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A Series Of Possible Changes To Skill Usage In Path Of Exile 2

Oct 28, 2024 Author: POECurrency.com

As we all know, Path of Exile 2 Early Access will be released on November 15th, and as the time approaches, all exiles are gearing up to have an excellent performance in this new sequel.

In this guide, we will talk about the various changes we know so far to skill usage and animation rigs in Path of Exile 2, and how they differ from the same mechanics in POE 1, to help old and new players prepare before entering the game. If you are interested, don’t miss this guide and let’s jump right in!

Melee Rework

One of the biggest reasons GGG took on the task of making a sequel to Path of Exile was that they wanted to make a new action role-playing game that solved many of the problems that the original Path of Exile had been plaguing players, and the most important of them was visceral action combat, especially melee combat.

Path of Exile 2 will put more emphasis on the feeling of moment to moment combat, using the new rig system to assist animations so that character movement can seamlessly transition from one skill use to another.

A Series Of Possible Changes To Skill Usage In Path Of Exile 2

Retargeting Skills

In POE 2, you can re-target skills during animations, allowing your character to turn around during the casting or attack time before using skills with longer animations, which will give your character more room to adjust. This means that you can still track more moving targets in combat and strike with skills with longer play times.

Skill Cancellation

Of course, you can also manually cancel the use of abilities. For example, if you need to avoid the immediate danger or you no longer need to use the skill, you can force a skill to cancel through Dodge Roll.

Compared with Path of Exile 1, canceling skills may be more important in POE 2. Because the casting time of skills is usually longer than we are used to in POE 1. For example, Arc spell has a casting time of 0.9 seconds in POE 2, while the casting time in POE 1 is 0.7 seconds.

Additionally, there are several more powerful skills that have very significant cast time changes. For example, Comet has a base cast time of 1 second, with an additional 1 second total cast time as a modifier from the gem itself, which may scale with the gem level.

Therefore, being able to cancel skills with such long cast times is crucial to maintaining the freedom and fluidity of moment to moment combat.

Mana Cost Changes

However, what happens to the mana cost in Path of Exile 1 if you cancel a skill animation before it starts or are forced to cancel a skill animation, such as by being stunned? In fact, you will lose the resource cost of the skill because it is pre-consumed.

But the resource cost of using skills has also changed significantly from POE 1 to POE 2. The cost of using a skill will no longer be pre-consumed when the skill is first activated, but will be consumed over the entire duration of the skill animation.

This means that manually canceling a skill before it starts or forcing it to be canceled by being stunned is much less expensive, which can save you a lot of POE2 Currency. And the option to re-target and cancel a skill without losing resources should go a long way toward providing the foundation for more fluid combat for players.

Movement

But these aren’t the only aspects of ability usage changes that Path of Exile 2 brings to the series. Many skills now either have built-in movement capabilities by default or can be used while moving, and skills that can be used while moving often impose a movement penalty on the character for the duration of the spell, slowing down movement speed.

But at the same time, for those skills that require you to stand still, they may also have built-in movement capabilities. This goes back to Comet spell from before. This skill had a movement component that would only activate if the spell was aimed close to the character. It would lift the character up and re-target slightly backwards without turning around, providing some defensive utility to help keep distance while casting.

There are also some skills that act similarly to movement skills in POE 1, such as the new Hand of Chayula skill, which will dash to the target if the target is now far away from you.

Animation Rigs

Finally, for the changes in general ability usage, there are some cosmetic changes more related to the new Rigging System in POE 2.

Some of you who played POE 1 may be familiar with the casting or attacking animations for specific classes and specific weapon types, and how these animations tend to start looking a little ridiculous when you start stacking a lot of attack and casting speeds or a lot of action speeds.

This is because each animation doesn’t change, it just speeds up to such an extent. You can imagine that an animation that looks good when it plays in one second will start to look weird once it plays 10 times in a second. But in POE 2, skill use animations are planned to be different based on the animation speed. When certain speed thresholds are met, some parts of the animation will change to faster or slower animation variants, allowing players to enjoy a better visual experience.

These are some differences and new changes that we have learned so far about how players in Path of Exile 2 use skills compared to previous games. Overall, the developers want to bring players a feast for gameplay and visuals. So, let’s wait and see!

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Path of Exile 2 Poison Bow Acolyte of Chayula Build Dominates Patch 0.5.5 with Insane Chaos Scaling
Path of Exile 2 Poison Bow Acolyte of Chayula Build Dominates Patch 0.5.5 with Insane Chaos Scaling

PoE 2 Forbidden Rites event league has been live for a few days now, how are you finding it? While the novelty might not last all the way until the 1.0 launch, it's certainly engaging enough for a solid month of play!

Although Patch 0.5.5 lacks sweeping balance changes, meaning traditional builds remain dominant, Poison Bow Acolyte of Chayula build stands out. Thanks to its unique mechanics and high damage output, it can definitely elevate your experience in this patch!

What is the core mechanic of this build?

The build's massive damage boost stems from Remnant mechanic within Acolyte of Chayula Ascendancy tree, combined with PoE 2 current weapon-swapping mechanics.

You achieve this by allocating all passive nodes related to Remnants and pickup radius, and setting up specific gear in your secondary weapon slot. When entering an area, if you start with your secondary weapon active, the game registers that specific pickup radius for Remnants.

Once the mechanic is active, any Remnants (generated by killing monsters or specific mechanics) are automatically drawn to and instantly absorbed by your character. By taking the core passive Choice of Power, your character can absorb high-tier purple Remnants.

Each stack of purple Remnants grants a 7% extra chaos damage bonus, stacking up to 10 times. With additional modifiers that boost Remnant effects, this damage bonus is amplified significantly.

It is worth noting that benefiting from secondary weapon passives without actually switching weapons is essentially an exploit within Path of Exile 2. However, even if this is patched out in the future, the build can still function effectively through other methods.

You will need to stack Pickup Radius modifiers on gear or allocate Crimson Further passive node to increase your Remnant pickup range by 50%.

Afterward, you can reallocate the passive points originally used for the weapon-swap setup to focus on mobility and utility, using the weapon-swap action itself to trigger massive movement speed boosts and apply additional damage effects.

Focusing on chaos damage scaling via gear

This build does not limit its damage output to raw chaos base damage; instead, it maximizes chaos damage scaling by converting other damage types into chaos damage via the purple flames known as Remnants.

Gear selection is crucial for achieving this, and you will need to swap out certain items as you progress through the league.

Initially, Blightlord Bow serves as your base weapon. While its attack range is somewhat limited, Poison Bow Acolyte of Chayula build relies on Poison Burst detonating in a concentrated area at close range to achieve peak stacking and explosion efficiency.

Later, you can switch to Splinter Heart bow to accelerate your leveling. It boasts excellent projectile speed and base damage, providing enough power to tackle high-level maps.

Regarding weapon affixes, focus on boosting added base damage to enhance the conversion effect of the purple remnants. If rerolling yields poor results, it's best to buy PoE2 currency to fund further attempts.

For other gear pieces, if there is spare room in the prefix slots, you can supplement Remnant Effect stat; however, there is no need to over-stack it, as the passive skill tree already provides a sufficient baseline.

Additionally, in Path of Exile 2 Patch 0.5.5, socketing specific variants of Soul Core into your melee weapon or off-hand slot grants up to 25% Poison Power, a damage-boosting mechanic that poison builds simply cannot afford to overlook.

Skill synergies

The reason this PoE 2 build achieves a perfect balance between highly automated map clearing and the ability to instantly eliminate single targets lies primarily in the synergy between its various skills.

For map clearing, Poison Bow Acolyte of Chayula build relies on a self-sustaining chain reaction involving Poisonburst Arrow, Herald of Blood, and Herald of Plague.

First, use Poisonburst Arrow to inflict Poison and Bursting Plague on enemies; the latter also applies the bleed status.

When a bleeding monster dies, Herald of Blood triggers, detonating the target simply because it is bleeding. The resulting explosion deals damage that applies further poison and works with Herald of Plague to spread the effect to surrounding enemies.

When facing single targets, Toxic Growth serves as your primary skill, firing toxic projectiles.

You can then incorporate Withering Touch to apply Wither effect. When the target is poisoned, it triggers additional poisoning and instantly detonates all Toxic Growth projectiles, dealing a burst of poison damage.

Finally, Archon buff provides excellent Wither uptime and an additional tornado. Through amulet anointing and unlocking minion-related passives, the skill's cooldown recovery period can be further eliminated.

Passive skill tree setup

For this build, unlocking Acolyte of Chayula passive node should be done in stages. In the early game, focus on poison mechanics by prioritizing Leeching Toxins, Escalating Toxins, and Building Toxins to establish an efficient poison cluster.

In the late game, once you have high-stat Path of Exile 2 gear, you can invest more points into critical strike and critical strike damage nodes, as critical strikes benefit both the initial hit damage and the poison DoT.

How to improve defenses?

While the content above focuses primarily on the build's damage output, that does not mean its defensive capabilities are weak.

The build utilizes a hybrid defense system combining Life and Energy Shield. Since Energy Shield normally takes double chaos damage, high chaos resistance is crucial; Chayula's Gift synergizes with this hybrid setup to neutralize the threat of chaos damage.

Hollowkeeper notable passive allows for easy chaos immunity, while other passives provide movement speed bonuses and significantly reduce the slowing effects of movement-impairing debuffs.

The right side of Acolyte of Chayula passive tree also offers abundant Deflection bonuses. With a finalized gear setup, the character can easily reach the 80% Deflection cap, drastically reducing incoming direct damage.

That covers everything for this guide. If this PoE 2 build matches your preferred playstyle, give it a try, it might just offer a unique experience for your Forbidden Rites league journey!

Path of Exile 2 Patch 0.5.5 Leveling Too Hard? Grim Pillars Totems Oracle Complete Guide | How to Get Your Core Weapon at Level 52?
Path of Exile 2 Patch 0.5.5 Leveling Too Hard? Grim Pillars Totems Oracle Complete Guide | How to Get Your Core Weapon at Level 52?

Exiles, if you're exploring Path of Exile 2 Patch 0.5.5 with the popular and powerful Grim Pillars Totems Oracle build, but find the journey much more difficult than expected, don't despair - it's not a problem with your skills, but a common phenomenon brought about by changes in the league environment.

By mastering a few key points, you can definitely reach level 52 and obtain the core weapon.

Current Leveling Challenges

Experience Gain

During the early stages of Patch 0.5.5, your character level will significantly lag behind the map level, typically by three to seven levels.

This isn't because of build nerfs, but rather the complete removal of runes from the campaign. The substantial experience gained from runes is no longer available, and there's no suitable alternative.

Players need to spend a significant amount of extra time repeatedly grinding to barely keep up with the level requirements; otherwise, the lack of health, mana, etc., will make subsequent combat extremely difficult.

The Impact of Rituals on Boss Fights

In PoE 2, Rituals mechanic covers almost all key boss fights. Therefore, even if you don't actively activate Rituals, chaos effects and slowing zones will still remain in the arena.

Early on, you can't gain chaos resistance, and this damage will pose a serious threat to your character.

Additionally, the effects of Rituals will obscure the boss's movements, making it difficult for players to judge attack timing, especially in situations requiring precise dodging. This visual interference can easily lead to mistakes.

Overall, the campaign process in PoE 2 Patch 0.5.5 has been significantly lengthened. We need to be prepared for repeated mob farming and dealing with complex battlefields.

Skill Selection

In the early leveling phase, it is recommended that players use Bone Cage as their primary clearing skill for Grim Pillars Totems Oracles, continuing until Act 3 before switching to Entangle.

Entangle's support gem needs to be paired with Accelerated Growth, Branching Fissures, and Controlled Destruction to form a four-hit clearing system.

If you're unfamiliar with Entangle skill set, you can continue using Bone Cage or other familiar skills; choosing what feels comfortable is more important.

For single-target boss fights, Bonestorm is the best choice for Grim Pillars Totems Oracle because of its exceptionally high single-target damage. When casting it, you need to stay close to the target to ensure multiple projectiles overlap and hit as much as possible.

Additionally, you need to ensure you have both Rapid Casting and Burgeon support gems equipped before the Act 1 boss fight; otherwise, the fight will be very difficult.

Upon entering Act 2, quickly acquire Living Lightning support gem and connect it to Thunderstorm. The minions it summons will consume Impale effect applied by Bonestorm, nearly doubling their actual damage.

Also, don't forget to connect to Corrosion in Ravenous Swarm to give Grim Pillars Totems Oracle armor-piercing capabilities early in the game.

Equipment Acquisition

Core Weapon

Your key weapon, Grim Pillars, unlocks at level 52, but its acquisition in Path of Exile 2 is extremely limited.

In Campaign Act 4, this equipment cannot be obtained through regular drops. It primarily appears in Plunder's Point mission, which requires collecting fragments scattered throughout the map. Completing this mission unlocks a free Expedition event with a chance to drop Grim Pillars.

Once you enter Expedition area, prioritize looking for the yellow markers on the mini-map; these are upgraded chests with a fairly high chance of dropping PoE 2 currency - approximately one Divine Orb every five to six attempts.

You can then trade currency directly for Grim Pillars, which is another method.

It's important to note that Expedition area is a level 53 map, and players at this stage are often too low-level, making the high-level affixes of monsters significantly more difficult.

However, many players have reported that Expedition events may also occur in later Interludes, such as Pools of Khatal and Stones of Serle, which can be used as alternative sources.

Other Optional Equipment

Because Ritual drops a significant amount of Exalted Orbs, you can use this currency to exchange for powerful early-game Lifesprig with +3 spell skill levels, significantly increasing the damage of Grim Pillars Totems Oracle.

Also, ensure your off-hand equipment and amulets have at least +1 spell skill level affixes and use Abyss currency to refine them.

After entering PoE 2 Act 4, pay attention to Reaping Staffs, as these weapons have a chance to add physical and spell damage and physical and spell skill levels, which also greatly improve Grim Pillars Totems Oracle.

If your Grim Pillars, Totems, and Oracles are significantly behind, don't force it. Instead, return to suitable areas to catch up in levels; otherwise, subsequent battles will be extremely difficult.

Leveling Tips

To compensate for your character's experience deficit in Path of Exile 2 Patch 0.5.5, it's best to actively seek out efficient mob farming spots.

The central area of ​​Act 3, The Azak Bog, has numerous totems and regularly spawns groups of magical mobs. You can reset this area repeatedly to gain experience and alleviate leveling pressure.

Once you cross the level 52 threshold and acquire Grim Pillars, the leveling process will become much smoother, and the subsequent content will be as easy and efficient as you expect.

We hope you level up smoothly and easily in PoE 2 Patch 0.5.5!

Path of Exile 2 Patch 0.5.5 Overlooked Tips to Speed ​​Up Your Campaign and Reach Endgame Faster
Path of Exile 2 Patch 0.5.5 Overlooked Tips to Speed ​​Up Your Campaign and Reach Endgame Faster

Path of Exile 2 patch 0.5.5 makes several adjustments to the campaign and endgame progression. Previously, it required repeatedly defeating Arbiter of Divinity to unlock all Atlas passive skill points; now, only two kills are needed.

However, to truly reach the endgame quickly and smoothly, the key isn't just speed. The following seemingly insignificant details can help you avoid many detours and allow your character to complete the campaign faster.

Utilize Environmental Clues

The developers have added many environmental clues to the game to help players traverse specific areas more efficiently, but many players haven't noticed them.

Act 1: Freythorn

On the way to King in the Mists, you need to complete three Ritual Sites. After clearing and activating each Ritual Site, a purple energy beam extending outwards will appear, pointing directly towards the next Ritual Site.

Using this clue, you can quickly find the remaining Ritual without aimlessly searching every corner of Freythorn, saving a significant amount of time.

Act 2: Mastodon Badlands

This area contains many Abyssal Fissures and is a crucial area where players encounter Abyss mechanic during the campaign. Observe the grooves and scratches on the ground while exploring. Follow these tracks to find routes to the Lightless Passage and Well of Souls.

Act 3: Azak Bog

Here, you need to find Witch. Completing the task will reward you with +30 spirit. This objective is usually quite difficult to find.

However, if you reach Ritual Site in the center of the area, you'll see five pillars that need to be activated. Once activated, the central bonfire will shoot a beam of fire directly in the direction of Witch. Follow the beam to quickly find the target without having to search the area repeatedly.

Act 4: Isle of Kin

Volcanic Warrens in Isle of Kin also have a very useful terrain pattern.

The entire area can be roughly divided into two parts: the first half usually shows obvious sulphite veins, while the terrain gradually becomes dominated by raised rocks in the second half.

This means you can use the changes in the terrain to determine which stage of the map you are currently in. Seeing sulphite veins usually means you're still in the first half; entering the rocky terrain means you're approaching the second half.

More importantly, the exit and Primal Arena are both located on the opposite side of the entrance. Therefore, after finding the second section and seeing the terrain begin to change, you don't need to search extensively in the opposite direction; simply continue advancing towards the other side of the area.

These are small details that are easily overlooked, but using them wisely can significantly reduce unnecessary exploration time.

XP Penalty and Zone Level

In Path of Exile 2, if your character level differs significantly from your zone level, an XP Penalty will be triggered, reducing the experience gained from killing monsters.

Before a character reaches level 6, the safety gap between their level and the area level is ±3 levels. For example, Freythorn is a level 11 zone, so it's recommended that your character be at least level 8; for Grim Tangle, at least level 3 is recommended. When challenging Count Geonor, it's best to be around level 12, otherwise experience gains will be significantly affected.

After reaching level 16, the safe level difference gradually increases. For every 16 character levels gained, the allowed level difference increases by 1. Therefore, in Act 2, it's recommended to be level 27 when facing Jamanra the Abomination, at which point the level difference is 4.

This mechanism becomes even more important after entering the mapping phase. For example, if you are only level 70 but try to farm Tier 15 maps with level 79 enemies, the large level difference will prevent you from gaining the most efficient experience. Even with fast map clearing speed, experience gain won't keep up with efficiency, resulting in low overall efficiency.

Early Crafting: Where should currency be prioritized?

PoE2 currency earned during the story phase should be prioritized for equipment that directly improves a character's damage or survivability, rather than prematurely investing in low-yield, frequently replaced items like chest armor.

First Priority: Rings

Ring prefixes have the potential to provide additional elemental damage or other attack attributes. Therefore, even white rings are worth upgrading to magic using Orb of Transmutation, and then using Orb of Augmentation to add a second affix.

For early-game characters, a ring with a damage affix often provides a significant DPS boost. Even rings with attributes like maximum mana are worth upgrading, as there's still a chance to obtain valuable damage affixes.

Second Priority: Weapons

Ideally, prioritize finding weapons that already have damage prefixes, then use Orb of Augmentation to add suffixes, aiming to obtain skill level, attack speed, or other affixes that further enhance output. Since weapons change frequently during the story progression, it's not recommended to invest too many resources in a single transitional weapon.

Where to use Artificer's Orb?

While weapons can gain additional benefits by increasing sockets, considering the rapid pace of weapon upgrades, usually investing in only one socket is sufficient. In contrast, if you acquire a pair of high-quality boots with 10-15% movement speed early on, using Artificer's Orb on the boots is generally more reliable.

Don't miss Essence Monsters

PoE 2 0.5.5 added more essence acquisition opportunities during the story progression. Therefore, don't easily skip essence monsters encountered during exploration. Some essences can directly provide very powerful affixes to equipment early on, making them an efficient way to increase damage and defense.

For example, we can use essences that add Fire Damage to weapons to directly boost early-game damage output. In Act 2 Valley of Titans, we can obtain Lesser Essence of Enhancement to enhance the base defensive attributes of equipment.

Conclusion

These details won't change your build, but they will significantly impact the efficiency of your entire progression. Utilizing environmental clues effectively reduces pointless exploration, controlling the level gap between your character and the area avoids XP Penalty, and using early-game currency and essence wisely ensures your gear keeps pace with the story's difficulty.

By doing these things, you can complete your campaign more smoothly, enter mapping faster, and begin the true endgame progression.

Path of Exile 2 Patch 0.5.5 Update Notes and Biggest Changes | Ritual, Soul Cores and Farming Nerfs
Path of Exile 2 Patch 0.5.5 Update Notes and Biggest Changes | Ritual, Soul Cores and Farming Nerfs

The patch note for Path of Exile 2 Patch 0.5.5 has finally been released, and Forbidden Rites event league will also go live at 1:00 PM PDT on September 4.

As officially announced earlier, this update does not include any class balance changes. Although there are some minor adjustments, such as buffs and nerfs to Soul Cores that had already been hinted at, there are no major overhauls targeting the classes themselves.

However, this update still contains some interesting changes that could completely reshape your farming strategies in the upcoming new league. Here are some of the key details that were not mentioned during the official livestream.

Ritual Mechanic Improvements

Ritual is clearly one of the main focuses of Forbidden Rites event league. In addition to Forbidden Rites mechanic itself, Ritual has also received several changes.

In Patch 0.5.5, you can use more than one Ritual Tablet. Each additional tablet will add as many Ritual Altars to the map as possible and provide the amount of Wisps collected in Viridian Wildwood.

Viridian Wildwood is a brand-new mechanic in Forbidden Rites event league that allows players to heavily enhance their maps with additional modifiers and rewards.

This could mean that Ritual Tablets may become a regular part of future Farming strategies for this enhancement effect. Players may not need to use all of them, but keeping at least one could be worthwhile for increasing Wisp gains.

Exactly how much this will improve map rewards, and what the eventual meta will look like, still needs to be determined. Nevertheless, this is undoubtedly an interesting change.

Ritual Atlas Passive Tree also gains a new Notable called Royal Lenience. Normally, Tribute already offered to King is consumed. This passive allows that previously offered Tribute to be used again to defer items, but doing so increases Tribute cost by 500%. Overall, this is a fairly significant improvement.

Trial of Chaos Improvements

Trial of Chaos is also part of Patch 0.5.5. The official preview only briefly mentioned the QoL improvements, while the patch notes provide much more detail about the changes.

The developers have not completely removed encounters such as escort missions and Soul Core implantation. Instead, Escort the Statue, Sacrifice Monsters, and Implant Soul Cores encounters will now appear less frequently than Slay All Monsters and Survive encounters. This may not fully meet player expectations, but it is still good news.

Another positive change is that Survive encounters have been improved. Once an entire wave of monsters has been defeated, the next wave will spawn more quickly. At the same time, killing Rare Monsters will reduce the timer required to complete the encounter.

Soul Core Rework

This update makes extensive adjustments to Soul Cores. In addition to adding a new batch of Soul Cores with currently unknown effects, existing Soul Cores have also been rebalanced, and some of the changes are particularly noteworthy.

When Atmohua's Soul Core of Retreat is socketed into a Focus, it grants 30% increased Energy Shield from Body Armour.

Unless you are playing a Mana Stacker build, this Core is likely to be one of the best choices in most situations, because having more Energy Shield means greater survivability.

Jiquani's Thesis Soul Core is a straightforward nerf for some Mana and Energy Shield builds. It previously granted "+1 Maximum Mana per 2 Energy Shield on Equipped Helmet" when socketed into a Helmet, but it now grants "+1 Maximum Mana per 3 Armour on Equipped Helmet."

This means you can no longer use it on an Energy Shield-based Helmet to gain Mana, which is a major blow to Mana Stacker builds that relied on this Core.

When Soul Core of Ticaba is socketed into Body Armour or a Shield, it grants 50% reduced Critical Damage Taken, providing a significant boost to survivability and potentially making it a popular choice.

Boss Elemental Resistances Adjustments

The following bosses have had their resistance mechanics adjusted. Their all-resistance bonuses have been removed, while some individual resistances remain and corresponding vulnerabilities have been added.

  • Raven Trickster
  • Omniphobia, Fear Manifest
  • Arbiter of Ash
  • Arbiter of Divinity

Before Patch 0.5.5, defeating these bosses generally required Rakiata's Flow to invert their resistances, and obtaining a suitable setup could require dozens or even hundreds of Divine Orbs.

This change reduces the difficulty of these bosses and allows more builds to defeat them with greater ease. However, if you are using Rakiata's Flow, these bosses could actually become more difficult.

Not every player may welcome this change, since many players want Path of Exile 2 to offer more challenging content. Hopefully, even more difficult endgame bosses will be introduced after the 1.0 release.

Farming Strategy Nerfs

This is probably the information many players are most interested in. Patch 0.5.5 nerfs several high-yield Farming strategies.

Delirium

Grand Mirror maps can now spread to a maximum of 10 areas, which is a fairly frustrating nerf. Previously, lower-tier maps could spread to 8 to 14 areas, while higher-tier maps could spread to 10 to 16 areas.

Wisp Strongbox Strategy

The basic idea behind this strategy is to gather large amounts of Wisps and store them inside Strongboxes. Once opened, Wisps are released and possess monsters, allowing the strategy to generate huge amounts of PoE 2 currency through chained rewards. The developers have now placed significant restrictions on this strategy.

When a monster is possessed by multiple Wisps, the chance for all of the Wisps to be released is significantly reduced. Previously, releasing all of them was almost guaranteed, but the more Wisps are stacked together, the lower the chance that they will all be released at once.

Deadliest Hunt previously had an effect that gave possessed non-Legendary monsters a chance to transfer their Wisps to Rogue Exiles when killed, allowing Wisps to multiply. This effect has now been removed and replaced with a 15% chance for Rogue Exiles to be equipped with Legendary items.

Pandora's Box previously caused all Wisps to be released when a possessed Strongbox was opened. It has now been changed so that possessed Strongboxes have 50% increased Item Rarity.

This means Wisps can no longer be transferred and chained through Strongboxes. You can no longer handle 4 to 6 Strongboxes in a single map in the same way as before.

For a patch that is not tied to a regular league, Path of Exile 2 Patch 0.5.5 still offers a fairly substantial amount of content. Even though some mechanics have been nerfed, other mechanics can still provide generous rewards, making the update well worth trying.

Path of Exile 2 Patch 0.5.5 Forbidden Rites League Currency Farming Guide: Master the New Mechanics and Endgame Changes
Path of Exile 2 Patch 0.5.5 Forbidden Rites League Currency Farming Guide: Master the New Mechanics and Endgame Changes

Although Path of Exile 2 Patch 0.5.5 is not a standalone league, it introduces new mechanics and a host of changes, including an economic reset.

This means that when Forbidden Rites Event League officially launches tomorrow, September 4th, you will need to create a brand-new 0.5.5 character and build them up from scratch.

If you plan to focus on PoE 2 Patch 0.5.5 for the foreseeable future rather than the standard Runes of Aldur league, mastering currency farming strategies specific to 0.5.5 is essential. We'll walk you through the key tips.

Mastering and utilizing new league mechanics

Forbidden Rites mini-league is based on Path of Exile 2 campaign; it adds lucrative new Rituals to every campaign zone and introduces Wildwood mechanic to the endgame.

These features not only add fun to the new league but also serve as your primary source for earning your initial currency in Patch 0.5.5.

According to released information, you will find two guaranteed Ritual altars in each campaign Act during Forbidden Rites, with at least one guaranteed to appear in Interlude.

Rituals are a common endgame event in standard PoE 2 leagues. You activate the altar by killing monsters within a rune-inscribed circle, then clear the resurrected monster waves to claim your loot.

While standard Rituals usually offer Unique-quality gear, the campaign-stage Rituals in Forbidden Rites focus primarily on Rare items to prevent power creep. However, Rituals in a few specific zones will still offer Unique items as usual.

Additionally, if you kill Unique enemies during a Forbidden Rites Ritual, they carry over to the next zone. As these accumulate toward the end of the battle sequence, you unlock tougher boss fights, but the rewards are significantly greater.

Loot from standard Rituals focuses on powerful gear rather than currency. However, the new Rituals in Forbidden Rites prioritize foundational rewards, making them an excellent source for building up your initial PoE2 currency.

In addition to currency, Forbidden Rites introduces new exclusive cosmetic rewards based on the aforementioned mechanics; some are for character customization, while others are designed for your hideout. These are definitely not to be missed!

All-new Wildwood encounters

These encounters are part of Forbidden Rites league mechanics. Beyond the Rituals found in the campaign, you will still encounter standard Rituals in the endgame during PoE 2 Patch 0.5.5; however, clearing them now yields a limited-edition currency item called Sacred Bloom.

Using this item on any map in your Atlas adds a sub-area known as Viridian Wildwood. It is a dark, fog-shrouded forest where visibility decreases as you move deeper inside.

Your objective is to collect various Azmeri Wisps within this area before being teleported back to the main map.

These wisps then empower the enemies in the main map, increasing both their difficulty and the quantity or quality of rewards, including, of course, more currency.

Note, however, that during Patch 0.5.5, standalone Viridian Wildwood maps are disabled; if you encounter one while mapping, it will be regenerated into a different map type.

Prepare your league-start builds now

Now that you are familiar with the new gameplay introduced in Path of Exile 2 Patch 0.5.5, you can start crafting specialized league-start builds to clear Rituals or Wildwood encounters more efficiently.

In general, popular builds during Forbidden Rites fall into two categories: minion-based builds and those crafted around Gemling Legionnaire Ascendancy.

For minion builds, we recommend Archon Djinn Blaster build. It utilizes the unique Djinn mechanic of Disciple of Varashta Ascendancy; during combat, three distinct Djinn perform specialized roles, allowing for a balance between AoE clearing and single-target damage.

If you prefer Gemling Legionnaire, consider Cluster Grenade Gemling build. It deals damage to enemies via projectiles and leverages Advanced Thaumaturgy to further enhance its effectiveness.

Of course, there are many other viable build options. You can also adjust or switch builds based on your needs once Patch 0.5.5 goes live; since the mini-league remains active until the 1.0 launch, you have plenty of time to experiment.

Other notable endgame events

Although PoE 2 Patch 0.5.5 did not introduce balance adjustments due to development time constraints, the changes to the endgame are significant. This means certain endgame activities can yield greater currency returns than before.

Of particular note is that while Patch 0.5.0 continues to run independently, Runes of Aldur mechanic has been integrated into the game's core content.

This means that even if you play only version 0.5.5, you can obtain extra buffs or loot by engaging with Runes of Aldur system during Forbidden Rites endgame.

Another noteworthy endgame change concerns Abyss mechanic. In Patch 0.5.5, large Abyssal Ravines will spawn in Atlas, and the maps generated within these ravines are guaranteed to contain clearable Abysses.

Trial of Chaos changes

While the primary purpose of Trial of Chaos is to help you unlock additional Ascendancy Points, it also serves as a source of PoE 2 currency.

More importantly, Patch 0.5.5 has revamped this mechanic; not only has the combat gameplay been optimized, but new Soul Cores have been added. When socketed into gear, these items provide powerful, high-level bonuses.

Key changes include the ability to leave the trial at any time and resume from your last point of progress, rather than being forced to complete the entire run before exiting.

Additionally, inherent bonuses are granted based on the area level, and a reward chest is placed at the end of every room.

These features represent both a means to rapidly accumulate currency in PoE 2 Patch 0.5.5 and key mechanics for fully experiencing Forbidden Rites league. We hope this overview proves helpful to you!

Path of Exile 2 Patch 0.5.5 Best Minion Build Ranked | Why Spirit Walker and Gemling Lead the Tier List
Path of Exile 2 Patch 0.5.5 Best Minion Build Ranked | Why Spirit Walker and Gemling Lead the Tier List

There are no balance changes in Path of Exile 2 Patch 0.5.5, so if your Minion build performed consistently well in Patch 0.5.0, you can continue using it.

Of course, you can also switch to stronger Minion builds. However, since they use different types of Minions, the overall gameplay experience can vary significantly, so you can choose one based on the playstyle you prefer.

Tier S

Spirit Walker Zookeeper

Spirit Walker has a clear advantage during the early leveling experience. During the campaign, you can use Twister as a transition skill until you obtain Bear.

After completing your second Ascendancy, you can unlock the ability to tame beasts and switch to Mighty Silverfist. It has a 25% base critical hit chance, along with 100% increased critical damage, giving it extremely high damage that can help you clear the campaign with ease.

However, finding and taming Mighty Silverfist is a long and troublesome process. Once you have tamed it, your build is basically complete. From that point onward, your main job is positioning, while most of the damage is dealt by your monkey.

Spirit Walker Zookeeper is less efficient at clearing maps during the mid-game than Gemling Legionnaire Unearth, but if you can invest more PoE 2 currency into it, its ceiling is higher.

Since Mighty Silverfist has very high base stats, you can save a large number of gear affixes for improving survivability. You can also invest more resources into equipping it with aura support gems, further improving Mighty Silverfist's map-clearing efficiency.

With an extreme budget, Spirit Walker Zookeeper can already match the map-clearing efficiency of Gemling Legionnaire Unearth while offering slightly better single-target damage and maintaining extremely high survivability.

Gemling Legionnaire Unearth

The core idea of this build is to sacrifice your Skeletal Clerics to create corpses, then use Unearth to summon large numbers of fast and powerful Bone Constructs from those corpses, forming an army of skeleton-like constructs.

Gemling Legionnaire typically uses Crossbow Grenade setup while leveling. This playstyle may not appeal to every player, but its efficiency is genuinely high. Although the overall leveling experience is less smooth than Spirit Walker, it makes up for that with consistency.

Immediately after completing the campaign, Gemling Legionnaire Unearth has significantly faster map-clearing speed than Spirit Walker's Mighty Silverfist,

Its single-target damage is comparable to the monkey setup, while its damage scaling requires relatively fewer resources. More importantly, you do not need to tame your Minions. Once you obtain the skill, you can start using it immediately.

At the high budget stage, Gemling Legionnaire's Defensive Layers can match or even surpass those of Spirit Walker.

Although Spirit Walker has advantages in the number of beasts it can tame through Ascendancy passives such as Loyalty and Path of Brilliance, Gemling Legionnaire is by no means inferior when it comes to survivability.

Once investment reaches the super high budget stage, the damage gains of Gemling Legionnaire Unearth begin to plateau, leaving it somewhat behind Spirit Walker Zookeeper.

Tier A

Acolyte of Chayula Minion

The main Minions used by this build are usually Skeletal Reavers. They deal high damage, are highly aggressive, and can make excellent use of Chaos damage increases you provide.

Your core Ascendancy passive, Into the Breach, periodically causes Flames of Chayula to spawn around you.

You need to actively walk over and pick up these remnants. Combined with Ascendancy passive Choice of Power, the remnants you collect will grant you and nearby Minions stacks of Chaos Remnants.

Each stack of Remnants grants additional Chaos damage to your Minions. At level 90, the maximum effect of 10 stacks can provide more than 180% of Physical Damage as Extra Chaos Damage.

Acolyte of Chayula build has almost no significant weak period throughout its progression. Once you enter Early Mapping, its efficiency does not drop at all, and it can still tear through almost every type of content.

However, it is not as effortless to play as Spirit Walker Zookeeper, and its endgame ceiling may also be somewhat lower.

Infernal Legion Builds

The core idea of this playstyle is to use Infernal Legion Support Gem to make your Minions continuously burn themselves, dealing Fire damage to nearby enemies.

This playstyle was nerfed in PoE 2 Patch 0.5.0. Not only was the highest-damage Infernal Legion III Support Gem removed, but the base Burning damage was also reduced from 20% to 10% of Minion's maximum Life.

To make up for the lost damage, the current version of this build looks for a Tame Beast with extremely high base Life. Through gear and passive skills, the goal is to maximize the pet's Life and skill level.

There are two mainstream variants of this build:

  • Using Elephant as the core.
  • Using Chimera as the primary damage dealer.

Both variants perform very well, with solid single-target damage that can be raised to a respectable level with further investment. Although they still fall short of S-Tier builds, they are more than capable of handling most content.

The map-clearing efficiency of this build relies on a somewhat cumbersome playstyle. You need to repeatedly press the weapon swap key while progressing through maps to increase your damage.

Tier B

Specters Builds

With Bind Spectre skill, you can resurrect elite monsters killed in specific maps or areas as permanent Minions. These Spectres retain their original forms and skills, and they can benefit from all Minion bonuses provided by your passive tree and gear.

You can copy a Spectres build template across multiple classes, and it can work well on all of them. Based on the mainstream builds in PoE Patch 0.5, several Spectres stand out:

  • Gargantuan Wasp
  • Vaal Guard
  • Starlit Harvester
  • Powered Zealot

You can choose different Spectres based on different situations. The main advantage is its flexibility, although its ceiling is not particularly high.

If you simply want to progress through the early game quickly, Acolyte of Chayula is the most recommended choice in PoE 2 Patch 0.5.5. If you prefer traditional Minions, Spirit Walker offers a smoother leveling experience. Overall, there are no balance changes to Minion builds in the current version, so just choose the build you enjoy.

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