POE 3.21: Prismatic Burst Shield Charge Ignite - A Fast Map Clearing Build
May 11, 2023 Source: POECURRENCY
I think this is the most fun build I played in a really long time now and the build is called Prismatic Burst Shield Charge Ignite. It might not be for everyone. It can be a bit hard to replicate and it has its distinct strengths and weaknesses. But the combination of the satisfying off-screen ignites spread, speed, one button playstyle and the ability to clear while moving just hits all the right spots for me.
By the way, this is a mapping build, so I would not recommend it for bossing. It excels at speed, clearing high density maps.
Prismatic Burst is a new gem, it’s a support gem that can be linked to any attack skill, making it trigger a very hard-hitting area spell with a cooldown similar to Shockwave Support.
It’s also a prismatic gem that functions similarly to Elemental Hit, which means it has damage of all three elements, but will choose one at random kind of and deal no damage to the others. The element in chooses can be influenced by its built-in stat preference mechanic or combat focus jewels.
However, there’s a slight nuance in the wording of the skill. Unlike Elemental Hit, Prismatic burst actually has a 100% less multiplier on unchosen elements. This means you’ll gain no benefit from converting the other damages to your chosen element with things like Avatar of Fire. This also means you need to use two combat focused jewels even though we’re an Elementalist and all hits ignite. The 100% less damage on Prismatic Burst means we deal no ignite damage unless we choose fire.
Now, even though you can’t cheat it with conversion mechanics, the damage on this thing is actually insane, especially when you get to higher gem levels. At level 30, it does like four times the damage of a level 20 gem, which is already pretty high compared to other things.
It does have its drawbacks. For one, you’re essentially on a 5-Link because it’s a support gem that requires another skill to proc. In addition, the high damage is balanced by the fact that it has a cooldown, 0.8 seconds. At gem level 30 though, the cooldown gets roughly cut in half, which is not bad.
We don’t really care about the cooldown too much since the build is ignite based. I thought this was the way to go since it’s a really big infrequent hit. So, you might be wondering why I mentioned level 30 specifically. The reason is that the gem skills exponentially at least until around level 30, where the additional increases from levels chills out a bit.
Now, you still want to get the gem level as high as possible, but that might be a bit difficult because it’s a support gem, so all the skill gem levels scaling. You can get on your weapon, shield, or amulet doesn’t really do anything for you. That’s why we’re using a Forbidden Shako.
Before you click away, this is actually playable without a Shako. I’ll go over it in a bit, but first I want to quickly talk about Shield Charge since that’s what we’re actually going to be using.
This build can get pretty fast. That’s possible because of this Crucible mod that gives two percent attack speed per 10 Rampage kills at the maximum 1000 Rampage that’s 200% attack speed, which is a lot and is much needed in these types of builds since you don’t really get attack speed anywhere else.
You are halfway there after a few packs. We’re getting Rampage from a Bisco’s Leash since we need our glove slot for suppression and exposure. Now, it is possible to get Rampage on your weapons through Crucible Tree Merging, but that’s going to be pretty unlikely and you could probably sell it for like 10 times the cost of the build, anyway.
The Crucible Tree on your weapon is actually pretty important, but you only really need two things: first, the Shield Charge Rampage mod obviously, but you’ll also want Resolute Technique, so you don’t have to worry about accuracy.
So, let’s talk about the Forbidden Shako, the one I have has a level 33 Prismatic Burst. You may want one at least level 30. But the higher, the better. I also have an Unbound Ailments Support as the second support. But it just needs to be not detrimental to the build. I tested it minus one support gym and it feels fine. I picked this up for like three Divine Orbs.
But I understand that the availability of Shako is might be an issue, so you might want to pick one up soon if you want the Shako. I see like 70 usable ones up for sale at the time I’m writing this. In any case, please prepare enough POE Currency. The alternative is to just use a plus two AOE body armor in a 6-Link.
I was using a plus two Tabula, and it’s not bad. You’re just going to be more strapped for damage, so unless you can make up for it with better gear, you’ll start to feel the lack of damage on tanky rares, uniques or certain map mods.
Also Read: Vaal Ice Shot Deadeye Build Info And Showcase - POE 3.21 Crucible
Due to the playstyle of the build, you either have enough damage and everything feels great or you don’t and it sucks. You ideally want to Shield Charge into a pack of mobs. Once everything dies, then you move on. So, in order for things to feel smooth, getting damage is pretty important. However, your scaling options are kind of limited since you can’t get gem levels and extra damage added as another element and conversion doesn’t work due to this line on the Prismatic Burst.
We’re getting a lot of increased damage on jewels or weapon, sources of Faster Ignite and DoT Multiplier anywhere we can get it. We’re also using forbidden jewels to get Shaper of Storms for another layer of damage scaling with the Shock. It’s also kind of nice since our Berek’s Respite also spreads the Shock.
For a single target, we have Infernal Cry to Covered In Ash, Flame Surge for Burning Ground and Flammability for more damage. You might not know this, but Infernal Cry actually has a hit component. Every attack it exerts triggers Combust. Since we’re using Shield Charge, which is an attack that can be exerted, we can proc on-hit things linked to Infernal Cry. I’m using Combustion, Hextouch, and Flammability to eliminate an extra key press at the cost of some cross effect.
Now since this is a mapping focus build, I think it’s fair to say that the Atlas Tree and map rolling are also an important part of the build. I’m running a Grand Design tree to get as much pack sides as possible because one, you’ll get bigger ignite chains and two, it speeds up the ramp a lot since our speed is dependent on Rampage Stacks. The faster you stack it, the better. You don’t have to use Grand Design, but you’ll notice that things feel a lot better when the map is very dense.
I’m actually an ironically also using Dance of Destruction. It’s essentially a 25% more damage multiplier. Since damage is so important to the overall feeling of the build, I don’t mind the rare occasional death. I played without it too and it felt fine. It just felt better with it. Also, I didn’t really feel a downside too much since we’re killing stuff off screen a lot of the time anyway, so we don’t get hit too often and whenever I do die, it’s usually to some insane rare mob and I’m pretty sure that thing kills me no matter what.
Also, we have pretty decent defenses. So, think of it as turning some of our defensive power into scaling our damage. We’re not like immortal or anything. But we’re not exactly paper either. Even though we have a really low life pool, all the defensive layers we have actually ended up feeling pretty tanky.
We’re capping our spell suppressed with the help of a precise technique: Impossible Escape. We have capped Chaos Residences, so we can actually run a Forbidden Taste triggered on Savage hit, essentially functioning as an automatic life flask when you take a big hit. We’re shifting a lot of the incoming physical damage to Elemental combined with some Max Residences, so Prismatic skin is also a possible anoint for some more max threads.
Now, since most of the damage we’re going to be taking as Elemental are Primal Aegis, which gets a lot of value, especially because our life pull is so low. That means each point of the Shield will have more relative value.
The annoying thing about having a low life pool, though, is you can get stun locked if you don’t have any stun mitigation. I’m personally not running any, but some options are using the Brine King Pantheon and Immutable Force Jewel or even two suffixes on your Quicksilver and Cinderswallow Urn.
The last thing I want to talk about is Ignite Proliferation Support versus Berek’s Respite. I prefer Berek’s Respite, but both have their pros and cons. Ignite Proliferation feels really nice when you have mechanics that spawn in a bunch of mobs and Berek’s Respite feels amazing in really dense maps. You can try both and see which one feels better for you.
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Don't Miss Out The Poisonous Concoction Of Bouncing Occultist In POE 3.24 Necropolis!
Greetings and welcome to all Path of Exile enthusiasts! Today, I'm excited to introduce you to another well-crafted build for the POE 3.24 Necropolis League - the Poisonous Concoction of Bouncing Occultist. If you are interested in this build, just follow my steps to craft it.
How It Works
The Poisonous Concoction of Bouncing is a transfigured version of Poisonous Concoction, which was newly added in the Path of Exile 3.24. The damage of this skill gem is quite high as it gets a lot of flat damage from the skill gem itself and the Life Leech.
It also has pretty high damage effectiveness since it's an ability that hits multiple times. So it has 2 bounces without any POE Currency investment, and we can add additional bounces with additional projectiles.
However, adding additional projectiles comes with a slight disadvantage: our damage becomes a bit delayed since the Poisonous Concoction of Bouncing needs to bounce many times before it deals its full damage per attack, and while it's bouncing, enemies may move too far away.
Explosions help with this disadvantage of the Poisonous Concoction of Bouncing's delayed damage, as instead of having to wait for the Poisonous Concoction of Bouncing to bounce multiple times, the explosions will deal damage and help clear out greatly.
Gear Setup
In our gear setup, our primary focus is on mitigating physical damage by converting it into elemental damage. We rely on 3 main sources to achieve this conversion: Taste of Hate, Deicide Mask, and Lightning Coil. These components work together to decrease the elemental damage we take.
Then, we incorporate Eternal Damnation into our build, although it requires a high kill count to be effective. Thanks to our ascendancy, we receive a 60% increase in elemental damage reduction, which contributes significantly to our regeneration.
We prioritize obtaining sufficient resistances through the rest of our gear. To enhance our life flask charges sustain, we need to be included in increased flask charges gained on the belt. This ensures that we maintain adequate resources to sustain ourselves in battle.
The transfigured version of Poisonous Concoction uses 8 charges per attack, and since we attack roughly 3 times per second, it's challenging to sustain so much life loss charges. To address the flask charge sustain issue, we can partially mitigate it with the highest flask enchant.
The Poisonous Concoction of Bouncing will always consume flask charges from the flask with the highest charge count. So, you can use 2 life flasks and apply the hardest enchant on your second flask, reserving the first flask solely for HP restoration.
Gem Links
One of the advantages of the Occultist class is that is its effective clearing with Plague Bearer. Plague Bearer reduces nearby enemies' chaos resistance by 20%, synergizing well with the Occultist's passive tree explosions.
We have the Plague Barrier linked with Increased Area of Effect to improve our Plague Barrier clear. Now, we could also use Empower Support instead of increased area effects. The Despair is linked with Blasphemy Support so we can effectively make use of our of the Profane Bloom notable.
Next, we have a Divine Blessing setup so linked Inspiration Support, Divine Blessing Support with Haste. If you don't have enough Energy Shields to cast your Haste and to sustain to have enough Energy Shield recharge to sustain using Poisonous Concoction of Bouncing, you could also click the Life Mastery Skills cost life instead of 30% of mana cost.
Passive Tree
For the passive tree, you can path to the Eldritch Battery, which allows us to spend Energy Shield before mana and also enables us to use a Divine Blasting setup. In addition, you can also pick up the Large Cluster Jewel and put chaos damage with 8 passives and a Large Cluster Jewel with 3 notables, namely Wicked Pall, Unholy Grace, and Unwaveringly Evil.
As for the Medium Cluster Jewel, you can use the Damage over Time because it's easier to roll than Chaos Damage over Time. For the 2 notables, I recommend using the Brewed for Potency because it's quite easy to roll and also gives us a bit of flask charge gain and increased flask charge gain. Circling Oblivion provides the most damage as, besides the 25% increased damage, it also gives us duration poison duration.
Then, we will pick the Chaos Mastery of multi-attack abilities like the Poison. We also get every second inflict with on nearby enemies for 15 seconds. Then we have 3 nodes, which are Replenishing Remedies, Flask Charges Gained and Life Flask Charge Gain.
Next, we have the Evasion Master node, but for this, we need my helmet, chest, gloves, and boots to have evasion. We can pick a Brutal Restraint Timeless Jewel, which will give us Onslaught on kill and Frenzy Charge on Kill or you would have to use the Enduring Cry.
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A Detailed Guide On How To Craft The Kinetic Blast Of Clustering Deadeye In Path Of Exile 3.24
Greeting, Exiles! Welcome to a new Path of Exile 3.24 build guide! This time, I’ll introduce you to the low-investment Kinetic Blast of Clustering Deadeye with the Ranger class. By following this guide, you can maximize the effectiveness of the Kinetic Blast of Clustering Deadeye build and excel in combat scenarios.
About Kinetic Blast Of Clustering
The Kinetic Blast of Clustering has 2 distinguishing features compared to the regular version. It can fire only one projectile, and sources of projectiles get converted to additional explosions instead. It cannot split, but you can make them Fork, Pierce, or Return, causing even more explosions.
The second important feature of this skill is the additional physical damage based on your maximum mana. Physical damage is very universal, as you can convert it to any other type you prefer. Specialize in Impale or focus on ailments such as Bleed or Poison.
In this case, we convert it to chaos damage via the Unholy Might buff. This simple buff granted by 1 cluster Jewels notable converts 100% of your physical damage and grants a chance to apply Withered on Hit, which makes enemies take 90% increased damage.
You can also greatly benefit from modifiers that grant a portion of your physical damage as extra chaos damage. As opposed to the popular Archmage builds, you can reserve all your mana with powerful auras to bolster your defenses.
Unique Items
Your unique items are used mostly to bolster your defenses. The Memory Vault grants you a lot of manas and insane amounts of increased armor rating. You can easily double your total armor with just this helmet. The key aspect is its ability to set your maximum resistances to a fixed value, impervious to reduction from other sources.
Eternal Damnation provides nearly 40% elemental damage mitigation, determined by your chaos resistance level. Its downside is negated by your body armor. It also grants a bit of mana.
The Ming’s Heart grants you absurd amounts of damage and chaos resistances, but it also lowers your maximum life. You can get a powerful modifier for the Precision and the Determination auras on your Watcher's Eye. The Precision can also grant you flask charges. You have the option to include the Vitality Aura to take advantage of the Life on Hit modifier.
The Brutal Restraint offers options to enhance your life, gain Onslaught on kill, or significantly boost your flask sustain. Alternatively, you can utilize the Lethal Pride to gain a chance for double damage and enhance physical damage reduction.
With this Healthy Mind jewel, you can considerably improve your maximum mana, but you will lose a bit of life in return. You can socket it near the infused notable to convert the Blood Drinker cluster.
Rare Items
To optimize your Kinetic Blast of Clustering Deadeye build, it's crucial to focus on various aspects of gear and attributes. Here's a breakdown of what you should prioritize and seek out for each equipment slot:
Wand: Look for a wand with high attack speed, critical strike chance, and significant mana bonuses. Consider crafting chaos penetration using the Crafting Bench to enhance your damage output. Utilize Wand Mastery to ensure that spell damage modifiers also impact your attacks.
Shield: Prioritize maximum life, maximum mana, and attack speed on your shield. Seek resistance bonuses, spell suppression, and potential spell damage bonuses.
Boots: Aim for high maximum life, mana, and movement speed on your boots. Acquire resistances, attributes, or spell suppression as additional bonuses. Optionally, use Shaper-influenced boots to incorporate the Ballista Totem Support for a secondary setup.
Gloves: Improve accuracy rating or attack speed on your gloves while ensuring maximum life and mana. Consider Eldritch Implicit modifier for Intimidate debuff and spell suppression. Focus on obtaining strength and flask charge modifiers on your rare belt.
Belt: Prioritize life, mana, and resistances on your belt, considering a Stygian Vise for an extra jewel slot. Utilize Abyss Jewels to enhance life and mana and address any deficiencies in resistances or attributes.
Rings: Seek rare rings with life, mana, and chaos resistances, while also considering elemental resistances and attributes. Extra critical strike multiplier can be beneficial but may be cost with large number of POE Currency.
Jewels: Use rare jewels to enhance maximum life, mana, and critical strike multiplier, and cover any deficiencies in resistances or attributes. Employ 2 distinctive Large Cluster Jewel setups, focusing on chaos Jewel featuring Overwhelming Malice for Unholy Might and other notable effects like Dark Ideation and Grim Oath. Consider the Wand cluster jewel for powerful notables such as Explosive Force, offering additional damage and explosion chance upon enemy kills.
Flasks
The Bottled Faith is an insanely powerful offensive flask. For your remaining magic flask setup, we recommend using Life Flask with bleeding removal, Quicksilver Flask with critical strike chance bonus, Granite Flask with Armour Rating bonus, and a Jade Flask with the Evasion Rating bonus.
Bandits & Pantheon
During its duration, killing all bandits for 2 additional passive points is the best option. You can also help Alira to get useful benefits for the early game, but it should be refunded later on.
For the major pantheon power, the Soul of the Brine King is the best option. It grants you easy access to freeze immunity and prevents continuous stuns. The minor pantheon is very flexible. For general mapping, we recommend the Soul of Ralakesh, which makes most bleeding effects irrelevant.
Passive Tree
For a smooth leveling process, I recommend using the Elemental bows, as they offer a wider array of low-level unique items. You can also do some simple alterations to the passive tree to suit that play style. You can also use Wands from Level 1 with the Kinetic Bolt skill, but without some powerful unique items, it might be a struggle.
The final passive tree focuses mainly on improving your maximum life and mana, providing spell suppression, critical strikes, and increasing your damage with wands. Thanks to the Leech Mastery, you will gain Instant Leech. Wand Masteries are also important. They provide extra explosion as additional projectiles and apply spell damage modifiers to your attack damage.
You will need at least 1 cluster jewel with the Overwhelming Malice notable to convert your physical damage to chaos. The remaining cluster Jewel notables are focused on simply increasing your damage, which you can also acquire on your regular passive tree, but at a slightly less efficient rate.
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How About This Deadly Poison SRS Guardian Build In Path Of Exile 3.24?
Here, let’s review another exciting and powerful build in POE 3.24. This guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the deadly Poison Summon Raging Spirits Guardian with Templar class. If you start Necropolis League with regular Raging Spirits, I guarantee you this is the upgrade build you are looking for.
The core mechanic of this build is to use the summoned Raging Spirits to stack a large amount of poison on our enemies to cause a large amount of damage. Initially, I tried to build it as a Necromancer, but in comparison, Guardian was a better choice. We only lost a little of damage but nearly tripled the survivability.
Pros And Cons
First, let’s talk about the pros of this build, I’ll start with its boss damage. Once the build is complete, you’ll kill even the largest bosses in seconds. What’s more, its survivability is also amazing, as we can have all the layers of defense from Guardian on top of an already very safe minion build.
Now to list the cons, I have to remind you that this build is not suitable for some low budget players as you will need a lot of POE Currency to put it together. Another issue worth noting is that the duration of Raging Spirits is very short, and you have to stop and re-summon them frequently.
Budget
As for budget, you’ll need at least 10 Divine Orbs to put this together and get maximum effect. Like I said, this is an expensive build.
Additionally, this build requires four mandatory unique items. The first is United in Dream Unique Sword, which gives us Envy aura, dealing massive amounts of chaos damage to our minions. What’s more, it also gives them a 60% chance of being poisoned on hit.
Then, a Darkness Enthroned Belt with two Abyssal jewel sockets is also essential. In this way, the minion can achieve a 100% chance of being poisoned.
Next we need a Covenant. This is an extremely powerful Unique Body Armor suitable for many poison builds. Added Chaos Damage Support at level 29 usually counts as 1.5 or even 2 support gems, which means we’ll have more Chaos Damage. Poison Summon Raging Spirits build is often the best choice to get the most out of this unique item.
Finally, we need Ancient Skull. The main keyword for Ancient Skull is minions. If your main skillset revolves around minions, then it’s one of the best helmet options. It increases minion damage by up to 20% and minion movement speed by 25%. However, it reduces the minion’s maximum health by 40%.
Build Score
First of all, talking about its clear speed, I would give this 9 points out of 10. Although we have a lot of fast minions that can destroy everything in seconds, they are short-lived and need to be re-summoned all the time. That’s why I deducted this point.
However, its boss damage is a 10 out of 10 without a doubt. Because you can easily get over 30 million DPS, which is enough to kill every boss in the game.
This is certainly worth a 10 out of 10 for the survivability of this build. Since you’re a minion build, you’re already out of danger, but on top of that, you get a lot of layers of defense from Guardian Ascendancy. This gives this build a staggering 250,000 effective HP.
That’s all for today. What do you think of this Poison Summon Raging Spirits Guardian? If you have any better suggestions, don’t forget to share them. Have a great day!
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How To Solve The Nerfs & Changes Brought By Blade Trap Trickster In POE 3.24?
Greetings Exiles! The build we’re bringing today is my Immortal Blade Trap Trickster. While this build was hit hard by nerfs/changes, I fixed all the issues with this build! Our damage levels and tanking levels are almost the same as the last league. Without further ado, let’s take a look!
Nerfs & Changes
First, let’s talk about how I addressed the nerfs that come with this build. As you probably know, Elemental Flasks got nerfed in this Necropolis league. They even removed mana cost reduction craft from flask, and flask quality can now only go up to 20% without corruption.
Therefore, each flask will corrupt 50 times before you reach high quality, and every time it fails, you will need to remake your flask and try again. This is unsustainable and 100% annoying.
Flask Quality
After we learn more about the league, we find that tattoos are back, which will help with this build. Because flask quality changes slash nerf are offset by Flask Effect Duration Tattoo.
This build only uses 3, which is a 12% increase in flask effect duration, because that’s what flask quality has given us in the past. This way the first nerf is solved.
Cap The Suppression
The next problem is that Charms in Affliction League also bring us suppression. We can only use different bases that can roll suppression, as this results in lower energy shield, and lower energy shield results in lower damage.
Fortunately, the answer is simple. Because we already know there are Suppression Tattoos. So we can use them to limit our suppression.
But a big problem still arises. We need so many tattoos that we can’t even allocate that many dexterity nodes. We need to use 10 Suppression Tattoos, but because of Flask Effect Duration Tattoo, we only have 7 dexterity nodes to use.
So how can we limit our suppression? The answer is a fairly cheap jewel, which is Unnatural Instinct. The current price of this jewel is 80 Chaos Orbs.
We use jewel socket on the tree and convert the dexterity nodes here to suppression and thanks to jewel we get the suppression nodes without allocating them.
Mana Cost Reduction On Flasks
The next nerf is mana cost reduction on flasks. We need this because when your Arcanist Brand starts triggering 3 curses, you will run out of mana very quickly. You’ll also be throwing traps at the same time, so sometimes you’ll be sitting there waiting for your Arcanist Brand to disappear.
The fix for this problem is very simple. The mana cost of the ring is -7 craft, and the mana cost of my Watcher’s Eye is -10 so that our mana can be maintained. Additionally, we need to use level 20 Clarity for mana regen, otherwise we will run out of mana.
Energy Shield Regen
The next question is related to regen. Last league we just used Energy Shield Regen Charm and Maximum Mana as an additional Energy Shield. But now they have been removed. So we lost about 1k energy shield regen, which is pretty dramatic.
To fix this, I tried to force Tides of Time Belt to get extra Flask Charges gain so we could add a Sulfur Flask, which would give us more regen.
Damage Gain
There is also the issue of injuries. Because we lost over 1.5k energy shield and elemental damage with attack skill modifiers. Of course, without this damage gain, we’d be fine. But after a few fights with Uber bosses, I needed to find a solution because the damage was pretty ridiculous.
First, you can start dropping defense nodes and get more damage, but the thing is you need to keep a balance between offense and defense. So I removed Tides of Time Belt and put in my crafted rare belt, which alone increased the damage by almost 20%.
But now we also need to fix our flasks because we were using 4 flasks before and now we can’t. I need to get back to my roots, use the good old 3 flask setup, and become a real tank.
We move slowly, but nothing can kill us. So after fixing the flask uptime with the tattoos and the jewel tech I told you about before, the build started to feel good.
Regeneration
But regen is still a problem. We have about 2.4k regen, which is not bad, but not enough if you want to be static on a lot of things. So from now on, builds will use Wicked Ward keystone if we can’t reach 3k+ regen.
After doing all this, I fixed all the issues that arose because of the nerfs. I hope the next league tattoos stay in the game because without it the build just doesn’t work. But of course, we’ll see what’s in our future.
Final Thoughts
I know this build isn’t a speed clear demon that can’t remove Ubers in seconds, but the way it works together is really interesting and a build that’s truly close to immortal.
While its damage isn’t amazing, you’ll definitely be impressed by how tanky it is. We can tank two Uber Sirus Meteors in a row.
Overall, I still like this build if it doesn’t get nerfed in the next league. I’ll remake this again because I love the gameplay of Blade Trap Trickster, where it’s just standing in the middle of Ubers fight without getting killed.
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This Low Investment Map Running Strategy In POE 3.24 Can Help You Earn Hundreds Of Divine Orbs!
Do you often want to play games without interrupting the gameplay loop and earn tons of currency at the same time? Since most of the time, our build will not be a clear beast, finding a suitable farming strategy is very important.
That’s where this guide comes into play. Here, we’ll share a strategy that doesn’t require any form of scarabs, a special map rolling material, or a specific Atlas. Not only can we finish quickly enough and get POE Currency, but at the same time I can enjoy the build I’m currently playing.
Strategy Brief
In the past few days, I have devoted myself to playing T17 Boss. We just need to find the boss room and complete the encounter and then leave the map. This is how you earn tons of currency with tank builds.
What Map To Choose?
However, before that, the choice of map is very important. The first thing we chose was Ziggurat Map, where the boss was Catarina. You need to know which fragments are more likely to drop on this map.
Among them, the most expensive fragment is Reality Fragment, followed by Devouring Fragment. The first one comes from Maven, and the second one is from Eater of Worlds.
Reality Fragments can be easily sold in large quantities, worth 2 Divine Orbs each. Devouring Fragment 1.4 Divines per piece. If you have a lot of them, players will buy this because they want Progenesis from Maven or Nimis from Eater of Worlds.
Understand The Layout Of Ziggurat Map
With Ziggurat Map, the layout can be a little confusing if you’re not familiar with it. But I’ve come up with a very simple solution to help you find the map boss quickly, which is to stick to the wall. No matter which path you take, just stick to the wall until you find the boss room.
If we talk about time, my average run time is about 3 minutes. There was even one run where I completed the entire process in less than 2 minutes.
So when we talk about profit per hour, I’m going to use 3 minutes as the average. I even added some extra time to the average, because maybe you’re new to the boss fights or just got lost the first few runs.
Also, you need to understand that you don’t need to kill anything that isn’t a map boss during this run. But if you stop killing anything, you’ll get worse results.
Build Options
Next, I want to talk about my build, how much damage we did, and how tanky this build is so you can compare it to your build when you try this strategy. This build is Poison Detonate Dead Of Chain Reaction.
First of all, this is not a Mirror Tier Build, not even close enough. I made this build from scratch and crafted everything with care. So I’d say this build is worth 20-30 Divines at most. But still keep in mind that I make the gear and upgrade the gems myself.
The damage this build can currently deal is around 25 million. But I guess that's not accurate since we can have more than 3 Detonate Dead.
Additionally, we have 132% movement speed, so it’s pretty fast. And thanks to the Withering Step, it’s crazy enough to defeat all Uber Bosses. So it’s a pretty good build.
Atlas
At the beginning, I said it doesn’t matter what Atlas you use because you won’t be doing anything else but killing the map boss and leaving. But with a good Atlas, we can make things faster and easier. For this I used this Atlas. I will highlight what I took and why.
Currently, Niko has been added to the map. The first one we went with was Packed with Energy, where if you click on Veins you’ll gain movement speed and damage. But you don’t need to actively look for Veins. If you spot it while running toward the boss room, you can click on it, but if it’s out of your running range, just ignore it.
When you click on Veins, we also take Mining Byproducts node and you have a 10% chance of getting the equivalent Azurite. You can buy a Chaotic Resonator from Niko and sell it for extra profit.
Next, you can take all Shrine nodes except All That Glitters, since the map will become more difficult if you click on this one. And Shrines sometimes give you action speed or damage, which will help you clear bosses faster. It has the same rules as Niko. If you don’t find it when you rush to the boss room, you won’t need to specifically collect it.
We also chose Scarab nodes. Since you never know what a map boss will drop, it’s good to give ourselves a little chance to get the rarer Scarabs.
It’s also worth mentioning that I removed Ritual from the map because most of the time it spawns in the boss room, making the fight more annoying.
Rolling The Maps
Start rolling the map now! This might be a little tricky for your build as mine is reflect immune and can do additional damage mod maps and even max resistance mods and reduced aura effects. So most of the time I can run on any map. So, please pay attention to the map mods you run, otherwise your map will fail.
Cost And Profit
Now let’s look at the costs of running this strategy and the profits that can be made.
I bought 80 Ziggurat Maps, each worth 0.7 Divine Orbs, for a total of 56 Divines. On average, each map runs 3 minutes, including the loading screen, killing the boss, porting out and dropping into the next map. So we can say we can run 20 maps per hour. But you can get better results.
Let’s break down how many fragments I’m getting. There are 43 Reality Fragments in total, each worth 2 Divines, which is 86 Divines. That alone has easily recouped our investment.
In addition, we have 53 Devouring Fragments, each priced at 1.4 Divines. So that’s 68.8 Divines total. Now our net worth has almost tripled.
In addition, we have 17 Decaying Fragments, 21 Blazing Fragments, 6 Cosmic Fragments, 5 Sirus Fragments, and 36 Synthesising Fragments.
All in all, if we sold everything, we would earn about 183 Divines. But keep in mind that I’m not counting unique drops or expensive Scarabs into profit, so this could be more.
Overall, I think this strategy is very profitable if you only sell fragments and nothing else. This doesn’t require you to have a super expensive build with Mageblood or Progenesis or any expensive stuff. So I think this should be one of the currency making guides you can’t miss in the future. So, hurry up and give it a try!
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Is This Incandescent Righteous Fire Chieftain In Path Of Exile 3.24 Worth Trying?
Here we are with another exciting build review. This short guide will give you all the information you need to quickly learn if this build is right for you. Without further ado, let’s get started!
Today’s build is the incandescent Righteous Fire Chieftain with Marauder class. This is probably the easiest way to have such a powerful presence. You can just walk past enemies and they’ll melt and explode without even touching you.
Pros And Cons
To understand the benefits of this build, I’ll start with its simplicity. Thanks to Chieftain Ascendancy, you only need to stack fire resistance to gain all elemental resistances. Because of this, you can also easily cap your chaos resistance.
Continuing with the topic, also because of Chieftain Ascendancy, you can also easily have 90% resistance to all elements, making you very tanky with little investment.
On top of that, Righteous Fire is a super fun and smooth build because you can just run and shield charge and blast through many maps per hour. This build is not only an amazing league starter but also a cheap and fast currency farmer.
Now coming to the cons, the first thing I’ll say is that this build won’t do a lot of damage to a single target without a massive POE Currency investment. But don’t worry, you can easily kill the map boss even with a low budget.
Budget
As for budget, this build is cheap. All you need are some 4-links, cheap gear, and 70 Chaos Orbs to destroy early endgame maps. If you want to easily advance to Yellow Maps, you’ll need to invest around 120 Chaos, as well as 5-links and mid-gear. In order to complete Atlas easily, you need to invest around 4 Divine Orbs as well as 6-links, mainly to increase your survivability.
For this build, you only need two mandatory unique items. The first is Rise of the Phoenix Shield, which provides up to 200 life regeneration per second and, most importantly, +5% maximum fire resistance.
Next we need a piece of a Cloak of Flame Armor, which converts 40% of the physical damage you take into fire damage. This is great because we are 90% fire resistant.
Clear Speed
For clear speed, I would give it a 10 out of 10. You just have to run around the map and enemies will die just because of your presence. It’s super smooth and one of the best builds for clear speed experience you can get on PoE.
Boss Damage
On the other hand, its boss doesn’t do much damage, so I’ll only give it a 7 out of 10. Because you need a lot of currency to scale damage to a single target. But as I mentioned before, as a map farmer, you can easily kill map bosses with a lower budget.
Survivability
For the survivability of this build, it deserves a 9 out of 10. Thanks to Chieftain Ascendancy, you get 90% of all elemental resistances and even max chaos resistance easily, all of this plus over 2,000 life regeneration, which is pretty crazy. I only deducted 1 point because it requires more investment to go to a better tank boss.
That’s all for today. What do you think of this Righteous Fire Chieftain? Do you have any suggestions for improvement? Have a great day!