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Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence

Sep 26, 2023 Author: POECurrency.com

Together they scheme, Jousis and CardiaDarkhill, and devise one of the strangest builds to ever grace the shores of Wraeclast.

How Does This Build Work?

At the dark heart of this build is Tainted Pact. Behold this mod: “Taking Chaos Damage over Time heals you instead while Leeching Life.” Jousis saw this and was inspired.

For the build to work, we must always be Leeching Life, and always taking Chaos Damage over time. With everything set up, we can reach millions of Life recovered per second. No hit smaller than our entire Life pool can hurt us.

Jousis’s Tainted Pact Forbidden Rite Pathfinder Build For POE 3.22 - Working Principle, Defence & Offence

So how do we build this infernal engine? To achieve 100% Life Leech uptime, we use this flask suffix - “15% of Damage Taken from Hits Is Leeched as Life During Effect”. It ensures that we Leech some Life whenever we take damage from hits.

Now we just have to make sure we’re getting hit constantly, and the simplest way to do that is to hit ourselves. Naturally.

By using a quality Heartbound Loop, we take 420 physical damage when a minion dies. This counts as a hit, and it will be Leeched using the flask. We need a setup in which we can constantly summon skeletons and have them expire, triggering our ring hit.

Without going into too much detail, an infinite self-damage loop is possible with enough reduced skill effect duration. If you’d like the details of the calculations, be sure to check out Jousis’ forum guide.

The only problem now is that our Leech will expire when we reach full Life, leaving us vulnerable. Jousis has solved this challenge by using Mahuxotl’s Machination. This shield allocates a number of keystones useful for the build.

Here’s the relevant stuff: Immortal Ambition prevents our Life Leech stopping when we reach full Life. Divine Flesh converts half the elemental damage we take to chaos - this includes damage over time. You might remember chaos damage over time heals us, making this node very handy. We’ll come back to this shield, but for now we have solved infinite Life Leech.

Using these three POE Items - Dabbler’s Ruby Flask of the Order, Mahuxotl’s Machination Steel Kite Shield & Heartbound Loop Moonstone Ring, we now have 100% uptime on Tainted Pact’s key modifier.

Defence

In the words of Jousis: Infinite healing doesn’t matter if we can get one-shot.

This is the complete list of the defensive layers this build has to offer, not including our own Life Leech engineering.

Path of Exile 3.22 the complete list of the defensive layers this build has to offer

We won’t go into all of these, but they’re necessary if we want the semi-invincibility we’re striving for.

Let’s talk resists. Our stacked shield is also granting Everlasting Sacrifice. This keystone gives us +5% to all max resists whenever we reach maximum Energy Shield, for four seconds.

To maintain this buff, we somehow have to find a way to hit max shield frequently. To do this, we pick up the Ghost Dance keystone. Every two seconds, this gives us something called Ghost Shroud. And when we’re hit (and remember, we’re hitting ourselves constantly), we lose the Ghost Shroud and instantly recover shield equal to 3% of our Evasion Rating.

It’s too fast to observe on the Life orb UI, but the moment we fill our shield, Everlasting Sacrifice activates, removing our energy shield and granting us the 5% resistances buff. We now get to keep that buff on us indefinitely for the price of one passive point.

Jousis has combined the Divine Flesh keystone from our shield with the Tempered by War keystone. Together, this means we’re not taking any Cold or Lightning damage at all, as it’s all being converted: half to Chaos and half to Fire damage. We can therefore leave those other resists in the negative.

And thanks to the permanent Everlasting Sacrifice buff and other bonuses, we have 88% maximum Fire Resist. To hit that maximum, we’re using a juiced Ruby Flask. All-in-all, this means we don’t need any elemental resists on our gear.

Also Read: Minion Life Stacking SRS Guardian Build For POE 3.22

Our Chaos resist is a different story. Thanks to our amulet, the more Chaos resists we have, the less life recovery we get. Therefore, it’s important to manage our level of Chaos resist, so we have the right amount of recovery at the right time.

To do this, we’re using the Golden Rule unique jewel. This reflects poisons we inflict back onto ourselves. For every poison on us, we get 1% Chaos resist. This means that out of combat, when we haven’t inflicted any poisons. We have low Chaos resist and can recover life easily. But in combat, we have large stacks of poison, which caps our resistance.

To aid our recovery out of combat (and protect us from our own self-damage loop), we use Righteous Fire. Remember that half our elemental damage is being converted to chaos damage, and our amulet heals from Chaos over time. So as long as our Elemental resistance is higher than our Chaos resistance, all sources of Elemental Damage over Time will heal us.

Righteous Fire, which would usually be burning us up, is dealing chaos damage over time and is instead recovering our life. In the same vein, we’re using the spicy Annihilation’s Approach boots. These deal 10,000 Fire Damage per second to the wearer, which after some math is healing us for 4400 Life per second instead.

With both of these effects together, we’re getting around 100% Life recovered per second, all the time.

So what happens when we get into combat and start stacking those poisons on ourselves? Jousis explains that thanks to the way monster life scaling works in Path of Exile, our poisons are dealing tens of thousands of damage per second. When reflected back to us, you might see where I’m going - that’s tens of thousands of healing per second. From a single poison stack.

Even with max Chaos resist, when we hit our maximum 100 poison stacks, that’s something like 35 million Life recovered per second. Of course, once we’re recovering our life pool in an instant, the numbers beyond that become irrelevant.

Path of Exile 3.22 Tainted Pact

Offence

So, we’re almost invincible. How do we deal damage?

Forbidden Rite is a skill that lobs an explody Chaos projectile, and extra projectiles that automatically target enemies. When supported with more projectiles, the explosion area damage can overlap. It is scaled by our Life and ES numbers, but spends a big percentage of them whenever it is cast, making it a very strong skill with a nasty downside.

But remember how we’re healing to max life every tick? When using this skill, we instantly recover any life we lose from casting it.

Jousis is even using the Sacrifice Support gem, which spends even more life to deal even more chaos damage.

For our leech loop, it’s clearly important that we should be inflicting poisons. For this, Jousis is using Cospri’s Will. Every mod on this chest is useful, but most importantly, it allows us to always poison when hitting cursed enemies.

To curse everything, Jousis is using multiple Cast on Damage Taken setups, which are constantly being triggered thanks to our self-damage loop.

Regarding the constant spell spam - Bladefall, among others - these aren’t for damage, but instead for allowing us to inflict those poisons and apply wither stacks from our Pathfinder Ascendancy for even more Chaos damage. Otherwise, we’re investing in our damage through our gems, tree, and weapon.

This build is a powerful example of how mechanics can be flipped upside-down, with self-damage, self-poison, self-leech, and negative resists. It’s a creative monstrosity, and while it’s not going to be the optimal choice for most players, it’s the optimal choice in my heart.

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The Best Path of Exile 3.28 Return of the Ancestors Currency Farming Guide: Optimal Team Lineups Are Key!
The Best Path of Exile 3.28 Return of the Ancestors Currency Farming Guide: Optimal Team Lineups Are Key!

With about a week remaining in Path of Exile 3.28 Return of the Ancestors (RoTA) event, have you seized the opportunities it offers to boost your earnings and enhance your final league experience?

If you've been playing since the event began, you likely understand the core mechanics by now; however, there are still some key strategies you should master to maximize your currency gains.

What are RoTA rewards?

At its core, this event combines the auto-battler gameplay of Trial of the Ancestors with the limited-time Ascendancies from Legacy of Phrecia event, rewarding you for defeating enemy NPCs that constantly respawn.

Rewards include various types of currency, unique items, Divination Cards, and exclusive tattoos. You can sell any of these for more PoE currency, especially the tattoos, which provide powerful benefits during RoTA event itself.

How to get more valuable currency drops?

You don't lose XP upon death in Trial of the Ancestors, so you can gradually climb the rankings to unlock tougher battles and earn rarer currency rewards.

To achieve this, use your first character for initial progression, farming Tier 16 maps to accumulate enough currency to fully fund a specialized RoTA build for your second character.

You can then transition your second character into a build optimized specifically for Trial of the Ancestors. In essence, that first character exists solely to facilitate your RoTA journey.

To pull this off, you should aim to create a character with zero damage output. Since achieving this right from the start is difficult, you can make the switch once you decide to stop running standard maps.

While returns are modest in the early stages, the true endgame offers both significant challenges and lucrative rewards. Consequently, this playstyle is best approached either as a casual diversion or a full commitment to the very end.

Optimal team composition

The complexity of Trial of the Ancestors varies greatly depending on the opponents you face. In the early stages of the tournament, your primary focus should be on the special currency known as Favor.

Favor is used to recruit Ancestor NPCs, and the team members you bring along directly influence how much Favor you earn. Currently, Utula is the NPC who offers the most Favor.

You can verify this by checking the tattoo options and NPC's tribe affiliation, which helps you decide whether to utilize a specific Ancestor early or late in the tournament.

Furthermore, as the tournament progresses, you should aim to eliminate troublesome NPCs before reaching the final rounds, where the difficulty spikes, to avoid unnecessary complications.

Regarding team composition, flankers are paramount; they can bypass frontal combat to strike the enemy backline and capture totems directly.

Therefore, you should assign fast-moving characters to this role, ideally those with special abilities, such as Kunekune, which can charge forward.

Slower units are suitable for offensive roles; tanks should be placed on the front lines to tie up and harass the enemy team; guardians should stay close to you at all times; and defenders should remain in the rear to protect your totems.

It is worth noting that ranged control units are excellent Ancestor NPCs; if your defensive NPCs fail, these units can use their unique skills to push back enemy NPCs approaching your totems.

After each round, remember to check for new Ancestors to recruit or items to trade. You can often sell NPCs or items back to various tribal chieftains to increase your favor.

Additionally, once an item is equipped on an NPC, its value drops by roughly half, regardless of the reason. Consequently, you should prioritize trading NPCs as early as possible.

How should you intervene in the battle?

Although ToTA is an auto-battler, simply setting up your team isn't enough; you still need to intervene at critical moments to prevent errors.

For instance, you can adjust your NPCs' positioning based on the real-time flow of battle to more effectively pin down enemy NPCs on a specific flank.

Be aware that if you are attacked while channeling a totem, you will be stunned. Therefore, on higher difficulties, your goal shouldn't be to channel the totems yourself, but rather to draw enemy aggro, usually achieved by briefly touching an enemy totem and then running away.

In practice, if you do intervene in combat, your primary task is to control and distract the enemy, leaving the destruction of totems to your NPC teammates. However, if the opportunity arises, you can also join them in channeling the totems.

Summary

To generate substantial income from Return of the Ancestors event, you must commit to seeing it through to the end right from the start; a half-hearted, casual-meets-hardcore approach will probably leave you in a frustratingly awkward position.

The tournament continues until every member of your team has suffered at least one defeat. Upon finally defeating your last opponent, you will receive a final reward. The higher your ranking, the greater the currency income.

Additionally, you will receive a bonus reward from Hinekora, allowing you to choose between a unique item, a signature item from a defeated NPC, or a tattoo. Whichever you pick, selling it yields a handsome profit.

In short, we hope this Return of the Ancestors currency farming guide ensures that you reap rewarding surprises in the later stages, rather than just facing early-game frustrations. Now, waste no time, get out there and push forward!

Path of Exile 2 Patch 0.5.0 Defense Guide: Runic Ward, Deflection, Armor & Energy Shield Changes Explained
Path of Exile 2 Patch 0.5.0 Defense Guide: Runic Ward, Deflection, Armor & Energy Shield Changes Explained

One of the biggest controversies surrounding PoE 2 has always been its defense system. When the early access version was released at the end of 2024, the defense system was truly terrible.

In subsequent patches, GGG has been gradually addressing the issues with character defense, such as fine-tuning the armor formula and adding many affixes to make armor effective against elemental damage. Now, Patch 0.5.0 introduces Runic Ward and improvements to the deflection mechanic.

This article will provide an analysis of the defense mechanics in PoE 2 patch 0.5.0 to help you better understand the game.

Defense Mechanism Changes

Runic Ward

Runic Ward is a new addition in patch 0.5.0. It needs to be unlocked through the new Verisium Runeforging system. Once unlocked, it generates an additional health pool that only activates when the player's health drops to 1.

In Path of Exile 2, Runic Ward was designed as the player's last line of defense, a second chance independent of automatic health regeneration, allowing players to withstand burst damage that would otherwise be fatal.

However, this powerful ability comes at a significant cost, especially in the late game. For armor below level 55, you can add Runic Ward without any negative effects, a major advantage for leveling and early map clearing.

But for higher-level armor, adding Runic Shield through Runeforging means sacrificing some base defense. This presents a crucial choice: do you choose higher traditional health and damage reduction, or invest in the safety net of Runic Shield? This requires players to make their own trade-offs.

Armour, Evasion, and Energy Shield

In addition to the newly added Runic Ward, the three basic defensive attributes - Armour, Evasion, and Energy Shield - have all undergone significant adjustments in Path of Exile 2 0.5.0.

The base stats for Armour and Evasion have been significantly improved, with gear and affixes providing approximately 33% additional stats in the early game of PoE 2, and an additional 15% at level 80 and above. These attributes are particularly important, especially in campaign mode, where every bit of damage reduction is crucial.

However, Energy Shield has been nerfed in several ways to reduce its overpowered status. Passive tree nodes focused on Energy Shield regeneration have been less effective, and Intelligence-based armor bases can no longer generate affixes related to Energy Shield regeneration.

This is clearly intended to curb the previously overpowered Immortal builds, which relied on instant or rapid Energy Shield regeneration. Furthermore, the synergy between Evasion and Energy Shield has been weakened, changing Ghost Dance skill's regeneration mechanism from an immediate 5% Evasion recovery upon being attacked to a continuous Energy Shield regeneration (2% Evasion per second).

Deflection Formula Improvements

The formula for calculating deflection chance has been updated in PoE 2 patch 0.5.0. Under the new formula, reaching the 95% deflection cap now requires approximately 28,800 deflection points, a significantly lower investment than before. If a blind effect is applied (reducing hit chance by 20%), the threshold drops to approximately 23,050 points.

Deflection points now depend directly on your dodge rating, with a base conversion rate of 17%, meaning even lower dodge ratings can result in substantial deflection.

Leech and Skill Level Adjustments

The systematic nerfs to Leech and skill level further exacerbate the survival challenges for PoE 2 players. A damage cap on Leech has been set, rendering the previous strategy of instantly restoring all health with high damage ineffective.

Furthermore, all methods of instant life leech have been removed from the game. These changes force players to rely more on passive regeneration, runic barriers, and multiple layers of defense, rather than aggressive healing methods.

Countermeasures

In response to these changes in Path of Exile 2 Return of the Ancients, defensive build strategies also need to shift to compensate for these new weaknesses.

Popular Skeletal Sniper Lich and Minion Army Infernalist builds now need to abandon their previous patterns. You can build multi-layered defenses through stacked energy shields, parry chance, and damage reduction from summons like Infernal Hound.

Similarly, the high-evasion Ice Shot Deadeye build can fully utilize the new deflection mechanic, which is directly linked to evasion value, significantly reducing damage taken.

However, the real winner in Path of Exile 2 patch 0.5.0 might be Evasion and Deflection combination. Because Deflection value is directly dependent on your evasion value, it gives you the opportunity to mitigate most damage from piercing evasion.

This creates a double-layered defense that balances evasion and damage reduction. Key unique items like Hyrri's Ire Armoured Vest (doubles your dodge if you haven't been attacked recently) and Atziri's Step Cinched Boots(significantly increases glancing blows) have become highly sought after.

Furthermore, keeping enemies blinded is crucial, as it significantly enhances the effectiveness of two layers of defense.

Player Feedback

These changes in PoE 2 Return of the Ancients to defense mechanics have raised concerns among some players, who feel that armor and dodge are performing poorly or are useless in high-level content, and that the armor boost is negligible compared to the high damage that can actually kill a player.

In addition, some players believe that Path of Exile 2 forces players to adopt a few specific, highly focused defensive playstyles to survive in the late game, offering little variety in gameplay.

Future Developments

It's well known that GGG has consistently worked on balancing PoE 2, releasing numerous patches throughout the game, one of the main goals of which is balance adjustments, including those related to defense mechanics. Before patch 1.0, we'll see what balance adjustments we'll see, which is something to watch closely. Let's look forward to it!

This concludes our analysis of the defense mechanics in Path of Exile 2 Return of the Ancients. The current game environment favors multi-layered defense strategies, combining various defensive methods rather than relying on a single approach.

Path of Exile 2 Patch 0.5.0 Hidden Quest Guide: How to Get Runeseeker's Call?
Path of Exile 2 Patch 0.5.0 Hidden Quest Guide: How to Get Runeseeker's Call?

As more and more players discover the hidden quest Runeseeker's Call in Path of Exile 2 Patch 0.5.0 and strive to obtain it, the demand for this magical Runic Fork has become increasingly significant. Because this magical Runic Fork applies powerful effects to specific equipment, making it a great aid in advancing through PoE 2 endgame.

Obtaining Runeseeker's Call by completing the questline isn't difficult. Let's take a look at the acquisition process and the benefits we can gain from it.

Quest Triggering Conditions

First, it's important to know that you can only obtain Runeseeker's Call after activating the questline related to it: Runeseeker's Pursuit. This quest requires specific conditions to trigger.

To unlock this hidden questline, players must first obtain a unique quest item called Depleted Mana Rune.

There are currently two known ways to obtain this rune: First, it has a chance to randomly drop from several treasure chests scattered throughout the event map during Grand Expeditions; second, it can be picked up as loot after defeating the boss Uhtred, the Stardrinker.

It's worth noting that Path of Exile 2 itself doesn't actively reveal the purpose of Depleted Mana Rune or provide clues about subsequent quests. Therefore, many players are often unaware of its function when they first obtain it, further highlighting the hidden nature of Runeseeker's Call questline.

Strategy for Achieving 10,000 Mana

Next, we need to consume Mana to infuse Depleted Mana Rune, which is the key challenge in continuing the quest. It requires you to have or temporarily reach at least 10,000 Mana, which is almost impossible to achieve with standard gear. Therefore, a specific mechanism must be used to achieve Mana overflow effect.

Based on Energy Shield to Mana Conversion

First, we can use Passive Skill Tree to select a key node that converts 100% of maximum Energy Shield into maximum Mana. This allows all Energy Shield from sources like Intelligence, equipment base, and skill bonuses to be converted into additional Mana, achieving our goal.

Simultaneously, Intelligence itself provides Energy Shield proportionally, so prioritizing stacking Intelligence is also a good way to indirectly increase Mana.

Jewels and Key Nodes

Another indispensable component for achieving Mana overflow is a Timeless Jewel called Undying Hate, and its affix must include Kurgal, as only this configuration grants the character the special ability to overflow Mana.

This means that by casting any skill, the current Mana instantly exceeds the displayed limit, jumping from six or seven thousand Mana to over ten thousand.

In the layout of Passive Skill Tree, in addition to selecting conversion nodes, we should also invest as many ordinary nodes as possible that increase Intelligence and maximum Energy Shield.

Simultaneously, be sure to select Gem Enthusiast, as it provides an additional percentage bonus to maximum Mana based on the number of blue support gems you have socketed, which is crucial for reaching your final Mana target.

Rune Conversion and Quest Completion

Infuse Rune

Once you successfully increase your current Mana to over 10,000 using the above mechanism in PoE 2, you need to immediately open your inventory and right-click Depleted Mana Rune.

The system will then detect that your Mana has reached the target and automatically convert the rune into an Infused Mana Rune, successfully completing your infuse phase.

Note that Mana overflow state has a time limit, so be sure to perform the right-click operation while your Mana value is still above 10,000; otherwise, infuse will fail.

Quest Completion

After obtaining Infused Mana Rune, players need to take it to Kingsmarch in Act 4, find the NPC Farrow, and speak with him to deliver the rune.

Once delivery is complete, your mission is finished, and you'll successfully obtain Runeseeker's Call Runic Fork from Farrow.

It's important to note that each character can only complete Runeseeker's Pursuit once in PoE 2. Therefore, if you want to obtain Runeseeker's Call multiple times, you'll need to consider player-to-player trading.

Alternatively, you can directly buy PoE 2 Runeseeker's Call from POECURRENCY.com, as this eliminates the need to complete Runeseeker's Pursuit.

Characteristics of Runeseeker's Call

This Runic Fork itself doesn't provide any conventional attributes like base attack damage, cast speed, or critical strike chance. Its core value lies in its five rune slots and a powerful modifier that increases the effects of all runes within a slot by 200%, making it a highly explosive option in late-game rune builds in Path of Exile 2.

In addition, you'll gain the exclusive active skill, The Stars Answer. However, it requires your character to have at least 10,000 Mana to cast, but once activated, it will continuously and automatically summon a meteor shower, helping you deal ideal damage to surrounding enemies.

Furthermore, this effect is permanent once Mana requirement is met, requiring no repeated casting, essentially providing a constant high-damage output method in PoE 2.

Three Upgrade Effects

To further enhance it, you can forge Runeseeker's Call with Verisium, allowing you to choose one of three unique effects to add.

First, it increases shield value by 300, improving your character's survivability. Second, it grants spells a up to 50% chance to fire two additional projectiles, increasing area coverage. Third, it increases Mana regeneration rate by up to 50%, maintaining the rotation of mana-intensive skills.

These three upgrades are mutually exclusive, so you should carefully consider your actual build needs when making your choices.

This concludes the complete process and strategy for obtaining and upgrading Runeseeker's Call. Good luck with PoE 2 Patch 0.5.0!

Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th
Path of Exile 3.29 Curse of the Allflame Could Bring a New Melee Rhythm Meta with Ice Crash of Cadence on July 24th

Path of Exile Patch 3.29 Curse of the Allflame will be streamed on July 16th and officially released on July 24th, bringing the highly anticipated skill Ice Crash of Cadence back into the spotlight.

This skill is essentially still an extension of ice-based melee skills, but compared to the traditional Ice Crash, its attack rhythm and feel lean towards a continuous, cyclical output rather than a single burst strike.

Looking back at the current timeline, before Path of Exile's official release on July 24th, this type of skill is closer to a verifiable but undefined state, requiring further confirmation of its stability and adaptation in the actual patch environment.

Understanding the Skill Mechanics

While Ice Crash of Cadence shares the same mechanical foundation as the original Ice Crash, its defining difference lies in how you time your strikes.

Simply put, it can be divided into three points:

First, it still primarily uses melee-range Ice Crash as its output method, relying on area coverage and hit timing rather than single-point bursts.

Secondly, compared to the traditional Ice Crash, this branch emphasizes a more rhythmic, continuous attack pattern, resulting in a smoother skill rotation and deviating from the typical one-hit-kill playstyle.

Finally, its actual performance is significantly affected by weapon attack speed and skill rhythm; different weapons directly alter the overall feel.

Therefore, this skill is more like a rhythm-based melee ice skill than a traditional burst-type ultimate.

League Start

In PoE Patch 3.29 environment, Ice Crash of Cadence is not suitable as the primary skill for early game progression.

A more reasonable approach is:

Use basic melee skills or standard ice skills to advance the story during League Start phase, such as the common Frost Blades or Cyclone transition skills, for stable enemy clearing and chapter progression.

Only consider switching to Ice Crash of Cadence after your gear and skill support are fully developed in the mid-game.

Typically, you won't find the opportunity to swap to this skill during the early story chapters; instead, it tends to open up once you reach normal maps or the lower tiers of red maps.

The core criterion isn't level, but whether attack speed and range support a complete rotation.

Building Core Ideas

There's no single, fixed template for PoE builds in Ice Crash of Cadence, but it can be broken down into three core modules:

  1. First is the skill itself, providing a basic damage rotation and area-of-effect clearing capability.
  2. Second is Cold Damage Scaling, including frost penetration, frost damage amplification, and area-of-effect expansion, used to improve stability and clearing efficiency.
  3. Third is the weapon system, which determines the skill rhythm and overall feel, and is the part that has the biggest impact on the experience.

These three modules don't have an absolute priority; they work together to form a complete rotation.

Class Selection

Currently, the most common choice in PoE community is Slayer.

The reason isn't skill binding, but that Slayer possesses good sustained melee damage, survivability, and map-clearing stability, perfectly matching the rhythmic output mode of Ice Crash of Cadence.

Other classes can theoretically be used, but they usually tend to be playable but not as smooth.

Therefore, if you're trying this skill with Patch 3.29, it's recommended to start with Slayer.

Weapon Selection

Weapon selection is the most crucial and unpredictable variable for this skill.

Common PoE builds currently include:

Two-handed weapons with high physical base stats, used to increase the intensity and area damage of a single Ice Crash;

And certain special weapon systems (such as weapon combinations focused on rhythm or trigger mechanics), used to optimize attack smoothness.

The differences between different weapons are not just numerical, but also variations in attack rhythm, which directly affect the skill rotation experience.

Therefore, when choosing a weapon, it's not recommended to simply look at the stats, but to prioritize attack speed and skill feel compatibility.

Gear Progression

In Curse of the Allflame, upgrading your gear depends heavily on the spending Path of Exile 1 Currency, particularly when moving through the mid-game phase. Ice Crash of Cadence has a relatively typical progression curve, exhibiting a phased improvement structure.

  • In League Start, it mainly relies on basic weapon and skill level support, with limited but stable map clearing ability.
  • The mid-game phase begins with system building, gradually improving map-clearing efficiency through ice-based damage buffs and area-of-effect expansion.
  • Endgame, on the other hand, relies on complete equipment synergy, including the overall coordination of weapons, jewelry, and the defense system, to demonstrate its full strength.

It's not a skill that linearly increases in power with better equipment; rather, it exhibits a clear progression through stages.

Its Role in Patch 3.29

In Curse of the Allflame environment, Ice Crash of Cadence remains usable but undefined.

It hasn't entered the mainstream meta, nor has it been excluded from effective builds; it's more like a skill branch that can be tried but requires personal testing to determine its feel and strength.

If subsequent patch don't make structural adjustments to melee or ice-based mechanics, this skill will probably maintain its current role: playable, but not a standard answer.

The core value of Ice Crash of Cadence in Patch 3.29 lies not in its power ceiling, but in providing a rhythmic melee experience different from traditional Ice Crash.

It's suitable for players who enjoy ice-based melee combat and are willing to adjust their own feel and rhythm, but it's not the optimal solution for a stable and mindless early game.

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