The Addition Of Huntress In Path Of Exile 2 Dawn Of The Hunt May Bring Back Old Exiles Who Gave Up Before!
More than three months have passed since the release of Path of Exile 2’s early access, and players’ enthusiasm for it has gradually begun to decrease, and even the number of active players is not as good as the original. In order to improve this situation, the developer Grinding Gear Games announced that it will release the first major patch of POE 2 and the first season Dawn of the Hunt on April 4, which means that there will be a lot of new content in this game which is not full of vitality.
Among the many updates and additions, the appearance of the new class Huntress may make more POE 2 players excited about it, and even make those old exiles who once gave up this sequel return. This is definitely not an exaggeration. After the end of GGG’s livestream on the new patch and the new season, many players expressed their great expectations for this new class and how many new game styles and build possibilities it can add to POE 2 on the player community and social platforms.

So in order to let you know more about her, this guide will introduce you to Huntress’s specific profile and skills, etc., to facilitate your subsequent exploration.
About Huntress
From the previously released new season trailer, it can be seen that Huntress is a very handsome female character, but in the livestream, game director Jonathan Rogers introduced us that she is also an outstanding woman with a very tragic background and strives to protect herself and her family.
In terms of role play, Huntress can be regarded as the first class in POE 2 that is good at both long-range combat and melee combat. It can quickly and freely enter and exit the combat area, and the spear it uses can be used as a melee weapon to deal super damage to the enemy, and can also be used as a throwing weapon to attack some enemies within the range.
The appearance of this highly agile Huntress fills the gap in the current POE 2 without a highly flexible character and brings more possibilities for gameplay to the game. I think this is also an important measure taken by the developers to retain the current active players and expand new player groups.
Huntress’ Skills
Although the specific skills used by Huntress have not been fully announced, GGG mentioned several very important skill names and specific effects in Livestream, for example, an initial skill Whirlwind Slash, gives her a huge advantage in the early stages of the game, allowing her to create a whirlwind around himself.
Once the enemy enters it, they will lose their direction and be more vulnerable to damage, and it will explode after you leave the whirlwind. And after you cast this skill multiple times, its damage effect and range will be further expanded.
In addition, casting Whirling Slash skill on the elemental DoT area left by skills that can enhance the elemental damage in the spear will absorb DoT and inject the element into the whirlwind, making it have super high elemental damage at the same time. So if you combine it with some crowd control skills, your efficiency in clearing and farming experience and POE 2 Currency in early exploration will be very high.

Another Huntress skill that has been revealed is Twister, which fires a tornado that bounces off walls and hits enemies multiple times, similar to the existing Spark skill. If you combine it with Whirling Slash, it’s even more powerful and creates an additional cyclone.
And when you use this skill in combination, Twister will also inherit the elemental properties of Whirling Slash, so if you inject it with fire, you will cast a fire tornado, and the same goes for cold and lightning elements. If you want Huntress to focus on one elemental damage, then Lightning Spear is the skill for you.
It allows Huntress to throw a lightning-infused spear at your enemy target, and then continuously fire lightning from the hit enemy to other nearby enemies for group damage. On top of that, this skill also leaves a thundering elemental area damage on the ground, which only works on enemies, so you don’t have to worry about hurting yourself.

But it should be noted that it will consume your Frenzy Charges very much, so in the build based on this Lightning Spear skill, you should buy POE 2 Currency as much as possible to keep this important charge within a safe range. By the way, the lightning area damage caused by Lightning Spear can also be combined with the whirlwind generated by Whirling Slash, and you can rely on them to cast more threatening elemental damage.
Other skills that also use spears to cause tremendous damage are Explosive Spear and Storm Lance. The former allows you to throw your spear anywhere and cause it to explode after four seconds, which will cause huge damage and ignite all enemies in its radius. The latter will allow you to stick your spear into the ground and continuously cause lightning damage to nearby enemies.
These two can work well with Thunderous Leap, because after casting this skill, you will jump into the air to grab any spears stuck in the ground or the target area, which means that the cooldown time of your spear throwing skills will be greatly reduced, and the frequency of your dealing more damage will also increase accordingly.
All the above skills focus on ranged attacks. As a class that takes into account both play styles, Huntress can also use Wreck, which will cause you to rush straight to the target enemy and swing your spear to cause blood loss. If you continue to use Blood Hunt, it will cause the blood of all enemies in the current range to explode, and the stronger the blood loss effect, the greater the explosion damage.
Complementing these skills that can cause super high damage is Parry that Huntress can use on the off-hand, which allows you to defend with a small round shield anytime and anywhere. Unlike the usual shield raised in battle, this small round shield has a natural blocking effect.
So when you cast Parry, it will automatically interrupt and block all attacks from the enemy, and those enemies will receive more damage from your subsequent attacks. But like the current blocking system, using it too frequently will cause you to be dizzy or even die.
There are also some new skill gems added specifically for Huntress in POE 2 Dawn of the Hunt, such as Bind Spectre, which allows you to summon small minions to fight alongside you in combat by absorbing the souls of the enemies you defeat.
There is also Summon Rhoa, which will allow you to summon a very friendly mount Rhoa, which you can use to speed up your progress through the large exploration area, and can also be used in combat to gain a movement speed buff.
Ascendancy Classes Of Huntress
Like the 6 classes that were first released in the early access of POE 2, Huntress also has 2 Ascendancy Classes, namely Ritualist and Amazon. Ritualist will allow Huntress to enhance her strength through animal sacrifice and corruption, while Amazon will make herself a strong person by increasing physical and elemental damage.
You can choose the corresponding Ascendancy Classes according to your play style in the new season Dawn of the Hunt. The above is the overall situation of the new class Huntress in POE 2 and the specific effectiveness of the skills that can be used, which are summarized from the trailer and leaks from various channels.
In fact, from GGG’s release of this major update and the new season, it can be seen that POE 2, this excellent sequel, is valued. I think there may be more active players in the game after April 4, including some exiles who once gave up on it. But whether this grand occasion can continue, the developers may still need to think about it.
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The livestream for Path of Exile 2 Patch 0.4.0 will begin on December 4th, with the official release date being December 12th. This update is titled The Last of the Druids, confirming the addition of the new Druid class.
Players have been eagerly anticipating Druid class, partly because it was absent from Path of Exile 1, and partly because a Druid demo video was released back in 2023. Given the complex skill and equipment system of PoE series, integrating a completely new class into the game is challenging.
The History Of Druids
Druids originated from the proto-Celtic people, serving as religious leaders who presided over rituals and sacrifices, built natural monuments, and were symbols of wisdom. Knowledge about them primarily comes from Romans, such as the accounts of Julius Caesar.
As Christianity spread across Europe, Druidism gradually disappeared, but some of its beliefs and customs were absorbed and assimilated by Christianity.
Scholars once believed that Druids' connection to nature was fictitious, until research in the 1960s and 70s confirmed they were a real group, although they did not possess magic.
Druids first appeared in Diablo II, but they were not part of the original class roster; they were added with Lord of Destruction expansion. Although many ARPGs now feature Druids, Druids in Diablo II are considered by many to be the best in all ARPGs.
PoE 2 Druid
Druids made their debut at ExileCon in 2019, when the official trailer confirmed their inclusion in Path of Exile 2 with a running Werewolf shot. The demo was operated by game director Jonathan Rogers, with founder Chris Wilson providing commentary.
At the time, Druid's form was considered an aura, permanently maintained after transformation, only dispelled by using incompatible skills (such as archery). Only logically compatible skills could be used in different forms, such as leaping and slashing in werewolf form. However, it lacked unique skills and appeared somewhat rudimentary.
When it was showcased again in 2023, Druid's mechanics had undergone a fundamental change. It shifted from a permanent form to skill-driven shapeshifting. Using specific skills would temporarily transform Druid into the corresponding form.
In addition to demonstrating Druid's shapeshifting, elemental spells such as Lightning Storm, Volcano, and summoning wolves and tornadoes were also shown.
Druid was initially planned for release with version 0.1 of Path of Exile 2, but was delayed with patches 0.2 Dawn of the Hunt and 0.3. The delays were reportedly due to design issues and animation problems. On the other hand, Path of Exile development team has a habit of conducting large-scale redesigns in the last days.
Data Mining
New Weapon Types
With the introduction of the new Druid class, new weapon types will be added to the game. The description of Martial Weapons reveals this.
These weapons are classified as Martial Weapons in PoE: axes, bows, claws, crossbows, daggers, flails, maces, quarterstaves, spears, swords, and talismans.
Talismans mentioned in the description are based on weapons specifically designed for Druids. They are two-handed melee weapons that require both Strength and Intelligence to equip. Shapeshifting transforms Druid into a non-human form. However, you can still use the skills of all forms.
Shapeshifting will transform Druid's character into a non-human form, but unless otherwise specified, shapeshifting abilities will still function normally in the character's base form. If Druid uses an ability incompatible with their current shapeshifter, they will automatically revert to human form.
Druid Forms
Interviews with players and media have confirmed that Druid will have three core forms: Wolf, Bear, and another unannounced form, which may potentially be a bird-like form Data mining suggests this mysterious form might be Wyvern form.
Players discovered extensive metadata referencing Wyvern in the game's data files, involving animations such as running, turning, walking slowly, hitstun, and death. The data also revealed related abilities, such as Dodge Roll, Wyvern Swipe, Empowered Swipe, Wing Blast, Flame Breath, and Electric Spit.
Therefore, Druids may start with a Talisman or Voltaic Staff as their initial weapon to complement shapeshifting or lightning and fire elemental builds. Their starting skill might be Volcano or a shapeshifting skill.
Druids are expected to initially receive two Ascendancies, one focusing on shapeshifting and the other on spellcasting, covering physical, fire, lightning, and even poison builds.
Patch 0.4 Predictions
Due to the addition of new classes, the passive talent tree is expected to undergo significant changes and new content in the northwestern Strength–Intelligence section of the tree, where shapeshifting nodes should be added.
Since Patch 0.4 focuses on Druids and the Endgame, Atlas Skill Tree may see major adjustments or even a complete overhaul, with the addition of new PoE 2 currency. New endgame bosses are also likely, possibly including Uber Bosses.
The league mechanics in patch 0.4.0 are likely not entirely new, but rather an adjusted version of the existing Path of Exile 1 league mechanics. This may involve a Breach rework or delve-related content. Like Druid, Trial of the Ancestors 2.0 was delayed in patch 0.3, so it's likely to debut in patch 0.4 as the third Ascendancy.
As a completely new class for Path of Exile series, Druid is undoubtedly very appealing, and many players will likely try it out as their first class in leagues. Unfortunately, the official announcement states that no new class will appear in PoE 1, so you'll only be able to play it in PoE 2.
As the saying goes, everyone has their specialty, and this applies to Path of Exile as well: different classes specialize in different powers and weapons, and the main functions of available builds also differ.
Unlike the classes, whose basic attributes are fixed, the builds themselves, as craftable creations, are entirely up to you. Whether dealing with bosses, developing new dungeons, or farming PoE currency, each build's fate is sealed when it's crafted.
Of course, with the updates to various mechanics in 3.27 league, your strategy for crafting builds should also be adjusted. To save you time, this guide will directly introduce how to craft Death's Oath Occultist Build, suitable for farming resources.
Death's Oath Occultist Build Overview
In fact, this isn't a completely new build originating from Keepers league; it appeared in earlier leagues, but 3.27 gave it another chance to showcase its power.
As the name suggests, this build revolves around Witch Ascendancy class Occultist and the unique Astral Plate of Death's Oath.
The Occultist specializes in cold, chaos damage, and curses. And Death's Oath, when equipped, grants Death Aura effect. This effect deals continuous chaos damage to enemies within a certain range and inflicts chaos damage on yourself when you kill an enemy.
As a key element of the build, Death's Oath's advantage lies in its easy availability at the start of the season, allowing you to farm currency or XP early on through its effective health, damage reduction, and wide-area explosion.
However, as the league progresses, this build becomes less effective due to its relatively low single-target damage, requiring you to adjust your build strategy.
How To Craft This Build?
Before you can unlock Occultist class for crafting this build, we recommend using Chaosslinger build as a transition, which also focuses on chaos damage output, to complete early battles, accumulate resources, and level up.
This transitional build is centered around Spellslinger, combined with other chaos damage-dealing skills to quickly farm XP. Of course, if you have a more suitable Occultist leveling build, you can play at your own pace.
Next, use your earned currency to exchange for some basic gear, such as shields or rings that increase damage, but more importantly, obtain at least two Voidstones.
Socketing these items into Atlas of Worlds will enhance the base map's tier, up to Tier 16. This will give you a chance to obtain more and rarer loot when clearing the map later. The available Voidstone types and their corresponding enemies are:
- Ceremonial Voidstone - Drops from The Maven
- Decayed Voidstone - Drops from Uber Elder
- Grasping Voidstone - Drops from The Eater of Worlds
- Omniscient Voidstone - Drops from The Searing Exarch
Next, use these buffs to wreak havoc within your capabilities! Continue until you've earned enough Divine Orbs. Then, try to acquire Cluster jewels to expand your talent tree and activate more passive nodes.
Based on this, combined with your existing Death's Oath and Occultist, the basic build and the resources to further optimize it are complete.
Recommended Gear
When crafting this build, aside from Death's Oath as chest armor, most gear choices are not fixed. Just ensure the rarity is at least rare and meets your attribute requirements. However, for the helmet and amulet, we recommend the following:
Helmet - Heretic's Veil:
- Adds +2 to the level of socketed cursed gems.
- Socketed gems gain a level 22 Blasphemy bonus.
- Socketed cursed gem retention efficiency increased by 30%, dodge and energy shield increased by 90-110%, and maximum energy shield value increased by 40-50.
Amulet - Impresence (Chaos):
- All attributes are increased.
- Damage over time increased by 30-40%.
- Adds extra chaos damage.
- Maximum health increased by 50-70.
- Chaos resistance increased by 17-23%.
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How To Obtain Enough Divine Orbs?
There are many ways to obtain this currency, but we recommend Heist and Delirium. Heist's advantage lies in its optimization in 3.27 league; rogues' skills will upgrade along with their chosen jobs, accelerating your reward farming.
Since the enemies in Heist are not dangerous, you can easily complete it even in the early stages of the season when your character's damage output is insufficient. If you want to improve efficiency, you can equip items that increase movement speed.
To maximize your Delirium currency earnings in League 3.27, you need to add Delirium orbs to the relevant maps to increase the level of Delirium enemies encountered and the final reward. Currently available orbs include:
- Abyssal Delirium Orb
- Armoursmith's Delirium Orb
- Blacksmith's Delirium Orb
- Blighted Delirium Orb
- Cartographer's Delirium Orb
- Diviner's Delirium Orb
- Fine Delirium Orb
- Foreboding Delirium Orb
- Fossilised Delirium Orb
- Fragmented Delirium Orb
- Jeweller's Delirium Orb
- Singular Delirium Orb
- Skittering Delirium Orb
- Thaumaturge's Delirium Orb
- Timeless Delirium Orb
- Whispering Delirium Orb
How Effective Is This Build In Combat?
If you're familiar with PoE player community, you'll know that Death's Oath Occultist Build is often considered a chaotic version of Righteous Fire build, which inevitably results in a very slow combat pace.
But don't worry, with the right gear selection, you can ultimately gain increased chaos damage and damage over time, and further enhance your build's defense by stacking chaos resistance.
More importantly, besides direct damage output, Occultist class allows you to curse enemies, slowing their movement speed and reducing their damage output, thus ensuring you survive longer to the end.
That concludes this introduction. Hopefully, it will help you delve deeper into 3.27 league!
Dear Exiles, it's been over half a month since the release of Path of Exile 3.27. Have you found your best build yet? Here, we'd like to share a very interesting new build from Keepers of the Flame League, centered around The Grey Wind, added in 3.27.
Frankly, when we first saw this unique axe, its insane damage multiplier made us feel it was definitely going to be the focus of all builds in this league.
About The Grey Wind
This axe has an affix: When attacking with this weapon, deals an additional 8%-12% of the player's maximum health as fire damage. In other words, it's essentially a life-based version of Ephemeral Edge. The affix descriptions are very similar; the former provides maximum lightning damage based on an energy shield, while this axe provides fire damage based on the player's health.
It's worth noting that the difference between The Grey Wind and Ephemeral Edge is that The Grey Wind provides fixed damage with no area of effect. That is, the damage value remains constant. However, Ephemeral Edge provides maximum lightning damage, so its scalable damage range is very large.
Considering its damage type, this axe is well-suited for Ignite build because it also has another affix: an additional 2% fire damage over time bonus for each Rage stack.
However, here we're not opting for continuous Rage stacking, but rather a hit-based totem setup.
How Does It Work?
But before we discuss the totems, let's talk about the basic principles of this Grey Wind build. There's nothing particularly new here; it mainly revolves around Rathpith Globe and Crown of Eyes. So, we get a large amount of fixed damage from Grey Wind, and then use Rathpith Globe to boost that damage, which provides a 5% spell damage bonus for every 100 points of the player's maximum health.
However, this only applies to spell damage; to convert it into attack damage, this shield is needed. This means the spell damage increase/decrease effect applies to attacks at 150%, resulting in a 7.5% attack damage bonus for every 100 health in this build.
In other words, Rathpith Globe shield provides such a high damage bonus that we essentially don't need to invest in any other damage bonuses anywhere else in the build.
Totems Regarding totem setups, since Ehemeral Edge synergizes well with totems (for example, its affix grants you Lightning Damage based on your Energy Shield still works when used with totems), it's reasonable to assume that Grey Wind will also work well with totems. Excitingly, the effect is indeed quite good.
In the previous Path of Exile league, Trickster build players preferred using totems for damage, but that was before the totem rework. Now, in patch 3.27, the only way to obtain melee totems is through Dawnstrider unique boots.
These boots provide a level 25 Earthbreaker Support effect to socketed gems. This is a support skill that converts your attack skills into a totem, which then performs a slam on your behalf.
Therefore, totems spawn here, and when nearby monsters are present, they will slam at those monsters to quickly stack damage.
Sand Stance & Blood Stance
Here, we need to focus on the changes to Perforate totem under different Stance systems.
In Sand Stance, Perforate slams like Starfish, but you can only hit once, regardless of where the monster is standing. However, when you switch to Blood Stance, the damage multiplier is reduced by 70%. Furthermore, the attack pattern completely changes after switching stances.
In Blood Stance, the attack range is much smaller, and many spikes will emerge from the ground. Their positions are not fixed, and they will fly in different directions, covering different areas. But the key to Blood Stance is that once you enter this stance, your attacks can hit the same target multiple times. So even with the reduced damage multiplier, it actually generates additional spikes to deal more damage.
In this version, we're using Perforate of Duality, meaning you gain 5 spikes in your base stance, and then an additional 10 spikes for 4 seconds after switching stances. So when we switch to Blood Stance, we have 15 spikes.
Theoretically, all 15 spikes could hit the same target, dealing massive damage, but in reality, this is unlikely unless your target is large and stationary. However, if you position yourself correctly, its damage is still significantly higher than Blood Stance.
Equipment
Next, let's quickly look at the equipment needed for The Grey Wind Totems build.
- Weapon: The Grey Wind
- Helmet: Crown of Eyes
- Chestplate: Kaom's Heart
- Shield: Rathpith Globe
- Gloves: Oblivion Grasp
- Boots: Dawnstrider
- Belt: Cataclysm Locket
- Rings: Havoc Grip & Brimstone Coil
Our gear selection criteria are simple: a thin layer of defense to protect our lives, allowing us to absorb damage before we lose health. If hit by a critical strike, we essentially need to buy time to break free of the pre-emptive state.
Ascendancy
For the Ascendancy class, we actually have many interesting options.
For example, Ascendants, because they also grant +1 totem, and you can choose other Ascendancy passives on top of that. You can also choose Juggernaut, which provides additional accuracy.
There's also Gladiator, with its high base block chance. Since our shields only provide about 50% base block chance, this is very beneficial for improving blocking ability. You don't need to invest too many resources in blocking.
Another notable feature is Hierophant, whose totem placement speed is exceptionally fast. Hierophant provides a 100% totem placement speed bonus, which, combined with the 20% from other nodes, results in a total 140% increase in totem placement speed - making it almost indispensable for totem builds.
Furthermore, you also gain a totem duration bonus, which is extremely useful in certain situations. When placing five totems, this provides an additional 25% damage.
In short, The Grey Wind Totems build, with its incredibly high fire damage output and hit rate, is definitely the best choice for quickly clearing areas in Path of Exile 3.27. Give it a try!
Path of Exile 2 is currently in patch 0.3.0, Rise of the Abyssal League, which is now in its third month. The current league will end in a few weeks. After it ends, player characters and items will be migrated to the Standard or Hardcore early access league without any data erasure.
If PoE 2 follows a four-month release schedule, patch 0.4.0 is expected to arrive in early December. An official livestream and the exact release date for this patch will be announced soon. According to leaked information, patch 0.4.0 will include a new class.
Predicted Release Date For Patch 0.4.0
Based on the four-month release cycle of PoE 1 and the fact that Rise of the Abyssal League launched at the end of August, it is speculated that PoE 2 patch 0.4.0 will be released soon. Considering the development team’s Christmas break, they typically don’t release new patches right before the holidays, so patch 0.4.0 should arrive in the first half of December.
The next league’s launch event is usually held the week before the current league ends, and the likely date is December 6th, which also marks the one-year anniversary of PoE 2. The official release of patch 0.4 is expected around December 13th. It’s anticipated that full patch notes for 0.4.0 will be revealed in the last week of November.
Of course, the development team might also announce a delay due to unfinished content, releasing it after Christmas holidays in January 2026.
Possible New Content
ToTA Mechanics
ToTA (Trial of the Ancestors) mechanic was originally planned for patch 0.3.0 but wasn’t completed, so patch 0.4.0 is almost certain to introduce it. It will be a full gameplay mechanic, not a small seasonal feature, and may be tied to Ascendancy Class system.
Delve
Delve is one of Game Director Jonathan’s favorite mechanics. The related content was already present in the patch 0.3.0, which is Isle of Kin.
Since tablets in PoE 2 now function similarly to scarabs in PoE 1, introducing a mechanic like Delve - which consumes PoE 2 currency to enter - is a logical next step. Delve is also a nearly infinite long-term mode that can sustain player engagement, making it an ideal feature for a Christmas season release.
Breach Rework
Breach received a major rework in PoE 3.27, and the outcome was well-received. PoE 1 currently acts somewhat like a beta realm for PoE 2, so the developers may rework systems in PoE 1 to refine them before porting them into PoE 2. Therefore, Breach is very likely to receive a rework in patch 0.4.0.
New Classes
Patch 0.4.0 will likely introduce new classes, as patch 0.3.0 made very few updates to classes and ascendancies. To deliver a strong seasonal update impact during Christmas, the official team is expected to release at least one new class. While nothing is confirmed yet, several possibilities exist.
Druid
Druids were mentioned alongside Huntresses in patch 0.2.0, suggesting that development on the class may already be complete. Therefore, seeing a Druid class in patch 0.4.0 seems logical. However, Druids are inherently complex, with form-shifting mechanics that may conflict with certain design systems, so delays are possible.
Templar
If Delve is added, PoE 2 will need more tank-oriented classes capable of enduring sustained damage. Warrior and its ascendancies alone may not be enough. Therefore, introducing Templar class alongside Delve is a strong possibility.
With the introduction of new classes comes a wave of new skill gems, support gems, and possibly new weapon types.
These new skills will not be restricted to the new classes; all classes can use them, which will inevitably impact existing builds and the broader meta. Some balance changes are expected, potentially affecting overperforming builds such as Lightning Arrow Deadeye.
Predicted Content
Atlas Endgame Overhaul
Patch 0.3.0 added more unique maps, further refined Atlas Tree, and removed the requirement to use Towers, completely changing how players cultivate the map.
These changes lower the reward ceiling for top-tier players on maps, but simultaneously raise the reward floor for average players, making farming smoother for less hardcore players.
Patch 0.4.0 is likely to include a major overhaul of the endgame. Since patch 0.3.0 already adjusted towers and tablets, this may be a prelude to even larger changes.
If currency-intensive mechanics like Delve are added, the existing Atlas passive skill tree may require adjustments. Additionally, there are signs that the team favors certain PoE 1 endgame philosophies. They may keep the large otherworldly maps of PoE 2 but rework how they operate, improving tower interactivity to make gameplay more engaging and reduce the current tendency toward mindless grinding.
New Acts
If patch 0.4.0 already includes large systems like Delve and ToTA, the team may not have enough development bandwidth to finish Acts 5 and 6. These may instead be introduced next year in patch 0.5 or 0.6.
Players can remain optimistic about PoE 2 Patch 0.4.0, as Patch 0.3.0, by adjusting the pace between PoE 1 and early PoE 2 versions, has brought significant improvements in player numbers, playtime, and player satisfaction. Therefore, future updates to Path of Exile 2 will continue to move towards hyper blast fun.






