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Not long after Path of Exile released its new challenge league, Sentinel, Grinding Gear Games took player feedback very seriously. A day after its release, the game's production team, led by Chris Wilson, made balance adjustments and bug fixes.
Before the release of Sentinel, the production team set the corresponding difficulty for the league to meet the players who are looking forward to the new challenge and conducted a large-scale test. After the official launch, they always pay attention to players' feedback and death data to evaluate the acceptance level of the difficulty for most players. The conclusion is that they have set levels that are too difficult for the average player.
After 12 hours of statistics and observation, the difficulty of rare and magical monsters does bring players a bad experience. Chris Wilson immediately made balance adjustments to the rare and magic monster. And brought the changes of Archnemesis Rare.
Like the just-concluded Siege of the Atlas, Archnemesis Modifiers increase the power of monsters and grant players additional rewards as they challenge them. After the change, the number of Archnemesis Modifiers for Rare Monsters will be reduced. According to Chris Wilson, rare monsters used to have two Archnemesis Modifiers by default, and even increased to three or four when spawned; now, rare monsters have defaulted to only one Archnemesis Modifier. This means that beating them will not be too difficult now.
Patch of changing rare monster Modifiers have been rolled out on servers. Although there are still players who say that this adjustment has not eliminated the excessive difficulty of monsters, battles with them will not happen as often as before. I think this is the balance that the production team wanted to find in keeping the challenge and preventing the difficulty from being too high.
POECurrency.com will continue to monitor Path of Exile's Sentinel League progress and provide you with the latest news. Meanwhile, you can also buy POE Currency here to help you have more fun in challenge leagues.
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View MoreWhile Path of Exile 2 patch 0.3.0 only adds Act 4 campaign content, the developers, mindful of player complaints about the repetitive nature of the campaign experience from previous acts, have also introduced new mini-Acts, also known as Interludes, to balance the situation.
Currently, POE 2 has Interludes as a temporary transition between the campaign and the endgame, replacing the need to complete the campaign on Cruel difficulty. These Interludes include new areas, unique bosses, and storylines, providing new sources of POE 2 currency farming and adding depth to open-world exploration.
Here, we'll take a look at Recruit the Ezomytes Interlude quest, which opens after Act 4 in Path of Exile 2, and share how to tackle the final two-boss encounter in this questline Isolde of White Shroud and Heldra of the Black Pyre.
Interlude quest is played in no particular order; if this is your first time experiencing it, it'll take you back to Refuge in Ogham.
The first level you encounter here is Scorched Farmlands. Head along the map until you reach a checkpoint, where you must defeat two witches before you can advance.
Before you begin the battle, you'll notice a slight altercation between them, but they'll interrupt it and fight you first. This battle isn't easy, so we'll do our best to explain the attacks and what you need to do to win.
The first thing you need to make sure is that one witch deals fire damage and the other deals cold damage.
The first thing you need to do is defeat White Witch who deals cold damage, also known as Isolde of the White Shroud. This is because Isolde applies Cold debuff, which slows your movement speed and makes you vulnerable to attacks from both bosses.
Now, let's look at Isolde's cold attacks.
Her basic attack occurs when she says, "Ice rends the earth!" Note that there are two versions of this attack if you're close to her, she throws cone-shaped ice shards; if you're far away, she uses her wolf's skull to hurl high-speed ice projectiles.
To dodge both attacks, you need to time your move perfectly. If these attacks hit you, you'll be slowed down. Even if these attacks aren't fatal, they can make you vulnerable to the other witch's more powerful attacks.
Next, let's look at her more powerful attacks. The first is when she says, "Frozen solid!" Several blue circles with runic symbols appear, and large ice spikes emerge from them. Be aware that she can combo twice, so be careful and dodge whenever you see circles appear.
Isolde's next powerful attack occurs when she summons Ice Tornado. A tornado explodes around her, creating several waves of icy spikes on the ground. You'll need to move away from her and avoid the icy spikes.
Her final attack occurs when she says, "Awaken!" Isolde will summon about six or seven wolves with her wolf's skull. At this point, it's important to use Frost Wall to contain them and prevent them from surrounding you.
Next, let's look at Fire Witch Heldra of the Black Pyre's attacks.
To attack Heldra, when you see several red circles appear on the ground, stop everything you're doing and move away from them, as they will explode and deal heavy area damage.
However, be aware that Heldra will often attack twice in a row, so you'll need to stay on the move until the attack is truly over.
Her second attack is quite bad. When she says "To Ashes," two walls of stone fangs appear, leaving you with only one exit. Heldra then summons fire from the other side of the wall, and if you're inside it, you're likely dead.
Her other attacks, like Incinerate or The Fire Feasts, aren't as scary as long as you dodge and keep moving.
Okay, now that we know all the attacks of both witches, let's look at how to survive the fight.
As we mentioned earlier, we can completely ignore Fire Witch here. Our strategy for attacking Ice Witch is to dance in a circle, attacking her at close range, then immediately backing away from her, then getting in close again, repeating this process. This way, we can dodge her attacks, continue attacking, and accumulate damage.
Another important reason for doing this is that if you notice, Isolde of the White Shroud rarely moves around; she stays in the same place, unlike Heldra, who jumps around all the time. This allows you to quickly defeat her, as long as you're constantly stacking damage.
Also, if you need some advice, try not to use your Mana Flask against White Witch, as you'll need it more when facing Fire Witch alone.
After defeating White Witch, you'll finally face Heldra one-on-one. The key to dealing with her attacks lies in dodging and surviving. Honestly, don't worry about stacking damage, as she's constantly moving and constantly casting spells that force you to dodge.
If you have damage-over-time attacks like bleeding, burning, or summoning minions, this fight might be easier, as the damage will stack over time. However, when she creates walls of stone fangs and red circles, her combos will make it difficult to sustain continuous attacks.
Aside from that, don't be afraid to use your flasks, especially life flasks. Be patient and pause when you need a breather. Victory is within reach.
In short, as long as you follow the tips to become adept at anticipating Isolde and Heldra's attacks and consistently deal boss damage, defeating them isn't difficult. But I still recommend that you buy cheap and safe POE 2 Currency at POECurrency.com before starting the boss battle to invest in your character's fire and cold resistance to help you easily deal with the boss's attacks during the battle!
Exiles, great news! The first-ever Fan Art competition for Path of Exile 2 players has arrived! If you're a longtime player of POE series, you know this is a great opportunity for community artists to unleash their talent and creativity, allowing all passionate players to truly enjoy this RPG!
This event invites all community artists to create original static art based on the new content in Path of Exile 2 Early Access, including the recently released Patch 0.3.0, The Third Edict. If your work receives significant attention and places high in the competition, you'll have a chance to win a series of exclusive rewards, including PoE 2 merchandise, Displate metal posters, and in-game micro-transactions.
Are you interested in participating? Here, we'll detail the specific schedule, requirements, and rewards for POE 2 Fan Art Competition.
This Fan Art competition begins on Wednesday, September 24th, and ends on Tuesday, October 21st, at 9 PM PDT. You can submit your artwork at any time until the deadline. Please note that any submissions made after the deadline will not be considered, so hurry! The developers will then announce the winners in the coming days, so stay tuned!
Before you begin your creation, it's important to understand that this Fan Art competition provides a platform for POE 2 fans to showcase their creative talents. Originality is highly valued, and the rules prohibit the use of AI-generated artwork. If your work is deemed AI-generated, the developers may disqualify you.
As mentioned previously, submissions must be static art based on POE 2 Early Access, including paintings, drawings, or modeling, but not videos. You can submit multiple pieces on the forum at any time during the competition. Here are the steps:
Path of Exile 2 Fan Art competition rewards artists of varying levels, with the top three winners receiving the most generous prizes. But even if you are not a top-ranked creator, the tiered reward mechanism of this event will allow you to reap rewards!
That's all you need to know about Path of Exile 2's first-ever Fan Art Competition. Enter now before the event closes!
By the way, the rewards for this art competition are primarily cosmetic and won't actually increase your character's abilities. If you want to level up faster and reach the endgame, POE 2 currency for sale on POECurrency.com is what you need.
Exiles, while we await Path of Exile 2 Patch 0.4.0, the developers have announced a major endgame update for the game next week: patch 0.3.1.
The developers have announced some significant changes in Path of Exile 2 patch 0.4.0, but before that, they'll need to iterate on some of the mechanics changes in the current patch before moving on to 0.4.0. Patch 0.3.1 serves as a crucial transitional step.
The 0.3.1 update focuses almost entirely on endgame changes, with the sole exception of a change to Alchemy Orbs. Because of the new tiered core currency system introduced in Path of Exile 2's 0.3.0 patch, Alchemy Orbs are significantly less valuable than they once were. To maintain their usefulness, the developers now allow you to use Alchemy Orbs to upgrade Magic items to Rare items, but that's it.
The coolest thing about this is that each map now contains a boss, each with varying difficulty levels. To complete an Atlas, you only need to defeat Map Boss, not any Rare monsters, and then you can explore the rest of Atlas as you please.
Also, to maintain the challenge of bosses, the icon that previously indicated the presence of a Map Boss now indicates the level and difficulty of Map Boss in that area. Of course, the rewards dropped by the boss will scale with its difficulty.
They're also working on improving the basic mapping experience through other means, ensuring that each map contains at least one to three additional content, such as Breach, Ritual, Expedition, and so on. You can now add content directly to your map using Tablets.
This introduces another major change coming to PoE 2 in patch 0.3.1: Towers will no longer exist after the update.
That's right, next week Towers mechanic will be gone, replaced by Tablets. You simply plug them into your map device along with your Waystones, and use them to apply your desired content to your map.
This is essentially the return of Scarab system from Path of Exile 1 to PoE 2 in the form of Tablets, something many players have been looking for in the endgame, giving us greater control over the types of content we choose to play.
Thank you to the developers for finally implementing this feature in 0.3.1, rather than waiting until the 0.4.0 patch in December.
However, I still want to point out that Towers aren't completely gone, only their Tablets. Towers still exist in principle, and you can pick up Precursor Tablets from them to enhance your map, and use them to expand your vision so you can continue scouting Atlas.
They've also added a number of new modifiers to Tablets, making them more interesting. Since they're now our primary way to enhance maps, we can modify them on a map-by-map basis, rather than targeting multiple maps within a certain area.
Some of these modifiers are quite interesting, especially those for summoners, like Summoning Circle, which is key to summoning the map boss.
Furthermore, Exiled modifier is incredibly powerful, allowing you to mix and match an additional Rogue Exile with Abyss, hopefully earning even more Heart of the Well Diamonds. These unique jewels sell well on the market, helping you earn a ton of PoE 2 currency in a short amount of time!
Another major change: Mapping times were deemed too long, so they've reduced the size of Path of Exile 2's 15 largest maps. Here's a list of them:
At the same time, they've also adjusted the monster density within the maps. Since monster swarms in Tier 1 maps are now over 40% larger than in the previous Interludes, if your build isn't designed to handle large swarms, you might wind up getting overwhelmed by them.
Being overwhelmed by monsters was a common complaint among players during the endgame. To address this, the developers have decided to reduce the number of monsters at the start of the endgame by 30%, with the number scaling based on the map's level.
As you level up, the number of monsters increases, reaching the same level as before at Tier 15. This increases the difficulty variance between map tiers, but also allows you to find the best location for your PoE 2 currency farming needs at each stage.
It's important to note that this update increases the spawn rate of Citadels by 66%. This is because many players in Rise of the Abyssal League have been complaining about their inability to encounter Citadels. Some players have even reached level 94 before encountering a group of Citadels. This issue with the random number generator (RNG) has caused widespread community outcry.
While this update makes Citadel encounters more predictable, honestly, it might not be enough.
Finally, it's important to note that these aren't all the changes coming in next week's patch 0.3.1; more changes are coming soon. Overall, exiles, I'm very excited to see this patch arrive, and I think many of the changes within it will push Path of Exile 2 in a positive direction.
In any case, ideally, the successful release of patch 0.3.1 will also bring 0.4.0 one step closer! If you're looking to boost your in-game prowess after this update, head over to POECurrency.com to buy POE currency at a fraction of the price and dominate Wraeclast today!
Fellow gaming enthusiasts, Tokyo Game Show (TGS) 2025, Japan's largest gaming event, has attracted millions of viewers, and numerous live game broadcasts will be available right before your eyes during the event!
This year's Tokyo Game Show runs from Thursday, September 25th to Sunday, September 28th. The theme is "Unlimited, Neverending Playground," reflecting their vision of bringing together players and creators from around the world to create a borderless arena. The theme of the latest Path Of Exile 2 Rise of the Abyssal League aligns perfectly with this concept.
As a classic game with over a decade of experience in the dark action RPG genre, Path Of Exile has always been a popular attraction at several offline game shows.
At Gamescom 2025, Path of Exile 2 launched its Boss Rush event, earning countless praise from players for its complex skill system, upgraded graphics, and addictive boss loop. It's no surprise, then, that the developers, striking while the iron is hot, are participating in TGS 2025 at Makuhari Messe, offering a prime opportunity to promote the new league.
During Tokyo Game Show 2025, a Boss Rush challenge will be held at Path of Exile 2 booth, testing your reflexes.
During the event, 15 powerful bosses, drawn from across the game's various chapters, will attack one after another, with the goal of defeating as many as possible within 20 minutes.
Participants will be asked to choose from seven pre-set characters with fixed attributes, skills, and equipment. They will then have 20 minutes to defeat as many of 15 bosses as possible. These bosses are powerful opponents drawn from all four current Path of Exile 2 Acts.
It's worth noting that this event's difficulty level is likely to be on par with, or even higher than, Path of Exile 2's toughest Pinnacle Boss. However, players won't be able to use their best endgame builds to get an advantage. This means you can no longer spend PoE 2 currency to quickly power up your character to defeat the boss. All you have to rely on are skill and strategy! Pre-built characters will be a true test of your skill, adaptability, and reflexes.
Simply put, the faster you complete this desperate fight, the higher you'll rank on Boss Rush challenge leaderboard. Everyone in attendance can actively participate, and a live leaderboard above the event booth will display the top-scoring Exiles.
Where there's competition, there's reward! Top-ranked players will not only have a chance to win exclusive prizes only available at this event, but also enjoy the glory of being on the leaderboard! Even players who don't win merchandise will still have bragging rights.
However, the developers haven't yet announced any Boss Rush event rewards; the focus is on real-world rewards and exposure.
Because TGS hosts daily 1v1 Boss Rush duels for invited streamers and content creators, and these head-to-head matches follow the same rules, it's a great opportunity to boost your stream's popularity!
As we mentioned earlier, Boss Rush challenge at Tokyo Game Show 2025 features 15 consecutive boss battles drawn from various PoE 2 Acts.
For hardcore PoE players familiar with boss mechanics, clearing all of them in under 20 minutes might not seem like a challenge. However, it seems the developers are confident that only a handful of players will be able to defeat all 15.
I suspect this is not only because of the high difficulty, but also because many of the bosses are new in patch 0.3.0. Many of the bosses in the challenge have never been publicly revealed, giving players a sneak peek at upcoming content, forcing participants to grapple with unfamiliar mechanics.
Each battle begins when a timer starts, and players move directly from one boss arena to the next without downtime. Before each boss appears, a small group of monsters spawns, allowing players to test their skills. Then, the boss itself appears. Players can defeat the boss an unlimited number of times within the timer before continuing. Defeating a boss immediately opens the portal to the next arena.
Notably, the bosses increase in difficulty as you progress through the challenge. Each subsequent boss is higher level than the previous one. These 15 unique bosses cover the early to late stages of the campaign. Once the 20-minute timer expires or all bosses are defeated, your challenge ends.
To rank high in this competitive Boss Rush event and win coveted exclusive rewards, you'll need to be well prepared.
Also, currently, all 15 bosses in Boss Rush are from the current Acts 1-4. This means you must have fought every boss in the current campaign and mastered all the strategies for dealing with these encounters to help you smoothly complete the challenge without being caught off guard by unknown risks.
Because this event differs from regular PoE 2 battles, it's a series of strictly timed encounters. Killing enemies and clearing the map is faster and more challenging, and there's no rest period between battles. Any time you re-enter a fight counts against your time, so mastering your skills is absolutely crucial to victory.
Especially if you waste time adjusting your skill rotation or getting caught in a boss trap, your opponent could already be several bosses ahead of you!
While you won't be able to spend the vast sums of POE 2 currency and countless hours crafting your character's gear, gems, and passive skills in this challenge like you would in regular games, understanding the synergies between each skill and how to maximize their potential can still help you turn defeat into victory in crucial moments. Good tactical strategy is always the foundation of victory!
Regardless, the goal of this POE 2 Boss Rush event is to encourage every player to showcase their competitive talent. You'll be able to completely abandon your reliance on equipment and win with your own strategy and ingenuity!
Even if you can't make it to POE 2 Boss Rush event, you can still follow the participants' live streams online and start your own campaign. As long as you're willing to invest enough currency to craft a good build, you can also experience the exhilarating boss-killing experience. If you don't have enough currency, the large amount of POE 2 currency for sale on POECurrency.com will definitely meet your needs!