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In POE 2 early access launched on December 6, you can not only experience a rich campaign and missions, including 3 acts, but also choose from 6 classes to find the class that best suits your play style.
However, it is worth noting that no matter what class you choose to play, the current skill system of Path of Exile 2 requires you to obtain and equip skill gems in order to cast skills successfully in battle or match skills with POE 2 Items. Of course, different classes are suitable for different skill gems.
Based on this, this time we will focus on Mercenary class and select 6 skill gems worth having for your reference.
This skill can be said to be the most basic Mercenary skill. If you equip it, you will find that it will almost accompany you through various battles and missions. And it is like a loyal one-click skill, which can play a dominant role without almost any combination.
Armour Piercing Rounds focuses on breaking enemy armor. It can not only pierce multiple targets but can even bounce between them, causing serious AOE damage.
Specifically, this skill will load a fast-flying armor-piercing projectile that will penetrate the first target hit and cause continuous, less damage to subsequent targets. It will produce a debuff called Armour Breaking on the target, causing the enemy affected by this effect to receive more physical damage.
The principle of this skill is to launch a ball of elemental fire at the enemy, causing an explosion in a medium range after a 3-second fuse delay to form fire damage and ignite gas and oil, and the ignited enemies will receive additional fire damage for a short time.
It is worth mentioning that these grenades are very useful when dealing with large groups of enemies, suitable for you to carry out large-scale map clearing in order to get more dropped POE 2 Currency at one time. When Explosive Grenade fuse time is shortened, it will explode faster and be even more lethal to ordinary enemies.
In boss battles, this skill can be combined with other types of grenades to form a powerful AOE damage, causing the boss enemy to lose health continuously, while helping you deal with those annoying large numbers of enemy minions.
Galvanic Shards is a skill that can output a powerful cone-shaped AOE attack in battle. When it works, the battlefield looks like it has experienced an electric shotgun explosion.
After hitting the enemy, it will cause shock and electric shock accumulation, causing the charged enemy to receive more damage from projectiles and lightning elemental attacks, and spread the shock to other healthy enemies nearby.
If you combine this skill gem with Herald of Thunder, or a support gem that can increase shock accumulation and lightning damage, it can successfully eliminate an entire wave of enemies. Or combine it with a high-quality crossbow equipped with two Storm Runes to produce a more powerful skill effect.
As a Mercenary, you can unlock Herald skills, and among them, Herald Of Thunder should be your first choice. Because it provides a powerful buff that increases the shock damage you deal after shocking an enemy.
This not only translates into a powerful AOE blast, but can also be modified to cause more damage by blinding, and can even chain attacks of more enemies. Although it requires you to provide 30 spirit points to keep it active, the rewards are huge. In addition, you can also use support gems to improve this skill, but then the spirit required will also be higher.
While the entire Path of Exile 2 is full of fantasy elements, Rapid Shot is similar to a modern Gatling gun. After a short “cooldown”, it will start to fire a barrage of fire elemental projectiles, causing ignition damage to the target.
In addition, if you provide Rapid Shot with support gems such as Ignition, Fresh Clip, Martial Tempo, and Primal Armament, it will become even more powerful, defeating some regular bosses in a few seconds, and improving your efficiency in farming POE 2 Exalted Orb.
If you combine this skill with Elemental Damage and Projectile Damage passives, plus Emergency Reload, you can create a stream of fire darts to melt any enemy. It is worth noting that as an additional passive effect, Rapid Shot also generates heat to enhance Grenades, causing them to deal with additional fire damage each time the heat is charged.
After casting this skill in combat, it will launch a bouncing ball, and then explode into a cloud of toxic gas after 2.5 seconds, causing continuous poison damage to enemies. Even targets that leave the cloud of poison will remain poisoned for a short period and continue to lose health.
If you combine Gas Grenade with Bursting Plague, Primal Armament, and Ingenuity, you can fill the battlefield with toxic gas. This gas can then be ignited by the effects of Explosive Shot or Explosive Grenade to cause even more powerful damage.
The above is just some of the selection references we provide for you. In fact, there are many skill gems suitable for Mercenary in Path of Exile 2. You can continue to filter according to your own game habits and builds. I hope you have fun!
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View MoreIn Path of Exile 2, Evasion is a defensive stat that grants a chance to completely avoid physical attacks, making it crucial for characters who rely on this mechanic for survival. This is especially true for builds like Hollow Palm Monk and Lightning Arrow Deadeye, which typically maximize their defensive capabilities by stacking Evasion and Energy Shield.
Therefore, players using high-evasion builds can maximize their chances of dodging incoming attacks by crafting Pure Evasion Body Armor. Especially for new players, using Evasion Body Armor wisely can provide a more direct defense against one-shot attacks than stacking Energy Shield and Life.
So, how do you craft the best Evasion Body Armor in Path of Exile 2 Patch 0.3.0 to effectively boost your build's overall defense? This guide will provide the answers!
What do we need to start crafting this armor?
First, we need Slipstrike Vest Base Body Armor. Note that it must be Slipstrike Vest, as this is the base with the highest evasion rating; it should be at least level 79, preferably 80, as this is the most common level available.
Next, we need a chest with the prefix Tier 1 Flat Evasion Rating or Tier 1 % Increased Evasion Rating. Please note that the prefix cannot be hybrid.
For the suffix, we need at least 30% resistance or a deflection rating of around 20%.
Once you have these bases, you need a Greater Essence of Ruin. This essence grants chaos resistance to our body armor, which upgrades it to a rare item.
But what if you already have armor with both evasion and chaos resistance? In this case, you can choose one of Fire, Cold, and Lightning Resistance Essences. It really doesn't matter which one you choose - it's entirely up to you.
Next, we'll crush Chaos Essences. This is because by the end, you can roll anything from Tier 5 to Tier 1. These are the only mandatory requirements, and this makes the crafting cost of this Evasion Body Armor lower overall compared to other materials.
So, we've infused four Chaos Essences into each piece of armor.
So, what's next? We'll add Desecrated Suffixes. To do this, we need Omen of Dextral Necromancy and Preserved Rib. You can select Omen of Dextral Necromancy and then hit each piece of armor with Preserved Rib to ensure it gets the suffix.
However, you don't have to reveal this mod right away. In fact, we even recommend not doing so, as you'll most likely want to use Omen of Abyssal Echoes later to achieve this. However, not every piece of armor is worth it.
Now that our body armor has a complete set of suffixes, we need to add our prefixes. So, what do we do with our prefixes?
If you already have flat evasion, we'll look for the highest% increased Evasion Rating and a hybrid evasion.
You can slam both hybrids, as you have a chance to hit all three mods. However, if you lose, you'll have to repeat the previous steps. However, the crafting cost is really low, so it's worth a try.
Next, we take Omen of Homogenising Exaltation, which grants us the evasion modifier. We can combine it with Greater Exalted Orb to add the desired higher-level modifiers, which share tags with the existing modifiers on your item.
A quick explanation for why we used Greater Exalted Orb instead of Perfect Exalted Orb is that the difference between the two Exalted Orbs is only one tier, which isn't worth it. Don't waste your PoE 2 currency; it's better to start over.
Now, let's bash through all of them. If you don't hit anything good, I recommend recombining them or throwing them away, then getting new bases and repeating the process again.
So far, we've managed to achieve a 2400 evasion rating, which is pretty good. But we still need to further optimize this body armor with Desecrated Modifiers in Well of Souls.
Desecrated Modifier system allows you to improve items without risking them being ruined, giving you a lot of autonomy in your crafting. We can take this armor to Well of Souls in Mastodon Badlands to reveal three modifier options.
Note that the three modifier options you receive are random, but are designed to provide useful upgrades for your character. Finally, choose the modifier that best suits your build and select Confirm to add it to your armor.
Finally, for budget, this Pure Evasion Body Armor costs approximately 5 PoE 2 Divine Orbs, as we only used Omen of Homogenizing Exaltation + Greater Exalted Orb, and Omen of Abyssal Echoes. Aside from the base, the rest is completely affordable, requiring only around 20-30 Exalted Orbs, depending on when you acquire them.
These are the complete steps and cost breakdown for crafting this Evasion Body Armor. Overall, Evasion Body Armor is crucial in PoE 2 because it grants a chance to completely dodge incoming attacks, which is very effective for defending against multiple smaller attacks and reducing critical hit chance. If you're struggling with incoming physical damage, prioritizing crafting this unique armor is an excellent strategy.
If your budget is limited or you don't have the time to craft this armor, there's actually a great solution: visit Cheap PoE 2 Currency Items for sale page on POECURRENCY.com, where you can buy everything you need with lightning-fast delivery!
While Path of Exile 2 patch 0.3.0 only adds Act 4 campaign content, the developers, mindful of player complaints about the repetitive nature of the campaign experience from previous acts, have also introduced new mini-Acts, also known as Interludes, to balance the situation.
Currently, POE 2 has Interludes as a temporary transition between the campaign and the endgame, replacing the need to complete the campaign on Cruel difficulty. These Interludes include new areas, unique bosses, and storylines, providing new sources of POE 2 currency farming and adding depth to open-world exploration.
Here, we'll take a look at Recruit the Ezomytes Interlude quest, which opens after Act 4 in Path of Exile 2, and share how to tackle the final two-boss encounter in this questline Isolde of White Shroud and Heldra of the Black Pyre.
Interlude quest is played in no particular order; if this is your first time experiencing it, it'll take you back to Refuge in Ogham.
The first level you encounter here is Scorched Farmlands. Head along the map until you reach a checkpoint, where you must defeat two witches before you can advance.
Before you begin the battle, you'll notice a slight altercation between them, but they'll interrupt it and fight you first. This battle isn't easy, so we'll do our best to explain the attacks and what you need to do to win.
The first thing you need to make sure is that one witch deals fire damage and the other deals cold damage.
The first thing you need to do is defeat White Witch who deals cold damage, also known as Isolde of the White Shroud. This is because Isolde applies Cold debuff, which slows your movement speed and makes you vulnerable to attacks from both bosses.
Now, let's look at Isolde's cold attacks.
Her basic attack occurs when she says, "Ice rends the earth!" Note that there are two versions of this attack if you're close to her, she throws cone-shaped ice shards; if you're far away, she uses her wolf's skull to hurl high-speed ice projectiles.
To dodge both attacks, you need to time your move perfectly. If these attacks hit you, you'll be slowed down. Even if these attacks aren't fatal, they can make you vulnerable to the other witch's more powerful attacks.
Next, let's look at her more powerful attacks. The first is when she says, "Frozen solid!" Several blue circles with runic symbols appear, and large ice spikes emerge from them. Be aware that she can combo twice, so be careful and dodge whenever you see circles appear.
Isolde's next powerful attack occurs when she summons Ice Tornado. A tornado explodes around her, creating several waves of icy spikes on the ground. You'll need to move away from her and avoid the icy spikes.
Her final attack occurs when she says, "Awaken!" Isolde will summon about six or seven wolves with her wolf's skull. At this point, it's important to use Frost Wall to contain them and prevent them from surrounding you.
Next, let's look at Fire Witch Heldra of the Black Pyre's attacks.
To attack Heldra, when you see several red circles appear on the ground, stop everything you're doing and move away from them, as they will explode and deal heavy area damage.
However, be aware that Heldra will often attack twice in a row, so you'll need to stay on the move until the attack is truly over.
Her second attack is quite bad. When she says "To Ashes," two walls of stone fangs appear, leaving you with only one exit. Heldra then summons fire from the other side of the wall, and if you're inside it, you're likely dead.
Her other attacks, like Incinerate or The Fire Feasts, aren't as scary as long as you dodge and keep moving.
Okay, now that we know all the attacks of both witches, let's look at how to survive the fight.
As we mentioned earlier, we can completely ignore Fire Witch here. Our strategy for attacking Ice Witch is to dance in a circle, attacking her at close range, then immediately backing away from her, then getting in close again, repeating this process. This way, we can dodge her attacks, continue attacking, and accumulate damage.
Another important reason for doing this is that if you notice, Isolde of the White Shroud rarely moves around; she stays in the same place, unlike Heldra, who jumps around all the time. This allows you to quickly defeat her, as long as you're constantly stacking damage.
Also, if you need some advice, try not to use your Mana Flask against White Witch, as you'll need it more when facing Fire Witch alone.
After defeating White Witch, you'll finally face Heldra one-on-one. The key to dealing with her attacks lies in dodging and surviving. Honestly, don't worry about stacking damage, as she's constantly moving and constantly casting spells that force you to dodge.
If you have damage-over-time attacks like bleeding, burning, or summoning minions, this fight might be easier, as the damage will stack over time. However, when she creates walls of stone fangs and red circles, her combos will make it difficult to sustain continuous attacks.
Aside from that, don't be afraid to use your flasks, especially life flasks. Be patient and pause when you need a breather. Victory is within reach.
In short, as long as you follow the tips to become adept at anticipating Isolde and Heldra's attacks and consistently deal boss damage, defeating them isn't difficult. But I still recommend that you buy cheap and safe POE 2 Currency at POECurrency.com before starting the boss battle to invest in your character's fire and cold resistance to help you easily deal with the boss's attacks during the battle!
Exiles, great news! The first-ever Fan Art competition for Path of Exile 2 players has arrived! If you're a longtime player of POE series, you know this is a great opportunity for community artists to unleash their talent and creativity, allowing all passionate players to truly enjoy this RPG!
This event invites all community artists to create original static art based on the new content in Path of Exile 2 Early Access, including the recently released Patch 0.3.0, The Third Edict. If your work receives significant attention and places high in the competition, you'll have a chance to win a series of exclusive rewards, including PoE 2 merchandise, Displate metal posters, and in-game micro-transactions.
Are you interested in participating? Here, we'll detail the specific schedule, requirements, and rewards for POE 2 Fan Art Competition.
This Fan Art competition begins on Wednesday, September 24th, and ends on Tuesday, October 21st, at 9 PM PDT. You can submit your artwork at any time until the deadline. Please note that any submissions made after the deadline will not be considered, so hurry! The developers will then announce the winners in the coming days, so stay tuned!
Before you begin your creation, it's important to understand that this Fan Art competition provides a platform for POE 2 fans to showcase their creative talents. Originality is highly valued, and the rules prohibit the use of AI-generated artwork. If your work is deemed AI-generated, the developers may disqualify you.
As mentioned previously, submissions must be static art based on POE 2 Early Access, including paintings, drawings, or modeling, but not videos. You can submit multiple pieces on the forum at any time during the competition. Here are the steps:
Path of Exile 2 Fan Art competition rewards artists of varying levels, with the top three winners receiving the most generous prizes. But even if you are not a top-ranked creator, the tiered reward mechanism of this event will allow you to reap rewards!
That's all you need to know about Path of Exile 2's first-ever Fan Art Competition. Enter now before the event closes!
By the way, the rewards for this art competition are primarily cosmetic and won't actually increase your character's abilities. If you want to level up faster and reach the endgame, POE 2 currency for sale on POECurrency.com is what you need.
Exiles, while we await Path of Exile 2 Patch 0.4.0, the developers have announced a major endgame update for the game next week: patch 0.3.1.
The developers have announced some significant changes in Path of Exile 2 patch 0.4.0, but before that, they'll need to iterate on some of the mechanics changes in the current patch before moving on to 0.4.0. Patch 0.3.1 serves as a crucial transitional step.
The 0.3.1 update focuses almost entirely on endgame changes, with the sole exception of a change to Alchemy Orbs. Because of the new tiered core currency system introduced in Path of Exile 2's 0.3.0 patch, Alchemy Orbs are significantly less valuable than they once were. To maintain their usefulness, the developers now allow you to use Alchemy Orbs to upgrade Magic items to Rare items, but that's it.
The coolest thing about this is that each map now contains a boss, each with varying difficulty levels. To complete an Atlas, you only need to defeat Map Boss, not any Rare monsters, and then you can explore the rest of Atlas as you please.
Also, to maintain the challenge of bosses, the icon that previously indicated the presence of a Map Boss now indicates the level and difficulty of Map Boss in that area. Of course, the rewards dropped by the boss will scale with its difficulty.
They're also working on improving the basic mapping experience through other means, ensuring that each map contains at least one to three additional content, such as Breach, Ritual, Expedition, and so on. You can now add content directly to your map using Tablets.
This introduces another major change coming to PoE 2 in patch 0.3.1: Towers will no longer exist after the update.
That's right, next week Towers mechanic will be gone, replaced by Tablets. You simply plug them into your map device along with your Waystones, and use them to apply your desired content to your map.
This is essentially the return of Scarab system from Path of Exile 1 to PoE 2 in the form of Tablets, something many players have been looking for in the endgame, giving us greater control over the types of content we choose to play.
Thank you to the developers for finally implementing this feature in 0.3.1, rather than waiting until the 0.4.0 patch in December.
However, I still want to point out that Towers aren't completely gone, only their Tablets. Towers still exist in principle, and you can pick up Precursor Tablets from them to enhance your map, and use them to expand your vision so you can continue scouting Atlas.
They've also added a number of new modifiers to Tablets, making them more interesting. Since they're now our primary way to enhance maps, we can modify them on a map-by-map basis, rather than targeting multiple maps within a certain area.
Some of these modifiers are quite interesting, especially those for summoners, like Summoning Circle, which is key to summoning the map boss.
Furthermore, Exiled modifier is incredibly powerful, allowing you to mix and match an additional Rogue Exile with Abyss, hopefully earning even more Heart of the Well Diamonds. These unique jewels sell well on the market, helping you earn a ton of PoE 2 currency in a short amount of time!
Another major change: Mapping times were deemed too long, so they've reduced the size of Path of Exile 2's 15 largest maps. Here's a list of them:
At the same time, they've also adjusted the monster density within the maps. Since monster swarms in Tier 1 maps are now over 40% larger than in the previous Interludes, if your build isn't designed to handle large swarms, you might wind up getting overwhelmed by them.
Being overwhelmed by monsters was a common complaint among players during the endgame. To address this, the developers have decided to reduce the number of monsters at the start of the endgame by 30%, with the number scaling based on the map's level.
As you level up, the number of monsters increases, reaching the same level as before at Tier 15. This increases the difficulty variance between map tiers, but also allows you to find the best location for your PoE 2 currency farming needs at each stage.
It's important to note that this update increases the spawn rate of Citadels by 66%. This is because many players in Rise of the Abyssal League have been complaining about their inability to encounter Citadels. Some players have even reached level 94 before encountering a group of Citadels. This issue with the random number generator (RNG) has caused widespread community outcry.
While this update makes Citadel encounters more predictable, honestly, it might not be enough.
Finally, it's important to note that these aren't all the changes coming in next week's patch 0.3.1; more changes are coming soon. Overall, exiles, I'm very excited to see this patch arrive, and I think many of the changes within it will push Path of Exile 2 in a positive direction.
In any case, ideally, the successful release of patch 0.3.1 will also bring 0.4.0 one step closer! If you're looking to boost your in-game prowess after this update, head over to POECurrency.com to buy POE currency at a fraction of the price and dominate Wraeclast today!