What Strategies Will You Use In Tor Gul Encounter In Act 2 Of Path Of Exile 2? - Locations & Moves
As you explore the three acts of Path of Exile 2 Early Access, you will face many boss encounters that will test your current build and game sense, and your encounter with Tor Gul in Act 2 is the most typical example.
Tor Gul, The Defiler is a major boss in Trail of Corruption quest in Act 2, and is the encounter you need to go through to collect the fragments of Horn of the Vastiri. It is also the second-to-last boss you encounter in Act 2 and has unique combat moves and mechanics.

Given that your encounter with Tor Gul is difficult, this guide will show you how to find Tor Gul and how to deal with each of his attacks so that you can defeat him in one go and get through the entire quest area with a strong build.
Location Of Tor Gul, The Defiler
You will find Tor Gul in the main quest at the end of Spires of Deshar area in Act 2, before you find Deshar, which is made up of many small rooms, and Path of Mourning, which is made up of many small domes.
At this stage in Act 2, your build may actually be mature enough to withstand some battles from mid-to-high-level enemies, but be aware that Tor Gul is a boss in POE 2, so in order to defeat him in one go, you should still spend a little more POE 2 Exalted Orbs on some powerful gear to enhance the offensive and defensive capabilities of your build.
Moves Used By Tor Gul, The Defiler
Once you have a powerful build ready, you can enter the octagonal arena where you fight Tor Gul, and you will see him quietly waiting for you in the hole in the center. Here are all the attacks he will use during the battle and some strategies and precautions for you to deal with him.
Claw Rake
First, you’ll see Tor Gul has very long arms, and when it starts to retract its arms, you need to watch out for its right-to-left attack. Generally, you can just hide behind it to avoid this damage, and this boss is very vulnerable at the beginning of the fight, so you can cast more damaging skills.
Skeleton Vomit
Like most bosses, Tor Gul will spit out several skeleton enemies from its body to help it complete damaging you as soon as possible. These vomits will continue to stay in the arena and will cause more damage over time.
What you can do is try to kill the skeletons that are summoned early, and use crowd control or group damage skills as much as possible to maximize the damage. Most importantly, avoid standing in the vomit pool, otherwise you will suffer unbearable damage.
Fire Strike
In this attack, Tor Gul will open his chest and shoot several fireballs, which will fly randomly to the area in front of the boss. Obviously, to avoid these fireballs you should stand on the boss’ back when it stands upright and attack it fiercely.
Another strategy that players often overlook is that you can force attack its arms so that it keeps firing fireballs from its chest and cannot do more damage. This is very risky, because Tor Gul’s position is constantly changing, and it is possible that the safe area in the past few seconds will be in danger because the boss turns, but it is also a combat strategy that is worth trying.
Head Smash
Likewise, Tor Gul will stand upright before using Head Smash, but you can tell which move it is using by its arm movement. If the arms are open, it’s a Fire Strike; if the arms are up and slamming its head, it’s a Head Smash.
Although these moves deal two types of elemental damage, the boss’s back is always a safe area, so put more gear that can give you fast movement buffs in your build so that you can get to a safe point in the shortest time.
Hand Crush
In this move, Tor Gul’s hand starts to slam at you, dealing extremely high damage. Since this slam is very fast, it is difficult to avoid this attack, so you can only add some defensive capabilities to your build or carry a few flasks or potions that can be used to restore health.
However, if you can keep an eye on the boss’s hand and have the ability to predict the direction of its hand slam, you can safely avoid this attack at the last second, but this may require you to invest more POE 2 Currency in your mobility.
Flamethrower
Besides Fire Strike, Tor Gul will also use Flamethrower to deal extremely high fire damage to you. It will directly spit fire and then slowly turn around, using itself as a flamethrower to cover half of the arena in a sea of fire, and the damage caused will gradually increase over time.
So when you see Tor Gul start to spit fire, please immediately run to the other side of the arena. The animation time of this attack is very long, so as long as you are safe, you can use this opportunity to deal more damage to the boss. But remember to avoid the flames around the arena that will continue to damage you as you move, as well as Tor Gul’s other attacks.
Bombs
When you see orange marks appear in the arena, it means Tor Gul will start to crouch and create some bombs for you that can deal heavy damage. Note that the explosion range of these bombs will be larger than the mark indicates, so take this into account when dodging the bombs.
Flame Tornados
When Tor Gul uses a bomb attack, it will sometimes create Flame Tornados on some of the orange marks, which will last for a few seconds. In fact, this is the easiest move to avoid, because you will have already avoided them when the bomb mark appears.
Strategy
In this battle, the key to winning is to keep moving and hide behind the boss as much as possible, which will make it very easy to avoid all attacks. Even if Tor Gul reacts and starts to turn to attack you, you will have plenty of time to react and dodge in time.
Additionally, this fight involves a lot of chip damage and damage over time, so it’s important to have plenty of potions in your build and use them effectively. For example, Tor Gul’s skeleton vomit and the continuous fire in the arena can cause you continuous damage, and you may not see them when you are busy dodging other attacks.
You also need to put more gear that can provide you with fire resistance and physical resistance, such as Ruby Rings and fire resistance Charms, in your build to increase your chances of survival greatly. However, it is important to note that you don’t have to change your entire build for this fight, as there will be bosses with opposite damage mechanisms waiting for you to challenge later.
After defeating Tor Gul, you will enter Dreadnought, which is the final location of Act 2. The above are some specific methods and strategies for you to challenge Tor Gul, The Defiler in POE 2. I hope you can complete this encounter well with the help of this guide and harvest a lot of loot. I wish you a happy game!
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The recent Path of Exile 2 Patch 0.4.0 has been undergoing constant changes, with numerous patches and hotfixes optimizing the game based on Fate of the Vaal League mechanics, aiming to improve the overall experience.
Ten days after the release of Patch 0.4.0c hotfix 14, PoE 2 announced that Patch 0.4.0d will be released this week. Based on the announced content, this patch primarily focuses on bug fixes, with some aspects worth highlighting and discussing.
Below, we will provide a preview of this patch and analyze its main features and potential impact.
Patch 0.4.0d overview
The entire patch can be broadly divided into three parts: further optimization and fixes to Fate of the Vaal League mechanics, overall modifications, and comprehensive bug fixes. Undoubtedly, the most noteworthy aspect remains the first part.
Interestingly, even before the patch has been officially released, Fracturing Orbs have already depreciated in value simply by being announced. This means you can more easily acquire them through PoE 2 Divine Orbs to stabilize your gear affixes.
This is likely due to changes in the league system, making this part of the patch analysis a key focus of our guide.
Atziri's Temple boss fight reform
Let's temporarily ignore the usual temple fixes and focus on a new respawn change: if you die while fighting the boss Architect or Atziri in Atziri's Temple, you can respawn in the new temple instance.
However, this opportunity is very limited, as almost the entire temple is destroyed during the boss fight - somewhat like how endgame maps work in the game.
Therefore, when this mechanism is finally implemented, it's expected that not all players will be satisfied with it, but it's necessary because it can curb the possibility of some players seeking cheating due to the inability to respawn.
In short, if you die in these boss fights again later, you should be able to start re-challenging them faster, instead of having to unlock the rooms from scratch.
This means that even if you unfortunately fail on your first attempt, you'll have an extra chance to familiarize yourself with the boss mechanics. In fact, these bosses aren't difficult to defeat; their mechanics are just rather intricate.
Holten exploit fixes
As you know, collecting Energized Crystals by defeating monsters around Vaal Beacons is a crucial part of experiencing Atziri's Temple gameplay, as only with enough crystals can the temple progress.
However, in the game prior to Patch 0.4.0d, there was an issue where Vaal Beacons frequently spawned in an easily accessible location within Holten campaign area.
This allowed players to exploit this by repeatedly resetting dungeons to farm Energized Crystals faster, causing an imbalance in the entire Atziri's Temple system and an abnormal inflation of the value of some rare currencies.
Frankly, the issue of economic inflation was repeatedly mentioned in the player community shortly after Atziri's Temple's release, but for some reason, concrete measures to improve it have only now been introduced. However, better late than never.
Atziri's Chambers fix
As the spawn location of the final boss Atziri, the connection between this chamber and other rooms was previously a mess; sometimes you simply didn't know how to place and connect rooms.
Fortunately, Patch 0.4.0d finally fixed this, allowing Atziri's Chambers to correctly connect to any adjacent room, ensuring the entire mechanism functions more clearly and consistently.
Temple QoL fix
This fix requires you to place at least one room before each run. If you already have a highly optimized temple, you might not want to place any rooms at all, and therefore might mistakenly think this is a weakening change.
However, the purpose of this measure is actually to ensure that you don't accidentally open the temple before placing rooms, and to better guide new players through their first temple.
Of course, considering the needs of different players, the game also allows you to bypass this option. If you're a PC player, hold down Ctrl key and click Run Temple button. If you're a controller player, simply select "Deny" when prompted.
More Atziri's Temple fixes
Besides the highlights above, Patch 0.4.0d focuses on optimizing Atziri's Temple mechanics and includes other details, such as clearer instructions for Atziri's Chambers and more explanations of different mechanics.
The complexity and depth of gameplay have always been major obstacles for new players joining Path of Exile series. Sometimes, new leagues and their new mechanics can even confuse longtime fans.
Therefore, this patch shows that providing clear explanations is more effective in winning over players than creating mystery and raising the barrier to entry through seemingly complex mechanics.
Fracturing Orbs fix
In the first half of this article, we mentioned the devaluation of Fracturing Orbs, primarily due to a bug fixed in Patch 0.4.0d involving Immured Fury - the endgame boss and primary source of Fracturing Orbs drops.
Theoretically, this boss shouldn't spawn in cleansed areas, but previously, clearing excessive corruption would imprint a hidden marker indicating the presence of Immured Fury in certain areas.
This meant players could more easily earn Fracturing Orbs by defeating this boss, leading to an abnormally inflated value and disrupting PoE 2 economy and trade balance.
Fortunately, Patch 0.4.0d fixed this by making Immured Fury spawn completely unpredictably, restoring the rarity of Fracturing Orbs to a more normal level through a more randomized spawn method.
The above content covers what needs to be explained in detail in Patch 0.4.0d. However, there are also some interesting changes and fixes that you can discover and experience one by one through the game after the patch is finally released. Thank you for reading.
As you know, Patch 0.4.0, while adding new classes and other content, also brought many changes to the game's inherent mechanics. Although these changes may not be drastic on their own, they still affect the overall system.
For example, in The Last of the Druids, the left side of the skill tree, focusing on melee, defense, and life/block mechanics, was adjusted, leading to changes in the popular defense configurations used by each class.
This article will introduce the entire defense system and analyze the latest popular defense mechanics and styles during Fate of the Vaal league.
Path of Exile 2 defense mechanism overview
The game's defense system can be roughly divided into four layers: core and secondary defense layers, evasion, and recovery mechanisms. Each layer has multiple different functions that can be used in combat.
The core defense layer refers to the main attributes on the gear, which can be adjusted through the talent tree, such as armor or energy shields, which can directly block damage.
The second layer of defense indirectly transfers or reduces the damage you receive, including blocking, resistance, and more.
Avoidance mainly refers to default or temporary defensive buffs, while recovery restores health after being attacked, such as with flask or leech.
Changes in Patch 0.4.0
This patch primarily focuses on the left side of the skill tree, where the lower half emphasizes strength, while the middle and upper halves emphasize intelligence.
The left-side skill tree focuses entirely on defensive mechanics, containing numerous nodes that increase your health, armor, and block chance. It's key for melee builds that excel in high tanking or health.
The focus on these changes might be because the new Druid class is itself a defensive melee class, so most of the new passive nodes also share these characteristics.
The addition of new nodes and clusters necessitates adjustments to many existing skills. If your previous builds were based on these skills, you'll have to reset them, significantly altering the defensive styles popular during the new league.
The popularity of shield wall styles
The shield mechanic remains highly popular after Patch 0.4.0, primarily due to the surge in shield wall builds. As the most popular starting skill for Warrior class, shield usage has actually increased season by season.
This is perhaps because Patches 0.3.0 and 0.4.0 focused on hardcore single-player modes, where shield wall builds provide effective benefits, especially if you further unlock Titan as an Ascendancy class.
The popularity of Disciple of Varashta
As a newly added Sorceress Ascendancy class, Disciple of Varashta has caused quite a stir in the current league. Based on its powerful defensive capabilities, it performs exceptionally well in modes of varying difficulty.
For example, the passive skill The Fourth Teaching grants a 40% increase in shield recharge rate when your shield is below or equal to 35% of its maximum value.
In other words, the larger your energy shield hit pool, the better this talent node is, because you can maintain a considerable effective hit rate during the initial phase when the higher energy shield regeneration rate takes effect.
This talent node, combined with powerful support skills such as Nascent Hope or Convalescence, can significantly increase the natural regeneration rate of the energy shield, making its charging mechanism more reliable.
Even if you take a lot of damage and your health drops to a low level, you can still benefit from the higher regeneration rate by forcibly charging, ensuring your energy shield is fully charged again.
This Ascendancy class also has a powerful defensive skill called Sacred Rituals, which converts 60% of your current energy shield into armor, thus reducing the physical damage you take.
It's worth mentioning that both of these nodes can be combined with Chaos Inoculation to form one of the most powerful defensive configurations in PoE 2 - Chaos Inoculation is also another key defensive skill in the current league.
Despite a major balance update in patch 0.4.0, energy shields remain significantly stronger than pure health builds, and the addition of Discrete of Varashta has provided an ideal platform for the growth of these builds.
Talisman defense mechanism
This new Druid-friendly gear type cannot be used with shields, leading many Druid players to favor a hybrid health approach to defense.
The updated talent tree features a considerable number of energy shield and armor hybrid talents, so the vast majority of Druid builds focus on investing in energy shields as an extension of health.
Furthermore, many players using Talisman builds utilize the new keystone passive Lord of the Wilds, allowing them to simultaneously use a non-unique scepter and talisman to gain a pure resistance aura.
This not only alleviates gear pressure regarding resistance affixes but also allows for the use of numerous support gems without prior reservation. While this may be a bug, it has been present in the game for some time.
Self-chill and increased speed
In Patch 0.4.0, speed is also one of the most powerful defensive measures. As long as you can move, attack, or cast spells at extremely high speeds, no enemy can hit you or catch you - the best offense is also the best defense.
To achieve this, you can combine Asphyxia's Wrath Broadhead Quiver with Sierran Inheritance Marabout Garb. This quiver reduces the damage you take based on cooldowns, providing you with amazing damage reduction.
Therefore, you are not only unmatched in speed, but even if you do take damage, the damage reduction significantly reduces the actual damage dealt by enemies.
That concludes this introduction. Hopefully, this analytical guide will be helpful in your future crafting of defensive builds in PoE 2!
Path of Exile 3.27 has been running for almost two months, halfway through the League season. As usual, the official announcement for the upcoming livestream indicates that news about the next league will begin in the coming weeks, and that Path of Exile 3.28 will be released as planned in early March 2026.
While it's good that the official update is on schedule, given the large amount of content in each Path of Exile update, such a short timeframe has raised concerns among players about whether the content has been reduced.
Official Update Plan
In June 2025, Path of Exile's lead representative, Jonathan Rogers, clarified the future update plan in an interview, stating that Path of Exile 1 and 2 would both have a four-month update cycle, with the two games alternating in updates. This means that on average, players will see new content for one of the games every two months.
On January 12, 2026, the official forums announced that the Path of Exile 3.28 expansion would be released on schedule in early March, continuing the tradition of a four-month development cycle. This timeline is approximately three months after the release of Path of Exile 2 patch 0.4 in December.
For developers, a fixed update schedule alleviates development pressure. Rogers has admitted that delivering content every two months is quite difficult, but a fixed-date, variable-content model is more conducive to development management.
Update Schedule
Although the official timeline seems balanced, the official update dates are not entirely fixed; they may be released at the beginning of the month or at the end. Based on the principle of alternating updates between the two games and important schedules, this cycle may harbor some risks of imbalance.
Let's look at the update timelines for the two games:
- December 12, 2025: Path of Exile 2 Patch 0.4.0 The Last of the Druids released normally.
- Early March 2026: PoE 3.28 released, approximately three months after PoE 2 Patch 0.4.0.
- April 2026: A possible PoE 2 Patch 0.5 update is expected in about a month.
The official statement indicates they will strive to conclude early testing of PoE 2 by 2026. Therefore, they may adjust the update schedule for Path of Exile 1 to maintain a consistent update pace for PoE 2. Even if they cannot release Patch 1.0 by the end of the year, they will still release a major update to attract more players.
This raises a problem: for an early-stage game like Path of Exile 2, content consumption is faster. While version 0.4 adds the Druid class and Vaal Temple mechanics, the overall content volume still cannot compare to the mature PoE 1.
Potential Issues
Many core players worry that this cycle of one month for Path of Exile 1 and three months for Path of Exile 2 will create a double problem.
Because the mature Path of Exile 1 has more endgame content and three years of accumulated League mechanics, giving players ample choices to farm PoE currency, this is enough to support months of deep gameplay. However, players only have about a month to experience each new league before being drawn to the PoE 2 League.
Path of Exile 2 is currently still in early access. According to the game director, the originally planned six-month Early Access has been extended to approximately one year. Player concerns currently focus on whether its existing content is sufficient to support nearly three months of gameplay.
Furthermore, recent League updates have revealed a high player churn rate for PoE 2. Even with the addition of the new Druid class in patch 0.4.0, significant player attrition has occurred.
This is because the new endgame mechanic, Vaal Temple, initially didn't yield good returns. Subsequent adjustments by the developers, coupled with player discoveries of loopholes, allowed the mechanic to generate a large amount of currency. Several subsequent poor adjustments resulted in Path of Exile 2 patch 0.4.0 experiencing inflation, leading to increased unfairness in trading for ordinary players.
This is actually due to the current lack of endgame content in PoE 2, making players more likely to focus on game issues.
Possible Solutions
Faced with a potentially entrenched imbalance in the update schedule, some constructive alternatives have been discussed within the community. These proposals aim to break the potential vicious cycle and seek a more sustainable update model for both players and developers.
Perhaps a multi-stage update could replace a single full Path of Exile 2 League update. This would give the development team extra buffer time to adjust the timeline while maintaining player activity.
Another direction is to adjust the length of each update cycle. However, this would conflict with the crucial year-end revenue window, and considering that holiday season releases can generate three times the revenue of other months, this solution is less likely to be implemented.
Director Rogers stated that he will maintain communication with the community and promised to experience the game from the player's perspective and understand the reasons behind their feedback. This indicates that the official team may flexibly adjust the plan based on player acceptance of the actual update schedule.
With the release of Path of Exile 3.28 and Path of Exile 2 Patch 0.4.0, you can observe whether this cycle will continue. If this cycle is broken, it may not be through drastic adjustments to update dates, but rather because the official team has found a way to populate Path of Exile 2 with enough new content within a three-month cycle.
Battles with bosses are a constant throughout almost every Path of Exile 2 league, including killing bosses in various acts during leveling and defeating increasingly difficult map bosses in endgame. They are both obstacles and sources of enjoyment.
Therefore, many PoE 2 builds are designed to defeat bosses in the most efficient way possible, and to achieve this, high DPS and survivability are indispensable.
Based on this, this article will introduce how to craft a Monk-based build effective against most bosses during Patch 0.4.0, and its practical performance.
This build overview
This Monk build is based on Ascendancy class Invoker, combining related skills and passives to utilize various control effects to weaken the boss, thereby achieving the effect of killing the boss at the end of the battle.
The advantage of this build lies in its simplicity - most of the time you simply need to keep casting skills and wait for enemies to be killed, and it provides excellent survivability and enemy clearing capabilities.
However, it's important to note that if you plan to use this build in every stage of the game, you'll need to adjust the build's setup based on the actual needs of the current stage, the amount of PoE 2 currency you have, and the rarity of your gear.
Leveling stage
In this stage, your goal is to level up as much as possible while utilizing the league system to earn as much currency as possible to exchange for better gear or enhance the affixes of existing gear.
If you want your Monk build to be even stronger in the endgame, you need to acquire Headhunter Heavy Belt gear as early as possible when completing various acts.
This belt increases your stun threshold by 20-30% and grants you a 20-second attribute bonus from the ability of a rare monster after you kill it. It also provides the following buffs:
- +40-60 to maximum Life
- +20-40 to strength
- +20-40 to dexterity
Since this gear requires defeating a boss to obtain, you can choose other items as substitutes if you find it difficult, but its effect is indeed the best.
Skill selection after entering endgame
To deal sufficient damage to the boss, you need not only to ensure higher DPS but also to break the enemy's armor faster - if the current boss has relevant mechanics.
Based on this, you should first unlock the lineage gem Uul-Netol's Embrac, which helps Herald of Ice become more effective, not only breaking armor but also creating explosions to deal more damage to the boss.
In the endgame phase, killing more bosses requires completing a sufficient number of maps, as you'll always encounter hordes of monsters before the boss appears. Therefore, it's recommended to unlock Whirling Assault as your primary skill.
This is because this skill allows you to accumulate energy orbs faster, and triggering Profane Ritual or Mantra of Destruction continuously builds energy orbs.
These orbs can be used more consistently after adding Flicker Strike and Falling Thunder, resulting in significant damage.
Furthermore, equip Herald of Thunder and Herald of Ash for even stronger AoE damage and faster monster clearing speed. Additionally, equipping Wind Dancer will enhance your defense and survivability.
More skill gems and their corresponding support gem options are as follows:
Whirling Assault:
- Practiced Combo
- Rage III
- Pinpoint Critical
- Magnified Area II
- Oisin's Oath
Falling Thunder:
- Elemental Armament II
- Nova Projectiles I
- Ricochet II
- Pinpoint Critical
- Ice Bite II
Flicker Strike:
- Blindside
- Concentrated Area
- Close Combat II
- Perpetual Charge
- Hit and Run
Charged Staff:
- Prolonged Duration II
- Innervate
- Culling Strike II
- Blind II
- Embitter
Mantra of Destruction:
- Chaos Mastery
- Prolonged Duration II
- Charge Profusion II
- Ailith's Chimes
- Delayed Gratification
Cast on Critical:
- Profane Ritual
- Charge Profusion II
- Overabundance I
- Boundless Energy II
- Energy Retention
Wind Dancer:
- Magnified Area II
- Close Combat II
- Blind II
- Maim
- Elemental Focus
More gear options
Besides the recommended Headhunter Heavy Belt, other gear choices are also important. For weapons, quarterstaff remains the most suitable for Monk - Sinister Quarterstaff is the best due to its highest base critical strike chance.
Building on this, you need to stack frost damage in combat, increasing the damage output of your Herald of Ice and Armour Explosion while ensuring all melee or attack skills have critical strike chance and higher ratings.
It's worth mentioning that you can also roll affixes for your quarterstaff that convert a percentage of physical attack damage into mana, which synergizes well with Oisin's Oath support gem.
As for armor, you should focus on whether your options have energy shields or high enough evasion rating to unlock Ascendancy ability, Lead me through Grace, for more spirit.
The best other gear slot options are as follows:
- Helm - Ancestral Tiara
- Body - Armor Sleek Jacket
- Gloves - Vaal Wraps
- Boots - Quickslip Shoes
- Amulet - Gold Amulet
- Ring - Unset Ring
- Life Flask - Ultimate Life Flask
- Mana Flask - Ultimate Mana Flask
In fact, acquiring gear is only the first step. To maximize their effectiveness and make your entire Monk build more powerful, the key is to consume currency to improve their rarity and affixes.
Fortunately, while crafting this boss-focused build, you will also encounter bosses, resulting in decent currency drops and making your build crafting experience smoother over time.
If you're not focused on challenging higher difficulty maps or bosses, you can also use this recommended build to farm currency in easier maps. While it might seem a bit tedious due to damage overflow, it will help you accumulate wealth quickly!
That concludes this introduction. We hope it has been helpful in ensuring you can continue playing Monk classes during patch 0.4.0! Thank you for reading!





