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How To Pass The Very Important Trial Of The Sekhemas In Path Of Exile 2 Early Access? - Key Steps

Dec 30, 2024 Author: POECurrency.com

In the popular Path of Exile 2 Early Access, a new game mechanic called Ascendancy system was added. You can upgrade the 6 basic classes currently available to you by completing trials to one of the two corresponding Ascendancy classes, and each of them has a different play style.

The first thing you will encounter is the somewhat tricky Trial of the Sekhemas. In this trial, you will feel that the core game content has not changed much, but the game experience differs completely from the original and will be more difficult to handle. So in this guide, I will specifically introduce you to how to start and handle this Ascension Trial that makes your class stronger.

How To Pass The Very Important Trial Of The Sekhemas In Path Of Exile 2 Early Access? - Key Steps

How To Start?

To start Trial of the Sekhemas, you need to defeat the boss called Balbala the Traitor in Traitors Pass, but don’t worry too much, it is not a very difficult boss to defeat. While most of its telegraphed attacks are performed while moving quickly, you can still find a gap between them to dodge.

The most notable thing here is that Balbala the Traitor will turn invisible during combat and then release a cloud of poisonous gas that will flood the arena, causing you to be poisoned over time and making you more vulnerable to damage. The only way to stop the gas from continuing to spawn is to use your large abilities to find it in the obscured arena and defeat it, or if your build isn’t strong enough to cast such abilities, you can quickly run around the arena and find Balbala the Traitor.

After defeating it, you can find Balbala’s Barya among its loot, which can be used to awaken a currently friendly NPC Balbala in Trial of the Sekhemas node, who will guide you through the current Trial and on the path to unlocking Ascendancy Class. Not only that, but you can also use some of POE 2 Currency awarded to you by Balbala the Traitor as a key to enhance your build, which will be very important in your subsequent trials.

How To Complete?

Trial of the Sekhemas can be a little tricky for new exiles who have never played these souls games, but I believe it will be easier for those players to understand after reading this guide. When the trial begins, you will be given a certain amount of Honour, and each time you are hit during the battle, the amount of Honour will decrease.

If you die in the trial or Honour is used up, your trial will be forced to end and restart. Currently, Honour can only be replenished by trading Sacred Water, the currency exclusive to the current trial, after you fight in some rooms, completing room rewards, and killing certain enemies. In addition, you can select a certain number of relics before the trial begins, which will provide some help for your trial.

After Trial of the Sekhemas begins, you need to go through at least 6 rooms to challenge the ultimate boss. Each room is a part of a group of trials and will provide you with different rewards: including keys to open treasure chests, Sacred Water, boon buffs, and some structures that can be used to restore Honour. After completing a room, a message will appear on your screen telling you which room to go to next and what rewards they offer. Please note that each room will inflict some debuffs on you, and this debuff will last for the entire trial. Here are the specific debuffs that each room can inflict on you.

  • Chalice: This is where a lot of rare monsters spawn, and they will deal a lot of damage to you with attacks that are completely unfamiliar to you.
  • Escape: Here, you are forbidden from using all death crystals and must continue running around the room until the trial is completed and the time runs out.
  • Ritual: In this trial room, there is a spellcaster who will constantly summon new enemies to attack you.
  • Gauntlet: You need to avoid traps and enemies at the same time here, and the lever used to exit requires repeated attempts.
  • Hourglass: Here, you must not completely defeat the enemies in the room, but must coexist with them until runs out.

After you complete these rooms, you will see an arena leading to your battle with the ultimate boss, Earthbreaker Rattlecage. While this boss’s attacks aren’t overly complex, the two resources you need to protect during the fight can be exhausting - health and mana (or charges). In your early fights with Rattlecage, all three of its attacks are variations of the slams used by other bosses, and one ranged attack to watch out for is that it summons a mini volcano that deals continuous damage to you, which you can avoid by using your build’s strong mobility or dodging.

Once Rattlecage’s health drops below 33%, its attack type changes to an explosive burst that occurs three times, increasing. At this stage, your defensive abilities become crucial, but since this boss isn’t a two-stage, just a variant, there’s not a lot of free time to adjust your build. So you can only use POE 2 Exalted Orb to make your defensive gear higher in rarity and add an affix to enhance survivability before the challenge.

The above is the exploration method and strategy for the very important Trial of the Sekhemas in POE 2 Early Access. Given the different exploration styles and classes used by each player, there are many ways to explore this trial. I hope you can explore this new Ascendancy system faster and more smoothly with the background introduced in this guide. I wish you a happy game!

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Path Of Exile 2 Patch 0.4.0 Nerfs & Buffs Predictions: What Changes Are Possible Before The Last Of The Druids Reveal?
Path Of Exile 2 Patch 0.4.0 Nerfs & Buffs Predictions: What Changes Are Possible Before The Last Of The Druids Reveal?

The full contents of Path of Exile 2 0.4.0, The Last of the Druids, will be officially revealed at GGG Live on December 4th, but before then, are you already itching to know what major changes they've made to the new expansion? We are too!

Although there's very little information leaked so far, that doesn't stop us from making some predictions. Here, we'll discuss the possible buffs and nerfs in Patch 0.4.0 based on all the current teasers and developer announcements, which might have a significant impact on the core gameplay in the new league!

Possible Nerfs

First, let's talk about the potential nerf options in Path of Exile 2 Patch 0.4.0.

Deadeye Ascendancy

Regarding the most likely nerf, we must mention Deadeye, the most popular Ascendancy in the 0.3.0 Softcore Trade and SSF Softcore League.

In the first week after the 0.3.0 patch, Deadeye's usage rate for level 80 and above characters in Softcore Trade League reached a staggering 42%.

Even a month after the update, with adjustments to some mechanics, new support gem changes, and improved balance, Deadeye still holds a 30% share of the overall Ascendancy class usage rankings. This is an unbelievable level of dominance.

Some argue that Amazon Ascendancy had similar dominance, or even higher, approaching 50%, in the previous 0.2.0 Dawn of the Hunt. However, considering that Huntress was a new class and a key feature introduced in 0.2.0, such a high percentage is understandable.

However, no new class was introduced in 0.3.0; Deadeye's dominance was simply a result of game imbalance. This class not only possessed one of the most versatile and powerful buffs in Path of Exile 2, Tailwind, but also gained even greater versatility through additional projectiles. These combinations even surpassed melee classes in damage scaling.

All of this should have served as a wake-up call for the developers, given Deadeye Ascendancy's complete dominance in 0.3.0. Of course, this update isn't just about Deadeye Ascendancy itself; a broader adjustment to game balance is expected in 0.4.0.

Lightning-Based Builds

The second predicted nerf is, of course, the completely unbalanced lightning damage type in POE 2. Especially for buffs like Herald of Thunder, they are too powerful, with too much damage potential, and when combined with Herald of Ice, they provide extremely high damage output, leading many players to rely on them for success.

For hit-based builds, lightning damage far outweighs any other damage type. This is because lightning damage has a very large scaling range, with very low minimum damage and very high maximum damage.

The original design intended to make lightning damage more unpredictable. However, the problem now lies in the fact that players can easily alter the damage calculation with two lucky damage rolls, making it more predictable and resulting in higher average damage.

Furthermore, lightning damage inherently has the advantage of applying a Shock, which increases the damage taken by the target by 20%, and this damage can be further amplified.

Meanwhile, other damage types have far fewer usable skills in the current game balance, especially mechanics like Freeze, which are practically useless.

All these factors combined ultimately result in lightning damage builds dealing significantly more damage than other damage types. In some cases, the damage can even double. This creates an awkward situation where even if you choose a non-lightning skill, you can still inflict lightning damage using a fixed lightning damage output, which feels somewhat incongruous.

Raising The Crafting Barrier

The last nerf prediction in 0.4.0 concerns crafting. However, we believe the crafting system should be weakened not in its functionality, but in its usability.

In 0.3.0, players typically jumped directly from basic health and resistance gear to ultimate gear, skipping any intermediate gear progression stages, because the power and availability of advanced crafting made this leap easy.

Therefore, I wouldn't be surprised if they increased PoE 2 currency cost of crafting endgame gear in The Last of the Druids update, as this aligns with the current crafting and gear progression mechanics. As you face increasingly difficult content, your character will experience a smoother overall progression across map tiers.

Possible Buffs

Next, let's look at our predictions for the buffs in PoE 2 patch 0.4.0 update.

New Druid-Specific Skill Nodes

Firstly, this update introduces Druids, the game's first Strength/Intelligence hybrid class. However, the current Strength/Intelligence skill trees are largely uninspired, either outdated and weak, or simply offering negligible damage boosts.

Therefore, 0.4.0 may introduce Druid-specific nodes to replace these generic ones, especially for areas like the armor and energy shield hybrid clusters.

New Vaal Ascendancies

Our second buff prediction relates to the 0.4.0 league's theme: Fate of the Vaal. The currently released trailers haven't revealed much, only mentioning the possible return of the once-destroyed Atziri, Queen of the Vaal.

It's worth noting that during Atziri's reign, Vaal races made numerous sacrifices, meaning a vast amount of blood was spilled across the land. Therefore, the concept of designing a Vaal variant Ascendancy class for Witch's Blood Mage fits perfectly here.

However, besides sacrifice and the pursuit of immortality, Atziri are also obsessed with gems. Historically, Vaal races were described as shimmering and studded with gems, which also perfectly aligns with Gemling Legionnaire's other Vaal version of Ascendancy.

Personally, we very much hope to see more similar special Ascendancy classes in the future, providing more possibilities for our builds.

Unique Items

It's time to reveal the final enhancement prediction: unique item optimization.

Now that we know the primary goal of 0.4.0 is to address the current endgame content issues in Path of Exile 2, most changes are expected to revolve around Atlas, including map optimization, map layout improvements, and Pinnacle boss fight. However, we believe there's one very important issue to address: adding worthwhile and meaningful endgame unique items.

Frankly, one of the most disappointing aspects of Path of Exile 2 is the lack of excellent unique items. Because rare gear with significant affixes in the game is often excessively powerful, their presence significantly affects the usability of unique items lacking those affixes. This has been evident since the early access release a year ago.

If the power provided by gear is reduced, developers will have more design freedom to create interesting and unique items that players truly want to use. However, as things stand, it's highly unlikely they'll make any changes to crafted gear in the 0.4.0 update besides restricting crafting mechanics. Nevertheless, abandoning unique items focused on endgame content and adding new unique items specifically for endgame builds is a good idea.

In any case, these are our current predictions for some of the buffs and nerfs that might appear in the Path of Exile 2 0.4.0 update. We don't know how our intuition holds up. But we'll soon know the results, as the developers' livestream is coming soon. Let's wait and see!

Path Of Exile 2 Patch 0.4.0 Fate Of The Vaal League Trailer Breakdown & Atziri Return Speculation
Path Of Exile 2 Patch 0.4.0 Fate Of The Vaal League Trailer Breakdown & Atziri Return Speculation

A few days ago, PoE 2 released a 30-second trailer announcing that Patch 0.4.0 would feature Fate of the Vaal League. While the brief trailer didn't reveal any new gameplay, it still sent shockwaves through players.

The female appearing in the trailer has been almost universally confirmed by players as Queen Atziri of the Vaal, though unlike her appearance in Path of Exile 1, she remains uncorrupted. So, what new mechanics and storylines does Queen Atziri's appearance in PoE 2 foreshadow in Patch 0.4.0?

Trailer Analysis

Atziri is the core of Path of Exile 1 patch 1.1 Sacrifice of the Vaal expansion. She is a narcissistic queen obsessed with immortality, leading to the downfall of the ancient Vaal civilization. Wraeclast civilization was plunged into a dark age because of her, with millions perishing in her pursuit of eternal youth. She survived the destruction of Vaal civilization and gained immortality.

In PoE 1, players can fight the corrupted Atziri, who is entirely red and possesses four arms, clearly no longer human. The scene depicted in the trailer may be the moment at the end of Act 3 when she communes with The Beast (at which point she is still human). This commemoration led to the cataclysm, destroying Vaal civilization.

Although PoE 2's story takes place after the first game, Atziri may never have been truly defeated, remaining trapped in Alluring Abyss. The corrupted The Beast, whom players follow in the current version, may be connected to her, or she may have sensed an evil signal and is preparing to wreak havoc on Wraeclast once more.

Speculation On Game Content Connections

This trailer is related to the new league content. The official demonstration of this scene suggests that players are highly likely to directly encounter or fight Atziri in the game.

Most likely, it involves the new season's league mechanics. The new league mechanics will allow players to travel back in time to experience or intervene in events through some means, such as time travel or Pensieve. Atziri-related content may be merged with the Incursion league mechanic and introduced into Path of Exile 2.

In Path of Exile 1, players encountered Temple of Atzoatl through map travel, and needed to upgrade or modify rooms to ultimately challenge the boss at the top of the temple. Players could also directly confront Atziri within the temple.

The development team may follow the successful precedent of merging Abyss and Veil affixes, integrating Temple of Atzoatl with Atziri combat content. This would both introduce a large amount of content at once and align with the storyline, as the relevant NPC, Alva, Master Explorer, is already in the game. In addition, content from older leagues like Beyond may return.

There's a small possibility that this will involve new story content, meaning this scenario is part of Act 5 or Act 6. However, the fifth act's scenario, where players push the cart, should be set in Oriath from PoE 2 era, while Act 6 might involve time travel and The Beast.

Potential Classic Items Introduced

Defeating Atziri in PoE 1 would drop many unique items, which might be adjusted or reworked and return in patch 0.4.0.

  • Atziri's Promise: Possibly changed to a trinket providing chaos resistance and damage.
  • Atziri's Step: High evasion, possibly combined with a new dodge mechanic.
  • Doryani's Catalyst: Widely used in elemental builds.
  • Pledge of Hands: Provides a high-level Spell Echo skill, with great potential.
  • Atziri's Reflection (Shield): Provides anti-curse effects and was once very popular.
  • Atziri's Rule (Staff): Contains Queen's Demand skill and was a core component of some builds.
  • Doryani's Invitation (Belt): A standard item for many early builds.

Furthermore, if the time travel mechanic returns, it may bring new PoE 2 currency and items like Sacrificial Heart, Vial of Fate, and String of Servitude. Given the new season's connection to Vaal, the return of Vaal Skill Gems should also be considered.

Vaal Skill Gems are skill gems that are charged by collecting monster souls, temporarily providing powerful mutation effects. Vaal Skills in PoE 2 may be powerful variants of existing skills, or they may be Vaalized through new mechanics.

Possible PoE 2 Patch 0.4.0 League Mechanics

Based on historical updates from PoE 1, Fate of the Vaal League may incorporate or modify the following classic mechanics:

Sacrifice Of The Vaal

Players discover corrupted Vaal Side Areas within chapters or maps, filled with enhanced Vaal monsters and mini-bosses. The final reward may be related to challenging Atziri.

Incursion

Players collaborate with the architect Alva to travel back in time to build and ultimately raid an ever-generating Temple of Atzoatl. The temple is filled with various themed rooms, treasures, and bosses, culminating in a challenge against the corrupted form of Atziri.

Furthermore, this league introduces Double Corruption mechanic. In Locus of Corruption, items can gain two corruption affixes, but like Vaal Orb, it also comes with risks.

Other Possibilities

The trailer title, "The Mirror Does Not Lie," might hint that Patch 0.4.0 will feature a Scourge league-like mechanism, transforming the current region into a mirrored, corrupted Vaal version. Of course, the possibility of the developers creating a completely new league system unique to Path of Exile 2 cannot be ruled out.

Path of Exile 2 Fate of the Vaal League will launch on December 12th, and the developers have recently poured more effort and detail into the league storyline. Even players who are not usually interested in Path of Exile 2 leagues are excited about the possible return of Atziri.

Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions
Path Of Exile 2 Patch 0.4.0 Bone Cage Lich League Starter: Gear, Skill Tree & Early Patch Predictions

With Path of Exile 2 patch 0.4.0 fast approaching, we need to prepare for the start of a brand new league journey.

Generally, a new league starter build is crucial for every exile starting afresh, as it allows for rapid progression with minimal currency investment, lowers the learning curve for new players, and lays a solid foundation for your character before investing heavily in resources.

In summary, a good league starter build should be stable and reliable, require only a small initial investment to be effective, and be able to handle various game content, including campaign modes. Bone Cage Lich build is definitely one of the best in this regard.

This build features one-click operation, utilizing Cast on Critical to trigger Detonate Dead and Bone Cage for quick map clearing, making it extremely simple to use. Meanwhile, Lich Ascendancy provides skills like Unholy Might and Eternal Life, granting it strong survivability. Therefore, both its one-click map clearing settings and extremely high life regeneration make it a flexible and efficient build for early game progression.

Patch 0.4.0 Bone Cage Predictions

Currently, we haven't received any definitive information regarding PoE 2 Patch 0.4.0; everything will be confirmed during the developer livestream on December 4th. However, prior to the 0.4.0 update, Bone Cage's base critical strike chance was increased to 15%, and its damage per level was also improved, so this build can still perform well even in the late game.

More importantly, Bone Cage is unlikely to be nerfed in Path of Exile 2: The Last Of The Druids update because it's a meta-gem that requires significant investment and has specific limitations, making it less prone to abuse than other skills.

Unlike regular skill gems, meta-skill gems like Bone Cage can synergize with other skill gems to trigger specific effects, making them complex and powerful tools that require significant investment to use effectively.

Nerfing Bone Cage would require balancing many other synergistic abilities, which is far more complex than simply adjusting a single gem. This means it's less likely to be nerfed in future updates. Therefore, we believe the Bone Cage Lich build will maintain its current strength in 0.4.0.

Gear

Now, let's look at the gear choices for this build.

Rattling Sceptre

Our main-hand weapon is Rattling Sceptre, a basic sceptre type in the game that grants the player the Skeletal Warrior ability. Players can obtain it by opening chests, looting from enemies and bosses, and trading with vendors.

If you have more PoE 2 currency, you can also upgrade it to a unique version, Dark Defiler Rattling Sceptre. This enhances the summon-centric build, providing mana, intelligence, and chaos damage bonuses to each active summon, and increasing mana regeneration.

However, both the basic and unique versions of Rattling Sceptre can create extremely high attack and defense stats. Combined with the ring of bone spikes summoned by Bone Cage to immobilize enemies, you can easily clear out all enemies on the screen.

Sacramental Robe

For chest armor, we chose Sacramental Robe because it increases the initial recharge rate of the energy shield by 40%-50%. This is undoubtedly a powerful choice for Bone Cage build, which relies heavily on energy shields and rapid recharge for survival in the early game. Moreover, it is suitable for multiple characters and perfectly complements the high energy shield nodes on the talent tree.

Atziri's Disdain

In PoE 2, Atziri's Disdain Unique Helmet is generally considered a powerful late-game item because of its strong survivability. It's a worthwhile option for builds that effectively utilize its unique combination of attack, defense, and utility affixes.

Atziri's Disdain converts maximum health into an additional energy shield, distributes damage between health and the energy shield to increase health regeneration, provides a significant amount of mana and item rarity, and features a unique damage penetration mechanic that players can utilize to improve survivability in the early stages of the 0.4.0 league.

Breach Ring

Due to its improved quality, the well-crafted Breach ring is almost always the best ring choice for any build, even surpassing the inherent stats of a regular ring after enhancement.

While the highest quality regular rings are expensive, crafting a powerful Breach ring may be a more convenient way to obtain top-tier rings, especially after unlocking more Breach-related nodes through Atlas passive tree.

Other Items

There are no mandatory choices for other gear, but it's recommended to focus on survivability, such as energy shields and maximizing resistances. At the same time, stacking Spirit stats to increase damage and critical strike chance, and casting speed to improve damage and gameplay experience are crucial. Furthermore, Lich's unique damage derives from Spirit attributes, making Spirit stat stacking key to this build's success.

Skill Tree

In Path of Exile 2, the core gameplay of Bone Cage Lich build revolves around Bone Cage's critical strike casting mechanic. Therefore, the skill tree should focus on skills that support this mechanic, such as generating Power Charges and sufficient mana regeneration to sustain frequent spellcasting.

Additionally, in the early game, we should prioritize finding and enhancing passive skills that significantly increase Energy Shield or health to improve survivability, as the core of Lich build lies in Energy Shield.

As mentioned before, we also need to focus on mana regeneration, as this build requires the ability to continuously cast high-mana-cost spells. Therefore, having nodes that provide mana regeneration while moving is especially important, so be sure to keep moving to activate them. Simultaneously, increase casting speed, which allows you to cast spells more frequently and move more between casts, thus increasing damage and survivability.

However, be careful to avoid stacking Maximum Mana affix on equipment, as this will reduce your mana regeneration speed, especially in the early game.

Finally, after increasing critical strike chance and survivability, prioritize talent points that boost physical and spell damage. Once your critical strike chance reaches around 70%, you can shift your focus to critical strike damage.

Why Lich Ascendancy?

Ultimately, we chose Lich Ascendancy for Bone Cage build because it significantly increases damage through the chaos damage provided by Unholy Might, and maximum mana further amplifies this damage.

Furthermore, it allows for powerful skill combinations, such as Cast on Crit, quickly triggering multiple bone spikes using Bone Cage. This is often combined with Steward of Kulemak node to enhance its effect, making it highly efficient for clearing maps and killing bosses.

Lich build offers both strong damage output and good defensive capabilities, making it a flexible and efficient choice for various game content.

In short, compared to other Lich builds, Bone Cage Lich build is relatively inexpensive, making it a good choice in the early stages of a league where gear is scarce. Not to mention, this build allows you to easily switch between farming and boss-fighting setups, enabling you to quickly adapt to the new mechanics with simple settings after entering POE 2 0.4.0.

What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks
What Urgently Needs Path Of Exile 2 0.4.0 The Last Of The Druids? | Trials, Atlas, Delve & Performance Reworks

Path of Exile 2 0.4.0 The Last of the Druids has been confirmed for release on December 12th. This is a highly anticipated major update, introducing the much-anticipated Druids class, which had previously been delayed.

Judging from the trailers, this update focuses on endgame content and may adjust the season mechanics to improve the overall game experience, but specific details have not yet been released. However, before the full patch is released, we want to discuss several features and mechanics that urgently need to be added in the 0.4.0 update so far, hoping the developers will heed the long-standing demands of the players.

Trials of Ascendancy

First and foremost, we must mention Trials of Ascendancy in Path of Exile 2. Many players believe its design is poor, the penalties are too harsh, and it is inconsistent.

First, the Honor mechanic in Trial of the Sekhemas has been heavily criticized for its excessive penalties on builds that cannot avoid damage, leading to frustrating deaths for reasons unrelated to player skill. Dying in a Trial not only results in the loss of all PoE 2 currency and loot, but also forces players to restart the entire challenge from the beginning, a long-standing complaint of overly harsh punishment.

Furthermore, The Trial of Chaos introduced mechanics not found in other parts of PoE 2 in previous updates, such as Petrification Statue, movement skill lock, and weakening curses, making it a distinctly different and often unfair challenge.

More importantly, the difficulty of Trials often feels determined by random factors rather than player skill and character builds. This means that Trial mechanics can heavily favor certain character builds, such as high-evasion characters, while directly penalizing other builds, creating significant disparities in difficulty.

Therefore, many players believe these lengthy, tedious, and meaningless Trials do nothing to enhance the gameplay experience and urgently require a rework and adjustment.

Atlas System Overhaul

Furthermore, Atlas system in PoE 2 desperately needs a complete overhaul, as the current system suffers from numerous problems, including a restrictive and uninteresting Atlas tree, a lack of player autonomy, and an unsatisfactory reward system.

The limited 40 Atlas points force players to choose a single optimal path from powerful but often repetitive strategies, rendering other nodes useless and diminishing player satisfaction and freedom of choice. Players have little control over what they want to experience, often feeling trapped in repetitive mapping loops.

The 0.4.0 update urgently needs a major overhaul to address these issues, although some fixes were introduced in the previous 0.3.1 patch.

We hope to increase the number of choices in the Atlas tree and add more unique passive skills, making it more rewarding and strategic. The goal is to give players more control over their map experience, providing more choices rather than a one-size-fits-all approach.

Delve

Delve system in Path of Exile 2 also needs improvement because, compared to its counterpart in the original game, it currently lacks meaningful endgame progression and strategic decision-making. Players, aside from finding a few nodes, cannot meaningfully advance the game, making their choices seem random and meaningless.

It's worth noting that in Path of Exile 1, Delve provided a strategic element, requiring players to choose their exploration direction using limited resources. However, in Path of Exile 2, players feel this strategic depth is lacking because there's no clear distinction between spiral expansion and linear progression.

Furthermore, Delve is disconnected from the new Atlas system, which aims to link endgame mechanics to plot progression. Therefore, some players feel that Delve exploration progress is unrelated to their overall Atlas tree.

Therefore, Patch 0.4.0 needs to adjust Delve to establish a more direct connection with the Atlas system, allowing players to synchronize Delve character growth with Atlas progress.

Performance Optimization

Finally, performance optimization for Path of Exile 2 0.4.0 is urgently needed. Imagine constantly experiencing frame rate drops, stuttering, and crashes during tense moments like encountering large groups of enemies or participating in major events, severely impacting your gaming experience-wouldn't you want to smash your keyboard?

These issues directly affect the player's gaming experience, hindering quick and effective reactions in combat, which is at the heart of Path of Exile 2's action role-playing game.

Therefore, stable and smooth performance is crucial as Path of Exile 2 prepares for a major update and final release, ensuring positive feedback from players who have already encountered some issues.

While the 0.4.0 update has made significant progress, development is still ongoing. Developers need to continue working on further optimizations and bug fixes for future updates, especially for console versions that still suffer from stuttering issues.

In any case, nothing is certain until Path of Exile 2 0.4.0 is released. The above are just some adjustments we hope the developers can make to the game, which are also the necessary steps for POE 2 to extend its lifespan.

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