Wanna cheap and safe POE 1/2 currency or other game gold ? We provide 7x24 service. Contact us

Choose your country and currency

Country / Region:

United States

Currency:

USD

USD

EUR

GBP

CAD

AUD

Shopping Cart
Total items

Subtotal:

Discount: -

Continue shopping

Your cart is empty !

Continue shopping
Surplus Stock:

Categories

POE Currency POE 2 Currency Diablo 4 Items WOW Classic ARC Raiders Last Epoch Diablo 2 Resurrected Dark and Darker Help Center Sell To Us Affiliate Member Discount About Us News Guide AUP Policy Terms & Conditions Privacy Policy Refund Policy AML Policy

Send60s

I want to get information about activities, sales and personal offers

POE 3.21: Prismatic Burst Shield Charge Ignite - A Fast Map Clearing Build

May 11, 2023 Author: POECurrency.com

I think this is the most fun build I played in a really long time now and the build is called Prismatic Burst Shield Charge Ignite. It might not be for everyone. It can be a bit hard to replicate and it has its distinct strengths and weaknesses. But the combination of the satisfying off-screen ignites spread, speed, one button playstyle and the ability to clear while moving just hits all the right spots for me.

By the way, this is a mapping build, so I would not recommend it for bossing. It excels at speed, clearing high density maps

POE Prismatic Burst Shield Charge Ignite

Prismatic Burst is a new gem, it’s a support gem that can be linked to any attack skill, making it trigger a very hard-hitting area spell with a cooldown similar to Shockwave Support

It’s also a prismatic gem that functions similarly to Elemental Hit, which means it has damage of all three elements, but will choose one at random kind of and deal no damage to the others. The element in chooses can be influenced by its built-in stat preference mechanic or combat focus jewels. 

However, there’s a slight nuance in the wording of the skill. Unlike Elemental Hit, Prismatic burst actually has a 100% less multiplier on unchosen elements. This means you’ll gain no benefit from converting the other damages to your chosen element with things like Avatar of Fire. This also means you need to use two combat focused jewels even though we’re an Elementalist and all hits ignite. The 100% less damage on Prismatic Burst means we deal no ignite damage unless we choose fire.

Now, even though you can’t cheat it with conversion mechanics, the damage on this thing is actually insane, especially when you get to higher gem levels. At level 30, it does like four times the damage of a level 20 gem, which is already pretty high compared to other things.

POE Prismatic Burst

It does have its drawbacks. For one, you’re essentially on a 5-Link because it’s a support gem that requires another skill to proc. In addition, the high damage is balanced by the fact that it has a cooldown, 0.8 seconds. At gem level 30 though, the cooldown gets roughly cut in half, which is not bad.

We don’t really care about the cooldown too much since the build is ignite based. I thought this was the way to go since it’s a really big infrequent hit. So, you might be wondering why I mentioned level 30 specifically. The reason is that the gem skills exponentially at least until around level 30, where the additional increases from levels chills out a bit. 

Now, you still want to get the gem level as high as possible, but that might be a bit difficult because it’s a support gem, so all the skill gem levels scaling. You can get on your weapon, shield, or amulet doesn’t really do anything for you. That’s why we’re using a Forbidden Shako.

POE Forbidden Shako

Before you click away, this is actually playable without a Shako. I’ll go over it in a bit, but first I want to quickly talk about Shield Charge since that’s what we’re actually going to be using.

This build can get pretty fast. That’s possible because of this Crucible mod that gives two percent attack speed per 10 Rampage kills at the maximum 1000 Rampage that’s 200% attack speed, which is a lot and is much needed in these types of builds since you don’t really get attack speed anywhere else. 

You are halfway there after a few packs. We’re getting Rampage from a Bisco’s Leash since we need our glove slot for suppression and exposure. Now, it is possible to get Rampage on your weapons through Crucible Tree Merging, but that’s going to be pretty unlikely and you could probably sell it for like 10 times the cost of the build, anyway.

The Crucible Tree on your weapon is actually pretty important, but you only really need two things: first, the Shield Charge Rampage mod obviously, but you’ll also want Resolute Technique, so you don’t have to worry about accuracy. 

POE Bisco’s Leash

So, let’s talk about the Forbidden Shako, the one I have has a level 33 Prismatic Burst. You may want one at least level 30. But the higher, the better. I also have an Unbound Ailments Support as the second support. But it just needs to be not detrimental to the build. I tested it minus one support gym and it feels fine. I picked this up for like three Divine Orbs

But I understand that the availability of Shako is might be an issue, so you might want to pick one up soon if you want the Shako. I see like 70 usable ones up for sale at the time I’m writing this. In any case, please prepare enough POE Currency. The alternative is to just use a plus two AOE body armor in a 6-Link.

I was using a plus two Tabula, and it’s not bad. You’re just going to be more strapped for damage, so unless you can make up for it with better gear, you’ll start to feel the lack of damage on tanky rares, uniques or certain map mods.

Also Read: Vaal Ice Shot Deadeye Build Info And Showcase - POE 3.21 Crucible

Due to the playstyle of the build, you either have enough damage and everything feels great or you don’t and it sucks. You ideally want to Shield Charge into a pack of mobs. Once everything dies, then you move on. So, in order for things to feel smooth, getting damage is pretty important. However, your scaling options are kind of limited since you can’t get gem levels and extra damage added as another element and conversion doesn’t work due to this line on the Prismatic Burst.

We’re getting a lot of increased damage on jewels or weapon, sources of Faster Ignite and DoT Multiplier anywhere we can get it. We’re also using forbidden jewels to get Shaper of Storms for another layer of damage scaling with the Shock. It’s also kind of nice since our Berek’s Respite also spreads the Shock. 

For a single target, we have Infernal Cry to Covered In Ash, Flame Surge for Burning Ground and Flammability for more damage. You might not know this, but Infernal Cry actually has a hit component. Every attack it exerts triggers Combust. Since we’re using Shield Charge, which is an attack that can be exerted, we can proc on-hit things linked to Infernal Cry. I’m using Combustion, Hextouch, and Flammability to eliminate an extra key press at the cost of some cross effect.

POE Shield Charge

Now since this is a mapping focus build, I think it’s fair to say that the Atlas Tree and map rolling are also an important part of the build. I’m running a Grand Design tree to get as much pack sides as possible because one, you’ll get bigger ignite chains and two, it speeds up the ramp a lot since our speed is dependent on Rampage Stacks. The faster you stack it, the better. You don’t have to use Grand Design, but you’ll notice that things feel a lot better when the map is very dense. 

I’m actually an ironically also using Dance of Destruction. It’s essentially a 25% more damage multiplier. Since damage is so important to the overall feeling of the build, I don’t mind the rare occasional death. I played without it too and it felt fine. It just felt better with it. Also, I didn’t really feel a downside too much since we’re killing stuff off screen a lot of the time anyway, so we don’t get hit too often and whenever I do die, it’s usually to some insane rare mob and I’m pretty sure that thing kills me no matter what.

Also, we have pretty decent defenses. So, think of it as turning some of our defensive power into scaling our damage. We’re not like immortal or anything. But we’re not exactly paper either. Even though we have a really low life pool, all the defensive layers we have actually ended up feeling pretty tanky. 

POE Forbidden Taste

We’re capping our spell suppressed with the help of a precise technique: Impossible Escape. We have capped Chaos Residences, so we can actually run a Forbidden Taste triggered on Savage hit, essentially functioning as an automatic life flask when you take a big hit. We’re shifting a lot of the incoming physical damage to Elemental combined with some Max Residences, so Prismatic skin is also a possible anoint for some more max threads.

Now, since most of the damage we’re going to be taking as Elemental are Primal Aegis, which gets a lot of value, especially because our life pull is so low. That means each point of the Shield will have more relative value. 

The annoying thing about having a low life pool, though, is you can get stun locked if you don’t have any stun mitigation. I’m personally not running any, but some options are using the Brine King Pantheon and Immutable Force Jewel or even two suffixes on your Quicksilver and Cinderswallow Urn.

POE Cinderswallow Urn

The last thing I want to talk about is Ignite Proliferation Support versus Berek’s Respite. I prefer Berek’s Respite, but both have their pros and cons. Ignite Proliferation feels really nice when you have mechanics that spawn in a bunch of mobs and Berek’s Respite feels amazing in really dense maps. You can try both and see which one feels better for you.

Recommended Article

View More
Path of Exile 2 Patch 0.5.0 Top 10 Rarest Uniques | These Endgame Drops Worth Thousands of Divines
Path of Exile 2 Patch 0.5.0 Top 10 Rarest Uniques | These Endgame Drops Worth Thousands of Divines

In Path of Exile 2 Patch 0.5.0, there are some exceptionally rare items that represent the ultimate goal for many builds and can be worth hundreds of Divine Orbs.

Let's take a look at the endgame Unique items in PoE 2 Patch 0.5.0 that require no complicated crafting and can drop directly, with values ranging from dozens to several thousand Divine Orbs. They are still a long way from a Mirror of Kalandra, but they remain highly desirable targets.

Here are 10 items most worth chasing in the endgame:

  1. Bursting Decay Unset Ring
  2. Choir of the Storm (Level 20 Lightning Bolt)
  3. Right of Passage Series
  4. Headhunter
  5. Palm of the Dreamer
  6. Prism of Belief Diamond
  7. Mageblood
  8. Runeseeker's Call
  9. The Last Flame and Temporalis
  10. The Gnashing Sash

10. Bursting Decay Unset Ring

Bursting Decay is an entry-level endgame Unique item that can randomly drop during Atlas content when exploring Corrupted Nexus areas. However, it cannot be obtained by gambling with an Orb of Chance.

An Uncorrupted Bursting Decay, regardless of whether it is identified, is currently worth around 40 Divine Orbs.

It is useful for life-stacking physical damage builds, but this playstyle is not particularly mainstream in the current League, so overall demand remains relatively low.

9. Choir of the Storm (Level 20 Lightning Bolt)

Choir of the Storm can randomly drop by defeating Breach Bosses and the additional monsters around them. It also cannot be obtained by using an Orb of Chance on a normal Jade Amulet.

The most important special effect of Choir of the Storm is that Critical Damage can ignore enemy Lightning Resistance, while also allowing Lightning Bolt to trigger.

A standard Choir of the Storm has little value. The real target is a version with Level 20 Lightning Bolt. An Uncorrupted version that naturally has the level 20 Lightning Bolt modifier is worth around 50–60 Divine Orbs.

If the boss drops a corrupted version, or if Lightning Bolt is below Level 20, its value drops significantly.

8. Right of Passage Series

Right of Passage has a chance to drop when Rare Monsters or Unique Bosses possessed by the corresponding Animal Spirit are defeated.

It always provides 15% increased Rarity of Items found and automatically triggers when you kill a Rare or Unique enemy. Once triggered, you become possessed by an Azmeri Spirit for 10–20 seconds and gain the special effect associated with that Spirit.

Right of Passage drops with a fixed Spirit variant, and the actual combat effects vary significantly between versions. Spirit of the Stag is worth around 80 Divine Orbs, while Spirit of the Cat is worth around 255 Divine Orbs.

An Uncorrupted version can have its duration modified to 18–20 seconds with a Divine Orb, and versions with this duration are worth more.

7. Headhunter

Headhunter has a chance to drop directly from monsters in any map content, provided the monsters meet the required level.

The value of an Uncorrupted version has been gradually declining and is currently around 70–80 Divine Orbs.

It can also have a chance to appear when using Remnants during Expedition to craft Rare Belts or Unique items.

Another option is using an Orb of Chance on a Heavy Belt. However, the success rate is extremely low, at roughly 1/2,000 to 1/3,000, so this method is not recommended.

A more efficient approach is combining Ritual with Head of the King. Since Headhunter can appear directly in Ritual Favours shop, this provides a more targeted way to farm it than simply running maps.

6. Palm of the Dreamer

Palm of the Dreamer is an extremely powerful Scepter that causes slain enemies to explode, dealing Chaos Damage equal to 25% of their maximum Life. This can significantly improve clear efficiency while farming maps.

Palm of the Dreamer drops directly in an Uncorrupted state. You need to corrupt one of the following three base Scepters to obtain it:

  • Guiding Palm of the Heart
  • Guiding Palm of the Eye
  • Guiding Palm of the Mind

Corrupting any one of these has approximately a 3% chance of transforming it into Palm of the Dreamer. These three base Scepters are worth around 1.5 Divine Orbs, while Palm of the Dreamer is currently valued at 80–220 Divine Orbs.

5. Prism of Belief Diamond

Prism of Belief can only drop from The Arbiter of Ash. It randomly selects a skill and increases its skill level.

An Unidentified version is worth around 50 Divine Orbs. Once identified, however, its value can vary enormously depending on the resulting modifier.

A +1 modifier for an unpopular skill may bring its value down to less than 1 Divine Orb, while a +3 modifier for a meta skill can potentially push its value above 1,000 Divine Orbs.

4. Mageblood

Mageblood provides effects through Charms equipped on Utility Belt, allowing it to simultaneously provide substantial defensive mechanics, ailment protection, and resistances. Its value is around 280 Divine Orbs.

Like Headhunter, Mageblood can drop from monsters throughout the game, but Expedition and Ritual are the best ways to target it. It is also not recommended to use an Orb of Chance on a Utility Belt, since the odds are far too low.

3. Runeseeker's Call

Runeseeker's Call can enhance socketed Runes, and its value has risen from around 400–600 Divine Orbs early on to approximately 1,300 Divine Orbs.

You first need to obtain a Depleted Mana Rune, then charge it into an Infused Mana Rune. After reaching 10,000 Mana to complete the required objective and finishing the remaining Farrow objective, you can obtain Runeseeker's Call.

Completing the required objectives requires a substantial investment, and each character can only obtain it once. Farming it therefore requires creating multiple alt characters, which makes the item particularly valuable.

Instead of creating the alt and wasting a lot of time, you can directly buy PoE 2 Currency at PoEcurrency.com and trade with other players. Farming the boss and completing the quest yourself could take dozens of hours.

2. The Last Flame and Temporalis

The Last Flame is a Unique Incense Relic. Completing the challenge with it causes Zarokh, the Temporal to drop Temporalis.

Temporalis is dropped by Zarokh, the Temporal in Trial of the Sekhemas, and the chance is extremely low. Its direct value is around 3,500 Divine Orbs.

Obtaining Temporalis is also extremely difficult. In addition to using The Last Flame, you must defeat Zarokh, the Temporal without losing Honor, meaning you need to finish the fight with 1 Honor remaining. Otherwise, The Last Flame will be consumed.

Unless you have a highly specialized build and extensive practice, using The Last Flame yourself is not recommended.

1. The Gnashing Sash

When equipped, The Gnashing Sash allows Flask recovery to exceed your maximum Life, temporarily giving you more recovery than your Max Life and creating an additional Life buffer.

It also increases Flask Charges gained and Flask Life Recovery, making the mechanic easier to sustain.

The Gnashing Sash can only drop from Corrupted Boss in Corrupted Nexus. It is extremely rare, and very few players list it. Its value is around 3,500–4,500 Divine Orbs.

Obtaining these items either requires a substantial amount of currency, an extremely powerful build, or both. However, most of them do not drop consistently, so they are best viewed as additional rewards that can appear while farming.

Path of Exile 3.29 Optimizes Chromatic Orb to Boost Its Value: How to Farm and Utilize This Currency Given the Latest Changes?
Path of Exile 3.29 Optimizes Chromatic Orb to Boost Its Value: How to Farm and Utilize This Currency Given the Latest Changes?

The currency system in Path of Exile features a vast array of orbs, each with distinct types and functions; if you are a relatively new player, you will frequently encounter orbs you haven't seen before.

While you don't need to master the details of every single currency item, Chromatic Orb is particularly important during PoE 3.29 update. This is due not only to its inherent function but also to the significant changes introduced in this version.

In this guide, we will outline these changes and provide the best strategies for obtaining and using Chromatic Orbs during Curse of the Allflame league.

Functionality and recent changes

As a consumable currency, the primary function of PoE Chromatic Orb is to randomly reroll the colors of an item's gem sockets. The higher the item's quality, the greater the chance of rolling a non-white socket.

Historically, this effect was valuable because socket colors strictly dictated which gems could be slotted, for instance, a red socket could only accept a red gem.

However, in version 3.29, Path of Exile completely overhauled the interaction between sockets and gems: gems can now be slotted into any socket regardless of color, though matching the gem color to the socket color grants a +10% quality bonus to the gem.

This change means that rolling a matching color is no longer a hard requirement for using specific skills; instead, it has become an advanced strategy for maximizing damage or other bonus effects.

Consequently, the effect of Chromatic Orb has been adjusted: it now forces one socket on the item to be non-white, while the remaining sockets are randomized as usual. The influence of item quality on socket colors remains unchanged.

These changes have also made the currency rarer than before. As a result, the option to exchange Jeweller's Orbs for Chromatic Orbs has been removed, and the gold tax required to acquire them via Currency Exchange Market has been increased.

Therefore, if you want to acquire more Chromatic Orbs to enhance your build or expand your crafting options, the best choice is to buy PoE Chromatic Orbs at POECURRENCY.com. Place your order now and use code COA for an 8% discount!

How to maximize the value of Chromatic Orbs in 3.29?

The socket colors resulting from the use of a Chromatic Orb are not purely random; they are strongly correlated with the item's base attribute requirements. For instance, a dexterity-based item is more likely to roll green sockets.

However, if you roll a socket color that differs from the item's primary attribute (e.g., rolling red or blue on a dexterity gear), this is known as an off-color socket.

While off-color sockets have a lower probability of appearing, they are often crucial depending on the specific requirements of your build.

Therefore, for standard socket colors that match the item's attributes, simply using a Chromatic Orb is sufficient. If you wish to increase your chances of obtaining one or two off-color sockets, you can utilize the special mechanics available at Crafting Bench.

If you need to modify the socket colors of a corrupted item, standard Chromatic Orbs will not work; you must use Tainted Chromatic Orbs instead.

The unique feature of this currency is that it ignores the item's attribute requirements, making it easier to roll off-color sockets.

Whether you are rerolling socket colors on standard or corrupted gear, we advise against doing so haphazardly, as Chromatic Orbs are quite valuable.

If you are in the early stages of the league and cannot immediately roll the desired colors, there is no need to worry. Simply socket your gems to keep your skills functional for now, and aim for matching socket colors, which offer quality bonuses, once your overall setup has stabilized.

Before attempting high-level socket recoloring in the mid-to-late game, evaluate whether the skill gems you intend to use will provide satisfactory benefits. If they do, apply the process to the core gear of your chosen build in Path of Exile 3.29.

How to obtain Chromatic Orbs?

Relying on random drops during combat is not the most efficient farming method, as this currency has no specific source and can drop anywhere.

Generally, we recommend using specific recipes to acquire them. Available recipes involve three specific divination cards: The Heroic Shot, Emperor's Luck, and The Void.

The Heroic Shot

Divination cards in Path of Exile are items that can be exchanged for other rewards; for example, The Heroic Shot can be directly exchanged for 17 Chromatic Orbs.

As for obtaining The Heroic Shot itself, you can acquire it by trading in the divination cards The Gambler, Stacked Deck, or The Void, or by finding it in Arcanist's Strongboxes.

Arcanist's Strongboxes are a variant of standard Strongboxes that have a low chance of appearing during mapping or other monster encounters. In addition to The Heroic Shot, they may also contain standard currency items.

Emperor's Luck

Collecting a full set of five of these divination cards allows you to exchange them for five random PoE currency items.

Emperor's Luck can be obtained through trades involving other cards or by farming directly; however, it only drops in four specific maps: Plaza, Residence, The High Gardens, and The Imperial Gardens.

The Void

This is a unique PoE divination card that acts as a special medium, allowing you to exchange it for other cards. In other words, if your primary goal is to farm Chromatic Orbs, it is best to prioritize exchanging The Void for The Heroic Shot.

The Void drops only in Tier 13 or higher maps: Abomination, Citadel, Fortress, Sanctuary, and Ziggurat.

Beyond these three specific divination card methods, you can also obtain Chromatic Orbs through player-to-player trading. However, be sure to research market rates beforehand to minimize your costs.

If you are currently in need of Chromatic Orbs, this guide should prove helpful. Best of luck with your PoE 3.29 journey!

Path of Exile 3.29 Gemcutter's Prism Value Explained | Is It Still Worth Farming?
Path of Exile 3.29 Gemcutter's Prism Value Explained | Is It Still Worth Farming?

Nearly a month after Path of Exile Curse of the Allflame League began, the in-game economy has undergone significant changes, with the value of some items and currencies that were highly sought after at the start of League declining over time.

The value of Gemcutter's Prism has fallen to almost half of what it was during the early days of the league. However, if you compare this with the situation in Mirage League, you will find that its value is now only around one-fifth of what it was then. Why has this change occurred? Is Gemcutter's Prism still worth farming in the current League?

Gemcutter's Prism in PoE Patch 3.23

Gemcutter's Prism can add 1% Quality to a Skill Gem until the gem reaches the maximum Quality of 20%.

This translates into higher damage, faster casting speed, or stronger utility, making it an essential part of character builds.

Its effect varies depending on the type of gem. For Attack or Spell Skill Gems, Quality typically increases damage, the chance to inflict ailments, or other important stats. For Aura Gems, Quality often increases the radius of the aura's effect.

In Patch 3.23, a major change was made to Gemcutter's Prism. Players could no longer use the vendor recipe of 1 Level 20 Skill Gem + 1 Gemcutter's Prism to obtain a Level 1 Skill Gem with 20% Quality. However, this recipe remained available for non-Awakened Support Gems.

Although this change appeared minor, it directly removed the traditional low-cost method of consistently obtaining 20% Quality on Skill Gems. As a result, the barrier to obtaining Gemcutter's Prisms and high-Quality Skill Gems increased significantly.

After this change, the value of Gemcutter's Prism in the league rose to around 5 to 6 Chaos Orbs.

Gemcutter's Prism in PoE Patch 3.29

However, why has the value of Gemcutter's Prism fallen so sharply in Path of Exile 3.29? GCP itself has not undergone any major changes, but it has been heavily affected by changes to Path of Exile socket system.

In PoE 3.29 Curse of the Allflame league, equipment sockets default to White Sockets. Furthermore, skill gems can be inserted into sockets of any color, and if a skill gem or support gem's color matches the socket color, it gains a +10% Quality.

This effectively reduced players' reliance on traditional Gem Quality optimization. Before PoE 3.29, GCP was one of the primary ways to raise a Gem to 20% Quality.

Now, however, part of the demand for Quality is being handled by the new Socket system, which has reduced demand for Gemcutter's Prism.

Does Gemcutter's Prism Still Have Value?

Although demand for Gemcutter's Prism has declined, it still retains considerable value, as reaching 20% Quality remains extremely important for top-tier builds.

Chasing stronger Level 21 Gems, 20% Quality Gems, or Gems with Vaal versions is a core endgame goal for many players.

Creating these Gems requires large quantities of 20% Quality Gems as materials, which means you may need a substantial number of Gemcutter's Prisms.

Therefore, as many players begin to upgrade their builds, the value of Gemcutter's Prism may rise again, presenting a good investment opportunity. You can buy PoE Gemcutter's Prism at PoE currency.com to position yourself in advance.

How to Farm Gemcutter's Prism?

Once the value of GCP is understood, finding efficient ways to obtain it becomes the key. There are several main methods.

Monster Drops

This is the most basic method, as Gemcutter's Prisms can drop randomly from slain monsters. Increasing monster pack size and modifiers that improve Currency drops can effectively increase the number of GCPs you obtain.

You can combine this with Strongbox farming strategies, particularly Artisan's Strongboxes, which have a chance to drop GCPs. Remember to check your loot filter so that Gemcutter's Prisms are not hidden.

Another method is farming The Union Divination Card in Cemetery Maps. Collecting 7 cards allows you to exchange them for 10 GCPs.

When farming T16 Cemetery Maps, it is recommended to remove all Essence-related passive points. Essence monster modifiers are stronger and deal more damage, so the additional risk does not justify the efficiency. However, you can keep and strengthen passives related to Strongboxes.

Vendor Recipes

Selling 1 Gem with 20% Quality grants 1 GCP. This recipe remains worthwhile for Support Gems, but caution is advised with Skill Gems because a 20% Quality Skill Gem itself can be highly valuable.

Alternatively, you can sell multiple Gems with a combined Quality of 40% to receive 1 GCP. For example, you can sell four Gems with 10% Quality each.

For players looking to conserve Gemcutter's Prisms, you can use a Support Gem together with 1 Gemcutter's Prism in the vendor recipe. The gem's level will be reset to Level 1, while its Quality will be raised to 20%.

You can then level the gem again. Since Support Gems can level relatively quickly, especially in endgame content, this method can save a substantial number of Gemcutter's Prisms. Normally, raising a Gem to 20% Quality directly with GCP requires 20 Prisms, whereas this recipe requires only 1.

Gemcutter's Prism is still worth farming in the current League. You can combine a Stacked Deck farming strategy with Cemetery Maps to focus on this currency, which can provide solid returns. Any excess GCPs or finished Gems can be converted into worthwhile profits while still meeting your own needs.

PoE 2 New Class Rumors: Why Patch 0.5.5 May Not Be the Big Reveal?
PoE 2 New Class Rumors: Why Patch 0.5.5 May Not Be the Big Reveal?

Discussions about Path of Exile 2 Patch 0.5.5 have been heating up recently, with the most pressing question for players being: Will GGG add a new class to this patch?

Let's start with the conclusion: the probability of Patch 0.5.5 directly adding a class isn't as high as some might think. Rather than releasing a test class early, the official team is more likely to use Gamescom on August 25th at 11 AM as a major promotional event to showcase the direction of the official PoE 2 Patch 1.0 release.

However, don't despair! GGG has a history of skillfully building suspense at major events, and new classes, new gameplay, and demo content are all possible glimpses at Gamescom.

But considering the overall pacing, 0.5.5 seems more like a tweaking update paving the way for the official release; the real big content will likely be saved for 1.0.

New Content Predictions

For many PoE 2 players, Gamescom has become a crucial window into the future direction of PoE 2.

Looking back at previous events, the official team does have a habit of releasing playable demos of classes at exhibitions. The most typical example is Druid class; before its official release, a playable build was offered at this exhibition, allowing players to experience the class early.

However, the showcase build underwent numerous adjustments between the demo and the final release. Early showcases were more about demonstrating the direction of development than the final product.

Therefore, the appearance of playable content at Gamescom is expected. However, what GGG will ultimately choose to show remains to be seen.

Currently, new chapter content is unlikely to be a focus. This is because the story experience of PoE 2 is a major selling point of the full release, especially later chapters. Revealing too much too early could easily diminish the sense of exploration for players on their first playthrough.

New Class?

Necromancer

Speaking of new classes, one of the most discussed topics in the community is Necromancer.

After all, in the eyes of ARPG players, summoner builds always hold a special place. Many players also hope that PoE 2 will add this classic class. However, judging from the current official design of PoE 2 class system, the possibility of Necromancer being added is not very high.

This is because PoE 2 and PoE 1 have different understandings of class roles. In PoE 1, a character's final style largely depended on their Ascendancy class. For example, a Witch could go through different Ascendancy paths to Summoning, Elemental, or other routes, with the class itself bearing a significant role in theme creation.

But PoE 2 aims to reduce this limitation. The developers hope that players will create their own playstyles through skill selection, gear combinations, and talent paths, rather than being fixed in a certain gameplay framework simply by choosing a class.

This direction seems to offer more freedom, but it has also sparked considerable discussion among players.

Passive Tree Limitations

Many veteran players loved PoE 1, largely because of its extremely high degree of freedom. You could see many strange builds, such as a character who seemed destined to charge with a shield, but ended up being played as a Summoner or Spellcaster.

PoE 1's Passive Tree allowed players to traverse vast areas to find the attributes and nodes they needed, which was one of the game's greatest charms.

However, things changed in PoE 2. Because of the adjusted Passive Tree structure, a character's starting point has a more significant impact on gameplay direction. If a character wants to switch to a completely unique system, they need to invest more resources.

For example, a melee class wanting to play a summoner build isn't theoretically impossible, but it might require a significant investment of resources, including substantial PoE 2 Currency, and even special equipment. This results in some playstyles existing but not as natural as in PoE 1.

This is why Necromancer class is controversial. If the developers insist on letting skills determine gameplay, they might not design a separate summoner specialization class, but continue to adjust the system, allowing players to create summoner builds through combinations.

Templar and Duelist

While the possibility of Necromancer is low, player speculation about the new class hasn't stopped. Currently, the two most discussed directions are Templar and Duelist.

Templar has always been a class many veteran players have been hoping for. This class itself possesses very distinct elements of strength, faith, and holiness; if added to PoE 2, it could greatly expand melee and support gameplay.

Especially with the addition of more new weapon systems in the second generation, many players are eager to see how the developers will design paladin-style characters.

However, based on recent demonstrations, a Duelist-oriented approach is also highly probable. Previous footage showed two-handed swords and daggers, leading many to speculate that the developers might prioritize a new, more agile, melee-focused class.

Compared to a traditional summoner class, sword and dagger classes are more likely to showcase combat differences in gameplay demonstrations and are better suited to a large-scale event like Gamescom.

Transitional Update

The answer to whether a new class will be added in 0.5.5 is likely to be no.

Of course, GGG could still choose this approach, as a new class would help boost testing activity and attract more players to get beta access. However, from a development and marketing perspective, a single class is unlikely to sustain a major update on its own.

To make it impactful enough, it needs to be bundled with more content, which could disrupt the developers' current schedule for Patch 1.0.

In contrast, releasing a class, new gameplay, and a large amount of new content in Patch 1.0 would have a stronger impact. The official launch of PoE 2 is a significant milestone. A larger initial launch attracts more streaming platforms, content creators, and new players.

For a long-running ARPG, the initial buzz is crucial. Once a community and content ecosystem are established, the game's influence will continue to grow.

Therefore, it seems likely that Patch 0.5.5 will focus more on balance adjustments and system optimizations, while Gamescom will showcase the future direction of Patch 1.0.

If GGG really wants to create a surprise, they might announce a new class at Gamescom.

However, more than a new class, players are probably more concerned with whether Patch 0.5.5 can demonstrate the overall plan for the official PoE 2 release and what direction the game will take in the future.

backup
live chat loadings