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The Crystallised Omniscience Anomalous Tornado Shot Deadeye is an endgame monster capable of farming all Mapping content at the highest efficiency. The build excels at clearing fast while still having good single target damage.
It has the best clear speed of any build in the game, and potentially the highest level of min-maxability, making it a great endgame build to sink many hours and poe currency into perfecting.
Skills
Tornado Shot
Tornado Shot is the primary source of damage of this build. Positioning is key as Far Shot significantly increases the amount of damage you deal depending on the distance between you and your target. Tornado shot primary projectiles can hit once, but the secondary projectiles can shotgun.
Utility And Auras
Determination grants a base amount of Armour with a means to scale it thanks to its inherent more multiplier. Molten Shell linked to Cast when Damage Taken Support mitigates burst damage, absorbing 75% of incoming damage for a short duration. While you can't use Molten Shell yourself in this setup, Vaal Molten Shell gives you an on demand panic button for an even bigger shield that absorbs 35-40% of incoming damage.
Hatred and Herald of Purity are your damage Auras. Herald of Purity helps to scale your base Physical Damage. Hatred provides a % of your base Physical Damage as extra Cold Damage as well as a % more Cold Damage multiplier. Precision helps you cap your Accuracy and grant some Critical Strike chance.
Mark on Hit
Sniper's Mark suits your Projectile-based build. Enemies take increased damage, and Projectiles split when they hit the target affected by it. We link it to Mark On Hit Support to automate its application. This easily gives us Frenzy Charges and extra damage to bosses and tanky rares/uniques.
Mobility
Flame Dash allows for swift mobility in all situations. It allows you to blink over obstacles on a cooldown, and is instant on it's first recent cast.
Ascendancy
The Deadeye is our choice as it offers many speed mapping enhancements, Additional Projectiles, Chain and Damage.
*Gathering Winds provides a total of 20% Action speed when Gale Force is fully stacked, providing a more multiplier to Attack and Movement Speed.
*Ricochet provides an additional Chain, making your projectiles bounce from enemy to enemy like heat seeking missiles. This effect also applies to 30% of all projectiles which hit walls.
*Endless Munitions provides two additional projectiles, which is a big damage increase for single target thanks to Anomalous Tornado Shot's shotgunning capabilities and improved clear speed.
*Focal Point provides damage reduction while mapping, and a substantial damage boost by increasing Sniper's Mark effectiveness.
*Far Shot grants a massive damage increase for targets that are further away from you, allowing you to deal optimal damage at a safe distance. This notable is granted thanks to Forbidden Flame & Forbidden Flesh.
Key Build Info
Tornado Shot is the primary source of damage for this build. Tornado Shot like other projectile based attacks does not shotgun, however the secondary Projectiles which emit from the tornadoes at the targeted locations do. When positioning, make sure to place yourself as far away from your target as possible to get the most out of Far Shot, place down your Ballista Totem Support and fire right on top of your target to deal the highest possible damage.
To ensure that your Critical Strike Chance is as high as possible do the following:
*Only equip a bow with a tier 3+ Critical Strike Chance roll.
*Roll a flask with the #% Increased Critical Strike Chance During Flask Effect suffix.
*Equip a Diamond Flask.
*Lioneye's Fall at the Shadow location to convert Claw nodes into Bow.
*A Watcher's Eye with % to Critical Strike Chance while affected by Hatred.
Crystallised Omniscience converts all of our attributes into the Omniscience (omni) Stat. This means Dexterity won't grant Evasion and Accuracy, Strength won't grant Life and Melee Damage, and Intelligence won't grant Energy Shield. Omniscience grants 1% elemental penetration and 1% to elemental resistances per 15 Omniscience. It is important to note that how much Omniscience you're getting out of an explicit can be deceptive, for example: +25 to Dexterity and Intelligence is equal to 25 Omniscience, +12 to All Attributes is equal to 12 Omniscience.
Crystallised Omniscience can be used to almost cap our Resistances, and provides a massive amount of generic Elemental Penetration. This allows builds to avoid focusing on one specific elemental damage type to be efficient.
Trinity Support and other conditional damage notables found on the passive tree work well with this setup. The sweet spot for Omniscience is approximately 1500. This almost caps our Resistances exclusively from Attributes. Beyond that, it is still a nice stat to stack, however diminishing returns are incurred. The damage increase granted by Penetration damage does not scale linearly, so after a certain amount, other stats become favorable.
Skill Gems
Gems are a fundamental part of your build, so getting the correct link setups before taking on content is your main goal.
*Tornado Shot
*Awakened Elemental Damage with Attacks Support
*Inspiration Support
*Trinity Support
*Mirage Archer Support
*Awakened Chain Support
*Tornado Shot
*Awakened Elemental Damage with Attacks Support
*Ballista Totem Support
*Inspiration Support
*Awakened Vicious Projectiles Support
*Focused Ballista Support
*Enlighten Support
*Herald of Purity
*Hatred
*Determination
*Sniper's Mark
*Mark On Hit Support
*Precision
*Blood and Sand
*Flame Dash
*Blood Rage
*Molten Shell
*Cast when Damage Taken Support
Tornado Shot
Anomalous Tornado Shot is our main damaging ability. The Anomalous alternative quality is used because it provides an easy way to convert a large portion of your damage to elemental. This conversion along with a Cold Mastery present on the Passive Skill Tree grant a total of 100% Physical to Elemental Conversion. With Trinity Support in your build, an icon appears in the top left corner of the screen indicating the current state of the buff. If you see all three bars filled after attacking an enemy, you are on the right track. If one remains empty, you need to rebalance two of your three elemental damage types so that their average damage done is roughly equal.
Cast when Damage Taken Support
Inspiration Support grants us a considerable boost to both our elemental damage and critical strike chance. Most importantly it greatly reduces the Mana cost. Anomalous Awakened Elemental Damage with Attacks Support is a multiplier for elemental attack skills. Anomalous Mirage Archer Support causes linked bow skills to summon a ghostly archer. When the player hits an enemy with the supported skill, a temporary Mirage Archer is summoned above the player that uses that skill. Awakened Chain Support causes projectiles to chain when they hit an enemy. This causes projectiles to target another enemy in range and seek towards them. It continues to chain until all the chains are used up.
Ballista Setup
Like your first setup you use Anomalous Tornado Shot linked to Awakened Elemental Damage with Attacks Support & Divergent Inspiration Support. Ballista Totem Support modifies the skill so that instead of you casting, a ballista totem is summoned which uses the skill. Focused Ballista Support makes your ballista totem attack only when you use your primary Anomalous Tornado Shot setup. Awakened Vicious Projectiles Support grants one of the biggest damage multipliers in the game, at the expense of attack speed for your totems.
Auras
Hatred is your main active offensive Aura. It provides a large amount of Physical Damge as extra Cold Damage as well as % more Cold Damage that greatly increases your overall DPS. Determination and Grace are your main active defensive auras. They provide a bonus flat as well as a % multiplier to both Armor and Evasion to scale up our base defences. Anomalous Blood and Sand while in sand stance provides Projectile Speed and Damage. Precision is a gem which reserves more Mana and grants more flat accuracy as it is leveled up. Therefore, it is important to balance out its level to ensure we still have enough Mana to play comfortably. If there is ever a point where your accuracy rating is not capped (but you cannot afford to level up precision any higher) you should invest more into passive skills that grant accuracy or find equipment with either % increased or flat accuracy. Link the gems with the highest reservation cost to Enlighten Support level 3-4 to increase the reservation efficiency.
Guard Skills
Molten Shell linked to Cast when Damage Taken Support provide us with a massive defensive boost. It is best to keep Cast when Damage Taken Support at level 6 and Molten Shell at level 13. It ensures the buff procs more often with little to no downside. When you take 897 damage the gem automatically triggers, granting the player a huge absorb shield which scales with Armor. The more Armor, the larger the absorb shield, up to a maximum of 10,000. Keep in mind that Molten Shell only works against Hit damage, not Damage over Time.
Single Target Debuff
Sniper's Mark linked to Mark On Hit Support triggers when a rare or unique enemy is hit, marking him. This grants a lot of additional damage and splitting projectiles. It's important to keep track of the skill's high Mana cost, which can easily deplete your entire unreserved pool. In that case keep Sniper's Mark at a lower level until you can support it.
Mobility
Flame Dash is a movement spell that causes the player to teleport to a target location. It has an instant cast time if not cast continuously, making it a great tool to blink to a spot when you find yourself in a dangerous situation.
Recommended Article
View MoreExiles, I'm sure you've noticed that Path of Exile 2 Patch 0.3.0, the game's next major update, called The Third Edict, has been confirmed to launch on August 29th, with the full developer livestream set to begin on August 20th. That's right, compared to previous major updates which only started live streaming a week before release, this time it will be a little earlier. So, are you expecting the changes to live up to your expectations?
Here, we'll analyze the newly released trailer and share my thoughts and speculations. Let me preface this with a disclaimer: the following content may contain spoilers. So, buckle up and let's get started!
Honestly, this trailer is as brief and thought-provoking as ever. It simply shows the interior of a massive cylindrical tower covered in runes, where individuals appear to be performing some kind of ritual, accompanied by a mysterious voiceover:
This weapon is our only chance to save humanity. We must invoke The Third Edict.
So, not much is revealed here, with only one character mentioned: the hooded figure. We already know this from the campaign, and he joins the player character on a mission to stop Oriana and the beast.
To complete this quest, the last known progress in the campaign is the end of Act 3, which leads to the search for a weapon that can subdue the beast or somehow counter it.
We already know from the ending of Act 3, Path of Exile 2 artbook, and the themes in Supporter Packs that Act 4 is set in the Karui Archipelago and will run through Karui, including the introduction of the third Trials of Ascendancy, the Trials of the Ancestors.
Meanwhile, we've also received information about Trials of the Ancestors league in some of the content for PoE 3.22.
Hinekora, Mother of Death, includes lines that reference Trials in Path of Exile and the order in which they appear, including Maraketh Trials, now known as Trials of the Sekhemas, and Trials of Chaos. Further down, it reads, "We will be the third, and you must prove yourself."
In the original game, Trials of the Ancestors were an auto-battle mechanic, but we're not sure how it will be implemented in PoE 2.
I suspect they'll be able to implement a boss-style gauntlet mechanic where you fight Chieftain after Chieftain, potentially serving as a new source of PoE 2 currency and loot farming, but we'll have to wait and see.
In this trailer, we see Sin preparing what looks like a weapon. Fortunately, we already know exactly what this weapon looks like from previously released images of a corrupted Karui tribe wielding a weapon from an old Act 4 trailer.
Thus, we suspect this is likely a boss in Act 4, possibly even the final boss. It seems likely this is how we'll obtain the weapon. We'll likely have to spend the entirety of Act 4 tracking it down, and it'll likely drop from killing the corrupted Karui tribe chieftain.
The release of Act 4 in Patch 0.3.0 is now almost certain.
However, there's more to this trailer. First, we see Sin preparing and equipping a weapon in the trailer, as if he's about to use it.
But I think it's unlikely that this weapon will appear in Act 4. From the PoE 2 artbook and subsequent Supporter Packs, we know that Act 5 takes place in Oriath, where we'll likely encounter the mysterious Lumerius. We don't know much about this character, but he features prominently in many of Path of Exile 2's major promotional artwork.
The artbook also gives us limited information about an organization called the Twilight Order, possibly led by Lumerius. Lumerius appears to be related to Oriana. So, it's likely that Oriana and the beast are heading to Oriath.
Now, this is why I think we'll be getting more than just Act 4 in The Third Edict update.
But it's unlikely that this beast will appear in the Karui Archipelago again, as we seem to be hunting it down, as evidenced by the corruption that has spread to Karui tribe.
It's likely here that Oriana joins the monsters aboard the ship bound for Oriath, which is likely the source of the original footage of the ship in PoE 1. I believe Oriath will be the site of the final battle, where Sin will be armed with weapons and wielding them against the monsters.
All of this suggests the update will also include Act 5.
So, what exactly is The Third Edict? Typically, the word edict refers to a legal decree, often associated with a monarchy, but can be issued by any official body.
If Lumerius appears in a lot of PoE 2 art, I expect him to be the primary antagonist of this campaign. And I wonder if he'll commune with the beasts, transforming into a completely different form. Perhaps we'll finally fight him in human form in Act 5 and again in a different, more sinister form in Act 6.
If so, could the edict refer to Lumerius and the rule of law he governs under Twilight Order? Perhaps all we'll do in Act 6 is expel him and his cult from their rule over the region and usher in a new order.
I imagine this is how we'll enter Act 6: we attack the beast with our weapons, triggering a cataclysm that ultimately leads us to Hell. Here, we'll likely face Lumerius one last time.
We know Act 6 will be shorter than the other Acts, but potentially more intense. So I'm expecting one thrilling boss fight after another, perhaps in the style of Monster Hunter, or perhaps a bit like the original game's Belly of the Beast, but even more epic.
We know that PoE 2's endgame revolves around us joining the Doryani and attempting to cleanse Wraeclast of the corruption currently plaguing it, but we don't know the full extent of the events between the end of Act 3 and the endgame scenario.
I imagine we'll finish our battle in Hell and reappear in a wasteland within Wraeclast, where the cleansing begins.
Well, that's all we can say about the 0.3.0 trailer. Based on the leaked information so far, we suspect that The Third Edict update will probably introduce Act 4 and its subsequent content, creating a complete campaign for Path of Exile 2. What are your thoughts? What clues do you think the edict mentioned here could be? Let's look forward to the upcoming developer livestreams!
Path of Exile 2’s latest patch, 0.3.0, is set to officially launch in about two weeks. Are you ready? As fans anxiously await, the developers released a mysterious teaser image that has completely ignited player excitement!
This image is our first teaser for the 0.3.0 update. I’m guessing there’ll be another teaser next week, and then we’ll get the full patch notes, or at least some information about the new league content. However, this image may just be a gimmick used to distract attention while we wait for the latest update.
Before we delve into this mysterious image, let's first take a look at the title of this revealing post by Natalia, a member of Path Of Exile 2 development team.
Recovered from a long buried library in the ruins of Oriath.
What does this mean? It suggests that someone in Oriath received these messages and is trying to understand the symbols. Another bigger hint is that we’re getting not just one Act in 0.3.0, but all the remaining Acts we’re supposed to get.
If you played PoE 1, you know that Act 5 is essentially your gateway to Oriath. Yes, not only does this Act feature this awesome level, but it also ties in with one of Path of Exile 2’s newest subclasses, Smith of Kitava.
Therefore, we reasonably speculate that the remaining Acts 4-6 will most likely appear together in the 0.3.0 patch. After all, the developers are unlikely to do the stupid thing of releasing Acts 4 and 5 and leaving out Act 6. No one wants to complete all the acts on Normal and Cruel difficulty and then run through the last act again. This is tantamount to standing against the players.
Furthermore, no one actually believes the developers will release the promised full 1.0 this year, and from what I’ve heard, almost no one believes what’s being discussed in the community. So, I think they may have already completed some Acts and are just currently working on polishing up the story.
So, even though we probably won’t see Act 6 in patch 0.3.0, Acts 4 and 5 are pretty much a certainty.
However, they could still tweak the difficulty and experience curves, giving us some PoE 2 currency and experience in Act 5, perhaps expanding the scale of Act 5, or adding some Trials of Ascendancy-style content. With this content, completing all five Acts would put us above level 60, meaning we could jump right into the map at level 61. That would be enough to start mapping and endgame content, which would be fantastic.
Now, let’s turn our attention to this mysterious image. It comes with a note that reads: "The symbols are of an unknown language. Deciphering it may be possible, but it will take time... time I no longer have..."
Have we seen these symbols in the game before? If you’re a longtime PoE player, you’ll be familiar with them.
The teaser image is visually similar to Harbinger text, but uses different text and symbols, suggesting this is a fresh interpretation of the mechanic rather than a direct copy. Therefore, we suspect the Harbinger mechanic will probably return in Path of Exile 2 patch 0.3.0, albeit with a slightly different design.
Furthermore, this teaser image may be related to Twilight Order, an organization mentioned in the artbook and potentially connected to Abyss mechanic. The concept of Saviors is also introduced, potentially hinting at a new character or faction in the game.
Thus, we expect this update to deliver a new endgame experience centered around Twilight Order, including a dedicated Atlas Tree and a potential new Pinnacle boss.
Of course, some players have differing opinions, suggesting that this new image appears to be at least related to Act 4, but could also go further. This is because the developer of the currently popular loot filter, NeverSink, has revealed that this is a secret teaser for Act 4. These characters appear to be the predecessors of Kalguur Runes, bearing strikingly similar shapes and forms.
Kalguur people are known to possess a notorious king figure, who is mentioned here. Furthermore, PoE 2 artbook seems to hint that Act 4 will take place in Karui Archipelago and the town of Kingsmarch.
Many in Path of Exile community have been studying this image, with some pointing to another possible clue: the first row of symbols bears a resemblance to the word Druid.
This isn't entirely far-fetched, as the "well" mentioned in the image could be related to Druid Well of Souls. Even more interestingly, the artbook hints at Act 5 being set in Oriath, where this message was allegedly discovered.
As one of PoE 2’s most anticipated classes, Druid is undoubtedly a key feature of the class system overhaul in patch 0.3.0. Even before the update was announced, Game Director Jonathan revealed that the team was very concerned about the class’s absence, but they weren’t about to disappoint players, and Druid’s release was already on their agenda. So, let’s speculate whether this class will appear in 0.3.0.
In any case, as we said before, this teaser image is just an appetizer. As the 0.3.0 patch release date approaches, we’ll soon receive new clues. Let’s look forward to it!
Recently, an officially supported private competition event is in full swing. Have you joined Merciless Gauntlet? It's widely considered the hardest event in Path of Exile, boasting the most brutal monster stat bonuses. If you're not prepared, you'll likely end up running and dying.
While Merciless Gauntlet offers generous rewards, please note that it's a class competition, and only those who reach the top of each class can claim their individual rewards! However, the harder the challenge, the more fun it is.
Thus, nearly every challenger I've seen is using the top-tier Ascendancy set, rather than the standard set. They're all debating which build setup is best for advancing and farming POE currency, but there's one unique item that remains constant across all of these plans: Ephemeral Edge.
If you ask veteran Exiles what the strongest item in the game is, some will say Mageblood, others Best-in-Slot Simplex Amulet, but I'll definitely say Ephemeral Edge, even though it suffered a significant nerf in Path of Exile 3.26.
But that comparison isn't entirely fair. The key to Mageblood's strength lies in its Timeless mechanic, which is virtually unaffected by any balance changes. Its power is directly tied to flasks, which are unlikely to be nerfed, making it inherently overpowered. For many players who run a different build in each league, it's a sought-after unique item.
But Ephemeral Edge is different. Its power is built on the meta of the past few leagues, and many other factors contribute to its strength and potential. Even though it lost 25% of its stat bonus in Path of Exile 3.26, it's still incredibly strong.
Now, things are getting a little crazy, because when we think of Ephemeral Edge, we usually think of Trickster. Don't get me wrong, while there are many excellent non-Trickster builds in this league that utilize this unique weapon, only Trickster class can maximize the potential of this sword through its efficient maximum energy shield scaling.
But in Merciless Gauntlet, there's no base class like Trickster; it's not an option you can choose. However, this doesn't mean that the Ephemeral Edge is unusable.
So, why is a unique item still one of the most important items in any ultimate build, even after the nerfs?
To understand this, we need to go back to the 3.18 update: Sentinel League. In this update, seven Uber Pinnacle bosses were added to the game. While not directly related to Ephemeral Edge, this addition was significant.
Then, in 3.19: Kalandra League, the developers made a key update to the item. Before this patch, Ephemeral Edge was not a particularly useful weapon, to say the least.
In the 3.19 patch notes, this item had a new attack modifier that increased maximum lightning damage by 20% of Energy Shield.
Initially, this change went unnoticed until people realized how ridiculous this was for Animate Guardian, which could directly grant a massive maximum Energy Shield, thus dealing insane maximum lightning damage.
After this issue was discovered, PoE 3.23 quickly patched it, and it would later scale solely with the player's Energy Shield.
Fast forward to PoE 3.24, everyone's favorite, Necropolis League. This patch added several important pieces to the puzzle, but none more so than T17 map. At this point, Uber Pinnacle boss had already appeared in several leagues in the game. But the addition of T17 map would once again alter the endgame and completely reshape the meta-game.
Not only did this completely change what players could farm and how they could farm it, but it also significantly increased the requirements for farming it. You needed a very strong, well-rounded build to reliably run T17, which meant a lot of checkboxes on both offense and defense.
But patch 3.24 added more than just T17 map. It also introduced Perandus Pact unique jewel, which was later repackaged as The Light of Meaning and is now a drop exclusive to The King of the Mists.
The maximum energy shield version of this jewel is a crucial component of most Ephemeral Edge builds, boosting their energy shield.
Next came the 3.25 Settlers of Kalguur League, arguably the most significant update impacting Ephemeral Edge builds. This patch introduced new, more powerful base types, allowing items to provide more basic defense without relying on auras.
This change catapulted Trickster into the top tier.
Escape Artist, combined with a well-crafted Necrotic Armor and Lich's Circlet, provides the foundation for a massive energy shield pool, providing both defensive and offensive capabilities through Ephemeral Edge.
Coincidentally, Trickster not only boasts powerful scaling but also possesses a powerful Arsenal tool for Path of Exile's endgame, allowing you to ignore T17 action speed bonus and gain incredible resiliency through the overachievement of Energy Shield.
Of course, the base type changes affect more than just Trickster. In fact, in POE 3.26, we've seen Elementalist gain several well-performing Ephemeral Edge builds, including Ignite Eviscerate. This build was already performing well in patch 3.25, but thanks to Elementalist rework, it's now even more powerful.
Now, with Secrets of the Atlas expansion, the developers are also introducing T16 maps influenced by memories, known as T16.5 maps. These maps can be quite exciting, and unlike T17 maps, they can also include your favorite map layouts. However, they still carry T17 modifiers, making them quite difficult to map, so you need a well-rounded build, and Ephemeral Edge is often your best choice.
In the current Merciless Gauntlet competition, you need a powerful character with a good balance between offense and defense. There are only a handful of builds that currently offer a reasonable balance in terms of energy shield, and Ephemeral Edge is one of them.
The average maximum energy shield for an Ephemeral Edge build is around 15,000 to 20,000. While many builds have much higher maximum shields, we're only looking at the average, which is roughly 3 to 4 times the effective hit value of the average life build.
A maximum energy shield of 15,000 to 20,000 means that, with the current nerf modifiers, Ephemeral Edge can deliver 2,250 to 3,000 maximum lightning damage. This is equivalent to a decent two-handed weapon, if not better.
Remember that being able to scale both damage and defense is a good thing, but it's not always a strong one, as evidenced by the current scaling of Righteous Fire. But what's different about Ephemeral Edge is that, even after the nerf, it still provides far more damage than Energy Shield you can get in the current league.
In short, given the current game balance, Ephemeral Edge build is practically tailor made for the current Gauntlet event.
And I don't think this is a Trickster issue. Even without Trickster, the other Ascendancy classes would have taken over. They might not be as good as Trickster, but they'd still be viable and a second-best option. And that's exactly what I expect to see in Gauntlet, they'll all do pretty much the same thing.
Merciless Gauntlet is a Path of Exile private league event, popular among players for its exceptional difficulty, challenge, and generous rewards. Therefore, you can also think of it as a short-term challenge designed for experienced players.
This event runs from July 31, 2025, to August 10, 2025, for just ten days. Players can compete and earn points by leveling up characters and defeating bosses, aiming to climb the leaderboards.
Considering that the original Path of Exile game hasn’t been updated in the past year, Merciless Gauntlet event is a long-awaited return, so almost every veteran player is excited about it. More importantly, this is the first Gauntlet ever to not feature a base Ascendancy build; you can only choose PoE Ascendancy build, which completely changes the existing build landscape.
As the event progresses, many interesting builds are emerging, but before we dive in, let’s quickly review Merciless Gauntlet event and discuss how it differs from the base league.
If you’re unfamiliar with Gauntlet event, think of it as Path of Exile on Hard Mode. It’s a Hardcore Solo Self-Found event, so you can’t trade, and if you die, you lose your character.
There are modifiers that increase the strength of monsters based on the area’s level, making the campaign more difficult. However, defeating these enemies also rewards more PoE currency and points. Therefore, you can upgrade your gear during the slightly more difficult Atlas Mapping phase to prepare for the final, more challenging boss fight.
In addition to the relevant monster modifiers, boss mechanics have also undergone specific changes. For example, Brutus in Act 1 can cast Hydra Cannon in the arena, and the Depraved Trinity boss in Act 9 now has Maven’s Brain Blast, which fires energy beams into the arena.
Gauntlet is now a points-based competition, meaning that completing various tasks, whether it’s killing Uber Sirus or completing Maven’s Invitation, will earn you points.
More importantly, Gauntlet is also a class competition. Therefore, the highest-scoring player in each class will receive a prize. There will also be an overall and runner-up prize. This class competition promotes class build diversity, and we’ll see many new builds developed specifically for this event.
So, let’s take a look at some of the top three class builds in Merciless Gauntlet so far.
Currently, the most popular class is Marauder, thanks to Ancestral Commander.
Ancestral Commander now boasts extremely powerful defensive abilities, such as an additional 3 maximum Endurance Charges or a Defiance of Destiny buff, making it an excellent performer in the rigors of Gauntlet.
Furthermore, this Ascendancy also has a notable feature: it significantly increases the cooldown recovery rate of Warcries, making it a great alternative to Berserker’s Warbringer node and making Ancestral Commander an excellent choice for slam builds.
Slam builds are incredibly powerful in PoE 3.26. This not only gives Intimidating Cry a longer Double Damage Exerted Attack duration, but also means your Warcries will fire more frequently, leading to more consistent Earthshatter explosions.
Ancestral Commander has a total of nine maximum Endurance Charges: three from basic skills, three from the passive skill tree, and three from Ascendancy node. Combined with the substantial armor and maximum elemental resistance bonuses, this build is quite durable, especially for mapping and farming.
Right now, the second-most-played class in Gauntlet is surprisingly Shadow, with Servant of Arakaali becoming a popular choice because of several excellent poison builds.
Currently, Shadow is led by Poison Summon Raging Spirits (SRS) build. This particular build utilizes Servant of Arakaali’s notable Skincrawlers and combines it with crafted Abyss Jewels to give minions a 100% chance to poison.
Also, a free level 15 Envy combined with Added Chaos Damage Support provides base damage for applied poisons.
Now, you’ll notice that this build’s defense is significantly weaker than Ancestral Commander, but it’s worth noting that some of this defense isn’t fully realized yet. This is because Aspect of the Spider not only increases the damage taken by enemies, but also reduces their damage dealt by 15%.
This build also puts a lot of effort into blocking, nearly reaching the upper limit of spell and attack block, but due to the skill path being on the left side of the passive tree, spell suppression is lacking.
The final class on this list is Duelist with Paladin. Paladin is an interesting Ascendancy class. There are some Banner Slammer and Slam setups, but you’ll notice that most of these lack primary damage skills. This is because they use support builds primarily to help their mercenaries deal the majority of their damage.
This unique setup makes Paladin build a perfect match for the new mercenaries added to this Gauntlet event, and there are many ways to enhance them. This includes Infinite Power Warcries and Taunts, Increased Flask Effect and Flasks you used to apply to Linked Targets modifiers, and an enhanced Aura Effect when you have Linked Targets.
Now, Purity of Elements not only provides elemental ailment immunity for you and your mercenaries, but also provides a significant amount of additional resistances, giving you and your mercenaries greater flexibility in your gear.
But the most important part of this type of build is, of course, the mercenaries themselves. Finding the right mercenaries in Gauntlet, with the right skills and support links, is no small feat.
However, much of the damage dealt by the mercenaries comes from Paladin’s support abilities. First and foremost is Flame Link, which provides flat fire damage and bonus flat fire damage based on your maximum life. And this build has a significant increase in maximum life.
But perhaps even more important is Pyroclast Mine of Sabotage, a setting from March of the Legion. Once you’ve laid the mine, it delivers absolutely amazing flat damage, making it perfect for boss fights.
On top of that, Paladin also provides a host of powerful defensive buffs to both himself and his mercenaries, all at 100% duration, including massive life regeneration from Enduring Cry and maximum resistance scaling from Ancestral Cry.
That’s it! We’ll likely see some really great builds perform well in boss fights over the next few days, but for now, these builds are worth using and have the potential to help you secure a spot on the final leaderboard!