How to Choose Your Favourite Build at League Start in POE 3.20: Theory and Recommendations
Dec 13, 2022 Source: POECURRENCY
Should I go corrupting fever gladiator? or maybe it's time to try out Explosive Arrow Ballista Elementalist? What about Lightning Strike? I don't know about you, but I'm sure lots of people having a really hard time choosing what build a league start this time. Of course this is nothing new at this point, it's practically tradition to try between different builds before the new league actually starts. I can't be the only one that make the build guides, you're probably flooded with guides of the absolute best league starters builds for POE 3.20, so let's just dissect what makes a good League starter for you.
First off, what qualifies as a good League starter is incredibly subjective, we've each had our own experiences with different builds, and we will naturally compare other builds. Some people even only play one build for many years and won't settle for anything less than being an Uber boss killer on day one of the league. On the other hand, some one just started playing the game last league, and it is really hoping you can make it to maps clearing this time around a good build with less POE Currency costing.
Three Main Build Genre
But if you're playing in hardcore or ruthless or solo self, then it goes without saying that you'll absolutely need to factor builds aspect into your choice of League starter. So I like to separate builds into three main categories. First up, Fast Mappers, these are builds designed with running through maps fast and efficiently, think about auto bombers cast on crit builds. So on the goal for these guys is to blast through as many screens of the monsters per second as possible, while still doing enough damage to kill map bosses without too much trouble.
Secondly we've got Bossers, Bossers are builds meant for killing end game bosses with ease oftentimes, these are either totems traps, or mines, or minion builds, since they have a big uptime advantage on their DPS compared to other types of builds, allowing them to just run around dodging everything coming at them. While these builds can still complete Maps, they would rather be spending their time in actual end game Boss Fights once they have all.
The last big category is All Rounders, these are builds that don't specialize in either fast mapping or easy bossing, but are competent enough in both, they're in the middle and are generally safe builds to play if your goal is to just get through maps and do some endgame bossing, like spark and toxic rain builds.
Keep in mind that builds in this category could usually be pushed in either direction if you really wanted to with enough Currency Orbs investment, so those are the three main types of bills that I think of.
Other Build Genre
However these categories only really encompass good or meta builds, what about your funky Glacial Hammer builds or Firestorm? These types of builds I would put under the For Fun category, just as important as any of the other types of builds, Fou Fun builds are oftentimes interesting and not necessarily good builds, don't get me wrong, they could come up to a totally crazy build as well, and I wouldn't be all that surprised. But generally when playing one of these builds, the expectation is that you'll eventually hit a wall in progression where you either need to farm up a bunch of currency for better gear to push past it, or just decide to play something else. If you're okay with that, and just want to explore new builds that look fun to you, this is the way to go finally.
The last category that comes to my mind I've simply dubbed Other, these are good builds that are hyper focused on accomplishing a specific thing that isn't mapping or Bossing, like specific builds for currency farming or something else. Reddit and Poe ninja are all helpful places to find build ideas, just find something that looks fun to you.
So here are two good Mapper I would like to recommend that can be used widely in POE 3.20 Expansion.
Corrupting Fever Champion is a top League start Mapper created with a focus on speed, explosions and survivability. For the skills, we can use Corrupting Fever, Kinetic Blast,Utility and Auras, Reap, Vulnerability. As the main skill, Sacrifice the blood in your veins to activate Corrupting Fever, causing hits against enemies to apply a stacking Corrupting Blood debuff causing Physical Damage over Time.
Meanwhile Utility and Auras is our primary movement ability providing quick progress through maps. To escape in the blink of an eye, use Frostblink to instantly teleport away evading large telegraphed attacks or quick reactive abilities. Unleash your anger and become frenzied with Blood Rage giving you Frenzy Charges on kill and additional attack speed. Thus Champion is the best choice as it offers the best defences in the game and gives you very powerful damage through Adrenaline and Aura effect.
When playing as the Corrupting Fever Champion you aim and click your Kinetic Blast into large monster packs applying the Corrupted Blood debuff and applying a separate bleed which triggers your Haemophilia on kill explosions. Every 20 seconds reactivate Corrupting Fever to take your Life down below 50%, triggering First to Strike, Last to Fall giving Adrenaline.
When mapping as the Corrupting Fever Champion apply your Corrupted Blood to enemies with Kinetic Blast and then quickly Shield Charge to the next pack of monsters. For stronger enemies use Reap to quickly dispatch them.
Gems are a fundamental part of your build, and getting the correct link setups and levels before entering Maps is your main goal. This is how your Gems look throughout the endgame stage of progression.
*Corrupting Fever - Awakend Brutality Support - Awakend Swift Affliction Support - Efficacy Support - Empower Support - Reap
*Anomalous Kinetic Blast - Maim Support - Greater Multiple Projectiles Support - Lifetap Support
*Flam Dash - Lifetap Support - Storm Brand - Culling Strike Support
*Handed Ranged: Malevolence, Tempest Shiled, Enduring cry
*Shiled: Shiled charge - Faster Attacks Supports - War Banner
*Cast When Damage Taken Support - Molten Shell, Pride - Vitality
At this point in the build your gearing should be starting to finalize. Purchase from another Player or grind from Syndicate missions a T4 Vorichi in the research branch to switch a random number of sockets into White. This allows you to easily swap your Kinetic Blast setup to a Frenzy and Maim Support setup which allows you to obtain Frenzy Charges on bosses while also causing them to take 10% increased Physical Damage from being Maimed.
The next big upgrade is to purchase an Empower Support at Level 4 to put in your 6-Link and a Anomalous Kinetic Blast giving you an additional 2 Pierce. Your Auras change to include a Vitality and Tempest Shield at the cost of your Herald of Purity. This is because you obtain such a valuable amount of Life recovery and Spell Block, and your gear is good enough to give a bit of damage up for that.
Poison Blade Vortex Occultist offers one of the smoothest mapping experiences of any league starter build thanks to Profane Bloom explosion chains and Plague Bearer. Combining these skills allows fast map clearing with a low investment, however it can be min maxed to be fantastic for late endgame as well.
The Occultist is the best choice for Poison Blade Vortex as it provides explosions for great clear, and an additional curse. It also gives an easy way to cap your Chaos Resistance whilst reducing enemies resistances and additional free applications of Wither stacks for even more damage.
*Profane Bloom causes your curses to have a chance to consume the corpse of your enemies, triggering an explosions dealing a quarter of their Maximum Life to nearby enemies.
*Void Beacon gives nearby enemies -20% to Chaos Resistance and prevents them from regenerating Life.
*Withering Presence applies a Wither stack to nearby enemies for every second you are near them, gives you +60% to Chaos Resistance, and makes you deal 15% more Chaos Damage.
*Malediction allows you to inflict an additional Curse on enemies.
Activate your Blade Vortex and repeat casting until you've reached 10 blades. Charge through packs until you're at Maximum Plague Value. Activate your Plague Bearer and Shield Charge through packs of monsters, letting your Profane Bloom explode packs whilst maintaining 10 Blade Vortex stacks.
Save your Plague Bearer to use on the Map Boss if you know you are nearing it. Apply your Curses and activate Plague Bearer to inflict additional damage. If you have the Vaal version of Blade Vortex; Vaal Blade Vortex this is the best time to use it to best make use of the additional poisons it can inflict.
Gems are an fundamental part of your build, getting the correct link setups before entering Maps and leveling those Gems as you progress through the Atlas is one of your main goals.
*Armour: VAAL BLADE VORTEX - AWAKENED UNBOUND AILMENTS SUPPORT - AWAKENED UNLEASH SUPPORT - AWAKENED DEADLY AILMENTS SUPPORT - EFFICACY SUPPORT - AWAKENED VOID MANIPULATION SUPPORT
*DIVINE BLESSING SUPPORT - MALEVOLENCE - INCREASED DURATION SUPPORT
*Shield: AWAKENED BLASPHEMY SUPPORT - TEMPORAL CHAINS - PUNISHMENT
*Helmet: RACE - DETERMINATION - DIVERGENT HERALD OF AGONY - ENLIGHTEN SUPPORT
*CAST WHEN DAMAGE TAKEN SUPPORT - MOLTEN SHELL, SHIELD CHARGE - FASTER ATTACKs SUPPORT
*PLAGUE BEARER - AWAKENED INCREASED AREA OF EFFECT SUPPORT - EMPOWER SUPPORT - EMPOWER SUPPORT
Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence
Together they scheme, Jousis and CardiaDarkhill, and devise one of the strangest builds to ever grace the shores of Wraeclast.
How Does This Build Work?
At the dark heart of this build is Tainted Pact. Behold this mod: “Taking Chaos Damage over Time heals you instead while Leeching Life.” Jousis saw this and was inspired.
For the build to work, we must always be Leeching Life, and always taking Chaos Damage over time. With everything set up, we can reach millions of Life recovered per second. No hit smaller than our entire Life pool can hurt us.
So how do we build this infernal engine? To achieve 100% Life Leech uptime, we use this flask suffix - “15% of Damage Taken from Hits Is Leeched as Life During Effect”. It ensures that we Leech some Life whenever we take damage from hits.
Now we just have to make sure we’re getting hit constantly, and the simplest way to do that is to hit ourselves. Naturally.
By using a quality Heartbound Loop, we take 420 physical damage when a minion dies. This counts as a hit, and it will be Leeched using the flask. We need a setup in which we can constantly summon skeletons and have them expire, triggering our ring hit.
Without going into too much detail, an infinite self-damage loop is possible with enough reduced skill effect duration. If you’d like the details of the calculations, be sure to check out Jousis’ forum guide.
The only problem now is that our Leech will expire when we reach full Life, leaving us vulnerable. Jousis has solved this challenge by using Mahuxotl’s Machination. This shield allocates a number of keystones useful for the build.
Here’s the relevant stuff: Immortal Ambition prevents our Life Leech stopping when we reach full Life. Divine Flesh converts half the elemental damage we take to chaos - this includes damage over time. You might remember chaos damage over time heals us, making this node very handy. We’ll come back to this shield, but for now we have solved infinite Life Leech.
Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier.
In the words of Jousis: Infinite healing doesn’t matter if we can get one-shot.
This is the complete list of the defensive layers this build has to offer, not including our own Life Leech engineering.
We won’t go into all of these, but they’re necessary if we want the semi-invincibility we’re striving for.
Let’s talk resists. Our stacked shield is also granting Everlasting Sacrifice. This keystone gives us +5% to all max resists whenever we reach maximum Energy Shield, for four seconds.
To maintain this buff, we somehow have to find a way to hit max shield frequently. To do this, we pick up the Ghost Dance keystone. Every two seconds, this gives us something called Ghost Shroud. And when we’re hit (and remember, we’re hitting ourselves constantly), we lose the Ghost Shroud and instantly recover shield equal to 3% of our Evasion Rating.
It’s too fast to observe on the Life orb UI, but the moment we fill our shield, Everlasting Sacrifice activates, removing our energy shield and granting us the 5% resistances buff. We now get to keep that buff on us indefinitely for the price of one passive point.
Jousis has combined the Divine Flesh keystone from our shield with the Tempered by War keystone. Together, this means we’re not taking any Cold or Lightning damage at all, as it’s all being converted: half to Chaos and half to Fire damage. We can therefore leave those other resists in the negative.
And thanks to the permanent Everlasting Sacrifice buff and other bonuses, we have 88% maximum Fire Resist. To hit that maximum, we’re using a juiced Ruby Flask. All-in-all, this means we don’t need any elemental resists on our gear.
Our Chaos resist is a different story. Thanks to our amulet, the more Chaos resists we have, the less life recovery we get. Therefore, it’s important to manage our level of Chaos resist, so we have the right amount of recovery at the right time.
To do this, we’re using the Golden Rule unique jewel. This reflects poisons we inflict back onto ourselves. For every poison on us, we get 1% Chaos resist. This means that out of combat, when we haven’t inflicted any poisons. We have low Chaos resist and can recover life easily. But in combat, we have large stacks of poison, which caps our resistance.
To aid our recovery out of combat (and protect us from our own self-damage loop), we use Righteous Fire. Remember that half our elemental damage is being converted to chaos damage, and our amulet heals from Chaos over time. So as long as our Elemental resistance is higher than our Chaos resistance, all sources of Elemental Damage over Time will heal us.
Righteous Fire, which would usually be burning us up, is dealing chaos damage over time and is instead recovering our life. In the same vein, we’re using the spicy Annihilation’s Approach boots. These deal 10,000 Fire Damage per second to the wearer, which after some math is healing us for 4400 Life per second instead.
With both of these effects together, we’re getting around 100% Life recovered per second, all the time.
So what happens when we get into combat and start stacking those poisons on ourselves? Jousis explains that thanks to the way monster life scaling works in Path of Exile, our poisons are dealing tens of thousands of damage per second. When reflected back to us, you might see where I’m going - that’s tens of thousands of healing per second. From a single poison stack.
Even with max Chaos resist, when we hit our maximum 100 poison stacks, that’s something like 35 million Life recovered per second. Of course, once we’re recovering our life pool in an instant, the numbers beyond that become irrelevant.
So, we’re almost invincible. How do we deal damage?
Forbidden Rite is a skill that lobs an explody Chaos projectile, and extra projectiles that automatically target enemies. When supported with more projectiles, the explosion area damage can overlap. It is scaled by our Life and ES numbers, but spends a big percentage of them whenever it is cast, making it a very strong skill with a nasty downside.
But remember how we’re healing to max life every tick? When using this skill, we instantly recover any life we lose from casting it.
Jousis is even using the Sacrifice Support gem, which spends even more life to deal even more chaos damage.
For our leech loop, it’s clearly important that we should be inflicting poisons. For this, Jousis is using Cospri’s Will. Every mod on this chest is useful, but most importantly, it allows us to always poison when hitting cursed enemies.
To curse everything, Jousis is using multiple Cast on Damage Taken setups, which are constantly being triggered thanks to our self-damage loop.
Regarding the constant spell spam - Bladefall, among others - these aren’t for damage, but instead for allowing us to inflict those poisons and apply wither stacks from our Pathfinder Ascendancy for even more Chaos damage. Otherwise, we’re investing in our damage through our gems, tree, and weapon.
This build is a powerful example of how mechanics can be flipped upside-down, with self-damage, self-poison, self-leech, and negative resists. It’s a creative monstrosity, and while it’s not going to be the optimal choice for most players, it’s the optimal choice in my heart.
How To Create An Insane Barrage Pathfinder Build In POE 3.22? - Immortal Bow Build Returns
You may not often hear bow build and tankiness together because they are usually incompatible. But we have tattoos in POE 3.22, and Barrage Pathfinder build might change your mind on that. Let’s take a look at how this build can deal decent damage while still being tanky.
First, our single target skill is Barrage. The propagation of this attack is random. That’s why I stand near the boss so that all projectiles hit the same target.
We use Phantasmal Gems from Alternate Quality. This helps us add brittle, scroch and sapped effects to the boss. This way we can easily hit 3% or 4% brittle or which is an enormous increase in critical chance.
Our clear skills are Lightning Arrow. You attack with the bow, and when it hits an enemy, it casts a bolt of lightning that can hit 3 nearby enemies. Making this skill very useful for map clearing. Of course, if you like Ice Shot, you can use it too.
To deal higher brittle and any other effects, you need the double damage mod. I put 30% on my weapon and then use Lethal Pride Timeless Jewel, which is a 10% chance of doing double damage. Combined with Alternate Quality Barrage, it makes a delightful combination.
There are 4 curses we can use in this build. Our curse limit is equal to our maximum energy expenditure. Each character can have 3 powers, but we can get additional powers from trees, so our curse limit is 4.
I will use all damage curses. Since our damage isn’t just lightning, we can also deal with a ton of cold and fire damage. So the curses we use are as follows: Elemental Weakness, Conductivity and Flammability. We use an Arcanist Brand to apply all these curses. We can even use Sniper’s Mark to further increase the damage.
Interrogation unique gems are very cheap in this league, only costing about 8 Chaos Orbs. So I put in this gem and it added Secrets of Suffering Keystone.
These skills are almost free, and we only need to spend a small amount of POE Currency to trigger Inspiration Charge. We also have Divine Blessing Support. The aura we’re using in this setup is Hatred since I use a lot of cold damage tattoos.
Barrage Pathfinder build focuses on very cheap tattoos. We used 19 tattoos in this build, and they gave us a massive damage and brittle boost.
We also have access to secondary sources of damage, Ballistas and Barrages. They will help cause high brittle scratches and sapped targets. And the build is very flask efficient so we can scale over 100% extra movement speed. Overall, this build is fast and decent for this level of tanking.
Let’s start with my favorite part on defense. We have Elemental Ailment Immunity because we use a unique gem, Ancestral Vision. Spell Suppression also applies to the chance of avoiding Elemental Ailment, accounting for half its value. The rest comes from skill trees, Boots Implicit and single crafting.
Another best thing about this build is that we’re converting almost all physical damage to elemental damage. So we can use all elemental damage reduction Ruby Flask, Sapphire Flask, Topaz Flask and Taste of Hate. This way, we can reduce the damage taken when converting from physical damage to elemental damage.
Plus, we get baffling recovery from ascendancy. Because we use Pathfinder, we can use a Master Surgeon node. This keeps our Life Flasks active even when our lives are maxed out.
Next, I want to talk about some important POE Items needed in this build. For your weapons to have high elemental damage and attack speed, it’s important to get a high elemental DPS weapon with attack speed. If you don’t have the accuracy rating for this, you’ll have to fill in the rest with other gear.
Also, there are 3 unique items used in the build. First, Lightning Coil can reduce physical damage. Next, with this Anathema we have 4 curses at our disposal in the build which also gives us intelligence and a bit of energy shield. And Hyrri’s Truth can use multi-crits and level 30 accuracy, helping us get 100% accuracy and provide a lot of critical hits.
Finally, I want to highlight some things you need to build on a passive tree. We’ll be using eight passive skills, including Arcing Shot, Calamitous and Smite the Weak. Two Medium Cluster Jewels, with Repeater and Streamlined. Finally, there is Small Cluster Jewel, Interrogation.
It’s worth mentioning that our maximum life on Charisma node has been increased. Watcher’s Eye increases attack damage and is affected by accuracy. We’re still using physical damage as lightning damage, while being affected by Purity of Lightning, and improving global accuracy.
That’s all for this Barrage Pathfinder build. I’d like to know your thoughts on this build and if it works for you. Have a nice day.
How To Craft A Powerful Chaos DoT Quiver In Path Of Exile 3.22?
In this Path Of Exile crafting guide, we’ll delve into the interesting world of chaos damage over time quiver crafting.
The goal is to create a powerful quiver. We’ll be focusing on modifiers like damage over time multiplier with attack skills, chaos damage over time multiplier with attack skills, life, projectiles pierce extra targets, and damage for both skills. While this crafting process may seem complicated, we’ll break it down step-by-step to help you understand and craft it.
First, the goal is to get a damage multiplier over time via the attack skill modifier. We’ll use Orb of Alteration to make this modifier, which only has about a 1 in 250 hit chance. We’ll then use an Orb of Alteration to roll to get a damage multiplier that changes over time. Of course, if you click on another modifier, it doesn’t matter, it’s just that the chance of us reaching the damage multiplier is slim.
Next, we’ll prepare the suffix change using two Divine Orbs. You can also use Craicic Chimeral to help us save more POE Currency.
Craicic Chimeral can help us create an Imprint of this item for about 1.6 Divine Orbs. Don’t worry if you encounter prefixes along the way. We can solve later this problem.
Now we want to use the attack skill again to roll the chaos damage multiplier over time. We’ll be using reforge Chaos Orb, which provides a 1 in 7 chance of boosting the chaos damage multiplier for tier 1 and a 1 in 3.5 chance for tier 2. Plus, we have our Imprint items to rely on.
After using reforge Chaos Orb multiple times, you can get the modifier you need. If you hit an unwanted modifier, use your Craicic Chimeral Imprint to restore the item to its previous state and continue.
Once you have the modifiers you want, you will need to lock them. To do this, choose Suffixes Cannot Be Changed craft. This ensures that you don’t accidentally lose progress and we cannot change it after the suffix is applied.
Now we need to remove any unwanted modifiers that may have appeared in the previous steps. We will first clean up these POE items and then use an Orb of Annulment to remove any unwanted modifiers.
You’ll want to remove all attack-related modifiers, leaving only the desired Chaos damage modifier that changes over time.
Influence Base Quiver
Here, we also want to discuss the importance of using influence base quiver. It allows us to roll in extra modifiers that are not normally available on non-influence bases.
Meanwhile, the influence base can provide modifiers such as health, skill damage, movement speed, and projectiles to pierce additional targets. You are more likely to use these modifiers on the influence base.
Now we have an influence base quiver with the correct suffix. We can then use Exalted Orb to bash for additional desired modifiers. The key here is to roll health and projectile pierce additional targets. You can use an Orb of Scouring and Orb of Annulment to remove any unwanted modifiers.
Finally, to complete your Chaos DoT Quiver, you can add Attack Speed as a suffix to enhance your character’s performance.
Crafting a powerful Chaos DoT Quiver in Path of Exile can be a complex process, but it’s undoubtedly rewarding. As long as you follow this guide, you can create a powerful quiver. Not only does it increase a character’s damage output, but it also has significant value in POE market!
How To Drastically Increase Damage Output By Using Eye Of Malice In POE 3.22? - Uniques Mechanics Explained
Welcome to my guide to unique mechanics. We’ll discuss the interesting and often misunderstood properties of some of the most iconic unique items in POE 3.22.
Today, we will reveal Eye of Malice, a item that has extraordinary power but is often misunderstood. It’s a popular choice in a variety of builds, so it’s time we uncover its secrets and learn how to harness its potential.
Eye Of Malice Modifier
First, let’s review Eye of Malice’s modifiers. Among them, Evasion as Energy Shield, Fire Resistance and Cold Resistance are pretty standard and basic for POE items.
Also, this Eye of Malice gives you a 25% chance of inflicting Cold or Fire Exposure when hitting an enemy. This modifier, while fun, is not the main reason to use this item. It’s useful if you attack quickly. But getting Exposure via Eldritch Gloves Implicit is usually easier than sacrificing your helmet slot.
Now, let’s focus on the modifiers that really stand out from Eye of Malice.
It increases the fire and cold resistance of nearby enemies by 50%. At first glance, this may seem harmful, as it appears to make nearby enemies stronger. At this point, it’s crucial to understand how the resistance mechanism in Path Of Exile works.
In Path Of Exile, additions and subtractions act as multipliers to existing numbers, rather than directly adding or subtracting values. This distinction is crucial to understanding the power of Eye of Malice.
Negative Resistance Scaling
To illustrate this concept, let’s consider some theoretical scenarios using my current Cold Elementalist builds.
When we are fighting an enemy with a base resistance of 0%, Eye of Malice will increase Cold Exposure you apply to the enemy by -25% from the original default of -11%. Meanwhile, the effects of Elemental Weakness, Frostbite, Void Beacon and Chilling change the enemy’s resistance to -108% cold resistance. This effectively doubles the damage they take.
If you are fighting an enemy with a base hardiness of 75%. Eye of Malice also reduces Cold Exposure you apply to -36%.
Here, you can no longer use Eye of Malice to push the enemy’s resistance to negative. But it still reduces cold resistance to -49%.
As you can see, the effectiveness of Eye of Malice depends on the enemy’s baseline resistance. It’s very useful when you can significantly reduce an enemy’s resistance. Therefore, it is more valuable against builds like Elementalist. However, it may not be as effective against a very resistant enemy. So you can use it in a targeted manner to save POE Currency.
Ideal Build For Eye Of Malice
Here I would like to recommend some builds that are extremely effective with Eye of Malice.
Cold DoT Elementalist: Built-in resistance reduction and double curse, which can push the enemy’s resistance to negative values.
Righteous Fire or Firetrap Elementalist: Similar to Cold Elementalist, but focused on fire damage and resistance reduction.
Hexblast with Eye of Malice: Hexblast deals with chaos damage. But because of its unique interactions, it will benefit from lowering enemy resistances, especially cold resistance. This combination can produce significant damage output.
When Not To Use Eye Of Malice?
We should note that Eye of Malice is not available at all times.
Like Inquisitor of Inevitable Judgment or Chieftain with Ramako Sun’s Light. These builds will treat enemy resistance as zero, rendering Eye of Malice ineffective.
In addition, if you lack a way to reduce the enemy’s resistance significantly, Eye of Malice may not provide you with substantial benefits.
Overall, Eye of Malice is a unique item with unique mechanics. It can amplify your damage output, but its effectiveness depends on your ability to reduce your enemy’s resistance. Use it wisely in the right build, and you’ll be able to unleash its true potential in the world of Path of Exile.
A Full Guide To Vengeance Cold Conversion Build In POE 3.22 League
Hello, Exile. Today I’m going to cover my favorite build in POE 3.22 league. This is Vengeance Cold Conversion. Let’s start.
The first thing I want to introduce is Vengeance skill. Vengeance is the melee skill with the highest base damage per hit in the game. Its basic function is that Vengeance has a 30% chance of triggering when hit by something, and cannot be used directly.
But its major drawback is that we can only wait for monsters to attack us. And because our damage won’t last, we may die quickly. Therefore, we also need two unique POE items to make our Vengeance work consistently. That is a Storm Secret ring and Yoke of Suffering amulet.
Storm Secret & Yoke Of Suffering
The way it works is simple. Storm Secret ring makes it so that when Herald of Thunder hits a monster, it will also cause damage to you. This process counts as you being hit, which can trigger Vengeance skill.
Moreover, Herald of Thunder’s hits can be used in conjunction with the passive skill Inexorable, which has a 25% chance of receiving an Endurance Charge when hit. This will ensure we always have a continuous supply of this Endurance Charge.
After understanding how our major skills work. There is a third unique item in the build that you need to know about, Heatshiver. Especially when playing Ice builds, this helmet is a huge game changer.
When you hit a monster, it is immediately chilled and frozen. You gain an additional 130% fire damage from cold damage. It will more than double your damage for a short period. This helps you kill all monsters quickly and farm massive amounts of POE Currency. Of course, we can also use our builds to cool and freeze monsters.
Now, let’s talk about the best weapon in our build, which is also the fourth unique item. That’s Marohi Erqi, a mace. As I mentioned, Vengeance is triggered when you are hit. This means that this skill doesn’t care about your attack speed. So all you need is something with very high damage per hit. Attack speed doesn’t matter. And this mace is one of the most powerful weapons in POE.
By the way, we haven’t converted Vengeance to cold damage yet. I recommend two conversion methods:
First, we can use the passive Cold Mastery to convert 40% into cold damage. Second, the unique jewel Militant Faith has 4 nodes and can convert 15% into cold.
Now you might be wondering why we don’t use gloves to reduce injuries. The reason is that I want to introduce you to the fifth unique item we have built, Painseeker. These gloves can cause non-damaging ailments on enemies, causing them to deal 200% more indirect damage.
This means it won’t increase damage, but it will allow you to inflict non-damaging ailments more easily. When calculating ailments like Freeze, it counts as three times your damage.
Finally, you’ll notice that our building uses five unique items, but none of them have life. This means your life pool is small in our build. But, don’t worry. In POE 3.22 league, we have a new unique, and that is Utula’s Hunger.
We can use this body armor when none of your items have health mods. This body armor can provide you with nearly 1,000 health points.
Vengeance Cold Conversion is an exciting and powerful building that excels in map scenarios. Although it may not be suitable for facing bosses with high health points, it is definitely an excellent choice for you to clear the map efficiently and enjoy a unique gaming experience.
Hidden Blade Corrupting Fever Ascendant For POE 3.22 - Built By Guitaraholic
Today, we’re looking at Guitaraholic’s Hidden Blade Ascendant, which automatically churns out projectiles to build fat stacks of Corrupting Blood.
If you also want to make such a powerful build, then prepare enough POE Currency!
How Does It Work?
Unseen Strike is a skill unique to The Hidden Blade dagger. It fires its blades twice a second so long as we’re phasing (which, by the way, is a handy buff that lets us walk through enemies).
To achieve permanent phasing, we’re using the Ascendant’s Raider passive.
However, Guitaraholic isn’t trying to scale the damage of Unseen Strike. Instead, the goal is to apply stacks of Corrupting Blood with the projectiles.
Once set up, this build is very automated, and Guitaraholic has likened it to Vampire Survivors. You can just run around, watch the blades fly, and collect loot.
First thing’s first. Projectile spam.
Corrupting Fever is a buff that allows our hits to apply Corrupting Blood, a debuff that deals physical damage over time and is the bread and butter of the build.
This can stack on each enemy up to ten times, so we’ll need to fire plenty of projectiles to build up those stacks.
Unseen Strike launches a single projectile at enemies, which deals weapon damage.
We also use the Greater Volley and Greater Multiple Projectile supports to bring the total number of projectiles to 9.
Now, there’s some nuance in this next part: Normally, the skill would fire in a circle, but Greater Volley fires the projectiles from 9 separate points along a line.
So, instead of firing a circle of 9 projectiles, it fires 9 circles of 1 projectile, and firing just one projectile in a circle is the same as firing it forwards.
These details are useful for build creators. But all you have to know is that Guitaraholic’s setup lets us fire our projectiles in one direction, allowing for more consistent, more directed damage. We can then slap on the Returning Projectiles support for even more nonsense.
Has the word projectiles lost its meaning yet? Projectiles, projectiles, projectiles. I’m just going to call them blades now. An Eldritch Implicit on our gloves allows the blades to pierce a target, and the returning blades pierce all targets, so we stack up Corrupting Blood on enemies pretty quickly.
And luckily for us, the damage-reducing downside on these support gems doesn’t affect the damage of Corrupting Blood.
All we have to do now is juice up our projectile speed and damage over time. A lot of our scaling comes from simply increasing gem levels from uniques like Skin of the Lords, Cold Iron Point, and a few +1’s from other sources.
Guitaraholic has managed to get Corrupting Fever to level 33. Otherwise investment in Ascendancies, our Passive Tree (especially some choice cluster jewels) and a healthy aura stack help our physical damage even more.
For smooth gameplay, we ideally want to maintain the Corrupting Fever buff for as long as possible before having to recast it. To do this, Corrupting Fever allows us to refresh its duration as long as we spend almost 400 life every seven seconds.
Guitaraholic has achieved this by using Lifetap, the support gem that causes skills to spend life rather than mana.
In this build, our life-spenders are Flame Dash, the Vulnerability curse, and Reap.
Speaking of Reap, the single target damage from Corrupting Fever is limited, so Guitaraholic is running Reap and Vaal Reap to deal with stronger nuisances. Both Corrupting Blood and Reap deal physical damage over time, so both can be scaled in the same way.
Plus, the giant scythe just feels appropriate on this build.
On the outside, we have crunchy blade spam and within a squishy centre. How does Guitaraholic stay alive? Let’s talk about armour.
Guitaraholic has achieved at least 46 thousand armour without a Granite Flask up. Most of this comes from Determination, an aura that grants armour. In this case, that aura is especially powerful thanks to Guitaraholic’s gem level-stacking efforts. Otherwise, we’re investing in armour on our tree and gear where we can.
For smooth mapping, Guitaraholic is using Death Rush, a ring which grants life recovery and Adrenaline. This buff increases our damage but also provides damage reduction and movement speed - to help us outrun our problems.
Lastly, we should mention Stormshroud. This unique jewel makes it so that our Chance to Avoid being Shocked can be turned into a chance to avoid all Elemental Ailments.
Thanks to these crafty booties and a well-rolled Abyss jewel, Guitaraholic has achieved 100% ailment immunity.
Although this build is visually wild, it’s straight-foward and elegant in its execution. It’s rare that we get something that looks so crazy but is relatively simple to understand, so commendations to Guitaraholic.
If you’re worried about the noisy idle, this build has in hideouts, the author notes that you can use a weapon swap for some blessed silence when you’re just standing around. Thanks to Guitaraholic for their contribution.
If you’d like to look like the blade lord you were meant to be, here’s our recommended microtransaction setup.