POE 3.20 Build Guide: How to Creat An Omniscience Tornado Shot Deadeye
The Crystallised Omniscience Anomalous Tornado Shot Deadeye is an endgame monster capable of farming all Mapping content at the highest efficiency. The build excels at clearing fast while still having good single target damage.
It has the best clear speed of any build in the game, and potentially the highest level of min-maxability, making it a great endgame build to sink many hours and poe currency into perfecting.
Skills
Tornado Shot
Tornado Shot is the primary source of damage of this build. Positioning is key as Far Shot significantly increases the amount of damage you deal depending on the distance between you and your target. Tornado shot primary projectiles can hit once, but the secondary projectiles can shotgun.
Utility And Auras
Determination grants a base amount of Armour with a means to scale it thanks to its inherent more multiplier. Molten Shell linked to Cast when Damage Taken Support mitigates burst damage, absorbing 75% of incoming damage for a short duration. While you can't use Molten Shell yourself in this setup, Vaal Molten Shell gives you an on demand panic button for an even bigger shield that absorbs 35-40% of incoming damage.
Hatred and Herald of Purity are your damage Auras. Herald of Purity helps to scale your base Physical Damage. Hatred provides a % of your base Physical Damage as extra Cold Damage as well as a % more Cold Damage multiplier. Precision helps you cap your Accuracy and grant some Critical Strike chance.
Mark on Hit
Sniper's Mark suits your Projectile-based build. Enemies take increased damage, and Projectiles split when they hit the target affected by it. We link it to Mark On Hit Support to automate its application. This easily gives us Frenzy Charges and extra damage to bosses and tanky rares/uniques.
Mobility
Flame Dash allows for swift mobility in all situations. It allows you to blink over obstacles on a cooldown, and is instant on it's first recent cast.
Ascendancy
The Deadeye is our choice as it offers many speed mapping enhancements, Additional Projectiles, Chain and Damage.

*Gathering Winds provides a total of 20% Action speed when Gale Force is fully stacked, providing a more multiplier to Attack and Movement Speed.
*Ricochet provides an additional Chain, making your projectiles bounce from enemy to enemy like heat seeking missiles. This effect also applies to 30% of all projectiles which hit walls.
*Endless Munitions provides two additional projectiles, which is a big damage increase for single target thanks to Anomalous Tornado Shot's shotgunning capabilities and improved clear speed.
*Focal Point provides damage reduction while mapping, and a substantial damage boost by increasing Sniper's Mark effectiveness.
*Far Shot grants a massive damage increase for targets that are further away from you, allowing you to deal optimal damage at a safe distance. This notable is granted thanks to Forbidden Flame & Forbidden Flesh.
Key Build Info
Tornado Shot is the primary source of damage for this build. Tornado Shot like other projectile based attacks does not shotgun, however the secondary Projectiles which emit from the tornadoes at the targeted locations do. When positioning, make sure to place yourself as far away from your target as possible to get the most out of Far Shot, place down your Ballista Totem Support and fire right on top of your target to deal the highest possible damage.
To ensure that your Critical Strike Chance is as high as possible do the following:
*Only equip a bow with a tier 3+ Critical Strike Chance roll.
*Roll a flask with the #% Increased Critical Strike Chance During Flask Effect suffix.
*Equip a Diamond Flask.
*Lioneye's Fall at the Shadow location to convert Claw nodes into Bow.
*A Watcher's Eye with % to Critical Strike Chance while affected by Hatred.
Crystallised Omniscience converts all of our attributes into the Omniscience (omni) Stat. This means Dexterity won't grant Evasion and Accuracy, Strength won't grant Life and Melee Damage, and Intelligence won't grant Energy Shield. Omniscience grants 1% elemental penetration and 1% to elemental resistances per 15 Omniscience. It is important to note that how much Omniscience you're getting out of an explicit can be deceptive, for example: +25 to Dexterity and Intelligence is equal to 25 Omniscience, +12 to All Attributes is equal to 12 Omniscience.
Crystallised Omniscience can be used to almost cap our Resistances, and provides a massive amount of generic Elemental Penetration. This allows builds to avoid focusing on one specific elemental damage type to be efficient.
Trinity Support and other conditional damage notables found on the passive tree work well with this setup. The sweet spot for Omniscience is approximately 1500. This almost caps our Resistances exclusively from Attributes. Beyond that, it is still a nice stat to stack, however diminishing returns are incurred. The damage increase granted by Penetration damage does not scale linearly, so after a certain amount, other stats become favorable.
Skill Gems
Gems are a fundamental part of your build, so getting the correct link setups before taking on content is your main goal.
*Tornado Shot
*Awakened Elemental Damage with Attacks Support
*Inspiration Support
*Trinity Support
*Mirage Archer Support
*Awakened Chain Support
*Tornado Shot
*Awakened Elemental Damage with Attacks Support
*Ballista Totem Support
*Inspiration Support
*Awakened Vicious Projectiles Support
*Focused Ballista Support
*Enlighten Support
*Herald of Purity
*Hatred
*Determination
*Sniper's Mark
*Mark On Hit Support
*Precision
*Blood and Sand
*Flame Dash
*Blood Rage
*Molten Shell
*Cast when Damage Taken Support
Tornado Shot
Anomalous Tornado Shot is our main damaging ability. The Anomalous alternative quality is used because it provides an easy way to convert a large portion of your damage to elemental. This conversion along with a Cold Mastery present on the Passive Skill Tree grant a total of 100% Physical to Elemental Conversion. With Trinity Support in your build, an icon appears in the top left corner of the screen indicating the current state of the buff. If you see all three bars filled after attacking an enemy, you are on the right track. If one remains empty, you need to rebalance two of your three elemental damage types so that their average damage done is roughly equal.
Cast when Damage Taken Support
Inspiration Support grants us a considerable boost to both our elemental damage and critical strike chance. Most importantly it greatly reduces the Mana cost. Anomalous Awakened Elemental Damage with Attacks Support is a multiplier for elemental attack skills. Anomalous Mirage Archer Support causes linked bow skills to summon a ghostly archer. When the player hits an enemy with the supported skill, a temporary Mirage Archer is summoned above the player that uses that skill. Awakened Chain Support causes projectiles to chain when they hit an enemy. This causes projectiles to target another enemy in range and seek towards them. It continues to chain until all the chains are used up.
Ballista Setup
Like your first setup you use Anomalous Tornado Shot linked to Awakened Elemental Damage with Attacks Support & Divergent Inspiration Support. Ballista Totem Support modifies the skill so that instead of you casting, a ballista totem is summoned which uses the skill. Focused Ballista Support makes your ballista totem attack only when you use your primary Anomalous Tornado Shot setup. Awakened Vicious Projectiles Support grants one of the biggest damage multipliers in the game, at the expense of attack speed for your totems.
Auras
Hatred is your main active offensive Aura. It provides a large amount of Physical Damge as extra Cold Damage as well as % more Cold Damage that greatly increases your overall DPS. Determination and Grace are your main active defensive auras. They provide a bonus flat as well as a % multiplier to both Armor and Evasion to scale up our base defences. Anomalous Blood and Sand while in sand stance provides Projectile Speed and Damage. Precision is a gem which reserves more Mana and grants more flat accuracy as it is leveled up. Therefore, it is important to balance out its level to ensure we still have enough Mana to play comfortably. If there is ever a point where your accuracy rating is not capped (but you cannot afford to level up precision any higher) you should invest more into passive skills that grant accuracy or find equipment with either % increased or flat accuracy. Link the gems with the highest reservation cost to Enlighten Support level 3-4 to increase the reservation efficiency.
Guard Skills
Molten Shell linked to Cast when Damage Taken Support provide us with a massive defensive boost. It is best to keep Cast when Damage Taken Support at level 6 and Molten Shell at level 13. It ensures the buff procs more often with little to no downside. When you take 897 damage the gem automatically triggers, granting the player a huge absorb shield which scales with Armor. The more Armor, the larger the absorb shield, up to a maximum of 10,000. Keep in mind that Molten Shell only works against Hit damage, not Damage over Time.
Single Target Debuff
Sniper's Mark linked to Mark On Hit Support triggers when a rare or unique enemy is hit, marking him. This grants a lot of additional damage and splitting projectiles. It's important to keep track of the skill's high Mana cost, which can easily deplete your entire unreserved pool. In that case keep Sniper's Mark at a lower level until you can support it.
Mobility
Flame Dash is a movement spell that causes the player to teleport to a target location. It has an instant cast time if not cast continuously, making it a great tool to blink to a spot when you find yourself in a dangerous situation.
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As the latest league launched alongside Path of Exile 2 patch 0.4.0, the core mechanic of Fate of the Vaal is Temple of Atziri, reportedly inspired by Incursion league from the first game.
However, since its launch, Temple of Atziri has been plagued with issues. Initially, developers addressed player complaints about insufficient rewards, and have continued to make further optimizations intermittently.
On January 3rd, Path of Exile 2 released three Patch 0.4.0c hotfixes in less than 24 hours, all related to the temple mechanism, leading to speculation about what exactly was happening behind the scenes.
Based on this, this article will focus on Hotfix 14 (the latest at the time of writing) to analyze all the changes to Temple of Atziri and their impact.
Temple of Atziri mechanism overview
Although you should already be familiar with how to participate in this mechanism, it's still necessary to reiterate it for a better understanding of Hotfix content.
Throughout the league, you will encounter Vaal Beacons throughout the world. Defeating nearby monsters will charge the beacons. When five to six beacons are activated across multiple areas, a portal to Vaal Temple will open.
Inside the temple, you can use a console to place or upgrade up to 6 rooms on a 9x9 grid, then visit and complete them in sequence. Connecting rooms also increases the room level, thus increasing the difficulty and rewards.
Notably, Tier 3 rooms offer exclusive crafting opportunities, such as further corrupting items through Locus of Corruption, or Flesh Surgeon, which applies temporary but powerful modifiers to your character.
Patch 0.4.0c Hotfix 14 content
This Hotfix was released in the early morning of January 3rd, and its content reduces the number of unstable rooms by 30% when the temple closes, allowing the temple to stabilize at a maximum of around 60 rooms.
Theoretically, this fix allows you to build more interesting temples and provides more opportunities to kill bosses, potentially increasing your overall rewards.
Temple of Atziri is now slightly better to play, but that's about it. In fact, although Temple of Atziri was enhanced compared to its state after Hotfix 13, it is still a net nerf compared to earlier versions.
Will Hotfix 14 satisfy players?
According to the developers' intentions, you should now be able to kill the boss Architect more frequently and rebuild more effectively after defeating them. Furthermore, a shorter temple decay cycle means your survival rate during challenges will also increase.
However, due to differences in player skill and needs, the ideal outcome won't apply to everyone.
For top-tier players, especially the top 1% to 2%, who have already established sophisticated strategies, Hotfix 14 offers almost no benefit, and doesn't even compensate for the losses caused by previous fixes.
For casual players who haven't delved deep into the endgame - perhaps they've run Tier 15 maps but haven't fully mastered them - Hotfix 14 is better than all previous versions.
Furthermore, the reduced economic inflation in PoE 2 doesn't significantly affect these players, as they are not major participants in the economy. These players make up at least 90% of the player base.
The players truly negatively affected by Hotfix 14 are those who haven't reached the top tier but are striving to do so. For them, between Hotfix 12, 13, and 14, not only were their existing advantages stripped away, but they also have to continue facing inflation.
So, how you view Hotfix 14 depends on your current league progress. If you've only completed five or fewer Tier 15 maps, then Hotfix 13 & 14 are beneficial for you. If you've completed five to fifty high-level maps, then everything is a disaster for you.
And if you are one of the few top-tier players, aiming to stay ahead of others will make things easier for you, as it will be difficult for others to catch up in a short time. But if you want to earn more currency, you will definitely be disappointed.
Summary
While Temple of Atziri isn't a perfect mechanism, it's almost impossible for any game to satisfy all players with a particular gameplay mechanic or change, because the needs of different groups vary greatly.
However, the tricky part is that the community as a whole is currently pessimistic about the changes to Temple of Atziri, and many players have even stated that they have already or plan to temporarily stop playing Path of Exile 2 because of this.
We speculate that this is mainly because the development team's modifications to Temple of Atziri mostly involve tweaking various values, without fundamentally optimizing the inherently flawed mechanics.
Therefore, if things continue this way, no matter how many hotfixes are released, Temple of Atziri will remain a shaky "house of cards," unable to be fundamentally improved.
Although dissatisfaction with a single league mechanic won't significantly affect Path of Exile 2, player attrition is not a good sign. Therefore, if PoE 2 wants to release its official version sooner, it's best to address the underlying shortcomings reflected in Temple of Atziri.
In any case, we always have high expectations for Path of Exile 2, a game that excels in many aspects. So we hope the developers can resolve Temple of Atziri mechanics issue as soon as possible and get the game's development back on track.
Path of Exile 2 Patch 0.4.0 has been out for almost a month now, have you found the perfect build for you yet? If not, then this build guide might be exactly what you need.
The build we're sharing here is Mortar Cannon Warbringer. It's a top-tier and versatile one-button build that boasts massive damage output and excellent survivability. Its affordable gear and maintenance costs, along with its ease of use, make it an excellent build for league newcomers, and its powerful damage scaling capabilities will help you transition smoothly into the endgame.
Here, we'll discuss the build's mechanics, its advantages and disadvantages, and how to optimize the skill tree and gear setup to maximize Mortar Cannon Warbringer's damage potential. Let's take a look!
Ascendancy: Warbringer vs. Tactician
For this build's Ascendancy class, we chose Warbringer, but in 0.3.0, we used Tactician class.
This is because Warbringer Ascendancy in patch 0.4.0 is significantly stronger than before in both offense and defense, especially after the buffs in this league.
Now, Imploding Impacts increases all damage taken by all targets except the player, not just physical damage, when they have Fully Broken Armour effect. Since we deal both physical and elemental damage, this Ascendancy is now even more powerful because it also increases elemental damage taken by enemies. This is especially useful against powerful endgame bosses, allowing us to kill them quickly.
In contrast, Tactician focuses on defense through Pin and Deflection Rating, but it doesn't provide any damage reduction or mitigation.
On the other hand, Warbringer's Wooden Wall effect allows 20% of the damage received to be deducted from the health of the nearest totem first, and coupled with high armor, Warbringer is tankier than Tactician.
In addition, Warbringer's Answered Call allows us to summon an extra totem and grants us a skill that triggers Ancestral Spirits when we summon a totem. We can summon four different Ancestral Spirits, each providing different buffs.
Although Tactician's Cannons, Ready! sounds good, increasing totem skill speed by 30%, it's very clunky to use because totems only consume skills when firing projectiles. Since we can still use Pin, the loss from not choosing Tactician is minimal.
Therefore, overall, Warbringer Ascendancy is the best choice for this build in the 0.4.0 league.
Advantages and Disadvantages
Regarding the advantages of this build, I must say its DPS and map clearing speed are excellent. Best of all, this build is very cost-effective; so far, we've only spent 2 Divine Orbs and 340 Exalted Orbs to complete it.
Furthermore, this build offers a relatively safe playstyle. Because Ancestral Spirits you summon can help distract enemies, block attacks, and absorb some damage, you can simply hide behind them and throw grenades from a distance. In addition, there are 14,000 unbuffed armor points, as well as other forms of damage reduction and mitigation to enhance your survivability.
However, the disadvantages are also obvious. As a ranged build, we can't easily tank, meaning in boss fights, we must manually dodge high-damage attacks.
Another point to note is ground effects; because of poor visual effects, you must carefully observe and adjust your position cautiously.
There's also an off-field factor: yes, this build is quite demanding on hardware. If you have a decent computer, you might want to give it a try.
Equipment & Stats
For this build's equipment, our top choice is the unique armor: The Brass Dome, which is the source of most of our armor value. It's recommended to choose a version with higher armor value, although this may require you to invest more PoE 2 currency.
It's worth noting that the key to gaining increased armor is reducing your maximum elemental resistance. Here, we chose -1% to all Maximum Elemental Resistances to gain 721% increased Armour, which is sufficient because we can mitigate elemental damage through armor. Meanwhile, you should stack as much "Armour applying to Elemental Damage" modifier as possible on your armor pieces, helmets, and boots to help your build create a strong defensive barrier.
Additionally, with Tempered Defences node on the passive skill tree, we can easily achieve at least 100% of armor applying to elemental damage. And as mentioned before, we already have 14000 armor even without any buffs.
Therefore, it's crucial to stack as much armor value as possible on your belt and other armor pieces. It's best to choose gear with hybrid armor and evasion rating, as the key node Iron Reflexes converts all evasion rating into armor.
For weapons, Siege Crossbow is the obvious choice because it allows our Grenade skill to fire an extra projectile. It's recommended to choose a Siege Crossbow with at least 500 physical DPS and +6 to all projectile skill levels; other attributes are a bonus.
Next, you can stack flat physical damage on your gloves and jewelry. If you prefer a rare amulet, look for one that provides at least +3 to all projectile skill levels, which will give you the highest damage increase.
Gem Setup
The first support gem I use is Infernal Legion III. This support gem causes summoned minions to take 30% of their maximum life as fire damage per second and ignite nearby enemies, dealing 25% of the minion's maximum life as base fire damage.
More importantly, this gem synergizes well with Exposed Wounds node, causing all your attacks to reduce the armor of targets affected by ailments by 30%, meaning you can quickly reduce enemy armor to 0, completely breaking their defenses.
The only downside of this support gem is that Ancestral Spirits will die quickly. However, we can support them with Elemental Army to give them 30% extra elemental resistance.
Another way to prevent them from dying too quickly is to replace Infernal Legion III with Infernal Legion I. This way, the summoned minions will still burn nearby enemies, but will only deal 20% of their maximum life as fire damage per second.
For other gem setups, you can choose whatever you prefer. Here, we've chosen Cluster Grenade and Payload, which will increase our main grenade attack damage to 299-490% at gem levels 13-20, and gives a 50% chance to trigger another grenade attack.
Another reason we use so many grenades is that we've activated the passive skill - Demolitionist. This grants us 4% extra fire damage for each different grenade launched, based on the number of grenades launched in the past 8 seconds. This means that in boss fights, by continuously launching these grenades, we can easily gain 16% extra fire damage.
So if you want to add another support gem, Heft is also a good option, as it grants 30% extra maximum physical hit damage to supported skills. While not the best, it provides a decent damage boost and is affordable.
Skill Tree
Now, let's talk about the last part - the skill tree setup for Mortar Cannon Warbringer.
In the early game, when you don't have Mortar Cannon yet, it's best to only upgrade Grenade. Honestly, we tried Siege Ballista and Artillery Ballista before, but because of patch 0.4.0 changing their damage calculation, they became very weak. So, in the early stages, we only need to focus on projectile damage nodes and grenade nodes.
After that, quickly unlock the totem-related nodes to reduce the mana cost of summoning totems; and all AOE-related nodes, as AOE skills are very helpful for clearing mobs and fighting bosses. Here, we've activated Gem Enthusiast and Crystallised Immunities.
Gem Enthusiast grants you 5% maximum life, maximum mana, and movement speed bonus if you have at least 10 support gems socketed. Crystallised Immunities make you immune to one Elemental Ailment, namely Chill, Ignite, or Shock. However, you can adjust the support gems according to your current needs.
But note that this build has a relatively low intelligence stat. So, if you want to socket more blue gems to be immune to Chill effect, you need to increase intelligence on the passive tree.
In summary, in Path of Exile 2 patch 0.4.0, Mortar Cannon Warbringer build is a popular choice due to its excellent survivability, powerful damage output, and overall ease of use. It's a powerful and versatile build, especially suitable for the life-based Warrior class, and is both strong and satisfying to play. So, give it a try!
Do you always feel like you don't have enough currency in Path of Exile 2? That's probably because you're wasting it. Patch 0.4.0 introduces some great farming techniques, which, combined with currency-saving tips, can help you quickly accumulate wealth.
Below are three advanced tips for the endgame. These tips can not only save you a lot of currency, but in some cases, even generate income.
Build Your Own High-Tier Maps
High-tier maps, especially Tier 16 maps, are a major source of income for players in the endgame. They are very valuable. and a finished Tier 16 map can sell for around 60 Exalted Orbs. Instead of directly seeking maps from other players on the market, a more economical and efficient approach is to build your own using your currency.
First, you need to choose a base map. It's recommended to start training with a relatively low Tier map, such as a Tier 14 or Tier 15 map.
First, use Exalted Orb directly on the map to add affixes, then use a Vaal Orb to corrupt it. Corruption has a chance to upgrade the map to Tier 16 or give it high-value affixes. and such maps can be sold on the auction house for profit.
You can also use Atlas skill tree to increase the drop rate of Waystones on the map, ensuring a supply of modification materials. Also, don't forget the classic crafting recipe: putting three maps of the same tier into Reforging Bench will create a higher-tier map. and this is also a low-cost way to obtain higher-tier maps.
By modifying maps yourself, you have a chance to gamble for high-value results to sell. Even if you don't, you've only consumed currency and obtained a usable map, which is more cost-effective than directly trading finished Waystones to other players.
Additionally, you need to ensure your build can farm maps without stress. If your character isn't strong enough and dies on Tier 16 maps, then the map is completely wasted.
Double Corruption Skill Gems
With the introduction of Temple mechanic, players now have the opportunity to double-corrupt skill gems, obtaining exceptional gems that surpass normal limits.
The normal limit for a skill gem is level 20 and 20% quality. Through corruption, it can become level 21 or 23% quality. Double Corruption, however, allows you to simultaneously reach the ultimate form of level 21 and 23 quality, resulting in a massive damage boost.
You can directly search for level 21 and 23 quality corrupted gems for your core skill on the auction house. These are usually very valuable and may require several Divine Orbs, but this is the most direct way to upgrade.
A more economical method is to attempt corruption yourself. This process involves risk, but the rewards are also very high if successful.
You will first need a level 20, 20 quality normal skill gem, as well as Perfect Fossil and Jeweller's Orb to ensure it is 5-linked. Remember not to use your equipped core skill gem. and use a spare one until you successfully acquire the skill gem you need.
Then, use a Vaal Orb for your first corruption. If you successfully upgrade the skill gem's quality to 23% or its level to 21%, you can choose not to continue corrupting and sell it directly, thus still making a profit.
If you intend to continue corrupting, you need to use Crystallized Corruption in Corruption Chamber of Temple. This operation will unpredictably alter the corrupted skill gem again. If you successfully obtain a level 21, 23% quality gem, you will make a fortune, but it may also destroy it.
Before proceeding, carefully consider its market value and calculate the consumption of acquiring a finished gem, acquiring a regular gem for self-corruption, and a semi-finished skill gem. Based on the current exchange rate between Exalted Orb and Divine Orb, choose the most cost-effective option.
Obtaining Idols through Orb of Extraction
Patch 0.4.0 introduced a new PoE 2 currency, Orb of Extraction, which can destroy items and return the socketed items within them.
Patch 0.2.0 introduced Idols, which are socketed items that can be placed into equipment. These items can be socketed into Idol Sockets to provide powerful bonuses, enhancing equipment like affixes. Some high-demand Idols might be worth hundreds of Exalted Orbs.
Orb of Extraction isn't very valuable. and it might only take a few Exalted Orbs to obtain. Destroying equipment with socketed Idols is a better option than directly trading Idols with other players.
Don't search for Idols directly. Instead, search the auction house for socketed equipment, especially equipment with socketed Idols, and search for Idols attribute you want.
You'll often find that a piece of junk equipment with socketed Idols has a total value far lower than the value of Idol itself. You can save a significant amount of money by simply trading the equipment and then using Orb of Extraction to extract Idol. You can usually obtain your desired Idols for half the consumption or even less.
These methods only help you save on currency consumption. and the fastest way to earn currency is still to farm. Remember to check their market value before using any of these methods.
Temple mechanic in Path of Exile 2 Patch 0.4.0 initially caused player dissatisfaction due to its cumbersome mechanics and low rewards. Subsequent patches improved the mechanic significantly, and some players exploited a bug to farm large amounts of currency using this mechanic, even causing inflation.
However, since Temples do not produce Omens, farming Omens remains highly valuable even in an inflationary environment. If you don't want to study the seasonal mechanics but still want to farm currency, this strategy is much simpler.
Waystones
- Minimum requirements: Six affixes, corrupted T15 Maps.
Adding affixes to maps can significantly increase rewards, but using only T15 Maps from Orb of Alchemy is far from enough; you must use at least two Exalted Orbs to add affixes.
Vaal Orb is also recommended because it offers two good results: either corrupting the map to T16 while retaining all six affixes, or adding 1-2 additional affixes, resulting in up to 8 Modified Maps.
Since these maps are quite difficult, dying midway through renders the entire map useless. Therefore, it's recommended to use Regal Orb and Orb of Scouring to modify the difficulty affixes. You can filter out Waystones containing affixes that reduce maximum resistance and Penetration.
Table
Since the core of the entire farming strategy is to generate as many pits as possible on the map, it's absolutely essential to ensure your Table has Abyss affix.
Affixes like adding Abyss to the map, having a chance to add extra Abysses, and each closed pit increasing difficulty and reward are all highly desirable.
However, note that when using multiple Abyss Tablets, their inherent affix "Adds Abysses to a Map" effect does not stack. The only way to increase Abyss Pit is by including Additional Abyss chance affix, or the waystone affix "Map contains an additional Abyss guaranteed."
You don't always have to use three Abyss tablets. You can choose to enhance the map boss. Common non-Abyss affixes include "Monsters have increased Effectiveness," "Increased Rarity of Items found in your Map," or maps with Delirium affix, but using Abyss Tablets is probably the best and least expensive option.
Atlas Passive Tree
Abyss Atlas Passive Tree
Abyss Atlas Passive Tree at the bottom of the map is the node you should focus on most. You have 8 assignable nodes; it's recommended to assign them in the following order.
- Balance of Power (From Out of the Pit)
- Depths Chance
- Unholy Influence
- Depths Chance
- Sprawling Ruptured
- Depths Chance
- Depths Chance
- Stir the Swarm
From Out of the Pit option in the upper right corner of Balance of Power is mandatory. It provides a "25% increased effectiveness of Abyssal monsters," increasing item quantity and thus the chance of Omens dropping.
Stir the Swarm node provides the "nearby maps are overrun by Abyssal" modifier. Although it only has a 5% chance, it means that once this map appears, there will definitely be a lot of Abyssal pits.
General Talent Tree
The general Atlas Passive Tree doesn't have any particularly noteworthy nodes. This talent tree mainly greatly increases Tablet Effect, while selecting some Shrines nodes can reduce the challenge pressure of high-difficulty maps.
It's recommended to read the node descriptions before running your Atlas Passive Tree and leave all Swamp and Water Biomes maps for last.
You can also replace some less important nodes like "2% Quantity" or "2-3% Rarity" with Local Knowledge node. This provides a 40% increase to the base currency drop rate for Swamp and Water Biomes maps, making it a very good choice.
How to Farm Omen?
If you're only aiming for Omen of Light and Omen of Abyssal Echoes, map type doesn't matter much. If you also want to harvest Divine Orbs, Cleansed Areas biomes are the best choice.
These map provide additional monster groups that tend to drop POE 2 currency and may have the +1 to monster level affix. Combined with T16 Maps, you'll obtain a large number of high-level Valuable Bases.
How to Obtain Omens?
Omen of Light and Omen of Abyssal Echoes are high-demand consumables used in top-tier crafting, and their demand typically increases with the season.
Abyss spawns specific Abyssal Rares, which may have special affixes. You need to look for monsters with the affix "Amanamu's Void." These monsters are easily identifiable by the large black cloud that spawns beneath their feet.
As long as the monster is within its own cloud, it is immune to damage unless you are also standing in the same cloud.
You must lure the monster out of the cloud and kill it as it emerges. If you kill the monster while it is still inside the cloud, it will drop the lowest-value Omens.
Waiting for it to emerge requires patience; you may need to kite the monster for 30 seconds to 1 minute. Using a build with Freeze or other controllable abilities will be more stable.
Using a loot filter that highlights different Omens is crucial. It provides instant feedback on whether your actions were correct. If you kill a monster but no Omens are highlighted on the ground, you'll know you made a mistake.
To run this strategy, you only need to prepare Atlas Passive Tree and Tables beforehand, and then you can focus on farming monsters. This might require some investment, but overall you'll profit.





