Explosive Arrow Ignite Elementalist Can Help You Face Various Challenges In Path Of Exile 3.24 Necropolis League!
Mar 29, 2024 Source: POECURRENCY
Welcome to the guide on my POE 3.24 Explosive Arrow Ignite Elementalist, a build that holds a special place as my all-time favorite and a legendary one! Throughout my experience, I've played this build multiple times, achieving notable success such as farming several Divine Orbs, including three mirrors from Expeditions. Join me as we delve into the intricacies of this powerful and enduring build.
What You Can Do With This Build?
You can smoothly progress through the early maps until you're able to enhance the build to the version I've outlined here. Leveling up and increasing damage output is quite straightforward.
Moreover, the playstyle is among the safest archetypes, which makes it more accessible for casual players to enjoy the end game. The version I'm presenting here differs from others.
Hence, it's a versatile build suitable for both clearing maps and taking on bosses.
Fundamentals Of The Build
In practice, the build prioritizes the most potent ignite based on the number of arrows or fuses lodged in the target. Achieving this requires high attack speed, a moderate skill effect duration, and scaling the total number of ballistas that can be summoned.
I'll provide a comprehensive explanation of everything you need to kickstart this legendary build, eliminating the need to search elsewhere. Additionally, for the purpose of this guide, I'll demonstrate how to craft the end-game bow, quiver, and amulet tailored for this build. Even if you're not using this particular build, you can still generate significant POE Currency by crafting items for it. Given the substantial player base likely to adopt this build at the start of a league, there's ample opportunity for profit.
Vital Basic Information
It's crucial to recognize that by taking the Elemental Equilibrium keystone, which imposes a 25% exposure rather than the standard 12%, we must refrain from incorporating external modifiers to flat fire damage in our build setup. To verify this, consult the tooltip for flat damage output modifiers and assess the fire damage value from the gem, alongside any external sources of cold or lightning damage to activate this buff.
Unlike many other attack skills, this one scales primarily with gem levels. Furthermore, avoid any modifiers that enable pierce, chain, or fork effects, as the goal is for all arrows to remain lodged in the target. Failure to do so will result in a loss of damage potential from the skill gem.
Additionally, the nodes near the witch class do not provide accuracy, which is essential for maintaining consistent damage output. Aim for at least a 90% chance to hit, achievable through gloves, helmet, or rings. If necessary, utilize a precision aura in the early stages.
While maximizing attack speed is advantageous, ensure a total of 45% increased skill effect duration in your passive tree. Excessive duration may lead to delays and DPS loss, while insufficient duration will hinder the maintenance of maximum fuse stacks on the target.
These considerations are paramount when configuring this build. The combined total damage may not provide a reliable assessment and can be manipulated in various ways.
Gear
Storm Cloud and Skirmish offer the most cost-effective options for a budget setup, but I advise against using Quill Rain. Eye of Malice's increased resistance for nearby enemies only functions effectively at close range. When activated, it further reduces the target's negative resistance. Additionally, Elemental Equilibrium eliminates the need for exposure sources in your gear setup.
For defense, consider a rare helmet with life, resistances, chance to mitigate spell damage, and crafted physical damage taken as elemental damage, obtainable from Korell in the Syndicate. Cloak of Flame is another potential unique option, or you can opt for a rare chest piece with life, chance to mitigate spell damage, and physical damage taken as elemental damage, unlocked from Gravicious in the Syndicate.
When selecting Storm Stride Serpentscale Boots, prioritize modifiers such as Legacy of Fury, which may take a few days to become affordable but provides a significant damage boost. If you're triggering Elemental Equilibrium with lightning damage instead of cold, Pyre can be utilized as another substantial damage multiplier, especially for those embracing a Glass Cannon approach. Ensure you have no flat fire or cold damage if employing Pyre.
Polaric Devastation serves as a potent damage amplifier for this setup, resulting in a significant increase in total damage output, often exceeding a million. However, it's essential to note that this unique item is specifically tailored for boss encounters and may come at a high cost during the early stages of the league.
Dyadian Dawn stands out as the optimal item choice for this build, being a tier 2 unique that should become readily available at an affordable price within the first few days of the league. Prioritize acquiring this item and consider obtaining the Turbulent Catalyst to further enhance its damage potential. Be cautious when incorporating multiple unique items from the suggested options, as this may lead to attribute and resistance issues. It's advisable to carefully adjust the distribution of requirements within the build, possibly utilizing rare jewels or Grand Spectrum jewels for optimization.
Ensure you have a life flask with immunity to Bleed and Corrupted Blood, as these utility flasks can be crucial for survival. While they are optional, your flask sustainability heavily relies on defeating monsters. For challenging boss encounters, consider equipping up to four life flasks to bolster survivability.
Gem Configuration
In our gem setup, we need to manually generate frenzy charges using Frenzy since Manaforged Arrows cannot be utilized in this configuration. If prioritizing defense, you may opt for Determination instead of Haste. Combining Flame Surge, Flammability with Arcanist Brand provides a significant debuffing capability, complemented by the Burning Damage Support for Flame Surge.
Securing the appropriate socket colors for a 6-link setup can be challenging. Utilizing the crafting bench to obtain three of the required colors is advisable. Alternatively, tainted Chromatic Orbs offer an easier solution but necessitate corruption of the item. If fortunate enough to acquire four red sockets, Empower surpasses Deadly Ailments in effectiveness. The absence of the old Vorici method is lamentable in this regard.
If you have yet to acquire the Polaric Devastation ring, consider using Infernal Cry linked to Call to Arms to apply the covered with ash effect. Alternatively, Steelskin linked with Automation Support serves as another viable option.
Details Of Mana
Typically, players would opt for Lifetap across all skills in this setup.
However, in my iteration, prioritizing Mana Regeneration Rate proves more beneficial as it creates additional flexibility, especially considering the scarcity of available sockets. This explains our utilization of an amulet boasting high Mana Regeneration Rate, which synergizes with the Clarity aura we've incorporated. Should you encounter early setbacks, resorting to an enduring mana flask remains a viable option.
In terms of Mana Reservation, Sovereignty and Mana Mastery suffice to maintain the auras essential to the build. Should complications arise prior to acquiring Mana Mastery, options include removing Haste temporarily or maintaining Clarity at a lower level in your aura configuration. Incorporating Precision necessitates adjusting one of the major auras accordingly.
Notes About Leveling
The Leveling section of the guide holds significant importance for all players, including veterans.
This build demonstrates a dynamic and somewhat fragile nature. Each notable and keystone selected serves a purpose and holds value. While Spiritual Command could enhance attack speed scaling, prioritizing basic necessities during league start takes precedence, hence its omission in the initial setup.
During Acts 1 to 4, the build functions as a caster setup. However, transitioning to Explosive Arrow post-Shaper of Flames acquisition entails substantial changes in the passive tree, gear, and gem configuration. Primal Bond should not be taken until after this switch, and testing the build with Explosive Arrow is crucial. If lacking accuracy in gear, employing the Precision aura is advisable, even if it means sacrificing one of the major auras.
In the early stages, Ballista Totem Support may seem underwhelming. It's recommended to level the gem from Act 1 in your off-hand. Primal Manifestation significantly boosts the effectiveness of Ballista Totems at this point. Prioritizing nodes at the top left over those towards the south is advisable. Upon obtaining Sovereignty, acquiring two major auras alongside Clarity becomes viable. Adjusting the Clarity gem's level or using an Enduring mana flask until acquiring Mana Reservation mastery may be necessary. These nodes, along with the amulet, aid in addressing attribute requirements.
Upon reaching maps, prioritize obtaining resistances along with a rare jewel to address any deficiencies. Once Elemental Equilibrium is acquired, regularly checking the tooltip for any flat fire damage from gear becomes essential.
How To Craft Endgame Gear?
There are 2 straightforward methods to craft the bow.
Firstly, using fossils—corroded, metallic, and jagged—can yield +1 and +2 prefixes, albeit at a potentially high cost, requiring an item level above 50. Alternatively, employing a Shrieking Essence of Dread, once a prefix with elemental damage with attacks and an open prefix is obtained, can be used. Subsequently, using the crafting bench to add 'cannot roll attack' modifiers, along with at least one open prefix and one open suffix, ensures the successful addition of +1 with an Exalted Orb. Clearing the suffixes with 'prefixes cannot be changed' and 'scour' follows, simplifying the crafting process of the main hand weapon.
Crafting the quiver's cost varies based on desired mods and crafting luck. For double dot multi, a fractured base cannot be used as an Influence Orb must be applied. Beginning with a Broadhead Arrow Quiver or Primal Arrow Quiver, one rolls alterations until acquiring a Tier 3 to Tier 1 dot multi with attacks, subsequently augmenting a prefix to it. Regaling to make it rare and then blocking all attack mods to achieve increased damage with bow skills follows.
For those aiming for double dot multi, applying a Hunter Influence Orb for the final suffix is necessary, although caution is advised as acquiring a mod related to poison or chaos is irreversible. In cases where tier 1 or tier 2 life is not obtained, using Orb of Annulment while having 'cannot roll attack mods' prevents the removal of the damage over time modifier. Even if chaos dot multi is obtained with a Hunter's Exalted Orb, the item can still be sold for a favorable price.
Obtaining +2 on the amulet requires considerable patience with thousands of alterations until +1 to the level of all skill gems is achieved. Alternatively, purchasing a base with this mod pre-existing is advisable, with the item level needing to be at least 76. Converting it into one prefix with +1 level of all gems alongside one suffix may necessitate Beast crafting. Bench crafting the appropriate mods, followed by using Harvest augment with removal to obtain +1 to fire skill gems, leads to achieving a total of +2. If this proves challenging, opting for an amulet with +1 and damage over time multiplier is a viable alternative.
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How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?
Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!
Nerfs & Changes
First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.
Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.
Flask Quality
After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.
This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.
Cap The Suppression
The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.
Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.
But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.
So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.
We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.
Mana Cost Reduction On Flasks
The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.
The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.
Energy Shield Regen
The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.
To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.
Damage Gain
There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.
First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.
But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.
We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.
Regeneration
But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.
After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.
Final Thoughts
I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.
While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.
Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.
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This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!
Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.
That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.
Strategy Brief
In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.
What Map To Choose?
However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.
Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.
Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.
Understand The Layout Of Ziggurat Map
With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.
If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.
So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.
Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.
Build Options
Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.
First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.
The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.
Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.
Atlas
At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.
Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.
When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.
Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.
We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.
It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.
Rolling The Maps
Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.
Cost And Profit
Now let’s look at the costs of running this strategy and the profits that can be made.
I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.
Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.
In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.
In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.
All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.
Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!
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Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?
Here we are with another exciting build review. This short guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the incandescent Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a powerful presence. You can just walk past enemies and they’ll melt and explode without even touching you.
Pros And Cons
To understand the benefits of this build, I’ll start with its simplicity. Thanks to Chieftain Ascendancy, you only need to stack fire resistance to gain all elemental resistances. Because of this, you can also easily cap your chaos resistance.
Continuing with the topic, also because of Chieftain Ascendancy, you can also easily have 90% resistance to all elements, making you very tanky with little investment.
On top of that, Righteous Fire is a super fun and smooth build because you can just run and shield charge and blast through many maps per hour. This build is not only an amazing league starter but also a cheap and fast currency farmer.
Now coming to the cons, the first thing I’ll say is that this build won’t do a lot of damage to a single target without a massive POE Currency investment. But don’t worry, you can easily kill the map boss even with a low budget.
Budget
As for budget, this build is cheap. All you need are some 4-links, cheap gear, and 70 Chaos Orbs to destroy early endgame maps. If you want to easily advance to Yellow Maps, you’ll need to invest around 120 Chaos, as well as 5-links and mid-gear. In order to complete Atlas easily, you need to invest around 4 Divine Orbs as well as 6-links, mainly to increase your survivability.
For this build, you only need two mandatory unique items. The first is Rise of the Phoenix Shield, which provides up to 200 life regeneration per second and, most importantly, +5% maximum fire resistance.
Next we need a piece of a Cloak of Flame Armor, which converts 40% of the physical damage you take into fire damage. This is great because we are 90% fire resistant.
Clear Speed
For clear speed, I would give it a 10 out of 10. You just have to run around the map and enemies will die just because of your presence. It’s super smooth and one of the best builds for clear speed experience you can get on PoE.
Boss Damage
On the other hand, its boss doesn’t do much damage, so I’ll only give it a 7 out of 10. Because you need a lot of currency to scale damage to a single target. But as I mentioned before, as a map farmer, you can easily kill map bosses with a lower budget.
Survivability
For the survivability of this build, it deserves a 9 out of 10. Thanks to Chieftain Ascendancy, you get 90% of all elemental resistances and even max chaos resistance easily, all of this plus over 2,000 life regeneration, which is pretty crazy. I only deducted 1 point because it requires more investment to go to a better tank boss.
That’s all for today. What do you think of this Righteous Fire Chieftain? Do you have any suggestions for improvement? Have a great day!
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Revealing The Most Profitable Scarabs Farming Strategy In Path Of Exile 3.24!
If you’re often put off by expensive Scarabs, don’t miss this great farming strategy that can help you shake things up and build a ton of wealth!
Why Is This Strategy Worth Trying?
With this strategy, you won’t lose money even if you test run them on a few T16 maps. What’s more, it involves minimal RNG compared to any other high-end farming strategy, and with minor investment you can make tons of profit from Scarabs, Embers, Maps, and items dropped from Lantern mods .
All of these scales massively with Back to Basics Keystone. Why use Back to Basics? This is because this league mechanic is extremely synergistic with any item that can roll your maps to higher levels of scaling difficulty! This is also the key to this farming strategy!
Farming Strategy
For this strategy, you are targeting farming T16 maps, primarily for T17 maps. When you run these maps, you’ll encounter tons of Scarabs, Embers, and whatever pops up in Lantern mods.
And since we scale quantity to God tier levels, we are also guaranteed to drop large amounts of POE Currency and other useful items such as Atlas Memories. Some of these drops will surprise you, especially if you’ve never played Magic Find Builds, since it’s also expandable with Magic Find.
How To Run It?
This was tested with a build I’m still developing. I haven’t even spent 50 Divine Orbs yet, but it’s still fast and tanky enough to survive on T17 maps.
So the way to get these T17s is by specifically doing random conversions from T16 map. It all depends on the number of Voidstones in your Atlas, which you get by defeating Pinnacle Bosses.
With each Voidstone socketed, each level area is upgraded to a higher level until level 16 is reached. The more you socket, the higher the tier of maps you get when you upgrade each tier. So if you want every map to be force dropped as T16, you have to unlock all 4 Voidstones and insert them into your Atlas.
The more T16 maps you drop, the better your chances of getting converted. This is why under no circumstances should you choose Singular Focus Atlas keystone when farming on a T17 map.
Singular Focus will directly convert any unpopular map into a random currency item. So this is a big nerf to getting more T16 maps that could have been converted to T17.
Atlas Tree
Next, let’s take a look at Atlas Tree. You may ask, why not use Eater Altars with Map Duplication instead of Back to Basics? This is mainly because the benefits of Back to Basics start at the beginning of the map, so running the map is more consistent and less time consuming. We don’t have to go back and forth killing bosses to find Eater Altars.
Now, assuming you have unlocked all Voidstones, all dropped maps will be T16. So since we don’t have to upgrade the map, we can focus on all points to get more maps. This includes every single map drop node at the bottom of Atlas.
Shaping the World is an optional node that has a bit of use in this strategy. On top of that, we also need Mounting Modifiers, Chiselled Perfection, and Invasive Adversaries, and I did notice that the monster rewards are much higher compared to maps without it.
The next important set of nodes are those that increase the effect of map modifiers. Then we have to sacrifice 3 points for these 3 nodes because we also want to scale as much quantity as possible.
Then we have all the regular nodes that everyone uses to farm Scarabs. In my opinion, it’s best not to have any Scarabs drop to a specific area, as this reduces the chance of getting valuable items like Divination Scarabs.
Embers And Lantern Mods
Embers nodes and Lantern nodes have great synergy with Back to Basics. You’ll get a lot of valuable embers, especially Allflame Ember of Meatsacks.
Additionally, we want to enhance the effectiveness of Haunted modifiers, as the more difficult the encounter, the more loot they drop. Now that’s a cool thing.
In fact, you can force the league mechanic to use Embers. One use case is Anarchy Embers, as Rogue Exiles can drop more Scarabs via Significant Troves.
You can also get Harbingers on the map via Lantern mods. Therefore, it is very important to place challenging stuff on monsters with higher pack size.
Scarabs
Unlike the previous strategy, this one has multiple combinations of Scarabs that you can add based on price and your preference. But you cannot use any Scarabs that contain league mechanics.
My suggestion is to use at least 2 regular Cartography Scarabs. This is definitely worth adding if Cartography Scarab of Duplication does not exceed 8 Chaos Orbs. But if the price goes up, you can also go for white scarabs like Scarab of Monstrous Lineage and some others.
How To Achieve Bulk Sales?
Once you’ve collected a few T17 maps, you can start selling them. The easiest way is to sell them in bulk on some discord server. Or, you can price fix them from your map tab. If you don’t want to be annoyed by 1 or 2 ping requests, you can set them up like this for bulk transactions.
Please note that the top number is the price of that quantity and the bottom number is the quantity you supplied. This is how you can sell any item in bulk using premium stash tabs. It’s that simple and worth a try!
This is an interesting strategy for me, especially since my build is pretty fast and tanky. What do you think of this strategy? See you next time!
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How About This Super Tank Detonate Dead Of Chain Reaction Pathfinder In POE 3.24?
Hello fellow exiles! Here I want to share my best build for the league in POE 3.24 with insane damage and a powerful tank, which is Detonate Dead of Chain Reaction Pathfinder. Obviously, the combination of Detonate Dead and Poison is already powerful, add Pathfinder and you get an insane build!
Overview
Now we’re doing close to 30 million damage, but I don’t think that’s accurate because we can trigger many Detonate Dead at the same time. Even on T17 maps, the damage will melt anything with a health bar above its head.
This build also does very high damage to Ubers, but you may run into difficulty if the target teleports too much. I mean, you’ll complete this encounter easily. It’s just that dealing with teleporting bosses is annoying.
Currently, I’ve done almost all Ubers and, of course, all Tier 17 maps, so the build is pretty robust. Sadly, now I’m a bit low on health and can’t tank Uber Sirus Meteor.
I mean, if Meteor rolled 100% damage range, you would die. The chance of this happening is 1%. You can only expect RNG God to bless you!
Problems & Solutions
Next, I want to talk about some issues I encountered when running this build.
The first question is how do I keep Desecrate and Detonate Dead while continuing to curse the boss. I tried it many times on Maven or other fixed targets, but the damage was nowhere near what I saw in PoB.
Fortunately, another player gave me the answer through his experience in the last league, which was playing Inquisitor and using Arcanist Brand to maintain Desecrate.
But that’s when new problems begin. If you don’t have a Runebinder Keystone assigned, you can’t attach two different brands to an enemy. So this build is awkward to play. Because you have to wait a while until your Arcanist Brand applies the curse and then use another Brand to Desecrate. No one likes this.
I remember last league, I was playing a Penance Brand of Dissipation build. I used a curse on the hit gloves, and then I could ditch Arcanist Brand curse setup and cast Despair on my own. I think this is the answer.
But of course, every solution brings new problems. But the new problem this time is not a mechanism problem, but a POE Currency problem.
Because the glove I used is Volkuur’s Guidance with the mod fire damage can poison. So I need a pair of gloves with that and Temporal Chains on hit. Because the level of Temporal Chains is not important, curse on hit on the gloves is level 1 without quality.
But the price of this glove on the market at that time was 20-40 Divine Orbs, so it was a problem for low-budget players. But you can substitute other gloves depending on the specifics of your server.
Impossible Escape Jewel
If you want to increase your damage, then you need to get new items. I mean I bought a new amulet for 100 Chaos Orbs. It fixed the damage and now I have more cast speed. More importantly, the cast speed of this build is critical, the faster the cast, the more Desecrate, and the higher Detonate Dead.
When I equip the amulet, my energy shield level decreases. My Divine Blessing setup isn’t working, so I need to get more energy shields, but the question is how to get them.
Luckily, I got inspiration from another Cast On Crit Detonate Dead character. He used a very cool technique which is Impossible Escape Jewel around Pain Attunement keystone and allocating Melding notable. This easily solved my energy shield problem.
This Impossible Escape Jewel is worth 1.5 Divine Orbs, which is a pretty good price if you play this build. So I combined those two techniques and added my techniques to it. These fix the build and make it better.
Clear Setup
This build will be a pain to play with if you just want mapping. So I need to come up with a suitable solution that’s easy to do but does enough damage to clear.
So the clear setup is Cast while Channelling Desecrate and Detonate Dead of Chain Reaction, and our trigger skill is Cyclone. I think this setup is very nice and comfortable to run.
The build has enough damage to deal with map bosses and farm for rare items. Even Conqueror won’t be a problem. You just spin until the map is complete.
How About This Build Running T17 Map?
Tier 17 maps are simply integrated with the single target setup, so farming T17s is a piece of cake and not as difficult as other builds.
Of course, there are some modifiers you need to avoid, but most will work. You can even run extra crit maps since you just allocate Poison Mastery so enemies can’t do extra damage to you.
It’s worth noting that the recovery from the flask is crazy. We got over 4k recovery from life flask alone. This has always been the case because you can just spam flask and it will sustain.
Overall, the build is very strong and I’m happy with how it turned out. Its damage and tanking are just insane. What do you think of this Detonate Dead of Chain Reaction Pathfinder? Have a nice day!
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A Brief Look At The Exceptional Archmage Ice Nova Hierophant In POE 3.24 Necropolis
Today, I'm excited to introduce you to the Archmage Ice Nova Hierophant with the Templar class for the Path of Exile 3.24 Necropolis League. This build stands out as one of the top recommendations for players who want to stand out in the new league. I'm sure that you won't want to miss this opportunity to see it up close. So, without wasting time, let's dive right in!
Build Overview
This Archmage Ice Nova Hierophant build stacks as much mana as possible to take advantage of the Archmage support gem that grants up to 19% of your mana as extra lightning damage. The skill of choice is the transfigured gem called Ice Nova of Frostbolts, which deals with a lot more damage when cast near a Frostbolt. To make your gameplay smoother, we also need to use the Kitava's Thirst helmet to automatically cast the Frostbolts for us.
Pros And Cons
Pros: When considering the cons of this build, let’s begin with its outstanding boss damage. With large number of Ice Novas, alongside numerous Frostbolts, will cause the boss to die as easily as a normal monster.
Additionally, the clear speed of this build is truly remarkable. With the aid of Frostblink of Wintry Blast, we traverse maps with incredible speed, effortlessly unleashing Ice Novas in every direction, which is an exciting and truly amazing experience!
Cons: Now, let's delve into the cons of this build. Firstly, it's important to note that this build does not come cheap. It requires a lot of investment in divines to achieve its best effect. Additionally, equipping all your gear with extra mana can present challenges that can complicate the gearing process.
Budget Of This Build
Now, let's delve into the topic of budget. As previously mentioned in the cons, this build isn't exactly a budget-friendly choice. To make it function optimally, you'll need to invest at least 10 Divine Orbs. However, it's worth noting that you'll only require 2 mandatory unique items for this build to shine: the Kitava's Thirst helmet and the Atziri's Foible ring.
Performance Ratings
Next, I'll assess the suitability of this build for the Path of Exile 3.24 Necropolis League by examining 3 key aspects: clear speed, boss damage, and survivability.
Clear Speed: Speaking of clear speed in this build, I have to give this build a perfect 10 out of 10. It's very fast-paced, and with Ice Nova of Frostbolts, we can dominate the battlefield quickly. You won't even have the chance to see the enemies before they get obliterated.
Boss Damage: The boss damage is equally remarkable and undoubtedly deserves a perfect score of 10 out of 10. Massive overlapping the Ice Nova of Frostbolts, combined with a relentless barrage of Frostbolts, ensures the boss is quickly overwhelmed. In fact, they won't even can survive for more than a mere 2 seconds against our onslaught.
Survivability: In terms of survivability, I would rate this build 9 out of 10. We boast a substantial pool of both life and energy shield, providing a robust defense against enemy attacks. The build's unique mechanics ensure that 50% of incoming damage is absorbed by mana before affecting our life pool.
Given the abundance of mana in this build, this mitigation strategy proves highly effective. Our rapid attack rate results in near-constant life replenishment through the Instant Leech, ensuring that our life remains full nearly 100% of the time.
And that wraps up today's discussion, builders! Now, I'm eager to hear your thoughts on this Archmage Ice Nova Hierophant build. I wish you all a wonderful day filled with success in your endeavors, and remember, keep building and exploring new possibilities!