at the start of each floor (Prefix)
*Guards take x% increased damage (Prefix)
*Bosses take x% increased damage (Prefix)
*The merchant has x additional choices (Prefix)
*x% reduced merchant prices (Suffix)
*x aureus coins when you complete a room (Suffix)
*Recover x resolve when you complete a room (Suffix)
*Gain x resolve when you use a fountain (Suffix)
*Guards impact x% reduced resolve (Suffix)
*Bosses impact x% reduced resolve (Suffix)
Large Relics (2x2)(4x1)
*Gain x Inspiration when you receive an affliction (Prefix)
*x% increased maximum resolve (Prefix)
*Monsters take x% increased damage (Prefix)
*Gain x maximum resolve when you kill a boss (Suffix)
*Gain x maximum resolve when you use a fountain (Suffix)
*x% chance to avoid gaining an affliction (Suffix)
*Monsters impact x% reduced resolve (Suffix)
You may have multiple relics on your bench and their effects stack additively. Having a good relic loadout is essential for farming the Forbidden Sanctum efficiently.
Rewards
The Forbidden Sanctum allows you to pick your level of difficulty and reward in offering rooms. Early in the league, picking the lower risk option is likely to be the most profitable approach. Selecting the option to defer rewards until the very end of a Sanctum run will likely be required in order for its rewards to compete with the profitability of other high end strategies
Roughly 40% of the rooms within the Sanctum are 'offering' rooms that grant currency. Players are given the opportunity to pick which rooms to enter, therefore choosing a path ahead of time that leads to a high amount of offering rooms will lead to improved overall rewards.
The Forbidden Sanctum introduces a new equipable item class; "The Sanctified Relic". This relic can only be acquired from the league mechanic. These relics are bind on account, active even outside the sanctum and incredibly powerful. Sanctified Relics are not a tradeable reward, but they're still very valuable and are likely to make the sanctum worth farming regardless of other rewards.
Gameplay
You will gain access to 1 additional Forbidden Sanctum room per Campaign Zone or Atlas Map that you complete, so farming smaller/shorter Maps are ideal for stacking up a full Sanctum floor to run all at once (8 rooms).
When mapping, prepare your sanctum floor while running a low investment atlas strategy such as Eldritch Altar or Alch and Go farming in order to maximise your currency gains while trying to farm Sanctum content.
When selecting your path through the sanctum, plot a course that provides the most connected rooms. Granting you a higher chance of encountering an offering room. Select the highest risk level you think you can do in offering rooms to receive loot worth your time, taking a risk is better than receiving a paltry reward.
Monitor your resolve and Aureus Coins at all times, selecting merchant and fountain rooms only when necessary.
Map Choice
When farming Forbidden Sanctum in the endgame, small maps that can be completed quickly are always preferred to maximize the amount of floors you can clear per session. The maps below are fantastic choices for speed mapping.
*City Square/Mesa are considered the fastest and most linear maps in Path of Exile. They are almost identical every time you run them, making them the top picks for speed mapping strategies. Being so small and fast to run means they don't have the best natural mob counts, thus they are difficult to sustain effectively without investment.
*Toxic Sewer is one of the best map layouts in Path of Exile, boasting a strong natural monster count for easy map sustain. It is one of the only linear indoor maps, making it a great choice for builds without a lot of AoE that still want to clear extremely fast.
*Ashen Wood is a small open layout map with a good natural mob count and a very easy boss. It also drops The Scout Divination Card which adds additional profit to your farming sessions.
*Canyon is similar to Ashen Wood. It is a small open layout map with almost no terrain to obstruct your movement or league mechanics. This makes it easy to run and a great candidate for synergising with other leagues.
Materials
Rolling Maps
Rolling your maps correctly is mandatory for making profit and sustaining maps in the end game. For this strategy, roll all of your maps using the following materials that you intend to run for Forbidden Sanctum.
*Clean Your Maps - Ensure all of your maps are identified and then use an Orb of Scouring to make them all normal rarity, since achieving 20% quality on white maps requires significantly less Cartographer's Chisels.
*Chiseling - Use Cartographer's Chisels on all of your maps until each one is 20% quality.
*Alchemy Orbs - Use Orb of Alchemys on every map you have at 20% quality. Re-roll maps your character cannot run using Orb of Scouring and Orb of Alchemy.
*Vaal Orbs - Use Vaal Orbs on all of your appropriately rolled maps. Some maps may transform or receive new modifiers, so weed out any maps with modifiers your build cannot run or maps that are no longer on a favourable layout. On average, using Vaal Orbs on high tiers maps is always worth it.
Optimizing
Strategy Synergies
To ensure you're making as much currency as possible in the end game you should combine your forbidden sanctum preparations with another atlas strategy. The strategies we recommend include the following:
*Eldritch Altar Farming
*Alch and Go
Orbs of Horizon
If you are struggling to sustain high tier maps with layouts that are ideal for speed mapping, you can use Orbs of Horizons to transform maps you don't have a use for into better layouts.
Each tier of maps will transform into a specific set of map layouts which change each league. Use Orbs of Horizons on the following tiers of maps you don't have a use for to re-stock your map pool.
*Tier 16 - Toxic Sewer, Graveyard
*Tier 15 - Dunes, Ashen Wood, Grotto
*Tier 14 - Canyon, Underground Sea
Some of these maps are fantastic for speed mapping while some are just mediocre, however using all of the recommended maps here will allow you to easily sustain a map pool early on in a league.
Read More: Game Experiences on Forbidden Sanctum in POE 3.20
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With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.
Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.
In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.
This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.
Patch 0.4.0 Bone Cage Predictions
Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.
More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.
Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.
Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.
Gear
Now, let's look at the gear choices for this build.
Rattling Sceptre
Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.
If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.
However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.
Sacramental Robe
For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.
Atziri's Disdain
In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.
Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.
Breach Ring
Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.
While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.
Other Items
There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.
Skill Tree
In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.
Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.
As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.
However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.
Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.
Why Lich Ascendancy?
Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.
Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.
Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.
In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.
Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.
Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.
Trials of Ascendancy
First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.
First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.
Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.
More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.
Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.
Atlas System Overhaul
Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.
The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.
The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.
We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.
Delve
Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.
It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.
Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.
Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.
Performance Optimization
Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?
These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.
Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.
While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.
In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.
The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.
Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.
The History Of Druids
Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.
As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.
Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.
Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.
PoE 2 Druid
Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.
At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.
When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.
In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.
Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.
Data Mining
New Weapon Types
With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.
These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.
Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.
Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.
Druid Forms
Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.
Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.
Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.
Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.
Patch 0.4 Predictions
Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.
Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.
The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.
As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!





