My Ruthless Starter Build for Path of Exile 3.22 - Slam Duelist
Many people think that Ruthless requires overpowered or meme builds and this simply isn’t true. With this class, you set the best defense possible, using the Marauder and Duelist area of the passive tree. That alone gives you a strong and solid defense.
It may not be flashy and it doesn’t need a flowchart to explain how the build works.
In fact, simplicity is its strength. It’s so simple that you could even use this build as a Marauder or Scion if you’d prefer their ascendancies as long as you stick to the same general passive tree build.
I’m using it as a Slayer Duelist and I call this class the Slam Warrior.

About the Build
The build concept is that you’re a melee fighter, using a one-handed weapon and a shield, wearing plate, and you focus on dealing as much physical damage as possible. You’re going to use one single target attack, heavy strike for taking down large targets, and another slam for clearing waves of enemies.
When you get to the endgame, you should specialize in a weapon type. But you can use most melee weapon classes during the campaign, which makes it much easier to level.
Overall, the build is very tanky and has a high damage potential, but therein lies the greatest weakness of the build.
If you want to do good damage with this build, you must first find a good weapon with high physical damage. But the premise is that you must have enough POE Currency. When you do, your damage feels amazing and you bash monsters into the ground with ease. But if you struggle to get a decent weapon, your damage can fall off quickly.
That being said, I only have this come up a couple of times during the campaign. And now that I’m mapping with Slammy, his damage is just fine. I’m only concerned about getting his health and armor squared at this point.
One of the greatest strengths to this class is that it gets to bend one of my personal rules for Ruthless mode. Generally, it’s never a good idea to plan a character that has to find specific drops, especially support gems.
In ruthless, you could go to an entire league without finding a specific support gem. But for Slammy, he benefits from virtually any support gem in the game that relates in any way to melee attacks or physical damage, like Rage and Impale. Even non-physical things, like Added Fire Damage, the Hatred aura, or Herald of Ash, would greatly increase your damage potential.
You normally can’t plan a character that needs to find drops. But Slammy’s plan is to be so flexible that he can use pretty much anything he finds. This greatly extends the potential for his character. But more importantly, it injects life into the loot drops starting at level 1. Since you aren’t even considering support gems, when they do drop, it’s purely an added bonus and a giant rush of Adrenaline.
How to Acquire Skill Gems?
If you want to create a Slam Duelist, you’ll have to start with creating a farm Marauder.
Just kill Hillock and take ground slam. Congratulations, you now have your attack skill gems. You’re already done.
The only quest rewards that matter from here on your Duelist are taking Ancestral Protector when you finish breaking some eggs. And after killing Brutus, he will give you the choice of either Vitality or Enduring Cry. But you actually want both.
Take Vitality first and then use one of your Uncarved Gemstones to get Enduring Cry. This will not only give you access to Endurance Charges, but it will also function as a battle heal.
Passive Tree
Leveling the passive tree exists in 3 phases.
Phase 1 is obtaining Unwavering Stance and then Resolute Technique. You’re going to level just enough of the Duelist starting area to get Art of the Gladiator, which really gives you 10% increased movement speed. Then, head right for Unwavering Stance. Then, go all the way up through the Marauder area to get Resolute Technique. Once you have Resolute Technique and Unwavering Stance, you can begin developing the full build.
Phase 2 is developing the area between Marauder and Duelist. You cheat your pathing at the very start of this build. But now, you have to fix it and fill in the correct pathing. Fortunately, there is zero pressure from here on out. It doesn’t matter if you fix your pathing at level 45 or at level 70. Once you get to the point where you can fill in this path down through Golem’s Blood and refund these two points that you spent at the beginning, you can move on to finishing the build.
Phase 3 is simply filling the build with all of the convenient defensive and damage nodes. Survivability is typically the struggle. So, you’ll want to take all of the solid life and armor clusters that you can. Make sure to also take the +50 maximum Life Mastery as well as the Armour Mastery, which makes you take 30% reduced extra damage from Critical Strikes.
When you move into endgame, take the Armour and Evasion Mastery, which gives you immunity to bleed since you're going to be wearing plate armor. Then, develop up to the Devotion cluster and now your defense is finished and from here you can focus on your offense.
You'll first want to get the Command of Steel and Aggressive Bastion clusters, which will give you a damage increase regardless of the weapon type you're using.
However, this is where you'll want to choose to specialize in either maces or axes.
If you choose to specialize in masses, make sure to take Mace Mastery, which causes all of your hits to crush enemies and lower their physical damage reduction. Specialize in axes gives you access to the Rage mechanic without needing the support gem. Both are valid choices, so it's up to you.
You also have access to these two cluster Jewel sockets in case you find something even better.

Ascendancies
For your ascendancies, take Brutal Fervor first. It gives you access to a modest amount of leech very early. But more importantly, once you get the leech cluster in the build, it will allow you to stay right up close in combat while your leech damage immediately rushes you back to full health.
Secondly, take Bane of Legends for a nice increase against bosses and Rogue exiles.
And third, take Headsmen, which effectively equates to a 25% more DPS buff.
If and when you get your fourth ascendancy, take Impact. You can take Endless Hunger. But in my opinion, the additional leech is not necessary, so I just prefer to use the 15% more damage of Impact.
Conclusion
Ruthless may feel overwhelming and complicated, but with this build, you can bash right through it.
There is nothing as satisfying as clubbing a boss in the head over and over, bashing them directly into the wall until they just collapse. With this build, you personally can bring the ruthlessness to Ruthless mode.
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Among the many classes in Path of Exile 2, Monk is one of the most popular melee classes due to its high degree of freedom and high damage output. Therefore, it also boasts many powerful builds.
Among these Monk builds, one particularly powerful one utilizes both Herald of Ice and Herald of Thunder, and leverages Concussive Runes support gems added in Patch 0.5 Return of the Ancients. This build elevates Monk's map clearing efficiency and damage output to new heights.
This build has been named Whirling Assault Invoker Build by its creator. I will now explain the workings of this build in detail from four aspects.
Core Mechanics
As mentioned at the beginning, in POE 2 Patch 0.5, the core of this build is the utilization of Herald of Ice and Herald of Thunder.
The effect of Herald of Ice is that when the player kills a frozen enemy, it triggers a frost explosion, causing area-of-effect cold damage to surrounding enemies.
However, the cold damage from the explosion itself cannot inflict the freezing effect, meaning Herald of Ice cannot create the conditions for its own activation.
Similarly, Herald of Thunder unleashes chain lightning upon killing an electrified enemy, but its Lightning Damag also cannot inflict the electrification effect.
On the surface, these two Herald abilities do not seem to synergize. However, players can combine their mechanics using Infusion Support Gems:
Players need to connect Lightning Infusion Support to Herald of Ice to convert some of the cold damage into lightning damage, allowing the frost explosion to inflict the electrification effect;
Simultaneously, connecting Cold Infusion to Herald of Thunder converts some of the lightning damage into cold damage, allowing the chain lightning to inflict the freezing effect.
After this modification, a perfect chain reaction is formed between Herald of Ice and Herald of Thunder:
Herald of Ice explodes, killing enemies and inflicting electrocution; electrocution kills enemies, triggering Herald of Thunder, which releases lightning and inflicts freeze; freeze kills enemies, triggering Herald of Ice again, achieving a screen-clearing effect with a single explosion.
Activation Device
It's important to note that to activate this chain, the player still needs to kill a frozen or electrocuted enemy using other methods as a "activation device". Specifically:
Concussive Runes
POE 2 Patch 0.5 modified Herald abilities, making them untriggerable by kills from other Herald abilities.
Fortunately, we have the new support gems introduced in POE 2 Patch 0.5 - Concussive Runes. Its effect is: when the supported ability inflicts Heavy Stun on an enemy, it consumes Runic Ward and releases a Runic Shockwave.
This Runic Shockwave will be treated as an attack by system, not a Herald skill effect, thus fully meeting Herald skill's trigger rules.
However, to ensure Concussive Runes trigger reliably, this build requires players to invest significant resources in stacking Stun Buildup until the panel value reaches 940%.
Whirling Assault
There's an important, easily overlooked issue here: cold damage cannot cause Heavy Stun. Therefore, this "activation device" needs something that can deal lightning damage to complete Heavy Stun task.
This is where Whirling Assault comes in. It's Quarterstaff's exclusive Strike skill, its effect being: performing a series of spinning attacks on surrounding enemies while moving, and inflicting Heavy Stun on target.
Thus, we've met Heavy Stun condition and can successfully activate Concussive Runes to release Runic Shockwave.
Runic Ward
Besides stun accumulation, managing Runic Ward is equally crucial. As a new defensive resource introduced in PoE 2 Patch 0.5, it is an essential consumable for triggering Concussive Runes.
To maintain continuous triggering of Runic Shockwave, this build requires a minimum Runic Ward cap of 300 points, continuously replenished through equipment such as Call of the Void.
Concussive Runes can only function stably as a "activation device" when both Heavy Stun triggering and Runic Ward resources are available.
Class Selection
Monk players using this build should choose Invoker as their Ascendancy Class.
This is because Invoker focuses on Elemental Damage and Elemental Ailments, and its Ascendancy skill tree contains several passive skills that highly synergize with this build:
First, I am the Thunder provides 10% Damage as Extra Lightning Damage and grants a 25% chance to create Shocked Ground when an enemy is electrocuted, directly enhancing Whirling Assault's lightning damage and electrocution capabilities.
Second, I am the Blizzard provides 10% Damage as Extra Cold Damage and creates Chilled Ground when an enemy is frozen, providing a stable source of freeze activation for Herald of Ice.
Gear Strategy
Finally, you'll need some gear or affixes to complete Whirling Assault Invoker Build. This build has no mandatory equipment. You only need to craft or exchange gear that meets the following conditions using POE 2 Currency:
First, because Herald of Ice and Herald of Thunder consume a large amount of Spirit, players must solve the problem of Spirit resource sustainability.
Since players can activate Ascendancy Passive Skill Lead me through Grace to gain Spirit - which provides Spirit proportionally based on the chest armor's Energy Shield and Evasion Rating - players need to wear POE 2 Uniques chest armor, which offers high evasion and a high shield.
Regarding gear selection, Quarterstaff is undoubtedly the best choice, but pay attention to affixes: prioritize affixes with high base damage, attack speed, critical strike chance, and additional lightning or cold damage.
For the amulet and rings, stack critical strike damage, attack speed, and elemental damage percentage.
This concludes the detailed introduction to Whirling Assault Invoker Build in Path of Exile 2 Patch 0.5 Return of the Ancients. This is a build perfectly suited for clearing maps, and its capabilities will leave a lasting impression.
Players, Path of Exile 3.29.3 was updated on August 12th. This patch not only brings new gameplay depth but also contains crucial adjustments that will affect the course of the league.
For every Exile who has ventured into the endgame, the impact of Patch 3.29.3 is far more complex than the literal meaning of the announcement.
Essence of Desolation Source Completely Closed
The most notable negative change in Patch 3.29.3 is undoubtedly the complete closure of Essence of Desolation source.
This type of Essence existed in PoE 3.28, but after 3.29, players could only obtain it through a specific method. However, some players still hoarded them and used them to craft top-tier gear.
Therefore, with the release of these patch notes, the only remaining source of Essence of Desolation has been removed. However, existing finished Essences in the league and the mirror items they create are all retained and usable.
Therefore, the only way to obtain this type of Essence in PoE after this point is to acquire a mirror copy from an existing holder, which means you will need to prepare a lot of PoE currency.
However, the most criticized aspect of Essence of Desolation change is that it doesn't address a balance issue - this Essence didn't disrupt the overall crafting ecosystem or cause imbalance, yet it was treated as a bug and fixed, resulting in powerful resources being locked in the hands of a few early players.
This means new players have no chance to catch up with older players, directly undermining the sense of fairness in the catch-up process.
New Cursed Ducats
Cursed Ducats are one of the most important positive additions in Patch 3.29.3, designed to enhance the rewards and challenges of Voyages and Charts gameplay.
Basic Rules
Cursed Ducats are similar to Voidstones in the game. There are six types, but you can only socket a maximum of three into your Voyage Planner at a time.
Each Cursed Ducat provides the same type of positive bonus:
- Monster Drop Item Quantity +20%
- Item Rarity +20%
- Toughness +50%
So, stacking three Cursed Ducats will provide you with +60% Monster Drop Item Quantity, +60% Item Rarity, and +150% Toughness.
Players should note that Toughness doesn't simply increase Life; it's an effective Life increase achieved through Damage Reduction during Path of Exile.
For example, 1 million Life + 600% Toughness and 7 million Life but 0 Toughness, while requiring the same total damage to kill, interact differently with Damage over Time cap and Leech mechanic.
Each Cursed Ducat Has a Unique Negative Effect
Besides the positive bonuses, each Cursed Ducat has a unique negative affix, so players should choose the three least affected affixes based on their build:
- Ducat of Tsoatha's Gift: Increases monster damage by 50%
- Ducat of the Undead Sea: Increases monster elemental resistance by 10%
- Ducat of the Eucarid Isle: Increases monster critical strike chance by 500% and critical strike damage by 50%
- Ducat of the Fallen Stars: Monsters deal 100% additional elemental damage as physical damage
- Ducat of the Grasping Deep: Monsters gain +2 projectiles and an increased area-of-effect by 40%
- Ducat of the Foul Kin: Increases monster attack, casting, and movement speed by 50%
The negative effects of Ducat of the Eucarid Isle and Ducat of the Foul Kin are considered the most threatening to most characters, while the negative effects of the other Cursed Ducats are relatively easier to handle.
How to unlock?
Most PoE players should have already defeated Velka, the Tide Witch in the game. Simply return to The Sovereign and talk to Valerie to obtain your first Ducat of Tsoatha's Gift.
After socketing it, certain monsters or objects in Voyages and Charts may drop the remaining five Cursed Ducats.
Interface and Operation Optimizations
To facilitate players' evaluation of affix value in Voyage Planner, Path of Exile 3.29.3 now allows you to hold down Alt (on keyboard) or Left Trigger (on controller) to view all 12 Border Modifiers at once, eliminating the need to check each one individually, greatly improving filtering efficiency.
Furthermore, previously only single-attribute affixes were available on Small Cluster Jewels, the update allows for in-game swapping using Genteel's Ducat, increasing flexibility in attribute adjustments.
Regarding Enemy Mercenary
To reduce the chances of players being accidentally killed by Mercenary, Patch 3.29.3 has reduced the damage of several high-damage abilities targeting enemy Mercenary. However, this only applies when Mercenary is an enemy; the damage remains unchanged when Mercenary is an ally.
Affected abilities include Fireball of Impact, Flameblast, Frostbolt, Ice Nova, Ice Nova of Projection, Rolling Magma, and Fireball - all will no longer be as powerful as before.
Other Bug Fixes
Other noteworthy bug fixes in PoE 3.29.3 include the ability to interact with Essence Monsters from a greater distance to break their seals.
However, considering the removal of Essence of Desolation source mentioned earlier, this improvement may not be used very frequently in the game.
Abyssal Crystals (from Abyss Scarab of Crystals) will now shatter when the final Pit of Abyss closes, but this is merely a visual improvement for players.
This update also includes two minor fixes for Mercenary: Wither on Hit support now takes effect for the correct 2 seconds instead of the incorrect 33 milliseconds; and third permanent Mercenary can now be hired even when you already have two permanent Mercenary and one temporary Mercenary (previously this was bugged).
Furthermore, there are numerous bug fixes primarily addressing skill effects, client stability, and UI display, so Patch 3.29.3 should make the overall gameplay experience smoother and more reliable.
For this update, it's recommended that casual players focus on mastering Cursed Ducats combinations and choosing which negative effects to avoid based on their own defensive mechanics.
Adapting to and learning to utilize the changes in PoE 3.29.3 will give you a significant advantage over other players!
In Path of Exile 3.29, the idea of stacking Abyss Jewels has been revived. I will introduce a Lightning Strike of Arcing Deadeye build that utilizes three unique pieces of equipment: Spinesnatch, Lightpoacher, and Shroud of the Lightless, and then stacks a large number of Abyss Jewels to achieve extremely high health and damage output.
Three Core Unique Equipment Pieces
Spinesnatch
Spinesnatch is a unique two-handed axe that provides a fixed 50% increase to your critical strike chance, but its most crucial function is its six Abyssal Sockets, meaning you can insert six Abyss Jewels into this weapon.
It also provides different bonuses depending on the type of Jewel inserted:
- Each Murderous Eye Jewel: Increases Physical Damage by 25-50%
- Each Searching Eye Jewel: Increases Attack Speed by 8-16%
- Each Hypnotic Eye Jewel: Increases Critical Strike Chance by 20-40%
- Each Ghastly Eye Jewel: Minions have a 20-40% chance to inflict Impale on hit
For this build, inserting all six Searching Eye Jewels can stack the weapon's attack speed to an extremely high level. Combined with the Tempering Orb affix effect, it can even become one of the fastest weapons in PoE.
Shroud of the Lightless
Shroud of the Lightless has 3 Abyssal Sockets. However, in Abyss Jewel stacking build, its more important role is:
- Each Abyss Jewel affecting you: Increases maximum life by 3%
- Each Abyss Jewel affecting you: Increases maximum mana by 3%
- Each Abyss Jewel affecting you: Penetrates 4% Elemental Resistances
Abyss Jewel bonus is no longer limited to those inserted into Shroud of the Lightless socket; it's calculated as long as your character has an Abyss Jewel active.
With 20 Abyss Jewels stacked, this chest piece can increase maximum life by 60% and elemental penetration by 80%. Additionally, it has a 20% chance to trigger Level 20 Shade Form when casting a socketed skill, providing an additional layer of defense.
Lightpoacher
Lightpoacher has 1 Abyssal Socket. Its core mechanics are:
- Each Abyss Jewel that affects you provides +1 maximum Spirit Charge
- Gain 1 stack of Spirit Charge on kill
- Using a skill while having Spirit Charge triggers a Level 20 Spirit Burst
Spirit Burst consumes one stack of Spirit Charge and fires 6 additional projectiles, dealing physical damage. Each stack of Spirit Charge also provides 5% physical damage as additional fire, frost, and lightning damage.
Three pieces of equipment together form the core of this build's damage output - stacked Abyss Jewels are converted into attack speed, life, and elemental penetration, and Spirit Charge and additional elemental damage, respectively.
Spirit Charge Sustainability
The core problem this build faces is that every skill use triggers Spirit Burst, consuming one stack of Spirit Charge. If Spirit Charge cannot be maintained, damage is significantly reduced.
The solution is to prevent Spirit Burst from being cast. By inserting a Frostblink into Lightpoacher and connecting it to Archmage Support, and then adjusting Unreserved Mana using auras like Precision, you can ensure that available mana is lower than the cost of Spirit Burst.
For example, if your character only has 80 mana, while Spirit Burst requires 100 mana, using Frostblink will prevent Spirit Burst from being cast due to insufficient mana, thus avoiding the consumption of Spirit Charge. This allows Spirit Charge to remain at full stacks for an extended period, continuously maximizing the extra elemental damage provided by Lightpoacher.
Abyss Jewel Configuration
The six jewels inserted into Spinesnatch must be Searching Eye Jewels, as they provide weapon attack speed bonuses. The highest priority prefix for these jewels is Life, while suffixes can be Attack Speed, Critical Hit Chance, Elemental Resistance, Critical Hit Chance, etc. It is recommended to roll one of them with the Phasing affix for increased kill chance to improve map clearing smoothness.
Other Abyssal Sockets on equipment primarily utilize Murderous Eye Jewels, as they provide Flat Damage related to axes.
Additionally, Tecrod's Gaze is a crucial unique Murderous Eye Jewel. It provides Main Hand Critical Strike Chance and Off Hand Critical Strike Multiplier based on the number of Murderous Eye Jewels affecting the character. Since this build heavily utilizes Murderous Eye Jewels, its stacking effect can be fully leveraged.
On the passive tree, Jewels can further amplify the effects of Corrupted Magic Jewels through The Adorned, allowing for significantly higher returns on desirable affixes such as Life and Critical Strike Multiplier.
Given the high stat requirements of this build for Abyss Jewels, players often need to invest considerable time farming resources for affix rerolling. If you want to save time farming currency, you can buy PoE currency at POECURRENCY.com and dedicate your valuable time to optimizing Abyss Jewel affixes.
Skill Links
Main Skill: Lightning Strike of Arcing
As a Transfigured Gem in Path of Exile, Lightning Strike of Arcing's mechanics perfectly complement this high attack speed Abyss Jewel build. Unlike the normal version, it fires only one projectile, but this projectile can chain up to 47 times, with each chain increasing damage by 10%.
Core Support Gems
- Greater Multiple Projectiles Support: +4 projectile count, core to damage and map clearing efficiency
- Bloodthirst Support: In Low Life state, adds bonus physical damage equal to 2% of maximum life
- Lifetap Support: Replaces mana consumption with life, solving mana management issues
Remaining support gems should be adjusted based on the situation. Use Trinity when single-target damage is needed, and switch to Greater Chain for maximum map clearing.
Overall, this Lightning Strike of Arcing Deadeye build maximizes the stacking benefits of Abyss Jewel, creating a seamless synergy between attack speed, life, elemental penetration, and additional elemental damage. While it's not cheap and requires careful tuning, its map clearing efficiency and burst damage are outstanding once fully built, making it one of the most distinctive Abyss Jewel builds in Path of Exile 3.29.
After PoE 2 Patch 0.5 update, unique gear became one of the most discussed topics among players. The development team spent a significant amount of time designing these items, hoping they would bring gameplay changes distinct from regular gear.
In terms of actual results, many unique items have indeed successfully changed the game environment, with some even becoming core choices for multiple builds.
However, some items, after their release, performed significantly worse than players expected. Their design concepts were interesting, and their mechanics were unique enough, but they lacked certain key attributes in the current patch, resulting in them appearing powerful but ultimately falling short of actual gameplay.
With Patch 0.5.5 approaching, the development team has also revealed that they will focus on character building and unique gear adjustments, and these items are likely to be the focus of future buffs.
The Raven's Flock
The Raven's Flock was extremely popular in the early stages of PoE 2 Patch 0.5 because its gameplay demonstration was incredibly appealing. Spiraling Conspiracy mechanic provided by the item allows numerous ravens to fly around the character, leading many players to believe it could become a new and popular playstyle.
However, problems quickly surfaced in-game. The ravens' damage scaling was severely limited, primarily because the skill was treated as a minion rather than a spell.
Minion-based gameplay requires significant resource investment to scale, and The Raven's Flock didn't offer sufficient skill level upgrades, making it noticeably weak against high-health enemies in the late game.
Therefore, many players felt the biggest problem with this item was its restricted growth path. If Patch 0.5.5 had increased its minion skill level or reclassified the skill to benefit from spell-related bonuses, the staff's full potential would have been realized.
Facebreaker
Facebreaker is a classic item in PoE series, continuing the core concept of fighting with bare fists without weapons in PoE 2.
After equipping it, players must abandon traditional weapons and gain additional damage boosts by defeating special bosses in the story.
To build a character around this equipment, a significant investment of PoE 2 Currency is needed to compensate for attribute gaps in other equipment.
However, this cool factor hasn't translated into sufficient combat effectiveness in the latest Patch 0.5.4. Abandoning weapons means players lose many key attributes, especially the base damage and skill levels provided by weapons.
In PoE 2, Melee Skill Levels are crucial for character damage growth, but Facebreaker doesn't provide corresponding skill level bonuses.
If Patch 0.5.5 wants to revive the popularity of this equipment, increasing base physical damage, adding Melee Skill Levels, or enhancing related unarmed skills would be good directions.
The Bringer of Rain
The Bringer of Rain is a piece of equipment very familiar to veteran players. In PoE 1, it was extremely popular because it changed how players built their gear.
In PoE 2, it retains its unique characteristics. After equipping it, players must forgo a chest armor slot for a powerful helmet effect and a Giant's Blood-like ability to wield two-handed weapons with one hand. This design would be incredibly appealing in any patch.
However, the problem is that the benefits it provides don't fully compensate for the loss of the chest armor.
Giant's Blood is located near Strength zone, making it relatively easy for many Strength-based melee characters to obtain. Therefore, the unique value players gain from using The Bringer of Rain isn't as significant as one might expect.
Compared to the attributes and defense gained from losing the chest armor, The Bringer of Rain's benefits seem somewhat insufficient. Adding some classic elements would certainly boost its popularity.
Voltaxic Rift's
Voltaxic Rift's was once a star item in PoE 1. Its most distinctive feature was converting lightning damage into chaos damage, while also allowing chaos damage to inflict Electrocution effect.
However, in PoE 2, this seemingly powerful item suffered from issues with its scaling. Currently, bow builds rely on critical hits, but Voltaxic Rift performs poorly. It doesn't offer sufficient critical hit potential and lacks skill level upgrades, making it difficult to compete with top-tier rare bows.
Many players don't feel this bow is poorly designed; on the contrary, everyone agrees its mechanics are very appealing. It's just that in the late game, it lacks the crucial attributes to support its damage cap.
If future patches add critical hit-related attributes and some skill levels, it could very well become a core item in specialized bow builds.
The Last Lament Desolate Crossbow
The Last Lament was once a very popular item in PoE 2 Patch 0.3. The builds developed around it were very popular, especially when paired with a Lich, which allowed players to avoid life consumption through a special mechanic, giving them near-infinite ammo.
However, with patch adjustments, this build gradually disappeared, and The Last Lament lost its former popularity. Now it's more often used as a support item for certain skills, and few people build complete builds around it.
The problem with these five pieces of equipment isn't a design flaw, but the lack of conditions in Patch 0.5.4 to unleash their full potential.
If Patch 0.5.5 does indeed buff unique equipment, these are undoubtedly the items players most want to see changed. They already possess sufficiently interesting mechanics; all they lack is an opportunity to truly shine.





