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Today, we'd like to share our league starter build for Path of Exile 2 Patch 0.3.0: Acolyte of Chayula Hollow Palm Monk.
The core of this build is the new Hollow Palm Technique Keystone, added in The Third Edict update. This grants physical damage based on your skill level and attributes, creating a powerful unarmed build.
Players earn Keystones by progressing through the passive skill tree and can build around it, utilizing skills like Ice Strike or Storm Wave to deal massive damage through stacked attack speed and critical hits even without a weapon equipped.
This flexible build allows players to focus on stacking evasion and energy shield to unlock massive damage, creating powerful unarmed melee or spellcaster builds.
Especially for a class like Monk, Hollow Palm Technique can be used to become a powerful unarmed fighter, stacking evasion and energy shield to gain massive attack speed and critical chance.
I expect this Acolyte of Chayula Hollow Palm Monk build to be fairly easy to level up throughout the campaign and scale well into the late endgame. Let's take a look at how to maximize this build's potential during the different stages of The Third Edict!
I imagine your first question is why play this Hollow Palm Monk with Acolyte of Chayula Ascendancy? Is it the best Ascendancy class in PoE 2? Personally, I think it's definitely not; it's just slightly above average.
If it were in Patch 0.2.0, I would definitely say the best Ascendancy for Hollow Palm Technique would be Deadeye without a doubt.
However, in PoE 2 The Third Edict, the developers gave Acolyte of Chayula a major overhaul, adding mechanics like Volatility, which deals a significant amount of chaos damage when detonating stacks, and the ability to leech chaos damage via the renamed Sap of Nightmares node. So, I'm really curious to see how it performs.
So, I'm going to talk about some of the advantages that Acolyte of Chayula has in Hollow Palm.
First, in PoE 2 patch 0.3.0, Acolyte of Chayula now grants chaos damage via Volatility mechanic, granting 1% increased chaos damage per stack of Volatility detonated. So, essentially, I think Acolyte of Chayula is a good starting class for leagues, as it does deal a lot of free damage, right?
On top of that, we'll also get the leech effect of Sap of Nightmares node. Honestly, I think in this league, if you're playing a melee, offensive character, Energy Shield is pretty hard to come by outside of a few specific classes. So, as a melee Monk character, a class that can leech Energy Shield, this is quite viable.
But the main reason I chose Monk Acolyte of Chayula as my starting Ascendancy class is because it has the closest skill to Hollow Palm Technique on the skill tree. So if you want to master it as quickly as possible, then Acolyte of Chayula is the one for you.
However, if you want a smooth leveling experience, this might not be the best approach. Quarterstaffs generally don't truly master Storm Wave until level 22, and before then, you might struggle to stack more critical damage into your build.
If you're looking for fast leveling with this build, I'd recommend starting with Spear instead of Quarterstaff, as I find it easier to level up than Quarterstaff. Especially since Frozen Locus skill gem, a key item for Quarterstaff build damage stacking, was significantly nerfed in 0.3.0, reducing its damage range at all gem levels. This makes Quarterstaff no longer always a must-have for Monk builds.
In the early game, to obtain and maximize Spear, it's recommended to first head to Clearfell Encampment and spend a small amount of PoE 2 currency from the vendor there to obtain a Hardwood Spear, which will allow you to use Whirling Slash and obtain Uncut Skill Gem from Renly.
After that, when you reach the next map, you can travel to Abandoned Stash, pick up Twister, and start using Whirling Slash Twister.
Next, head to Mud Burrow and find Frozen Locus dropped by Devourer boss to obtain the next Uncut Skill Gem.
From there, you can start leveling up. This is until you reach level 13, when you begin to unlock Hollow Palm Keystone.
However, if your goal is to complete the campaign, you can actually start using more Quarterstaff-based skills, such as Ice Strike, Tempest Bell, and Glacial Cascade.
This is because the developers reworked the mechanics of Wind Blast and Vaulting Impact in patch 0.3.0. Furthermore, Vaulting Impact triggers a skill called Broken Stance, which allows you to deal more damage with smaller attacks.
Therefore, we'll be using Ice Strike and Wind Blast for a lot of minor attacks to help us gain an advantage in single-target attacks going forward.
This will now be how we level throughout the campaign, starting at level 13, and we'll continue using these skills until the endgame begins.
Right now, I've chosen to use Ice Strike as my primary skill for leveling, and we'll eventually switch to Storm Wave. However, during the endgame, we'll still use Ice Strike for single-target attacks.
This build has a lot of single-target options, since Hollow Palm isn't really a skill-based build, but more of a playstyle, right? So you can use a lot of skills with it, but for the foreseeable future, I'd choose Ice Strike as my primary single-target skill.
However, you don't have to use Ice Strike and Tempest Bell exclusively for single-target attacks. In fact, I do think skills like Falling Thunder, which deals damage based on Power Charges, can be very useful when paired with fast-paced skills like Flicker Strike, which consumes Power Charges to quickly teleport to the enemy and deal damage. Therefore, these two skills might be more suitable for late-game boss fights.
For endgame mapping, we'll rely on Shattering Palm, which has undergone a bit of a redesign and no longer has its own damage, but the nice thing about it is that it scales with our weapon's damage. Since weapon damage in this build is provided by Hollow Palm Technique, I suspect Shattering Palm will be even more powerful than before. This way, we can truly rely entirely on Shattering Palm to clear the map.
That's it for this Acolyte of Chayula Hollow Palm Monk build guide. This build is a great choice for everything from early leveling to campaign and endgame challenges. We'll see how it performs!
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View MoreAlthough Path of Exile 2 still shows no signs of leaving early access and officially launching, it has released two major updates since April, continuously enriching and optimizing the game's content and quality.
Patch 0.3.0, The Third Edict, released recently on August 29th, not only added more items and endgame features, but also further expanded the main storyline by incorporating Act 4.
However, to unlock all the storylines in the act, you must complete the corresponding quests, most of which require you to defeat difficult bosses. Fortunately, in addition to the necessary items, boss battles also reward you with POE 2 currency.
With this in mind, this time we'll provide a guide for The Prisoner. His daunting task is his multiple combat phases and damage types, requiring careful handling.
Once you begin the new main questline, you'll need to explore various islands within the newly added archipelago zone. The Prisoner is located on one of these islands, called Abandoned Prison.
This island is divided into a main area and a sub-area. While the main area offers rugged terrain, it's not dangerous. The real challenge lies in the sub-area, Solitary Confinement.
Once you reach this sub-area, you'll need to navigate to its end, where The Prisoner lies.
However, be careful when traversing Solitary Confinement. Try to climb as high as possible to avoid being swept by the water, as this will slow you down. Also, be careful not to provoke too many enemies in the water.
Before understanding the boss's abilities and combat style, it's important to understand that this enemy primarily deals physical and cold damage, and is particularly effective against players who are close to it.
So, before engaging in battle, ensure you have cold-resistant gear. If not, exchange it by currency immediately. Also, remember to maintain as much distance as possible from the boss during the fight.
Initially, The Prisoner will only use his standard attacks, making them easy to dodge. Simply run around the arena while dealing damage and keep your distance.
The boss's abilities during this phase include:
When the boss's health reaches 50%, he ceases to move, and Phase 2 begins. A prompt will pop up onscreen, prompting you to activate one of the three ballistas in the arena. This must be done quickly, or the boss's health will regenerate.
In addition, during this phase, The Prisoner will unearth a ballista bolt from his chest, further expanding his attack range and upgrading the skills utilized in Phase 1:
Phase 2 also adds a new skill, Creeping Frost. This skill allows the boss to draw freezing energy from his chest and implant it into the ground, creating a circle of cold air that slowly spreads across the arena.
This skill's effects are unavoidable, and even if you're out of range, you'll still be affected by the slowdown. Your only recourse is to try to move to the edge of the arena to get more movement time for yourself.
Entering this phase marks the climax of the boss fight. The Prisoner gains new skills through blood power, and all of his attacks deal heavy damage.
In addition, Creeping Frost skill introduced in Phase 2 remains active, now with a damaging blood effect.
After mastering the above tips and ultimately defeating The Prisoner, you'll summon The Hooded One to obtain the weapon piece crucial to completing the mission. All you have to do now is travel to other locations and defeat more bosses to obtain all the pieces.
Although The Prisoner is incredibly dangerous, as long as you memorize his abilities and phase changes, and maintain agility and vigilance, you can easily defeat this boss fight! Best of luck!
At the start of every league update, besides the new core mechanics and class builds, one of the hottest topics in the community is currency farming, and Path of Exile 2: The Third Edict is no exception.
Here, we'd like to discuss one of my favorite money-making strategies: farming Expedition Logbooks. I truly believe that Logbooks are a hidden gem in the current PoE economy.
In PoE 2, Expedition Logbooks are part of Expedition endgame mechanic and are used to access Olroth, Origin of the Fall Pinnacle boss.
Of course, like key materials required to access other Pinnacle bosses, these Logbooks are extremely rare, and therefore naturally command high prices on trading sites.
Logbooks at level 80 and above alone cost 10-15 PoE 2 Exalted Orbs each. And you can earn double that, or even more, by exploring each Expedition Logbook.
So, if you spend 4-5 minutes on each mission, you might get 6-10 Divine Orbs. This assumes no bonus drops while farming, but you'll actually get plenty of extra loot along the way.
So, I'd say this strategy can earn you 6-12 Divine Orbs per hour, depending on RNG. That's the beauty of Logbook farming, and you can also control the difficulty; it's entirely up to you. So, let's get started.
First, let's talk about some of the changes to Expedition endgame made in the recent Path of Exile 2 Patch 0.3.0.
The Third Edict update brings significant balance changes to Expedition system in Atlas. Detailed Records Notable Passive Skill in Atlas Skill Tree now provides +1 to the level of Expedition Logbooks and always grants 4 implicit modifiers (instead of 3). However, Runic Monsters on the map no longer grant a 30% bonus to the number of Logbooks.
This is part of a larger update that includes new endgame content and a completely reworked Atlas Skill Tree. Breach, Ritual, Delirium, and Expedition nodes now grant their first two passive points more quickly, replacing the previous requirement of defeating Pinnacle Boss. As a result, farming Logbooks is now significantly easier.
In addition, a number of nice modifiers have been added to Expedition Logbook, including an increased number of explosives, explosive radius, explosive placement range, and more. Remember, any modifier related to explosives is good, meaning you'll have a better chance of getting more extra loot while farming Logbooks.
PoE 2 Logbook Modifiers are key to altering the difficulty and loot quality of Expedition encounters. Therefore, prioritizing beneficial modifiers and avoiding build-breaking ones is crucial to maximize rewards and keep encounters manageable.
Logbooks are rare drops exclusively from Runic Monsters in PoE 2 Expedition. While Runic Monsters spawn from red flagpoles, Excavated Chests spawn from black flags. These chests are filled with valuable loot, including artifacts and logbooks. You can use modifiers to detonate Remnants, increasing the quantity and rarity of loot in chests.
Note that there are a limited number of detonators, so you can't blow everything up at once; you need to make your choices. If you're looking to acquire artifacts, prioritize black flags. However, if you're focused on farming Expedition Logbooks to earn PoE 2 currency, don't hesitate to detonate red flag poles!
Please note that the level of these dropped Expedition Logbooks depends on the region level of the map they are located in. So, if you use a Tier 10 Waystone in an Expedition, it will only drop a Level 74 Logbook, but if you use a Tier 15 Waystone, you'll get a Level 79 Logbook.
If an Expedition map has Corrupted or Irradiated modifier, its region level will automatically increase by +1 or +2. In this case, you can use a Tier 13 or 14 Waystone to achieve the same effect.
Besides being highly profitable on their own, these Logbooks can also be opened with NPC Dannig to unlock unique Expedition Challenges and loot opportunities.
Dannig displays a list of potential Expedition locations and asks you to select one to begin an Expedition encounter on the current map. Farming in the following regions can yield significant additional rewards: Barren Atoll, Frigid Bluffs, and Lush Isle.
First, Barren Atoll is unique in that it grants you a ton of Strongboxes and a ton of gold. So, if you're low on gold, find this area in Expedition Logbook and you'll earn 500,000 gold in just 20 minutes!
The unique thing about Frigid Bluffs area is that the bosses there don't scale as the map difficulty increases. So, while you might easily kill a Frigid Bluffs map boss in one blow, the amount and rarity of the loot they drop will still increase significantly. Personally, after just a few runs, I easily got tons of Divine Orbs, level 20 Skill Gems, Perfect Jeweler's Orbs, and more from them.
But the area you really want to target is Lush Isle. This is a special type of Expedition Logbook. When you run it, it opens a portal to a large Expedition area on Lush Isle map. This area is known for its high monster count and rich loot. Most importantly, you'll also find Strongboxes, which contain a large amount of PoE 2 currency, both in high rarity and high quantity.
In short, your Expedition Logbook has a lot of potentially valuable hidden bonuses.
Finally, in addition to these dropped Expedition Logbooks, we also earned 4 Divines by selling items obtained from farming Expedition locations in Logbook. So, if you're willing to take the time to evaluate the items, you might even get more out of this than from selling Logbook itself!
Exiles, how are you progressing in Path of Exile 2: The Third Edict? Have you completed Act 4 campaign? As you progress through Act 4, you've undoubtedly encountered quite a few tough boss encounters. Did you defeat them easily? If not, that's where this guide comes in!
The main boss we'll be covering here is Torvian, Hand of the Savior, one of the enemies you'll definitely encounter in Act 4. You must defeat him at the entrance to The Excavation to progress through the main storyline.
Torvian boss is located on the island of Arastas, just before The Excavation. Simply explore the island to find the boss arena.
It's also worth noting that while exploring the map, keep an eye out for bells around the map; there's a chance you'll find some free Path of Exile 2 Exalted Orbs there.
To defeat Torvian, Hand of the Savior, you must block the three Priests surrounding her. They continuously cast spells that aid Torvian in battle. If you don't deal with these Priests first, Torvian will continuously gain powerful buffs, making him nearly impossible to kill during the fight.
Aside from this key mechanic, the rest of the fight is fairly straightforward, so let's cover the basics of the Torvian boss and all the mechanics you might need to know before taking on him.
Upon entering the arena, you'll notice three Priests surrounding the arena to the east, west, and north. Each Priest represents a specific spell:
You can check if any buffs are active by looking for a gold icon below the boss's health bar.
If all three buffs are active, Torvian becomes invincible. Therefore, your priority is to avoid allowing the boss to receive any buffs at all costs.
The strategy is simple: you need to block, or more precisely, interrupt, Torvian's spell-casting by having him throw rocks at the caster. This means you need to target Priest with one of Torvian's attacks.
To do this, wait for Torvian to slam his dual axes into the ground. When you see this happen, immediately stand below the tower where the spell or Priest is located, as Torvian will pick up a large rock and throw it at you. If you dodge in time, the rock will hit the tower and knock the Priest off balance, forcing him to stop casting his spell.
Also, note that you don't need to wait for a spell to be cast to interrupt Priest; you can simply stand next to the tower and let Torvian throw the rock to prevent him from casting his spell.
Also Read: Path Of Exile 2 Shark Fin: How To Effectively Use?
This battle has two phases. In the first phase, Torvian, Hand of the Savior will attack you with his basic attacks, followed shortly by the Priest's first spell.
Following the strategy we mentioned above, when there are no spells active, attack him and try not to prevent the damage from stacking, otherwise you will have to deal with a long battle that will be a great test of your survivability.
When Torvian is buffed, his attacks deal physical and fire damage. Therefore, before starting the fight, it's recommended to prioritize investing PoE 2 currency in increasing your armor and physical or fire damage resistance to avoid being fatally hit by the boss.
Also, be aware of the boss's special attack, which causes a golden circle to appear on the ground and explode. Standing in this area almost certainly means death. Even if you happen to survive, you'll be vulnerable to slowing or freezing effects, making you an easy target for his other attacks. So, avoid the golden circle.
Don't worry if your life and mana flasks run out during this process. Just be patient, dodge incoming attacks, and stack the damage, and you still have a chance to defeat Torvian!
From here, we simply need to continue dealing damage to him. When Torvian's health reaches approximately 25%, the final phase begins, and you'll hear the main priest say, "Do not falter!"
What happens here is that the other two priests join forces, or more specifically, the priest on the western side of the fortified arena. With this newfound power, he'll unleash a massive tornado of light. While slow-moving, it's incredibly powerful, so be careful to avoid it.
At the same time, the other two priests' spells will begin to appear randomly, and this time you can't block them. This means it's time to deal as much damage as possible and completely defeat Torvian.
The only spell you need to watch out for is still the golden circle that appears on the ground, but this time it covers a larger area. Otherwise, dodge the tornado of light and attack the boss until he's dead.
When you land a critical hit on Torvian, the three priests will also die. In short, they die together, and the entrance to The Excavation opens.
In short, Torvian, Hand of the Savior is a very challenging dynamic boss encounter added in POE 2 Patch 0.3.0 Act 4. While defeating him won't drop any extra gear or items, this novel boss system definitely won't disappoint!
Path of Exile 2 Patch 0.3.0 introduces new Act 4 content, expanding the existing storyline and adding several new bosses, adding even more challenges to your exploration of Wraeclast.
Diamora, Song of Death is the final enemy you'll encounter in Act 4, Whakapanu Island, in The Third Edict update. This challenging boss, lurking in Singing Caverns, possesses a multitude of frustrating mechanics that require near-constant movement, making it easy to feel overwhelmed if you're not prepared.
Here, we'll show you how to defeat Diamora, Song of Death and unlock Shoreline Hideout. Let's take a look!
To find Diamora, you must first advance the campaign to Act 4, travel to Whakapanu Island, and find the entrance to Singing Caverns.
However, before unlocking it, I recommend completing Hostile Takeover quest. You'll need to speak with Ange, NPC near Kingsmarch's Wharf, until Hostile Takeover quest unlocks. This quest will require you to find a suitable location to establish a hideout.
Next, you'll need to speak with Makoru to obtain a boat to officially begin your journey in Act 4. Once you've completed this, you can travel to Whakapanu Island.
Be aware that Whakapanu Island is huge! You'll find the entrance to Singing Caverns on the other side of the checkpoint. You'll need to defeat enemies along the way to reach it, but PoE 2 currency and equipment these monsters drop may be useful for your subsequent exploration.
Along the way, if you're interested in the legend of Diamora, Song of Death, you can also interact with the two Karui Carvings on Whakapanu Island, which will tell you more about the missing people who arrived on the island.
Once you reach Singing Caverns, activate the waypoints and cross to the other side until you reach Chamber of Echoes.
Once you enter Chamber of Echoes, you'll find Diamora. She initially appears as a beautiful mermaid, but don't let your guard down, as once she transforms into a monster, the battle begins.
The first thing you need to know is that this fight will be very long and difficult. This is because Diamora will temporarily disappear from the arena, jumping between pools of water.
During her absence, your damage is interrupted, meaning you'll need to restart your damage stacks, and she'll also regenerate her shields. This unavoidable and frequent occurrence means you only have a few seconds to deal damage to her. You'll need to repeat this cycle over and over again, so patience is crucial.
Now that we know Diamora's location and the key to defeating her, let's take a look at her specific attacks during each phase.
During the first phase of this fight, Diamora will launch six attacks at you.
The first attack occurs when she says, "Suffer... together" or "Admire me." Three jets of water will erupt from the ground. If they come into contact with you, you'll be frozen. To avoid this attack, you'll need to walk or dodge three times.
The second attack occurs when she says, "Join my eternal admirers!" or "If I can't have you... the sea will." At this point, two waves will collide. To avoid this attack, simply move away from them.
Her third attack involves her jumping between two bodies of water. Each time she does this, your damage will be interrupted. As she jumps, four fountains of water will appear below her. Coming into contact with them will also freeze you.
Her fourth attack occurs when you're far away from her. She'll randomly spray a stream of water at you. Be vigilant and dodge in time.
Her fifth attack, also from a distance, involves her screaming at you. Simply move away to avoid both attacks.
Her sixth attack involves her saying, "Drown... drown!", followed by a rapid-fire orb of water. If you remain inside it, you'll drown within seconds and die instantly. So, run away when you see it.
Next, the second phase of the fight begins once Diamora's health is down to around 50%.
At this point, Diamora will move to the center of the arena and cast Petrifying Gaze. Looking at her will obviously petrify you, so avoid looking at her or, ideally, stay out of the area.
When she casts Petrifying Gaze, her minions will appear, providing an excellent opportunity to replenish your health and mana by killing them, so be sure to take advantage of this opportunity.
However, beware: as the gaze continues, more minions will spawn. You'll need to kill them quickly, or you'll be easily overwhelmed.
Once you've killed all the minions, Phase 3 officially begins. Don't worry, though, as you'll only face the same boss attacks as Phase 1.
Phase 4 triggers when Diamora's health is reduced to 25%, marking her final use of Petrifying Gaze.
During this period, new minions will spawn, as well as slow-moving water spheres that can drown you. So, while surviving and killing minions, keep an eye out for the spheres and avoid them.
After this, the final phase will trigger. During this phase, the boss will use all of the aforementioned attacks at will, but at a faster rate.
In addition, when she jumps between pools of water, five fountains will appear instead of four, essentially forming a wall. More importantly, the spheres are now continuous, so keep moving and don't get desperate.
If needed, you can pause, slow down, and catch your breath. Remember, this battle will still test your patience. Once you kill her, Diamora will turn to stone.
Once you kill Diamora, The Hooded One and Doryani will appear, but most importantly, you'll be prompted to return to Ange.
Completing the conversation will update Search quest, and you'll be transported back to Kingsmarch to find Ange. After speaking with Ange, you can proceed to Shoreline Hideout.
Once you arrive at Hideout, Ange will ask you to eliminate the invaders. After eliminating all enemies, return to Ange and continue the conversation until you receive a prompt to switch to the Shoreline Hideout, meaning you've successfully navigated it!
Shoreline Hideout is a safe location available in PoE 2 Act 4, where you can rest, manage your items, and interact with other characters. So, does this mean it's worth taking on the tough boss Diamora, Song of Death? Give it a try!